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Post by bladefist on Feb 28, 2020 1:50:16 GMT
I don't mind not seeing any of the previous characters. Maybe a son/daughter otherwise, leave them be.
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Post by shaqfu on Feb 28, 2020 2:15:28 GMT
Looks pretty good for being such an early build, though obviously not without problems if you watched the live demo..poor dude had it rough lol. Only nitpick I have is if they are doing the closeups and such ya gotta have the player character also talk. Really awkward when the npcs are emoting something and there we are giving them the blank soulless stare lol. But I also get that it might be tough, considering it showed the non player party members leading the talks with other npcs which would mean they'd all possibly have to record the same dialogue.
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Post by azarhal on Feb 28, 2020 2:42:54 GMT
Looks pretty good for being such an early build, though obviously not without problems if you watched the live demo..poor dude had it rough lol. Only nitpick I have is if they are doing the closeups and such ya gotta have the player character also talk. Really awkward when the npcs are emoting something and there we are giving them the blank soulless stare lol. But I also get that it might be tough, considering it showed the non player party members leading the talks with other npcs which would mean they'd all possibly have to record the same dialogue. It's like DOS2, you can pick one of the characters who act as companions to be your character or make a custom one. In dialogues, there is a few choices that is generic to everyone, then some tied to the character, their race, their classe(s), their background and probably skills too. All those characters have their own voice actors, the custom ones in DOS2 had a few voices they can pick from too. The VO is used for banter, ambient auto-dialogue and when talking to those characters when they are NPCs/companions in the game. There is too many dialogues choices and too many voice actors for each lines of dialogues to be voiced without making the VO budget larger than the rest of the game.
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Post by Gwydden on Feb 28, 2020 2:43:07 GMT
Those playable characters sound awesome. I guess I'm just too accustomed to the "my whole family was murdered by the main bad guy", "I was kicked out of my noble family and must redeem myself" and the classic "rags to riches" storys. I expected Shadowheart to be a Shar disciples just by the name though...which has a lots of implications considering Shar's status in 5e. I like the origin characters idea, but the issue I run into with it is that the more interesting a character sounds, the more I want them as a companion and the more reticent I am to actually play as them. In D:OS2, I went with Ifan in part because I like playing humans, but also because he seemed the least compelling, which even to me felt like an unintuitive way to go about the selection.
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Post by azarhal on Feb 28, 2020 3:34:08 GMT
Those playable characters sound awesome. I guess I'm just too accustomed to the "my whole family was murdered by the main bad guy", "I was kicked out of my noble family and must redeem myself" and the classic "rags to riches" storys. I expected Shadowheart to be a Shar disciples just by the name though...which has a lots of implications considering Shar's status in 5e. I like the origin characters idea, but the issue I run into with it is that the more interesting a character sounds, the more I want them as a companion and the more reticent I am to actually play as them. In D:OS2, I went with Ifan in part because I like playing humans, but also because he seemed the least compelling, which even to me felt like an unintuitive way to go about the selection. You could have made a custom character. That's basically why the option exist. Saying that playing as and having them as companions isn't the same thing from my experience. For example, Sebille was an amazing protagonist while I can't stand her as a companion. I suspect the same thing is going to happen with Shadowheart and Asterion in BG3 (to me, i.e. won't be able to stand them as companion, will adore them as protag).
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Post by ApocAlypsE on Feb 28, 2020 7:09:52 GMT
I didn't play the old ones, maybe I should. But I'm fine with getting DOS3 in a D&D setting. If Larian does turn-based best, maybe they should stick to it. Thing is, the ruleset looks very little like D:OS2, and a fairly faithful adaptation of 5E D&D. And D&D, of course, is turn-based. Making this game RTwP just because RTS was popular in the 90s (talk about a paradigm shift) always seemed absurd to me. Point taken. If so, I'm glad Larian keeps it close to the tabletop rule-set, and it would probably make more sense than whatever Bioware did in NWN. I adore DOS2, probably the none-Bioware RPG I enjoyed most (not including ARPGs, namely Diablo 2), and I'm glad Larian is using the excellent game engine for this game. I think after I Guardian my current HC assassin in D2 I will play the BG games.
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Post by azarhal on Feb 28, 2020 13:28:37 GMT
Thing is, the ruleset looks very little like D:OS2, and a fairly faithful adaptation of 5E D&D. And D&D, of course, is turn-based. Making this game RTwP just because RTS was popular in the 90s (talk about a paradigm shift) always seemed absurd to me. Point taken. If so, I'm glad Larian keeps it close to the tabletop rule-set, and it would probably make more sense than whatever Bioware did in NWN. Bioware DnD adaptations have always focused on the combat character building. It ignored or altered a lots of combat rules that didn't work in RtWP, streamlined stuff a lot and didn't bother much with the out of combat D&D rules. In a way, they only focused on the player's handbook and ignored the DM's guide. They also tried to keep the players in combat as much as possible. They even use the Forgotten Realms as a generic low fantasy setting when it's very high fantasy in reality. The magic craziness is tame compared to the novels (I read like 90% of all the FR novels released, my local library had the whole TSR collection back in the 90s and I bought many of the later ones). To many people that is how video game D&D is supposed to be: lose adaptation, good story, lots of combat and tame setting. Larian seems to have took the manuals and tried to adapt 1:1 everything, even if in some cases they went with official variant for rules. See initiative, they use side initiative aka party initiative instead of individual initiative. I expect a lot more exploration, puzzles and weird stuff than combat compared to BioWare offering too. They also totally embraced the craziness of FR D&D with that intro. Now I'm seeing people complaining that they made the game for D&D fans or Larian fans instead of the BG fans and I'm all . I bought BG1/2 because they were Forgotten Realms D&D games back when they released. I'm pretty sure the majority of the early adapters of BG were FR/D&D fans. edit: Another comment, I've seen many people asking for RtWP, but they only like RtWP if there is a scriptable AI that handle the companions: they want real time with no pause aka action combat.
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Post by azarhal on Feb 28, 2020 14:10:37 GMT
Interview with the executive producer: www.eurogamer.net/articles/2020-02-27-baldurs-gate-3-interviewYes! When we do these presentations, we have the script in mind so that we cover everything that we want to cover. Because it doesn't look like it, but we do have a plan with it. And then you enter the chaos factor Swen Vinke, and as a developer your heart stops every time he does something. He goes like, "Oh but I could also try this" and you're going "No! You can't!"lol Never change Swen... Looks like Google (Stadia) is financing part of the game and Larian has to meet deadlines set by them for certain things and support certain Stadia features. edit: VG247 has the answer to the important question: Is there romance? www.vg247.com/2020/02/27/baldurs-gate-3-romance-all-companions/Game Intro
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Post by Iakus on Feb 28, 2020 16:16:31 GMT
Interesting, the official images with info about the game I linked mention 15 races, core manual has 9 but drow and half-drow are under elf and half-elf in the manual. That means 2 races are unknown maybe? One of the expansion books: Volo's Guide to Monsters adds seven more player races: aasimar, firbolg, goliath, keku, lizardfolk, tabaxi, triton, and . Plus several "monstrous character" races like goblins and orcs and yuan-ti. So it's quite likely some of those may be available. Although given vampire spawn is a playable race here, who knows what may ultimately be available?
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Post by Iakus on Feb 28, 2020 16:17:34 GMT
I compiled a list of available origins/companions, races, classes, and backgrounds seen in the presentation, for those interested. Keep in mind there'll be more on release. ORIGINS Lae'zel (githyanki fighter): Lae'zel is a consummate warrior, ferocious even by the standards of a githyanki creche. Faced with transforming into the very monster she's sworn to destroy, Lae'zel must prove herself worthy of rejoining her people - if they don't execute her first. Gale (human wizard): Gale has one ambition: to become the greatest wizard Faerun has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he'll overcome it, but time is not on his side. Shadowheart (half-elf cleric, Trickery domain): One of Shar's dark disciples, Shadowheart was sent on a suicide mission to steal an item of great power. While wrestling with her faith and a strange, untamed magic, Shadowheart has enemies on all sides - and a long-buried secret to uncover. Wyll (human warlock, Pact of the Fiend): Noble by birth, Wyll made his name as the heroic 'Blade of Frontiers'. He keeps his pact with a devil well-hidden, and is desperate to escape the hellish bargain - even if that means rescuing the seductive creature that made the deal. Astarion (high elf rogue): Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light, but can he leave his wicked path behind?
RACES tiefling, drow, human, githyanki, dwarf, elf, half-elf, half-drow, halfling
CLASSES wizard, cleric, fighter, ranger, rogue, warlock
BACKGROUNDS charlatan, criminal, entertainer, folk hero, noble, soldier, sage, urchin I wonder if these are all the companions available. They seem to skew...evil.
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Post by azarhal on Feb 28, 2020 16:47:28 GMT
Interesting, the official images with info about the game I linked mention 15 races, core manual has 9 but drow and half-drow are under elf and half-elf in the manual. That means 2 races are unknown maybe? One of the expansion books: Volo's Guide to Monsters adds seven more player races: aasimar, firbolg, goliath, keku, lizardfolk, tabaxi, triton, and . Plus several "monstrous character" races like goblins and orcs and yuan-ti. So it's quite likely some of those may be available. Although given vampire spawn is a playable race here, who knows what may ultimately be available? Vampire Spawn isn't a race, it's the character background for Asterion. If you want to be a Vampire Spawn, you'll have to play as Asterion. I compiled a list of available origins/companions, races, classes, and backgrounds seen in the presentation, for those interested. Keep in mind there'll be more on release. ORIGINS
Lae'zel (githyanki fighter): Lae'zel is a consummate warrior, ferocious even by the standards of a githyanki creche. Faced with transforming into the very monster she's sworn to destroy, Lae'zel must prove herself worthy of rejoining her people - if they don't execute her first.
Gale (human wizard): Gale has one ambition: to become the greatest wizard Faerun has ever known. Yet his thirst for magic led to disaster. A Netherese Destruction Orb beats in his chest, counting down to an explosion that can level a city. Gale is confident he'll overcome it, but time is not on his side.
Shadowheart (half-elf cleric, Trickery domain): One of Shar's dark disciples, Shadowheart was sent on a suicide mission to steal an item of great power. While wrestling with her faith and a strange, untamed magic, Shadowheart has enemies on all sides - and a long-buried secret to uncover.
Wyll (human warlock, Pact of the Fiend): Noble by birth, Wyll made his name as the heroic 'Blade of Frontiers'. He keeps his pact with a devil well-hidden, and is desperate to escape the hellish bargain - even if that means rescuing the seductive creature that made the deal.
Astarion (high elf rogue): Astarion prowled the night as a vampire spawn for centuries, serving a sadistic master until he was snatched away. Now he can walk in the light, but can he leave his wicked path behind?
RACES
tiefling, drow, human, githyanki, dwarf, elf, half-elf, half-drow, halfling
CLASSES
wizard, cleric, fighter, ranger, rogue, warlock
BACKGROUNDS
charlatan, criminal, entertainer, folk hero, noble, soldier, sage, urchin I wonder if these are all the companions available. They seem to skew...evil. It's the ones that will be available for early access, there will be more for release. 5e doesn't have alignment restrictions anymore. You can have a good aligned cleric of Shar or a good Warlock with a Fiend pact if you want. Alignments still exist, but they are role-playing morality guidelines only.
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Post by Iakus on Feb 28, 2020 16:58:25 GMT
One of the expansion books: Volo's Guide to Monsters adds seven more player races: aasimar, firbolg, goliath, keku, lizardfolk, tabaxi, triton, and . Plus several "monstrous character" races like goblins and orcs and yuan-ti. So it's quite likely some of those may be available. Although given vampire spawn is a playable race here, who knows what may ultimately be available? Vampire Spawn isn't a race, it's the character background for Asterion. If you want to be a Vampire Spawn, you'll have to play as Asterion. I wonder if these are all the companions available. They seem to skew...evil. It's the ones that will be available for early access, there will be more for release. 5e doesn't have alignment restrictions anymore. You can have a good aligned cleric of Shar or a good Warlock with a Fiend pact if you want. Alignments still exist, but they are role-playing morality guidelines only. Yeah, I get that one can be any alignment to play any class. But it still doesn't make much sense to me that a good-aligned character would worship the goddess of dark magic. Or that said goddess would accept a good follower. You'd have to be a hell of a role-player to justify stuff like that.
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Post by Hanako Ikezawa on Feb 28, 2020 17:05:47 GMT
Vampire Spawn isn't a race, it's the character background for Asterion. If you want to be a Vampire Spawn, you'll have to play as Asterion. It's the ones that will be available for early access, there will be more for release. 5e doesn't have alignment restrictions anymore. You can have a good aligned cleric of Shar or a good Warlock with a Fiend pact if you want. Alignments still exist, but they are role-playing morality guidelines only. Yeah, I get that one can be any alignment to play any class. But it still doesn't make much sense to me that a good-aligned character would worship the goddess of dark magic. Or that said goddess would accept a good follower. You'd have to be a hell of a role-player to justify stuff like that. ”Good is a point of view, Anakin.”
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Post by CHRrOME on Feb 28, 2020 17:07:46 GMT
One of the things I didn't quite understand is why the dialogue is in past? like "I told her X" or "I asked about Y" instead of "tell X" or "ask about Y" I didn't watch the whole thing I'm afraid, I'm sure there was a reason, I just found it a bit odd. Looks like Google (Stadia) is financing part of the game and Larian has to meet deadlines set by them for certain things and support certain Stadia features. Sounds like a game that could work with Stadia finally, being turn based, 5 seconds of delay not gonna hurt the game by a whole lot...
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Post by Hanako Ikezawa on Feb 28, 2020 17:10:42 GMT
So all the romances have sex as mandatory. That’s unfortunate, but I guess it’s good they at least said it from the start.
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Post by azarhal on Feb 28, 2020 18:04:33 GMT
Vampire Spawn isn't a race, it's the character background for Asterion. If you want to be a Vampire Spawn, you'll have to play as Asterion. It's the ones that will be available for early access, there will be more for release. 5e doesn't have alignment restrictions anymore. You can have a good aligned cleric of Shar or a good Warlock with a Fiend pact if you want. Alignments still exist, but they are role-playing morality guidelines only. Yeah, I get that one can be any alignment to play any class. But it still doesn't make much sense to me that a good-aligned character would worship the goddess of dark magic. Or that said goddess would accept a good follower. You'd have to be a hell of a role-player to justify stuff like that. The Sundering affected Shar a lots, as in returned her to her pre-4e version. She isn't really in a position to reject followers currently and her main worshipers are miners and people who wish to forget things these days. One of the things I didn't quite understand is why the dialogue is in past? like "I told her X" or "I asked about Y" instead of "tell X" or "ask about Y" I didn't watch the whole thing I'm afraid, I'm sure there was a reason, I just found it a bit odd. Swen didn't explain it, but it clearly trying to mimic a player telling the GM what your character will do in a pnp session.
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Post by Reznore on Feb 28, 2020 18:30:59 GMT
I liked DOS2 a great deal, so no reason I won't like this one... But still, it goes a bit far into Baldur Original Sin. The structure of the intro looks absolutly the same, captured on a ship, meeting your future team mates there, then crash in the middle of nowhere, gets reunited. Have to get rid of something (collar/ nasty brainbug) etc.. It also looks like DOS2.
Probably will be a fun game to play, I kinda wish they tried to make it a bit more different from DOSII though. But I guess it would take way more time to produce if they started from scratch.
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Post by azarhal on Feb 28, 2020 18:57:14 GMT
I liked DOS2 a great deal, so no reason I won't like this one... But still, it goes a bit far into Baldur Original Sin. The structure of the intro looks absolutly the same, captured on a ship, meeting your future team mates there, then crash in the middle of nowhere, gets reunited. Have to get rid of something (collar/ nasty brainbug) etc.. It also looks like DOS2.
Probably will be a fun game to play, I kinda wish they tried to make it a bit more different from DOSII though. But I guess it would take way more time to produce if they started from scratch. That's mostly because they are still using assets (art, animations, UI elements) from DOS2 as they are in pre-alpha and the BG3 assets aren't all ready yet as said by Swen during the presentation. I've seen someone say the start felt like BG2 to him in another forum: start captured for unknown reasons, meet kidnapper who does things to you, 3rd party attack your prison allowing you to free yourself and find companions along the way. You were even experimented on (sorta). Also, tadpole are way more dangerous than collars that stop you from using source powers. In fact, I wonder if the game has a 7 day limit until you find a healer as that is how long the process take to go from tadpole to mind flayer...and the tadpole eat most of your brain before that deadline.
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Post by bladefist on Feb 28, 2020 19:21:56 GMT
I want to complete the morph and play as a mindflayer
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Post by azarhal on Feb 28, 2020 19:26:43 GMT
Interview with Swen showing some new gameplay (same area but different content in some parts)
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bladefist
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Post by bladefist on Feb 28, 2020 20:13:49 GMT
Interview with Swen showing some new gameplay (same area but different content in some parts) Perfect analogy by Delrith. Out of combat turn based mode is like XCOM 2's concealment mechanic. I think 2020 will be this decade's best year for gaming.
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cribbian
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Post by cribbian on Feb 28, 2020 21:42:01 GMT
This looks great so far
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azarhal
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Post by azarhal on Feb 28, 2020 22:06:41 GMT
The first time I heard Gale I was pretty sure it was the British Male Inquisitor from DAI. Then watching all the BG3 stuff made me reinstall DOS2 and The Red Prince is the same voice actor (Harry Hadden-Paton).
I can't place Shadowheart though, but I'm sure I heard her before as well.
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Post by Iakus on Feb 29, 2020 0:26:23 GMT
I liked DOS2 a great deal, so no reason I won't like this one... But still, it goes a bit far into Baldur Original Sin. The structure of the intro looks absolutly the same, captured on a ship, meeting your future team mates there, then crash in the middle of nowhere, gets reunited. Have to get rid of something (collar/ nasty brainbug) etc.. It also looks like DOS2.
Probably will be a fun game to play, I kinda wish they tried to make it a bit more different from DOSII though. But I guess it would take way more time to produce if they started from scratch. I've seen someone say the start felt like BG2 to him in another forum: start captured for unknown reasons, meet kidnapper who does things to you, 3rd party attack your prison allowing you to free yourself and find companions along the way. You were even experimented on (sorta). Sounds like most Elder Scrolls games too
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azarhal
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Post by azarhal on Feb 29, 2020 1:09:23 GMT
I've seen someone say the start felt like BG2 to him in another forum: start captured for unknown reasons, meet kidnapper who does things to you, 3rd party attack your prison allowing you to free yourself and find companions along the way. You were even experimented on (sorta). Sounds like most Elder Scrolls games too Only Arena and Skyrim are like that. In Morrowind and Oblivion you are prisoner, but the authorities free you because of prophecies. You are not a prisoner in Daggerfall, you just end up shipwreck by a normal storm. Yes, I'm nick-picking. It is an easy trope if you don't want to explain why a bunch of different characters could end up in the same place with reasons to be there. On another subject, having replayed the start of DOS2 earlier today (first with the Definitive Edition), I'm not finding it to be that similar to what they showed in the BG3 presentation outside reused art/animations/UI. The camera works differently, combat ruleset is quite different and the dialogue zoom change the entire feel of conversation. The BG3 presentation feels a lot more like turn-based Dragon Age Origins game (which I also started playing) with more world interactions. Somewhat amusing because DAO was called BG2 spiritual sequel when it released.
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