N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
inherit
3219
0
712
N7Pathfinder
964
February 2017
n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Ajer17327
Ajer17327
|
Post by N7Pathfinder on Jun 7, 2019 15:50:09 GMT
Imagine if you had unlimited recourses and could gain access to a great game development team that would respect your wishes (no corporate interference), what's a game you wish you can make?
It can be either in a franchise you love (like an entry you wished existed in your favorite franchise) or a completely original idea you think would be awesome as a game.
For example, my dream game has always been to make an exploration game set in the dinosaur prehistoric age, primarily a game where you time travel to these prehistoric time periods and observe/interact with dinosaurs that behave like real animals and not fight them or kill them.
While I realize that games like Ark exist, I don't think it properly counts because it's an alien planet and the focus is more on general survival, which my dream game isn't really about.
My dream game would most likely combine elements from Breath of the Wild, Monster Hunter, and maybe Anthem: Basically an open-world prehistoric environment (or multiple) with its own ecosystems and intelligent dinosaurs, where you and your friends are time-traveling scientists who go on expeditions to fill their research and gain new customization features and tools for your research.
Unlike other multiplayer mission systems like Anthem/Destiny/Monster Hunter, these expeditions would be more freeform with no markers or pre-set areas. You would have to thoroughly explore the environment to find your expedition stuff, and get distracted and lost in your exploration on the way. You will need to learn dinosaur behavior via observing them, and use that knowledge to set-up lures and figure out their most likely locations. Basically, a game that encourages scientific thinking and discovery over action and combat.
So what about you guys?
|
|
inherit
1093
0
1,467
bmwcrazy
1,088
August 2016
bmwcrazy
|
Post by bmwcrazy on Jun 7, 2019 19:01:54 GMT
Half Life 3.
|
|
inherit
Elvis Has Left The Building
244
0
Sept 26, 2016 13:29:55 GMT
19,064
Arijon van Goyen
10,446
August 2016
kaiserarian
17300
|
Post by Arijon van Goyen on Jun 7, 2019 19:19:06 GMT
KOTOR III & NWN 3 Jedi Knight III (probably the next Star Wars game will be like JK series) Tekken Tag Tournament 3 Unreal Tournament 2020, or sumffin Civilization VII (more like better V than IV or VI) Fixed and enhanced version of Imperator Rome Victoria III Age of Mythology II A proper Warhammer 40000 action-RPG A proper Rogue Squadron spiritual successor
also The Simpsons Hit & Run II lel
|
|
inherit
802
0
Apr 22, 2024 23:02:29 GMT
5,242
B. Hieronymus Da
Unapologetic Western Chauvinist. Barefoot. Great Toenails
3,606
August 2016
bevesthda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by B. Hieronymus Da on Jun 14, 2019 21:44:51 GMT
Like any successor to some old classic, DONE RIGHT. That manages to keep the not just the name, but also the dynamics and experience of the original. That's not done much. Wonder why?
Checkmark for a Civ VII that looks back towards Civ V, instead of building upon Civ VI. Checkmark for a KotOR III.
Icewind Dale 3.
An Elderscroll single player game that looks back towards Morrowind, more than to anything they've done since.
Rail Road Tycoon, Rebirth. (The complete original Amiga game, just done better, bigger, improved. All the PC versions suck manure through straw.)
Latest CoD looks awesome, so I might return to that franchise, at least for that game.
Spore 2, Done right this time.
There are a couple more on my mind, but I don't think I can tell you about them.
|
|
inherit
9105
0
Aug 11, 2017 18:04:01 GMT
8,817
slimgrin727
I don't stir, I work the material.
3,636
Jul 28, 2017 17:05:24 GMT
July 2017
slimgrin727
|
Post by slimgrin727 on Jun 14, 2019 21:48:30 GMT
You know my dream game was actually something Bioware almost did. You start as a normal citizen, and evolved into a superhero in a modern setting. I've yet to see this done in games.
|
|
seven
N6
All the things.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 5,622 Likes: 13,872
inherit
11126
0
Apr 22, 2024 10:50:59 GMT
13,872
seven
All the things.
5,622
March 2019
seven
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by seven on Jun 24, 2019 12:48:10 GMT
I'd probably just mash a whole heap of some my favourite games together and close my eyes and hope for the best. It would be a weird mix of mass effect trilogy, descent freespace & mechwarrior mercenaries. Single player focused, maybe some MP on the side.
|
|
inherit
2249
0
705
Treacherous J Slither
939
December 2016
jslither
|
Post by Treacherous J Slither on Jun 27, 2019 23:14:50 GMT
Dragon's Dogma 2 with more classes, gear, a more fleshed out world, updated graphics etc
A Dungeons & Dragons game with Dragons Dogma gameplay
X-Men vs Streetfighter but with more characters and stages
Streetfighter 3 Third Strike with more characters and dynamic stages and lots of them
Kinetica 2 with more characters, stages, graphics etc
Need For Speed Most Wanted 2 with more bla bla bla
Burnout Revenge 2 with more etc
Guardian Heroes 2 with more etc
A Mass Effect game that takes place with all new characters and a story more grounded and based on life in the galactic community
Wipeout XL 2 with more etc
Xenogears remake
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,073
AnDromedary
4,372
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Jun 28, 2019 19:16:26 GMT
Repost from here. Not sure if something like an ideal game exists. I like too many genres that are not really compatible in order to narrow it down much but here is a game I'd be super happy to see: Basically, take what's planned for Star Citizen, an open universe with seamless transition between space flight and FPS/TPS style gameplay on the ground. Make the MMO stuff optional (so that we can play it as SP with lot's of NPCs) but add a really intricate story line ala Mass Effect with lot's of dialogue, interesting characters and player decisions. The story should be integrated directly into the open world (similar to Freelancer, where you are just flying around and can start story missions For gameplay, mix space combat, ground based FPS/TPS combat. Also add some puzzles, either physics based like Half Life 2/Portal or logic based liek Talos Principle/the Witness or item/ classic adventure based (again, with the new inner thought action system Star Citizen would already have controls for that in a way). Aside from the main story line, allow the player to do all the other stuff, like trading, building their own base or upgrading their ship and gear. Finally - and this is very important - give it great mod support, so that it's easy for the community to add their own stories, locations, planets, systems, ships, whatever. This whole thing should be a framework that both players/modders and developers can supply with content for years to come. Not sure if that would be the ideal game but if done well, it would certainly be a game that would hook me for a long long time.
|
|
bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
inherit
4239
0
Jun 30, 2023 22:26:13 GMT
771
bladefist
629
March 2017
bladefist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
bladefist1
|
Post by bladefist on Aug 28, 2019 12:20:30 GMT
Baldur's Age Of The Old Republic Effect
|
|
inherit
22
0
3,996
Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
1,439
August 2016
slotts
|
Post by Blast Processor on Aug 31, 2019 3:39:12 GMT
I'd probably just mash a whole heap of some my favourite games together and close my eyes and hope for the best. It would be a weird mix of mass effect trilogy, descent freespace & mechwarrior mercenaries. Single player focused, maybe some MP on the side. About the same as me. But I'd be throwing in BioWare (circa 2005/2012), CD Projekt Red, and Obsidian into my game creating machine and hoping for the best.
|
|
revelationeffect
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 116 Likes: 264
inherit
4290
0
264
revelationeffect
116
March 2017
revelationeffect
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by revelationeffect on Aug 31, 2019 9:01:01 GMT
Something akin to DA2 but with more polish and reactivity. I really, really love the idea of playing a person that's just trying to get by with a family both blood and found over many years, and while DA2 never quite achieved its potential a similar concept given a more expansive dev cycle could be wonderful and really break the mold. I'm so tired of playing characters that get caught up in save-the-world shenanigans and even to a lesser degree those who just end up entangled in a web of politics. While that may have happened with DA2, it was never the point, the politics was always secondary to and in service of just trying to make and maintain a home. It's just a very different and welcome feeling to have a character whose primary focus isn't intrigues or apocalypses.
|
|
inherit
1040
0
3,228
Vortex13
2,202
Aug 17, 2016 14:31:53 GMT
August 2016
vortex13
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Vortex13 on Jun 1, 2020 15:30:45 GMT
Bit of a necro here but I was thinking about this topic the other day and wanted to get some of my ideas out there.
I am a big fan of these things in my games: • RPGs - Tactical/Isometric titles can be very good, and I have immensely enjoyed titles like Divinity Original Sin (1 & 2) as well as the XCOM series, but if I had to pick I would say the third person action RPGs are probably my favorite. The original Mass Effect is a perfect example of that type of game; you can appreciate your character, feel immersed in the game world and also don't have to rely on invisible dice rolls to see if you succeed at shooting something. Though the depth of progression, inventory management, and player and armor customization in a game like XCOM 2 is much more my preference. • Engaging well thought out & implemented gameplay mechanics - I want more than a simple gimmick with my gameplay, or something put in just to pad the length of my playthrough out. The gameplay loop has to be exciting but also something that has a strategic element to it as well. Flashy QTEs are only going to hold my interest for the first few times I see them, after that I get bored. I want gameplay mechanics that I don't have to think about doing and that don't become a chore; here's looking at you Dragon Age: Inquisition and Mass Effect: Andromeda for how mind-numbly boring it is trying to explore the big open maps and trying to collect resources. I thought that The Surge really hit upon a fun mechanic with how you would slice off parts of the enemies you fought to gather the materials you needed; it was quick and unobtrusive to the core gameplay loop. More mechanics of that caliber and less virtual gambling with loot rarity grinds please. • Asymmetrical gameplay - Especially in an RPG I want the different classes, races, archetypes, etc. to look, feel (and most importantly) play differently. One of the bigger gripes I have with Destiny is with how little each of the three classes, and their subclasses, play. The difference from a Titan to a Warlock or Hunter is minuscule and aside from their supers one really doesn't get the feel of playing from one class to another. Overwatch is pretty appreciable in how it tries to make each character feel different but that asymmetry is generally limited by the competitive nature of the game and how each match only lasts 5 to 10 minutes. Even in RPGs where there is no other classes per say can still have a great degree of asymmetry to them in terms of how they differentiate themselves from other similar titles. Games like Maneater or Carrion are very good at exploring playing as something vastly different than the bog standard 'humanoid with a gun/wand' that's present in 99% of every other game. Now granted those are extreme examples but even in more moderate takes it can still be very refreshing to see. Titanfall 2 and Evolve are both great examples of this sort of asymmetrical design being utilized alongside more traditional gameplay mechanics.
• Co-operative multiplayer - The concept of playing alongside a friend or three against an array of enemy NPCs is far more enticing to me than trying to win a match in an E-Sports balanced PvP centric game. SMITE and Heroes of the Storm might have cool touches of asymmetry and co-op gameplay versus bots but both are hindered (IMO) by their need to balance for a player vs player environment. You won't get to see characters or classes in those types of game really break out of the standard mold because everything has to be balanced around that almighty competitive play; which is also why you can't have a good co-operative campaign. I can remember a title called Gladius that let you play in co-op throughout the story. Granted the other players only got to input their decisions in combat but the game let you approach the world with a wildly diverse party made up of whoever your buddies decided to pick. The Gears of War and Halo series have both been good at giving fun co-op sessions for their respective campaigns but they are very linear in their story telling. MMOs like World of Warcraft or Guild Wars 2 can offer that co-operative element but with so many other players running around it tends to spoil the more personal and engaging aspect of your Gears of War 2 playthrough for example.
So for my perfect game I would like to see all of these elements present. I want an (action)RPG with deep customization, fun and engaging gameplay mechanics that allow for completely asymmetrical ways to approach playing that I can also enjoy with my close friends.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,598 Likes: 18,386
inherit
2309
0
Apr 22, 2024 17:11:45 GMT
18,386
sjsharp2010
Go Team!
10,598
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Jun 1, 2020 21:14:24 GMT
The closes tI've gott om yidea game is probabl yME2 if we'd have had that amount of variety of mission and story combined with the customisatoin and upgrades we got in ME3 and MEA I think tha twould hav ebeen a perfect game for me.
|
|
bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
1715
0
285
bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
|
Post by bear on Jun 2, 2020 7:02:29 GMT
A single player, vast open world fantasy setting set in an alternate history Europe where magic manifested around the 7th century. Game has only humans, and the historical cultures of the time are the same as original timeline history. Game allows for players to choose between four major regions, and his choice of appearance or "race"depends on the region - so for example, I'd have an Eastern Med region with the starting point being either the port of Alexandria or Constantinople and you'd be able to choose between being Nubian, Egyptian, Bedouin, Aramaic, Greek, Armenian, Jewish or Persian. Geographic origin wouldn't just be a cosmetic choice, but a cultural one. In the European region, I'd have starting points in Rome and Cologne, and you'd be able to choose from Frankish, Danes and Swedes, Poles, Lithuanians, Latvians, and the major tribes of 7th century Western Russia. From those places, you'd be able to travel either to your home region, or start making a name for yourself in the starting region. You'd get bonuses and penalties in interactions depending on where you from vs if the area you're travelling to is favorable to people like you or you're simply a rare sight. Like a Greek in a Nubian village unaccostumed to merchant travellers, or vice versa. Game would center around the introduction of magic into the world having manifested widely into the world only twenty years prior. Already, some regions are either adopting it, magic users becoming part of a new elite, or mages are oppressed. Magic is powerful, but with enough people and the right weapons, you can kill a magic user. The plot follows a young traveller whose magic manifested in his/her childhood, was thrown out of their home in their teens (either because of parents beliefs, or simply because they found you too dangerous), and is now looking for magical tutelage from those mages who supposedly had magic before it became widely available to others. You navigate a political/ideological battle between various shades of beliefs that "All magic is an abomination", "magic should be leashed and tightly controlled, but used" and "those with magic should rule". You build up your characters magical arsenal by applying it in both battle and practical magic. Practical magic being helping to enchant/alter tools, help raise a house torn down by in a storm, mend the wounds of a little child's puppy, that sort of thing. You do jobs for influential people for "prestige", while you can do jobs for commoners which gives you "reknown" which increases the publics trust in magic. As you gain both reknown and prestige, you can ingratiate yourself with either nobles as a mage advisor, or plot together with mage conspirators to take charge in a coup - or some combination of both. As you gain political power, you can advise for calling for war on other people. There'd be companions, both magic and non-magic users, and you'd also have the possibility to lead men in war - but it wouldn't be like Mount and Blade where you walking the map with an army. You only have an army if you either join a revolt against a ruler, or if you are sent to battle by your ruler- or if you *are* the ruler. It would be possible, with significant penalties in NPC approval, to travel outside of your region once you've reached an appropriate level of either reknown or wealth. Empire building also comes with a vast increase in rebellions, assassination attempts, powerful mages constantly challenging you personally, and neighbouring kingdoms allying into huge armies that can bring you down. The most important aspect of the game would focus on the character jostling with the question of whether being powerful means you have a right to wield power over others, of the question of how social classes emerge, generally whether - as Dragon Age puts it - "magic should serve man or rule over it". It should focus on whether the powerful, the elite, become their own societies ruling other societies (the non-magic common people) or whether an elite is part of a wider society - and what being or becoming part of that does to a person. For that purpose, the character should always have a non-noble background, and game should focus on how not just nobles and the powerful see magic and power, but also on how power (magical or otherwise) alienates you. At the same time, it should show how people at the time, generally did not rebel against the power structures, that they accepted the social hierachies. Presentation would therefore also be a game mechanic in the game that would influence how people see. At character creation, your character gets an "attractive" score for women (calculated using data based on each ethnic groups' men's rating from real Nubians for Nubian characters, Egyptians for Egyptian, Greek for Greek, etc.) And yes, it did say there'd be an attractiveness score for women. There'd be a "masculinity" score for the male character, based on how strong they look and how masculine their features are - not their attractiveness, and it would again only be men from the real ethnic groups doing the rating. So, an attractive vs. say, "matronly" appearance for women, and "masculine" vs, say, "bookish" appearance for men. And yes, that's unfair, but that's how it is meant to be. How a character dresses, the status of their clothes vs their real social status (some societies would physically punish you for wearing clothes beyond your station), would all be an important factor. When you're either king or queen or the top royal advisor, people will have learned not to have underestimated you because of your appearance. Not that they'd not resent you, and paint you as the devil for it. And yeah, that's alot to bring into one game. What would be absolutely forbidden in my ideal game would be pay to win features. You buy the game once and it will cost alot, but that's it. Also, there'd be no option of creating, say, a Kushitic East African looking character who is supposedly Frankish, or a supposedly Japanese character who looks Nordic. That particular interpretation of "diversity" would be absolutely forbidden in any game of mine. My game should feel real, and respectful of real differences and real history, not pretend that everywhere in the world at all points in time were like modern day New York city and that diversity is just about skin color or "race". And gender issues would be horribly discriminatory by design, too, as I've outlined. Imo, fantasy shouldn't mean that people 1300 years ago, suddenly wield modern day liberal or progressive views on class or gender - or illiberal and regressive views on "race", for that matter. As little anachronism as possible.
|
|
bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
1715
0
285
bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
|
Post by bear on Jun 2, 2020 7:05:44 GMT
Oh my, it didn't feel like I wrote that much. Well, I won't blame anyone for passing my wall of text by.
|
|
Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 580 Likes: 1,511
inherit
1211
0
Apr 21, 2024 19:09:15 GMT
1,511
Hawke
580
Aug 25, 2016 19:27:08 GMT
August 2016
hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Hawke on Jun 5, 2020 2:54:11 GMT
Something between Dragon Age II (a city changing over several years, characters), Pillars of Eternity II: Deadfire (factions, characters, classes, character customization, dialogues) and Dark Souls (combat, controls, loot). Or just Pillars of Eternity III.
|
|
inherit
ღ Aerial Flybys
61
0
1
26,178
Obsidian Gryphon
10,126
August 2016
obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Obsidian Gryphon on Jun 5, 2020 5:55:13 GMT
My dream games are already here. Back in the 70s, I programmed a simple animation. While watching it work (in black and white on a tiny screen), happy that I completed the program, I imagined future games would be colourful, realistic, life-like with beautiful music and sounds. It's now up to future generations to .. figure it out.
|
|
Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
inherit
78
0
1,236
Addictress
741
August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
|
Post by Addictress on Jun 8, 2020 0:58:07 GMT
A Bioware RPG set in the 21st century, and the final boss is the president of the United States.
Instead of travelling by car or plane, you inexplicably travel across the country by foot still, just like in Dragon Age, and you camp in the cornfields, or along highways, Origins-style.
Every teammember is as opinionated on modern politics as the characters in Dragon Age 2.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,473 Likes: 104,082
inherit
ღ N-Special
151
0
104,082
Hrungr
More coffee...? More coffee.
29,473
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 8, 2020 17:37:11 GMT
I'd love to see a big budget AAAA SP Conan RPG. Oh, and Half-Life 3.
|
|
inherit
TEH EVUL CREEP
1008
0
Sept 27, 2021 23:28:25 GMT
3,757
BamBam the Destroyer
I hunt, therefore I am
2,774
August 2016
jockcranley
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by BamBam the Destroyer on Jun 12, 2020 22:32:03 GMT
Star citizen, if it was done, done well, and not an insane ripoff.
|
|
inherit
1744
0
605
dagless
327
October 2016
dagless
|
Post by dagless on Jun 13, 2020 2:32:38 GMT
I’d like a completely mind blending RPG. Could involve time travel, parallel universes, different perceptions of reality, unknowable entities or David Lynch style weirdness. The important thing would be that a big part of the game would just be trying to figure what the hell is happening and what it all means. Maybe it’s never made clear, or it takes more than one play through to piece it all together.
Otherwise a very far future sci-fi RPG with technology absolutely off the scale of what we normally get. Possibly based on Ian M Banks’ Culture series.
|
|
LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,824 Likes: 11,923
inherit
10314
0
Apr 22, 2024 20:01:27 GMT
11,923
LadyofNemesis
4,824
July 2018
ladyofnemesis
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by LadyofNemesis on Jun 14, 2020 22:24:40 GMT
A Pokémon game with rpg elements...what? It'd be fun I mean, imagine a game like Dragon Age...but in a pokémon setting, which would get updated for free when new generations or pokémon are released You start out as a young kid with their first starter (that you can pick the gender of and from any generation) Then you journey around the pokémon world to get experience and decide what type of trainer you want to be wanna join an organization like Team Rocket? Go ahead! Want to be a breeder or coordinator, you do you! I imagine it'd be a sandbox like rpg with each island/country being their own contained area and also contain a drop in online function to allow you to play together with friends I don't have an idea for a story-line though
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jun 15, 2020 3:07:29 GMT
I have lots of ideas for "dream games", but in general, I would just like to see RPGs take more inspiration from other cultures and periods of history, or even just make up more things of their own, instead of constantly drawing from the same Medieval Europe/King Arthur/Tolkien/DnD well.
Specifically I would love to see a nautical/pirate RPG with lands, characters and monsters inspired by Greek, Arabic, South American, etc mythology. Would also love to see a "Wild West" inspired fantasy setting.
I would also like to see a modern/near-future setting "superhero" rpg. I'm picturing like a cross between the Insombiac Spider-Man game and Persona 5.
|
|
inherit
Mr. Rump
46
0
8,983
Lavochkin
6,785
August 2016
lavochkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
|
Post by Lavochkin on Jun 15, 2020 7:20:34 GMT
I have lots of ideas for "dream games", but in general, I would just like to see RPGs take more inspiration from other cultures and periods of history, or even just make up more things of their own, instead of constantly drawing from the same Medieval Europe/King Arthur/Tolkien/DnD well. Specifically I would love to see a nautical/pirate RPG with lands, characters and monsters inspired by Greek, Arabic, South American, etc mythology. Would also love to see a "Wild West" inspired fantasy setting.I would also like to see a modern/near-future setting "superhero" rpg. I'm picturing like a cross between the Insombiac Spider-Man game and Persona 5. There's this dormant JRPG series: en.wikipedia.org/wiki/Wild_ArmsAnd this upcoming ARPG:
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,068
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jun 15, 2020 7:28:37 GMT
I have lots of ideas for "dream games", but in general, I would just like to see RPGs take more inspiration from other cultures and periods of history, or even just make up more things of their own, instead of constantly drawing from the same Medieval Europe/King Arthur/Tolkien/DnD well. Specifically I would love to see a nautical/pirate RPG with lands, characters and monsters inspired by Greek, Arabic, South American, etc mythology. Would also love to see a "Wild West" inspired fantasy setting.I would also like to see a modern/near-future setting "superhero" rpg. I'm picturing like a cross between the Insombiac Spider-Man game and Persona 5. There's this dormant JRPG series: en.wikipedia.org/wiki/Wild_ArmsAnd this upcoming ARPG: Hmmm. I would've preferred something that wasn't top-down. I'm basically imagining Red Dead with magic. But it looks pretty cool. Also, what is up with games that just... name themselves after the genre they're in? "Cyberpunk"? "Weird West"? It's like calling your dog "Dog".
|
|