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Post by AnDromedary on Jun 20, 2019 16:37:54 GMT
Mass Effect fields Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits. Well, that depends on how they are used. E.g. the codex for the Citadel Wards indicates that you can use ME fields to generate atmospheric concealment: "The atmosphere is contained by the centrifugal force of rotation and a "membrane" of dense, colorless sulphur hexafluoride gas, held in place by carefully managed mass effect fields." Who knows what other aplications are possible that are not mentioned anywhere.
That said, I am also not a fan of the non-armor outfits outside of the Normandy. Because even if it were possible to do all of this with shields and ME fields, it stills seems that a suit would be the cheapest, most reliable and most practical solution. And when it comes to personal protection from environmental hazards and, you know, bullets, you do want "reliable".
Barriers, ME fields and whathaveyou can fail. It's covered very well in Revelation and the ME1 codex on armored suits. Even with shields, there really is no excuse to go out into a hostile or hazardous environment half naked.
I was glad to see that they seemed to tune that down at least a little in ME:A. Yes, there is Peebee (who actually has some Nomad dialogue, I think it's with Drack, covering the issue) but just about everyone else wears casual clothing on the Tempest but armor in the field.
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Post by Hanako Ikezawa on Jun 20, 2019 18:49:38 GMT
Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits. Well, that depends on how they are used. E.g. the codex for the Citadel Wards indicates that you can use ME fields to generate atmospheric concealment: "The atmosphere is contained by the centrifugal force of rotation and a "membrane" of dense, colorless sulphur hexafluoride gas, held in place by carefully managed mass effect fields." Who knows what other aplications are possible that are not mentioned anywhere.
That said, I am also not a fan of the non-armor outfits outside of the Normandy. Because even if it were possible to do all of this with shields and ME fields, it stills seems that a suit would be the cheapest, most reliable and most practical solution. And when it comes to personal protection from environmental hazards and, you know, bullets, you do want "reliable".
Barriers, ME fields and whathaveyou can fail. It's covered very well in Revelation and the ME1 codex on armored suits. Even with shields, there really is no excuse to go out into a hostile or hazardous environment half naked.
I was glad to see that they seemed to tune that down at least a little in ME:A. Yes, there is Peebee (who actually has some Nomad dialogue, I think it's with Drack, covering the issue) but just about everyone else wears casual clothing on the Tempest but armor in the field. Kinetic Barriers: Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.As for the Citadel atmosphere, as it explained the mass effect fields aren't what's holding the atmosphere but instead is being used to hold a special gas that does that. As mentioned by the Codex about the kinetic barriers for people, it can't do it. So anyone in Mass Effect going out without a fully sealed suit is dead. That's a fact. Even the suit isn't enough sometimes, like we see in ME1 how over time it starts failing or in Andromeda when you can't leave the Nomad on the asteroid. Eh, MEA didn't really improve on it from ME3. In MEA half our crew don't have fully sealed suits. PeeBee doesn't like you said, but also DRack has an arm exposed and Jaal doesn't wear a helmet. Only Cora, Liam, and Vetra are following the lore.
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Post by AnDromedary on Jun 20, 2019 19:47:08 GMT
Well, that depends on how they are used. E.g. the codex for the Citadel Wards indicates that you can use ME fields to generate atmospheric concealment: "The atmosphere is contained by the centrifugal force of rotation and a "membrane" of dense, colorless sulphur hexafluoride gas, held in place by carefully managed mass effect fields." Who knows what other aplications are possible that are not mentioned anywhere.
That said, I am also not a fan of the non-armor outfits outside of the Normandy. Because even if it were possible to do all of this with shields and ME fields, it stills seems that a suit would be the cheapest, most reliable and most practical solution. And when it comes to personal protection from environmental hazards and, you know, bullets, you do want "reliable".
Barriers, ME fields and whathaveyou can fail. It's covered very well in Revelation and the ME1 codex on armored suits. Even with shields, there really is no excuse to go out into a hostile or hazardous environment half naked.
I was glad to see that they seemed to tune that down at least a little in ME:A. Yes, there is Peebee (who actually has some Nomad dialogue, I think it's with Drack, covering the issue) but just about everyone else wears casual clothing on the Tempest but armor in the field. Kinetic Barriers: Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.As for the Citadel atmosphere, as it explained the mass effect fields aren't what's holding the atmosphere but instead is being used to hold a special gas that does that. As mentioned by the Codex about the kinetic barriers for people, it can't do it. So anyone in Mass Effect going out without a fully sealed suit is dead. That's a fact. Even the suit isn't enough sometimes, like we see in ME1 how over time it starts failing or in Andromeda when you can't leave the Nomad on the asteroid. Eh, MEA didn't really improve on it from ME3. In MEA half our crew don't have fully sealed suits. PeeBee doesn't like you said, but also DRack has an arm exposed and Jaal doesn't wear a helmet. Only Cora, Liam, and Vetra are following the lore. No of course the kinetic barriers don't. What I am saying is that you could theoretically use ME fields (in conjunction with e.g. transparent gasses) to rig up a system that maintains atmosphere. Use that in addition to kinetic barriers and it could work. But I have also already explained the caveats with such an explanation.
As for ME:A, doesn't Drack have a mechanical arm or something? Didn't realize about Jaal, I thought he wore a helmet. Ah well...
(BTW: One thing that really bothers me about ME:A is that we don't get a helmet toggle button. You can change it on the fly in the options menu, so it's not a technical problem but just binding that option to a button would have been great for me. I loke to change helmet on/off depending on the situation and I am still a little sour about the fact that none of the ME games let's me do it in a convenient way._
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Post by Hrulj on Jun 20, 2019 21:05:28 GMT
Kinetic Barriers: Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.As for the Citadel atmosphere, as it explained the mass effect fields aren't what's holding the atmosphere but instead is being used to hold a special gas that does that. As mentioned by the Codex about the kinetic barriers for people, it can't do it. So anyone in Mass Effect going out without a fully sealed suit is dead. That's a fact. Even the suit isn't enough sometimes, like we see in ME1 how over time it starts failing or in Andromeda when you can't leave the Nomad on the asteroid. Eh, MEA didn't really improve on it from ME3. In MEA half our crew don't have fully sealed suits. PeeBee doesn't like you said, but also DRack has an arm exposed and Jaal doesn't wear a helmet. Only Cora, Liam, and Vetra are following the lore. No of course the kinetic barriers don't. What I am saying is that you could theoretically use ME fields (in conjunction with e.g. transparent gasses) to rig up a system that maintains atmosphere. Use that in addition to kinetic barriers and it could work. But I have also already explained the caveats with such an explanation.
As for ME:A, doesn't Drack have a mechanical arm or something? Didn't realize about Jaal, I thought he wore a helmet. Ah well...
(BTW: One thing that really bothers me about ME:A is that we don't get a helmet toggle button. You can change it on the fly in the options menu, so it's not a technical problem but just binding that option to a button would have been great for me. I loke to change helmet on/off depending on the situation and I am still a little sour about the fact that none of the ME games let's me do it in a convenient way._
Yeah we could scour the galaxy for neutronium and make a working coffee cuo out of it, or we can just use a bloody paper or plastic cup for it. Theres nothing bad with armor suits and theyre the most functional thing and cheap. Instead youd have start the ME shields then pull in some gasses between two ME fielss and then hope it all holds. Silly
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Post by AnDromedary on Jun 20, 2019 21:07:31 GMT
Yeah we could scour the galaxy for neutronium and make a working coffee cuo out of it, or we can just use a bloody paper or plastic cup for it. Theres nothing bad with armor suits and theyre the most functional thing and cheap. Instead youd have start the ME shields then pull in some gasses between two ME fielss and then hope it all holds. Silly Yep, agreed. As I wrote above, that's the real problem I have with using anything but armored suits as well.
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Post by Hanako Ikezawa on Jun 20, 2019 21:58:48 GMT
Kinetic Barriers: Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.As for the Citadel atmosphere, as it explained the mass effect fields aren't what's holding the atmosphere but instead is being used to hold a special gas that does that. As mentioned by the Codex about the kinetic barriers for people, it can't do it. So anyone in Mass Effect going out without a fully sealed suit is dead. That's a fact. Even the suit isn't enough sometimes, like we see in ME1 how over time it starts failing or in Andromeda when you can't leave the Nomad on the asteroid. Eh, MEA didn't really improve on it from ME3. In MEA half our crew don't have fully sealed suits. PeeBee doesn't like you said, but also DRack has an arm exposed and Jaal doesn't wear a helmet. Only Cora, Liam, and Vetra are following the lore. No of course the kinetic barriers don't. What I am saying is that you could theoretically use ME fields (in conjunction with e.g. transparent gasses) to rig up a system that maintains atmosphere. Use that in addition to kinetic barriers and it could work. But I have also already explained the caveats with such an explanation.
As for ME:A, doesn't Drack have a mechanical arm or something? Didn't realize about Jaal, I thought he wore a helmet. Ah well...
(BTW: One thing that really bothers me about ME:A is that we don't get a helmet toggle button. You can change it on the fly in the options menu, so it's not a technical problem but just binding that option to a button would have been great for me. I loke to change helmet on/off depending on the situation and I am still a little sour about the fact that none of the ME games let's me do it in a convenient way._
He does, but ironically his prosthetic limb is in his armor while his organic arm is the one that is exposed. And yeah Jaal doesn’t wear a helmet. The only thing protected is his mouth and nose. Even PeeBee has more head protection than him. ME1 let you do it with just a push of the button.
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Post by masterwarderz on Jun 21, 2019 2:30:23 GMT
Mass Effect fields only protect you from fast moving objects. They don’t protect people from environmental dangers, hence needing to wear sealed suits. Those scanty, transparent oxygen masks that some of the crew wore on the Collector ship etc looked flimsy to say the least. You obviously have never dealt with military procurement.
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Post by SirSourpuss on Jun 21, 2019 12:16:54 GMT
You obviously have never dealt with military procurement. Being former military myself, that hit closer to home than I'd like to admit.
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Post by alanc9 on Jun 22, 2019 0:43:31 GMT
ME1's inventory and loot almost makes sense if you assume that Alliance procurement is just crap. OTOH, letting Spectres finance their own missions out of their own pockets is just asking for corruption. Note that nobody sees anything unusual about Saren's relationship with Binary Helix. Well, until the rachni and geth show up, anyway.
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Post by masterwarderz on Jun 22, 2019 18:57:42 GMT
You obviously have never dealt with military procurement. Being former military myself, that hit closer to home than I'd like to admit. I know your pain brother
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Post by cloud9 on Oct 11, 2019 15:52:26 GMT
Shift focus away from Humanity:Simply put too much emphasis is placed on the humans. While in early production ideas were floated about Humans being related to Protheans, hints of which are left on Ilos, where you can read human alphabet on buildings, it was discarded although some of the human-centrism remained. Prime nonsensical example being a collector ship mission. Shepard and crew enter the main chamber. "They are going to target Earth!" A single cruiser, perhaps a dreadnought will attack the capital planet of a major power and a council member. Kidnap all 10 billion humans on Earth? Defeat the entire fleet when a single upgraded Frigate destroyed it in a single pass? It makes no sense. Third Mass Effect placing so much emphasis on Earth. Earth this, Earth that, we need help for Earth, yeah I know your planets are burning but Earth is more important. If you won't leave your capitals to help Earth you're selfish. It makes absolutely no sense. Moving Citadel to Earth makes no sense either. Ships in Mass Effect are limited to 2km's maximum size due to Mass Effect field usage to alter the weight of the ship. Anything larger than that is unfeasible. However Citadel somehow is not only a relay and not only a catalist but is also capable of FTL travel near instantly? And no one discovered it? Just come up with something new and more sensical. One would think that after it was discovered that Citadel was a hidden Mass Relay the entire council would make sure every nook and cranny was searched to make sure there were no more surprises and to understand the functioning of the citadel. Saving Council, letting them die, Human Council - none make a differenceThere is no difference other than Aliens disliking Humans more in case of Human council being placed. One would think that Human council, put in place due to emergency galactic threat of the reapers would not only emphasize the reaper threat, if for nothing else than staying in power, but would also prepare greatly for the coming conflict. Instead you get 100 war assets because the Fleets weren't ruined. The Human council is removed by Mass Effect 3 and Geth are blamed for the attacks. Humans just became rulers of the Galaxy, one would think they'd do more to keep that position. One would think a person who made them rulers of the galaxy would get a bit more gratitude, perhaps a bloody parade to greet him when it's discovered he's alive rather than a shrug of the shoulders. Thank you!!
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Post by griffith82 on Oct 13, 2019 0:33:23 GMT
The skimpy suits never bothered me. I know realistically it would be a problem but I'm not looking for realistic in a ME game.
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Post by wright1978 on Oct 14, 2019 11:26:24 GMT
Was less attached to the hardness of science and liked the more iconic outfits of ME2 and i liked seeing characters faces(so breather masks) Feels like sort of thing that can be dealt with by alternate outfits to suit people's preferences
Equally i get the thermal clips make poor sense from a lore perspective. However from an enjoyment perspective i certainly preferred them over the me1 system.
Humanity. Yeah i utterly hated the earth/humanity focus of in particular ME3. That desperate feeling of reloading to avoid the most crass of shep earthy moments when the entire galaxy is under threat of extinction. How i wish for SPECTRE focus over the Alliance humanity nonsense.
Human Council. Personally i thought it was a stupid notion in first place.
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Post by Deleted on Oct 14, 2019 11:48:24 GMT
Was less attached to the hardness of science and liked the more iconic outfits of ME2 and i liked seeing characters faces(so breather masks) Feels like sort of thing that can be dealt with by alternate outfits to suit people's preferences Equally i get the thermal clips make poor sense from a lore perspective. However from an enjoyment perspective i certainly preferred them over the me1 system. Humanity. Yeah i utterly hated the earth/humanity focus of in particular ME3. That desperate feeling of reloading to avoid the most crass of shep earthy moments when the entire galaxy is under threat of extinction. How i wish for SPECTRE focus over the Alliance humanity nonsense. Human Council. Personally i thought it was a stupid notion in first place. I liked the design of the Alliance regular uniforms in ME3. I was never a big fan of the officer's dress, but I could easily live with it. I absolutely hated Samara's gymsuit and Jack's "mostly topless" look. After all that, the breathing masks really didn't much matter. I like the Initiative Helmets, where you could see the faces through the glass. The other designs of helmet (Angaran, Kett, Remnant) were just wierd... and they shouldn't have fit on humans anyways. I used them though because of the their perks.
I like using the thermal clips over the ME1 system.... IMO, every combat system they brought out after ME1 has been an improvement over the previous one.
I really didn't fuss over the "save earth" focus of ME3. It's a game. I felt the same about the Human Council and enjoyed playing the game to specifically get the all human council once or twice.
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Post by Gileadan on Oct 14, 2019 12:13:41 GMT
The thermal clip "lore" and how it is implemented in ME2 and beyond is a logical train wreck bordering on insult. The codex describes the clips as "universal", i.e. one clip type fits all weapons, yet picking up clips increases the spare ammunition for each gun you carry individually instead of being added to one general thermal clip reserve that you can use for any weapon in your inventory. Furthermore, clips supposedly contain the heat generated by your shots and have to be ejected when reaching a certain heat level, yet the guns that tend to generate the most heat (the higher the rate of fire and projectile velocity, the faster it overheats) get more shots out of a clip than those that don't. Logically a pistol should get way more shots out of a single clip than an assault rifle, but it is the other way around, likely to provide the player with familiar "magazine" sizes for a given gun type.
I like the basic thermal clip idea and it could have been used to design some interesting weapons (like a revolver gun that does not eject clips at all but rotates them around to cool off instead), but the gameplay does not support it at all - it's standard ammunition by another name. Mass Effect guns are horribly overengineered devices that use the technology of the future to barely achieve the same results as present day weaponry.
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Post by alanc9 on Oct 14, 2019 13:08:57 GMT
About the best thing you can say for taking back Earth is that humans really are in a bad place relative to other Citadel races; something over 95% of humans are in Reaper-occupied territory.
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Post by Deleted on Oct 14, 2019 13:26:16 GMT
The thermal clip "lore" and how it is implemented in ME2 and beyond is a logical train wreck bordering on insult. The codex describes the clips as "universal", i.e. one clip type fits all weapons, yet picking up clips increases the spare ammunition for each gun you carry individually instead of being added to one general thermal clip reserve that you can use for any weapon in your inventory. Furthermore, clips supposedly contain the heat generated by your shots and have to be ejected when reaching a certain heat level, yet the guns that tend to generate the most heat (the higher the rate of fire and projectile velocity, the faster it overheats) get more shots out of a clip than those that don't. Logically a pistol should get way more shots out of a single clip than an assault rifle, but it is the other way around, likely to provide the player with familiar "magazine" sizes for a given gun type. I like the basic thermal clip idea and it could have been used to design some interesting weapons (like a revolver gun that does not eject clips at all but rotates them around to cool off instead), but the gameplay does not support it at all - it's standard ammunition by another name. Mass Effect guns are horribly overengineered devices that use the technology of the future to barely achieve the same results as present day weaponry. Regardless, I still prefer the idea of having to manage ammo as a resource during combat as opposed to always having infinite firepower with every single gun and gun type. I'd take it a step further than ME:A though and have a carrying capacity of spare ammo that you start each mission with and not have any refill containers lying about the world. If a player needs to restock on ammo, they should have to call in a supply drop. If the mission is such that they can't call in such a supply drop, they would perhaps ask squad mates to resupply them... but that should be in a more limited amount. When all else fails, they should have to rely on powers.
If they do a remake of ME1, I hope they eliminate the infinite "no ammo" needed aspect of the lore altogether.
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Post by Deleted on Oct 14, 2019 13:40:45 GMT
About the best thing you can say for taking back Earth is that humans really are in a bad place relative to other Citadel races; something over 95% of humans are in Reaper-occupied territory. AFter ME2, I think it is sort of natural for Shepard to view the Reaper threat as one that is unduly targeted towards humans. ME2 is the the game that sets it up that way. Had ME3 followed ME2's lead, the Reaper harvest would have been about culling the human genome from the galaxy and leaving all the other species to advance. The civilization of Prothean times would have been wiped out because, at that time, there was only one advanced species in the galaxy... the Protheans (not that other species became to be known as Prothean)... and the Reapers decided the Protheans were a specific threat and their specific genome needed to be wiped from the galaxy. In short, they would have stuck with a more targeted form of genocide as the theme rather than the universal genocide we got by the end of ME3. Shepard's task would not have been convincing the other species they were at risk, but rather convincing stronger species who were not actually at risk themselves into helping a species that was a risk. It also would have shed a stronger importance on whether Shepard had saved the Council or replaced them with an unpopular all human one.
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Post by themikefest on Oct 14, 2019 14:13:16 GMT
The armor in ME1 was fine. Along comes ME2 with squadmates wearing long underwear and breather masks. And of course the character with the strapped armor. ME3 shows up without much difference from ME2 except that apparently Javik doesn't need a helmet when taken on the dreadnought.
MEA has a character wearing Barney's purple belly button armor. But the one thing that stood out the most is the helmet Ryder is wearing at the beginning of the game. It is of poor design. Why is the top part exposed? At the beginning of ME1, Shepard and others wearing a helmet that protects the top part of their heads. Obviously the Initiaitive didn't do any testing on the helmet otherwise the helmet would not have been used. As someone said in another thread, it was made from ACME. Remember ACME? They're the same ones who sent products to Wile E. Coyote to use to capture the Roadrunner. That didn't work out too well. Also, remember in ME2 Legion says windows are a structural weakness? The same can be applied to the helmet. Because of poor design, and likely the Initiative didn't give a crap, Alec dies because of poor equipment. If someone were to be offered a helmet to wear, the one Shepard wears at the beginning of ME1 or the helmet Ryder wears at the beginning of MEA, which one would that someone choose?
What armor will be featured in the next ME game? Maybe have a character wear a t-shirt and shorts with flip flops and a stoogie in their mouth.
As far as the thermal clip thing goes. I like what ME1 did.
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Post by Gileadan on Oct 14, 2019 14:39:56 GMT
Regardless, I still prefer the idea of having to manage ammo as a resource during combat as opposed to always having infinite firepower with every single gun and gun type. I'd take it a step further than ME:A though and have a carrying capacity of spare ammo that you start each mission with and not have any refill containers lying about the world. If a player needs to restock on ammo, they should have to call in a supply drop. If the mission is such that they can't call in such a supply drop, they would perhaps ask squad mates to resupply them... but that should be in a more limited amount. When all else fails, they should have to rely on powers. If they do a remake of ME1, I hope they eliminate the infinite "no ammo" needed aspect of the lore altogether.
I would prefer very much the same, both from a gameplay and lore perspective. It might require some rebalancing, but it would make for more interesting gameplay. I'd also like to see guns that shoot something other than standard solid projectiles - laser rifles with rechargeable energy packs, magnetic accelerators that require both energy and ammunition to fire, gyrojet rifles that fire micro-missiles etc. And the more exotic the ammunition, the harder it should be to refill in the field. Heck, maybe even let the player choose the supplies stored in their vehicle, making them choose between medigel, ammunition types and extra spare parts to fix their ride. One can hope...
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Post by Deleted on Oct 14, 2019 14:50:55 GMT
Regardless, I still prefer the idea of having to manage ammo as a resource during combat as opposed to always having infinite firepower with every single gun and gun type. I'd take it a step further than ME:A though and have a carrying capacity of spare ammo that you start each mission with and not have any refill containers lying about the world. If a player needs to restock on ammo, they should have to call in a supply drop. If the mission is such that they can't call in such a supply drop, they would perhaps ask squad mates to resupply them... but that should be in a more limited amount. When all else fails, they should have to rely on powers. If they do a remake of ME1, I hope they eliminate the infinite "no ammo" needed aspect of the lore altogether.
I would prefer very much the same, both from a gameplay and lore perspective. It might require some rebalancing, but it would make for more interesting gameplay. I'd also like to see guns that shoot something other than standard solid projectiles - laser rifles with rechargeable energy packs, magnetic accelerators that require both energy and ammunition to fire, gyrojet rifles that fire micro-missiles etc. And the more exotic the ammunition, the harder it should be to refill in the field. Heck, maybe even let the player choose the supplies stored in their vehicle, making them choose between medigel, ammunition types and extra spare parts to fix their ride. One can hope... Great idea about using the vehicle as an ammo store... and asking the player to decide how much of each supply the vehicle carries into the field. I like it.
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Post by alanc9 on Oct 14, 2019 17:40:29 GMT
I don't think that argument about Ryder's starting helmet makes a heck of a lot of sense. Many trilogy helmets are that bad; some are far worse
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Post by themikefest on Oct 14, 2019 18:21:00 GMT
How many of those, that you consider to be bad, was Shepard forced to wear at the beginning of ME1/2/3?
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Post by Deleted on Oct 14, 2019 19:06:39 GMT
How many of those, that you consider to be bad, was Shepard forced to wear at the beginning of ME1/2/3? In ME1, Shepard was just forced to wear a lot of found ugly armor in order to upgrade his/her damage protection, shields and tech stats... particularly when he/she was totally broke at the beginning of the game and could not afford to buy armor.. Survivor yellow and Phoenix pink... gag.
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Post by alanc9 on Oct 14, 2019 20:10:04 GMT
How many of those, that you consider to be bad, was Shepard forced to wear at the beginning of ME1/2/3? You really don't want to bring up ME2 and 3 there. Shepard doesn't even have a helmet until late in the games. I'm also not clear why it's worse because it's the default. I'm not the sort of player who gimps his PC for cosmetics. Are you?
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