midnightwolf
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Post by midnightwolf on Aug 24, 2019 23:18:32 GMT
MEA's ending was pretty damn good. I liked that all these people I had helped rallied behind me, and survived or gave their lives, based on decisions I made earlier. As opposed to say ME2, where consequences EXISTED, but did not flow logically from my actions, and were basically random. Or DAI, where regardless of what I did, things seemed to shake out pretty much the same. I want to see that MEA-style ending again, but take it further. I would rather have fewer, meatier sidequests, that tie back to the main narrative and impact it in a logical way, similarly to how the newer Deus Ex games do it. Oh, yeah, that. While there's a lot of things Andromeda done goofed (or could have done better), it honestly has one of the best Bioware Endings. Music! Who you helped matters (and they have a reason for showing)! References! BIG FANCY PUNCH FIGHT. A wrap up. And that brings me around to another thing. Andromeda was gloriously lively in the sense of the crew and the Nexus and Aya. Lots of people moving around, talking to each other, making comments on stuff you did. Things changing as the game goes on is terribly nice, and crew wandering around does give the impression that these people have lives. ME3 and DAI also did that, so I guess I'd just like to see the trend keep going. THIS. We need more of this. companions in DAI are nothing more than glorified ornaments when they're at Skyhold. The only ones who appear to do anything are Cass and Solas. So yes, I would like the companions in DA4 to interact with one another, or at least give the impression that they're alive.
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Post by midnightwolf on Aug 24, 2019 23:31:26 GMT
I feel like I got banter more consistently in MEA than in DAI. I wasn't affected by the bug in DAI, but banter was still too spread out. And of course, banter and companions shouldn't vanish just because you decide to ride a horse to your destination. I agree with bringing over the system to share your player character's appearance. I also agree with the idea to have companions interact with each other more, independent of the player character. That's...that's about it. I think DAI did everything else either equal to or better than MEA. Not perfect. Not the best it could be. But better. I certainly don't want any further restrictions on which skills and powers I have access to at any given moment. I've earned them, so I should get to use them whenever I want. 8 at a time was bad enough. 3 was ridiculous.At least you can swap them out during combat in MEA You can't do that in DAI. But yes, the eight powers thing has to go.
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Iakus
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Post by Iakus on Aug 25, 2019 0:20:44 GMT
I feel like I got banter more consistently in MEA than in DAI. I wasn't affected by the bug in DAI, but banter was still too spread out. And of course, banter and companions shouldn't vanish just because you decide to ride a horse to your destination. I agree with bringing over the system to share your player character's appearance. I also agree with the idea to have companions interact with each other more, independent of the player character. That's...that's about it. I think DAI did everything else either equal to or better than MEA. Not perfect. Not the best it could be. But better. I certainly don't want any further restrictions on which skills and powers I have access to at any given moment. I've earned them, so I should get to use them whenever I want. 8 at a time was bad enough. 3 was ridiculous.So. Much. THIS!!!
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Post by biggydx on Aug 25, 2019 2:09:46 GMT
I feel like I got banter more consistently in MEA than in DAI. I wasn't affected by the bug in DAI, but banter was still too spread out. And of course, banter and companions shouldn't vanish just because you decide to ride a horse to your destination. I agree with bringing over the system to share your player character's appearance. I also agree with the idea to have companions interact with each other more, independent of the player character. That's...that's about it. I think DAI did everything else either equal to or better than MEA. Not perfect. Not the best it could be. But better. I certainly don't want any further restrictions on which skills and powers I have access to at any given moment. I've earned them, so I should get to use them whenever I want. 8 at a time was bad enough. 3 was ridiculous.At least you can swap them out during combat in MEA You can't do that in DAI. But yes, the eight powers thing has to go. I haven't played DA:O in a long time. How many skills could you have equipped at a single time on console? I'd figure PC players have the advantage of having more inputs to map their skills to, so it should be - relatively - unrestricted.
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Post by colfoley on Aug 25, 2019 2:19:24 GMT
At least you can swap them out during combat in MEA You can't do that in DAI. But yes, the eight powers thing has to go. I haven't played DA:O in a long time. How many skills could you have equipped at a single time on console? I'd figure PC players have the advantage of having more inputs to map their skills to, so it should be - relatively - unrestricted. six
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Post by Hanako Ikezawa on Aug 25, 2019 2:58:10 GMT
I haven't played DA:O in a long time. How many skills could you have equipped at a single time on console? I'd figure PC players have the advantage of having more inputs to map their skills to, so it should be - relatively - unrestricted. six Yeah. Any more and you had to pause the game to access the power wheel like in the Shepard Trilogy.
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
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Post by midnightwolf on Aug 25, 2019 4:40:18 GMT
At least you can swap them out during combat in MEA You can't do that in DAI. But yes, the eight powers thing has to go. I haven't played DA:O in a long time. How many skills could you have equipped at a single time on console? I'd figure PC players have the advantage of having more inputs to map their skills to, so it should be - relatively - unrestricted. I play Origins, DA2 and DAI on PC so there are no restrictions at least with the first two games. However, Inquisition on PC and Console still suffer from limited eight power access.
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Post by DragonKingReborn on Aug 25, 2019 5:21:50 GMT
At least you can swap them out during combat in MEA You can't do that in DAI. But yes, the eight powers thing has to go. I haven't played DA:O in a long time. How many skills could you have equipped at a single time on console? I'd figure PC players have the advantage of having more inputs to map their skills to, so it should be - relatively - unrestricted. From memory, on PC you could have 10 bound to "quick slots", meaning press a number key from 0 to 9 to activate, but then the bar along the bottom had them all anyway and could extend to the far edge of the screen. Also, I think the slots were a fixed number of pixels, because when I upgraded my monitor to a 4K one, the number of empty slots was almost double the number of full ones with an endgame Warden, even after mapping skills like herbalism or stealth and health and mana potions. Edit - nope, I had that completely wrong...just checked. Maximum of 40 slots, and they get smaller as the resolution is increased.
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Post by Felya87 on Aug 25, 2019 7:29:00 GMT
Uhm...frankly there is little I'd get from Andromeda onto DA4...color wheel for clothes, and different styles from the start (no more gray jammies, but I think the point have came across) the hairstyles were almost decent (at least no receding hairlines!), unnatural hair colors and a wide choice, Jumping and interacting not being the same button.
I....honestly can't remember other stuff that positively impressed me in Andromeda. Not so much as to want the fantasy version in Dragon Age.
Edit: well, having our companion on muonts of their own when we are riding, and them bantering, would be great!
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Post by Iakus on Aug 25, 2019 16:16:20 GMT
Yeah. Any more and you had to pause the game to access the power wheel like in the Shepard Trilogy. I'm fine with that.
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Post by Deleted on Aug 25, 2019 22:00:33 GMT
I haven't played DA:O in a long time. How many skills could you have equipped at a single time on console? I'd figure PC players have the advantage of having more inputs to map their skills to, so it should be - relatively - unrestricted. six This is dishonest. On console you can use all abilities in DAO without having to remap anything. Yes, you have to access the power wheel, but that’s what I would do anyway during combat. It allows for pause and deciding how to make the next move in combat. Someone saying “you can only use six abilities in DAO so stop complaining about the limit in DAI” is twisting facts to justify their position. I could use every single ability I had in DAO without having to remap everything prior to entering combat.
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Post by colfoley on Aug 25, 2019 22:36:03 GMT
This is dishonest. On console you can use all abilities in DAO without having to remap anything. Yes, you have to access the power wheel, but that’s what I would do anyway during combat. It allows for pause and deciding how to make the next move in combat. Someone saying “you can only use six abilities in DAO so stop complaining about the limit in DAI” is twisting facts to justify their position. I could use every single ability I had in DAO without having to remap everything prior to entering combat. I didn't bring up the point. Someone else did. And the power wheel was a hinky, pace breaking, thing I only used for the passives. Sure I recognize they were there but I preferred the eight abilities I had access too in Inquisition and the 12 I had access too in Andromeda via the favorites system and I hope to have access to something like 24 abilities in DA 4.
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Post by Iakus on Aug 26, 2019 5:00:21 GMT
This is dishonest. On console you can use all abilities in DAO without having to remap anything. Yes, you have to access the power wheel, but that’s what I would do anyway during combat. It allows for pause and deciding how to make the next move in combat. Someone saying “you can only use six abilities in DAO so stop complaining about the limit in DAI” is twisting facts to justify their position. I could use every single ability I had in DAO without having to remap everything prior to entering combat. I didn't bring up the point. Someone else did. And the power wheel was a hinky, pace breaking, thing I only used for the passives. Sure I recognize they were there but I preferred the eight abilities I had access too in Inquisition and the 12 I had access too in Andromeda via the favorites system and I hope to have access to something like 24 abilities in DA 4. Dragon Age limited power slots be like:
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Post by Andrew Waples on Aug 26, 2019 10:49:07 GMT
Andromeda had better/meaningful side quests then DAI. 50 hours is always better then a 100 hours that seem meaningless.
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Post by Blaze on Aug 26, 2019 14:07:59 GMT
1) the scenary, though inquisition had great scenary as well. especially jaws of hakkon, my god...
2) hmm... ooooh! timed choice. like, during the rescue the moshae mission, where you can shoot the kett as she walks away, if i actually add time to choose i might end up letting her go, but at the heat of the moment i didn't have a lot of time to fully think about it and just acted. this adds a nice realistic element, sometimes you need to make a decision fast and doesn't have a lot of time before you need to act.
also, i haven't read all 4 pages, but i have catched the complaint about inquisition having only 8 and would like to add: 8 choices is fine as long as the focus ability (assuming they will return, and i hope they would) should be seperated, like a 9th ability to can't change. and bringing swap weapons back, which also allow to swap between two bars (to a total of 16 abilities) which of course net you a cool down when you swap. would work great for people who want to hybrid bows/daggers. also i play on the PC.
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Post by correctamundo on Aug 26, 2019 15:04:20 GMT
Well the faction "strongholds" in the Hinterlands were a bit underwhelming. As a low level fledgling it was a good start but I would definitely prefer the Andromeda style of the Kett, Roekar (a little on the small side) and scavenger strongholds. Assaulting the scavs on Elaaden is always a pleasure. Andromedas ending style would be a return to form as in DAO etc. If we can get more of the sheer energy of Andromedas and Anthems combat in a Dragon Age variant that would be great.
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Post by colfoley on Aug 26, 2019 18:48:45 GMT
Well the faction "strongholds" in the Hinterlands were a bit underwhelming. As a low level fledgling it was a good start but I would definitely prefer the Andromeda style of the Kett, Roekar (a little on the small side) and scavenger strongholds. Assaulting the scavs on Elaaden is always a pleasure. Andromedas ending style would be a return to form as in DAO etc. If we can get more of the sheer energy of Andromedas and Anthems combat in a Dragon Age variant that would be great. I forgot about MEAs ending in that way...but yes gathering an army and doing legwork which lets you see your efforts pay off.
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Post by LogicGunn on Aug 26, 2019 22:25:16 GMT
There are a lot if things I can think of in MEA that I'd want in a future ME game, but not so many that would fit into a DA game. I liked the pace of the relationships and companion development a lot. The dialogue wheel was good in both DAI and MEA, whatever direction they decide to go in I'll be happy with, as long as it's obvious what "tone" you're selecting.
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Post by colfoley on Aug 26, 2019 22:31:22 GMT
There are a lot if things I can think of in MEA that I'd want in a future ME game, but not so many that would fit into a DA game. I liked the pace of the relationships and companion development a lot. The dialogue wheel was good in both DAI and MEA, whatever direction they decide to go in I'll be happy with, as long as it's obvious what "tone" you're selecting. There is a huge difference between a sarcastic or agressive 'where are they'? after all. Sarcastic: So...uh...did they disappear into thin air? Aggressive: YOU WILL TELL ME WHERE THEY ARE *grabs his collar, forces him against the wall, spittle flies*
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Post by yogsothoth on Aug 27, 2019 0:43:57 GMT
I think Andromeda having all companions be mandatory worked in its favor. Regardless of the quality of the companions, at the very least they were pretty equal in content, and most remained fairly involved with the plot. The smaller number also probably helped. Most of the Inquisition companions felt really irrelevant to what was going on in the main plot, and it mainly comes down to them being optional, or at least able to leave/be kicked out.
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Post by Artemis on Aug 29, 2019 1:00:19 GMT
Double checked and it seems no one has done it...surprisingly. So here we go: For me I want, at least at start: 1. The dialogue system: with a little tweaking I think the dialogue options offered in Andromeda were a huge step up from Inquisition and gave Ryder a lot of personality. Maybe they could use more...but it's a start 2. How they treated companion storylines: I liked that each member of the Tempest crew had more then one quest and objective to do. Instead of being exposition bots with a checklist of questions they actually did things which demonstrated their character. Really? You’re surprised that no one had asked what they would like to carry over from MEA? Regardless of ones opinion of the game, it’s widely held as a poor continuation of the ME series and a low point for BioWare. Why would you assume people are keen to see its elements repeated in future games? Personally I dislike MEA for BioWare promise that it wouldn’t be “DAI open world but in space” and then was exactly that. Same fetch quests and poor open world maps that were the weak points of DAI. As other people have said, the DAI conversation system is much better than MEA. Perhaps the best part of MEA to carry over are the hairstyles. Especially as they weren’t gender restricted. The rest of the character creation was inferior to DAI but the hair was all right. One thing I definitely do not want DA4 to copy from MEA? The severe imbalance of romance options, especially for gay men. There are more romance options for gay male characters in MEA than DAI, unless you mean pre-Jaal... Anyway, personally I enjoy Jaal and Reyes FAR MORE than Dorian or Bull. MEA does better with f/f romances, too, in terms of sheer numbers. In fact, MEA has offered more same-sex romance options than any other bioWare game, so far as I can tell.
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Post by midnightwolf on Aug 29, 2019 1:44:08 GMT
Really? You’re surprised that no one had asked what they would like to carry over from MEA? Regardless of ones opinion of the game, it’s widely held as a poor continuation of the ME series and a low point for BioWare. Why would you assume people are keen to see its elements repeated in future games? Personally I dislike MEA for BioWare promise that it wouldn’t be “DAI open world but in space” and then was exactly that. Same fetch quests and poor open world maps that were the weak points of DAI. As other people have said, the DAI conversation system is much better than MEA. Perhaps the best part of MEA to carry over are the hairstyles. Especially as they weren’t gender restricted. The rest of the character creation was inferior to DAI but the hair was all right. One thing I definitely do not want DA4 to copy from MEA? The severe imbalance of romance options, especially for gay men. There are more romance options for gay male characters in MEA than DAI, unless you mean pre-Jaal... Anyway, personally I enjoy Jaal and Reyes FAR MORE than Dorian or Bull. MEA does better with f/f romances, too, in terms of sheer numbers. In fact, MEA has offered more same-sex romance options than any other bioWare game, so far as I can tell. Not to butt in. BUT I believe Females get three pure lesbian options, while Males get two. WHICH *IS* some what of an improvement I suppose, but still lacking for those fans out there who wish for a pure Gay squad mate.
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Post by yogsothoth on Aug 29, 2019 2:01:26 GMT
There are more romance options for gay male characters in MEA than DAI, unless you mean pre-Jaal... Anyway, personally I enjoy Jaal and Reyes FAR MORE than Dorian or Bull. MEA does better with f/f romances, too, in terms of sheer numbers. In fact, MEA has offered more same-sex romance options than any other bioWare game, so far as I can tell. Not to butt in. BUT I believe Females get three pure lesbian options, while Males get two. WHICH *IS* some what of an improvement I suppose, but still lacking for those fans out there who wish for a pure Gay squad mate. There's three gay male options in ME:A: Gil, Reyes, and Jaal who was patched in later.
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Post by midnightwolf on Aug 29, 2019 2:47:06 GMT
Not to butt in. BUT I believe Females get three pure lesbian options, while Males get two. WHICH *IS* some what of an improvement I suppose, but still lacking for those fans out there who wish for a pure Gay squad mate. There's three gay male options in ME:A: Gil, Reyes, and Jaal who was patched in later. But Jaal isn't exclusive. And the fact he was 'patched' to be open to Males...…….I find that disrespectful to his character.
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Post by yogsothoth on Aug 29, 2019 3:00:51 GMT
There's three gay male options in ME:A: Gil, Reyes, and Jaal who was patched in later. But Jaal isn't exclusive. And the fact he was 'patched' to be open to Males...…….I find that disrespectful to his character. Most same-sex options in Andromeda are bi. Only Gil and Suvi are exclusively same-sex. Jaal being made bi was done to address numerous complaints: no same-sex male alien, no same-sex male companion, and partially how poorly written Gil's romance was.
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