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Post by griffith82 on Aug 7, 2019 3:22:30 GMT
It got mixed reviews from fans and critics but is overall liked from mostWhere are you getting this from? Everyone I hear talking about Andromeda, is roasting the fuck out of it. Some dont but most do from what I've seen Again, where? Do you have numbers? Mark Darrah in that Eurogamer interview admitted himself that the game was deeply flawed, as per his own words and Bioware Montreal was later shut down. Even Bioware agrees that the game was terrible and EA decided to simply cut their loses and run. Issue with Andromeda was a failed idea pushing them to abort and start fresh. Anthem just wasn't ready. So you're saying that because the same thing happened twice, it won't happen a third time? On what grounds? Plausible doubt? I see a repeat offender. I'm saying that if you look hard enough the game is liked but most agree it was flawed. There are plenty of places where gamers still download mods for it hence an interest. 74% of google users like it and when you take away the troll reviews that's a pretty accurate number. People dodnt know what to expect and if it didnt meet what they wanted they trashed it. It's a flawed but good game and enough people want a sequel so I hope it happens.
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Post by griffith82 on Aug 7, 2019 3:24:02 GMT
Andromeda was full of issues at launch and it had the added downside of being without Shep. It got mixed reviews from fans and critics but is overall liked from most. Some dont but most do from what I've seen. Anthem was just a colossal mistake and one that very well could be good just wasn't ready. They are releasing games before they should with EA pushing them to. Issue with Andromeda was a failed idea pushing them to abort and start fresh. Anthem just wasn't ready. Did some people hate Andromeda, because it didn't include Shepard? Bioware has been telling us for years that Shepard's story ends with ME3. So far, they've been true to their word. That and "my favorite race wasn't included." People bitched because it wasnt in the MW too.
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Post by SirSourpuss on Aug 7, 2019 11:29:32 GMT
Did some people hate Andromeda, because it didn't include Shepard? I think that people were upset that it didn't introduce something equivalent or better, as an alternative. If, by all means, Bioware had provided something that blew everyone away, nobody would be upset about anything, but it doesn't look like it did. If anything, a lot of people complained why we moved away from something that was generally beloved to something that was ... not. Which will also make it more difficult for fans to either return to Ryder or just tag along with whatever new Bioware intends to introduce.
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Post by SirSourpuss on Aug 7, 2019 12:04:48 GMT
I'm saying that if you look hard enough the game is liked but most agree it was flawed It doesn't look to me as if it was liked, in general. The google "like" ratio consists from a number of people that ... doesn't represent the entirety of the userbase, but rather simply, the number of people that bothered going and rating it. Equally, you'd have to take into consideration the 4.9 metacritic user score Andromeda got. My point is that it's an unreliable metric. People didnt know what to expect and if it didn't meet what they wanted they trashed it. It's a flawed but good game and enough people want a sequel so I hope it happens. I think people had expectations that weren't met, because people expect more from Bioware, or use to expect more from Bioware. Now we are experiencing even revisionist history, where people claim Bioware was never good. I do hope Andromeda gets a sequel, but I don't expect it to be successful, as Bioware's next endeavor right now. I think that right now Bioware is going to, well, I have no courteous way to say it, they're going to have to suck some dick, figuratively. It's not a good feeling knowing that you have to resort to that, trust me, but I don't think enough people will be on board for Bioware's next expected 5-7/10 game, for at least $60, though I do expect a price hike for the next gen, with Live Service models and a roadmap that will get canceled 3 months after launch and the hope that the first worthwhile piece of content, that will be ready almost a whole 6 months later may be worth the time and money. Bioware is not setting a very good example right now and by not giving people any example of what they can expect, well, people just won't, not for $60.
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Post by griffith82 on Aug 8, 2019 0:57:37 GMT
I'm saying that if you look hard enough the game is liked but most agree it was flawed It doesn't look to me as if it was liked, in general. The google "like" ratio consists from a number of people that ... doesn't represent the entirety of the userbase, but rather simply, the number of people that bothered going and rating it. Equally, you'd have to take into consideration the 4.9 metacritic user score Andromeda got. My point is that it's an unreliable metric. People didnt know what to expect and if it didn't meet what they wanted they trashed it. It's a flawed but good game and enough people want a sequel so I hope it happens. I think people had expectations that weren't met, because people expect more from Bioware, or use to expect more from Bioware. Now we are experiencing even revisionist history, where people claim Bioware was never good. I do hope Andromeda gets a sequel, but I don't expect it to be successful, as Bioware's next endeavor right now. I think that right now Bioware is going to, well, I have no courteous way to say it, they're going to have to suck some dick, figuratively. It's not a good feeling knowing that you have to resort to that, trust me, but I don't think enough people will be on board for Bioware's next expected 5-7/10 game, for at least $60, though I do expect a price hike for the next gen, with Live Service models and a roadmap that will get canceled 3 months after launch and the hope that the first worthwhile piece of content, that will be ready almost a whole 6 months later may be worth the time and money. Bioware is not setting a very good example right now and by not giving people any example of what they can expect, well, people just won't, not for $60. Well I see your point mine simply is there are those that liked it. I just hope the next game is good and we can get more ME.
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Post by SirSourpuss on Aug 8, 2019 11:10:04 GMT
I just hope the next game is good and we can get more ME. It will have to be more than just "good". Bioware could just as well make an Andromeda 2 that is good. Will that get people on board? I don't expect them to.
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Post by Deleted on Aug 8, 2019 13:08:30 GMT
It doesn't look to me as if it was liked, in general. The google "like" ratio consists from a number of people that ... doesn't represent the entirety of the userbase, but rather simply, the number of people that bothered going and rating it. Equally, you'd have to take into consideration the 4.9 metacritic user score Andromeda got. My point is that it's an unreliable metric. I think people had expectations that weren't met, because people expect more from Bioware, or use to expect more from Bioware. Now we are experiencing even revisionist history, where people claim Bioware was never good. I do hope Andromeda gets a sequel, but I don't expect it to be successful, as Bioware's next endeavor right now. I think that right now Bioware is going to, well, I have no courteous way to say it, they're going to have to suck some dick, figuratively. It's not a good feeling knowing that you have to resort to that, trust me, but I don't think enough people will be on board for Bioware's next expected 5-7/10 game, for at least $60, though I do expect a price hike for the next gen, with Live Service models and a roadmap that will get canceled 3 months after launch and the hope that the first worthwhile piece of content, that will be ready almost a whole 6 months later may be worth the time and money. Bioware is not setting a very good example right now and by not giving people any example of what they can expect, well, people just won't, not for $60. Well I see your point mine simply is there are those that liked it. I just hope the next game is good and we can get more ME. That's the vibe I'm getting from the majority of people I talk to. What they want is a good ME game. For they are fine with it taking place in Andromeda. They want it to be more ME1-like in tone (which ME:A was not). The story has to become darker and become more ernest and exciting. They want to have guns on the nomad and on Tempest (or whatever equivalents might be introduced). They want a PC who is more Shepard-like, but they want Shepard himself/herself left alone. They are largely fine with the combat, but want some adjustments to how the leveling up works to make the game feel more like a traditional RPG (a la ME1 more so than ME2 or ME3). That is, they want a return to some semblance of less-fluid class system (I personally prefer the fluidity).
That the story might pick up on threads from the original ME:A story doesn't matter to them... that is, they are not going to rebel/backlash if it is a sequel. Primarily, it has to be a much better game in their eyes than ME:A was.
If Bioware can absolutely nail the facials and provide more natural stances and movements, it'll help. They need to introduce more and more varied mission planets/maps. They must introduce new species and find a way to have some densely populated maps (cities). They need to ramp up their side quests and make them more interesting and relevant to the story. They need to check off ALL the boxes... and not have it feel at all like they're checking off boxes.
Even if they release a story in the Milky Way or a Shepard story, they still have to do that same things and make an absolutely great game. Releasing a mediocre Trilogy game at this point (because there's an impression that would be an easier or cheaper way to "hook" then fans) would be, IMO, their biggest mistake.
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Post by alanc9 on Aug 8, 2019 13:40:02 GMT
It's funny how vehicle combat keeps failing, but people keep wanting it.
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Post by SirSourpuss on Aug 8, 2019 14:00:53 GMT
That the story might pick up on threads from the original ME:A story doesn't matter to them... that is, they are not going to rebel/backlash if it is a sequel I'm saying that it's going to get ridiculed a lot and, as a result, a lot of people will just skip it. It's not a bad product in itself or as an idea, but a bad marketable one. At least right now. Bioware's next few games need to offer something that the audience can't refuse. For example, I think the idea of Death Stranding is a terrible one, but with Kojima's name behind it, I'm sold. I have no clue what it is, but I know I want to play it. This is an example of a, possibly, bad idea, that is very easily marketable. And you can bet the gaming press is going to eat it all up regardless. Andromeda 2 can have a robust development with exquisite ideas and the best squad since ... I don't know, Final Fantasy 7, whatever. Right off the bat, it's going to get Andromeda 1 memes, Anthem memes, Bioware memes, EA memes etc. It just got buried and as such, it's going to get reviewed accordingly and sell accordingly. I don't have to be a fortune teller to tell you people will do this. You want to know how I know this? So you need to come up with something that will shut everyone up. Andromeda 2, unfortunately, isn't going to be it. Not by itself, not alone. Don't do Shepard, don't even do MW. How, then, do you turn it around?
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Post by Deleted on Aug 8, 2019 14:43:36 GMT
It's funny how vehicle combat keeps failing, but people keep wanting it. Very true. It's not something I personally missed in ME:A, but it's something that could, at this stage, be a relatively easy concession for Bioware to make that nods back to the OT. At best, they manage to make it "not fail" this time around. Starship gun battles in the MET were akways in cutscenes only. They could easily add a cannon gun to Tempest (or its equivalent) and add some such cutscenes making any actual combat adjustments. Again, if they manage to make it into a working thing, it would probably further help sway some fans in a positive way unless it was very poorly implemented. My main point is that if they manage to make a great game, the location of it isn't going to matter. If they make a mediocre game with Shepard or involving the Milky Way set pieces, the fans are most likely just going to feel more betrayed. The most likely scenario is that they won't make a perfect game, but perhaps one that can show some clear signs of improvement and indicators that they are again moving in a positive direction with their corporate philosophies... a solid move back towards purely complete, single-player, microtransaction-free, RPGs. The budget and profit margin will probably be pretty skinny. Hopefully, they have progressed far enough with getting good RPG tools into Frostbite that they don't have to reinvent the wheel in another engine.
For now, of course, DA4 has to be their major focus as it is the game that has to start to show the fans a trend towards improvements. If they can do that much, then ME5 need only show a continuation of those improvements. I honestly don't expect them to release any information of ME5 until after DA4 is released (and I think we agree on that since, I believe, you've posted a similar comment previously).
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Post by SirSourpuss on Aug 8, 2019 15:30:19 GMT
My main point is that if they manage to make a great game It will fall to irrelevancy, if it gets buried before launch. Which, at this point, any Bioware game has the potential to. Would be a great hook, but I can't feasibly see them implementing them in a satisfying way, i.e. too ambitious for Bioware right now, although it definitely fits the setting and would very much like to see it implemented. a solid move back towards purely complete, single-player, microtransaction-free, RPGs Will never again be made, as EA will downright cancel a project, than ship it without them. Project Joplin is the most recent example of that, in spite of the many years of work put behind it. For now, of course, DA4 has to be their major focus as it is the game that has to start to show the fans a trend towards improvements I am obviously torn. I think ... I don't know if there's a point to it, but I'd wish for Anthem to get more support as, for a live service, it will have the most demonstrable effect of Bioware's rectifier, but on the other hand, even with the Cataclysm update, I keep hearing disheartening news, so I don't know if its worth the effort, let alone the resources.
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Post by alanc9 on Aug 8, 2019 15:40:56 GMT
Do microtransactions matter? ME3, ME:A, and DAI's implementations were largely invisible to me. I'd say "completely invisible," but there was that kerfuffle with EMS scores before the EC shipped.
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Post by Deleted on Aug 8, 2019 15:47:39 GMT
Do microtransactions matter? ME3, ME:A, and DAI's implementations were largely invisible to me. I'd say "completely invisible," but there was that kerfuffle with EMS scores before the EC shipped. Well, I'd consider that the "battlefield" over them has heated up significantly since the time of ME3's release. Perhaps they won't matter at all in 5 years... who knows. Right now, I'd say they matter. Suspicion of it being a thing with DA4 seems to be generating speculative pre-release criticism of that title.
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Post by Pounce de León on Aug 8, 2019 16:01:10 GMT
Do microtransactions matter? ME3, ME:A, and DAI's implementations were largely invisible to me. I'd say "completely invisible," but there was that kerfuffle with EMS scores before the EC shipped. ME3 had story DLC, not the best marketing idea after gutting the franchise with that ending.
DAI had fucking cliffhanger ending. Probably a gut marketing idea to sell more stories to the suckers that bothered.
MEA had only MP micro Xactions, I guess the faces were just too tired to stick to what they promised, tho they dint promise - they never even hinted at Quarian Arc DLC - it was just fan fiction.
So yea MEA was quite invisible, after I accepted the corpspeak illusioning the DLC away.
I know, I cast microshitaction together with DLC in one bucket. I kinda do that when I get sold something that is a venue to sell some more to me.
Tho it makes perfect sense for game publisher / dev to alert their players about new content. I mean, if the player likes what they got - why not get some more.
Well, that's what I heard about people liking games - that's of course not an EA thing - it would require good gameplay for that, haha, and we can't have that. Stands in the way for nickel-and-dime-transactions.
I know, I know - I'm just hating again when I should praise the Lord and open my wallet to buy all the pointless shit BigCo. comes up with. Then again, there's pretty good indie games out there I currently kinda enjoy more.
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Post by alanc9 on Aug 8, 2019 16:39:31 GMT
Do microtransactions matter? ME3, ME:A, and DAI's implementations were largely invisible to me. I'd say "completely invisible," but there was that kerfuffle with EMS scores before the EC shipped. ME3 had story DLC, not the best marketing idea after gutting the franchise with that ending.
DAI had fucking cliffhanger ending. Probably a gut marketing idea to sell more stories to the suckers that bothered.
MEA had only MP micro Xactions, I guess the faces were just too tired to stick to what they promised, tho they dint promise - they never even hinted at Quarian Arc DLC - it was just fan fiction.
So yea MEA was quite invisible, after I accepted the corpspeak illusioning the DLC away.
I know, I cast microshitaction together with DLC in one bucket. I kinda do that when I get sold something that is a venue to sell some more to me.
Tho it makes perfect sense for game publisher / dev to alert their players about new content. I mean, if the player likes what they got - why not get some more.
Well, that's what I heard about people liking games - that's of course not an EA thing - it would require good gameplay for that, haha, and we can't have that. Stands in the way for nickel-and-dime-transactions.
I know, I know - I'm just hating again when I should praise the Lord and open my wallet to buy all the pointless shit BigCo. comes up with. Then again, there's pretty good indie games out there I currently kinda enjoy more.
Hey, if you want to rant about DLC rather than talk about microtransactions, go for it, but why are you replying to me when what you want to talk about doesn't have anything to do with what I was talking about in that post? As for what you are talking about, it doesn't make a heck of a lot of sense. ME3's DLC sold just fine. Bio leaves that money on the table and gets what in return? Better brand identity? I don't see any plausible mechanism of action there. You'd just be running around these forums talking about how not doing ME3 DLC proved that the franchise was dead. Haters gonna hate. DAI's allowed to set up a sequel in its final cutscene, isn't it? It's not like playing Trespasser actually matters. Nothing happens in Trespasser that won't have to be covered by exposition in DA4 anyway. I've never really understood the argument that Trespasser was so good that Bio shouldn't have made it. As for ME:A DLC, well, if the game had done better we would have got some. Them's the breaks. If projections show that a DLC wouldn't earn out, then there's no DLC. And you really should make up your mind about whether teasing a DLC is a good thing or a bad thing.
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Post by Pounce de León on Aug 8, 2019 16:57:42 GMT
ME3 had story DLC, not the best marketing idea after gutting the franchise with that ending.
DAI had fucking cliffhanger ending. Probably a gut marketing idea to sell more stories to the suckers that bothered.
MEA had only MP micro Xactions, I guess the faces were just too tired to stick to what they promised, tho they dint promise - they never even hinted at Quarian Arc DLC - it was just fan fiction.
So yea MEA was quite invisible, after I accepted the corpspeak illusioning the DLC away.
I know, I cast microshitaction together with DLC in one bucket. I kinda do that when I get sold something that is a venue to sell some more to me.
Tho it makes perfect sense for game publisher / dev to alert their players about new content. I mean, if the player likes what they got - why not get some more.
Well, that's what I heard about people liking games - that's of course not an EA thing - it would require good gameplay for that, haha, and we can't have that. Stands in the way for nickel-and-dime-transactions.
I know, I know - I'm just hating again when I should praise the Lord and open my wallet to buy all the pointless shit BigCo. comes up with. Then again, there's pretty good indie games out there I currently kinda enjoy more.
Hey, if you want to rant about DLC rather than talk about microtransactions, go for it, but why are you replying to me when what you want to talk about doesn't have anything to do with what I was talking about in that post? As for what you are talking about, it doesn't make a heck of a lot of sense. ME3's DLC sold just fine. Bio leaves that money on the table and gets what in return? Better brand identity? I don't see any plausible mechanism of action there. You'd just be running around these forums talking about how not doing ME3 DLC proved that the franchise was dead. Haters gonna hate. DAI's allowed to set up a sequel in its final cutscene, isn't it? It's not like playing Trespasser actually matters. Nothing happens in Trespasser that won't have to be covered by exposition in DA4 anyway. I've never really understood the argument that Trespasser was so good that Bio shouldn't have made it. As for ME:A DLC, well, if the game had done better we would have got some. Them's the breaks. If projections show that a DLC wouldn't earn out, then there's no DLC. And you really should make up your mind about whether teasing a DLC is a good thing or a bad thing. I just took your post as point to muse about my reception about BW DLC in general. I could have gone without the quote but just dint mind after ranting.
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Post by alanc9 on Aug 8, 2019 22:18:04 GMT
Hey, since my point was that MTs aren't all that interesting, a derail is fine with me.
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Post by griffith82 on Aug 8, 2019 22:42:17 GMT
I just hope the next game is good and we can get more ME. It will have to be more than just "good". Bioware could just as well make an Andromeda 2 that is good. Will that get people on board? I don't expect them to. Agreed. It's got to be solid and I think they can do it.
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Post by griffith82 on Aug 8, 2019 22:45:37 GMT
That the story might pick up on threads from the original ME:A story doesn't matter to them... that is, they are not going to rebel/backlash if it is a sequel I'm saying that it's going to get ridiculed a lot and, as a result, a lot of people will just skip it. It's not a bad product in itself or as an idea, but a bad marketable one. At least right now. Bioware's next few games need to offer something that the audience can't refuse. For example, I think the idea of Death Stranding is a terrible one, but with Kojima's name behind it, I'm sold. I have no clue what it is, but I know I want to play it. This is an example of a, possibly, bad idea, that is very easily marketable. And you can bet the gaming press is going to eat it all up regardless. Andromeda 2 can have a robust development with exquisite ideas and the best squad since ... I don't know, Final Fantasy 7, whatever. Right off the bat, it's going to get Andromeda 1 memes, Anthem memes, Bioware memes, EA memes etc. It just got buried and as such, it's going to get reviewed accordingly and sell accordingly. I don't have to be a fortune teller to tell you people will do this. You want to know how I know this? So you need to come up with something that will shut everyone up. Andromeda 2, unfortunately, isn't going to be it. Not by itself, not alone. Don't do Shepard, don't even do MW. How, then, do you turn it around? Andromeda 2 will sell fine if they do a great job with it. Most even the haters I feel if it's good will give it a shot. At this stage I'll take what I can get but I want Andromeda 2.
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Post by griffith82 on Aug 8, 2019 22:47:09 GMT
It's funny how vehicle combat keeps failing, but people keep wanting it. Very true. It's not something I personally missed in ME:A, but it's something that could, at this stage, be a relatively easy concession for Bioware to make that nods back to the OT. At best, they manage to make it "not fail" this time around. Starship gun battles in the MET were akways in cutscenes only. They could easily add a cannon gun to Tempest (or its equivalent) and add some such cutscenes making any actual combat adjustments. Again, if they manage to make it into a working thing, it would probably further help sway some fans in a positive way unless it was very poorly implemented. My main point is that if they manage to make a great game, the location of it isn't going to matter. If they make a mediocre game with Shepard or involving the Milky Way set pieces, the fans are most likely just going to feel more betrayed. The most likely scenario is that they won't make a perfect game, but perhaps one that can show some clear signs of improvement and indicators that they are again moving in a positive direction with their corporate philosophies... a solid move back towards purely complete, single-player, microtransaction-free, RPGs. The budget and profit margin will probably be pretty skinny. Hopefully, they have progressed far enough with getting good RPG tools into Frostbite that they don't have to reinvent the wheel in another engine.
For now, of course, DA4 has to be their major focus as it is the game that has to start to show the fans a trend towards improvements. If they can do that much, then ME5 need only show a continuation of those improvements. I honestly don't expect them to release any information of ME5 until after DA4 is released (and I think we agree on that since, I believe, you've posted a similar comment previously).
I dont want Shepsrdlike I have three games of him/her. Ryder needs to grow and while he/she did grow in MEA a sequel would allow more growth.
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Post by Deleted on Aug 8, 2019 23:16:44 GMT
Very true. It's not something I personally missed in ME:A, but it's something that could, at this stage, be a relatively easy concession for Bioware to make that nods back to the OT. At best, they manage to make it "not fail" this time around. Starship gun battles in the MET were akways in cutscenes only. They could easily add a cannon gun to Tempest (or its equivalent) and add some such cutscenes making any actual combat adjustments. Again, if they manage to make it into a working thing, it would probably further help sway some fans in a positive way unless it was very poorly implemented. My main point is that if they manage to make a great game, the location of it isn't going to matter. If they make a mediocre game with Shepard or involving the Milky Way set pieces, the fans are most likely just going to feel more betrayed. The most likely scenario is that they won't make a perfect game, but perhaps one that can show some clear signs of improvement and indicators that they are again moving in a positive direction with their corporate philosophies... a solid move back towards purely complete, single-player, microtransaction-free, RPGs. The budget and profit margin will probably be pretty skinny. Hopefully, they have progressed far enough with getting good RPG tools into Frostbite that they don't have to reinvent the wheel in another engine.
For now, of course, DA4 has to be their major focus as it is the game that has to start to show the fans a trend towards improvements. If they can do that much, then ME5 need only show a continuation of those improvements. I honestly don't expect them to release any information of ME5 until after DA4 is released (and I think we agree on that since, I believe, you've posted a similar comment previously).
I dont want Shepsrdlike I have three games of him/her. Ryder needs to grow and while he/she did grow in MEA a sequel would allow more growth. I didn't mean to imply that he/she would become a Shepard copy. Shepard started ME1 as a more mature (i.e. older) individual than Ryder. Shepard also had seen more truly traumatizing things (regardless of the Shepard backstory chosen). Ryder, on the other, didn't have that sort of battle-related experience to draw upon. ME:A gave him/her that, so I would expect the more mature version of Ryder to reflect that experience. This will likely make him/her more "Shepard-like" in some of his/her actions... as in having more authority and command presence and more confidence in general. Perhaps one should say... becoming more like their father than Shepard. Regardless, the range of personalities the player can give the PC should be wider than they gave us in ME:A. I liked the various icons they used and I like the idea of Lexi's psych profile; but I feel that there could have been more renegadish dialogue choices available.
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Post by SirSourpuss on Aug 9, 2019 10:47:59 GMT
Agreed. It's got to be solid and I think they can do it. I believe they are too disconnected from the gaming audience to pull it off.
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Post by SirSourpuss on Aug 9, 2019 11:02:01 GMT
Andromeda 2 will sell fine if they do a great job with it. Most even the haters I feel if it's good will give it a shot. At this stage I'll take what I can get but I want Andromeda 2. I don't think Andromeda 2 would get a fair shake right now. I think it will get buried pre-release with memes, reviewers will give it mostly negative reviews with a few positive notes and the game will tank commercially, exactly because of all the negative PR, which will lead to the shelving of the IP. Just because here we generally tend to suck Bioware's cock, not necessarily a bad thing mind you, doesn't mean everyone else will. Si vis pacem, para bellum.
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Post by alanc9 on Aug 9, 2019 14:09:37 GMT
Well, finding out if that's true or not is exactly why EA has a marketing department. Prequels and sidequels were out when research showed that nobody liked them. And also, this.
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Post by SirSourpuss on Aug 9, 2019 14:33:05 GMT
Well, finding out if that's true or not is exactly why EA has a marketing department. If anything, Wilson's statement as to EA's future marketing endeavors is to shut up with the marketing bullshit and let everyone else say whatever they want. It was covered by various gaming and non-gaming media outlets, about 2-3 months ago.
So EA's strategy from now on, is to release games in a similar way that Anthem was, have them in early access when they are barely playable, in which case it will be ripped to shreds by the media, you can bet on that, which will result in heavy handed criticism by the playerbase, the devs being non communicative, EA interpreting this as the game being non-viable and most likely canning it.
Add to that the fact that Andrew Wilson wants to engage 12 year olds.
I am not holding my breath for any future EA title. Not Bioware pecific title, any EA title. Corporate meddling in game development has reached toxic heights. Similarly, I am not looking forward to any Ubisoft, Bethesda and especially not ActiVision title.
I hope Piranha Bytes shows up with a new game at Gamescom.
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