Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 14, 2019 1:03:32 GMT
That I didn't understand his point. I don't know who was supposed to be wanting the exact same story, but it wasn't me. The ME1 Reapers were an incoherent mess. A reboot ought to do better. Who says a reboot needs the Reapers at all? Not every reboot needs the same villains, even in a different form. Or even if the Reapers do come back, it doesn't have to be right away.
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Post by alanc9 on Aug 14, 2019 3:14:45 GMT
*shrugs* Sure, the answer to my question could be "they don't." We could delete anything we want to from ME, since this is pure hypothetical fanwankery. We can even argue about it, if you like, although I don't have particularly strong feelings on the subject.
But we were discussing biggydx's idea. I was asking how it worked. Then Link"Guess"ski got weird about my question for some reason, and here we are.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 14, 2019 4:38:34 GMT
Just to put this out there first, I have almost zero interest in a reboot for I don't think they can make a rebooted game that has my interest unless there is a new take on the story. For I think they could easily just continue where they have left off without rebooting. Think of the James Bond movies, I still don't understand why they hard rebooted the franchise for Daniel Craig for they could have made a Casino Royale movie with an experienced James Bond if they really wanted to and it would have fit with everything they have done so far. Soft rebooting is more my style for then its just a Bond movie with a new actor playing the character and new stories that aren't going back and repeating Dr. No or Goldfinger every time they cast a new actor.
<steps off his soapbox>
So as I eluded to above if they are going to do some kind of reboot, I think for me to have purchasing power invested in it they would need to be telling a new story without Shepard and Crew with next to nothing to do with the Reapers. The other option which I don't think is as interesting is an alternate reality that is about Shepard, but nothing else about the original games carries across like the Tomb Raider reboot where is Lara Croft and nothing else really carried forward.
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Post by Pounce de León on Aug 14, 2019 7:55:00 GMT
You checked out before DAI's DLCs, right? How come you came back for DAI if the new PC/party thing doesn't work for you? Thought you might like the new crew, but didn't? I didnt finish DA2 - the constant same dungeons put me off and the story wouldnt advance. I heard that MEA would use Frostbite engine and decided to check if it would work in DAI. It kinda did tho I wasnt a fan of the open world.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 14, 2019 14:41:55 GMT
*shrugs* Sure, the answer to my question could be "they don't." We could delete anything we want to from ME, since this is pure hypothetical fanwankery. We can even argue about it, if you like, although I don't have particularly strong feelings on the subject. But we were discussing biggydx's idea. I was asking how it worked. Then Link"Guess"ski got weird about my question for some reason, and here we are. Well, if you want the hardest possible reboot, I'd say roll everything back to the year 2153, prior to the attack on Eden Prime. And at that point, go off in whatever direction would make a good story.
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Post by garrusfan1 on Aug 14, 2019 19:57:08 GMT
I'd ditch the Collectors entirely and dedicate ME2 to investigating the Reapers and trying to find ways to fight them and learn their motives. The collectors could still be part of the game. I've said before the collectors could be a long side mission while the main mission is for Shepard to travel to darkspace to find a way to stop the reapers. So then there would be no reaper invasion? I think weakening them in dark space would be a good idea though. Or better yet have shep use "arrival" to his advantage. He knew when the reapers would hit the relay and could have had the asteroid hit the relay ten seconds or so before the reapers got there. There is no way the even half the reapers could stop and turn that quick. And ironically if only one reaper got through it might wake up the galactic community to the threat and get them to start working together before you had reapers show up in huge numbers.
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wright1978
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Post by wright1978 on Aug 14, 2019 20:16:19 GMT
Very against a reboot. If they were do some sort of alternate reality where the protheans defeated the reapers and are overlords of the galaxy and earth has just been brought into the empire after a brief struggle.
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Post by Phantom on Aug 14, 2019 21:06:17 GMT
Having a believe-able faction or factions shown in game to join the Reapers than having something similar happening to Cerberus within ME3 that having a explosion of materials(like shipyards and other factories despite having a series of near bankrupting events)
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Iakus
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Post by Iakus on Aug 14, 2019 21:29:13 GMT
The collectors could still be part of the game. I've said before the collectors could be a long side mission while the main mission is for Shepard to travel to darkspace to find a way to stop the reapers. So then there would be no reaper invasion? I think weakening them in dark space would be a good idea though. Or better yet have shep use "arrival" to his advantage. He knew when the reapers would hit the relay and could have had the asteroid hit the relay ten seconds or so before the reapers got there. There is no way the even half the reapers could stop and turn that quick. And ironically if only one reaper got through it might wake up the galactic community to the threat and get them to start working together before you had reapers show up in huge numbers. Not so much that there would be "no invasion" so much as the goal is to cut off the invasion before it could properly happen. Either by preventing the Reapers from entering the Milky Way at all or, as you described, find a way to destroy most of them so the galaxy is dealing with a formidable, but still theoretically manageable number.
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Post by Phantom on Aug 14, 2019 22:05:10 GMT
So then there would be no reaper invasion? I think weakening them in dark space would be a good idea though. Or better yet have shep use "arrival" to his advantage. He knew when the reapers would hit the relay and could have had the asteroid hit the relay ten seconds or so before the reapers got there. There is no way the even half the reapers could stop and turn that quick. And ironically if only one reaper got through it might wake up the galactic community to the threat and get them to start working together before you had reapers show up in huge numbers. Not so much that there would be "no invasion" so much as the goal is to cut off the invasion before it could properly happen. Either by preventing the Reapers from entering the Milky Way at all or, as you described, find a way to destroy most of them so the galaxy is dealing with a formidable, but still theoretically manageable number. Or What if Trapping them in a pocket universe/dimension that is connected thru the Mass Relays.
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Post by themikefest on Aug 14, 2019 22:17:23 GMT
The collectors could still be part of the game. I've said before the collectors could be a long side mission while the main mission is for Shepard to travel to darkspace to find a way to stop the reapers. So then there would be no reaper invasion? I think weakening them in dark space would be a good idea though. Or better yet have shep use "arrival" to his advantage. He knew when the reapers would hit the relay and could have had the asteroid hit the relay ten seconds or so before the reapers got there. There is no way the even half the reapers could stop and turn that quick. And ironically if only one reaper got through it might wake up the galactic community to the threat and get them to start working together before you had reapers show up in huge numbers. There would still be an invasion.
Did Harbinger know Shepard was sending the asteroid towards the relay? If so, wouldn't it have the reaper fleets slow down or stop to avoid taking any losses?
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Post by garrusfan1 on Aug 15, 2019 2:38:00 GMT
So then there would be no reaper invasion? I think weakening them in dark space would be a good idea though. Or better yet have shep use "arrival" to his advantage. He knew when the reapers would hit the relay and could have had the asteroid hit the relay ten seconds or so before the reapers got there. There is no way the even half the reapers could stop and turn that quick. And ironically if only one reaper got through it might wake up the galactic community to the threat and get them to start working together before you had reapers show up in huge numbers. There would still be an invasion.
Did Harbinger know Shepard was sending the asteroid towards the relay? If so, wouldn't it have the reaper fleets slow down or stop to avoid taking any losses?
I know there would still be an invasion. I think there should be since it felt like that was what everything was going towards. I was responding to someone saying that maybe shep could go to dark space and keep the reapers from coming at all. I was then saying how they could have used ME2 to do more then fight the collectors.
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Post by alanc9 on Aug 15, 2019 5:51:31 GMT
*shrugs* Sure, the answer to my question could be "they don't." We could delete anything we want to from ME, since this is pure hypothetical fanwankery. We can even argue about it, if you like, although I don't have particularly strong feelings on the subject. But we were discussing biggydx's idea. I was asking how it worked. Then Link"Guess"ski got weird about my question for some reason, and here we are. Well, if you want the hardest possible reboot, I'd say roll everything back to the year 2153, prior to the attack on Eden Prime. And at that point, go off in whatever direction would make a good story. I'd play that. But I'd prefer something more along the lines of the BSG reboot; keep the (very) broad strokes of the original, but change almost all of the details.
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guanxi
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Post by guanxi on Aug 16, 2019 19:59:45 GMT
A hard series reboot considered a new canon where the Reapers have passed into myth and it's not clear whether or not they ever existed in the first place or whether the Shepard time line hasn't happened yet. Point is none of that matters - new story, new characters, completely new geo-political landscape. However the pre-Shepard historical lore is mostly in-tact with room for some slight tweaks here and there - especially with regard to timeline.
The Batarians and humans are on the verge of war over the Attican Traverse and you are a rookie N7 on your first assignment. The villain would be the Batarian answer to Donovan Hock (a mere pretender to the throne). This guy is the real deal - the crime boss of all crime bosses. A black market billionaire war profiteer inciting full-scale war by funding Batarian pirate, slaver, and private army mercenary groups targeting human colonies and enterprises severely threatening Human control of the region.
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Post by Ascend on Aug 20, 2019 15:45:30 GMT
Who (or what) would you envision to be the games central antagonist? I've been thinking about how a hard reboot would look for the Mass Effect series, and I've been running off the idea of having a former Asari Commando being the central antagonist of the game. They'd be designed as a Tragic/Mirror villain who primarily uses espionage and guerrilla warfare for the purposes of targeting the Citadel Council and its political systems. For what reason I have no concrete idea. One idea I had was the Councils exploitation of colonies seeking to mine resources for the Citadel out near the Perseus Veil; which is also home to the Geth. Poor security from Geth threats, the Council not keeping its word on repaying the colonists and their families for damages, and a lack of political say, would be one of the main drivers for their actions. Another would be that this particular commando happened to come across secretive information regarding the Council - and certain actions they took - and seeks to dismantle them for the greater good. Ultimately, I'm trying to build a situation where if you're not thinking deep enough, it creates an easy good vs evil situation, but if you look deeper there's clearly blurred lines between the two. There was a character like that... Tela Vasir. Sadly, BioWare was not bright enough to not kill her off.
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Post by alanc9 on Aug 20, 2019 20:29:58 GMT
Can't see where Vasir would have fit into ME3. Except maybe taking over for Brooks in the Citadel DLC?
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Post by themikefest on Aug 20, 2019 20:37:07 GMT
Too bad there wasn't an option to kill T'soni and let Vasir live. Her and Shepard face the Broker. With the power of the voice from Shepard, he/she convinces the broker to hand over any information he has about the reapers or is killed. Some of that information Vasir checks out that lead her to Mars where her and Shepard meet up. She becomes a squadmate. The plans are given to Hackett. The game plays out nearly the same.
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Post by alanc9 on Aug 20, 2019 20:45:37 GMT
That doesn't read as psychologically plausible. I get that you're always looking for ways to kill T'Soni, but what's Shepard's motivation?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Aug 20, 2019 21:43:00 GMT
That doesn't read as psychologically plausible. I get that you're always looking for ways to kill T'Soni, but what's Shepard's motivation? You got to admit "Can I kill this character?" is probably the second most commonly asked question. Close behind "Can I screw this character?"
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Post by griffith82 on Aug 23, 2019 15:16:03 GMT
Well, if you want the hardest possible reboot, I'd say roll everything back to the year 2153, prior to the attack on Eden Prime. And at that point, go off in whatever direction would make a good story. I'd play that. But I'd prefer something more along the lines of the BSG reboot; keep the (very) broad strokes of the original, but change almost all of the details. I dont think a reboot is necessary but that could work. Kinda sounds like the Tomb Raider reboot. Kept some ideas but changed the rest. Still I want current threads finished.
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Post by cloud9 on Sept 12, 2019 23:56:51 GMT
Who (or what) would you envision to be the games central antagonist? I've been thinking about how a hard reboot would look for the Mass Effect series, and I've been running off the idea of having a former Asari Commando being the central antagonist of the game. They'd be designed as a Tragic/Mirror villain who primarily uses espionage and guerrilla warfare for the purposes of targeting the Citadel Council and its political systems. For what reason I have no concrete idea. One idea I had was the Councils exploitation of colonies seeking to mine resources for the Citadel out near the Perseus Veil; which is also home to the Geth. Poor security from Geth threats, the Council not keeping its word on repaying the colonists and their families for damages, and a lack of political say, would be one of the main drivers for their actions. Another would be that this particular commando happened to come across secretive information regarding the Council - and certain actions they took - and seeks to dismantle them for the greater good. Ultimately, I'm trying to build a situation where if you're not thinking deep enough, it creates an easy good vs evil situation, but if you look deeper there's clearly blurred lines between the two. The Trilogy needs a serious reboot and should keep the original story, but rewrite and revamp the story and characters. Also, they should create playable back stories for Shepard to get the chance know more about his/her life, before joining the Alliance military and becoming N7. Also be able to play Ruthless, War Hero, and Survivor to experience important events of Shepard's military life was like and why he/she's the most decorated soldier of the Alliance. Furthermore, they should rewrite ME2 because Shepard's death and the Collectors abducting human colonies, simply because of Sovereign's destruction doesn't make any sense. And get rid of the "Humanity is special" and hero worship tropes completely.
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Post by Phantom on Sept 13, 2019 0:29:07 GMT
Constant Cerberus storyline that explains if they get indoctrinated by the Reapers how they get their fleets in game lore(think main quest chain in explain why) and if non threat to Shepard in game lore why they were not a threat to Council, System Alliance or Shepard.
Regardless of Faction, Henry Lawson as a major arch villain that is still in charge of Sanctuary. I mean that he gets more exposure than he did in ME3.
More Exposure of Reaper Sleeper Agents to hinder Shepard and others threats to the Reaper's plans for the harvest.
2 or more Cults that are devoted to the Reapers.
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Post by Buckeldemon on Sept 13, 2019 0:41:24 GMT
Reboot the Trilogy at exactly the point where Mass Effect ended. Have Shepard focus on the Reapers instead of mindlessly chasing Bugs around, follwing up on that last line of ME: "The Reapers are still out there. They’re coming. And I’m going to find some way to stop them!" Here's a very good writeup on how ME could have been continued. Get rid of the insufferable Cerberus focus and fangasm -that should close 93% of the franchise's plotholes, contrivances and cases of "cutscene stupidity" and "idiot ball". And As noted previously, the "humanity is spechiul" and "a hero, a bloody icon" bullshit. On a side note, give "alien" locations a more alien look. Ilium is ok as it mirrors the design of the citadel presidium, which was most probably handcrafted by the keepers for the newly arrived asari. (Why does the inside of three-of-a-kind live ship Rayya look like it was built by humans? I want everything rounded )
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Post by griffith82 on Sept 16, 2019 2:56:15 GMT
Who (or what) would you envision to be the games central antagonist? I've been thinking about how a hard reboot would look for the Mass Effect series, and I've been running off the idea of having a former Asari Commando being the central antagonist of the game. They'd be designed as a Tragic/Mirror villain who primarily uses espionage and guerrilla warfare for the purposes of targeting the Citadel Council and its political systems. For what reason I have no concrete idea. One idea I had was the Councils exploitation of colonies seeking to mine resources for the Citadel out near the Perseus Veil; which is also home to the Geth. Poor security from Geth threats, the Council not keeping its word on repaying the colonists and their families for damages, and a lack of political say, would be one of the main drivers for their actions. Another would be that this particular commando happened to come across secretive information regarding the Council - and certain actions they took - and seeks to dismantle them for the greater good. Ultimately, I'm trying to build a situation where if you're not thinking deep enough, it creates an easy good vs evil situation, but if you look deeper there's clearly blurred lines between the two. The Trilogy needs a serious reboot and should keep the original story, but rewrite and revamp the story and characters. Also, they should create playable back stories for Shepard to get the chance know more about his/her life, before joining the Alliance military and becoming N7. Also be able to play Ruthless, War Hero, and Survivor to experience important events of Shepard's military life was like and why he's the most decorated soldier of the Alliance. Furthermore, they should rewrite ME2 because Shepard's death and the Collectors abducting human colonies, simply because of Sovereign's destruction doesn't make any sense. And get rid of the "Humanity is special" and hero worship tropes completely. I like the idea about playable backstories prior to main game start the rest I disagree with. Overall the story is fine and I'm up for a remaster with maybe some additions but nothing taken away. Except Pinnacle Station. The Reapers can have that.
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Post by cloud9 on Oct 11, 2019 15:21:27 GMT
Reboot the Trilogy at exactly the point where Mass Effect ended. Have Shepard focus on the Reapers instead of mindlessly chasing Bugs around, follwing up on that last line of ME: "The Reapers are still out there. They’re coming. And I’m going to find some way to stop them!" Here's a very good writeup on how ME could have been continued. Get rid of the insufferable Cerberus focus and fangasm -that should close 93% of the franchise's plotholes, contrivances and cases of "cutscene stupidity" and "idiot ball". And As noted previously, the "humanity is spechiul" and "a hero, a bloody icon" bullshit. On a side note, give "alien" locations a more alien look. Ilium is ok as it mirrors the design of the citadel presidium, which was most probably handcrafted by the keepers for the newly arrived asari. (Why does the inside of three-of-a-kind live ship Rayya look like it was built by humans? I want everything rounded ) Now, the Collectors can be part of a sub plot and it is a good idea that they were once Protheans, before the Reapers turned them into insects. However, I would redesign the Collectors to give it more of a demonic look to make them more intimidating than looking like a bug. And I somewhat agree that the aliens should look more unique other than looking like humanoids. Also, the Reapers' origin should be revamped because the AI's motivation of creating Reapers to kill organic life, to help them "evolve" by killing and turning them into monsters does not make any sense. And make them even more evil than any antagonist in the game. They should learn and use the formula from Dragon Age: Origins as a foundation to reboot the Trilogy. Simply because it does an excellent job of storytelling when it comes to playable back stories, complex characters, choices that will affect the out come and the ending of the story, and making antagonistic threats that are taken more seriously.
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