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Post by gothpunkboy89 on Nov 11, 2019 15:26:23 GMT
Halo doing it too just means that Halo's bad too. Sure, the technique doesn't work for all races and government types. But that is exactly the problem. Powers which don't have planets or don't care about keeping planets have a big advantage over other powers. Put another way, the quarians are doing it wrong; instead of begging the Citadel races for scraps, their message should be more along the lines of "Nice Thessia you've got here. It would be a real shame if something.... happened to it." The quarians won't do that because they're nice guys (if you're organics), but sooner or later the batarians or some such will figure it out. You seem to assume that 1 round fired from a ship, even a dreadnought class ship would be some massive contentment wiping out explosion. It would at best have the explosion power of a nuclear weapon which history has shown we have already exploded hundreds of them around the globe and we are still standing. To cause any massive and wide spread destruction would require complete and total space superiority to literally circle the planet and rain down shots like a hail storm.
For the Quarians to do any damage to Thessia would require them to defeat the entire Asari military in that system and 100% block the Relay to prevent reinforcements that would FTL right behind the Quarians and rip into the back of their ships. At absolute best the Quarians might damage a few cities and maybe kill a few hundred thousand or even a few million but the resulting counter attack would result in the entire Quarian race being wiped out. And the same thing with the Batarians to attempt to attack Earth in that matter would require them to gain total space superiority over all the Alliance Fleets in the Sol system and block any reinforcements from other Alliance systems from streaming though to attack them. And again the resulting unprovoked attack would result in the Alliance being able to enlist the aid of the Citadel and spear head a massive fleet of Alliance, Turian, Salarian and Asari ships and troops to launch an all out assault on the Batarian homeworld.
Your argument only works if the ships magically have the ability to take out the entirety of North America in 2 shots and that the ships firing it are magically invincible and do not have to deal with a defense force. Orbital cannons would literally have the same capability to attack a ship as they would have to attack the surface of the planet. The difference would be the orbital cannons due to their lack of space travel could be as large as the race wanted without violating the ship treaty.
FTL engines are literally hard wired to detect celestial objects in the jump path and prevent a jump. For that tech level a 20 kg slug would be easy to detect based on speed alone making it stand out. As for FTL you ignore that you can not use it when facing a large celestial object such as a planet. Meaning those fleets would have to jump then turn and aim and fire before turning away from the planet before jumping again. And every jump is a straight line there is no turning or curving. The entire point of having the orbital cannons is that as soon as they revert to real space and are turning they can be targeted by the cannons in orbit and fired on.
Again your entire argument relies on the attacking group gaining complete and total space superiority of the system being attacked and that there are 0 ways for reinforcements to show up. Because the second you exist the Relay the entire system will be altered to your arrival which will put every military personal and ship in the system on alert. They would also sent that alert out to other systems and allies that would respond and flood the system with ships armed and ready for fighting.
Your argument might work for some back water colony in the Traverse System but trying to bring that argument against any ships in Council and Council aligned space is like trying to compare fighting someone in a wheel chair vs fighting a squad of military special forces.
All the codex lists is muzzle velocity though forward movement would obviously add more speed to the round. In space the round would continue to travel at the speed it was fired unless something else interacts with it. Which is were the atmosphere comes into play. With the right speed and angle you can actually bounce off the atmosphere. Compared to space the air resistance would hit the round and without sufficient mass it would shatter on impact with the atmosphere. The entire reason the Earth isn't as full of craters as the Moon is because of the atmosphere deflecting or burning up the vast majority of comets and asteroids. The only ones that caused any massive impacts are the ones that are literally measured in miles like the one that struck the Yucatan Peninsula.
That is also why Balak wanted to use the mining asteroid to hit the Alliance planet because it would actually have massively devastating effects from the impact both in direct damage and the ecological effect as massive amounts of dirt and smoke would be thrown into the atmosphere disrupting the entire planet.
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Post by Iakus on Nov 11, 2019 17:52:14 GMT
Halo doing it too just means that Halo's bad too. Sure, the technique doesn't work for all races and government types. But that is exactly the problem. Powers which don't have planets or don't care about keeping planets have a big advantage over other powers. Put another way, the quarians are doing it wrong; instead of begging the Citadel races for scraps, their message should be more along the lines of "Nice Thessia you've got here. It would be a real shame if something.... happened to it." The quarians won't do that because they're nice guys (if you're organics), but sooner or later the batarians or some such will figure it out. Someone did. The krogan. It's a big reason why they pulled the trigger on the genophage. Attacking garden worlds in such a way is one of teh Council's biggest no-nos, and is a sure-fire way to turn EVERYONE against you.
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Post by Phantom on Nov 11, 2019 17:58:04 GMT
Well Reaper Worshipping Cults would be an interesting subject to explore. Less Obvious Reaper Sleeper Agents to threaten the Players. A more constant Cerberus without making them the Second Coming the Sith Empire via ME3 Cerberus.
Expansion of Totenkopf to be an Re-occuring Enemy
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Post by cloud9 on Nov 28, 2019 20:50:12 GMT
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Post by cloud9 on Apr 26, 2020 20:54:44 GMT
You know Mass Effect trilogy was designed as a trilogy, right? Once you deal with the Reapers at the end of ME3, that's the end of the story. If the ending is shitty, then how would they move forward when the writing is inconsistent and flawed to begin with?
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Just a flip of the coin.
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Post by Sanunes on Apr 26, 2020 21:23:46 GMT
You know Mass Effect trilogy was designed as a trilogy, right? Once you deal with the Reapers at the end of ME3, that's the end of the story. If the ending is shitty, then how would they move forward when the writing is inconsistent and flawed to begin with? Just like any other game out there. By making another game that has a story at the same level as the others ones before it.
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Post by cloud9 on Apr 27, 2020 13:26:07 GMT
If the ending is shitty, then how would they move forward when the writing is inconsistent and flawed to begin with? Just like any other game out there. By making another game that has a story at the same level as the others ones before it. That is why Andromeda was a complete mess to begin with.
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Post by Deleted on Apr 28, 2020 5:58:25 GMT
You know Mass Effect trilogy was designed as a trilogy, right? Once you deal with the Reapers at the end of ME3, that's the end of the story. If the ending is shitty, then how would they move forward when the writing is inconsistent and flawed to begin with? Who says the story has to continue? Just because *you* want it to continue doesn't mean they're going to do it.
It is *your* opinion the ending is shit, flawed, inconsistent, etc. There are other people who played the game who didn't feel this way about it.
I swear man, you guys aren't going to stop until Bioware gives you a new ending. Not gonna stop until Bioware retcons the damage and outcomes of the galaxy to something you can manage.
Like, instead of implanting people with Reaper tech under synthesis which is their whole reason for why they came here from dark space, it just makes you and the Reapers "friends".
Or the control ending just has you control the Reapers however you wish, even though the Illusive Man tried to do the same thing and became indoctrinated. Well, he was already indoctrinated long ago upon coming into contact with a device in the Evolution comic. Even though before the meeting with the Starchild and throughout the entire game up until the final scene with the Illusive Man, you argued against controlling the Reapers. Good or bad, but mostly good, because people sure didn't like the idea of it becoming a police state run by an all powerful God with absolute power and nothing to counter it.
Destroy, well, we can't have it so the Crucible kills our synthetic friends, destroys the mass relays and technology, and just targets only the Reapers and leaves the galaxy more or less intact so everything can go on like nothing happened. The Crucible project had Reaper agents infiltrating it. Not just in Javik's cycle, but if we take his cycle as an example, it's safe to assume every cycle working on it had traitors and Reaper spies informing on its progress to the Reapers.
Side note on ending: Shepard continues to fulfill his power fantasy, because this is what he was like in ME1 and ME2. Instead of being toned down in ME3 and becoming more human, prone to making mistakes, regrets, and even suffering from emotional loss than something inhuman like ME1 and ME2. Characters evolve, deal with it.
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Post by KaiserShep on Apr 28, 2020 7:02:26 GMT
Hey at least in high EMS Destroy, we get to keep most technology. I just wonder now if EDI's platform just vanishes or is it just sitting there. I only ask because Joker would at least have a fully articulated prop for his quarters.
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Post by KaiserShep on Apr 28, 2020 7:54:32 GMT
The Crucible project had Reaper agents infiltrating it. Not just in Javik's cycle, but if we take his cycle as an example, it's safe to assume every cycle working on it had traitors and Reaper spies informing on its progress to the Reapers. Taking Javik's cycle as an example, it's more than likely that any indoctrinated agents that infiltrated their version of the Project and others before it likely didn't just feed updates, but rather gave away the project's location to the Reapers, allowing them to ambush and destroy them. Either that, or they managed to physically take down the project themselves, like a suicide bombing or something. The only reason to feed information rather than sabotage the project entirely is that they want it to be completed, but it's been made clear that this wasn't the case. Take the Catalyst's own dialogue. It said that it believed the plans to be destroyed, but the resourcefulness of the organics' exceeded its expectations.
In any case, it would always be in the reapers' best interest to simply destroy the Crucible as many times as needed until any information on it is destroyed for good. If they have any inkling of an idea of what it can do, based on whatever they've gleaned in the past, it's a fair bet that they'd consider the possibility that whoever wields it may also have the capacity to use it to destroy them outright, undoing eons of harvesting and erasing countless amounts of information that they've stored. Considering the very high probability of an organic choosing to destroy them over any other option, that's quite a gamble.
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Post by SirSourpuss on Apr 28, 2020 15:33:12 GMT
Who says the story has to continue? Just because *you* want it to continue doesn't mean they're going to do it. For any company, working in a capitalist market, it depends how big that *you* is. Andromeda proved that doing anything else they wanted didn't work.
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Post by cloud9 on Apr 28, 2020 16:01:05 GMT
Who says the story has to continue? Just because *you* want it to continue doesn't mean they're going to do it. For any company, working in a capitalist market, it depends how big that *you* is. Andromeda proved that doing anything else they wanted didn't work. Thank you.
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Post by cloud9 on Apr 28, 2020 16:04:57 GMT
If the ending is shitty, then how would they move forward when the writing is inconsistent and flawed to begin with? Who says the story has to continue? Just because *you* want it to continue doesn't mean they're going to do it.
It is *your* opinion the ending is shit, flawed, inconsistent, etc. There are other people who played the game who didn't feel this way about it.
I swear man, you guys aren't going to stop until Bioware gives you a new ending. Not gonna stop until Bioware retcons the damage and outcomes of the galaxy to something you can manage.
Like, instead of implanting people with Reaper tech under synthesis which is their whole reason for why they came here from dark space, it just makes you and the Reapers "friends".
Or the control ending just has you control the Reapers however you wish, even though the Illusive Man tried to do the same thing and became indoctrinated. Well, he was already indoctrinated long ago upon coming into contact with a device in the Evolution comic. Even though before the meeting with the Starchild and throughout the entire game up until the final scene with the Illusive Man, you argued against controlling the Reapers. Good or bad, but mostly good, because people sure didn't like the idea of it becoming a police state run by an all powerful God with absolute power and nothing to counter it.
Destroy, well, we can't have it so the Crucible kills our synthetic friends, destroys the mass relays and technology, and just targets only the Reapers and leaves the galaxy more or less intact so everything can go on like nothing happened. The Crucible project had Reaper agents infiltrating it. Not just in Javik's cycle, but if we take his cycle as an example, it's safe to assume every cycle working on it had traitors and Reaper spies informing on its progress to the Reapers.
Side note on ending: Shepard continues to fulfill his power fantasy, because this is what he was like in ME1 and ME2. Instead of being toned down in ME3 and becoming more human, prone to making mistakes, regrets, and even suffering from emotional loss than something inhuman like ME1 and ME2. Characters evolve, deal with it.
Like I've told you many times before, if you don't want a reboot that's fine. No one is forcing you to play a reboot or anything. But I don't accept mediocrity, and poorly written stories that could've been better. It is simple as that.
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Post by Cyberstrike on Apr 28, 2020 16:57:37 GMT
IF BioWare does a hard reboot/remake/re-imagine of the Mass Effect Trilogy then they should look to Capcom and Square-Enix for how to do it right with Resident Evil 2, Resident Evil 3, and especially Final Fantasy VII: Remake because these are remakes done 100% right and make changes and improvements to the point that these are literally BRAND NEW games based on older games that and aren't afraid to make some MAJOR changes to the classic games' plot, characters, storylines, gameplay, and add new content and improve on the basic plot, characters, storylines, and gameplay. If you're just want an Ultra HD 4K photo-realistic looking with solid combat through all 3 games that doesn't fix the story and character problems than don't waste my time with a remake of MET. BioWare should fix the problems with the story, characters, and gameplay and at least TRY to make it better than the original version or don't bother with it.
Now all that said I will still take MEA2 over a hard reboot/remake/re-imagine of the MET any day of the week, because the above games are each over 20 years old and hard to play on new consoles and PCs (not impossible but it's very hard to play the original PS1 versions of RE2, RE3, and FF7 without a working PS1/PS2, a PS1 memory card, and a TV that is compatible with the PS1/PS2) while I can still play the MET and all of the DLC on my Xbox One with no problems. Also IMHO I think the series needs to be at least 15-25 years and not easily available to play on any of the current consoles and PCs before a hard reboot/remake/re-imagine would work. As the old saying goes "How can I miss you if never go away?" and Mass Effect and Dragon Age as well haven't gone away despite what some people may think and say. I think that there has too be a HUGE demand for a new versions of classic games to make them work and IMHO I'm not sure if Mass Effect and Dragon Age will ever have the huge fandoms and/or the popularity of either the Resident Evil series and the Final Fantasy series.
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Post by Sanunes on Apr 29, 2020 12:43:26 GMT
IF BioWare does a hard reboot/remake/re-imagine of the Mass Effect Trilogy then they should look to Capcom and Square-Enix for how to do it right with Resident Evil 2, Resident Evil 3, and especially Final Fantasy VII: Remake because these are remakes done 100% right and make changes and improvements to the point that these are literally BRAND NEW games based on older games that and aren't afraid to make some MAJOR changes to the classic games' plot, characters, storylines, gameplay, and add new content and improve on the basic plot, characters, storylines, and gameplay. If you're just want an Ultra HD 4K photo-realistic looking with solid combat through all 3 games that doesn't fix the story and character problems than don't waste my time with a remake of MET. BioWare should fix the problems with the story, characters, and gameplay and at least TRY to make it better than the original version or don't bother with it.
Now all that said I will still take MEA2 over a hard reboot/remake/re-imagine of the MET any day of the week, because the above games are each over 20 years old and hard to play on new consoles and PCs (not impossible but it's very hard to play the original PS1 versions of RE2, RE3, and FF7 without a working PS1/PS2, a PS1 memory card, and a TV that is compatible with the PS1/PS2) while I can still play the MET and all of the DLC on my Xbox One with no problems. Also IMHO I think the series needs to be at least 15-25 years and not easily available to play on any of the current consoles and PCs before a hard reboot/remake/re-imagine would work. As the old saying goes "How can I miss you if never go away?" and Mass Effect and Dragon Age as well haven't gone away despite what some people may think and say. I think that there has too be a HUGE demand for a new versions of classic games to make them work and IMHO I'm not sure if Mass Effect and Dragon Age will ever have the huge fandoms and/or the popularity of either the Resident Evil series and the Final Fantasy series.
This is the problem with remakes, while I think Resident Evil 2 was done very well. Resident Evil 3 wasn't because aside from characters it had very little that I remember from the original it is still a good game, but aside from the police station gave me very little feeling of the original. While Final Fantasy VII Remake is an abomination that I hope fails from the money grabbing by Square-Enix acting like morons with not knowing how many episodes they are planning it to be to setting it up that they can change any major plot point they want. I really don't want to play a remake of Mass Effect 1 where you don't have Virmire happen the way it does and that is how FF7R feels to me. That is the hazard of a remake and i doubt there are many that feel the way I do, but there has to be a segment of the population.
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Just a flip of the coin.
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Post by Sanunes on Apr 29, 2020 13:08:33 GMT
Who says the story has to continue? Just because *you* want it to continue doesn't mean they're going to do it. For any company, working in a capitalist market, it depends how big that *you* is. Andromeda proved that doing anything else they wanted didn't work. Right and for all we know the "you" that wants to stay in Andromeda or at least okay with continuing there is the bigger market. The reality is we as a community don't know and we can make all the theories based on the limited information we have and attempt to discount "the other side", but there isn't clear evidence one way or the other.
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Post by SirSourpuss on Apr 29, 2020 14:15:24 GMT
Right and for all we know the "you" that wants to stay in Andromeda or at least okay with continuing there is the bigger market Evident by the 2.5 million copies ME:A sold at launch, the $100 million CAD budget, the 5 million copies sold at launch EA projections that it fell short of by half, the studio closing and what was left of the skeleton crew working on patches being merged with motive, that were just on the upper floor of the same building, as was even reported by Jason Schreier, who might I add, was not sued by EA for libel, for his story, as any company would have, if he was reporting lies to the press for possible financial damages that article could have cause to EA. tl;dr No. The reality is we as a community don't know and we can make all the theories based on the limited information we have and attempt to discount "the other side", but there isn't clear evidence one way or the other. Yes, we do. We can read the data and see the truth. Or we can deny it, keep our heads in the ground and be surprised when Edmonton closes down as well. The comic book industry had its best financial year in 20 years*. Folded in 2 weeks into the corona quarantine. It's not my fault people can't read between the lines, or can't see what's happening, but antagonizing those that do, when trying to be informative, as much as it hurts your feelings, won't make the problem go away. *without adjusting for inflation, while calculating all printing press publications, including magazines, manga, etc. into that revenue and digital being only 10% of sales
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Just a flip of the coin.
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Post by Sanunes on Apr 29, 2020 14:36:18 GMT
Right and for all we know the "you" that wants to stay in Andromeda or at least okay with continuing there is the bigger market Evident by the 2.5 million copies ME:A sold at launch, the $100 million CAD budget, the 5 million copies sold at launch EA projections that it fell short of by half, the studio closing and what was left of the skeleton crew working on patches being merged with motive, that were just on the upper floor of the same building, as was even reported by Jason Schreier, who might I add, was not sued by EA for libel, for his story, as any company would have, if he was reporting lies to the press for possible financial damages that article could have cause to EA. tl;dr No. The reality is we as a community don't know and we can make all the theories based on the limited information we have and attempt to discount "the other side", but there isn't clear evidence one way or the other. Yes, we do. We can read the data and see the truth. Or we can deny it, keep our heads in the ground and be surprised when Edmonton closes down as well. The comic book industry had its best financial year in 20 years*. Folded in 2 weeks into the corona quarantine. It's not my fault people can't read between the lines, or can't see what's happening, but antagonizing those that do, when trying to be informative, as much as it hurts your feelings, won't make the problem go away. *without adjusting for inflation, while calculating all printing press publications, including magazines, manga, etc. into that revenue and digital being only 10% of sales I never said that the game didn't do as well as projected or that they didn't close to the studio, but what I am saying is the narrative you are trying to push for the reasons why those things are happening might not be accurate. Just like you say people need to "pull their heads out of the sand" I think plenty of people need to not be so laser focused on why they think the game didn't so as well because of things they didn't like. Just because Andromeda didn't do well and wasn't in the Milky Way doesn't mean that is the reason why the game didn't sell for all we know it could have been to do with the open world or that the reason why BioWare Montreal closed was because of the screw ups in development and didn't trust the studio to improve. Just because I don't think your speculations to why aren't accurate doesn't mean I am blind to the game almost certainly didn't mean the projections they had for the game and BioWare Montreal closed. I just disagree with your assumptions to why.
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5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Apr 29, 2020 15:17:01 GMT
I never said that the game didn't do as well as projected or that they didn't close to the studio, but what I am saying is the narrative you are trying to push for the reasons why those things are happening might not be accurate. Just like you say people need to "pull their heads out of the sand" I think plenty of people need to not be so laser focused on why they think the game didn't so as well because of things they didn't like. People denying brand damage, an also proven effect, should also pull their heads out of the sand. Just because Andromeda didn't do well and wasn't in the Milky Way doesn't mean that is the reason why the game didn't sell You are, again, assuming that the move to Andromeda was the problem. Andromeda was never the problem and, had it been good, perhaps, it could be a viable solution in the future. The problem was what had happened in the Milky Way. The Milky Way was and still is the problem. And it will continue being the problem, as long as people still talk about it. And if people are still talking about it, 8 years later, it is, I think, safe to say that it is not going away. Possibly ever. It is a stigma that has branded the franchise. We can agree that ME3 was divisive. We've had another big franchise make a divisive move, fairly recently. We have examples of many franchises, actually, that made divisive moves in recent years. Terminator, Ghostbusters, Westworld, Star Trek, Doctor Who etc. A lot of these franchises have seen their fanbase shrink, because of that divisiveness and because their developers/showrunners stayed that divisive course, some of the franchises were put on ice, others have trouble finding funding etc. I think it is also safe to say that, as long as that stigma, caused by ME3, remains attached to ME, the franchise won't heal. Maybe it will do baby steps, to get out of the slump, but the impact of ME3 will remain as a cautionary tale to not invest time, money and emotional investment into it, because it won't live up to its expectations, anyway. Because Bioware didn't do it and that serves as a precedent that they won't in the future as well. Andromeda and consequently Anthem further eliminated the benefit of the doubt, by being bad games as well. Maybe not for you specifically and many in this forum as well, but at least to the general public. It's what I like to call the "Kamala Khan effect"; insanely popular, but sells 12k copies per issue. It is not sustainable by its market segment. And how much longer will EA be willing to support it? for all we know it could have been to do with the open world or that the reason why BioWare Montreal closed was because of the screw ups in development and didn't trust the studio to improve. Just because I don't think your speculations to why aren't accurate doesn't mean I am blind to the game almost certainly didn't mean the projections they had for the game and BioWare Montreal closed. I just disagree with your assumptions to why. You can disagree to the assumptions that I make, but you can't refute assertions made by media analysts that reported how Montreal was waiting to jump in right to the sequel, only to be informed of lay offs and the merger of their studio with Motive, as soon as reports of sales and critical reception hit. Which, I need to make this clear, if ANY media outlet reports something like that, for any company, in any market segment, at any time, without having anything to back up their claims, they are liable for defamation lawsuits. If EA wanted to, if Schreier and Kotaku were lying, they could have elbow slammed them like the Hulkster did to Gawker. They would have put Kotaku out of business as well ass whoever is their parent company now and Jason Schreier would never find another journalist job anywhere. Suffice to say that EA would have most definitely hit Kotaku with their legal team after than, but Schreier must have "kept the receipts", as they say. Kotaku would have had to either apologized and retracted the article, or otherwise gone to court. Neither of these things happened.
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Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 30, 2020 1:29:33 GMT
If BioWare were to do a hard reboot, they’d need to take a good hard look at a lot of the things that build up the world, technology and politics on top of its characters. Mass Effect as a whole is aging worse and worse because of how a lot of things were written, particularly with governments like the Council, whatever the hell governs the Traverse as a whole, the way mercenaries operate, corporations. Inept bodies like the Council and such just don’t cut it anymore for a sci-fi universe. They’re meant to annoy and antagonize our protagonist, but there’s a distinct lack of cleverness in the way they’re written that can be massively improved upon. Mass Effect’s world building is a pretty janky mixed bag, because it never feels all that consistent.
Whatever the Reapers are in this would need to be hugely improved, and it’s kind of hard to really figure out how that would be done. Sovereign’s monologue is fine and good, but that shit doesn’t work anymore either, Harbinger even less so. It’s just silly Saturday morning cartoon villainous blustering that isn’t really to be taken seriously anymore.
Frankly, if they were to just “replace” the original trilogy, they can’t just retread over old ground. They need to improve the numerous failings that plague the old games in a major way to justify bothering. Needless to say I’m squarely in simply continuing Andromeda because I think the Milky Way is flat out dead without burning it down and starting over, but at that point there’s just no difference whatsoever.
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inherit
2754
0
Apr 18, 2024 16:06:41 GMT
5,958
Son of Dorn
Fortifying everything.
6,270
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Apr 30, 2020 1:36:04 GMT
If BioWare were to do a hard reboot, they’d need to take a good hard look at a lot of the things that build up the world, technology and politics on top of its characters. Mass Effect as a whole is aging worse and worse because of how a lot of things were written, particularly with governments like the Council, whatever the hell governs the Traverse as a whole, the way mercenaries operate, corporations. Inept bodies like the Council and such just don’t cut it anymore for a sci-fi universe. They’re meant to annoy and antagonize our protagonist, but there’s a distinct lack of cleverness in the way they’re written that can be massively improved upon. Mass Effect’s world building is a pretty janky mixed bag, because it never feels all that consistent. Whatever the Reapers are in this would be to be hugely improved, and it’s kind of hard to really figure out how that would be done. Sovereign’s monologue is fine and good, but that shit doesn’t work anymore either, Harbinger even less so. It’s just silly Saturday morning cartoon villainous blustering that isn’t really to be taken seriously anymore. Frankly, if they were to just “replace” the original trilogy, they can’t just retread over old ground. They need to improve the numerous failings that plague the old games in a major way to justify bothering. Needless to say I’m squarely in simply continuing Andromeda because I think the Milky Way is flat out dead without burning it down and starting over, but at that point there’s just no difference whatsoever. Agree with the reboot part. The MET needs a very hard rewrite BEFORE it can be rebooted. And it'll need a writer how knows their shit, so Super Mac is out.
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1227
0
Member is Online
Apr 18, 2024 17:34:12 GMT
3,661
Phantom
2,657
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Phantom on Apr 30, 2020 1:37:36 GMT
having Aliens being racists towards and actually doing something about it.
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inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 30, 2020 1:45:26 GMT
having Aliens being racists towards and actually doing something about it. I would’ve liked having more of a feel that humanity was a proper underdog, especially since we’re only about a few decades into humanity’s integration into galactic society.
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inherit
2754
0
Apr 18, 2024 16:06:41 GMT
5,958
Son of Dorn
Fortifying everything.
6,270
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
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Post by Son of Dorn on Apr 30, 2020 1:50:23 GMT
having Aliens being racists towards and actually doing something about it. If we can call an asari a "squid headed parasite wh*re" I'd be soo happy.
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inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 30, 2020 2:01:45 GMT
having Aliens being racists towards and actually doing something about it. If we can call an asari a "squid headed parasite wh*re" I'd be soo happy. Being able to have more tension would’ve been appreciated. It would make ample room for some entertaining dialogue and perhaps deeper roleplay opportunities. Like, you could either respond to human epithets with your own, or kill them with kindness and butt against it if you like. Any real alien resentment was essentially relegated primarily to either a villain like Saren or the Batarians, which was kind of a shame. It would’ve been interesting if a character like Garrus was a bit taken in by the old dislikes, and you had to develop your relationship with him throughout the game to get past it.
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