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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 15, 2020 12:24:02 GMT
Pretend did not notice that rather powerful MOD (armor and daggers), but the damage is noticeable ideed. Though, rbsrobson, as you have mentioned, poor def, thus for SOLO wanted more DEX but CUN as well and to check how they work (60/40? 50/50? - according to the game encounters figure it out - like did with previous solo-warriors). About "backstabs": so those passives actually work. I was interested in this and in their damage, if the damage good or there is no point. Description about 'backstabs" is clear, thank you. So the only thing in this matter now to figure out dex/cun split. Some other questions still remain.
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Post by rbsrobson on Jun 15, 2020 22:31:38 GMT
For the Dex/Cun rate, you should know that you need a minimum of 30 dexterity for dual weapon mastery (for the fatigue reduce cost when dual wielding, which is nice for the moments you need to deal AOE damage or use a talent like Mark of Death, or even, reduce the cost of your sustainables). The rest of the points, you will need to decide how many are you going to invest in Cun or Dex (honestly, you do not need to put any points in STR. The base STR + fade + gear bonus is enough for important equipment. If you need more STR for whatever armor, it would be better to use acessory combination to boost STR temporarily so you can wear such equipment, and then switch back to better acessories. I sugest, for this, you use Dawn Ring, Key to The city, Andrui's Blessing. With them, you must have at least 20 STR, then, Shadow of the Empire might also be used because it offers a +2 STR. There is other gear in origins that may help to boost STR, but there is a problem with this. First those gear are The Veshialle (+2 STR, needs 31 STR to use) and The Reaper's Cudgel (DLC, +4 STR, needs 32 STR). It would be amazing if you could get to 36 STR just to wear Cailan's Gauntlets, but the thing is, Red Jenny Seekers offers the same damage bonus and requires way less STR, so i advise against trying to use Cailan's Gauntlets. STR boost from gear is enough, so you do not need to invest in STR. Now, you may take a look at Evasion in DAO wiki. Here is the text i want you to read (source: dragonage.fandom.com/wiki/Evasion_(Origins) ) "It is quite easy to reach a high level of dodge for rogues in Dragon Age: Origins through gear and talents: Evasion (+20%) + Dark Passage (+5%) + Battledress of the Provocateur (+15%) + Cinch of Skillful Maneuvering (+10%) + The Spellward (+10%) + First Enchanter's Cowl (Origins) (+10%) + Cailan's Greaves (+20%) = +90% dodge. 18 out of 20 attacks will miss you without even factoring in your defense." With this, now, you know you do not need to invest heavily into DEX for a good dodge chance. The thing is: you will need to know where to get this equipment, and also, be resourceful up to the moment you get this equipment. Solo Rogue is not easy, you will most likely and certainly, sacrifice some damage for the sake of a better survival. But it just happens that all of that gear can be acquired very early in the game. Battledress of Provocateur and Cinch of Skillfull Maneuvering start in your inventory (DLC). The Spellward can be acquired as early as you get to Bodahn Feddic, in the camp. Dark Passage passive and Cailan's Greaves can be acquired in DLC, right after Lothering. First Enchanter's Cowl can only be acquired before the Final Dungeon of the Game, but without that, you still have a solid 60% dodge chance. Once at lvl 12, and 35 base dexterity, you can learn Evasion. Now you have 80% dodge chance. Now you have a 80% dodge chance + defense rating. All of that, and you just needed 35 base dexterity (i am talking about the white number, not the green). Now, you may focus on Cunning. There is still a but: You may actually choose to learn Duelist as one of your specializations (at level 14, its sustainable will give a good +10 attack and +10 defense). You know that, for damage dealing, it is preferred to have a Bard + Assassin in Origins. But for solo, i would recommend Duelist + Any of the mentioned before. Assassin does more damage, but requires backstabing (which is possible even when soloing. Use CC, paralyze runes, dirty fighting). As that is limited in a solo playthrough, you might actually prefer Bard + Duelist. But ranger also offers an amazing boost for your solo rogue: it gives you good pets, the wolf is a good damage dealer (not AMAZING, but still good), the spider is a good CCer, the bear is a great tank. So honestly, it is up to you to choose specializations. Do not forget to put one paralyze rune in each of your daggers for some decent CC chance. Do not forget that, with all stealth talents, you may use bombs while stealthed, and have a 90% chance to remain in stealth while using items. So you may deal with groups by repeatedly throwing bomb while in stealth. I hope i have been able to answer some of your questions. Keep in mind all of this is just considering Origins, and not Awakening.
*edit*
Just adding more information: do not forget that there are poisons that stun the enemy based on a % chance (for extra CC). You can also make use of traps to ease some fights. Take a look at this video for a quick example:
But you may be thinking: but not all bosses are summoned like that! Then, what you do is pop stealth and start arming traps.
Well, that is it.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 16, 2020 14:40:36 GMT
.....
=====
Continuation of DW rogue no-pot-solo-PT
Decided first to get some dex for dodges if possible
Level 4 + 3 dex Skill CT3 Talent Momentum
Needed "steal" as have mentioned about "srewed up", though further "momentum" was really helpful not to die so often or not to die at all.
Just some moments in the Korcari Wilds: - Alpha Wolf used OV no matter what unlike his pack, so had to use a bow for him hiding behind the chest (first time, really); - noticed enemies (in KW at least) started to miss with their attacks, even Gazarath: ran around in circles a bit to check his attacks before grabbing a bow (though again, it is this area, later will be more difficult as usual); - momentum really helped; - in general: as always ranged + melee according to situation.
Build
Before the Joining
level 4 was
dex 32 66,6 % cun 16 33,3 %
Need split of dex/cun, but exact numbers do not know. Anyway do not have talents for cunning yet.
After the Joining
level 5
+2 dex +1 cun need to get CUN slowly at least
Had 2 talent points for some reason (forgot maybe about it).
Alaway take Reposte as has always been helpful. Plus it is CUN-dpending talent, so interesting to check. --- With previous DW Warrior Reposte was useful from time to time even with low CUN, but helpful capn233 actutally said at some point Reposte could become "luck-talent" and there were other useful talents for a warrior.
Want to see how Reposte will work with DW rogue with points in CUN - the reason to take. ---
Talents Dual Strike, Reposte
The Tower of Ishal
Before the tower - only bow to lure + stab to the death + running.
First Floor
- the very first ecounter: about 10 attempts. Finally managed to lured one by one. Mage was the last, started to spam "Life Drain", though got lucky (had already such situations) when was standing near the left part of the "trap" left column and the mage right in front of me on the other side so I could arrow him to the death but he could not hit me (before that was running/lightning etc); - horde from doors: used stealth and a bow to lure (2-3), ran to the statue in the entrance part and ran around it forcing enemies from bows to melee and vice versa. If health became low (poor dodges/tactics/cheating) stood behind that statue using DWS million times with their bers health regen.
Second Floor
Nothing interesting.
Third Floor
level 6
+ 3 dex Talent Coercion 2 (no point now to take Steal - Leliana and later Zevran will do it for me) Talent Combat movement
Hid the team on the ladder, which still did not help and was running around to get attention - did not work as well. Three of them at least remained alive.
Several reloads. Couldn't handle 3 enemies usually so "running tactics with million DWS and hoping for dodges".
What helped usually (in all encounters and everywhere) - forcing enemeies from ranged to melee and vice versa with a simple approach only or using talent.
Ogre
First as usual again tried melee: wanted to check DF and Reposte. Reposte worked all the time but stun from both of them did not last long, ab 0.2-0.3 sec. Always caught grab (death), massive attack or something.
The team was safe.
Used a bow in a usual place near the left part of the ladder. Just for the hell of it used melee when the ogre had only several HP.
Poor Duncan and others.
Talked to whinning Alistair, funny Morrigan and "know-nothing-of-the Blights" simple old woman Flemeth.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jun 17, 2020 0:00:30 GMT
FWIW, if running a 60-40 split for dex - cun, then level 18 rogue with good (end game) gear probably will have around 105 attack and 130 defense, assuming not running Dueling / Keen Defense or Song of Courage. So a little less missing a couple items, but assuming Felon's. Assuming I did the 'napkin' math right.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 17, 2020 8:47:56 GMT
FWIW, if running a 60-40 split for dex - cun, then level 18 rogue with good (end game) gear probably will have around 105 attack and 130 defense, assuming not running Dueling / Keen Defense or Song of Courage. So a little less missing a couple items, but assuming Felon's. Assuming I did the 'napkin' math right. Assuming it is right. The main here is "end game", what to do now as already have problmes with armor (not enough strength and explotiting 'strength" whatever I have - not DLC- is not enough to put "Shadow of the Empire plat e.g.e). Guess have to go to the circle in the dalish armor. It will be the end. Or put points into strength. Hmm. capn233 , when you made solo rogue PT, maybe you rememeber something about this gear part? I have "pure" 10 strength. --- And one more thing, if you do not mind: earlier there was my post with questions to your post to clarify some things. Did not quite understand. Could you, pleasst look it through? Thanks.
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Post by Iddy on Jun 17, 2020 15:03:03 GMT
It amazes me that this thread never dies.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jun 18, 2020 0:38:22 GMT
FWIW, if running a 60-40 split for dex - cun, then level 18 rogue with good (end game) gear probably will have around 105 attack and 130 defense, assuming not running Dueling / Keen Defense or Song of Courage. So a little less missing a couple items, but assuming Felon's. Assuming I did the 'napkin' math right. Assuming it is right. The main here is "end game", what to do now as already have problmes with armor (not enough strength and explotiting 'strength" whatever I have - not DLC- is not enough to put "Shadow of the Empire plat e.g.e). Guess have to go to the circle in the dalish armor. It will be the end. Or put points into strength. Hmm. capn233 , when you made solo rogue PT, maybe you rememeber something about this gear part? I have "pure" 10 strength. --- And one more thing, if you do not mind: earlier there was my post with questions to your post to clarify some things. Did not quite understand. Could you, pleasst look it through? Thanks. I reused some numbers from a previous calculation, looks like it actually had +1 from tome of the Mortal Vessel and +3 from Grimoire of the Frozen Wastes, so would be a little less without those.
The best light stuff only requires 20 str. Human rogue has essentially 15 base strength (+1 for race, +4 from Fade bonuses), so you just have to make up 5 with gear. Some of it drops early, like Barbarian Mace in the Wilds. Other stuff is late, like Dawn Ring is so late that it is not really helpful. Then there is +attribute stuff. So that mace + Key to the City + Helm of Honnleath gets you to 20.
Shadow of the Empire is not the best investment, unless you have the money to burn and you really need it for more + str.
Out of the three rogues I have solod, the two dex heavy used Felon's and didn't have all that much str, and the strength rogue is sort of irrelevant really. But none of those were no pot (although str rogue would be the easiest for this).
Is it corrects? As have read in WIKI that simple backstab has priority and no crits allowed in the case of "two these abilities could take place". Found: From WIKI "Backstab has higher priority than critical hit: if all backstab conditions hold true, an attack out of stealth will be a backstab".
rbsrobson already answered, but backstab is sort of like an automatic critical hit if you are flanking, although as pointed out there are some bonuses that affect backstab damage specifically. In a solo generally you don't get to backstab as much as in a party game, at least not until you get Coup de Grace, in which case you get backstabs on paralyzed targets. Which you can get if you load up on Paralyze Runes and have Momentum.
You only need to do fullsize offhand, dagger mainhand if you want to get Dual Striking to attack as fast as possible. The difference between warrior and rogue here is that the rogue can hypothetically get more critical chance, so there is less incentive to use Dual Striking (which does not have criticals). Once you have Coup de Grace, all the hits on that target would be crits.
But you could use Dual Striking the same way as on a warrior if you wanted.
I think rbsrobson also covered this, but probably the bigger bonus to backstab damage will be from "+critical / backstab damage" bonus gear rather than via skills giving backstab bonuses based on cunning.
Cunning doesn't influence backstab damage directly, it just gives bonus AP.
Song of Courage would be best with very high cunning, you need something like 80 to get the same +10 attack that Dueling gives, but SOC is also increasing critical chance and damage per hit.
I think it is only Riposte chance to stun that is affected by cunning, unless you have Lethality (in which case cunning is affecting weapon damage in place of str).
Lacerate doesn't do anything in the base game, but should work with dain's fixes.
Exploit Weakness should work.
I do agree that pure cunning rogue would be hell to solo, although easier if using all the promo / starting DLC stuff.
I am not entirely sure if Bard will be superior compared to Duelist for a 60-40 dex-cunning rogue. Certainly with Keen Defense the defense is a bit better. I think Bard might do more damage to most enemies though.
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 18, 2020 8:41:21 GMT
I reused some numbers from a previous calculation, looks like it actually had +1 from tome of the Mortal Vessel and +3 from Grimoire of the Frozen Wastes, so would be a little less without those.
The best light stuff only requires 20 str. Human rogue has essentially 15 base strength (+1 for race, +4 from Fade bonuses), so you just have to make up 5 with gear. Some of it drops early, like Barbarian Mace in the Wilds. Other stuff is late, like Dawn Ring is so late that it is not really helpful. Then there is +attribute stuff. So that mace + Key to the City + Helm of Honnleath gets you to 20.
Shadow of the Empire is not the best investment, unless you have the money to burn and you really need it for more + str.
Out of the three rogues I have solod, the two dex heavy used Felon's and didn't have all that much str, and the strength rogue is sort of irrelevant really. But none of those were no pot (although str rogue would be the easiest for this). I am a dalish rogue with starting 10str, not a human. But good to know. Attributes from the fade are good, though to get them need to finish the Cirle, which is the probleme w/o proper everyting. If not Shodow of Empire that has at least some stats, what in this case armor to use? Continue running around in that daish set is seems. Even simple 20 str light armor w/o any stats is not availble. And yes, I do not have much money for everything - now saving to buy lifegiver e.g. IIRC now have about 40 gold and have just came to Lorheting. Felon's Coat is in the end of he game, so irrelevant for the beginning. Anyway was planning to use it later. rbsrobson already answered, but backstab is sort of like an automatic critical hit if you are flanking, although as pointed out there are some bonuses that affect backstab damage specifically. In a solo generally you don't get to backstab as much as in a party game, at least not until you get Coup de Grace, in which case you get backstabs on paralyzed targets. Which you can get if you load up on Paralyze Runes and have Momentum.
To clarify: I do not need super woman. I want to check these cunning-depending passive. Damage could be lower, but it is fine. You only need to do fullsize offhand, dagger mainhand if you want to get Dual Striking to attack as fast as possible. The difference between warrior and rogue here is that the rogue can hypothetically get more critical chance, so there is less incentive to use Dual Striking (which does not have criticals). Once you have Coup de Grace, all the hits on that target would be crits.
But you could use Dual Striking the same way as on a warrior if you wanted. What about Dual Striking? I mentioned DWM - Dual Mastery passive at lvl 12 to clarify the question about getting it ASAP as you have mentioned to get it faster. With that split and assuming Lethality, probably best is dagger-fullsize. Very early, probably also dagger-fullsize until dexterity is high enough, or on-hit damage is high enough. Base damage superiority for the fullsize keeps them competitive until dex is quite a bit higher than strength (or cunning if Lethality taken). That was not clear for me and still is not. Ans not planning to use DSM. Cunning doesn't influence backstab damage directly, it just gives bonus AP. So descripions are lying? Each of them says about additional damade (simple damage or more crit). Lacerate doesn't do anything in the base game, but should work with dain's fixes. I do bave this mod, wrote million times. Btw, thank you for this tip, for now can't play w/o it. And since it had been mentioned, do you know by chance, bleeding from Lancerate stacks with bleeding from DWE? I am not entirely sure if Bard will be superior compared to Duelist for a 60-40 dex-cunning rogue. Certainly with Keen Defense the defense is a bit better. I think Bard might do more damage to most enemies though. I am nor sure Bard is good as it needs STA I do not have using momentum all the time. Already in PT stuck at lvl 7 and and stopped to think. Assassin - "mist have" as need to check two passives from it. Bard is good, but maybe as the second spec. And another thing. Split 60/4o is just an example from Wariors PTs, nothing more. Have mentioned in PT of this dalish rouge as wanted to check what split is better - maybe it is 50/50 or 70/30. As with warriors decided according to the game encounters what needed more - str or dex. The same is here. Need dodged so dex is "must be", though at the same time need CUN to chek those passives. But imformation similar to this Cunning doesn't influence backstab damage directly, it just gives bonus AP. is not inspiring at all. Maybe it was a supid idea after all. Thoug nobody told about it. -------------------------------------------------------------- Contiuation of DW rouge no-ot-solo-PTMabari Encounter3 attempts. - had poison (still save it for later) so did not use; - 3 types of bombs (also saved them and did not use in Ostagar): acid, fire and spirit. - used DWS several times and mostly killed enemies with bombs; - running tactics (hit me all the time mostly) + that 1 m hit from Alpha. LotheringLeliana 3 attempts. Won when used poison. Backstabbed everyone to the death. Bandits on the RoadGot donationa, left for later. Ran to the hiding place near the chantry. 2h and DW killed with a bow, the rest were stabbed (DF + Reposte). Got level 7Now about specs: - bard:if take Bard spec now, will remain out of STA, as need momentum for solo (60) plus e.g. take first Song of Valor for STA regen (50). Actually won't be able to do anything at all; - assassin: need two passives from this spec but can get them only at lvl 12 and 14. The only talent can get is Mark of Death which I actually do not use (or simply rare) and it has long animation. Time for meditation
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jun 19, 2020 2:01:01 GMT
I am a dalish rogue with starting 10str, not a human. But good to know. Attributes from the fade are good, though to get them need to finish the Cirle, which is the probleme w/o proper everyting. If not Shodow of Empire that has at least some stats, what in this case armor to use? Continue running around in that daish set is seems. Even simple 20 str light armor w/o any stats is not availble. And yes, I do not have much money for everything - now saving to buy lifegiver e.g. IIRC now have about 40 gold and have just came to Lorheting. Felon's Coat is in the end of he game, so irrelevant for the beginning. Anyway was planning to use it later. It is basically Dalish until Felon's IMO. With the full set you essentially get +2 dex and +10 defense (+3 from boots, +5 from set, and the +2 from the dex bonus). I don't remember where I might have mentioned getting Dual Weapon Mastery quickly, actually unless doing dual striking exploit you can worry about other talents. Does help with stamina. I would probably tend more towards some rogue passives and unlocking Master Stealth at 12. In the dual weapon tree, I think you could nearly get away with just bottom line through Momentum and a couple in the top line, since you have Dirty Fighting. But Riposte is fine, although that is two points essentially (have to get Dual Striking first). Coup de Grace would be nice to have before DWM. Also Lethality by the time Cunning is passing strength, but the bad thing is it is behind two abilities that are not very good. The weapon part is probably unclear because it is hard to say the best combo without knowing specifically what the available weapons are and the specific build with attributes, etc. But I think that line of thought was coming from the question about "mainhand dagger, offhand fullsize." To be clear on that, you only need to do that to maximize dual striking DPS. I don't remember what the description says. Cunning only gives damage if you have Lethality (used in place of strength attribute in applicable weapons), or you have the passives like Exploit Weakness (for backstabs), fixed Lacerate (for backstabs), or sustain Song of Courage, or Tainted Blade. It should. *** The rest may not be helpful, but I am not sure the best specialization at 7 for this character either. But assuming Ranger is out, it is probably just Assassin with Mark of Death. If you aren't going to use MOD, then perhaps Duelist. You could reserve Dueling for higher defense enemies for the time being. I think rb is right as far as Duelist over Bard for this character. As far as Duelist v Assassin for level 7, if you aren't going to be using Mark of Death, the Duelist bonus of +1 dmg is better early than +2.5% crit chance.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 19, 2020 12:18:31 GMT
ok, fine Grateful for help
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Etc. DW rogue-no-pot-solo-PT
lvl 7
+ 1 str + 2 dex + 1 cun
Talent Stealth 2
Bought a dagger "Thorn of dead gods"
Notes: - survival skill in DEO is annoying in the beginning: killed two spiders, lost half of HB and can't restore it unless "detection systeme" stops working" - sometimes "sackstabs" do not work even behind the back (meet in every enounter with any enemy) - dodges are rather fine depending on enemies: e.g. usally spiders never miss. In this case two spider with working web just could not hit me, remember only some hits - with crappy health and everything else with two enemies what helped: DF for one, Reposte for another - both worked- after act according to the situation with backstabs. Of course with higher rank enemies there was some "running" as my damage, even with simple enemies, was low and was not able to kill one stunned enemy to deal with another - managed to lure the Bandits Leader, DF/Reposte worked, stabbed him to the death though had to run waiting to DF CD. 50/50 dodges with him; - used chantry hinding place only 3 or 2 times, whch it good (in comparison with other solo-PTs I mean) - passed Lothering part very fast backstabbing everyone
Max backstab damage number - 21 Avg 16,6
In the camp now
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 22, 2020 13:09:13 GMT
Etc DW rogue no-pot-solo-PT
Got Zevran (mod ASAP)
Took his Crow dagger with crit stat
Frosback Mountains
Imrek
Several reloads. Used usual tree-place. Arrows did not help. Last attempt: found one place from which used DWS million times w/o being hit. Did not go all offensive as had lost much blood because of the mage. "Million" because of 2h - such number as "1" popping up very often is good news for 2h bodyguard - even Imrek had worse armor.
Orzammar
Some small quests
lvl 8
dex +1 cun +2 Skill Coercion Talent coup de grace
Dust Town Went there only because of a ring.
Saving gold + stabbing + blackmailing + coercion + stealing = bought the ring Lifegiver
The Circle
First floor
With improved Rage Demon + 2 abominations had to use "help" of those other mages, using fireballs against fire demon. In general with three abominations can handle. For now. Lifegiver helps.
Activated "Summonning Sciences". With a bear had to run around the table. Helped kiting as no dodges had beed spotted.
Second floor
- 3 BMs: had to use 2 acid flasks + running + DF + Reposte. Was lucky to win with bombs from the first attempts with their love for lightning and healing each other - several corpses (further there are abominations): running in circles using DWS (nothing else helped). Fighting in the room itself aggro'd abominations for some reason though such thing has never happened before.
Third floor
- Huge Hall with corpses + Arcane Horror later (write only because was very lucky during the first attempt): killed first three corpses as far as possible from the hall; other corpses ran (used two bombs but in vain), killed them and could make a save. Turned out Arcane Horror was hanging out in the hall with two other corpses (detection systeme should have worked actually): pitiful backstab, after only talents and simple hits. The mage used lightning, took hits from corpses, did not understand how managed to kill him. Then ran a bit in circles from two remained corpses. - DD + templars: arrow for DD to trigger encounter, lured 3 templars to the main great hall and ran in circles using DWS. The same with the rest two templars. With DD Reposte/ DF are useless so just hits and misses. The second time had many SRs (for unknown reason) and fast health regen (for unknown reason). Used momentum with damage about 10 max from each dagger - Elite abomination room: lure, running in circles, DWS. If could - used DF/Reposte but without momentum or no STA was left for the main talent of the whole circle
Templar rooms - bewitched templar: left for later to lure them further to rooms and halls after the fade - BM + templar: lured 2 templars, the third joined; used DWS, Reposte (they missed half of the time), and running in circles; for the witch used stealth backstab with pity damage, talents, hits, managed to survive despite her lightning spam (almost died)
Fade
lvl 9
current attr
dex 47 63,5 % cun 27 36,4 %
Still do not have any passives for cunning and very far from getting them.
+2 dex 63,6 % +1 cun 36,3 %
Talent DWF
Sloth
Nothing new - ram spam, many reloads. In general- combination of everything.
Still checked from time to time talents, damage, defense, dodges. The only rather good thing - dodges depending on the enemy. That kiting is tiresome and does not always work. Damage is crap.
Further: - returned to bewitched templar: reloads till got lucky not to get killed by ass-freezing spam - room with rage demon + shades: stealth to trigger encounter, after lure and face-to -"face" fight hoping for dodges - worked the second time (+ 1 fire resist)
Uldred
- direct arpproache - non - one attempt, usual spot near left part of the ladder, was lucky quickly to find a spot where Uldred could not use spells (before caught some anyway), tried to hit me; used DWS (was close enough) + Litany.
Sold junk.
Shah Wyrd: 3 attempts thanks to fireball spam from tranquility candidates.
Checked Revenant, reloaded and went away.
Conclusions: - more kiting instead of dodges; in some places dodges still worked and there was no need to use hiding places - reposte often simply did not work at all; not about stun/crit, no damage from it at all - the very first time in 60 PTs - first hit (backstab or not) often was "miss", but was not indicated as that - had more crits with warriors - if not for health regen - reload untill could have bought some
lvl 10
+1 dex = 50 = 62,5 % +2 cun = 30 = 37,5 %
Skill CT4
Talent DWE
Defense 90 +5 Attack 79 + 11
MR 18 PR 32
Armor - original dalish bra with skirt + 1 dex - angled strikers + 5 crit/backstab damage - silverhammer's stackmasters boots + 2 dex
Weapon - crow dagger (t2) + 15 crit/backstab damage - thorn of the dead gods + 2 damage/+2 AP - in the end switched to beastmaster dagger (t5) +10 crit/backstab dmg/2 rune slots
Dalish origin longbow (t1) rapid aim
Trinkets - warden's oath + 2 con - dalish origin belt + 0.75 sta regen in combat - lifegiver/key to the city
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Post by capn233 on Jun 22, 2020 23:54:15 GMT
Fade lvl 9 current attr dex 47 63,5 % cun 27 36,4 % Still do not have any passives for cunning and very far from getting them. +2 dex 63,6 % +1 cun 36,3 % Talent DWF Hmmm, you have a lot of cunning for this stage of the game, which is making it harder. I suppose that is the point. Riposte might just be missing, more in a bit... Yeah that attack score. With the cunning score so high, need Lethality. Attack score is pretty low. Which specialization do you have? Alternatively, even without Lethality, since Sweep is being used so much, I think Thorn of the Dead Gods + Axe or Longsword would also make this easier since the talent should do more damage. Could have at least had Aodh without too much problem I think, given that Kylon will do that encounter by himself potentially.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 23, 2020 10:33:27 GMT
Hmmm, you have a lot of cunning for this stage of the game, which is making it harder. I suppose that is the point. It is the point indeed. Can't argue with that. Only there is another point: I need CUN to check several cun-depending passives. If put points now into dex, simply won't have time for CUN and the whole purpose of this PT is pointless at all. Considering this, just need to start from somewhere. Maybe dex/cun split was not the best, only it is "test-solo-no-pot-cun-PT" with certain rules not to use DLC items/cheats for getting gold and trying during PT to fugure out what ratio is best (as it was with my two previous warriors). According to damage dex was not enough. But not to put CUN, which is the main goal, would have been a mistake. Riposte might just be missing, more in a bit... Yeah? Watching how it looked like at all and the fact it was the very first time in 60 PTs resulted in surprise. I mean it, have never had such a thing. Which specialization do you have? Assassin. Took it somewhere in the tower as forgot about it. Sorrry not to mention about it. Need two passive from there but they are available at levels 12 and 14, so decided to take something useful for the circle. "Duelist/Bard" are useless now to take as need STA I do not have. With the cunning score so high, need Lethality. Attack score is pretty low. And for Lethality need three points. Have to do somehow with what have. Do not mind lower damage as pure dex-rogue. Need to survive somehow before can take cun-depending passives with everything to check (w/o those cheating MODs as in vids). Perhaps DWS, as you have mentioned, is the only option. --- IIRC you have mentioned the following rogue is better as damager, non? main hand - dagger off-hand- full-sized weapon. Aodh is that full-sized one, but need 27 str, so it is not an option. Why did you mention it? Think of another full-sized for now: "Engraved Mace" from Ser Landry 20 str one rune slot +1 dexterity/+1 damage/+5 mental resistance Will use full-sized sword anyway, when can find such fitting for low-str rogue (there are such in the game). ****** On more thing, capn233 , if you could crarify. Read in WIKI the following which can't fully understand with that DAO odd mechanics. Str - needed by rogues without Lethality, if intending to engage heavily in combat. Dex- Increases attack score (in short). So dex improves damage for rogue, but at the same time a rogue can use str for more damage if do not use lethality. In this case does damage from DEX stack with damage from STR w/o lethality? I remember your STR- Rogue-PT, but you did not use DEX there writing "poor defense". I admit, can miss some vital info to ask such question, but still, what about "DEX + STR" damage without Lethality?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jun 23, 2020 22:31:22 GMT
Only there is another point: I need CUN to check several cun-depending passives. If put points now into dex, simply won't have time for CUN and the whole purpose of this PT is pointless at all. I suppose if the idea is to have a similar proportion of cunning to dex the whole game, but I think it might have been easier to increase dexterity more early, then transition to heavier cunning investment. I guess I will go back and look at the talents taken to refresh my memory. Yes, I thought it might have been Assassin. As for stamina, you can turn on the sustains after using a talent or two first, in which case the reserved stamina cost is essentially negated. Right, this was getting to attribute investment in the build order I guess. It is sort of hard to spend three points just for Lethality early, but if you don't then you have a lot of attribute points spent somewhere where they aren't doing much. I suppose if didn't want to go more dex heavy earlier, this is just the way it has to be though. Which hand they are in only matters if you are using Dual Striking. So it could just be fullsize in main hand, and dagger in offhand. Could potentially equip if had enough +strength or attribute gear depending on your strength. But I think it is only practical to possibly have +8 str from gear around here? Probably should have picked a better fullsize example. Class doesn't really matter, all that matters is the weapon type. Dexterity improves attribute damage for daggers and bows. Strength improves damage to nearly all the weapons. Exactly, if you don't have lethality, then for dagger the attribute damage comes from half your dexterity and half your strength. If you had a sword or axe, it would just be from strength. Bow would be half dex and half str like daggers. Lethality lets you use cunning in place of strength, so pretty much all weapon damage is boosted if you have cunning > str.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 23, 2020 22:32:19 GMT
Continuation of DW rogue solo-no-pot-PT
Camp
Got Sten's Quest
Listented to Leliana's crap about the dalish, the hair, shoes, tried to hit on me again.
Gave Morrigan the Book.
Made some rearrangement in gear and runes - used two palalisys runes (later changer for two + 4 SP runes).
Went to the circle.
Returned and was ambushed by Morrigan with her "kill Flemeth".
Encounter "Five mages, four pages": the next thing was going to write "Fuck this PT. La fin".
Of course know this encounter can be difficult, but since activated it - wanted to finish. Though fuckiug amount of reloads (100?) only because GW can't resist paralysie, because that stupid coward mage spams his spells - is demoralizing, nothing else. Take a break from that shit, try again till all of a sudden GW has SR and could kill that stupid mage. And at the same time you get to know that DWE bleeding does not work (Dain's mod is installed and not going to delete it).
Fine. Mean not fine.
Lake Deserters: did not even have to hide or run. Good.
Careless Accusations: x reloads. In the end 2 bombs for the mage, the rest: runnig + DWS. Sometimes could use backstabs. Only what was that? Used DF that worked, but there were no auto-backstabs according to passive coup de grace. Several times Cheaters? And DWE bleeding is working now.
Bounty Hunters near Orzammar: 2 bombs for the witch, some DWS hiding behind the tree. When three were left - nothing difficult.
Deserters: turned out direct-ram approache was better. Used it during the second attempt. Easy.
Encounter "Mages vs Darkspawn": backstabbed everyone. One mage left alive.
Encounter "Twisted Path:" 3 attempts. Backstabbed everyone to the sigle ass.
Encounter "Loghain Push": strange that there weren't backstabs at all while I was standing right behind their backs.
Ser Landry: in gerneral notjing difficult, but has to tun a bit.
Now,at least can ram some enemies, 50/50 misses while trying to hit me ((depending on the enemy). Damage is littte bit higher, crits are more often.
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Post by capn233 on Jun 23, 2020 23:33:46 GMT
If I copied this right, then: 1 Dirty Fighting, DW Sweep, Stealth (Combat2) 2 DW Training (Coercion) 3 Flurry 4 Momentum (Combat3) 5 Dual Striking Joining Riposte 6 Combat Movement (Coercion2) 7 Stealth2 8 Coup de Grace (Coercion3) 9 DW Finesse 10 DW Expert (Combat4) Coercion 3 and Stealth 2 only needed 14 cunning. And otherwise there isn't a lot that is using cunning right now. Master Stealth is only 22. I might have been tempted to drop Dual Striking, Riposte, probably DW Expert, but probably not Finesse. That is up to 3 talent points. May be sort of boring, but Master Stealth instead, or even just Combat Stealth + Below the Belt and Deadly Strike. Or get Mark of Death / Dueling for more damage to elites or higher attack. Would have been nice if you would have found a Saw Sword in the origin, since that is a good weapon early game. If I also did math right, you have 15 Str without gear bonus? 10 for Dalish Rogue, the +1 invested at a level, and +4 from Fade. Even with +8 from items I guess that is just 23. And +8 is a little optimistic and requires a little bit different mission order: Barbarian Mace +1 (Korcari) Ornate Leather Belt +1 Key to the City +2 Helm of Honnleath +2 Shadow of the Empire Needs a bit of gold invested to get all that. And both HoH and Shadow need 20, so you have to spend 1 more pt in Str to get all that anyway.
edit: out of it apparently earlier. Remembered Master Stealth requires Level 12.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 24, 2020 11:10:07 GMT
capn233 , admit during PT in some situation was at a loss as the whole idea to check cun-depending passives + Reposte was strange and unclear about "oder taking-thing". What talent to choose first and how distribute points as need cun/cun-depending passives/reposte as cun-depending talent. When exactly invest into them was a problem. Agree with many things you have pointed out in your two previous posts and at the same time while deciding what could choose usualy had the answer "why"; "true/false" is already another question. Some comments, nothing on my behalf can be undone. suppose if the idea is to have a similar proportion of cunning to dex the whole game, but I think it might have been easier to increase dexterity more early, then transition to heavier cunning investment. Thought about it as well. But can say again - in this case: - you won't have time for "heavy cun investment" as it is "end game" and can't check what is needed - simply can't check exactly progression of how cun is working (it is vital) "Why": what is vital (again as with dex-warriors) I need to see that cun-progression to understand what ration is better. BUT at the same time the downside of all this - low-dex-dmg-dodge. As for stamina, you can turn on the sustains after using a talent or two first, in which case the reserved stamina cost is essentially negated Do not know about you, for me it is not an option as usually get killed. Need speed all the time with low dodge and damage considering enemies most of the time walking around in groupes. if you don't have lethality, then for dagger the attribute damage comes from half your dexterity and half your strength. If you had a sword or axe, it would just be from strength. Maybe as a next PT try such str/dex ratio with daggers. Armor rating is better + dex-dodge; the only thing to figure out is str/dex split to make them both useful. And do not use lethality. ------ Such PT (as with the current one) - not to have the highest damage BUT to check the number of points I need for DEX/CUN/STR so they could actually do their job. Bad idea? ------ If I copied this right, then: 1 Dirty Fighting, DW Sweep, Stealth (Combat2) 2 DW Training (Coercion) 3 Flurry 4 Momentum (Combat3) 5 Dual Striking Joining Riposte 6 Combat Movement (Coercion2) 7 Stealth2 8 Coup de Grace (Coercion3) 9 DW Finesse 10 DW Expert (Combat4) Yes. Reposte - (told) took as it is cun-depending and need to see progression. But did not like to spend point for Dual Strike. DWE - taken for "bleeding" to simplify my life. If I also did math right, you have 15 Str without gear bonus? Right, only "Key to the City" adds + 2 = 17 str for now. I am poor now again. To put on Felon's Coat/HoH/the Shadow here are options w/o str investment but simply exploting trinkets. The thing which I really do not like. Simply looked through WIKI - Ornate Leather Belt + 1 str - Mace - have no idea where it is now - Harvest Festival Ring - as as option to expoloit + 2 tr - Lloyd's Magic Ring + 2 str - not an option to go there early - Ring of the Warrior +2 str - not an option as too difficult to get there early - Andruil's Blessing belt - no gold So for "fair PT" to put on Felon's Coat at least need - andruil's blessing belt + 2 = 19 - change one ring for +2 - not an option - so just waste points to str To put on HoH - the same as with Felon's, but it is the end of the game. Not complaining, just describe "fair-PT" options w/o exploiting trinkets. What is left - put poits into str.
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Post by capn233 on Jun 24, 2020 21:27:29 GMT
------ Such PT (as with the current one) - not to have the highest damage BUT to check the number of points I need for DEX/CUN/STR so they could actually do their job. Bad idea? ----- Hmmm, well it is going to be harder if experimenting in solo, and a bit harder still if not going to use any health. But as to checking, you only really have one talent that does much with cunning, which is Riposte, and that is only for the resistance check. Problem is that low attack makes it less likely to hit, in which case there is no check anyway. If you don't want to try items to boost strength to equip other items, that will also make this a bit more difficult, and like you say you will need to add more strength. Of course if that needed to happen, it might have also made your life easier if you added those 5 strength points earlier in the game in place of some cunning, as that would boost the attack by 2.5 and all weapon damage. If I misunderstand the bit about items for +str, then disregard part of that. But I think for solo sometimes you just have to invest some attributes where you might otherwise have not on a min-maxed party rogue, so perhaps it may have still meant sense to go with a little more strength early.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 25, 2020 17:45:48 GMT
DW rogue no-pot-solo-PT
Beastmaster dagger: decided to check how often Journeyman (t2) paralysis runes would work (instead of + 12 SR % - in my GW situation does not matter anyway).
Encounter "Have you seen me?" Mages' Collective: two circles, the rest straight fight (abomination missed a lot + health regen). No paralysis.
Honnleath
Paralysis runes: - outside 5 times - inside 6 (two of them for Ash Wraith).
Kitty: - several reloads - spam - 3 bombs for Kitty + DWS, then running in circles with smaller warmth resist using DWS.
As suspected, using paraysis instead of spell resist was right (at least in Honnleath) - for chance checking. If remember right rune effects stack (two t2 runes)
"Paralysis working runes + momentum" combination simplifies rogue life with "coup de grace" a lot. In that area, with those enemies had many dodges. Again after working "Dirty Fight" had no auto-backstabs several times.
Level 11
with lvl 10 was
dex 50 62,5 % cun 30 37,5 %
Clawling to lethality first, after assassin cun-passives.
+ 2 dex + 1 str (for "fair" PT)
dex 52 63,4 % cun 30 36,6 %
Talent Below the Belt
Encounter "Axemeter" - pretty sure will come in handy...
Visited the Dalish
Did all non-cobmat quests.
Went to the forest to check how and what: - paralysis worked almost all the time - dodges worked almost all the time - died several times: OV from wolves and bears (had low health)/two ogres (ram spam) - robbed Deygan - got dalish gloves for Zevran - sylvans: only lure tactics - ogre - ran in circles a bit as - dodges - crits that even screen shakes, though nothing to be pround of - low anyway - tried Revenant, reload - tried the Hermit - reload but could have been done (always try not to use in vain "resists/poisons/bombs")
Want Mithra romance.
Left the Dalish for the camp
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 27, 2020 19:57:54 GMT
DW rogue no-pot-solo-PT
Went to the lake inn to have Cultist Ambush: no need to hide or run, parlysis runes are working as well as dodges.
Haven
Killed everyone, went into the temple and left.
Got star metal.
Encounter "Dark Forest": fine before the queen. As nothing helped, used a tent in that area and a bow + smaller nature resist. In earlier PTs, when was trying to find some convenient spots (always do that), that tent was no help at all and spiders still attacked, used webs, poison etc. In this case got only webs and poison without any melee attempts from spiders. Got lucky. ----- A Note: not important for PT itself, but would have written PT progress earlier, only there was nothing to write about. How do people say? Had unlucky days when a person manages to do nothings at all and always loses. Real life was not an exception as well as any game at all. DAO//DA2/DAI/ME1/ME2/ME3/Doom/Dead Space/NWNs/etc. In this solo-pt million of reloads with simple encounters, all of a sudden talents do not work, no dodges at all - such things. Constant verdict - "lost'. Quite whining if this "note" explanation is interpreted as such. ------
Another note about PT description: it has hectic chatacter because of the build and gear. Poking in different places resulted in quick deaths. Hermit seemed the best option. Some encounters are left for later (e.g. dragon in Orzammar). The only thing - try not to forget as some quests are not written down.
The Hermit
He is always a cheater, no matter what. Killed him after million of reloads exploiting DSM. Used cold/fire/spirit resists + swift salve + DSM + poison + 2 bombs. Finally got him.
****** Had nothing better to do. Made some checks of Spell Resist in this encounter. Know it is useless as the game always shows its caprices.
Max SR could get 4 % (the ring) + 4 % (boots) + 8 % (rune) + 2 % (amulet) = 18 % - impressive. + different balms and amulets like + 20 % cold resist e.g.
Million attempts with such set of SP things vs million attempts w/o this set (only balms + 2 % from the ring) vs million attemps with ony + 2 % from the ring w/o any balms.
No difference. As the game wants. Caprices. ******
Got lvl 12
+1 dex +2 cun Skill Steal (for all Crime Wave tasks) Talent "Deadly strike" - still crawling to Lethality
The Lair
- OV: 10 to the million no matter the health - dragon: nothing new - using tree. Only one thing: know will kill the dragon as melee using the tree, kiting, talents, but as it is very tedious so just used a bow not to waste time. It is not chaeting, it is rationalism - three t2 paralysis runes worked all the time - dodges 50/50
Returned to the camp to empty the bag. Needed a bit to buy "Andruil's belt" (Spellward could buy but needed belt stats).
Before continue "parler" with french wolves decided to do something to get gold for that belt.
Got encounters could not pass - no dodges at all. Tried Wynne and Leliana quests - no way.
Did "Blackmail" quest and bought the belt. Plus got a nice dagger with rune slot.
While was in the Tower tried again Revenant: two attemps, paralyzed him a lot. Only had to use swift salve + momentum - that was enough.
Bought "Shadow of the Empire" and now, again poor, will save gold for "Felon's Coat" + need "Better Armor" + need "Spellward".
While in Orzammar tried Revenant + dragon. With both had always "almost kill" situation. Want to come back with lethality to check if it works actually. Not enough damage now.
Went back to the Dalish.
Encounter "River Crossing": three attempts. Ran straight up behind the tree, used simple poison + runes wokred.
The Lair - the witch: had to exploit DSM + swift salve + poison as could not win in any case (many reloads). What did not let win: no physical resist at all, so was killed only because of Shades' slams - first Revenant: one attempt - exploited DSM + swift salve. Used DSM not to return there. The damage is very low, so speed sort of compensated low damage - in the Lair itself with Shadow Wolves paralyzed and stabbed everyone to the death without dying - seconde Revenant: the same as the first. In both cases almost died - Zathrian: used only momentum. Three attempts with luck/unluck. That is all.
Mithra is still hot. But damn stupid.
------ Still can't check those four cun-depending talents. Lethality should be soon only.
Wanted to write the buld with numbers and everything else, but later.
All for now.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 28, 2020 18:27:08 GMT
Not about PT but about the Build
As have mentioned in the previous post: numbers + gear + some thoughts about the build considering not only the goal of this no-pot/not first solo/ the 60th team PT/etc - PT, but other important things have written about earlier.
Got level 13 after finishing the Dalish Plot Quest.
Did not do any fighting (can't now ayway).
+ 3 cun
Talent Lethality
So now, with Lethality, the damage should be higher - will check later and write a report. What need also - "Exploit Weakness" from Assassin spec, so the damage from backstab in any form should be as well higher - will check later and write a report. "Lacerate" - the damage is difficult to check as already have "bleeding" from DWE - no report.
After that, or better now, what is left - istall MOD "Phoenix Armory", put on DLC items, use team buffs/team itself, other things and be done with this PT fast enough. Even if now cun is low, that all will help with everything. Fuck the original modest PT goal.
Shadow of Empire + Honnleath Helmet + arms (+ 5 %)* + legs (+ 2 dex) + best bijouterie but "Spellward" + simple daggers (+ 1 AM/+ 10 %) with three paralysis runes + 2 electro damage.
* short version of "x % crit/backstab damage"
dex 58 59,7 % cun 39 40,2 %
MR 27 PR 51
Def 98 + 5 Attack 86 + 11
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 29, 2020 13:51:10 GMT
DW Rogue "no-pot-solo-PT"
Went to Orzammar again (turned out still had tunnel thieves there) + dragon + Revenant.
Damage did increase a little, had crits rather often with dragon + Revenant, as well as cheats from all over the place.
Anyway, did not want to use DSM or salves or anything, so just left Orzammar with nothing. Come back later.
Tried Wynne's first encounter - still no chance. Did not even try Leliana's with that cheat-witch, who is the only probleme there.
Encounter Dalish vs Darkspawn: lost, several times. Just reloaded till could get to Denerim.
Denerim
Turned in some samll quests.
------ Bought two paralysis runes (t4/t3) as it is vital to this PT.
According to the description from WIKI 1) multiple Runes of Paralysis will increase the paralysis chance - have at least 3 in two daggers 2) paralysis duriation: t4-t1 in seconds 7/6/5/4
It is the same RNG. Sometimes some Elite is not paralyzed at all or for 0.2 sec, sometimes get paralysis all the time with different durations. -----
Before proceed with Denerim tour returned to the camp. Put t4/t3 ParR into the beastmaster dagger and t2 into the Godwin Crow dagger. Plus other runes into other weapons just in case (t2 ParR/t4 fire/t4 SR).
First things first - check paralysis, check damage, check crits.
Denerim tour program: - Sgt Kylon' quests: attacks and killings - some ambushes - "Crime Wave" quests with Nancine poison death the very first time - quests for the chantry, interested parties, mages etc. - first "Crow task" in the whore house with speaking to them later - taking other quests
Denerim tour report: 1) Defense is crap; not always at least, even Revenants missed a lot. The problem here - can't handle a bunch of enemies, but several (w/o non-stop cheat I mean) can handle (dodges, kiting, running). Nothing unexpected as still need to figure out dex/cun ratio, but understand defense will always be bad as the hero of the PT is CUN. 2) Damage: it is higher, but nothing so breathtaking. Also nothing unexpected: cun is low. Though it seems that part is working in exactly THIS build. To be more sure need more CUN. 3) Paralysis: RNG. Sometimes nothing at all, sometimes 9/10 enemies were paralyzed all the time. Can I rely upon those runes at all considering checks with different enemies and getting such results? No. Only they are needed not only for more "defense", but for passives want to check. Just have no choice in any case. 4) Almost no stun resist. Dangerous. 5) Aodh: no bow with hiding at least. A couple of paralyzed for 0.3 sec enemies. Just running all over the place trying backstab but instead simply aggro'd enemies. Running and kiting. Two attempts. 5) Back Alley Justice: - Dirty Back Alley: from the second attempt, some lure. GW looked like a warrior with low heath; and it is not a compliment - Dark Alley: found new for me place where can fight rather safe. Stealth (in my case to avoide more health ranged damage, but not required), go to that place under the tent near the blood mage door. After 1-2 enemies at a time. Just not to go too far to the left as enemies will surround (it was the first attempt) - Run-Down Back Street: went to the left from the entrance where enemeis could do nothing at all till GW decided to go out closer to them. Even archers did nothing. Strange. 6) Deserters for Irregulars: 2h cheater with constant crits. 5 attempts. 7) Got Revenant ambush: about 15 attempts - tried only with momentum: always needed 1-2 simple hits, no luck - tried momentum + DSM (tried not to waste swift salves): the same - momentum + DSM + swift salve (three attempts): 1-2 hits from both sides, got lucky, but wasted "swift salve" 8) Oars: killed everyone running all over the place 9) Crime Wave "Silver": took position among crates with silver where only archers could do something (did not know about that exploit place) 10) So much kiting with this GW
Forgot also need to buy the best dagger in DAO. So need Felon's Coat + Spellward + dagger = at least this set Still would like "better armor".
------ And another matter: can take Zevran to open locks not to return to the same places/ etc. He has Stealth 4 + "Hold" before the encounter (sometimes still attacks if the enemy is close), but while in Stealth enemies, some simple stupid archers from stupid Denerim ambush still shoot him. Cheating? ------
All for now.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jun 30, 2020 1:09:51 GMT
I would use Leliana like that after she had enough cunning and points in Stealth. It was a time saver on my non-rogues since I would use her for chests after clearing an area anyway.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 30, 2020 5:55:46 GMT
I would use Leliana like that after she had enough cunning and points in Stealth. It was a time saver on my non-rogues since I would use her for chests after clearing an area anyway. What is wrong with Zevran who is now (in some simple Denerim ambush) has been shot several times in Strealth 4 (before the combat) with points in cun and standing somewhere over there?
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jun 30, 2020 12:56:43 GMT
DW rogue-no-pot-solo-PTReturn to OstagarEvents/notes/anything at all - got level 14 before the Tower, thus further PT was with the chosen things - explanations about the level are in the end - took a break to check the gear - explanations are in the end - in general: rammed through it - the ogre: as the only thing he was capable of - ram-spam, just ran straight to the mage, killed him running around trying to avoide attacks from all others and that's all (two attempts). ****** Level 14Got during this DLC Some "reasons" what and why is better to choose.1) Considering low defense would go for something that can save my skin exactly now if anything or at least add defense or attack like Stealth (now have only 2), duelist spec (defense comes later but get attack), evasion, DWM (for lower sta cost), bard spec for sta now. 2) Modest goal - check cun-passives, thus need to get "exploit weakness" (need one more lvl to get it) and after "lancarate". Those are crucial to get as fast as I can for backstab checks otherwise the only place where will be able to check them - the end of the game (in this case the point of this PT is what?) Now can get only useless for me "MofD", cun is low, but already with lethality changes are seen. 3) What is crucial as well - "dex-cun" ratio which is determined my the player during PT itself. How can I, as a player, understand, what to choose - dex? cun? Appx calculations are no help with RNG during the whole game. Can help in a way to get general idea that might not work at all. No need to explain as it was the same with two previous warriors: - "SnS -dex-warrior", the build with which I want to play again considering previous great dislike of this class, the build which made me like SnS warrior; - "DW Warrior was the same" - only got not the best outcome of all that as ratio was bad Two examples of two different outcomes. Thus the concern: will be late to check the progress with cun-passives + dex-cun ratio. Now, level 14+3 cun Spec - bard Talent Song of Valor ****** GearAs did not buy bags to save the gold, before going to the Tower had to return to empty it. Sold the junk, turned out had 150 gold. Choices: 1) buy the best dagger; with the currect ones doing rather fine actually - not so great but not so bad as well, have runes slots 2) buy Spellward Amulet: have really-really low spell resist and all the time catch spells; can use SR runes but need as many paralysis runes as can use - vital thing!! Plus additional dodges considering low dex are useful. Logic is in full force - went to Orzammar for the dagger. Fancy trinkets are not appealing. ** For the f... !
The best dagger in DAO is one of the ugliest weapons in the game. ** Checked the dagger right there: dragon/revenant/tunnel thieves. Only first visited the camp to rearrange runes with different weapons (again, just in case). Will write in more details about the gear/runes/how the build is doing with the bard spec later. Maybe something else. The main thing now - got as many paralysis runes as could. OrzammarThe Caged Dragon: equipped myself with hell of ParRunes and got 3 small paralysis during 10 reloads. Kiting, kiting kiting. Once reloaded as the dragon killed my party member standing far away and doing nothing. Revenant: 5 attempt with some paralysis. Momentum + bard sta regen + using talents. Tunnel thieves: kiting. One Par. Encounter with "wolves and traps": rather easy, only Zevran again was killed with Stealth 4. -- It is indeed strange as in all solo PTs, when I took him, he used Stealth 4 before/during combat and enemies ignored him. Now almost all the time enemies attack him. Have mentioned but tell again: have mod Zevran ASAP, build for him is always the same. -- Returned to Ostagar to check the same no-paralysis considering simply filled myself with these runes that could paralyze myself. Result about paralysis: 50/50. Again, from WIKI: multiple Runes of Paralysis will increase the paralysis chance. Have t4/t3/t2 ParR and nothing else. The game can't handle such number of ParRunes and make proper calculations? Such explanations as "lvl of the enemies" won't going to cut. Even super elites were paralyzed with more simple runes. I've been to Orzammar several times, tried those encounters not once. Either I do not understand something about that parasysis, or my GW is just super fucking unlucky. *** Maybe I use that super dagger in a wrong way? How exactly should it be used to get the most from it? Anybody svp? All for now.
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