inherit
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 26, 2020 20:42:34 GMT
I have a dps spreadsheet that dainbramage made. Also there is a mod called Detailed Tooltips that shows more information about things in the game when you hover over them. For this particular comparison, pulled the 2H warrior comparison, adjust the stats for Level 7, switch the weapon stats from Starfang and CGM to Flatblade and Crusher, and then do some work to modify formulas and calculate at other armor ratings and defense. I had to look up what it was doing for armor exactly, since I had forgotten. Actual value for any attack roll varies slightly, where it is minimum of 70% the rating, max 100% the rating. Uses a random function, but the point is that on average attacking something with 5 armor really works out to 4.25 average armor. As far as bugs go, I do not think there are so many to affect damage, critical damage, DPS, etc. More affect abilities, and so not really calculating things like stun chance or whatever. I don't take the numbers to be the absolute truth necessarily, but it works well enough if you want to compare what happens if you change some attributes from Strength to Cunning, or switch gear. something new. Understood. Do you like to make all those calculations? A naked player with no gear and no weapon should have 3% critical chance (I think I wrote 4 above, but I will correct). Which is the same as enemies and companions. There is a bug that this chance is not applied for the player, so you start at 0%. Aha, now got what you meant. Thnak you. but really for the best shield experience you need more strength tnb, I am interested whether dex is actually usful in a way of "dodging" attacks. Did you notice somthing useful connected with this matther exactly? With strength, yeah, less damage, abiliies suffer, for me it was noticable (for my 2 SnS warriors who are now in the camp). It would have to be a mod to combine trees, but no I was actually speculating about using weapon and shield without the shield talents since they would get weak anyway. DPS would be ok just because of attack speed, but it doesn't make much sense to do it outside of novelty. still an idea... I was trying to see if I could get a "lucky" run with just vanilla game items yesterday. That is a streak of stuns better than 50% enough to beat him. But it just didn't happen. If anything, luck trended the other way. I was even just reloading if the first Mighty Blow did not stun.  Maybe I will put some more effort into figuring out if this is plausible without any health regen using only normal game items. But I am not optimistic, even using DN origin with the +25gold from the bribe. Grenades can help a bit, and you can buy the quartermaster's stock twice. yeah, that "luck". Good-luck with that. Share the results, if anything, pls. try to save at least one Fire Bomb and some others, which works decently, and maybe another grenade. You can't control Dog, so he always is taking aggro and helping. Really I think the grenade and maybe a deathroot poison. Most of the time it seems two grenades kills or weakens enough that you can beat them. Hmmm. I had 1 fire bomb + poison. Was lucky all the time that the dog was killed in a few seconds actually so the enemies got to me right away. Guess only with 1 bomb I wouldn't be able to pass is as usual no-pot-solo. One quest is failed. Had about 10 relods with different weapons, but all the same poison did not work at all as well as SBs Passive (damn luck?  ) - no stuns at all.... I think I dont have earlier saves (I had 3 bombs all the time in the tower, so used 2 somewhere). Any suggestions? The "toll collector" bandits don't give out armor, unless I am misremembering. No-no, the armor set from the bord quest I meant - the leader of the bandits (he is behind the hills) drops it. What I do in solo is intimidate them first so that I can get his "donation" and go into Lothering. That is helpful because you can then use the party picker and remove Dog, Alistair and Morrigan. yep, I do the same. After that, if you go back up you can fight them either by talking to them, or looting one of their crates. It is possible to run very far away if need be, which will stretch them out, and you can find a corner to fight them where only one can get to you at a time. that is the point. I did the same and that "streching" worked with 3 of them always. Just interesting -how far from those crates you ran away? And to what corner? My corners and runs failed all the time. Will try again of course as stuck there now. For the "Bandits Everywhere" quest, I don't think there is dialogue. For most of that quest, you pretty much have to break up the groups into smaller ones via whatever luring method and position you like, then fight them, and maybe drop out of combat to heal. For the last bit, I am not sure if it is possible to get the 2H by himself, I think that like you say the DW always follows. So you can try to run back towards one of the cottages or other places, or try to knock down the 2H and kill the DW as fast as possible. Deathroot is helpful here again. yep, was my plan, but still wanted to redo the Dog and stuck with "collectors" now. I suppose it depends on the rules or definition. I don't mind using a bow if necessary. Also in something with mandatory non-controllable allies, I don't worry so much if they draw some aggro or do damage. I guess so. In my understanding no-pot-solo is really w/o any help (as well as 2 pot DW Warrior solos I have made). But as the PTs show sometimes it can't be done (I cannot do at least). Need change rules in my head - that is the problem not to feel "guilty" like with that Gazarath. I don't have much more to say about the "dex" SnS guy. I did try Ser Garlen's sword vs Barbarian Mace vs Enchanted Dagger, and I think dagger worked best at 20 str and 26 dex. dagger? What do you mean if you said that damage was still poor + rare stun. In what way dagger was better than? I don't have much more to say about the "dex" SnS guy. so you are not going to continue to play no-pot with this SnS guy anymore?
Added: and yes, thanks for the reading material.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 26, 2020 21:14:12 GMT
Do you like to make all those calculations? Yeah sometimes All in all, I don't think the small amount of extra defense was worth it. If I ran Chasind Robes (+6) and Thane Helmet (+3), it did seem like some really low tier grunts would miss me fairly frequently if Shield Defense was also on. But in the tower it wasn't worth it against most enemies, I needed more armor and Shield Wall more often. I am tempted to restart DN and do 2H and then see what I can do. Or use respec on one of the SnS guys I guess. I didn't really prepare my dex SnS to go through the game well, buying all the grenades or even taking the right skills. I also skipped using Formari tome. I did this with the dex SnS guy. I let them cluster, then used the Fire Bomb. At this level, it killed all the mobs except 1 (who wasn't hit), and weakened the elite. Then it was run around time. I ended up throwing an Acid Flask as well to weaken the other guy, but darkspawn are vulnerable to fire so that bomb works a lot better. Might have to let dog tank slightly. Other than that, try to group them for fire bomb. It should do a lot of damage. I also use some grenades here. The different classes have wildly varied difficulty IMO. I think for 2H I might have run them all the way through town to behind the Chantry. There is a fence in the back, and then I went behind there. Yeah that is about all you can do for that one. All I really thought was that for no health pot run... I just did not use a single health pot. Other than that, whatever cheesey methods as required.  The game is designed around four person combat, and healing from items, so I don't feel too bad. I was annoyed I couldn't do the ogre, but also annoyed for needing Cailan's to do Uldred. What I did against Cauthrien was very cheesey, but the alternative would have been fighting out of the room, which is sort of cheesey in its own way. For auto attack damage. Dagger did about the same damage per hit on enemies compared to Garlen's or Barbarian Mace, but attacked faster. It was gaining some attribute damage from the dexterity investment. For a strength character, dagger would have identical damage (since sum of strength and dexterity is still the same), but sword or mace would deal more damage. Shields have their own damage used for the shield talent calculations, and for resistance checks the mainhand weapon doesn't matter (your strength does). I don't like playing him, but I did go through the dog encounter. I would need to go back and buy more grenades maybe. Or just pay the toll collectors, I would rather nuke with grenades than do that though, especially since he has like 32 gold.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 26, 2020 21:28:28 GMT
What I am really thinking is that for a "dexterity" SnS, probably you still need to go mostly strength early as Str is used for equipping shield, armor, unlocking shield talents, etc. So probably once you have mid thirties, you can start adding dex and then continue that on towards the end of the game.
In that case, my new "strength" character could become a dex SnS by late game. Maybe I will attempt that, but I also didn't buy the grenades before Korcari either.
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Jan 25, 2020 19:06:39 GMT
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 26, 2020 21:44:43 GMT
sounds ...inspiring...considering how many of them you have already introduced. All in all, I don't think the small amount of extra defense was worth it. hmm, maybe just the beginning of the game did not show anything worthwhile. With my 2 SnS warriors I was going to find some middle bwt strength-dex (that's why made 2 of them). And as mentioned - one of them is in a rogue armor (made other PTs - rogue armor turned out to be useful actually). I also skipped using Formari tome. well, as mentioned - "trial" At this level, it killed all the mobs except 1 (who wasn't hit), and weakened the elite. in my cases nothing similar happaned. Strange. But thanks, will try to use the dog than. And "running" tactics with "collectors" All I really thought was that for no health pot run... I just did not use a single health pot. Other than that, whatever cheesey methods as required. In the beginning of this no-pot-solo I mentioned that the description was tempting and was going to try it myself. But had in the head that rule (thought you had the same): only 2h-abilities -no help as it is SOLO. And as was going to do PT as you had done - wanted to follow your steps to check out whether I could do that. Now I see your point. It was gaining some attribute damage from the dexterity investment. aha, didn't you have a feeling you were playing a rogue? I don't like playing him, but I did go through the dog encounter. I would need to go back and buy more grenades maybe. Or just pay the toll collectors, I would rather nuke with grenades than do that though, especially since he has like 32 gold. if you are gong to continue, share the results pls. Interesting.
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Jan 25, 2020 19:06:39 GMT
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Sonya
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 26, 2020 21:50:42 GMT
What I am really thinking is that for a "dexterity" SnS, probably you still need to go mostly strength early as Str is used for equipping shield, armor, unlocking shield talents, etc. So probably once you have mid thirties, you can start adding dex and then continue that on towards the end of the game. good point. Remember you mentioned you managed to escape Zevran ambush? That still bothers me and still try to do the same already do not know how many times with the same and different characters. Nothing. How you did that, do not know.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 26, 2020 23:16:01 GMT
What I am really thinking is that for a "dexterity" SnS, probably you still need to go mostly strength early as Str is used for equipping shield, armor, unlocking shield talents, etc. So probably once you have mid thirties, you can start adding dex and then continue that on towards the end of the game. good point. Remember you mentioned you managed to escape Zevran ambush? That still bothers me and still try to do the same already do not know how many times with the same and different characters. Nothing. How you did that, do not know. I think it was a glitch.
I knew from before if you stayed as far right as possible, you could go up that hill and disable traps before the battle started. I think that is because the trigger to start is distance based, and just enough distance is there if you are far right. But I had not clicked on exit before.
I ended up reloading, so I don't know what would happen later. Would probably just be like if you kill Zevran.
I did the part leading up to Ishal. On everything into strength, Ser Garlen's sword hits for around 5 dmg a hit more than on the dexterity character. I think that overall this guy will be better through the whole tower.
The bad thing is that I had taken Coercion before, and want Poison at 6. So I do not have maxed Combat Training, and could not get Assault at the Joining, nor will I be able to get it until another skill point at 9 (or if I buy a tome).
Formari Tome seems to still get removed from inventory when you go to jail in this origin, the other DLC items were returned. Oh well.
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Jan 25, 2020 19:06:39 GMT
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Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 26, 2020 23:57:38 GMT
I think it was a glitch.
I knew from before if you stayed as far right as possible, you could go up that hill and disable traps before the battle started. I think that is because the trigger to start is distance based, and just enough distance is there if you are far right. But I had not clicked on exit before. bothers anyway. Will try soon again. I did the part leading up to Ishal. On everything into strength, Ser Garlen's sword hits for around 5 dmg a hit more than on the dexterity character. I think that overall this guy will be better through the whole tower. good to hear, but dex? Out of buisiness than? No-pot-strength SnS than if willing? Formari Tome seems to still get removed from inventory when you go to jail in this origin, the other DLC items were returned. Oh well. learn from others. Thanks. "Trial".
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August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 27, 2020 2:43:25 GMT
I think it was a glitch.
I knew from before if you stayed as far right as possible, you could go up that hill and disable traps before the battle started. I think that is because the trigger to start is distance based, and just enough distance is there if you are far right. But I had not clicked on exit before. bothers anyway. Will try soon again. I did the part leading up to Ishal. On everything into strength, Ser Garlen's sword hits for around 5 dmg a hit more than on the dexterity character. I think that overall this guy will be better through the whole tower. good to hear, but dex? Out of buisiness than? No-pot-strength SnS than if willing? Formari Tome seems to still get removed from inventory when you go to jail in this origin, the other DLC items were returned. Oh well. learn from others. Thanks. "Trial". The guy with dex early I think is done. However, I am still considering making the strength guy into a dex biased build over time. But I do not think I will start investing much in dex until level 9.... which is just so I can get through the last line of the shield talents by level 12.
I might need to look at the numbers again, but that may force me to do Circle Tower very early... but like with the 2H, I am not sure that Uldred would be beatable without some health regen. DN makes more money. I am not sure I like doing RtO for Cailan's just to beat Uldred early. And I have sort of wanted to do a solo in a different order, which would probably mean Redcliffe. The downside is I know I can't save all the militia if I do it before they get Scattershot. Not that the reward is that good. Actually it is better to let them all get killed since you can loot their gear.
I have been running it some more. So here it goes...
Ishal
First Floor - not that bad, although I had some practice recently. Lot of luring, which isn't surprising. Ser Garlen's was the best weapon for this guy. Barbarian Mace was a few points of damage per swing worse, doesn't give physical resistance, and has barely worse attack.
Second Floor - I had a hard time preventing the room after the ballistas from emptying all at once, which is weird because I thought I did basically the same thing as I do usually. But I was finally able to do it, with basically a bunch of 1v1.
Third Floor - First room is always rough, can't beat it if I aggro more than 2 at a time. The columns before that work ok for avoiding guys, as you can fit between some spots that they can't, so they have to go long way around while Pummel recharges. Next room with the Genlock Alpha isn't too bad, again with luring. I had a bad hit rate against some genlocks in this room though, I am not sure what that was about. This part might have been worse than the "dex" character, don't really understand why. Maybe it was luck.
The rest with the dogs isn't bad. I didn't use the dogs, but I lured one or two behind cages at a time.
Ogre - With 32 Str at Level 6, Shield Pummel was relatively reliable for stunning the ogre. Problem is that he usually hits at least once when you do that. And with four person party (didn't drop them), stun length was only ~2 seconds, which is terrible. So it was arrow time. Pummel takes longer to "cast" than Mighty Blow, and does way less damage. I know IN did it with HN, but that was with DLC goodies.
Dog
One fire grenade to kill off most enemies, didn't hit the Hurlock though, which was unfortunate. Hurlock kept fighting dog until it was too late. I suppose in the future for a more "pure" solo, you have to do HN origin, or just make different choices at Ostagar.
Lothering
Didn't do much there. Intimidated Toll Collectors and asked for a donation. Went to the unscrupulous merchant, got discount, bought his grenades, some fire resistance (for later), and swift salve. Then I went directly to the exit. Killed the darkspawn one or two at a time. The Hurlock Alpha was last. Like with the ones near Ishal, you can get them to switch to crossbow if you get away from them (ruined columns near by), and that gives more time to run up to him and do Pummel without taking damage. I dropped a save in case it was a mistake, then left Lothering for now.
Camp 0
I couldn't decide if I wanted to buy anything. I ended up getting the GM Lightning rune. Haven't decided if I will end up buying it again when it resets.
Denerim
Found my buddy Gorim. Sold all my excess items (except lesser health pots, need some for the healer in Lothering, and might see how many I can accumulate for the whole game). Got Aeducan shield, and bought his sword.
Camp
Put GM Lightning in Gorim's Sword. Could have bought another rune, but I didn't. Probably would be a good idea (even the Cold rune if not exploiting his stock reset). Then I got to play RNG...
Random Crap
Trying to get back to Lothering, the game kept trying to give me Bloody Plains. I consider it unbeatable at this stage, so was lame and reloaded until I got something different. Which was Gentle Path. Didn't buy skill tome, but did buy the Ornate Leather Belt (+1 str).
Lothering
Saved and went to do other things. Now I guess I will see what I can do here. DN has a pretty big advantage with a pretty good weapon and very good shield so hopefully it won't be too bad.
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Sonya
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 27, 2020 9:57:57 GMT
I am not sure I like doing RtO for Cailan's just to beat Uldred early. bijouterie instead if DN makes more money anyway? Last time (DC with that mod and less money) I had money to buy something fancy doing small quests and not really buying anything; and w/o what I couldn't kill Uldred as had mentioned. Health regen is anyway in that fancy-trinket package, no need to do RtO. Or you do not want these items this time? which would probably mean Redcliffe why? Just "because" or any benifits (probable loot from dead militia is probable anyway)? I've always made Ridcliffe the last when the army was ready and had the ashes not to waste time running around. But that was with pots even if solos... Barbarian Mace was a few points of damage per swing worse, doesn't give physical resistance, and has barely worse attack I am again with my AP. Thus you did not use it the rest of the game ever? Even to compare? Did not compare 1h weapons for their stats and "out of curiosity" myself. Now thinking: to check "highetst crit chance" from the Battleaxe was tempting thus ran around mostly with that axe (did not check "crit chance' from BA anyway before). Maybe was a mistale as needed to check AP as with the previous character with mod. Now can't check, but IIRC I do not have saves before the tower to check the Maul as wanted originally (the closest is with Gazarath). On the other hand: eraly in the game everything is so vague (though get 50 crits only from the Battleaxe was not vague at all). if I aggro more than 2 at a time have never managed to aggro less than 3. Hmm.. Thus was running around as you had said. aha, that is the only advantage not to get stunned or whatever; health loosing is unavoidable anyway. Even Gazarath misses like crazy in comparison with the Ogre simples melees (unless you are very lucky). One fire grenade to kill off most enemies, didn't hit the Hurlock though, which was unfortunate. Hurlock kept fighting dog until it was too late. I suppose in the future for a more "pure" solo, you have to do HN origin, or just make different choices at Ostagar. again? My granade still refuses to do at least something close to that damage. Need to check type of granade but I do not remember at this stage that matter was so important. At least I am lucky all the time the "dog killed fast". What do you mean "different choices in Ostagar? Kill or leave the dog? That means less exp and no money from the dog healer in Ostagar. now much money do you have at this point out of curiosity? but did buy the Ornate Leather Belt just interesting (did not try myself): have you ever tried "Dwarven Merchant's Belt" (+5% monetary gain)if it actually works and worth to use while trading and looting? Saved and went to do other things. great  Just a suggestion: as this thread is not only about the origianl post but includes more info, maybe rename it?
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 27, 2020 10:49:16 GMT
I am not really "game-creation person" if you know what I mean, but maybe you know the following in DAO game. E.g. in DA2 durung the Arishok battle when you enter the area and duel him, if it is scripted by the game "the Arishok spike you" - it will happen anyway even if he just cheats. It is unavoidable.
In DAO is it the same? E.g. you enter the area (even those RNGs) some Bloody Plains, managed to kill everyone. Does it matter that I changed the belt to "Dwarven Merchant's Belt" to get more money, or the loot is already scripted and it does not matter?
Or in DAO it is "matter of luck" even with battle.
In DA2 I usually see those "scripted matters", in DAO can't uderstand, in DAI - depeds.
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capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 27, 2020 22:51:53 GMT
bijouterie instead if DN makes more money anyway? Last time (DC with that mod and less money) I had money to buy something fancy doing small quests and not really buying anything; and w/o what I couldn't kill Uldred as had mentioned. Health regen is anyway in that fancy-trinket package, no need to do RtO. Or you do not want these items this time? Items are fine, but the only two that I can think of to buy this early would be Lifegiver, or even Rose's Thorn. Lifegiver is ~90g. And I have to either beat or intimidate Immeric at the Orzammar gates. I am sure I can intimidate him, might be able to beat him in a level or two. Tried it at 7 after I got KCP, couldn't beat them. No benefit, just that I don't think this is too difficult a treaty line. Would mean Connor gets killed though. Maybe I won't do this. Could try something like Denerim and or Honnleath. Back Alley Justice is doable, with position exploits. I want health regen for Brecilian, and I like to have Cleanse Area to make Zathrien easy.  I hate fighting the werewolves, it is hard to do without a health pot. It is pretty low tier. I keep it around in case I want to do the equipment glitch (since it has +1 str). I didn't calculate it out, just switched in between the weapons against the actual enemies in Ishal and watched the numbers. In any case, with 1h stuff, you can get a Saw Sword in Denerim, or often I do Pearls Before Swine and get Aodh from Cristoff pretty early. That is another encounter where you have allied NPCs, not much you can do about them. But all except the Sgt usually get killed early, the Sgt is invincible IIRC. Unfortunately in the base game, the encounter with Axameter has such a low chance that you practically can't get it (on way to Dalish Camp). I don't use the battle axes very often. But like I said, I don't try all that many 2H usually. I might buy that T2 Crusher or the Qunari Sword (since it can RNG with 2 runes) from Faryn in the future though. Yes you would have to kill the dog or not save it. Grenade damage is basically flat, so since enemy HP is lower at lower levels, grenades appear to work better there. I was Level 6 both times in the dog encounter. Used a Fire Bomb since darkspawn are weak to fire (15% damage bonus). Acid Flask does a lower damage to them (they have 25% nature resistance). Selling most things to Gorim at that point brought me to 32gold. Bought his sword, which took me down to 28 or 9. After finishing Lothering, making it to Frostback and buying KCP, I had about 9 gold. I did not strip companions, although Alistair is in DLC armor so his armor was sold off. I don't sell the DLC items, they go on companions, or in a storage chest, or get destroyed. I have a storage chest for camp mod. I don't think that effect works in the base game. It was supposed to only work when looting, and DA Rules Fixpack has a fix for it. I have never bothered to use or test that belt though. I might append something then In DAO is it the same? E.g. you enter the area (even those RNGs) some Bloody Plains, managed to kill everyone. Does it matter that I changed the belt to "Dwarven Merchant's Belt" to get more money, or the loot is already scripted and it does not matter? Or in DAO it is "matter of luck" even with battle. In DA2 I usually see those "scripted matters", in DAO can't uderstand, in DAI - depeds. I think for fixed things like crates or chests, the loot is generated the first time you enter the area. Unless it is a chest that always holds something specific. I don't know if it generates the loot from enemies when you load the area, or right when you kill them. I think it is the former. In any case, think there are loot tables with probabilities. Like for Kolgrim, there is a low chance to drop a high tier dweomer rune, but some of the other items he will always drop. *** I was thinking today that in Denerim I could have done what I often do and activate the Mage's Collective quests, so in that case I think I would have got the abomination encounter instead of Bloody Plains going back to Lothering. Too late now (it isn't actually, but I don't think I am going to reload it). Anyway regarding loot, I had picked up a +2 lightning rune in Ishal I think it was, so that went in Gorim's sword with the +5 I bought. What I worked on later last night: LotheringTalked to Sten, then went to the Tavern. Leliana actually can tank all of them, so solo wise there isn't much to do. I focused down the leader. But I didn't let them leave, and picked them off after that. Toll Collectors - Looted their far crate to make them hostile. As they came around the corner and clumped, used Soulrot, Fire, and Acid bombs in quick succession, then Pummel on leader. Trash mobs were already killed except 2H, who I finished off. Then it was play the run around game with the leader while Shield Pummel was on cooldown. The leader was nice enough to drop Incense of Awareness, which might help later. Turned in health pots, traps for side quests (Alistair made the traps). I only complete it one time, the exploit is counter-productive. I don't remember if Level 7 was before or right after that. Took Templar, went +3 Str to 39 with belt (so could equip KCP). Saved the talent point, Shield Cover needs 16 dex, but is worthless except as prerequisite. Fought the villager mob, used an Acid Flask and Deathroot Extract. The only guy who can do more than 1 damage with Shield Wall up is basically the main guy with the mace. Fought near the chest by the shack that is close. Bandits Everywhere - luring. But this guy has pretty good damage and defense with Aeducan Shield, and Gorim's Shield with +5 and +2 lightning dmg. I was tempted to buy the GM Cold Rune, might save the money. For the 2H at the end, the DW ran up with him, so I had to Pummel the 2H, and try to kill the DW as fast as possible. Then stun / kite the 2H around. Good thing he doesn't use Indomitable. Other - Venom, Wolves and Bears were actually not too bad with this damage output. Lured two at a time usually. Stealing - I let Leliana steal from the villagers. There isn't much to get that is good except for the unscrupulous merchant, who gives a high tier crossbow. Frostback MountainsGot Gentle Path on the way there (nice luck). Bought KCP. I didn't sell loot to Faryn, because I am greedy and want to sell to Gorim. I did try fighting Immeric. I can't figure out a good way to beat him with this character yet. I can't kill any of them fast enough. Haven't decided where to go after this though. Bloody Plains probably still not practical yet, but will have a high likelihood of popping up because there isn't much else that is activated. On the way to the Lake, I might just get the meteor, wolves, or blight creature encounters.
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Jan 25, 2020 19:06:39 GMT
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Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 28, 2020 0:52:46 GMT
Items are fine, but the only two that I can think of to buy this early would be Lifegiver, or even Rose's Thorn. Lifegiver is ~90g. And I have to either beat or intimidate Immeric at the Orzammar gates. I am sure I can intimidate him, might be able to beat him in a level or two. Tried it at 7 after I got KCP, couldn't beat them Understand Rose's Thorn is really tempting, but SwordnS warrior? Or just as backup weapon for emergencies? An experiment? Btw as a 2h did you beat him? I couldn't at lvl 7: tried several times, then just intimidated. Would mean Connor gets killed though. Maybe I won't do this. IIRC, at such lvl the fight there will be...hmm...interesting. Why not? I want health regen for Brecilian, and I like to have Cleanse Area to make Zathrien easy no matter how I love to watch how werewolves just lash out at that asshole, usually in such cases they just push him to the exit and he ends up stuck there. Always have to reload. I hate fighting the werewolves, it is hard to do without a health pot. it is annoying even with the whole party, not to mention solo. Unfortunately in the base game, the encounter with Axameter has such a low chance that you practically can't get it (on way to Dalish Camp) in all 50-60 PTs have never had it. Just watched in the internet how what w/o using other methods to get this quest. I don't use the battle axes very often. But like I said, I don't try all that many 2H usually. I might buy that T2 Crusher or the Qunari Sword (since it can RNG with 2 runes) from Faryn in the future though. there aren't many of them anyway in comparison with Mauls/Swords. But still in the "check - list" in actual PT as Mauls and Swords. "Crit chance" is still interesting to check. I was Level 6 both times in the dog encounter. Used a Fire Bomb since darkspawn are weak to fire (15% damage bonus). So am I. But I am unlucky here for some reason. I don't sell the DLC items, they go on companions, or in a storage chest, or get destroyed. Understood. I try not only no-pot-solo, but at the same time weapon-comparison tests, so need as many weapon as I can get, now including Battleaxes to check out that "crit chance". Think will have to sell some DLCs, depends on what I can find in shops, - two in one so to say. Otherwise will need to make PTs just for comparisons (2h weapons/1h weapons/bows). For me better the first option now not to waste time, though restrictions are good too... I don't think that effect works in the base game. It was supposed to only work when looting, and DA Rules Fixpack has a fix for it. I have never bothered to use or test that belt though. Ahh, even fix. I see. I might append something then Appreciated. I only complete it one time, the exploit is counter-productive. didn't even figure out how it works tbh... But yeah, Alistair knows how to make traps anyway. I didn't sell loot to Faryn, because I am greedy and want to sell to Gorim. ...and get Bloody Plains at the same time...  I did try fighting Immeric. I can't figure out a good way to beat him with this character yet. I can't kill any of them fast enough. aha, well, again, did you beat them as 2h? What I worked on later last night do you enjoy this PT fow now? ****** Well, today's good GW deeds First - have a mod installed "Zevran ASAP" - you get the ambush after you go somewhere from the camp right after Lothering. Have been using it for a long time already (as those elven boots fix) for 2 reasons: 1) can't stand Leliana, but I need a rogue in some places for solo anyway (in usual PT anyway use Zevran); 2) now can check that glitch with the "avoiding ambush" more often. Lothering"Collectors" Realods as compared different weapons. Arrows behind the chantry first (thanks for the tip), then after the talk tried to compare several weapons. - Darkspawn Battleaxe (in Ostagar saw BA with rune slot, of tier 2 I think. Regret now didn't buy it as visited already 2 merchants in Lothering and no BA at all); - Flatblade; - Chasind Crusher(tier 1); - simple Maul (already tier 3 - bought from the hounest merchant with discount - stats only a little bit better from the previous simple Maule, but I try to complare all 2h weapons I can find, so sill bought it) Maul Steel Tier 3 Dmg - 10.80 Crit chance 0.60 AP - 9.10 SM - 1.25 Lvl 6, strength 34Nothing to talk about really - all 4 mostly the same: compared MB crit + simple dmg + BA "crit chance" now already (with Sinister did not use BAs). Max crit - 51: got from Chasind Crusher and Flatblade, others gave ab 40-45. The rest stats, dps, hits, sunder, other MBs are the same (small differences only). I guess it is early to compare - need a couple of lvls + more weapons. Did the rest Lothering quests and fights and went to the camp - "Zevran ambush" after that will be. In Lothering other quests and fights used different weapons, but w/o reloads of the same fights like with "collectors". Some details and observations from Lothering, since some of them have not noticed before such solo (some of them are useful to know imho): - were reloads when failed to use proper tactics or because of enemies' abilities or cheats (spiders/archers/ etc); - max crit with MB - 53 with the Chasind Crusher tier 1: lower dmg...highest AP and AMB or just luck? - at lvl 7 max crit with a simple Maul tier 3 - 60, then 56 with a Chasind Crusher; - mabari abilities have a huge AoE; - it is the first time I see giant spiders walking around the town and people not screaming and running away from them (besides me) - game exploits as was running to already my cozy cave near the chantry (thanks for the tip again); - BA "crit chance" worked only once with a simple hit - 52, though in the tower of Ishal had 4-5 on each floor. Strange; - max enemies to fight at once - 2 (if 3 - always dead); - any weapon was good in general: Flatblade dps is better, Mauls and that only BA did better dmg with less dps, maybe that is the matter these 4 weapons were more or less even, here at least; - enemies has "haste" spell w/o mage nearby (cheaters); - "cripple" and "shat-shots" are very annoying and "shat-shots" can magically go through "wall + building + wagons" obstacles (cheaters); Need phisical resist to reduce time influence from such abilities, yes? I do not think a warrior can have enough strength to resist those talents at all? Maybe strength + runes could help to ignore such annoyances? Did not notice by chance? I mean "complete resist"? (about "time reduce" you have written that did reduce time). In DA2 e.g.noticed a warrior can resist completly even "Fireballs force" with strength only about 70-80 - was the end of the game in some DLC, before that - no way to use such abilities as always "stuns". Lvl 7 - took spec Templar + first templar passive, + 3 strength.Decided to compare MB crits: checked with hell of wolves and 3 bears by luring them to the chantry hiding spot and just waiting for MB CD. ALso for last two MBs used a Greatsword tier 3 (you get it from the leader of 3 bandit groups + armor set I put on after - board quest). Was not gonna use it actually, but got not bad numbers turns out. Max numbers: 1) 59 -56 - simple Maul tier 3 2) 58- 52 - Darkspawn Battleaxe 3) 57 -54 - Flatdlade 4) 56 -54 - Chasind Crusher Maul 5) 54-52 - Greatsword - two last hits only Conslusion? According to numbers - no conslusion tbh. Such "wolf-bear-test" is a test of a simple "luck'. Think need tests like real quests where everything is under check. Such quests will be later anyway. Now. As it is a replay of the "with-mod-changing-weapon-stats-DC-Sinister" that ruined my test results, now will just follow Sinister steps as close as possible: buy/check weapons in quests + Batteleaxes "crit chance" check as well now. After Zevran ambush (with checking that "escape glitch") will go to Denerim to speak to that fake helper to get ambushed later near the lake (one of "weapon-tests" quests), then to Orzammar I think (there were many tests with Sinister).
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Sept 25, 2023 22:32:51 GMT
2,701
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 28, 2020 3:42:16 GMT
Understand Rose's Thorn is really tempting, but SwordnS warrior? Or just as backup weapon for emergencies? An experiment? Technically the talent tree is "Weapon and Shield."  As dex investment goes up, Rose's Thorn will outdamage swords or axes for DPS. Actually even on a strength build, you can do a decent crit setup with it. The enchantments are very good. In the no health pot run, I didn't try to beat him until after RtO and Broken Circle, so that was level 9 or 10, and with fade bonuses. We'll see I don't remember seeing that happen. I think I got it once without a tweak to frequency, and I was just traveling over and over again to try and force it.
It is a little different, maybe better in some ways than when I did my just regular SnS way back when. I ended up going to Denerim, it gave Gentle Path. ****** Not really, you can only reduce the length of sunders (Hale runes the only practical way to boost resistance much), otherwise you have to dodge the attack that would apply it. *** So the cheese is strong with my character. This will be exploit heavy...
Denerim Talked to Sgt Kylon, got the White Falcon (Pearls) quest. Dueled Ser Landry. Activated Favors For Certain Interested Parties quests. Pearl - Forced the fight with the mercs. After they begged for mercy I took the money. Grabbed the body bag.
Cristoff - Sgt Kylon is invincible, for melee all you have to do is not aggro too many at once. Aodh really isn't necessarily better than Gorim's Sword so I didn't really need it. Market - Finished Solving Problems, talked to Sgt and then persuaded the Oars to leave the tavern. Activated Back Alley Justice. Dirty Back Alley - Like the random encounters in this basic area, the spot in between the wood platform on the left and the round stone turret is a good place to go to and fight. Actually if you are far enough back, melee guys can't get to you. They will actually stop before coming around the corner sometimes, so you have to draw them around. After that, either fight one at a time, or just shoot them with a bow. Or if you have plenty of grenades, could throw if clustered. Dark Alley - So there is a wagon to the left of start at an angle to the wall. If you stay in the corner it makes, enemies can't get to you. The melee will stop before getting to the wagon if you go back there fast, but the archers may come around. Only one can hit you at a time for some reason. So you can try to get them close enough for melee, or just arrow them. I did the later. After everyone was dead except the 2H leader, I went out to pummel him. Actually my guy just kept standing around and I took a ton of damage off the bat, and had to run in a large circle and back to the wagon.
Back Alley Random Encounter - this is the one with the fire trap, in an area that is similar to Dirty Back Alley. You can lure several at a time without setting the trap. Only two were left before I ran through the trip wire, and if you don't stop you don't get hit by fire. The mooks are pretty low tier here. Level 8 - +3 dex, Bravery, Shield Cover (I had saved the talent point at 7) Run Down Back Street - I had found something amusing only a couple runs ago with this one. To the right of the door where you start, there is a inset portion of the wall with some wooden scaffolding. Previously I had generally used this area where enemies would clump outside near a corner, but only one or two would come all the way back. So I could use a grenade or two to weaken, then fight a couple or one at a time. While I was moving back and forth on another run behind the scaffolding, I popped up to the top. So I did that again this time to show it. You can hit most of them with arrows, if you stand in the right spot, and even the archer running around can't figure out how to hit you. KCP removed for faster firing speed. Actually with Gorim's and the Grandmaster + Journeyman lightning runes, this guy did pretty respectable sword damage here even with Shield Wall on. After killing all the thugs, traveled to Camp so as to avoid any more back alley randoms (especially the one with the Black Vials Revenant), then went from Camp to the Market. Turned in quests. Sold some loot. Had 49g 80s 70c. Activated Mage's Collective quests (hoped that Have You Seen Me would block Bloody Plains). - apparently I didn't do this
Sulcher's Pass Didn't get any map encounter to here Meteor Encounter Now I have star-metal Honnleath With my good armor, good shield, and good weapon, this wasn't too bad. Just have to not aggro too many at once near Shale when you aggro the 2H Hurlock. I think the elite Dust Wraith fight is often the hardest part this early for a lot of these characters. If you trigger the wraith and shades, then run all the way back to Mathias, usually most or all will eventually turn around, and so you can try to fight one shade at a time. That lets you drop out of combat after you kill one as well. Then you lure out one at a time until you are done. None of my shield talents did anything to the Wraith, and I ended up reloading after I botched this. It was better for me to auto-attack cancel against it. Equipped Harvest Festival Ring. Kitty - If you do this early with some spell resist, and an Acid Flask, it is not too bad. As soon as the fight starts, I run back up the steps and to the right. Then as Kitty comes up, the Rage demons cluster around her and you can potentially hit them all with one flask. At this level they should all be killed or severely weakened. Then it is Kitty. I had 50% spell resist, and the only spell that landed and mattered was one Cone of Cold. Shield Bashed, auto-attacked, Overpowered, auto-attacked. Equipped Helm of Honnleath. Had Leliana loot things here after I got the party picker. Went to camp. I still don't think I would be able to beat Imric, so I haven't decided what I will do next.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 28, 2020 11:23:14 GMT
Technically the talent tree is "Weapon and Shield." got me. In the no health pot run, I didn't try to beat him until after RtO and Broken Circle, so that was level 9 or 10, and with fade bonuses. I see. I guees have only one option if want to be as close as I can to Sinister DC - just intimidate him. Oh, well. I don't remember seeing that happen do not know why, but in all my PTs (even after reinsaliings) when I try this "fetch" method dealing with Zathiran (templar or mage) - always happen that thing; werewolves cant't get to him and Zathrina as well can't use any spells thus no game progress. Have to reload and just PS him to the death. I think I got it once without a tweak to frequency, and I was just traveling over and over again to try and force it. Installed 2 mods for "randon encounters" to happen more often for DAO and DAA. For DAA it works, for DAO - can't see any changes (was hoping for that axe and some other encounters). Though for DAA already tired of those encounters, but need this mod as there is a bug with several meetings that don't happen or just crash the game w/o that mod (after reinstalling of the game started). Sad about DAO though... ...and get Bloody Plains at the same time... what? You mentioned you thought you were not that ready for that fow now. t is a little different, maybe better in some ways than when I did my just regular SnS way back when. that's not what I asked. Do you like it, feel joy, excitment from this PT? Simple description, just stating the facts what is what, playing it because something is needed to be checked - that is interesting and useful but that is not whay I meant. I ended up going to Denerim, it gave Gentle Path ok, Murphy's law is not applied to your current GW DN. Seems ancestors favour him even on the surface. Alert the Shapers.  I had found something amusing only a couple runs ago with this one. intresting. Think will try it with the current DC (did not do this quest with Sinister). Will get more exp though, which I do not need now.....but maybe will be able to find more Battleaxes, eventually. Thanks for many uselful tips. Such groups of enemies for solos is usually the synonym of "trouble + death". Tips should help. 
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2,701
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 28, 2020 23:52:03 GMT
I see. I guees have only one option if want to be as close as I can to Sinister DC - just intimidate him. Oh, well. I had somewhat forgotten, but there is a way to cheese this encounter, even though it is still possible to get killed. If you immediately run to the tent where there is a stack of crates near the mountain / wall, and go in the little alcove the crates make, then enemies can't get to you in melee. Imrek and his 2H guy will just stop, but the mage will move to get close enough to blast you with the staff. If you have a bow, you can kill the mage, although at low level, and without animation canceling, you might still be killed by staff auto attacks before you can kill the mage. The mage has various heal spells (heal, regeneration) so he ends up with a ton of hit points. After the mage is dead, if you move forward slightly, one of the melee will move towards you, and if you move all the way back they stop. So you can get them into position to either arrow them, or fight one on one in melee. I have the tweak for it made by dainbramage, part of Dain's Fixes. He had several tweaks in there, since they are in their own folders they are optional. I am certain it worked, as the rare ones weren't too difficult to get after that. The downside is there are a couple very rare encounters that are pretty difficult to solo, especially at low level. So I don't run that tweak in solo. I messed up the quoting there, that was your response to me talking about being greedy and wanted to get to Denerim.  I beat Bloody Plains at Level 8 via "clever use of game mechanics," will get to it in a bit. With a few levels it is getting more fun. Mostly because it is amusing me to break the game with exploits in some places. *** So after Honnleath I tried a couple things, and went back and forth. I will somewhat simplify it though... Honnleath to Orzammar PathThis gave Gentle Path yet again, I don't think Bloody Plains can trigger in between these two, but I could be wrong. Imrek was still a problem, and so then I decided to go to the box and use arrows. Even so, the mage got me down to like 1/3 health before I could kill him, so I had to use more arrows for the 2H and Imrek as well. Ah well, I could have intimidated so I didn't feel too bad. Mostly I wanted to check some things in Orzammar at this level anyway. Started the quest lines for Bhelen and Harrowemont. Blackmailed Baizal for 15gold. Wrangled the nugs. I had to try the initial Dust Town ambush a lot of times, amusingly I was closest to beating it the first time where only one archer was left but I started missing, had hardly any health, and lost. But after that it wasn't working out as well. I ended up going back to a merchant for more Acid Flasks and importantly Rock Armor. Acid Flasks don't do a lot of damage here, but I didn't want to waste my last Firebomb or Soulrot. To cut to the chase, with Rock Armor up I could beat it, but ended up using two acid flasks, a fire bomb, and a deathroot extract as well. That allowed me to get Key to the City. I popped Leliana in, but at level 7 she didn't have enough skill to pick-pocket Rogek unfortunately (for 20g). With DLC stuff she could open the chest in the Shaperate for Gloves of Diligence, but I that is sort of rule bending maybe. Funny how that gave me pause but arrows don't. I switched back to my other save to try out the other "path," and that one pretty much superseded this one. Just giving context for stuff in Orzammar at Level 8 with this character. --- Honnleath to Denerim PathAmusingly, loading the same save in camp after Honnleath also gave me Gentle Path on the way to Denerim. Sold loot to Gorim, and had 60g 74s 4c, which was ~9 gold gained. Decided to risk going to the Dalish Camp. Dalish Camp / Brecilian ForestNo road encounter at all, which is good. I could not persuade the guy to let me look for Athras. But I did activate Ironbark quest. I ended up clearing nearly all of West Brecilian Forest relatively easily at level 8. For the darkspawn and ogre near the gravestone, I ran back far enough to where you can loop around a hill as long as necessary. The ogre doesn't have very high rank anyway, so it only took a couple pummels. I talked to the Oak, and then killed the Shade in the camp to get the Dusk Ring for Leliana. Picked up the Ironbark, then went back to rescue Deygan. There should be another group of werewolves near the one exit, but I didn't fight them. I was close to level 9, but not quite, and I wanted to use this to my advantage later. Equipped Deygan's boots, turned in the ironbark and took the amulet (20% nature resist, -1 con). Decided to be greedy and go back to Denerim, and see my luck... Bloody PlainsI was actually hoping I would get this here. Ran directly at the mage, used Shield Bash. Hurlock closed in, used Shield Pummel on him. Threw an acid flask on the clump of enemies at melee. Activated deathroot poison and killed the mage. Ran towards an archer to switch him to melee and kill him, and got both genlocks to switch weapons. After killing this genlock, I hit level 9 and so I was restored to full health. After that, used Shield Pummel on the 2H, auto-attacked, used another acid flask, and killed them all. Level 9 - +3 dex, Master Combat Training, saved the talent point right here as I wasn't sure what I wanted to do with it. DenerimSold loot again, 68g 65s 29c Noticed in my journal I forgot to turn in Poisonous Proposition somehow, ha. LotheringThat quest is only worth 75s so I am not sure it was even worth it. Leveled up Leliana. +3 cunning, another level of Stealing, and another level of Deft Hands line. She should be able to open the chest in the Shaperate without DLC items. Frostback MountainsHad to use the trick with the bow to fight Imrek again. Although after killing the mage (little under 50% health left), I decided to try and kill the other two in melee. I was letting them chase me around the circle of columns, using Shield Pummel when off cooldown, but it became clear I wasn't actually going to win that way. Went back to the same spot and used the bow to kill the 2H and weaken Imrek. Killed him with a Shield Pummel. OrzammarHaven't done much here yet, but I think I will try to do similar to the previous path. Since this one has Bloody Plains completed, I can travel around more freely. If Leliana can pick-pocket Rogek, I think I will be able to afford Lifegiver, which should make a lot of encounters dramatically easier. Not sure if it will be enough to beat Uldred, he might be at higher level. Dwarves are a little harder to solo in the fade since you also don't get to use the lyrium, but I haven't ever had Lifegiver. Also if Leliana will open that chest, Diligence gloves will yield basically another +5 armor. I need to decide by next level if I will actually go to the dex build. I am leaning towards it since it should make no pots easier in a lot of places, and more importantly I haven't solod a dex heavy SnS.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 29, 2020 1:32:03 GMT
With a few levels it is getting more fun. Mostly because it is amusing me to break the game with exploits in some places. good to hear. I see many tips again, really helpful.  *** Seemes I screwed up the events a little bit under something. Nevertheless, checkings did happen, even in another way, with differences. Continuation.Lothering is done. Fine. Camp.Talking/speaking/getting out info. Had many runes, but not a single 2h weapon to use them (still regret did not buy that Battleaxe in Ostagar with one rune slot). Needed Sten talks about his Sword so went to the lake and took Mage quests ( that's where I screwed up as did not have KCP yet as with Sinister). Whatever, I had different weapons anyway to compare. So on the way to Orzammar got Mage quest "Careless accusation" And here we go.OK, was happy and ready "to go" as it is one of "weapon" test quest I have already played many times. My thought about it: "wth?" I get killed just endless. Never happened such a thing. Lvl is the same, armor/weapon/trinkets - almost the same. No matter what weapon I use, bombs, poison, tactics - get killed all the time. Gear : - Armor set from Lothering bandit leader (decided to leave it for now until get KCP) - Thane helmet - Dwarven warrior belt (if needed more health somewhere changed it to "Hardy's belt" + 1 const, the stolen one in Ostagar) - Warden's Oath (+1 const) - Surveyer ring (+ 1 will) Had already Spellward, never used it actuallt here, but after those endless deaths decided to put on - pointless. Weapons wanted to compare (the same as in Lothering) - I did compare them while watching my endless unexplainable deaths. - Darkspawn Battleaxe; - Flatblade; - Chasind Crusher(tier 1); - simple Maul tier 3 lvl 7, Templar spec, took 1st passive (good for mages). Notes: - used on purpose abilities to check numbers even knew I will die, but needed numbers + crit chance from BA; - strategy was the same: PS everywhere, MBs somewhere, hiding behind trees; - used Deathroot poison. Results: - saw numbers from different weapons, but they were overhsadowed by the following: death all the time. Is it a bug or I am so under that can't understand anything? Though everything is fine with combat, everything is as usual. Other battles - usual. Have you ever had bugs with this quest? As at this lvl never had problems. Never-ever. Strange. Guess will have to reload from the camp somewhere to do something else - Zevran is already gotten. I think (yes, tried again that glitch - no way to do). But that will not be already "as close as possible to Sinister". Maybe forget about her at all. Just play 2h-no-pot solo + check weapons as I wanted. These are two reasons of this PT actually. Cut to the chase - I am stuck now. And confused. While you run around the whole map and finishing many difficult quests. 
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Sept 25, 2023 22:32:51 GMT
2,701
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 29, 2020 3:56:57 GMT
Continuation.Lothering is done. Fine. Camp.Talking/speaking/getting out info. Had many runes, but not a single 2h weapon to use them (still regret did not buy that Battleaxe in Ostagar with one rune slot). The Qunari Sword sold by Faryn will sometimes have 2 runes. It costs >1 gold though IIRC. With some of my characters, that quest has been difficult to do. But I don't think I have ever done it before the first treaty quest, and the first treaty quest I always finish is Circle Tower. The 2H and the archer can both debuff your armor with sunders (-20), and then there is the mage with chip damage and support. Not much cover. From the scribbled notes I have for my 2H run, I did that after leaving the Circle, and it looks like I used a fire bomb and a deathroot extract. I don't remember what armor I was in, but I would have had Cailan's full set. Even if I didn't use the full set, I would have had +15 crit damage, and 20% chance to dodge, and weapon would have been Yusaris. I would have probably just had Apprentice Amulet on, rings were probably just low tier things that didn't do much (was on my way to Frostback, and that is when I finally killed Imrec). I would think Spellward's 10% chance to dodge is probably better than Warden's Oath 2 constitution (+10HP) here, considering it also has +5 Will (25 stamina). I don't think I have had bugs with it necessarily, but I do think it can be a hard encounter to do this early. I also am not so sure Righteous Strike is really all that good against enemy mages necessarily, it drains stamina pretty slowly. The problem as I see it is that the mages can cast at you from range before you even get close to them, and usually 2H should have enough damage to kill them quick if you can get close and knock them down or stun them. The other thing is that 2H has a lot of core talents to unlock, and bringing them online is more important to me. So I don't get Righteous Strike usually until the teens. The early game is always the hardest, and since the treaty quests or DLC quests are more beneficial than some side quests, I try to knock out chunks. I would say stick with it, although if you think a choice a while back might be holding the character back, then jumping back to the old save can be worth it. I might take a look at the Zevran encounter the next time I get to it, and see if I can reproduce it. *** OrzammarTalked to Vortag. Couldn't persuade him, but just talking to him again must be a bug since then you can work for him with dialogue like other wardens get. Leliana stole his shield. Talked to Dulin, and also agreed to help him. This is more important for me though, as there isn't a great need to be able to access the wing of the palace early for the Crow quest. And I wanted my 15gold. Or even more than that, I had Leliana steal from nearly everyone in the Diamond Quarter, which was helpful. She could open the chest in the Shaperate with just Dusk Ring equipped, so I got Diligence Gloves. Not sure if this is more fair than using the "Lock Bash Mod" that I know exists, but have never tried. Talked to the Harrowmont fighters, blackmailed Baizal for 15 gold. Turned in all the nugs for a little bit more money, and was up to 85g 36s 29c. Sold some items to the merchant, bumped it up to 87g 91s 71c, just enough to get Lifegiver, had 3s 71c left, finally my noble is poor. Went to Dust Town. With 40 armor and health regen, the ambush is way more manageable. Used no consumables this time. Have to try to avoid taking too many Shattering Shots or Sunders though. Still fought it in the ruined portion in front and to the right of where you enter the area. Killed Shady Corbit, talked to Zerlinda. Leliana could rob Rogek for 20g only if she had the DLC items with cunning bonuses on. I didn't have enough money to do his quest anyway, so I reloaded that part and left. Went to Figor, intimidated the thugs, bought a Rock Salve, sold a couple more items. Was up to 34s 95c. Left Orzammar for the Lake. Desolate HighwayThis encounter can be terrible right out of Lothering, but with this gear it is pretty simple, as long as you go to a spot to the right where only a couple wolves can get you at once. Lake CallenhadLooted the stuff laying around, activated and turned in Herbal Magic. It was here I realized that I must not have actually activated Have You Seen Me in Denerim (or even talked to the guy), it must have been at a point where I reloaded to test something and forgot about it the next time. Went in the Inn, sold a couple things, bought a Swift Salve, Fire Bomb x 2 and a Soulrot Bomb. This was in preparation for some of the annoying Desire Demon rooms, and to have enough SS for Uldred. Circle TowerQuartermaster - bought another Soulrot Bomb and Fire Bomb. Not to go into a lot of detail yet (since I want to make sure I can actually beat Uldred first), but actually pretty much everything in the tower up through the Fade was pretty smooth with this gear. I have never solod the tower with Lifegiver before, and when that is combined with 50% spell resistance, a lot of the hard encounters were not bad. That said, I did try the Black Vials Revenant, and that did not work out. My hit rate (with 84 Attack counting the Aura of Weakness penalty) was very bad and seemed no better than even. Everything else was very manageable. Which includes both Desire Demon encounters. But my guy has very good gear for this stage, this is sort of how it works where the difficulty will drop once you make some key purchases. I will get back to it tomorrow night most likely. Should be able to wrap up the Fade and hopefully up through Uldred. 
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 29, 2020 10:08:03 GMT
The Qunari Sword sold by Faryn will sometimes have 2 runes. It costs >1 gold though IIRC. got it. Still have not been to shops and there are many of them in different places. Just need to walk around the map that can give some undesirable encounters. Sword is good, only "more weapons to make tests" - Swords/Mauls/Battleaxes. I still stick to Mauls tbh and AP, but who knows later. With some of my characters, that quest has been difficult to do. That's what confused me. 61st (roughly) PT and the first time I can't pass that quest considering what was hapenning during those battles (and I spent so much time for those reloads; instead could have done several quests actually). Even with my 2 solo DW Dalish warrior I passed them early w/o any pots and with simple gear; w/o "momentum"(never used it, always prefer just "dual striking" as a warrior. DW talents helped it seems + more speedy of course. I don't think I have had bugs with it necessarily, but I do think it can be a hard encounter to do this early. yeah. I should have recorded what was hapanning actually. The bright side I think might be still found, in a way - saw what else the game can offer as "spams" as have never seen that before: - sometimes s mage used "lighting" several time in a row (when I ran to him), so when I ended up near him I was out of STA; - the mage spammed healing abilities all the time; - enemy warriors like PSs on; - ...something else I am sure, but do not rememeber already. + a lesson for me" make more saves in different places + do not be always so sure to win the the battle again"  Btw (did not think would come down to asking such question  ): what is your "save" systeme? I mean you make save before each battle just in case? You mentioned some "drop save" here or there, but in general. I usually try to make a little bit more in case they can break (had such situations already), but can forget that sometimes I might need to return to exactly that ponit of the game, but nope - forgot to make a save. At the same time so many save "jusy in case" is so annoying and there are so many GWs. Are you simple in that matter? I would say stick with it, although if you think a choice a while back might be holding the character back, then jumping back to the old save can be worth it Aha, thanks. For early thought as well about that quest. Think will just play w/o "sticking" (don't know where to put 2h Sinister though now, poor duster girl, left even by her own player). Will simply continue Sheeva play: - no-pot-2h; - weapon test - AP... - Battleaxes "crit chance" interests me very much. As you, I did not really use them, did not pay attention to those stats. Even according to wiki there are not many axes. And that bothers me in a way that BAs could be "broken" in a way. Suspect there are simple ones, like "Diamon Maul" e.g. but will still need to find them and test "highest crit chance". Can use Cleaver now, but it is DLC. Maybe later in case won't be able to find more of them. I might take a look at the Zevran encounter the next time I get to it, and see if I can reproduce it. onlly if you are intrested. Glitch is a glitch. I all my cases the cutscenes triggered when I tried to deal with traps + there was no "way out". I had Leliana steal from nearly everyone in the Diamond Quarter, which was helpful no wish to make the same in Denerim and then try to run around the city? your fix mod fixes this quest as well? I will get back to it tomorrow night most likely. Should be able to wrap up the Fade and hopefully up through Uldred pls, do not forget the Sloth demon encounter. Anyway, good progress with SnS GW DN  Do you still think to put more dex later or refused from this idea?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 29, 2020 18:00:52 GMT
Imrek was still a problem, and so then I decided to go to the box and use arrows. Even so, the mage got me down to like 1/3 health before I could kill him, at lvl 7 in the following post he heals faster than I hit him. How did you manage to kill him if he heals all the time? Maybe you dex influences? But at the same time you mentioned you used this method with your 2h as well. Hmm? ------ Had to play Zevran ambush again to get "clean" save w/o any side quests. After camp.Lvl 7 First decided to check shops in different places for more weapons + do some small quests. Went to Frostback MountainsWanted KCP at least. Now again: I couldn't kill properly the ambush near the bridge though did not have problems with them actually before. After several attemps used bombs + swift salve to kill range enemies, then used your tip: ran to the far end, pretended a merchant with a bow, did not even try to melee the rest as while using bombs to kill ranged ones, melees stripped me of almost all my health. It is already the second fight where I have a feeling something is not right - all of a sudden I can't kill some enemies though did not have problems with them before. If the followong fights will be the same, idk already what to think. Looking from aside, am I mistaken? Or missing something? What is your tactics with that mountain bridge ambush? Alright, after the bridge ambush.Bought KCP, turned out I lack 1 point to put it on, wth?... And have no more trinkets with strength to put KCP. Murphy's law is applied to my DC it seems, considering all events.  Also bought the Chaisnd Crusher tier 2. No more suitable weapons; there was 1 BA but with the same stats as I have, only in style "nu", no "rune-weapons", reloads did not help. So left for now what I have: armor and weapons. Edited: after 50 test-reloads finally got that Qunari Sword with 2 rune slots. After that also included this weapon (w/o runes) into testing with MB crits and hits. Of course tried to fight Imrek - useless face-to-face + pretending a merchant with a bow did not help as well - the mage has tank stats and heals so just killed me always. Anyway checked some numbers in this fight even knowing I'll die. Weapons I have now: Maul simple Tier 3 Steel Tier 3 Dmg - 10.80 Crit chance 0.60 AP - 9.10 SM - 1.25 Chasind Crusher tier 2 Grey Iron Tier 2 Dmg - 9.90 Crit chance 0.55 AP - 8.05 % SM - 1.25 Bonus + 3 % crit chance Penalty -5 attack Chasind Flatblade Grey Iron Tier 2 Dmg - 12.10 Crit chance 1.65 AP - 3.45 % SM - 1.10 +1 melee critical chance +1 armor penetration Darkspawn Battleaxe Grey Iron Tier 2 Dmg - 11 Crit chance -3.30 AP - 3.45 SM - 1.10 +0.5 melee critical chance -1 dex Qunari Sword with 2 rune slot (w/o runes in test) Red Steel Tier 5 Dmg - 15.40 Crit chance 2.10 AP - 4.80 % SM - 1.10 + 2 rune slotes Checked MB, hits, BA crit chance.Checked it all on Imrek as he is SnS + armor (it DOES matter, right?), BUT several times the mage used, I suspect only, some support spell on him (like from "creation tree" - defence or attack, but can't say for sure; at least the mage animation on Imrek looked the same). Good thing that only a couple of times not to spoil all numbers. Used 10 reloads with each weapon. MBs 1) 60 - 53 - Qunari Sword 2) 59 - 49 - simple Maul tier 3 3) 56 - 49 - Chasind Crusher Maul tier 2 3) 54 - 44 - Darkspawn Battleaxe 5) 54 - 44 - Flatdlade Simple hits: 1) 42 - 33 - Qunari Sword 2) 41 - 36 - simple Maul tier 3 3) 40 - 34 - Chasind Crusher Maul tier 2 4) 38 - 31 - Flatdlade 5) 33 - 19 - Darkspawn Battleaxe Crit chance of BA: used 20 reloads (10 with MB - hit if health was left + 10 only for simple hits) and had only 3 crits - 47, 49, 47. Conslusion.- bad choice for testing (the reasons are below); - still lvl 7 as was in Lothering; - got killed faster - enemies are more difficult already though I am still lvl 7; - BA "crit chance" 3 out of 20 fights - rather bad I would say for "highest crit chance", need more testing with Battleaxes; - in general numbers are the same as before; - as have mentioned think that this fight is not the best for testing (tougher enemies + that mage), but for now have nothing better (Murphy's law in action). + thisBefore tests had only 4 weapons w/o Qunari Sword (appeared in the shop with rune slots after 50 test-reloads - good thing I checked Faryn shop again). Before got the Qunari Sword opinion was this "in those 2 tables Mauls still take first and second places with MB crits ans hits" After included Qunari Sword can change something - only think but need to test as usual: first only Mauls took 1 and 2 places, after got better Sword Tier 5, it took the 1st place in both tests. Logically considerding test results if I get better Mauls, they should give me better numbers in MB crits and hits. BUT of course need to check it all. *** Still some thoughts about it. Maybe there is still some bright side out of those 60 reloads to grasp: after Lothering try to get better armor and weapon ASAP as enemies are tougher anyway. As according to test numbers are the same actually, how else to interprete this test? *And added* after getting Qunari Sword: maybe that's true. And let's not forget that this is all about only "no-pot-2h solo". *** Now in the Mountains. Do not know where to go and what to do. Maybe go to Denerim (shop + try some quests) or Honnleath for helmet.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 29, 2020 20:38:31 GMT
Ah, forgot + now reread your posts deciding what to do next, considering my GW DC started to behave strangely. Now your character is already rather strong, could you, pls, write his stats, attr etc or would be even better to post a link to the image not to waste time? With "ShW" on and off to see the difference. and then persuaded the Oars to leave the tavern Why did not fight them? Dirty Back Alley - Like the random encounters in this basic area, the spot in between the wood platform on the left and the round stone turret is a good place to go to and fight. Interesting. You write here and there about such good spots for solos. How do you figure them out? Just start running around using every suitable corner until loose all health? Or have an eagle eyesight to understand right away "exactly this or that place is the one where only 1-2 enemies could get you"? If you have a bow, you can kill the mage, although at low level, and without animation canceling, you might still be killed by staff auto attacks before you can kill the mage. Aaahh, remembered. Guess I would be able to get to Orzammar only with intimidation. I had to try the initial Dust Town ambush I remember ran to a rather convenient spot looking to the exit and fought from there. Used also bomb or something. The thing was that archers needed time to ran and reload - and that gave me time to fight melees. After several attemps + luck got them all, but it was a close call. I ended up clearing nearly all of West Brecilian Forest relatively easily at level 8. What about werewolves? Didn't they use annoying power? grey desicions  for your own advantage. Well done. Not sure if this is more fair than using the "Lock Bash Mod" that I know exists, but have never tried. Useful? Yes. But works as described - can loose loot from the chest - tried it. Can't understand. You want to try Provings or what? Or just will end up working for both and choose one.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 29, 2020 22:21:55 GMT
Not again!
Now equipped with Maul Tier 3 (bought in Lothering) - pure stats, nothing else. All of a sudden very soon (when was buying bombs in the Lake Tavern - comparison popped up)noticed this Maul already has 1 rune slot. WTF? Stats are the same. Other weapons did not change - the same stats, no slots. After several reloads and relaunches - things are the same.
No weapon-combat-mods are installed this time.
Tried to find some info in the internet - nothing.
Is it normal at all? Have never had such cases.
Already afraid stats will change - check them every 5 minutes like a nervious idiot.
...Murphy's law indeed...
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 30, 2020 2:06:35 GMT
That's what confused me. 61st (roughly) PT and the first time I can't pass that quest considering what was hapenning during those battles (and I spent so much time for those reloads; instead could have done several quests actually). Even with my 2 solo DW Dalish warrior I passed them early w/o any pots and with simple gear; w/o "momentum"(never used it, always prefer just "dual striking" as a warrior. DW talents helped it seems + more speedy of course. I can't quite remember all the runs. Problem for armor characters is generally that Sunders reduce armor by 20, and the mage staff attacks ignore armor. I don't recall the mage here using offensive spells, although heals are enough on the damage dealers. Regardless, mages usually should be high priority targets. It sort of depends on character, but 2H with Indomitable can almost ignore shield enemies until the end, have to make sure to kill or block 2H and archers (so no sunders). Other than that, I can't remember enough about this encounter outside it being annoying. But like I said, I don't activate it until after I have done Circle Tower usually. For these solos what I have mostly been doing is making a save in an area when I first get to it, and then sometimes updating this save as it progresses. So say I go to Orzammar, I make an Orzammar save. The next time I go back I might overwrite it. I also have been making a save every time I gain a level, before I apply the attributes or talent points. Originally this was so that I could go back if I picked a talent that wasn't as useful as I hoped, although the other thing is it lets me go back and see the order I took things if I forgot what it was. For quick save, I hit that button if I have done something that I think would be hard to repeat, or if I know I am about to get to something that might be hard. In at least one rogue run, I think I was able to disarm all the traps around the edge, and even one in the back. I will look at it next time maybe. Yeah I will have her help me there after I activate Slim I suppose. Is there a bug with this one? I don't recall that. I almost always do Sloth the same. Golem for the Ogre form (the hard part), and also for most other forms. Burning Man for the Rage form. The Arcane is Golem form because I usually think it is best to interrupt spells. I am still leaning towards dex, just to make him different from the other SnS I did. Actually with 2H what I said was I did it after RtO and the Circle Tower, and in that case I had very good armor and regen. I don't remember if I used a bow at all though, but I doubt I would necessarily have needed it with Cailan's armor. For this character, I killed the mage using a bow with animation canceling, with no chestplate (for faster aim speed). I was at Level 8 the first time with this guy, so slightly more health than level 7 anyway (you gain some health, mana/stamina, and damage per level). My tactic is that I don't do this fight until higher level.  You can completely walk by them if you stay to the left of the map. At that point you can go to the merchant and buy whatever you want, then simply travel away via the map. Or go into Orzammar. But when I do it eventually, it is similar to other encounters, CC and kill mage first, then if 2H you need to get rid of anybody that can sunder your armor (archers or other 2H). Low tier DW can be taken out quickly to reduce incoming damage. Ha, what happened to your Barbarian Mace (+1 Str)? Anyway normally you will just have 38 natural strength here. Ornate Leather Belt from the Gentle Path merchant can boost you, or just putting on Barbarian Mace first. Worse comes to worst, wait a level. For bows, animation canceling drastically improves attack speed, unless maybe a lot of aim speed bonuses have been stacked (eg Repeater gloves). I might check a Level 7 save and see if I can get him with that health. But on current character, I was removing the chest piece when using bow and an exploit for even better speed. One thing that isn't documented really in the game is that different weapon classes have a "damage range," which is part of why the values of each attack change. Greatswords and Battleaxes are 1.4, Mauls are 1.25. Simplified explanation is that if I had a sword with damage of 10, it could do anywhere from 10 to 14 dmg, and a Maul with damage 10 would actually do 10 to 12.5 damage per hit. Ignoring AP. Anyway, for above weapons and assuming early game, you could have one or two grandmaster damage runes from Bodahn, which is a nice bonus this early. If you are a dwarf with KCP, Honnleath should be pretty manageable, I think the Dust Wraith section is potentially harder than the Kitty fight. At least if you have an Acid Flask or two for the last fight (for Rage demons). The Denerim quests mostly involve exploits, except for Pearls and Oars quests (ignoring Kylon tanking Cristoff). I guess I can do this in the Fade when I start up the game. But I can tell you right now he has 35 armor with SW off, and 40 with it on. That is why KCP, Diligence Gloves, Degan's Boots, Helm of Honnleath, and Lifegiver. I don't know, I have just done it this way a lot of times. Kylon doesn't want you to fight either group. The first ever solo I did (City Elf DW Warrior) had a lot of time spent trying to figure out what to do in nearly every encounter. After that, the following ones started getting easier and easier as I refined whatever method. But yes, for the most part I tried different corners or tight spots that I thought might have a chance of working. Yeah this fight is hard to pull off early without any consumables, I think it is supposed to be another "gating" encounter to prevent low level parties or players from going in. The regular werewolves here don't really use Overwhelm. It is the Shadow Wolves in the Lair later on that will just overwhelm out of stealth practically. Actually I have done this questline sometimes right after Circle on a couple warriors. The Mage's Treasure Revenants are the worst enemies, so if I do this early I skip them until a little later. Juggernaut armor isn't much help for me in solo at this point anyway. Other than that, the Dragon in the treasure room can be fought from near the tree on the left, or you can even go past the mound of treasure, walk up on it a bit, and use a bow. Zathrien fight is easily completed with Cleanse Area (as I mentioned). Fighting Witherfang is more difficult, IMO. Zathrien sometimes is completely useless as an ally. I think the best strategy I had was to focus down Witherfang ASAP, then run to a corner and fight the rest 1v1. Well, I already took Ser Garlen's sword from the messenger, and killed the hungry deserter. Blackmailed Baizal. hmm, that's not great I don't care so much about the provings. I go to that area so I can get Baizal's letters and then blackmail him for 15 gold. My only two goals here were Key to the City and getting enough gold for Lifegiver. Most weapons can have rune slots. At Tier 4 there is a chance to have one, Tier 5 or 6 can have 2, and Tier 7 can have 3. When you load a store, it is up to RNG if a certain weapon has them or not.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 30, 2020 4:25:57 GMT
Here is the character and inventory screen when I fought Sloth.  Shield Wall is off, so add 5 armor with it on (at level 10, so no other perks for SW). *** Circle TowerAs above, bought grenades and things before going in. First Floor - sometimes the last fight with the rage and a lot of abominations can be rough. I often use some fire resistance, maybe other things. In this run I didn't use any consumables. Ran back to the area with the table, but really I had enough armor and regen, and spell resist where I could just fight them in melee without doing much. Second Floor Blood Mages - There are three when you start. This is another one that can be tricky, but again with equipment and stats I just roll in and mostly am able to do what I want. Generally in mage groups I like to try to CC a dps mage, and target the healer. Depends on your relative damage, if you can kill a dps mage faster than it can be healed, just do that. Great Hall - This is the hall with two waves of undead, and an Arcane Horror in the next door that will pop out during the second wave. I did this the aggressive way, which is that I moved towards the far door during the first wave, and as soon as I finished that wave I charged through the door. That way you can get behind the Arcane Horror and kill him ASAP. Used Shield Bash and then Overpower to interrupt spells. In the 2H run I had to do something completely different, where I activated a wave, then ran back into the previous room, and fought way back near a statue and wall. That way I dropped out of combat afterwards. Similarly, if you activate the second wave and run back immediately, the Arcane Horror should not chase you. Do it wrong, and it shows up a bit later and will probably cast Walking Bomb on you while you are working on undead. Desire Demon Multiple Templar Room - For this one, I went to the left of the door facing the wall, and opened it. Then I ran to the next room to the left. Two Templar and the DD followed me into there. Once the Desire Demon was in, she was the priority target. Killed her (SB and OP to interrupt), then the Templars. Could then go back and work on the remaining Templar. Sometimes all Templar will empty if you don't quite get it, but they move somewhat together and you can potentially drop a couple grenades on the cluster of them at the doorway. Boss Abomination and Friends - So since I was feeling confident, I decided to rush the Abomination, which would normally be a horrible idea. This SnS guy doesn't quite have the damage I would like, but he was able to kill the Abomination in there before dying, at which point I ran out of there. All except two units followed, but I was able to put a little distance on them hugging the wall, and then fought them after moving back a ways. Killed the last two later. Activated the last thing for Shah Wyrd, but continued onward. Desire Demon and Bewitched Templar - In the 2H run, I saved this for post-Fade since this can be a hard encounter. I decided to try it here. Yelled "die demon!" and threw a shock grenade and then fire bomb, attempting to hit the DD, Templar, and at least one undead. Shield Pummeled the Templar, then tried to kill the DD. She resisted Shield Bash, and then I accidentally used Overpower on an undead. I was thinking this wasn't going quite right, and ran out the room to try a little kiting. Used another fire bomb, then killed the Desire Demon. With a little more kiting and fighting, killed the Templar, then picked off the undead. Blood Mage and Templar - there is a trap at this door. No matter, used the trick opening the door from the side, aggrod the Templars and not the mage. Killed them, and then rushed the mage. FadeLike I usually say, this area is a solo area in the base game so I don't have much to add. I follow a similar order to the guide on the wiki. I had a close call with the demon in Templar's Nightmare, as my spells were resisted, and then I caught several cold spells in a row in my dwarf form. SlothOgre - started in dwarf form, but Shield Pummel was being resisted around half the time. Switched to Golem and did the "kite until Slam or Quake is off cooldown." Basically Quake should always stun him, and Slam's animation is very slightly faster than Ram, and can interrupt that. A trick in the Fade that is worth mentioning is healing via shapeshifting. The Golem has a large constitution bonus, so will have more max health than the Warden's normal form. When you go to the Golem, the current health is calculated based on your current percent health. So if you had 50% health, the Golem has 50% of its max health too. But when shifting back, the health you get in your regular form is taken from the Golem's absolute health number. With Lifegiver, that was unnecessary. Rage - Casted one Winter's Grasp out of Arcane, then went to Burning Man and just melee'd him. Abomination and Shade - Golem form and punch. You can animation cancel punches. Arcane Form - Like I meantioned earlier, I use Golem mostly, and save Slam, Hurl or Quake if he is trying to cast something. Other than that, animation canceled punches. 2H Str might be able to use Pommel or Mighty Blow as well. Tower 2Hardest room is the last one with the elite Rage, one elite Shade, and some lesser Shades. Tried it without using any consumables, but didn't beat it. Redid it with lesser fire resist active, aggrod them, and ran back to a previous room. Used the Littany and an Acid Flask when they were coming through the door. Focused on the Rage first, then the shades. UldredPlaced a save right before entering the Harrowing Chamber. Still had lesser fire active, and went ahead and burned a lesser spirit before heading in. I did not have cold resist salve, so equipped the Shiver amulet. I botched the first attempt in a couple ways (bad grenades, bad Littany use). Reloaded a little ways into it. Second time - ran towards Uldred. Activated Rock Armor, Incense of Awareness and Swift Salve. One Abomination was not grouping correctly, but I could still hit all three and Uldred. Used Soulrot and Fire bombs, which took out two. Stabbed the third. Then it was Littany time. After that it was basically animation canceling auto-attacks on Uldred, trying to keep Swift Salve up, and using the Littany to prevent adds. What was annoying was several times in the fight, Uldred would do 3 Massive Attacks in a row, and the third was hard to dodge as he really didn't turn. This resulted in me getting kicked a couple times and taking Frost Burst damage. But in the end I beat him. I used a second Swift Salve, but not my third. What is worth mentioning is that Rock Salve expired a while before the fight ended, as did the second swift salve. My 2H was able to beat him faster than this. ** Will probably head back to Denerim to sell things and see how much money I have. I am tempted to work on Nature of the Beast next. Will need a decent dagger soon if I go to dex only investment. Shield Pummel will become useless, but at least that also means I don't really need to get Assault.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 30, 2020 7:20:33 GMT
Most weapons can have rune slots. At Tier 4 there is a chance to have one, Tier 5 or 6 can have 2, and Tier 7 can have 3. When you load a store, it is up to RNG if a certain weapon has them or not. You remember not long ago it turned out I had a forgotten mod that spoiled PT with Sinister, and I did not know even about it. So I meant appearing of a rune slot all of a sudden on an weapon already equipped by the character, not in the shop-list. But I reloaded before that several times (wanted to post progress fist, but after seeing that rune slot had asked only about that thing). I ask since have never had this not only on a weapon in the inventory, but the equipped one. My thought here if it is some kind of unnatural thing like with that mod and I will still continue playing, it can be spoiled at some moment by something else like stat changes. If it is a normal thing, can continue w/o looking at stats every 5 minutes.
Added: alright, I still do some smaller things now in the game.
But to tell the truth just eager to hear your knowlegaeble opinion about that thing - rune slot popped up on the equipped weapon.
I do not know if it is normal as it the first time I see it.
If it is not normal - what's the point to continue PT? It is spoiled for some reeason.
If it's OK - than everyting is fine, can calm down and do something impotnat already.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 30, 2020 10:56:13 GMT
Here is the character and inventory screen when I fought Sloth. Thank you. don't recall the mage here using offensive spells Nevetheless he did it, several times. I also have never seen that mage doing it. Yeah I will have her help me there after I activate Slim I suppose. aha, advantages. GWs do everything to win. Stupid Denerim guard can't understand it. Is there a bug with this one? I don't recall that. yes. Some nugs just don't appear so you can't get all of them. You get money for them, but not much to loose here. Only the bugged quest if it bothers someone. I recall there were some mods to fix nugs as well, but did not use it - not much money anyway to loose, and did not want to install many mods. I almost always do Sloth the same. Alright. Have you ever tried to fight him w/o using other forms? With Sinister if you rememeber I had many reloads because of the Ogre (other forms couldn't stand agains Templar ability), but finally got lucky with the Orge as Stuns started to wotk often and that helped. Or you simply do not care fighting the Slothe w/o other forms? Just not interesting? Damnt it. Wanted to avoid it in DA games. Seems still need to use in some places. You can completely walk by them if you stay to the left of the map. Now understand what you meant in your very first posts by saying "sneak". Thanks. I actually tried that left side but still was noticed. Several times. Ha, what happened to your Barbarian Mace (+1 Str)? Anyway normally you will just have 38 natural strength here. Ornate Leather Belt from the Gentle Path merchant can boost you, or just putting on Barbarian Mace first. Worse comes to worst, wait a level. Missions don't pay themseleves, remember? Sold. No Gentle Path for me. So no belt for me. No KCP for me. I might check a Level 7 save and see if I can get him with that health If you have time, apprciated. You wanted to check also SBs Passive in the KW: if you recall I wrote that SBs did not workd in the KWs at all (with MBs, yes), but started to work onlt after. Didn't have a chance to check it also? Was a a glitch maybe in my PT. One thing that isn't documented really in the game is that different weapon classes have a "damage range," which is part of why the values of each attack change. Greatswords and Battleaxes are 1.4, Mauls are 1.25. Simplified explanation is that if I had a sword with damage of 10, it could do anywhere from 10 to 14 dmg, and a Maul with damage 10 would actually do 10 to 12.5 damage per hit. Ignoring AP. So you think it's a waste of time to check simple attacks? As there are many calculations affecting it all? No need to write that table with numbers as it is useless?
Anyway, for above weapons and assuming early game, you could have one or two grandmaster damage runes from Bodahn, which is a nice bonus this early And, yes. Wanted to ask your opinion about it. Qunari Sword with 2 rune slots is great. BUT I still try to comapare weapons using them in different fights, ambushes, even with Revenants (MBs, crits, general flow of battle). And because of this do not want to improve the Qunari Sword to the point that it could be much better weapon only because of runes which other weapons do not have. It would be unfair I think. So what is the best rune to use in this case to make copmparisons rather fair? I have several, but do not want to use e.g "more damage for someone"/"physical resist". As it is only because of the rune this sword will be better and those runes simply spoil the comparison tests. At the same time I need a weapon for simle battle w/o comparisons and this Qunari Sword is the best for now as I can use runes I want. As the saying goes it's "Double-edge sword". Kylon doesn't want you to fight either group. He does with the second group. The owner of the second Tavern Edwina also wants a fight with them. Sgt mentions after that Edwina is satisfied. It has rather good stats. Isn't it better? I mean did you have a chance to compare as it also has spell resisit + bonuses. I think the best strategy I had was to focus down Witherfang ASAP, then run to a corner and fight the rest 1v1. You side with Zathrian in your PTs? Will try again "fetch" strategy with him and see if I am ulucky again. Well, I already took Ser Garlen's sword from the messenger, and killed the hungry deserter. Blackmailed Baizal. Killing a deserter is a mercy for him even if for your advantage later. A pure "white" option. Good there are many cases to do such things (did you intimidated mage smuggler in the tower to get more money and a knife and then more by backmailing him?). Did you kill a dying elf or only took his boots?
Doing everything to defeat th Blight.
Actually that's aweful even if the idea is good anyway - at least some way to open chests. Rather often I broke the chests and got nothing from them. For these solos what I have mostly been doing is making a save in an area when I first get to it, I will look at it next time maybe. If you are a dwarf with KCP, Honnleath should be pretty manageable But yes, for the most part I tried different corners or tight spots that I thought might have a chance of working. Thank you.  What's your impression about Uldred fight in the whole in comparison with other solos? Are you satisfied I mean? Enjoyed it? **** ...Started DA2 solo
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