inherit
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Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Mar 31, 2020 16:42:57 GMT
Ortan Thaig
Asunder
Switched to KCP + ice/fire resist + swift salve.
Melee fight. Took X attempts, many close calls, but in the end was tired of spams and decided to try ranged method: switched back to Felon's Coat + swift salve + some bombs. Ranged method took 2 attempts. Spammers.
Visited Ruck shop - mushrooms are in shortage on the surface.
Queen Spider
Used Holy Smite for her entourage, resisted often though had some OV and Webs. Used 3 lesser nature resists. Fought mostly near the pillar of the circle-like area. Expected to be more difficult.
Tbh had more trouble with that spider-master mage not far. Caught nasty spells from him + his spiders OVs. Even thought would die.
Got a new nice Axe "Bloodline" with rune slots. Will go to the camp anyway before the trap. Need to decide what weapons to take (there will be loot there, and need gold, and empty bag).
Dead Trenches
Nothing to tell about, died a few times beacause of mages (crushing prison + spiders + curse of mortality e.g.).
Broodmother
A bow + melee + 3 lesser nature resists.
*** Actually more annoying was "empty bag". My miscalculations. Before going to the thaigs emptied the bag as much as I could, but in Dead Trenches already had no place. So killed the Broodmother without taking the loot and missed some places with enemies.
After returned to the camp, emptied the bag again and had to go through those places again. Damn annoying. Then found loot, finished other encounters, visited other places with enemies, took the loot from the Broodmother and went to the trap.
Died there three times.
After - the trap.
*** I installed a mod for a missing content: recruiting Oghren. So in the Anvil of the Void was w/o Oghren - very convenient.
Branka
With all those annoying things most of the time just used bombs/swift salves + from time to time hit Branka. Finished her with Pommel - bitch.
Now have everything - time to go to Redcliffe.
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Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 2, 2020 22:55:17 GMT
Continuation SnS str/dex (60/40) warrior Kerrigan
Camp Ambush
Nothing even to say
Encounter of dwarves vs darkspawn
All dwarves died, almost died myself because of two Ogres one of of which liked to throw stones: helpful of course as killed others but my GW did not resist. In the end Pommel to stun and OP.
Precious metals
Blackmail..blackmail....what else to say?
Encounter Treacherous Path (with 4 shades): spirit resist + simple abilities including AoE.
****
Should write about the build (forgot)
With SD + PS + Rally ON Felon's Coat Fade Wall Shield Maric's Blade (+ 16 dmg for darkspawn)
Level 20 Srt 66 Dex 52
Defence 130 Attack 135
Mental resist 48 Physical resist 88 (but I use another weapon so PR is actually 100 %)
Now have all abilities I need incl full Specs Templar Champion
Tbh was thinking what take as the second spec - Champion or Reaver - and decided to try Champion
Rally: use from time to time as it adds defence and attack but it is sustained ability and use STA
But what I actually wanted from the Champion spec - fully upgraded "War Cry" - another AoE ability which for now is really helpful and works as needed (e.g. during two last encounters no enemy passed physical resist and gave me time to hit them and use other SnS sbilities - indeed helpful). "Reaver" Spec would have been also helpful, but for now "Templar" + "Champion"; plus a cofession again: like to rush right into the horde of the enemies and use "War Cry" and after watch how most enemies just fall apart. Does not help with more serious enemies of course, but we'll see). ****
Oghren's Old Flame
Talked to his girlfriend first then made peace.
Chanter' Board "Desperate Haven" (with refugees where usully difficult to save at least one of them)
Tried several times as wanted to save at least some people - two attempts and two are saved.
Used swift salve + nature resist + use War Cry many times - helped here at least to use some AoE abilites on a horde of enemies to draw attention from poor defenceless people.
Cadash Thaig
Died three times: - from spells "crushing prison" + "curse of mortality": twice (asshole); - the Ogre in the end: he started to resist stun from Pommel and used "ram-spam", so had to use SW and run around a little.
But actually can say for sure: "War Cry" saves life many times: very useful ability if surrounded by many enemies or enemies are in the shadow so can use WC to make them visible.
The rest: nothing difficult.
-------
Need to go to Redcliffe, only still think about Flemeth: not gonna kill her, just try, reload, take the book and again leave her. Do not know.
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Jan 25, 2020 19:06:39 GMT
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1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 8, 2020 20:48:03 GMT
SnS Warrior Continuation
Not many things have been done for now.
Encounter Bloody Plains (finally)
Was easy: HS on the mage, rushed to him and used Pommel + WC, forced archers for melee and killed one by one.
Denerim
Turned in small quests.
Visited Genetivi for reward.
Bought Evon the Great's Mail + made the second dragon armor set (with 20 gold to be "perfect")
Flemeth
Died about 15 times, not difficult to guess from what: fire-spam and nothing else (even with fire-resist/health regen gear/etc). Fire-spam-conspiracy indeed. Whatever. Tried different armor, weapon, everything else like with Haven Dragon. Actually with these "about 15 deaths from fire-spam" + Haven Dragon deaths from fire-spam was simply lucky to kill Flemeth - the-Dragon, though she is indeed easier to kill as melee in comparison with the Haven dragon.
In the last lucky attempt used: - Evon the Great's Mail (for health regen); - Gorim's Shield (for health regen); - fire-proof arms (Sophia's); - some weapon and legs: did not matter anyway, as the main thing was health regen as it turned out. + 2 lesser fire resists.
And after did as always do - just took the book w/o killing Flemeth: reload, nice talk with Flemeth, nice talk with blushed with delight Morrigan.
Redcliffe
Preparations for Night Attack
As usual so won't write about it in details (repairs, drinks, "holy" protection things, high moral, no oil-fire etc.)
Night Attack Swift Salve - 3 War Cry - many (that's what helped to keep undead dirty hands from humans and get my useless helm)
Got the gift from the second attempt (first one man died).
That's it for now...
******
Would like to add one thing though: almost the end of the game, but in comparison with the first SnS PT this one I really like. In part because of a slightly different build, in part because of solo-PT, in part because of no-pot-solo-PT. But will write final thoughts in the very end anyway.
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Jan 25, 2020 19:06:39 GMT
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1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 12, 2020 19:15:03 GMT
Continuation of SnS Warrior no-pot-solo-PT
After talking to whoring - bitch "wife" left Redcliffe to do some other things first.
Note: before the Night Attack returned Sten his sword.
Encounter "Unintended Consequences" (Chanter's Board, result of the Tower Ritual): easy.
Encounter "Brothers and Sons" (Chanter's Baord with wolves and a bear): easy.
Encounter "Caravan Down" (Chanter's Board, with two mages): easy (used HS for the first mage, but actually could have used WC for everyone).
Denerim
Alistair's Family - done
Wade's Armor: - took the second Wade's armor; - took the third armor set: heavy superior dragonscale armor set.
Turned in some quests, took others (irregulars, interested parties).
Ambush with the Revenant (the last Revenant): thugs - nothing interesting, Revenant - second attempt as...hmm...luck.
Interested Parties (last 2 encounters): - first: easy; - second (K's Hideout): nearly died, maybe because decided to try another gear (who knows); if not for WC, which saved my skin many times, would have to replay that part.
------ Some changes in armor and weapon for checks: - took the helmet off after the Siege: usually run w/o the helm anyway, maybe with this GW will be lucky to finish the game w/o the helmet; - Felon's Coat or Evon the Great's Mail: change from time to time but Felon's Coat now works just great; - Dead Coat of Arms Shield: took from the last Revenant in Denerim; decided to try this shield for now (+ 1 CON, + 1 STA regen in combat, silverite); - weapon: different depending on enemies, - the same bijouterie; - for testing use other arms and legs: arms from Wade's second "to be perfect" armor set (+ 1 DEX instead of crits) + Cadash Stompers (instead of dodges) - tbh already now think it is a bad idea + already in some quests noticed less number of crits and taking more damage, but we'll see. ------
"SD + PS" are always ON
Next stop: Redcliffe Castle
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Jan 25, 2020 19:06:39 GMT
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Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 14, 2020 12:20:54 GMT
Continuation of SnS
Redcliffe
Before get usual PT save - magi ritual in the fade - just tried to fight the demon.
Desire Demon
- died three times always because of the rage demons though had fire resist; - the third attempt got lucky maybe as had low health already; - DD was easy to fight, WC + using abilities, or SB.
After usual PT - went to the circle to get the ritual.
Irving again went into the fade with his crappy combination of spells for DD fight. Took three attempts during the last fight.
------ For the record about Jowan: - in usual PT I usaully kill him. Why? He lied to his best friend looking right into my GW eyes, after my glorious speech about "BM is not some evil thing, I do not mind it etc". Fucking user. Only sometimes I let him go (depens on my mood); - I do not let him go back to the circle as I know already about Anders - how Irving was kind not to decapitate that asshole and I have to deal with that SOB Anders in DA2. So what can become to Jowan thanks to Irving stupidity? No way; - now, in such solo-PT I let Jowan go only because need his quest (bugged so installed a mod for that), that is the reason. ------
Called the Landmeeting
The Crown (Crime Wave): killed everyone, easy.
Ambush for Zevran: at some point had to use crates to restore health a little, but it was melee fight which is a good thing for me.
Crime Wave Set up: died twice (forgot about two mages) + my strategy here included also "running like an idiot around wine shelves waiting for some health regen".
As I thought changing parts of armor was a mistake, so put on the old gear.
Howe
Well, it was not what I expected: very easy. Howe with several men followed me, mages decided to wait. Howe always resisted SB, but never resisted WC. So used WC for Howe, killed his men, after killed him, using again WC. After went after two mages. Funny thing that last time (2h no-pot-solo-PT) one of the mages was a Shapeshifter and here the same mage wanted to turn into, suspect, corrupted spider (who killed me last time as 2h). He resisted two times SB, but WC always worked. Actually it was a close call as the mage almost succeeded. Anyway, killed that asshole, then his buddy - a simpe healer mage.
Next step before Cauthrien
Suspected that Cauthrien fight would remind 2h fight - running into another room. Fighting in the main room never worked for me...
Well, used an exit on the other side on the main fight hall. Killed everyone on one side of the hall, after went to Anora.
Cauthrien
As expected, fighting in the hall is not my thing - never worked. Tried again and again and again and again and....
Used old tactics: lured C. to the room far away from her lackies.
Had two thoughts floatng in my mind: - tedious and annoying fight so have to be careful not to die; - could check what abilities C. could resist considering "some-dex" build.
Results: - one attempt; - C. missed many times and my GW resisted half of the time her sunders (100 % PR); - managed to used everything I had: C. resisted abilities about half of the time; - so "the fight" looked something like this: 1) WC; 2) if C. resisted WC - running around waiting for WC CD; 3) if WC worked - ran to her to use OP; 4) if C. resisted OP - again running and waiting for CDs; 5) if OP worked - used Pummel.
Bitch.
After killed the rest, lurng them + others in rooms.
Returned to the estate.
****** The Build is the same: 60 /40 (str/dex).
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Apr 14, 2020 21:42:13 GMT
Results:- one attempt; - C. missed many times and my GW resisted half of the time her sunders (100 % PR); - managed to used everything I had: C. resisted abilities about half of the time; - so "the fight" looked something like this: 1) WC; 2) if C. resisted WC - running around waiting for WC CD; 3) if WC worked - ran to her to use OP; 4) if C. resisted OP - again running and waiting for CDs; 5) if OP worked - used Pummel. Not tedious at all then.
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Jan 25, 2020 19:06:39 GMT
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 15, 2020 9:21:36 GMT
In comparison with two High Dragons can sure say "yes".
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Jan 25, 2020 19:06:39 GMT
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Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 16, 2020 21:07:19 GMT
Continuation of SnS Warrior
Talked to people in the city.
Encounter Dwarven Fanatics: easy.
Chanter's Board "Jowan Intention": last time as 2h died because of OV from a wolf, this time - easy, WC helped again.
Made a gift to Alistair - Duncan's Shield, and took it from him.
Alienage
Devera - died once - bad luck. As always fought near the door. WC ftw.
Calardius
Died several times until put on KCP. For some reason in Felon's Coat Calardius resisted my abilities. But when I put on KCP - bashed, stunned, knocked down etc etc etc. Hhmm. Fucking blood mage.
Something Wicked
First Otto died during mabari fight - did not notice that he rushed into battle as forgot to close the door; reloaded and killed enemies myself. Then Otto died during Rage + Shades fight - reloaded and used swift salve + "threaten" + "taunt" (worked this time at least). Then the same thing happened with the next groupe of enemies - reload. Final battle with pack of Rage Demons - died several times, though used Wade's fire-proof armor + fire resisr balm + swift salve. Last time got lucky.
Change in Leadership (Irregulars): went after Taoran. Ran around waiting for WC CD and using abilities killing enemies one by one. Taoran was the last, bashed and knocked down many times.
Turned in some quests
Landmeeting
20 sec and the battle was over. One Shield Bash resist and that is all. So still strength is enough for all abilities. ------ Nice build but about it in the very end anyway.
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Jan 25, 2020 19:06:39 GMT
1,712
Sonya
1,332
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 18, 2020 14:34:37 GMT
Before describing some parts of encounters will write the following: goal - battles - final thoughts The goal.The purpose of this PT was to figure out for me: could SnS Warrior in DAO be interesting to play with some different build. As the first and the only SnS PT was "full-strength build" and it was boring to the death. So, the goal of this no-pot-solo-PT was accomplished - the answer for me is "yes". ------ Encounter "Redcliffe Soldiers vs Darkspawn: 2 left alive, but easy (with WC). Redcliffe courtyard: died fucking amount of times because of the Orge. Other darkspawn, incl mages, were easy, but that Ogre asshole spammed "ram". Because of that switched to tactics "running around some objects waiting for health regen and Pummel (which did not work on him anyway)"+ put on health regen parts (good old Gorim's Shield helped a lot). After Alistair's wildest dream again came true.Alright, the most fun partsMarket DistrictDied several times as caught in the beginning mortality curse - aggro'd mage. Finally managed to killed several Orges then the mage: WC + abilities. At the same time three Orges tried to hit me but always missed (dodges worked - good). Killed the mage, then his pet-Ogres - abilities or just simple hits, everything worked. The general: resisted everything, (only I resisted his WC and stuns as well). Had to run a little bit for health regen (used Gorim's shield + Maric'c Blade with two + "darkspawn damage" runes). And the general used many times "Crit Strike" which was not good for me. Killed him anyway. Then some mage popped up - caught "Crushing Prison", survived it. Ran after that mage asshole: bashed him and WC'd him lots of time just for the hell of it. After Orge Apocalypse started for some unknown reason - simple, only annoying. AlienageDied three times. Used KCP and still caught diffrent curses. Finally manages to lure the mage closer to the tree, bashed and WC'd him (he resisted a couple of times SB), did not resist abilities. Killed him, after annoying horde of darkspawn. Switched back to Felon's Coat. The most fun part (usually) - Fort Drakon StepsDied three times. Usual tactics: - HS to the right; - running to the fence to the left; - acid flask for three enemies there; - fire resist for dragon (died three times because of him actually), switched to Evon the Great's Mail for a dragon, after back to Felon Coat; - used a bow to lure some enemies; - different resists against mages. Tbh thought would be worse and much longer, but turned out well. Inside the Palace - nothing interesting and difficult. ArchdemonThink what you want but I had enough already of these High Dragons: had two annnoying encounters and I think it is not my thing to melee them properly as SnS warrior. The goal of PT was not "how to kill HD in the role of SnS Warrior" anyway. Thus I did not care about melee AD. Strategy was: - used spirit resist (armor, balm); - balistas; - a bow; - in the end melee action still took place so nobody could steal my final blow. Period.------ Final Thoughts.- what really helped (as well with 2h PT): no-pot-solo -PT, can thank capn233 for this and his Dex SnS Warrior PT from which I used some tips; - wanted to try 60/40 (str/dex) build and turned out it worked very well; - dex (+ some armor): enemies missed; - str: my abilities depending on str still worked, so it was enough; - my GW resisted enemies' abilities as it should be; - specs "Templar" + "Champion" was perfect for me; - wrote already but will write again: no-pot-solo makes you think things through in a very different way so it really helped to figure out what build to try. Think that is all with SnS -some-dex PT: my ideal build "60/40 (str/dex)" which is fun to play. Final images ****** Mentioned that have DW CO Warrior for no-pot-PT. She is now in Ostagar. DW warrior in number two from my favorites and there are still ideas about the build - again str and dex. I usually go for STR-Build. Hope capn233 won't mind if I write something about this PT here. SnS-some-dex was interesting and useful for me at least, would like to try no-pot-PT as DW Warrior (pot-PT already took place). Aribeth CO no-pot-PT
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Apr 20, 2020 23:35:47 GMT
Congrats on SnS completion. I imagine the DW should seem to be a lot easier. DPS is great, DW Sweep is very useful.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 21, 2020 10:11:31 GMT
Congrats on SnS completion. I imagine the DW should seem to be a lot easier. DPS is great, DW Sweep is very useful. Oh, yeah. Appreciated. ****** Considering upcoming PT would like to ask you something. It is about ability called "Momentum'. As I understand you used it all the time? Is that right? Or at least in the middle and the end of the game? Are there really benifits from using it considering how it devours STA e.g. and you do not have enough STA to use some other useful ability? I tried it of course in "Team" and what is more important "solo-but-pot--PT", and decided not to use it as it just interfered with my PT so to say. Was annoying really. To be just "hit-to the -the -death" GW - boring. DW GW has some useful ablities and tbh it is one of the reasons it is my N2 from favorites. As I understand you tried PTs with 'momentum" and w/o it? ----- Have mentiond (X times) exactly "no-pot-solo-PT" might change views on some abilities, so here is the question if you can call it a question. Maybe some of your thoughts about your own experience.
But" momentum" does interest me. --- Thanks anyway.
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August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Apr 22, 2020 1:16:55 GMT
Congrats on SnS completion. I imagine the DW should seem to be a lot easier. DPS is great, DW Sweep is very useful. Oh, yeah. Appreciated. ****** Considering upcoming PT would like to ask you something. It is about ability called "Momentum'. As I understand you used it all the time? Is that right? Or at least in the middle and the end of the game? Are there really benifits from using it considering how it devours STA e.g. and you do not have enough STA to use some other useful ability? I tried it of course in "Team" and what is more important "solo-but-pot--PT", and decided not to use it as it just interfered with my PT so to say. Was annoying really. To be just "hit-to the -the -death" GW - boring. DW GW has some useful ablities and tbh it is one of the reasons it is my N2 from favorites. As I understand you tried PTs with 'momentum" and w/o it? ----- Have mentiond (X times) exactly "no-pot-solo-PT" might change views on some abilities, so here is the question if you can call it a question. Maybe some of your thoughts about your own experience.
But" momentum" does interest me. --- Thanks anyway.
It does use stamina, but this isn't much of a problem on a warrior after you get a few levels, and especially after Deathblow. Compared to rogue, warrior starts with 10 extra stamina, and gains 5 per level instead of 4.
Anyway, I try to get Momentum as soon as possible since it is a nice DPS boost, and early it is hard to do a lot of damage. It may need to be toggled off in between enemies, then it can be turned on after using a talent or two while you are at lower levels.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 22, 2020 9:37:37 GMT
It does use stamina, but this isn't much of a problem on a warrior after you get a few levels, and especially after Deathblow. Compared to rogue, warrior starts with 10 extra stamina, and gains 5 per level instead of 4.
Anyway, I try to get Momentum as soon as possible since it is a nice DPS boost, and early it is hard to do a lot of damage. It may need to be toggled off in between enemies, then it can be turned on after using a talent or two while you are at lower levels. Aha, thank you. Will try it again considering your adivice (and original -thread - PT tips of course). Maybe fall in love with "momentum", can never know.
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SexmaSheen
N1
Games: Mass Effect Trilogy, Dragon Age: Origins
Origin: Sexma_Sheen
Posts: 13 Likes: 49
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Apr 25, 2020 14:12:25 GMT
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SexmaSheen
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Mar 25, 2017 19:24:30 GMT
March 2017
sexmasheen
Mass Effect Trilogy, Dragon Age: Origins
Sexma_Sheen
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Post by SexmaSheen on Apr 22, 2020 12:14:05 GMT
Hey Sonya...'grats on the S/S run. If you're curious as to how good momentum is (and any other warrior talent for that matter), I ran a whole bunch of in game tests about 10 yrs ago and wrote a big wall of text about warrior capabilities here: LinkMay offer some insight. Good luck with your DW.
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1,332
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 22, 2020 19:03:33 GMT
Hey Sonya...'grats on the S/S run. If you're curious as to how good momentum is (and any other warrior talent for that matter), I ran a whole bunch of in game tests about 10 yrs ago and wrote a big wall of text about warrior capabilities here: LinkMay offer some insight. Good luck with your DW. Yeah, as soon as it is. Even with tips from different sources, nothing can operlap personal ecxperience. Thank you for good wishes.
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Sonya
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 24, 2020 12:15:11 GMT
DW CO no-pot-solo-PT
Before describing parts of PT would like to clarify some things: understand that DAO is a game full of bugs, some things do not work, others work but not according to description, need to consult with wiki e.g. or ask other people, I have combat fix mods installed, but as a result - you still get the third combination of events. To say that it is annoying is to say nothing at all. Thinking about it all just gives me dizziness.
So gonna play as DW CO no-pot-solo with what the game gives + some fix mods that sometimes do not work and trying not to pay attention to what I have just mentioned though such attitude will bite me in the ass in some quests I think.
But in general: DAO is a game of "luck".
Enough of whining or whatever it was. ------
DW CO PT
The same rules as always.
City Origin
Lvl 2 strg 18 dex 18 cun 12
Coercion 2 Stealing 1 Combat training 1 (was given)
Stole from everyone I could. In the estate killed everyone but locked mabari.
Talents DW Training 1 Dual Striking Sustained (did not use for now, took to get to Reposte ASAP) Sweep (was given)
Died once during the last fight with the rapist.
Still need to adjust to exactly "DW-no-pot-solo".
Ostagar
Stole from everyone I could (with 1 point in "stealing" 2-3 men only), several times tried to steal from soldiers, but failed (had a nice chat with Duncan and Duncan had a nice chat with some NPC telling him how awesome my GW is).
At least was able to steal Hardy'belt (+ 1 CON); can never know what might come in handy. For now have another belt from CO PT (+ 4 attack).
Talked to some racist- assholes, chantry-zealots, caught a compliment from Loghain how pretty my GW, gave food to the prisoner (convinced the guard).
Korcari Wilds
Armor, weapon, bijouterie: - took the armor set away from Alistair (too fancy for him, useful for me as had medium armor); - Ser Garlen Sword (+ 2 attack, + 10 PR) + some dagger; - belt: changed from time to time depending on the situation (+ 1 CON/ + 4 attack).
Usual tactics: guerilla warfare in short. In some places did not want to waste time knowing still can win only the fight would be terious - like Gazarath, so used a bow for him e.g.
Died several times and usually in the same situation: when lured too many enemies (like in the very beginning with wolves - my first death).
Observations: - turned out "Dual Striking" mode was more useful for me. W/o it "ON" died more often; - damn "luck" is still here: first encounter with darkspawn - died as was bashed all the time w/o resist. After reload: resisted all the time. So, never know what can happen; - "Reposte" worked almost all the time + saved my life as well; - DWS ftw; - miss "ID" with all those "no-resists" from "bashes" and "dirty fights".
****** As for the build: usually go for "STR" build - useful.
In this PT maybe will try something similar to the last "SnS -some-dex Warrior-PT", i.e. 60/40 (STR/DEX). But we'll see. Plus need to check out "momentum", which I never liked. ****** All for now.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 26, 2020 10:26:57 GMT
Continuation of DW CO Warrior no-pot-solo-PTBUILD + GEAR: will write about it in the end of this part. Returned from the KWs. Helped mabari. Talked business with the racist-seller. Passed the Joining. "Glory for everyone" speech again from that dumbass-king and here we go. The Tower of IshalFirst Floor: - several attempts as died when lured many enemies - the usual thing; - my GW never resisted Shield Bash - annoying; - Reposte worked almost always - good. Second Floor: - a bunch of idiots. Third Floor: - died several times because of OV; - two SBs - one resist; - almost always "decapitation" fatality for some reason which was good as it is short and Aribeth did not take much damage while showing off. These "finishing animations" can kill PC anyway - 2h warriors take the worst from it, so imo, this note is semi-important. The OgreNot to waste time - a bow for him. The team was alive. Period. Though before a bow tried to melee him: useless because of his attacks and my still weak elf. The Ogre spammed "ram" all the time (did not matter where I was standing - close to him or not), caught grabs, usual attacks. Already had one point in "poison" and had some "stun" bottles, but his attacks did not let me hit him properly. What managed at least to check: Reposte and Poison Stun usually worked. So after several deaths - a bow (usual spot: a corner to the left of the ladder). Woke up in Morrigan/Flemeth bed. ----- Observations:1) After 2h DCO and SnSNO "no-pot-solo-PTs" this DW CO "no-pot-solo-PT" seems easier for some reason (at least in these areas). Korcari Wilds? Very fast in comparison with two previous PTs. The Tower? The same thing. What will be later do not know but it is what have noticed. Maybe because got used to exactly "no-pot-solo" or maybe because DW Warrior is so awesome (I know she is: for two pot-solo-PTs took this class). Plus DW "fatalities" are shorter. 2) Reposte and DWS helped a lot. 3) Tried to play with the mode "Dual Striking" ON and OFF. No difference actually. Though most of the time ran with this mode ON. W/o in noticed 2-3 crits. 4) Still try to make my way to "momentum" so in the tower took "Flurry". Even found it useful as a "finisher". 5) For now have 2 free points - save them as do not know in what order to take some abilities. For now there are no abilities where to use them (there are but those abilites are useless). So we'll see. ------ What gear used in the Tower of Ishal w/o changing it.Armor: - Alistair's armor; - no helm, but have Thane helmet just in case. Trinkets: - Hardy's Belt: +1 CON; - Warden's Oath Amulet: + 2 CON; - Ice Band Ring: + 10 cold resist (used just to empty the bag, useless now anyway). Weapons: - main hand: Ser Garlen's Sword" + 2 attack, + 10 PR; - off-hand: Enchanted Dagger from KWs: + 4 attack. Bombs/poisons etc: nope as save them for later (have fire/acid/poison). Build for now level 6STR 24 DEX 24 Mental resist 3 Physical resist 27 Skills: Coercion 2 Stealing: 1 Poison: 1 Combat Training: 2
Edited - first wrote just what have at lvl 6, now have written the order of taking:
Abilities: DW Sweep (given) DWT
Powerful Dual Striking Mode Riposte
DW Finess Flurry + 2 free points. As for the build have mentioned: would like to try 60/40 as with SnS Warrior. But still early for that. All for now.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Apr 26, 2020 14:45:48 GMT
Observations:1) After 2h DCO and SnSNO "no-pot-solo-PTs" this DW CO "no-pot-solo-PT" seems easier for some reason (at least in these areas). Korcari Wilds? Very fast in comparison with two previous PTs. Yeah, the Dalish DW warrior I did (which was supposed to be just a regular solo) was what motivated me to do no-health-pot warrior run in total since she only used a couple the whole game. Uldred and then stupid encounter Bloody Plains, notably. Anyway, DW starts off a lot better than either of the other two styles. Later game there might be a few times you wished you had Indomitable though. Otherwise, interesting build order there. I usually end up with Momentum at Level 4. Mostly because of point allocation early, such that Dex doesn't get there until 4. Also since most origins won't get to 3 until start of Ostagar, where a lot of that level is just talking to people anyway, and killing the first few groups in Korcari. I might be doing more pulling / kiting then you were since I don't have Riposte early, so it is more back to wall, or run around with Dual Weapon Sweep. Dual Striking may be a bit better before you have much critical chance. Or alternatively, on warrior it can be better late game if you have Mastery and flip the weapons. That is Starfang or Veshialle offhand and Rose's Thorn mainhand, since the attack rate is based on main hand only for DS. I saw dainbramage's newer bug fix alters Dual Striking and "fixes" the one animation for it that never hits. I think he did some other tweak as well in an attempt to balance that out, but if I get his new pack I would leave that one out.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 26, 2020 17:33:19 GMT
Otherwise, interesting build order there. I usually end up with Momentum at Level 4. Mostly because of point allocation early, such that Dex doesn't get there until Level 3. Also since most origins won't get to 3 until start of Ostagar, where a lot of that level is just talking to people anyway, and killing the first few groups in Korcari. I might be doing more pulling / kiting then you were since I don't have Riposte early, so it is more back to wall, or run around with Dual Weapon Sweep. To be honest I screwed up here with "momentum" . After your description of using "momentum" I wanted to try "momentum" build. Only at the same time I have mentionted that I really do not like "momentum". As a result, when it came down to put point into skills I forgot about "momentum" and did not take CT 3. Even thought to use respec mod but decided not to. After that decided to go for my usual DW build, where at lvl 6-7 I have DW finess and Reposte (actually working), STR and DEX are similar to this character. And now will have to wait forever to get CT3 and get "momentum". On one hand - frustrating as really wanted to try "momentum" early in the game. On the other hand - it is a chance to check my usual DW build with "no-pot-solo". Build Order is not the way I took them all - just wrote what I have at lvl 6. Will keep in mind to write the "order taking" (edited that part). --- That's what one can get playing games in tiresome-from-illness state as I did. --- Later game there might be a few times you wished you had Indomitable though. Inspiring already. Can't wait High Dragon encounter. Dual Striking may be a bit better before you have much critical chance. Or alternatively, on warrior it can be better late game if you have Mastery and flip the weapons. That is Starfang or Veshialle offhand and Rose's Thorn mainhand, since the attack rate is based on main hand only for DS. Alright, good to know since DS is used from time to time. I saw dainbramage's newer bug fix alters Dual Striking and "fixes" the one animation for it that never hits. I think he did some other tweak as well in an attempt to balance that out, but if I get his new pack I would leave that one out. Yes, saw it. Did fix and tweak to balance speed. You meant what to leave out? Whole "DS thing"? *** Actually... Could you explain, please, your point of view about DS + fix+ tweak? Maybe I miss something here...
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Post by Sonya on Apr 27, 2020 18:45:19 GMT
DW CO no-pot-solo-PT
Mabari Encounter
That was unexpected - 7 attempts with the same result: - my future devoted friend Amie is alive fighting like a champ; - my first hit and all enemies ran after me ignoring mabari (what I wanted); - the last one left was always Alpha who killed me all the time: no dodges (still can't shake off SnS-dex dodges I guess, my mistake); - during the last attempt: 1 acid flask, 1 fire bomb (almost all enemies died), after some hits/abilities were used and the Alpha was left hitting me all the time and slowing me down. He did not notice Amie at all while chasing me down. I was just running in circles waiting for Reposte CD (DWS animation is long for Alpha) + had Stun Poison that worked on Alpha as well as Reposte stun. Almost died here as well. Good had acid flask (5) + some bombs (1 fire, 2 spirit).
Lothering
Bandits on the road.
Got more gold thanks to my GW "darkspawn-fighting, king-killing-ways" reputation. Left bandits to kill for later. Got discount. Got rid of that yelling chasind to clear the way to my hiding spot just in case for future encounters.
After: lure + mostly a bow + some melee action when it was rather safe.
Did all "non-fighting" quests.
What would like to mention about encounters with this GW. 1) Tried not to use that hiding spot with a bow (very annoying to run so far and switch to a bow). In most encounters managed to do that: lured 1-2-3 enemies and killed them using abilities and simple hits. 2) Leliana: 3 attempts as still wanted to kill them all. 3) Tried to get Armor Set of the Bandits Leader from the Chanter's Board Quest "Bandits Everywhere" ASAP. It always proves useful early in the game. 4) GW deaths took place. Nothing to add.
One thing that I saw the very first time in all my PTs: Mabari ability "Charge" that worked on my GW. Grey mabari with kaddis loyal to bandits knocked me down. Tbh I've never seen this ability in action. Strange feeling to see it used on my PC.
Observations: - still my usual DW build since forgot about "momentum"; - Reposte was the most used ability which worked almost always ("almost" the main word); - DWS again ftw but not so used, only if there were several enemies + my health was rather low; - sometimes used "Flurry" since had to get it on the way to "momentum"; decided to make it useful at least sometimes. And it was useful again as "finisher" when it was rather safe to use. But refreshing as I do not use "Flurry" at all; - my GW had many "did not resist" situations: knocked down, stunned, sunders etc; archers always did their job; only several "resists" to "stun" and "SB" + one to the Web; - noticed crits rather often.
--- In general can say that "Lothering Part" was again faster in comparison with 2h and SnS, even with all those GW deaths. ---
Now in the camp, need to talk to some people and be on my way.
***
Remember my lesson with the last SnS-dex-Warrior where had huge problems with Uldred as was wandering across Ferelden doing some crap instead of going to the Circle ASAP.
Now first will go after KCP and will get the ring "Key to the City" (at least one good trinket). Still poor so buying something is out of the question (only KCP). After that will go to the Circle with the gear I have. Still will have some encounters and small quests on the way anyway but that is alright.
That is all.
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Post by capn233 on Apr 27, 2020 22:58:21 GMT
Can't wait High Dragon encounter. It's easier to hit the dragon with dual weapon sweep than the SnS abilities. Also, you don't even have to have the dragon targeted, so the character won't try to continually march up, swing an auto-attack, and get kicked. Yeah I would probably just skip the DS changes: animation fix, and speed tweak. I need to go back and look at it again though and think how the change affects other things. Probably it is still about the same power, although with fix/tweak the dps is probably more consistent. In the base game, it is sort of rng when the specific animation comes up, so the dps can swing a lot between enemies.
* edit: it is mainly because I don't want to put in a fix, and then have to "fix the fix" to maintain the balance.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 28, 2020 9:08:55 GMT
It's easier to hit the dragon with dual weapon sweep than the SnS abilities. Also, you don't even have to have the dragon targeted, so the character won't try to continually march up, swing an auto-attack, and get kicked. Well, than by your post Later game there might be a few times you wished you had Indomitable though. what "times" you meant may I ask? Or it was only about the Dragon? Yeah I would probably just skip the DS changes: animation fix, and speed tweak. I need to go back and look at it again though and think how the change affects other things. Probably it is still about the same power, although with fix/tweak the dps is probably more consistent. In the base game, it is sort of rng when the specific animation comes up, so the dps can swing a lot between enemies.
* edit: it is mainly because I don't want to put in a fix, and then have to "fix the fix" to maintain the balance. Hmmm, sorry to bother but your post confused me. I understand "fix the fix" thing. The Dain mod has "fix" and "tweak" and you do not have to use "tweak". What I am confused about: "fix" is what should be in the game, but it is a bug now, yes? Tweak is just a person desire to fix something which may not be used. So why don't you want to use just "fix"? You used "fix" for Shiled Wall though it "made you sad". But used anyway. What is wrong with DS fix which as well as "SW dmg reduce" should be in the game? --- You mentioned you needed to look at fix again. Would you, pls? If can spare the time. Maybe you will have something more to add.
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Post by capn233 on Apr 29, 2020 2:37:58 GMT
It's easier to hit the dragon with dual weapon sweep than the SnS abilities. Also, you don't even have to have the dragon targeted, so the character won't try to continually march up, swing an auto-attack, and get kicked. Well, than by your post Later game there might be a few times you wished you had Indomitable though. what "times" you meant may I ask? Or it was only about the Dragon? Yeah I would probably just skip the DS changes: animation fix, and speed tweak. I need to go back and look at it again though and think how the change affects other things. Probably it is still about the same power, although with fix/tweak the dps is probably more consistent. In the base game, it is sort of rng when the specific animation comes up, so the dps can swing a lot between enemies.
* edit: it is mainly because I don't want to put in a fix, and then have to "fix the fix" to maintain the balance. Hmmm, sorry to bother but your post confused me. I understand "fix the fix" thing. The Dain mod has "fix" and "tweak" and you do not have to use "tweak". What I am confused about: "fix" is what should be in the game, but it is a bug now, yes? Tweak is just a person desire to fix something which may not be used. So why don't you want to use just "fix"? You used "fix" for Shiled Wall though it "made you sad". But used anyway. What is wrong with DS fix which as well as "SW dmg reduce" should be in the game? --- You mentioned you needed to look at fix again. Would you, pls? If can spare the time. Maybe you will have something more to add. Indomitable - off the top of my head, perhaps Ogres, Golems and maybe Revenants. Enemies with Shield Pummel late game maybe.
Dual Striking - I recall some people speculated that they might have intentionally broken the animation to reduce the total damage output, so dual striking wouldn't be too powerful. I suppose I do not have the answer to that question.
If I did run the fix, I would also use the tweak to the speed to reduce the DPS back towards where it was originally.
Somewhat similarly, if I used the DOT fix, I would want to use the tweak to buff the Corrupted Spider Queen.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Apr 29, 2020 11:47:47 GMT
Indomitable - off the top of my head, perhaps Ogres, Golems and maybe Revenants. Enemies with Shield Pummel late game maybe. I see. In this case think will not lose much: in SnS last PT used only SD (SW was used only with that crappy Haven Dragon encounter in my case). Str + dodges helped (want to try similar build in thi case). But "ID" will always be missed, can't deny this fact. If I did run the fix, I would also use the tweak to the speed to reduce the DPS back towards where it was originally.
Somewhat similarly, if I used the DOT fix, I would want to use the tweak to buff the Corrupted Spider Queen. Alright. In general it can be called "personal preferences" if first "would leave out", then "would run". --- Tbh still think use or not this "DS whole thing". Inclined to try it at least. Something new. --- About Spider Queen: with SnS first installed that buff to check how many days I would spend on her, only somewhere on the way to her was tired and deleted that fix. If do not forget, will try it with this GW. --- Anyway, if you still can spare the time to do what you have mentioned I need to go back and look at it again though and think how the change affects other things. would be really appreciated. Thanks for answers.
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Post by capn233 on Apr 29, 2020 20:36:19 GMT
would be really appreciated. Thanks for answers. Don't know if I was too vague, I just meant the Dual Striking fix and tweak. I didn't remember at the time how much the animation speed was changed. Anyway, I hate dps calcs in this game with attack speed modifiers, it trips me up calculating it. I may have made a mistake, but I think that with the "fix" and "tweak," overall dps might come out slightly higher over time. Maybe I will ask dainbramage about that.
edit:
I guess he had already answered this in the thread about it (actually I had asked another question a while ago under it).
Anyway the 25% speed penalty was something of a compromise, although overall DPS should be a little higher than in vanilla with fix+tweak. Has to do with how multiple speed penalties and buffs stack, although he considered changing to 33%. I suppose the community could request a change if it feels too powerful.
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