LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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ladyofnemesis
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Post by LadyofNemesis on Sept 24, 2019 16:27:42 GMT
^ that might be it then...maybe the directly related family (aka. dad and mom Trevelyan) are as noble/honorable or ruthless as however you make your Inquisitor act Yea, I always thought the war table missions were distant cousins trying to cash in on the family name, while the immediate family have a bit more class. isn't that also what the first war table mission says?
some cousin five times removed from Lord/Lady Trevelyan
but I do agree with Iddy that having a bit more information about the Trevelyans wouldn't hurt
...however I still maintain my previous opinion about finding the human war table missions a tad boring
(also am I right in the fact Humans only receive two war table missions? (I can only find the first plus their respective branches at the wikia)
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Post by Iddy on Sept 24, 2019 16:43:30 GMT
^ that might be it then...maybe the directly related family (aka. dad and mom Trevelyan) are as noble/honorable or ruthless as however you make your Inquisitor act Yea, I always thought the war table missions were distant cousins trying to cash in on the family name, while the immediate family have a bit more class. Do we get any evidence that the immediate family is better?
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Post by Nightscrawl on Sept 24, 2019 16:45:30 GMT
I vastly prefer the bare bones origins we get in DAI over the fixed families and stories in DAO and DA2. I have a whole headcanon for my Inquisitor's family, some of which informs his decision-making, that wouldn't have been possible with the DAO or DA2 methods. I feel more freedom in my roleplay.
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,824 Likes: 11,923
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LadyofNemesis
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ladyofnemesis
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Sept 24, 2019 16:53:12 GMT
I vastly prefer the bare bones origins we get in DAI over the fixed families and stories in DAO and DA2. I have a whole headcanon for my Inquisitor's family, some of which informs his decision-making, that wouldn't have been possible with the DAO or DA2 methods. I feel more freedom in my roleplay. I would prefer a mix between the two, no actual visible siblings/family (except if they take the route of DA2/Andromeda where your family is adjusted to match your character) but with some background information about your immediate friends and family (even if like in Inquisition this is done through a series of dialogue choices, it's why I like the first conversations with Cassandra and Josephine)
this is why I like Surana from DAO, you never saw any of their family and could imagine whatever they looked like, where they came from and whether or not you remembered any family at all or not before DA2 revealed that Hawke was related with Amell I liked them as well, Mahariel (the Dalish Elf) also gives some freedom since you have no family members to compare yourself to all the other origins had one or two family members which imo. limits your choices
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Post by vertigomez on Sept 24, 2019 17:45:33 GMT
Having family members is my favorite part! 👀 I loved Hawke's established family, having Rica and your alcoholic mother as a Dwarf Commoner, Bhelen/Trian/your dad as a Dwarf Noble, your dad and cousins and late mother as a City Elf, etc. DAI was too vague for me. As a qunari Inquisitor, you know you have..... parents, and that's it.
Of course I understand why others would prefer the more vague backgrounds, so that they can fill in their own details. But I find them terribly bland, like you don't have much to build off of. The most interesting thing (to me) about clan Cadash isn't the clan itself or its members, but its ancient ties to Cad'halash and Shale. We're given nothing about your actual, modern, relevant family members. Even your war table missions involve Carta contacts who're not related to you.
I did like that you can... sort of... build your background in conversations with Josie, Cass, Bull, etc. But at least with Adaar those conversations about your past are mostly centered around your mercenary work, same with dwarves and the Carta. I think Trevelyan and Lavellan definitely got the better deal there, being able to talk about your family, Ostwick, how it was growing up with your clan, etc.
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mikaelnovasun
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by mikaelnovasun on Sept 24, 2019 18:24:34 GMT
Correct me if I am wrong but all we really know about the immediate family is the Inquisitor is one of the younger childern of an unspecified number of siblings, and the family has close ties with the Ostwick Chantry.
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Post by sageoflife on Sept 24, 2019 18:32:53 GMT
I prefer the idea that the main branch is more subtle in their ambitions, but to each their own.
The close ties with the Chantry also has some important implications. Based on what happened to the Amells, especially with Revka, we can infer that mages are a rare occurrence with the Trevelyans. This has important implications for how the family reacted when the child they promised to the Templars turned out to be one of the people the Templars are meant to control, which in turn has important implications for Trevelyan's experience in the Circle and their relationship with their family.
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Post by Nightscrawl on Sept 24, 2019 19:14:04 GMT
the child they promised to the Templars I think you're reading too much into the wording of the codex: "Often" is not "always"; "expected" can be read in different ways. There is nothing about the child being "promised" to the templars; indeed, it also mentions the possibility of becoming a cleric. I read "expected" as following along with the tradition of the family; there is no sort of requirement specified. As such, it's entirely possible that the PC might not have joined the Chantry for any number of reasons. Again, this is why I like the background, for the very fact that it is vague. I know one player who envisioned his Inquisitor as a sort of Genitivi/Indiana Jones hybrid, a Chantry scholar who explores crypts and ruins for artifacts relating to the Chantry; I know another who was a templar, but is no longer. With the blurb that we have, those backgrounds are just as likely as the one I have for my own Trevelyan, the youngest of three, whose parents decided to keep him around and train to become his older brother's seneschal when the time comes.
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Post by Iddy on Sept 26, 2019 0:16:13 GMT
So... how exactly do nobles make money? Do they run businesses? Farms?
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Post by Nightscrawl on Sept 26, 2019 3:07:40 GMT
So... how exactly do nobles make money? Do they run businesses? Farms? Nobles own land. They lease the land to farmers, who then farm on that land, hope for good yields to have profitable crops, sell the crops, and pay the landowner.
I'm sure there are other systems as well. I'm not claiming that all nobility everywhere or throughout time has made their money thus, but to my understanding that's a big part of it.
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Post by Iddy on Oct 4, 2019 23:47:47 GMT
I'm well aware that nobles participating in battles is nothing new, but... why would they do it?
I mean, that's not their job. They're more like business men, right? So I can't imagine why would Trevelyan decide to pick up a sword.
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Post by Nightscrawl on Oct 5, 2019 2:12:25 GMT
I'm well aware that nobles participating in battles is nothing new, but... why would they do it? I mean, that's not their job. They're more like business men, right? So I can't imagine why would Trevelyan decide to pick up a sword. It's important to separate the ruling family from nobility that owes fealty to that ruling family.
First, let's go with the ruling family. They train to fight to prove themselves as leaders if battle is required in defense of their lands. They might not be out there on the front lines, but ultimately battle is unpredictable, so it's important that they can defend themselves if need be. In addition, it's part of morale for the troops.
As for the nobility that owes fealty, fighting is part of their job: they are required to serve and help defend their ruler's lands. This includes not only paying their own taxes, but raising money for troops and bringing their own troops to battle, and fighting themselves, if required.
There are a lot of YT videos on knighthood that explain much of this.
Trevelyan specifically would fall under the ruling family, as their father is Bann of Ostwick. In addition, as has been mentioned, that child is expected to join the Chantry, as either a cleric or templar, so I'd imagine some rudimentary training would have been undertaken in preparation for that role, regardless of the eventual choice. The same is true for any other parts of noble education, including how to read and write, some basic elements of leadership, riding, dancing, and so on.
Beyond that, it's up to headcanon for the player. My own Trevelyan was expected to join the templars and so was trained with sword and shield since about 10 or so, but it became something he enjoyed for its own sake. Later on, it was decided that he would remain with the family and train to be his older brother's seneschal for his eventual succession as bann; maintaining combat training in defense of the house is part of that.
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Post by sageoflife on Oct 5, 2019 17:56:49 GMT
Actually, Ostwick is ruled by a Teyrn, so the Trevelyans would fall under the category of nobility that owe fealty.
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Post by jadedragon on Oct 12, 2019 20:52:03 GMT
I actually found it interesting that the non-mage Trevelyan is pointed out as the youngest yet that fact or distinction is never made in the profile of the Mage origin. A part of me feels like that if they went with the original Human only plan that we could have possibly had a Mass effect Andromeda Ryder Sibling type situation in Inquisition involving the Mage Trevelyan being the older of the two while the non mage sibling is the younger maybe by a year. Could have been a lets try for another one from Mom and Dad Trevelyan after producing a Mage child. But either way I still think the mage wasn't the oldest child and that there was at least one more sibling making us the one still sent to the Chantry even though the older Mage sibling got sent to the chantry that way we still are not direct to being the next Bann of the family.
I actually headcanon in my playthrough that my Rogue Male Trevelyan was the younger sibling of the Mage Female Trevelyan who dies in the conclave making the events and stake for revenge even more personal. Considering you can have a Mage Human still on good terms with the family and even visit outside the circle I presume they still kept their sibling bond. I even did my Mage playthrough as the reverse and made her have similar eye and hair color to my rouge as my what if she was inquisitor playthrough.
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Post by Nightscrawl on Oct 12, 2019 22:17:08 GMT
I actually found it interesting that the non-mage Trevelyan is pointed out as the youngest yet that fact or distinction is never made in the profile of the Mage origin. This is because it's not relevant to a mage. They went to a Circle and were expected to remain there for the rest of their days. Whatever plans their parents had for them went out the window when their magic manifested. This would apply whether mage Trev was the youngest or the eldest and presumed heir.
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