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Post by dagless on Jul 29, 2019 22:45:23 GMT
There’s probably never going to be any game that does everything anyone could ever want in a game, but that’s not what I mean here.
What I mean is a game that does whatever they set out to so well, that there is basically nothing you’d ever want to change about it.
For me;
Portal and Portal 2
So they are basically environmental puzzle games. The difficulty curve is absolutely exquisite. Every new element is introduced in a way that’s very clear, and then makes you to work how to use it to get through the puzzle. The puzzles are often challenging, but never frustrating, as you always know what you need to do (get to next exit), you just need to work how to use the tools available to do it. The game usually makes you think you’re clever for working it out, and I’m all down with things that make me feel clever, whether it’s really justified or not.
Ontop of that, the humour is genuinely hilarious most of the time. There’s the dark and sinister atmosphere of not knowing why you’re even doing this and (particularly in the second game) what happened to everyone else. There are little clues and Easter eggs dotted around to give you glimpses, but it a remains a mystery.
It’s inspired speculation, theories, memes, fan art, etc. Not least what Valve’s problem is with the number 3? Come on! Given us a sequel!
So, I’d call these games near as damn it perfect.
Anyone else?
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Post by sjsharp2010 on Jul 30, 2019 12:05:15 GMT
There’s probably never going to be any game that does everything anyone could ever want in a game, but that’s not what I mean here. What I mean is a game that does whatever they set out to so well, that there is basically nothing you’d ever want to change about it. For me; Portal and Portal 2 So they are basically environmental puzzle games. The difficulty curve is absolutely exquisite. Every new element is introduced in a way that’s very clear, and then makes you to work how to use it to get through the puzzle. The puzzles are often challenging, but never frustrating, as you always know what you need to do (get to next exit), you just need to work how to use the tools available to do it. The game usually makes you think you’re clever for working it out, and I’m all down with things that make me feel clever, whether it’s really justified or not. Ontop of that, the humour is genuinely hilarious most of the time. There’s the dark and sinister atmosphere of not knowing why you’re even doing this and (particularly in the second game) what happened to everyone else. There are little clues and Easter eggs dotted around to give you glimpses, but it a remains a mystery. It’s inspired speculation, theories, memes, fan art, etc. Not least what Valve’s problem is with the number 3? Come on! Given us a sequel! So, I’d call these games near as damn it perfect. Anyone else? For me I'd have t ogo with my favouriet games simply because they're so close to perfect for me is why they're my faves and they aer Bioware's very own Mass Effect 2 and 3 For me everythin gabout the games wre just so well done. From the variety of missions and quests you can do to the types of equipment and weaopns you can use. It's just all so very well done.
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Post by AnDromedary on Jul 30, 2019 15:23:24 GMT
Yea, I also have trouble subscribing to the idea of a perfect game. All games have strengths and weaknesses.
The portal games were absolutely fantastic and are certainly among my favorites as well but they are fairly narrow in scope. Play through them once, maybe twice but then you've probably seen pretty much everything. They are great at what they want to do but perfect? I don't know.
This goes for most games. E.g. for me, when it came out Mass Effect 1 was pretty much my perfect game. It had the perfect balance between interactive story telling and action gameplay, the atmosphere of everything in it was brilliant, it had replay value like crazy and the story and characters themselves were fantastic. I had never seen anything like this before and to me, this was - at the time - the perfect game. However, objectively speaking, I have to admit that the MAKO (or rather the maps for it) was a mess, the TPS controls were fairly clunky (which I really only noticed when ME2 came out) and a lot of the environments were repetitive, especially on the side missions. So is it a perfect game? Probably not, yet for me at the time, it was.
Same foes for Gothic 1 and 2. Their graphics for example were outdated, even at the time they came out. Their controls were clunkier than clunky and the difficulty curve was not always ideal (especially in the second one with the Addon). Still, they were so engaging, I considered them perfect as they were.
Witcher 3: To this day this to me is probably the best crafted video game of all time. I like pretty much everything about it, controls, graphics, story and characters, atmosphere, world, etc. But it does have some issues when it comes to world exploration (too many repetitive bandid camps, etc.), there are certainly some flaws in it. I had no problem overlooking them but I have seen comments from many people who couldn't get into the game for various reasons.
So, no such thing as a perfect game. There are great ones though.
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Post by sjsharp2010 on Jul 30, 2019 16:06:25 GMT
Yea, I also have trouble subscribing to the idea of a perfect game. All games have strengths and weaknesses. The portal games were absolutely fantastic and are certainly among my favorites as well but they are fairly narrow in scope. Play through them once, maybe twice but then you've probably seen pretty much everything. They are great at what they want to do but perfect? I don't know. This goes for most games. E.g. for me, when it came out Mass Effect 1 was pretty much my perfect game. It had the perfect balance between interactive story telling and action gameplay, the atmosphere of everything in it was brilliant, it had replay value like crazy and the story and characters themselves were fantastic. I had never seen anything like this before and to me, this was - at the time - the perfect game. However, objectively speaking, I have to admit that the MAKO (or rather the maps for it) was a mess, the TPS controls were fairly clunky (which I really only noticed when ME2 came out) and a lot of the environments were repetitive, especially on the side missions. So is it a perfect game? Probably not, yet for me at the time, it was. Same foes for Gothic 1 and 2. Their graphics for example were outdated, even at the time they came out. Their controls were clunkier than clunky and the difficulty curve was not always ideal (especially in the second one with the Addon). Still, they were so engaging, I considered them perfect as they were. Witcher 3: To this day this to me is probably the best crafted video game of all time. I like pretty much everything about it, controls, graphics, story and characters, atmosphere, world, etc. But it does have some issues when it comes to world exploration (too many repetitive bandid camps, etc.), there are certainly some flaws in it. I had no problem overlooking them but I have seen comments from many people who couldn't get into the game for various reasons. So, no such thing as a perfect game. There are great ones though. Agreed I don't think ther eever will be such a thing as a perfect game it just depensd on what you like. Because one persons interpretation of perfect is always going to be different from another person's interpretation
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Post by dagless on Aug 1, 2019 14:20:36 GMT
Yea, I also have trouble subscribing to the idea of a perfect game. All games have strengths and weaknesses. The portal games were absolutely fantastic and are certainly among my favorites as well but they are fairly narrow in scope. Play through them once, maybe twice but then you've probably seen pretty much everything. They are great at what they want to do but perfect? I don't know. This goes for most games. E.g. for me, when it came out Mass Effect 1 was pretty much my perfect game. It had the perfect balance between interactive story telling and action gameplay, the atmosphere of everything in it was brilliant, it had replay value like crazy and the story and characters themselves were fantastic. I had never seen anything like this before and to me, this was - at the time - the perfect game. However, objectively speaking, I have to admit that the MAKO (or rather the maps for it) was a mess, the TPS controls were fairly clunky (which I really only noticed when ME2 came out) and a lot of the environments were repetitive, especially on the side missions. So is it a perfect game? Probably not, yet for me at the time, it was. Same foes for Gothic 1 and 2. Their graphics for example were outdated, even at the time they came out. Their controls were clunkier than clunky and the difficulty curve was not always ideal (especially in the second one with the Addon). Still, they were so engaging, I considered them perfect as they were. Witcher 3: To this day this to me is probably the best crafted video game of all time. I like pretty much everything about it, controls, graphics, story and characters, atmosphere, world, etc. But it does have some issues when it comes to world exploration (too many repetitive bandid camps, etc.), there are certainly some flaws in it. I had no problem overlooking them but I have seen comments from many people who couldn't get into the game for various reasons. So, no such thing as a perfect game. There are great ones though. I actually agree completely. Admittedly, the title was a bit clickbaity, but though the post was clear enough. To rephrase, I don’t think there is such a thing as a “perfect game” in general. But I’m talking about games that just really nail the thing they were trying to do. To the extent that it’s hard to think of a change they could have made to make it better. By necessity, such a game would almost certainly have limited scope. A sprawling open world RPG has so many factors to balance, there’s always going to be something that could improve it. It doesn’t need to be your favorite game, or the game you put most hours into. My own examples of Portal games I’m only playing through for a second time now, having given them sufficient time to forget what I did before (mostly). The point is that in replaying them, there’s not single time I find myself thinking “shame they they didn’t do this or that”. Everything just works as well as I can imagine it working. On the other hand, the Witcher 3 is an amazing piece of work. But due to the nature of trying to do so much, I can always find things to criticize. That doesn’t make the Portal games “better” than the Witcher games. But it does make them IMO very finely honed examples of doing what they set out to do.
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Post by Deleted on Aug 2, 2019 12:08:05 GMT
Well, without a doubt, my perfect game is centuries old - Solitaire. My second is nearly as old - Bridge. Videogames are kind of down the list a ways. I think my perfect game, though, is one that is still in the process of being made... The Long Dark. The story mode isn't even half finished but I really like where it's headed. The survival mode is very chill most of the time and sudden and occasional bouts of heart-stopping excitement and permandeath, of course, since it is a survival game.
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Post by AnDromedary on Aug 2, 2019 16:40:08 GMT
Well, without a doubt, my perfect game is centuries old - Solitaire. I say Freecell is way better No but seriously, it is.
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Post by B. Hieronymus Da on Aug 5, 2019 6:38:31 GMT
The Portals where great. I agree. My two biggest gaming experiences though, has to be Kerbal Space Program and Elderscroll III: Morrowind.
Neither game was 'perfect' in itself though. Perfection came instead from the rules I laid on myself, for playing them. Be meticulous, be safe. Research, develop and test to perfection. Don't lose any astronaut. And, for Morrowind, no exploits, no teleports, no rush just live with it. Focus on what's at hand, don't turn every stone, don't go into every dungeon, don't rob every house, don't pick up everything that you're passing by.
Today, Morrowind is a bit dated, but for its time it was an unique and amazing experience. KSP is a special taste perhaps. For me, it hits. Don't know how people who don't understand physics and engineering play it. Probably not at all.
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Post by jclosed on Aug 5, 2019 18:13:43 GMT
For me there is not something like a perfect game. I rather like game series.
A good example is already given - The Witcher series. I played all three games and love how the character and story development goes up a notch every game. The Witcher 3 is the culmination of all previous games (I am talking about the story line here). There are more of those series. Some stronger, some less strong. Yes - Mass Effect belongs to that kind of series, and even Andromeda was a continuation of the story line (That's one of the reasons I was really angry as hell there was no DLC follow-up). If I would have to mention one series that has (for me) the ultimate story-telling, characters (including NPC's that each have their own story-line throughout the series), and world building, it would be the "Trails" series from Nihom Falcom. I have bought the first game because it was cheap (summer action on GOG), and tough not much of it, but said to myself "Oh - What the hell, I give it a try for that low price". Well - Famous last words (or first). Before I knew it, I was completely hooked. I have played all titles in succession that where released on the PC (The Sky series - Trails in the Sky FC, Trails in the Sky SC, Trails in the Sky the 3th. The Crossbell series - Trails of Zero, Trails from Azure (the last two fan-translated), And the Erebonian series- Trails of Cold Steel I, Trails of Cold Steel II - All those series are interwoven by the way). Sure - The games look very dated, and you have to like turn-based combat, but once I started with those games I was slowly sucked in (the games have a slow pace, certainly at the start) and was playing them day after day. I was so emerged in the story that I could not let it go. For me it was (and still is) one of the best story-driven experiences I had with any game series (even a notch higher than The Witcher). And yes - All the games have characters (and NPC's) from previous games in them, and all those story lines will be picked up (sometimes directly, sometimes later) in the later games. There are still two games that have to be translated (Trails of Cold Steel III will be released within a few months for the PS4, and Trails of Cold Steel IV is not yet translated) and ported to the PC, so the story is not even finished yet. Anyway - These are the kind of games that (for me) rise above all other games.
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Post by Noxluxe on Aug 20, 2019 12:32:14 GMT
Horizon Zero Dawn. I bought a PS4 for Wild Hunt, but Horizon was the first new game I got my hands on, and it blew me away in ways no other game has.
It had almost everything. From gorgeous graphics that employed colors I had never seen in a video game before to animations so smooth and grounded that Aloy simply sprinting across the rocky ground gave such a satisfying sense of her athleticism that it was enjoyable all on its own for several hours into the experience.
Then there was the fascinating dungeon-delving into the dilapidated ruins of our world, the insanely badass and satisfying combat system, the beautiful music and the breathtaking mystery ending in a revelation so touching, terrifying, ambitious and impressive that it puts the endings of every sci-fi movie I've ever seen to shame. I'm actually tearing up right now, thinking about it.
And then there were the NPCs.
In any other game series the Mad Sun King or whatever would still be ruling and oppressing and enslaving when Aloy came into her own, the "rebel" elements of the world obligingly waiting to deal with him until she caught up and could prove herself their hero. But no, instead other characters made alliances and finagled solutions and clever plans to put him down long before she even became aware of his existence.
Because they weren't idiots, and weren't inclined to hang around watching the world burn like a bunch of helpless children waiting for a grownup to arrive. They dealt with the problem as best they could, and are trying to keep things running as best they can, because that's what good and sensible people do.
Every NPC in the game has believable and practical reasons for how they're behaving, and Aloy is far from the only person showing initiative or going to extraordinary lengths to make the world a better place. That the setting is filled with people who deserve your respect for not being lazy or stupid or cowardly or without sense makes an immense difference when Aloy walks into a city or a village, even if she doesn't spend a lot of time interacting with its populace directly.
And while it's a comparatively big and extensive game, it's nowhere near the time investment of a Bioware series playthrough, or a Bethesda game.
And again, nothing in any video game has ever shocked or affected me as much as the revelation of what happened to Zero Dawn's human civilization and how we dealt with it. As someone who has programmed (simple) robots for a living, it was chilling and inspiring in the extreme.
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Post by sjsharp2010 on Aug 20, 2019 21:05:56 GMT
For me there is not something like a perfect game. I rather like game series.
A good example is already given - The Witcher series. I played all three games and love how the character and story development goes up a notch every game. The Witcher 3 is the culmination of all previous games (I am talking about the story line here). There are more of those series. Some stronger, some less strong. Yes - Mass Effect belongs to that kind of series, and even Andromeda was a continuation of the story line (That's one of the reasons I was really angry as hell there was no DLC follow-up). If I would have to mention one series that has (for me) the ultimate story-telling, characters (including NPC's that each have their own story-line throughout the series), and world building, it would be the "Trails" series from Nihom Falcom. I have bought the first game because it was cheap (summer action on GOG), and tough not much of it, but said to myself "Oh - What the hell, I give it a try for that low price". Well - Famous last words (or first). Before I knew it, I was completely hooked. I have played all titles in succession that where released on the PC (The Sky series - Trails in the Sky FC, Trails in the Sky SC, Trails in the Sky the 3th. The Crossbell series - Trails of Zero, Trails from Azure (the last two fan-translated), And the Erebonian series- Trails of Cold Steel I, Trails of Cold Steel II - All those series are interwoven by the way). Sure - The games look very dated, and you have to like turn-based combat, but once I started with those games I was slowly sucked in (the games have a slow pace, certainly at the start) and was playing them day after day. I was so emerged in the story that I could not let it go. For me it was (and still is) one of the best story-driven experiences I had with any game series (even a notch higher than The Witcher). And yes - All the games have characters (and NPC's) from previous games in them, and all those story lines will be picked up (sometimes directly, sometimes later) in the later games. There are still two games that have to be translated (Trails of Cold Steel III will be released within a few months for the PS4, and Trails of Cold Steel IV is not yet translated) and ported to the PC, so the story is not even finished yet. Anyway - These are the kind of games that (for me) rise above all other games. Yeah I tend to enjoy a good series of games as well these days as I really like both the Mass Effect or Dragon Age series and I'm always playing one or either of them. In fact playing DA again right now as I'm working my way through Inquisition again after finishing DA2 a couple of days ago. The recent Tomb Raider trilogy of 2013 Rise and Shadow as well has been good fun to play as well o rat least I enjoyed them.
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Post by fredvdp on Aug 21, 2019 22:19:31 GMT
Horizon Zero Dawn. I bought a PS4 for Wild Hunt, but Horizon was the first new game I got my hands on, and it blew me away in ways no other game has. I bought my PS4 for Horizon Zero Dawn. (I had already played Wild Hunt on PC.) It blew me away as well. I can't really think of a bad thing to say about it. I guess the climbing can be a little rough sometimes, and Aloy seems to magnetically attach to certain ledges even if you don't want her to, but that's a very minor issue. Love the story, gameplay, and overall production values. The soundtrack is incredible.
Edit - Now that I thought about it more: The low framerate did bug me a bit. I hope the PS5 allows us to play this one at 60fps.
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Post by themikefest on Aug 21, 2019 23:28:00 GMT
Horizon Zero Dawn. I bought a PS4 for Wild Hunt, but Horizon was the first new game I got my hands on, and it blew me away in ways no other game has. I bought my PS4 for Horizon Zero Dawn. (I had already played Wild Hunt on PC.) It blew me away as well. I can't really think of a bad thing to say about it. I guess the climbing can be a little rough sometimes, and Aloy seems to magnetically attach to certain ledges even if you don't want her to, but that's a very minor issue. Love the story, gameplay, and overall production values. The soundtrack is incredible. Yep. Hopefully a sequel will be released when the ps5 is released.
Perfect game, at least for card games? Cribbage
Perfect videogame? Pong, God of War(2018)
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Post by Blast Processor on Aug 22, 2019 0:02:17 GMT
My perfect game would be Mass Effect 1 with better combat and more... everything. More world building, more detailed environments, more exploration of the setting. MOAR!!! Basically in my opinion there isn't a game that couldn't be improved for the better in a perfect world. Though to answer the question, I'd take ME1 and its warts over the "polish" of its successors.
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Post by fredvdp on Aug 22, 2019 8:41:39 GMT
I bought my PS4 for Horizon Zero Dawn. (I had already played Wild Hunt on PC.) It blew me away as well. I can't really think of a bad thing to say about it. I guess the climbing can be a little rough sometimes, and Aloy seems to magnetically attach to certain ledges even if you don't want her to, but that's a very minor issue. Love the story, gameplay, and overall production values. The soundtrack is incredible. Yep. Hopefully a sequel will be released when the ps5 is released.
Perfect game, at least for card games? Cribbage
Perfect videogame? Pong, God of War(2018)
I have God of War in my backlog. I wanted to play through Spider-Man first, but that game is getting repetitive and I absolutely hate the segments where you play as anyone other than Spider-Man. I think I'll start playing God of War soon. I have no idea what this game is about and I haven't played any of the other ones, so I hope to be amazed.
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Post by Noxluxe on Aug 22, 2019 8:58:19 GMT
Yep. Hopefully a sequel will be released when the ps5 is released.
Perfect game, at least for card games? Cribbage
Perfect videogame? Pong, God of War(2018)
I have God of War in my backlog. I wanted to play through Spider-Man first, but that game is getting repetitive and I absolutely hate the segments where you play as anyone other than Spider-Man. I think I'll start playing God of War soon. I have no idea what this game is about and I haven't played any of the other ones, so I hope to be amazed. Throw Spiderman in the trash and start God of War up right now. There's no comparison. Just don't play it on the very hardest difficulty. I did, and played through like that until I got the Platinum trophy out of sheer stubborness. It almost ruined the game. Replaying on the second-highest difficulty is actually enjoyable and satisfying.
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Post by fredvdp on Aug 22, 2019 13:51:04 GMT
I have God of War in my backlog. I wanted to play through Spider-Man first, but that game is getting repetitive and I absolutely hate the segments where you play as anyone other than Spider-Man. I think I'll start playing God of War soon. I have no idea what this game is about and I haven't played any of the other ones, so I hope to be amazed. Throw Spiderman in the trash and start God of War up right now. There's no comparison. Just don't play it on the very hardest difficulty. I did, and played through like that until I got the Platinum trophy out of sheer stubborness. It almost ruined the game. Replaying on the second-highest difficulty is actually enjoyable and satisfying. I'm not too proud to play at low difficulties. I recently finished The Last of Us on the easiest difficulty. I thought the story and characters were very interesting, but the gameplay was fucking awful.
I also lowered my difficulty in that one mission in Divinity: Original Sin 2 where you have to keep an NPC alive while fighting a bunch of oil monsters, but then the fire monsters show up to make it a party.
I'll try to give God of War a spin this weekend and share my first impressions.
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Post by AnDromedary on Aug 22, 2019 18:54:00 GMT
I'm not too proud to play at low difficulties. I used to be the same but recently, I stopped caring that much about it. I've got so many games I want to experience and between work and other hobbies, I've got a limited amount of time to dedicate to playing, so retrying something in one particular game x amount of times, just to do it on a high difficulty level? Ain't nobody got time for that.
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Upggrade
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Games: Mass Effect Trilogy
Origin: Upggradde
PSN: Upggrade
Posts: 200 Likes: 454
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Post by Upggrade on Aug 22, 2019 19:57:41 GMT
Deus Ex Human Revolution (Mankind Divided as well but I give HR the edge). If you're looking for a game that lets you choose how to handle things rather than making you do it a certain way, look no further. Need to recover a McGuffin from some guy? Ok, do you want to go in hard and just shoot everyone? Go for it. Prefer stealth? Here, have three different routes you could take. Or just walk in like a civilized person and talk to him, odds are you can convince him to hand it over, or buy it, or do a favor for it. Best RPGs ever.
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 1,979 Likes: 3,492
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Aug 22, 2019 20:55:46 GMT
I'm not too proud to play at low difficulties. I used to be the same but recently, I stopped caring that much about it. I've got so many games I want to experience and between work and other hobbies, I've got a limited amount of time to dedicate to playing, so retrying something in one particular game x amount of times, just to do it on a high difficulty level? Ain't nobody got time for that. That's how I used to play too. Eventually I just started losing interest in the games. Hard to take the darkspawn or the geth seriously when each fall over with just one amateurishly aimed cut/shot that you spent no time and put no thought into setting up. If I'm going to take a story set in a dangerous and cutthroat setting seriously then I need the combat to feel visceral. Monsters who don't feel like they represent a threat to you aren't worth spending time fighting. And developing your character into someone who can effectively judge and employ various tactics depending on the situation gives credence to the notion that they actually deserve the respect of the NPCs. I have a job too, and if I sit down to play after work and don't have to put any thought into it then I'm just going to fall asleep.
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Post by AnDromedary on Aug 22, 2019 21:14:45 GMT
I used to be the same but recently, I stopped caring that much about it. I've got so many games I want to experience and between work and other hobbies, I've got a limited amount of time to dedicate to playing, so retrying something in one particular game x amount of times, just to do it on a high difficulty level? Ain't nobody got time for that. That's how I used to play too. Eventually I just started losing interest in the games. Hard to take the darkspawn or the geth seriously when each fall over with just one amateurishly aimed cut/shot that you spent no time and put no thought into setting up. If I'm going to take a story set in a dangerous and cutthroat setting seriously then I need the combat to feel visceral. Monsters who don't feel like they represent a threat to you aren't worth spending time fighting. And developing your character into someone who can effectively judge and employ various tactics depending on the situation gives credence to the notion that they actually deserve the respect of the NPCs. I have a job too, and if I sit down to play after work and don't have to put any thought into it then I'm just going to fall asleep. Not really what I meant. I am not playing every game on super easy and I agree that there needs to be some challenge. What I meant to say was that I am not afraid to turn the difficulty down (any more) if I encounter a situation where I just keep dying over and over.
A certain challenge in a game is a good thing. Working through frustration on the other hand is something that used to give me a kick but not so much anymore.
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revelationeffect
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 116 Likes: 264
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revelationeffect
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by revelationeffect on Aug 24, 2019 21:11:43 GMT
I'd have to say my perfect game could go a few ways, since I have a variety of tastes, but a solid contender is probably Torment: Tides of Numenera. Not only do I adore the weird setting that feels like you're pulling back a few layers of a vast onion shell of a universe that is truly incomprehensible and too vast for anyone to chart fully, I really love the concept of a game that lets you circumvent basically every single encounter without fighting. Even compared to other titles that made that attempt, Torment is just hand-tailored for that playstyle. Like you might be able to do a pacifist playthrough of New Vegas, but it still feels like it's not really the way the game was designed, you have to do a lot of running and engage in some... creative interpretations of pacifism if you want to do certain parts of the game. With Numenera even in the very few combat encounters you have to be involved in (bar only the very beginning, I believe), you don't have to kill your way through everything, you just have to survive/complete another objective, and everything else can be talked through. There is hands-down no other game that's better for social roleplaying out there, imo, even its spiritual predecessor turns into a fightfest in the endgame and involves a lot of incidental combat in certain areas.
On the other end of the spectrum, there's Dark Souls 3. I had a somewhat complicated relationship with the series, at the start, as it took me three tries to get into the first game, featuring a great deal of frustration on my end, but once the series clicked, goddamn did it click. Many would put forward the first game, were they to include one in their list, due to how interconnected and immersive the map design is, but I'm going with the third one, due in part to how clunky the combat of the first game seems by comparison, and also because of how unpolished the last quarter of the first game is. 3, similarly to all the games in the series, is a masterwork in environmental storytelling, inviting you to pull back the layers of a rich world, sleuthing it out through environment and item description, and additionally bolsters the series' famously oppressive atmosphere by making the combat fast-paced and aggressive, demanding even more than the previous games your full attention. It's punishing and intense and occasionally frustrating, but nothing really compares to the satisfaction of finally defeating a particularly troublesome boss. At its best the combat feels like a complicated dance where if you miss too many steps you end up dead, and it synergizes in an oddly beautiful way with the bleakly gorgeous world the game portrays.
And somewhere in the middle, there is Divinity: Original Sin 2. Combining some of the best qualities of both the previous entries, I love a great many things about it. First off, I adore the system of the origin characters, where you nominally have a Bioware/Obsidian-esque party but you could also choose any of those characters to play as in character creation, with a lengthy personal quest that ties directly to some degree or another into the main quest. In fact, there's really no wasted space in this game, even a majority of the side quests tie to some degree or another into the larger conflicts at play in the game, and what origin character you play as, which is highly recommended, heavily flavors the entire playthrough, lending it a lot of replayability in my eyes. Additionally, I can't think of any other game where combat is quite as much of an all-around joy. The game takes a mix of turn-based tactical combat and cRPG trappings and synthesizes them into a wonderfully reactive system based around exploiting a mixture of crowd control and the environmental surfaces spells can create that has never gotten old. Depending on how good you are at exploiting it, the game can range from seeming impossibly difficult to seeming trivially easy. All of this is mixed with a world and story that is grim and compelling yet never loses a welcome sense of whimsical levity that is somehow deployed in just the right ways so as not to detract from the more serious parts. Literally every cRPG on the market could do with learning something from DOS2, honestly.
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fredvdp
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: fred_vdp
Posts: 219 Likes: 277
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fredvdp
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fredvdp on Aug 26, 2019 9:19:20 GMT
I said before I would share my first impressions of God of War (PS4). I enjoyed the little I've played so far. The combat is simple, which I like, but I feel like the camera is too close to Kratos, which harms my situational awareness. Despite that, I like the visual design and graphical fidelity.
I haven't played any of the previous God of War games, but so far I don't seem lost in the story. It helps that Atreus is also seems new to all this.
Not a lot to say yet. I'll update after I finish the game.
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