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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Sept 7, 2019 17:16:55 GMT
If they remade Origins, I'd like to more of the Fereldan Civil War.
I was surprised recently to discover rumour dialogue I'd never heard before in ten years. Stuff like the battle of Winter's Breath (which was won by Loghain) and a widowed Bann who defiantly burned her crops rather than surrendering them to Loghain's forces (which resulted in the soldiers murdering her).
There's a lot of potential political intrigue that could have been expanded upon, like getting more of the Bannorn on our side for the Landsmeet, whether it be defending them from Loghain's forces or from Darkspawn.
Another bit of rumour dialogue I'd never heard before was Vaughn hiring Antivan Crows to assassinate his father during the battle of Ostagar, only to himself get taken out (or taken prisoner) before he could usurp his father's position as the Arl of Denerim.
This got me thinking, Zevran mentioned he was already in Fereldan when he got the contract for the Warden, so maybe this was his prior assignment? And if not his, then could that explain Taliesin or Ignacio's reasons for being in the country? It might also explain how exactly Arl Howe managed to get a hold of the Crows so quickly, because he found their contact information when he seized the estate for himself.
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simit
N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Sept 11, 2019 14:05:22 GMT
Wouldn't change anything much, probably try and add tac cam to console version and definitely add respec potion/focus manual and maybe stamina potion to Origins ontop of just realising the game with shale, wardens keep an return to ostagar as part of the game an not dlc.
Maybe beef up the CC but i'd leave the HOF voiceless as him/her voiceless is a huge part of the RP for alot of folks.
I suppose you could argue for alot of changes but then your not playing Origins your just playing someones idea of Origins so i'd just go for what i said, some way to respec an tac cam on console with everything else left as it is
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Sept 29, 2019 2:56:44 GMT
I'd basically just want it to be origins but with updated graphics/animations/models etc.
I'd want them to keep the tactics combat, spells schools, weapon switching and the ability to give any character any weapon if they have the stats to wield it etc.
Improving origins systems like adding more programable tactics options, combat balance (archery etc), improving ai etc would be fine but I would not want to play dao with dai's combat.
As for changing things, using their later designs for some things would be good
- like, aside from Sten, having the qunari/tal vashoth have horns, or broken horns.
- Using their newer armour designs, armour looked alot better in da2 and dai then it did on dao - where it was a bit unfortunate. eg in my current dao playthrough I'm using a mod that replaces the light armours with their DAI ferelden, carta and dalish counterparts making for a better looking and less "oh please sir! Stab me in my unprotected chest/belly" effect, not to mention giving most of the armours pants. I'm also using a mod that changes female heavy/medium armours to look much like the male ones, saving me from the dread boobplate. These mods make a big visual and immersive improvement for me, and I imagine Bioware could do a much better job if they ever remade it.
- adding a storage chest to party camp would be great, so i don't have to carry armour I can't use yet or gifts i don't have the matching companion for yet around with me. Wardens keep has one but you have to travel to it.
I would assume they'd be reusing the old audio rather then re-recording the whole game so i wouldn't expect any large story changes ( nor would the already existing sequels be able to reflect such changes anyway). - But it would be nice if they could recorded one line of dialogue for if you choose to go to the circle to save Conner to reflect what happened while you were gone. Eg. Add some injured knight/villagers and a nurse upon your return, click on her and she says 'the demon attacked again in the night' or something.
-Maybe add a cinematic to lelianna's death scene at the urn of sacred ashes to make it seem less weird when she comes back. (Maybe when you reduce her to zero she falls out of sight, or have a cut scene of her body starting to glow after you leave, maybe just a mention of her being seen in the epilogue? i dunno, just something to neaten that up)
- Speaking of epilogues they could probably adjust some, cut ones that they've decided aren't canon etc.
- If they were to add any side quest content then they could have a bit more of the civil war stuff that you mostly hear about from rumours.
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Post by Zemgus on Sept 30, 2019 8:18:34 GMT
Excellent points made by others in this thread:
- general improvement of gameplay and updated graphics/animations/models etc - give a voice to the Warden - fixes for existing bugs (especially the quest relating ones) - a CC in the same vein as Inquisition but with the hairstyles of Origins and DA2 included as well - Have the Dwarf Noble become king of Ozammar - Qunari having horns - Using their newer armour designs - Updated/canonical epilogue
What I would add:
- the dog should be a summonable pet like in DA2, instead of a companion - Warden Armors for every Warden character: Duncan, Riordan, Alistair, the Warden + Awakening cast - The Wardens Keep could play a bigger part in the game, like being your base of operations where you can talk to your companions and allies (sort of like Skyhold)
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LadyofNemesis
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Sept 30, 2019 15:44:02 GMT
Excellent points made by others in this thread: - general improvement of gameplay and updated graphics/animations/models etc - give a voice to the Warden - fixes for existing bugs (especially the quest relating ones) - a CC in the same vein as Inquisition but with the hairstyles of Origins and DA2 included as well - Have the Dwarf Noble become king of Ozammar - Qunari having horns - Using their newer armour designs - Updated/canonical epilogue What I would add: - the dog should be a summonable pet like in DA2, instead of a companion - Warden Armors for every Warden character: Duncan, Riordan, Alistair, the Warden + Awakening cast - The Wardens Keep could play a bigger part in the game, like being your base of operations where you can talk to your companions and allies (sort of like Skyhold) I agree on Soldier's Peak being a base, I mean...the whole point of the dlc was that we had to retake it, then afterwards it sort of becomes useless aside from the storage chest...which you have to travel to (aka. me never using it)
as for Dog, I like that idea as well, but he should still be intractable like he is in the original, kind of like the Extra Dog slot mod...but without the glitchy-ness during certain quests (said mod glitches during Captured and the Final Battle if you have it in use) also, I'd love to see Dog during Awakening as well
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Liadan
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Bottom
http://bsn.boards.net/board/10/dragon-inquisition-quests-general-discussion
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Liadan on Oct 1, 2019 13:35:46 GMT
If they remade DAO i would like to see a better CC, a voiced HoF and the fix of some existing bugs. Other than that i wouldn`t change much as i like the game as it is.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Oct 4, 2019 19:20:49 GMT
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Oct 5, 2019 7:22:42 GMT
Game would get a proper lighting and materials no ME or DA game have before A and I episodes (actually ME1 did have proper lights and shadows)
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https://images4.alphacoders.com/101/thumb-1920-1010967.png
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Post by warden on Oct 8, 2019 18:37:26 GMT
I would actually prefer to be unreal engine.
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Post by cloud9 on Oct 13, 2019 0:17:33 GMT
I would actually prefer to be unreal engine. After Andromeda, they could use another engine to remake Origins at least.
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Post by Sonya on Dec 12, 2019 17:09:48 GMT
I'd like many minor things to fix, but the most important for me what I can remember now: - respec companions or just don't put any points to their abilities when you recruit them; - Duncan survives (tbh don't know where to put him then but I really like this character and would like him as a companion or something + no Alistair's annoying whinings about Duncan) - recruit Loghain, but also Alistair stays in the party + minor fixes (lots to write but no so important as above ones).
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daelonduluc
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
PSN: sonny062699
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
sonny062699
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Post by daelonduluc on Dec 20, 2019 18:49:03 GMT
All I'd want is smoother combat and more responsive controls.
Other than that, I have no problems with any of it.
Oh! And more Dragons! There can never be enough Dragons!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by abaris on Jan 6, 2020 12:29:41 GMT
The game is great as it is. I'm just replaying it. A better game than anything Bioware put on the market within this last decade. Mature, full of choices that really matter and full of unforgettable moments. The only thing I would change would be a voiced PC, but I'd rather they don't remaker it at all. The mods wouldn't work anymore and given the current corporate fear of getting an age rating, they probably would censor the game beyond recognition. The original was R18.
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Post by wickedcool on Jan 21, 2020 15:24:50 GMT
Playing last night and a few things I would change
More colors-dai much more vibrant
Movement-I’m in kocari wilds and trying to get down a hill to attack dark spawn is so outdated. Could they even fix this and add the jump button
It is funny how many things dai cut from origins Finishing moves, gore, crossbows, different treasure chests, so much
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Noxluxe
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Noxluxe on Jan 21, 2020 16:46:58 GMT
As Iakus said, restore all the cut content. Jowan, Human Commoner, as much as possible. Don't add anything that wasn't meant to be there. Adjust mechanics and abilities a bit to make Archery and Shapeshifter competitive with other talent trees. Remove all the auras and other cosmetic effects from sustained talents, especially the non-magical ones. They're annoying and stupid and distracting in conversation. Move Riordan's conversation with the HoF and Alistair/Loghain to the Arl of Denerim's estate after the Landsmeet, before he goes "scouting". He has every reason to tell them about how to kill the Archdemon before running off into danger by himself, and leaving thirty minutes or so of gametime between that revelation and Morrigan's offer at Redcliffe would give a first-time player more time to reflect on it before a solution conveniently presents itself. No voiced PCs under any circumstances.
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Jarovbees
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Jarovbees on May 20, 2020 0:05:13 GMT
Things I'd want but don't realistically expect:
Daveth at least survives the initial Joining. Jory I don't care about. One character from each Origin has the potential to be a companion later. (Like Jowan, for instance.) Give me jumping/mounts/climbing, any alternative to just plodding along. DA2-style combat. Finding Duncan's body in Ostagar...and getting his armor. That thing where Loghain and Alistair are both in the party. Letting a female Dwarf Noble marry Alistair, in addition to Cousland. Same with male Dwarf Noble and Anora. Or letting a Dwarf Noble end up ruling Orzammar instead. Adding (but not replacing) specializations from later games. Give me Grey Warden armor without a mod, please. Avvar Origin! And letting a Dalish elf be a mage. A CC on par with DAI, but with better hairstyles and more tattoos. Basically, an automatic Extra Dog slot because it should have been done in the first place. A quest to gather the ingredients needed to put companions through the Joining. (And the chance for them to need it, by contracting the corruption.) Let us remodel Soldier's Peak after claiming it, a la Skyhold but with actual useful upgrades.
And other things, but I can't remember them right now.
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Highwayman667
N3
 
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 25, 2020 15:25:18 GMT
Perhaps larger battles and confrontations ? Criticisms aside I do like that games on this engine perform rather well on old systems.
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Tittus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Origin: ByonicClown
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Tittus on May 29, 2020 19:22:46 GMT
Camp storage. Bigger Inventory Items on companions carrying over to Awakening. Add tactical option if someone dies, like in DA2. No forced sentimentalism with Jowan. If I want to kill him myself, I want the option to spite on him. This was one my biggest disappointments. More banter if you're romancing Leliana, and make her less flirty with others.
And everything else people said in this thread, especially the dog part and the jumping. Jump should be a mechanic in all games.
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Post by kotoreffect3 on Jul 23, 2020 16:52:50 GMT
More responsive combat but not the over the top cartoonish stuff we see in the sequels. A voiced protagonist (know some people will disagree). Tactical cam for consoles and mods for consoles. Oh and a shorter fade sequence.
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Post by theirin on Jul 31, 2020 1:12:50 GMT
I would prefer better movements. Tell your Warden to go right, they do whatever they please because they are in charge I guess. I'd like better lighting and not so many map edges - or at least difficult ones. Daveth needs to live.
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N3
 
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 572 Likes: 968
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Post by ergates on Aug 3, 2020 15:10:22 GMT
If they remade Origins in Frostbyte I wouldn't buy it. No proper tactics screen, limited spells and talents on the action bar, zero mod support and a clunky, resource hog of an engine that takes an age to load, and isn't properly designed for RPGs.
No thanks, I'll stick with the game I have now. I'd be happy to see some kind of purely cosmetic 'enhanced graphics' version using the original Unreal engine, but with high resolution textures, dynamic lighting, and enhanced character models (as long as they were faithful to the original) but absolutely no gameplay changes at all - not even one tiny little change.
I'm more likely to become the first man on Pluto than actually get this, but it's a nice thought.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Aug 4, 2020 7:52:37 GMT
If they remade Origins in Frostbyte I wouldn't buy it. No proper tactics screen, limited spells and talents on the action bar, zero mod support and a clunky, resource hog of an engine that takes an age to load, and isn't properly designed for RPGs. No thanks, I'll stick with the game I have now. I'd be happy to see some kind of purely cosmetic 'enhanced graphics' version using the original Unreal engine, but with high resolution textures, dynamic lighting, and nhanced character models (as long as they were faithful to the original) but absolutely no gameplay changes at all - not even one tiny little change. I'm more likely to become the first man on Pluto than actually get this, but it's a nice thought. Wait wat??? You think those are properties of the engine itself? Also DA:O was made using their own en.wikipedia.org/wiki/BioWare#Eclipse_EngineSo basically they are not properties of the engine, there is mod support for frostbite (see FrostyModManager for example) aaand rarely the generic use engines are designed for RPGs anyway, Unreal aint either.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Aug 4, 2020 7:55:07 GMT
I would prefer better movements. Tell your Warden to go right, they do whatever they please because they are in charge I guess. I'd like better lightning and not so many map edges - or at least difficult ones. Daveth needs to live. Is this better lightning? static.guim.co.uk/sys-images/Guardian/Pix/pictures/2014/5/15/1400157925449/Lightning-over-the-Dorset-006.jpg  Yeah I seldom do the same mistake trying to write about lighting in the game engines  but yes, that would be one thing which would immediately be improved as with the new rendering technologies throwing 1000 lights to lit the area is considered ok. (Note: not lights that move and cast moving shadows)
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by ergates on Aug 4, 2020 16:37:48 GMT
You think those are properties of the engine itself? Also DA:O was made using their own en.wikipedia.org/wiki/BioWare#Eclipse_EngineSo basically they are not properties of the engine, there is mod support for frostbite (see FrostyModManager for example) aaand rarely the generic use engines are designed for RPGs anyway, Unreal aint either. I've read a great deal about the development issues with Dragon Age Inquisition, and it's pretty clear that the developers had massive problems getting to Frostbyte engine to run an RPG-type game, as it was designed specifically for shooters, and lacked many of the necessary tools. The lack of tactics screen in Inquisition was likely a result of Frostbyte's limitations. Frosty Mod Manager allows only superficial modding of the game, mostly skins and more skins, along with some minor graphical tweaks or changes to spell damage. There are no proper modding tools for either Inquisition of Mass Effect Andromeda. No method of adding new content, or radically changing existing content or mechanics. By contrast DA:O has a huge range of mods available - everything from overhauls of the AI, new NPCs and creatures, right through to entirely new areas and quests.
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Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Unicephalon 40-D on Aug 4, 2020 17:40:26 GMT
You think those are properties of the engine itself? Also DA:O was made using their own en.wikipedia.org/wiki/BioWare#Eclipse_EngineSo basically they are not properties of the engine, there is mod support for frostbite (see FrostyModManager for example) aaand rarely the generic use engines are designed for RPGs anyway, Unreal aint either. I've read a great deal about the development issues with Dragon Age Inquisition, and it's pretty clear that the developers had massive problems getting to Frostbyte engine to run an RPG-type game, as it was designed specifically for shooters, and lacked many of the necessary tools. The lack of tactics screen in Inquisition was likely a result of Frostbyte's limitations. Frosty Mod Manager allows only superficial modding of the game, mostly skins and more skins, along with some minor graphical tweaks or changes to spell damage. There are no proper modding tools for either Inquisition of Mass Effect Andromeda. No method of adding new content, or radically changing existing content or mechanics. By contrast DA:O has a huge range of mods available - everything from overhauls of the AI, new NPCs and creatures, right through to entirely new areas and quests. The thing is, neither would have Unreal Engine had tactics screen, it would had to be built too and all the other things to support RPG game, as with Eclipse Engine, but now they had a basis of an excellent visual quality already in the engine unlike the previous gen UE. Sure you might be right about the FMM and Frostbite modding, I havent checked that out much except used the mods. In the end I personally dont want or care to have new NPCs or creatures or areas as usually they are not up to quality etc. just some enhancements to original game behaviour like in Andromeda I use some fixpacks, like in ME1 too. Maybe KrrKs knows more about it?
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