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Post by garrusfan1 on Aug 18, 2019 23:16:51 GMT
Which do you want. Something on a smaller scale or larger scale threat. If it's in the milky way I hope it is on a smaller scale. On the other hand if it's in andromeda I hope we get to fight the kett which is large scale.
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Post by Deleted on Aug 19, 2019 0:55:09 GMT
I believe the Collectors were a galaxy wide threat. They were just made a specific threat to humans only, but still a threat to humans across the entire Milky Way galaxy. The kett, currently are a recognized threat in a single cluster of Andromeda. Assuming a sequel to ME:A would expand into an adjacent cluster, I would expend to perhaps find the kett also a threat in that cluster to whatever new species are encountered there AND to discover a larger threat... perhaps the Jardaan or the whoever the enemies were who attacked the Jardaan in Heleus. Rather than opening with a greatest threat (as ME1 did), I expect ME:A to build up to progressively greater threats the farther we get into the story. So, I guess I'm saying my preference is a mid-level threat appropriate for a second game of an trilogy (ie. ME:A2).
I have repeatedly said I don't have an interest in a prequel game in the Milky Way. This is, in part, because the enemies would be small scale compared to the Reapers and the outcomes of any threat would be already known. That is, the outcome of the Krogan Rebellions is known. The outcome of the Rachni Wars is known. The outcome of the Relay C-14 incident is known. The outcome of Shepard's battle against the Collectors is known.
If they go forward in the Milky Way, it seems to me they would have to conjure up a threat greater than the Reapers or have the Reapers themselves re-emerge. It would seem anticlimactic to fight a lesser threat once having beaten the Reapers.
Since there was no option in the poll to express all of this, I did not vote in the poll itself.
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Cyberstrike
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is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Aug 19, 2019 1:58:55 GMT
In Andromeda they should go BIGGER. Make the threat like the Jardaan, the kett empire, the angara, or even the quarian ark and make the stakes more personal for Ryder, like the cure to their mother, save the LI, their kid or some combo.
I simply have lost all interest in another game set in Milky Way with or without Shepard, because of threads like these, and just like feel that those stories would be better be told in other media like the comics or novels.
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Post by AnDromedary on Aug 19, 2019 18:14:22 GMT
I'd go with large scale. For an Andromeda 2, the threat of the larger Kett forces beyond the Helios cluster would be pretty much a given and who knows what's really going on with the remnant. There is a lot of potential for large scale threats there.
If we were to go back into the Milky Way, I'd also go with a large scale threat but something that is less ominous than some alien race, let alone something like the reapers. I'd go with something more rooted in our society in the MW. Think political thrillers of these days (Tom Clancy, Sum of al Fears style) but transferred into the ME universe. Maybe some shady organization like the STG developed a new weapon that is super dangerous and we have to prevent them or anyone else from using it. Maybe there is illegal AI research about to go wrong again, stuff like that.
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Post by traks on Aug 19, 2019 19:05:44 GMT
The next game hopefully introduces the Kett empire and the reason that drove the Jaardan away - so definitely a bigger, likely galaxy-wide conflict - to us.
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Post by griffith82 on Aug 19, 2019 21:48:23 GMT
Large scale. The Collectors were a galaxy wide threat too as they were scouring the galaxy even if it was just the terminus systems.
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scifiguy53425
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Post by scifiguy53425 on Aug 20, 2019 9:46:10 GMT
Lord of the Rings-Scale, large scale but on a somewhat personal level.
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Post by Ascend on Aug 20, 2019 16:06:44 GMT
I don't see these as mutually exclusive.
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LogicGunn
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Post by LogicGunn on Aug 24, 2019 16:14:17 GMT
Open minded but slight preference for a galaxy wide threat. Space operas are beast with a large playground.
The collectors were an interesting diversion in ME2, but only big enough a threat for a single game. It depends what they want to do next; a stand a lone or a series.
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Post by SirSourpuss on Aug 24, 2019 16:18:13 GMT
I don't care, as long as it's a fun, good time.
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Post by sassafrassa on Aug 25, 2019 3:58:11 GMT
Smaller scale, more regional, ideological, or "species" conflicts would be welcome.
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Iakus
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Post by Iakus on Aug 25, 2019 18:59:28 GMT
Small scale means it's easier to move forward without baggage.
But in the end, what matters is that the story is good, and that there is a plan of some sort going forward at all.
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Post by x19dude95 on Aug 26, 2019 20:11:17 GMT
Small and Personal.
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Post by x19dude95 on Aug 26, 2019 20:12:00 GMT
Small scale means it's easier to move forward without baggage. But in the end, what matters is that the story is good, and that there is a plan of some sort going forward at all. The first game can be small. tbe next can be a little bigger and show a big treat for the final game.
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Post by Serza on Sept 2, 2019 19:43:14 GMT
Small. Tight. Personal. Responsive.
There's not even much need to give a big bad to fight. Make it about exploring, with interesting planetary plots instead. Maybe even a single planet, with the Nexus, Prodromos and Aya being the only off-world locations available. Expand on the Nexus and Aya while at it.
In the beginning, there could be several small worlds, being evaluated for a settlement, with their associated quests being more towards character development than combat. Then, a few small planets in, you find a world that could potentially sustain a population and you have to map it, gather information on the flora and fauna, find good settlement sites... All the while somehow managing a narrative of some sort. It's a lot to ask when you think about it, but the pay offs could be great...
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Post by clips7 on Sept 12, 2019 5:36:53 GMT
Smaller scale...It's going to be hard to top the universal wide Reaper threat and as of late Bioware's writing has shown that they can barely handle writing new characters in a new galaxy without re-hashing old themes and plot points...what the Kett was doing to the Angarians in Andromeda felt very similar to what the Reapers/Collectors was doing in the trilogy....
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correctamundo
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Sept 12, 2019 7:21:23 GMT
As long as it involves a benefactor, Primus and the origin of scourge I'm good.
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Post by Son of Dorn on Sept 12, 2019 11:33:02 GMT
Seeing as BioWare can't do galaxy wide threats without going into space magic fuckery, I would have to say small scale.
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Post by griffith82 on Sept 16, 2019 2:58:13 GMT
As long as it involves a benefactor, Primus and the origin of scourge I'm good. Same. I want closure dammit.
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Post by themikefest on Sept 16, 2019 3:35:51 GMT
I want closure too. I want to know who informed the Normandy that Anderson was dead for his nameplate to be on the wall. Why the hesitation for not putting up Shepard's nameplate. How much time passed from the crucible firing to when the SR2 left the unknown planet? What planet did the SR2 crash/land on? What was done with TIM's body? Did Shepard really say, 'What a stupid dream I had? when being rescued from the rubble? What is the one more story the guy was talking about?
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Post by correctamundo on Sept 16, 2019 6:28:02 GMT
I want closure too. I want to know who informed the Normandy that Anderson was dead for his nameplate to be on the wall. Why the hesitation for not putting up Shepard's nameplate. How much time passed from the crucible firing to when the SR2 left the unknown planet? What planet did the SR2 crash/land on? What was done with TIM's body? Did Shepard really say, 'What a stupid dream I had? when being rescued from the rubble? What is the one more story the guy was talking about? Who's ship is that? It's not a "ship", it's a frigate. Who's frigate is it? Sheps. Who's Shep? Shep's dead.
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Post by griffith82 on Sept 16, 2019 11:46:30 GMT
I want closure too. I want to know who informed the Normandy that Anderson was dead for his nameplate to be on the wall. Why the hesitation for not putting up Shepard's nameplate. How much time passed from the crucible firing to when the SR2 left the unknown planet? What planet did the SR2 crash/land on? What was done with TIM's body? Did Shepard really say, 'What a stupid dream I had? when being rescued from the rubble? What is the one more story the guy was talking about? Imo that's insignificant stuff. Also the one more story was likely a reference to dlc. The Anderson thing was simple the Citadel blew up. Easy to assume he's dead same with Shep.
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Post by themikefest on Sept 16, 2019 14:11:11 GMT
Imo that's insignificant stuff. I can say the same for the stuff in MEA What's the excuse if the player completes all dlc for a playthrough? How do the people on the Normandy know the Citadel blew up? The ship is seen leaving before the crucible fired. And if they assumed Anderson is dead enough to put up his nameplate, then why the hesitation with Shepard's nameplate?
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Post by Deleted on Sept 16, 2019 14:42:49 GMT
Imo that's insignificant stuff. I can say the same for the stuff in MEA What's the excuse if the player completes all dlc for a playthrough? How do the people on the Normandy know the Citadel blew up? The ship is seen leaving before the crucible fired. And if they assumed Anderson is dead enough to put up his nameplate, then why the hesitation with Shepard's nameplate? How did Hackett know to only ask for Shepard when indicating that the Crucible wasn't firing. Anderson was the last one standing there trying to activiate it. Why didn't he ask for Anderson. Anderson dies long before the ship leaves, so Normandy can easily know Anderson is dead before they flee the scene.
Normandy also had a communicator that can reach earth from anywhere else Shepard took the ship in the galaxy. Any number of people on earth would have seen the Citadel blow up and likely presumed that anyone left up there would have died in the explosion.
We've had the discussion about how some people hold onto hope that someone is alive until a body is found. The hesitation is not solid evidence that they know Shepard is alive. Had they been sure that Shepard is alive, why does the LI even walk towards the memorial wall holding a plaque with Shepard's name on it in the first place? Seems to me they wouldn't have bothered engraving one at all, let alone started a memorial service for him.
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sjsharp2010
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Go Team!
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Post by sjsharp2010 on Sept 16, 2019 15:31:46 GMT
For m ewhatever works best for the story would b ethe bes tsolution I'd be happy to let Bioware work out the rest.
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