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Post by Deleted on Sept 25, 2019 11:24:59 GMT
No matter what the game told you, the Ryders played like crack first line infantry. Proficient and accurate with every new weapon and skill they picked up, no problems with morale or PTSD, no matter the odds or the amount of corpses left behind. BioWare's recent game have a terrible tendency of the gameplay not matching the narrative. Just like Dragon Age Inquisition, where in a world where magic is often heavily sanctioned, warriors and rogues have magic-like abilities in combat. They really need to improve on that. That's pretty much going to limit the backgrounds to be N7 military or equivalent though because there is clearly an expectation of the gameplay being at that level or even above. If they go that far, then we'll always be roleplaying a soldier... so why bother with dialogue choices at all since we'll only have a choice between a harda$$ or a not so harda$$ "commander." It won't matter to me - I like war-based action games... but when the game purports to be an RPG, I'd like to think there are other character-types I might be able to play someday without eliminating combat from the game.
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Gileadan
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Sept 25, 2019 14:54:42 GMT
That's pretty much going to limit the backgrounds to be N7 military or equivalent though because there is clearly an expectation of the gameplay being at that level or even above. If they go that far, then we'll always be roleplaying a soldier... so why bother with dialogue choices at all since we'll only have a choice between a harda$$ or a not so harda$$ "commander." It won't matter to me - I like war-based action games... but when the game purports to be an RPG, I'd like to think there are other character-types I might be able to play someday without eliminating combat from the game. Not necessarily. They could add passive weapon type skills similarly to ME1 that affect accuracy, recoil handling and reload speed, with particularly low skill levels making weapons harder to use. A character with a military or law enforcement background would start with higher weapon skills than a scientist or biotic.
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Post by SirSourpuss on Sept 25, 2019 15:04:05 GMT
Not necessarily. They could add passive weapon type skills similarly to ME1 that affect accuracy, recoil handling and reload speed, with particularly low skill levels making weapons harder to use. A character with a military or law enforcement background would start with higher weapon skills than a scientist or biotic. Yeah ... yeah. If only we had a game in the franchise that played like that.
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Post by griffith82 on Sept 25, 2019 20:35:10 GMT
I do agree that I preferred getting away from the more Alliance-oriented thing. I do wish however that the scifi part was explored a bit more. I would've been in heaven if the character had more to say regarding some discovery or weird phenomena. In any case, I do like that Ryder, or at least Sara, showed more interest in the exploration bit. I'll admit that part of me died inside when Shepard called the plesiosaur skeleton the Loch Ness Monster in the Leviathan DLC. I agree that there are a lot of sub-themes in the game that could have been more developed. In addition, they might have been better off to have given both twins more similar backgrounds related to research within the Alliance. For Scott, guarding a Mass Relay as an excuse for being able to fire a pistol always seemed a little odd to me since I doubt any of the threats coming through a Mass Relay would be of a type that a pistol would be able to solve and it's not like any of the ships would stop in order to have passengers and crew clear "border security."
As for the Plesiosaurus... I think EDI died a little as well when Shep said that; but I just tacked it up to being yet another intended silly "guffaw line" as was found in all the ME games (the discussion I've been having on that topic is on a different thread, I think),
I agree that some things could have been developed better. Also agree on the Plesiosaur line. It was just meant as humor.
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XJlock
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Post by XJlock on Sept 26, 2019 3:32:20 GMT
Galaxy wide threat.
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