scifiguy53425
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Post by scifiguy53425 on Aug 29, 2019 11:42:17 GMT
What ship or type of ship would you like to be in command of in the next game? Would you want a much larger ship or even a fleet of ships for potential space combat? What cool features, practical or not, would you want the ship to have? Have any interesting names for ships? Most importantly though... what colour would it be?
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Post by Deleted on Aug 29, 2019 11:49:33 GMT
Tempest. I don't care whether or not it has a gun added. It could. I'm absolutely OK with there being no space combat in the game. If they add that, then I'd want to fly a fighter in battle.
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LogicGunn
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Post by LogicGunn on Aug 29, 2019 13:00:11 GMT
It very much depends on the plot for the game. It would be hard to fit in fleet command in another game like the first four, with a rag-tag team defying odds or exploring a new sector. It would fit well in a game with stronger war and military themes (like a game about the first contact war) though.
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scifiguy53425
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Post by scifiguy53425 on Aug 29, 2019 15:03:58 GMT
I personally want a larger ship than normal for the next game, I was thinking a Turian Frigate. If not a larger ship then just a Turian ship of a smaller size. I just think a larger ship would be fun because it could act as a central hub but also as the means of transportation. There would be a much larger crew to interact with too as opposed to a small skeleton crew. It also might justify large parts of the game taking place off-world in space which I would find interesting.
Also, I think ways to personalise the ship would be cool beyond just standard upgrades. I'm thinking on a level of looking at different player's games and having the ships look quite different.
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Post by Deleted on Aug 29, 2019 15:25:42 GMT
I personally want a larger ship than normal for the next game, I was thinking a Turian Frigate. If not a larger ship then just a Turian ship of a smaller size. I just think a larger ship would be fun because it could act as a central hub but also as the means of transportation. There would be a much larger crew to interact with too as opposed to a small skeleton crew. It also might justify large parts of the game taking place off-world in space which I would find interesting. Also, I think ways to personalise the ship would be cool beyond just standard upgrades. I'm thinking on a level of looking at different player's games and having the ships look quite different. Customizing a bigger space (a la FO4 settlement building) might be interesting. This could be readily incorporated into the Andromeda setting since the largest Initiative ship, the Nexus, isn't yet complete. While sticking with command of Tempest, they could allow the Pathfinder to continue to build an exploration-based Pathfinder Team on the Nexus and, since camping out in Tann's space is not really acceptable, the player could be allowed to design a wing/arm of Nexus to serve the team's needs. They could also build on a fleet of smaller ships (fighters and specialized shuttles). If space combat is to be a thing, I would still want to be flying a small, agile ship. Fleet-based command strategy games don't really interest me.
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ahglock
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Post by ahglock on Aug 31, 2019 19:50:48 GMT
I'm fine with the size of the tempest just don't have the interior designed by whoever slapped that idiocy together. id have to actively try to waste that much space
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Post by Hanako Ikezawa on Aug 31, 2019 20:28:51 GMT
Eventually I would like a modular ship that allows us to really customize it.
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Post by Hrungr on Sept 3, 2019 0:48:07 GMT
I wouldn't mind them taking a No Man's Sky approach.
As ME likes you to form a strong bond with your ship, maybe work your way up the ranks aboard a top-end capital ship, which can be upgraded/customized. In NMS you have a huge space inside your capital ship with which you can customize with all kinds of stuff.
During this time you'll have the opportunity to acquire/purchase various smaller (but still upgradeable) starships/fighters from other races which would be stored onboard. These you'd use to get into your space battles and take down to other planets.
You just don't want it to get to the point where you're having to micromanage resources, etc..
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Post by SwobyJ on Sept 20, 2019 18:51:14 GMT
I kind of want a squadron of small ships that I can send on RP missions with ideally some choices.
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Post by AnDromedary on Sept 20, 2019 21:34:07 GMT
I actually think the Normandy/Tempest were pretty much perfect sized hero ships. Big enough to pack a bit of a punch and accommodate a number of squad mates but small enough to be easily threatened on their own and to be manageable for a commanding officer who also goes out on missions. For example, I wouldn't want to have command of a dreadnought or something. It's wasted in a game that is about playing a character (and more suitable for things like strategy or management games and such). A smaller ship has the problem that it can't accommodate companions very well, which is something I like about the ME games, so I really want to have them with me when I go planet hopping. While I like space-fighter sims, that would be a very different ME game.
So the nimble frigate it is as far as I am concerned. Though depending on the background of the protagonist it could also be something more modest of the same size, like a small freighter (thing Serenity). Still, I'd stick roughly to Normandy size.
As for customization, having such options is always nice. I mean, look at what the Extended Galaxy Mod added to ship customization in ME3. That was awesome. Switching out the shuttles in the cargo bay, getting to hire different crew members that would then show up or deciding the strength of the marine/security forces on board - though barely having an impact on gameplay - did a lot to make the ship feel more like yours.
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Post by Buckeldemon on Sept 20, 2019 22:15:58 GMT
Good points about ship scale, AnDromedary. I would say the Tempest approach is better for a tight-knit crew. The SR-2 always made me wonder where all the space went into, given it is supposed to be double the size of the SR-1. The exclusive captain's cabin? The drive core? Cerberus surveillance equipment?
I could not resist. Your username reminds me of something... Now that we're at it, Kett capital ships make think of this. Perhaps a tad bit too blocky though.
I'm not annoyed by the Tempest not having guns, but I do wonder how it will deal with asteroids/space debris. I vaguely remember that in ME, ships usually rely more on shields kinetic barriers to ward those off. Though I would still like to have a point defense system (GARDIAN laser? ECM?) in case of missile attacks.
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Post by AnDromedary on Sept 20, 2019 22:34:49 GMT
Good points about ship scale, AnDromedary. I would say the Tempest approach is better for a tight-knit crew. The SR-2 always made me wonder where all the space went into, given it is supposed to be double the size of the SR-1. The exclusive captain's cabin? The drive core? Cerberus surveillance equipment?
This is why I actually liked the SR1 a little better than the SR2, at least as far as the lore is concerned. I always felt the two observation lounges on the SR2 were a massive waste of space, especially when ship space was supposed to be a very precious commodity in the ME universe according to Revelation. And the completely oversized captain's cabin was clearly designed more for the player than for Shepard as a character. But than I grant them, they needed it for all those romance scenes. On a side note, I also always liked the realigning thruster modules of the SR1, that allowed the ship to look like it would "hunch up" before hitting a relay or when accelerating. Kinda missed that with the SR2 as well. Changing the ships silhouette like that was quite an interesting visual detail.
Anyway, the Tempest also had an oversized captain's cabin and technically way too much glass (no matter how many krogan tested it with sledgehammers). But I can't really fault them for that either because they made the space environments so pretty! And I love how the lighting within the ship changes according to what's outside. So visually, the Tempest is definitely my favorite, while the SR1 is the best one lore wise. The SR2 still gets a prize for IMO having the most prominent personality in the series, thanks to the EDI/Joker dynamic and because of what we went through with that ship.
Overall, I think ship design has been one of the great strengths of the ME franchise throughout.
I could not resist. Your username reminds me of something... Ah, I do remember flying that thing back in the day. It definitely can also "huch up".
And yes, I also find it a bit weird that the Tempest has no defenses whatsoever. Clearly, in all other aspects, the Initiative is quite well armed, just not on their most forward scout ship? It's a tad odd. I mean, I liked how they tried to stress that this is not a military organization and such but come on, having at least some light defenses in that universe and with that unpredictable mission statement would have only been common sense.
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Post by Venepirata on Sept 21, 2019 6:35:19 GMT
A Pirate ship! the colour of green poison and golden sands, sailing the seven seas of space, evading the space kraken, drinking space rum, having a space parrot, and space dueling with space cutlasses, as in wielding them not dueling AGAINST a space cutlass, unlessss... there’s a space cutlass that challenges you to a space duel but when you whip out your own space cutlass then the other space cutlass doesn’t fight back because it refuses to fight with a fellow space cutlass that it feels is being space forced to space fight by it’s space pirate wielder The ship doesn’t need to be practical, but piratical I call it... the SPACESHIP, geddit? Cus it’s a ship... in SPACE. I mean the name could potentially be misleading because it could be space confused for a spacious ship, but I feel that if the ship is in space then people would know, whereas if the ship was for the ocean then people would figure it was a called a spaceship because it’s spacious, not because it’s in space, because it’s on the ocean so it’s not in space... though I guess the ocean is kinda spacious, or it seems to be on the surface anyway I was space thinking of naming it the “chocolateship cookie”, orrrrr “ship off the old dock”, but couldn’t decide so spaceship is it’s temporary name until I decide its more space permanent one, and time is relative so it doesn’t even have to be permanent... just space permanent
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Post by Son of Dorn on Oct 4, 2019 2:19:02 GMT
An Imperial Navy Apocalypse Class Battleship, that'll scare those xenos scum!
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Post by griffith82 on Oct 4, 2019 18:14:42 GMT
I prefer the frigate like the Normandy/Tempest but I wouldnt mind customizable either.
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wright1978
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Post by wright1978 on Oct 9, 2019 21:14:24 GMT
Just as long as it’s got some weaponry. No repeat of the awful tempest please.
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Post by griffith82 on Oct 10, 2019 0:30:05 GMT
Just as long as it’s got some weaponry. No repeat of the awful tempest please. Tempest was great but I do agree it should have had some weapons.
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Post by Deleted on Oct 10, 2019 0:43:21 GMT
Just as long as it’s got some weaponry. No repeat of the awful tempest please. Tempest was great but I do agree it should have had some weapons. To me, it's sillier that the Normandy SR1 had weapons and yet failed to even attempt to use them against the Collector Ship at the beginning of ME2. Hotdogging and firing on a Reaper at the end of ME1 was no problem... but against a single Collector ship that moved like a relative turtle compared to a fleet of geth fighters? = sitting duck. I also this it's silly that the SR2 never used their cannon once except for the Suicide Mission... no aerial support provided to Shepard's team on the ground at any point during ME2. In ME3, the aerial support was provided by shuttles... with Shepard even having to roll out a gatling gun from the hold to cover Koris' escape. I'm not adverse to them adding weapons to the Tempest in a sequel... I'm expecting it given Cora's comment... but then I want to see situations where those weapons are useful AND actually used in the story effectively throughout the story... otherwise it's just window dressing to pander to the fandom.
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Post by Gileadan on Oct 10, 2019 6:40:29 GMT
I would like a ship the size of the Normandy or the Tempest, but with less wasted space than the Tempest and more intelligently configured weapons than the Normandy.
The Tempest seemed to be designed as a flying base camp, not a functional ship. Every companion had their area to hang out in, but how many actual crew quarters does the Tempest have? It is an odd bird.
While the Normandy seemed much more functional, its weapon attachments and the few combat scenes that came with them were awful. The Normandy is a frigate, but its two main guns seem to be fixed (and thus require the entire ship to point at a target), and in the few instances where the Normandy actually fights it moves like a heavy fighter, dodging, weaving and looping like a Spitfire tussling with a Messerschmidt. Just think of the poor crew clinging to their seats and hitting their heads everywhere during such a fight!
I want a ship that feels functional like the Normandy, with some of its military equipment swapped out for exploration gear like enhanced sensors and maybe a drone bay, and a few gun turrets to defend itself from fighters or just to shoot down incoming asteroids or space debris.
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Post by Hanako Ikezawa on Oct 10, 2019 6:51:32 GMT
The Tempest seemed to be designed as a flying base camp, not a functional ship. Every companion had their area to hang out in, but how many actual crew quarters does the Tempest have? It is an odd bird. What was odd about it? It had one crew quarters, but’s that’s all they need with how small the crew is considering they use hot-bunking. Ryder: Captain’s Quarters Kallo: Cockpit(sleeps in his chair since Salarians only need one hour of sleep a day). Suvi: Crew Quarters Lexi: Crew Quarters(could also use medbay beds) Gil: Crew Quarters Cora: Crew Quarters Liam: Crew Quarters(or maybe his couch) Vetra: Crew Quarters PeeBee: Escape Pod Drack: Kitchen Jaal: Tech Lab(we see his bed there)
So if Lexi and Liam sleep where I said an alternative was, they don’t even need to hot-bunk since there are four beds in the Crew Quarters and four people who sleep there.
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Post by Gileadan on Oct 10, 2019 7:34:03 GMT
The Tempest seemed to be designed as a flying base camp, not a functional ship. Every companion had their area to hang out in, but how many actual crew quarters does the Tempest have? It is an odd bird. What was odd about it? It had one crew quarters, but’s that’s all they need with how small the crew is considering they use hot-bunking. Ryder: Captain’s Quarters Kallo: Cockpit(sleeps in his chair since Salarians only need one hour of sleep a day). Suvi: Crew Quarters Lexi: Crew Quarters(could also use medbay beds) Gil: Crew Quarters Cora: Crew Quarters Liam: Crew Quarters(or maybe his couch) Vetra: Crew Quarters PeeBee: Escape Pod Drack: Kitchen Jaal: Tech Lab(we see his bed there)
So if Lexi and Liam sleep where I said an alternative was, they don’t even need to hot-bunk since there are four beds in the Crew Quarters and four people who sleep there.
But the ship's designers couldn't possibly have known about Liam's couch or Kallo's sleeping habits in advance, nor would any sane design expect a medic to occupy a medbay bed, right? Jaal, Drack and Peebee are sort of fine though since they get picked up on the way and are not part of the originally specified crew. I just felt that some areas were unnecessarily spacious (the rear equipment bay and the comm suite looked like they belonged to a bigger ship and Ryder's cabin seems very oversized for a single person) while the crew was expected to hot bunk. I realize that Mass Effect does not mean to portray space travel in any realistic way, yet the Tempest felt odd to me somehow.
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Post by Son of Dorn on Oct 10, 2019 7:46:05 GMT
What was odd about it? It had one crew quarters, but’s that’s all they need with how small the crew is considering they use hot-bunking. Ryder: Captain’s Quarters Kallo: Cockpit(sleeps in his chair since Salarians only need one hour of sleep a day). Suvi: Crew Quarters Lexi: Crew Quarters(could also use medbay beds) Gil: Crew Quarters Cora: Crew Quarters Liam: Crew Quarters(or maybe his couch) Vetra: Crew Quarters PeeBee: Escape Pod Drack: Kitchen Jaal: Tech Lab(we see his bed there)
So if Lexi and Liam sleep where I said an alternative was, they don’t even need to hot-bunk since there are four beds in the Crew Quarters and four people who sleep there.
But the ship's designers couldn't possibly have known about Liam's couch or Kallo's sleeping habits in advance, nor would any sane design expect a medic to occupy a medbay bed, right? Jaal, Drack and Peebee are sort of fine though since they get picked up on the way and are not part of the originally specified crew. I just felt that some areas were unnecessarily spacious (the rear equipment bay and the comm suite looked like they belonged to a bigger ship and Ryder's cabin seems very oversized for a single person) while the crew was expected to hot bunk. I realize that Mass Effect does not mean to portray space travel in any realistic way, yet the Tempest felt odd to me somehow. Plus the ship wasn't armed. Who the hell doesn't arm their ships?! Mass Effect is weird....
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Post by Gileadan on Oct 10, 2019 7:58:54 GMT
But the ship's designers couldn't possibly have known about Liam's couch or Kallo's sleeping habits in advance, nor would any sane design expect a medic to occupy a medbay bed, right? Jaal, Drack and Peebee are sort of fine though since they get picked up on the way and are not part of the originally specified crew. I just felt that some areas were unnecessarily spacious (the rear equipment bay and the comm suite looked like they belonged to a bigger ship and Ryder's cabin seems very oversized for a single person) while the crew was expected to hot bunk. I realize that Mass Effect does not mean to portray space travel in any realistic way, yet the Tempest felt odd to me somehow. Plus the ship wasn't armed. Who the hell doesn't arm their ships?! Mass Effect is weird.... Yeah, that's a really odd design decision in a universe where hostile aliens aren't exactly a new thing. I understand that BioWare didn't want (or could) to include vehicle / ship combat in the game, but being completely defenseless by choice with so many lives at stake just doesn't make much sense.
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Post by Son of Dorn on Oct 10, 2019 8:04:31 GMT
Plus the ship wasn't armed. Who the hell doesn't arm their ships?! Mass Effect is weird.... Yeah, that's a really odd design decision in a universe where hostile aliens aren't exactly a new thing. I understand that BioWare didn't want (or could) to include vehicle / ship combat in the game, but being completely defenseless by choice with so many lives at stake just doesn't make much sense. Yeah, no kidding. I could never wrap my head around why BioWare didn't just include a ship weapon battery room on the Tempest. Having a unarmed ship, in a possible hostile galaxy, is totally bonkers.
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Post by Deleted on Oct 10, 2019 8:35:59 GMT
Yeah, that's a really odd design decision in a universe where hostile aliens aren't exactly a new thing. I understand that BioWare didn't want (or could) to include vehicle / ship combat in the game, but being completely defenseless by choice with so many lives at stake just doesn't make much sense. Yeah, no kidding. I could never wrap my head around why BioWare didn't just include a ship weapon battery room on the Tempest. Having a unarmed ship, in a possible hostile galaxy, is totally bonkers. Then you wind up with all the issues of the Normandy... a frigate that apparently can't even use its guns to save itself from a single frickin' ship. The Allaince apparently couldn't think its weapons systems through very well either. Putting them on Normandy the way they did was a total waste of computing resources... and what was Garrus actually callibrating when the guns couldn't move to aim anyways.
I'm sure they'll add them to Tempest (if we're getting a continuation of ME:A), but I hope this time around they put some actual thought into the design.
I'm not fussed about the crew beds on Tempest. It's a ship with a very small crew and it showed us 4 crew beds with 8 crew... so 2 sleep shifts was absolutely possible (although I still think if they're going to say their using hot bunking, there should be evidence that there are 2 shifts working... times when half the crew are asleep). I'm OK with the doc sleeping in the med bay and the PC having their own quarters, although they should be less luxurious. The premise in ME:A is that PeeBee, Drack and Liam outright reject the "hot bunking" protocol and work out their own sleeping arrangements instead. Jaal apparently does the same.
The SR1 though, only showed 8 sleeping pods and had a much larger crew implied (most survived, but 20 died in the crash). The SR2's spreading of fancy beds and then reclining seats and cots all over the place was just silly and a larger waste of space than the Tempest really, which at least got rid of the huge empty observation lounges on both sides of the ship and replaced them with research labs. Really, they could just as easily add in an implied entire sleeping deck that the PC just never goes to again after the first tour of the ship. At least we didn't have NPC's with perfectly good beds insisting on making out in the engine room this time around.
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