saandrig
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Post by saandrig on Apr 23, 2020 11:00:47 GMT
Just started playing this over the weekend. Is it just me or is De Sardet a bit of a pompous ass in some of the early sidequests in Serene? There was at least once that I used a charisma/persuasion option with an uncooperative merchant, and what ensued was something of a "do you know who I am?" lecture, and the only way to get Lady Fontaine to give useful information in the sidequest with the missing Naut was to threaten her with prison. Does this persist later in the game? Because frankly I'd like to have him eat a little humble pie after some of these dialogue choices. Well, first off, your position is that of authority. And yes, sometimes it's what De Sardet uses when going for a Charisma check. The "Intuition" stat usually is more of a compassionate/Sherlock type of approach. As for the missing Naut, there are a bunch of ways to resolve that one. I have used two different approaches and in none of them I threatened Lady Fontaine with prison.
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Obadiah
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
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Post by Obadiah on May 4, 2020 0:36:01 GMT
Finally walked in to San Matheus... Then couldn't guess the answer to the Inquisitor's questions correctly
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Post by phoray on May 4, 2020 1:48:38 GMT
Finally walked in to San Matheus... Then couldn't guess the answer to the Inquisitor's questions correctly Happened to me. He made me mad anyway, so I wasn't too ticked I failed my check and got to kick his butt
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Post by saandrig on May 4, 2020 5:47:08 GMT
Finally walked in to San Matheus... Then couldn't guess the answer to the Inquisitor's questions correctly Happened to me. He made me mad anyway, so I wasn't too ticked I failed my check and got to kick his butt And most people claim they like Dorian... Hypocrites! 😂
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Post by flyingsquirrel on May 5, 2020 20:33:05 GMT
Finally walked in to San Matheus... Then couldn't guess the answer to the Inquisitor's questions correctly You mean you don't know the groundspeed of an unladen swallow?
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Post by flyingsquirrel on May 6, 2020 0:16:08 GMT
Anyway, I'm enjoying this game for the most part, and I've been able to find dialogue choices that aren't quite as bombastic most of the time. Though I've also discovered that the game doesn't let you shape De Sardet's personality quite as extensively as Bioware usually does with their protagonists. When using Charisma or Intuition, for example, it seems like it's a simple case of either passing the check or not passing it, as opposed to the Mass Effect blue/red persuasion options or the range of responses allowed for the Warden, Hawke, or the Inquisitor, and the dialogue cutscenes also sometimes run a little longer without letting you make another choice to shape the conversation.
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Obadiah
N5
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Post by Obadiah on May 10, 2020 2:24:10 GMT
Usually the stat bonuses in RPGs make no sense, but you know what? "Damn right, Greedfall!" Capes do give you more charisma! Absolutely. Cosigned for making sense.
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Post by flyingsquirrel on May 11, 2020 15:01:06 GMT
Okay, does anyone else find Petrus and his motivations somewhat confusing? He joins De Sardet's entourage as a diplomat from Theleme, but then the very first thing he suggests is going around talking to various shady characters to dig up dirt on the Mother Cardinal, and now he seems to want to hatch a scheme to cause her to lose a bunch of money gambling. As far as I could tell, De Sardet's only possible responses to this are "let's do it" or "maybe later" - I didn't seem to have the option to tell him no on either moral or practical grounds of being against using blackmail and/or seeing the Mother Cardinal as a potentially useful ally that I don't want to undermine. (I'm not crazy about Theleme's theocracy but she seems to be a relative moderate compared to some of the Inquisition and Ordo Luminis types.)
Plus, it makes me somewhat suspicious that he's willing to plot against his own leader like this when he barely even knows De Sardet. So far the game hasn't thrown me too many "curveballs," but if this were a Witcher game or maybe even a Bioware game, I'd be wondering if Petrus is setting De Sardet up somehow. But again, there are no dialogue choices along these lines. It seems like the closest I can come to expressing skepticism would be to just keep picking the "maybe later" option and never actually do these sidequests. I don't want too many spoilers, but would I be locking myself out of important future choices if I just ignore Petrus's sidequests?
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Post by azarhal on May 11, 2020 15:41:46 GMT
Okay, does anyone else find Petrus and his motivations somewhat confusing? He joins De Sardet's entourage as a diplomat from Theleme, but then the very first thing he suggests is going around talking to various shady characters to dig up dirt on the Mother Cardinal, and now he seems to want to hatch a scheme to cause her to lose a bunch of money gambling. As far as I could tell, De Sardet's only possible responses to this are "let's do it" or "maybe later" - I didn't seem to have the option to tell him no on either moral or practical grounds of being against using blackmail and/or seeing the Mother Cardinal as a potentially useful ally that I don't want to undermine. (I'm not crazy about Theleme's theocracy but she seems to be a relative moderate compared to some of the Inquisition and Ordo Luminis types.) Plus, it makes me somewhat suspicious that he's willing to plot against his own leader like this when he barely even knows De Sardet. So far the game hasn't thrown me too many "curveballs," but if this were a Witcher game or maybe even a Bioware game, I'd be wondering if Petrus is setting De Sardet up somehow. But again, there are no dialogue choices along these lines. It seems like the closest I can come to expressing skepticism would be to just keep picking the "maybe later" option and never actually do these sidequests. I don't want too many spoilers, but would I be locking myself out of important future choices if I just ignore Petrus's sidequests? Petrus's motivations are not what you are expecting. Keep playing. You are locking your self out of some important revelations if you don't do Petrus's sidequests.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on May 12, 2020 8:04:58 GMT
Okay, does anyone else find Petrus and his motivations somewhat confusing? He joins De Sardet's entourage as a diplomat from Theleme, but then the very first thing he suggests is going around talking to various shady characters to dig up dirt on the Mother Cardinal, and now he seems to want to hatch a scheme to cause her to lose a bunch of money gambling. As far as I could tell, De Sardet's only possible responses to this are "let's do it" or "maybe later" - I didn't seem to have the option to tell him no on either moral or practical grounds of being against using blackmail and/or seeing the Mother Cardinal as a potentially useful ally that I don't want to undermine. (I'm not crazy about Theleme's theocracy but she seems to be a relative moderate compared to some of the Inquisition and Ordo Luminis types.) Plus, it makes me somewhat suspicious that he's willing to plot against his own leader like this when he barely even knows De Sardet. So far the game hasn't thrown me too many "curveballs," but if this were a Witcher game or maybe even a Bioware game, I'd be wondering if Petrus is setting De Sardet up somehow. But again, there are no dialogue choices along these lines. It seems like the closest I can come to expressing skepticism would be to just keep picking the "maybe later" option and never actually do these sidequests. I don't want too many spoilers, but would I be locking myself out of important future choices if I just ignore Petrus's sidequests? I'm at the same place and had the same feeling. This game really does not give you much of an opportunity to shape De Sardet. It's mostly auto dialogs, and a few options on how to do a task (violent vs less violent). I'm going along for now. Weirdly, I appear to be failing a substantial amount of 75% chance Charisma checks.
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Post by flyingsquirrel on May 14, 2020 19:41:49 GMT
Okay, does anyone else find Petrus and his motivations somewhat confusing? He joins De Sardet's entourage as a diplomat from Theleme, but then the very first thing he suggests is going around talking to various shady characters to dig up dirt on the Mother Cardinal, and now he seems to want to hatch a scheme to cause her to lose a bunch of money gambling. As far as I could tell, De Sardet's only possible responses to this are "let's do it" or "maybe later" - I didn't seem to have the option to tell him no on either moral or practical grounds of being against using blackmail and/or seeing the Mother Cardinal as a potentially useful ally that I don't want to undermine. (I'm not crazy about Theleme's theocracy but she seems to be a relative moderate compared to some of the Inquisition and Ordo Luminis types.) Plus, it makes me somewhat suspicious that he's willing to plot against his own leader like this when he barely even knows De Sardet. So far the game hasn't thrown me too many "curveballs," but if this were a Witcher game or maybe even a Bioware game, I'd be wondering if Petrus is setting De Sardet up somehow. But again, there are no dialogue choices along these lines. It seems like the closest I can come to expressing skepticism would be to just keep picking the "maybe later" option and never actually do these sidequests. I don't want too many spoilers, but would I be locking myself out of important future choices if I just ignore Petrus's sidequests? I'm at the same place and had the same feeling. This game really does not give you much of an opportunity to shape De Sardet. It's mostly auto dialogs, and a few options on how to do a task (violent vs less violent). I'm going along for now. Weirdly, I appear to be failing a substantial amount of 75% chance Charisma checks. I felt even more railroaded by Kurt's third loyalty mission - apparently De Sardet is OK with having somebody handed over to the Inquisitors to be burned at the stake? The characters acknowledge a couple of times that it's a pretty terrible solution, but I kept my eye open for any opportunity to steer the quest in a different direction and never saw one.
I think I've passed all but one of the 75% Charisma checks. I'm not sure exactly how they work - if I fail and just reload, is there a chance I'll pass if I just try again like in, say, Fallout 3's speech checks?
Depending on how the rest of the game plays out, I might give it a second run where I just skip the side missions that either seem morally objectionable or just don't make much sense, but I'm also feeling somewhat constrained by the game in general, to the point of being unsure I want to put the time into a second playthrough. I gave it a try partly because of the Bioware comparisons, but playing as De Sardet is sometimes kind of frustrating compared to playing Shepard, Ryder, and the DA protagonists, or even non-Bioware protagonists with dialogue choices like Geralt or Adam Jensen.
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Post by Hawke on May 15, 2020 1:21:06 GMT
I'm at the same place and had the same feeling. This game really does not give you much of an opportunity to shape De Sardet. It's mostly auto dialogs, and a few options on how to do a task (violent vs less violent). I'm going along for now. Weirdly, I appear to be failing a substantial amount of 75% chance Charisma checks. I felt even more railroaded by Kurt's third loyalty mission - apparently De Sardet is OK with having somebody handed over to the Inquisitors to be burned at the stake? The characters acknowledge a couple of times that it's a pretty terrible solution, but I kept my eye open for any opportunity to steer the quest in a different direction and never saw one.
I think I've passed all but one of the 75% Charisma checks. I'm not sure exactly how they work - if I fail and just reload, is there a chance I'll pass if I just try again like in, say, Fallout 3's speech checks?
Depending on how the rest of the game plays out, I might give it a second run where I just skip the side missions that either seem morally objectionable or just don't make much sense, but I'm also feeling somewhat constrained by the game in general, to the point of being unsure I want to put the time into a second playthrough. I gave it a try partly because of the Bioware comparisons, but playing as De Sardet is sometimes kind of frustrating compared to playing Shepard, Ryder, and the DA protagonists, or even non-Bioware protagonists with dialogue choices like Geralt or Adam Jensen.
If I remember correctly, most (if not all) charisma checks can be successful. I'd recommend to make a manual save before getting the crown of the First King. Most of the endings are reachable from there. And, yes, GreedFall is more of an action-RPG, than an RPG.
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Post by Frost on May 15, 2020 22:41:15 GMT
I felt even more railroaded by Kurt's third loyalty mission - apparently De Sardet is OK with having somebody handed over to the Inquisitors to be burned at the stake? The characters acknowledge a couple of times that it's a pretty terrible solution, but I kept my eye open for any opportunity to steer the quest in a different direction and never saw one. That was the quest I disliked the most as well.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on May 17, 2020 8:20:24 GMT
I felt even more railroaded by Kurt's third loyalty mission - apparently De Sardet is OK with having somebody handed over to the Inquisitors to be burned at the stake? The characters acknowledge a couple of times that it's a pretty terrible solution, but I kept my eye open for any opportunity to steer the quest in a different direction and never saw one. That was the quest I disliked the most as well. I finally got to that quest and was like, "You wanna do... WHAT???!!!" P.S. Also, just found out why Kurt wanted to do this, and you know what? Still not justified. Who'da thought this guy would turn out to be the stable one... P.P.S. And his journey is now over!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on May 20, 2020 13:34:16 GMT
Was reading through the last few pages of this thread, and it looks like my usual strategy of doing every sidequest before the main quests saved me a bunch of problems (Nord Alba was saved, Torsten stopped, all companions survived, etc)? Unfortunately, that meant that towards the end all I had was the main quests to finish, which turned into A LOT of quicktravel jumps to have conversations with different characters.
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Post by Hanako Ikezawa on May 20, 2020 17:39:30 GMT
Finally walked in to San Matheus... Then couldn't guess the answer to the Inquisitor's questions correctly You mean you don't know the groundspeed of an unladen swallow? African or European swallow?
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Post by flyingsquirrel on May 25, 2020 20:59:48 GMT
I ended up reloading an older save and just skipping Kurt's final sidequest since there didn't seem to be any way to finish it without burning somebody at the stake.
Anyway, I finished the game today. Overall I'd say it was pretty good but not great. For one thing, I found that the details of the various quests didn't really stick with me from one day to the next, and the in-game quest log didn't seem to store much history and would just say something like "go talk to X," such that I didn't always remember exactly why I was looking for a specific character or what De Sardet was alluding to when he would bring up something from a previous quest. I actually had to look up a guide when it got to the point of choosing a new High King for the island, because I couldn't remember whether it was Dunncas or Ullan who had double-crossed me on an earlier quest and I wanted to be sure *not* to pick whoever it was. I think it probably doesn't help that the environments are mostly variations on a few different basic designs - the various villages don't have much of a personality to distinguish them from each other aside from the different dialogue scenes with the leaders of each one, and even the three big cities all have mostly the same types of architecture.
The other thing that left me somewhat disappointed was, as I mentioned earlier, the somewhat limited opportunities to shape De Sardet's character. Once in a while you'd have a choice between a more violent/aggressive response and a more conciliatory response, or a bribe/threaten/persuade choice with someone who's being uncooperative, but just as often you'd talk to a character and the whole exchange of dialogue would play out without any input from the player. Investing in charisma and intuition sometimes helps, but even then it wasn't always easy to tell exactly what De Sardet is going to say, and the final choice doesn't give you an option to try to talk down the other character (I'm leaving that vague to avoid too many spoilers). If I were to do another playthrough, it might be to try playing De Sardet as more skeptical of the whole colonial project, but I'm not sure there are enough choices to really go in that direction other than picking Derdre as High Queen.
The worldbuilding is probably the game's strong suit - I was always eager to learn more about the natives' culture and Teer Fradee's history as well as the Congregation, the Bridge Alliance, Theleme, the Nauts, and the Coin Guard. If Spiders makes another game set in this universe, I'd definitely be interested in it, especially if it gives me a little more control over the protagonist. But my bottom line for a fantasy game as things stand is whether I enjoy it as much as I do the Dragon Age and Witcher games, and overall I'd have to say that I didn't.
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Post by Hawke on May 26, 2020 1:08:05 GMT
I'd say, that burning that guy was the most reasonable thing to do. He was a traitor, but had supporters, so the usual face-stabbing would not be diplomatic, while asking the allies to assist was exactly what diplomats do. By the way, Ullan did not exactly double-crossed the party. It was possible to just wait for the "negotiations" to conclude and listen to Ullan's explanations. He lied, of course, and I reloaded, but it was good that it was possible to just let him remove a hostile tribe.
I agree that it would be great, if there were more options to role-play and less auto-dialogue. Like Tyranny, but an action-RPG, instead of a cRPG.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on May 27, 2020 17:57:37 GMT
flyingsquirrel Hawke I don't play a whole lot of video games, just a very few ALOT. I found the voice actor for De Sardet really emoting sorrow above and beyond what I normally encounter, especially in the scenes with Constantine. Not sure if the voice actor is good, or if the direction was, "Just ham it up to 110!" Is that normal in video games now? I'm mostly used to mustache twirling sneers... and of course anger - lots of anger.
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Post by flyingsquirrel on May 27, 2020 18:55:40 GMT
I'd say, that burning that guy was the most reasonable thing to do. He was a traitor, but had supporters, so the usual face-stabbing would not be diplomatic, while asking the allies to assist was exactly what diplomats do. By the way, Ullan did not exactly double-crossed the party. It was possible to just wait for the "negotiations" to conclude and listen to Ullan's explanations. He lied, of course, and I reloaded, but it was good that it was possible to just let him remove a hostile tribe. I agree that it would be great, if there were more options to role-play and less auto-dialogue. Like Tyranny, but an action-RPG, instead of a cRPG. Isn't Ullan the one who sends you off on a mission on some sort of false pretense early on, and then when you go back to talk to him De Sardet addresses him as "Traitor!"? Or was that one of the other village leaders?
Obadiah - My video game knowledge isn't that broad either, but I'd agree that the male voice actor is very expressive in the scenes with Constantin. I just saw it as De Sardet tending to speak with a mix of emotion and formalism.
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Post by Hawke on May 28, 2020 0:29:07 GMT
I'd say, that burning that guy was the most reasonable thing to do. He was a traitor, but had supporters, so the usual face-stabbing would not be diplomatic, while asking the allies to assist was exactly what diplomats do. By the way, Ullan did not exactly double-crossed the party. It was possible to just wait for the "negotiations" to conclude and listen to Ullan's explanations. He lied, of course, and I reloaded, but it was good that it was possible to just let him remove a hostile tribe. I agree that it would be great, if there were more options to role-play and less auto-dialogue. Like Tyranny, but an action-RPG, instead of a cRPG. Isn't Ullan the one who sends you off on a mission on some sort of false pretense early on, and then when you go back to talk to him De Sardet addresses him as "Traitor!"? Or was that one of the other village leaders?
Obadiah - My video game knowledge isn't that broad either, but I'd agree that the male voice actor is very expressive in the scenes with Constantin. I just saw it as De Sardet tending to speak with a mix of emotion and formalism. It is Ullan, but he wanted to form an alliance with the Bridge Alliance and honestly said so. What he did not mention was weakening another native village. Considering that he did not betray the Congregation or the party, I was quite surprised by the auto-dialogue. While De Sardet's participation in this small civil war could bite him later, it never did.
Obadiah. The PC's VA was quite good. Can't say, how typical it is, though.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
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obadiah
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Obadaya
ObadiahPearce
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Post by Obadiah on May 30, 2020 19:22:43 GMT
Turns out some of the companions can betray De Sardet if you don't do their side quests in time. Now I have to try this in another playthrough!
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"Why are you telling me this? I can read and draw my own conclusions." - Roach
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slotts
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Post by Blast Processor on May 30, 2020 19:51:22 GMT
Turns our some of the companions can betray De Sardet if you don't do their side quests in time. Now I have to try this in another playthrough! Poor Kurt.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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658
0
Feb 27, 2024 12:23:57 GMT
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Obadiah
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August 2016
obadiah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Obadaya
ObadiahPearce
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Post by Obadiah on May 30, 2020 20:10:14 GMT
Turns our some of the companions can betray De Sardet if you don't do their side quests in time. Now I have to try this in another playthrough! Poor Kurt. Yeah, I pulled it up on youtube. Gonna see who else will betray🤨
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