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Post by Hrungr on Sept 14, 2019 17:49:29 GMT
Recently finished a PT of No Man's Sky, and it reminded me how popular base-building is in some games. It can be a time-sink, no question, but also an extremely satisfying one in the end. Would that be something (assuming it's completely optional) people would like to see in DA? If so, what would want to build? Humble cottages? Nug Farms? Industry (Mills, Mines, etc.)? Sprawling chateaus? Castles? How much control over the layout would you want? Mostly templated as in Skyrim, or with a wide array of options to build as you like (FO4/NMS)? Both (Prefab & BYO options)? Resource gathering for materials is another important point. A lot of these games can get really grindy just to farm enough materials to build what you want. It would be nice to have options to mitigate this (hiring hunters, owning mines, quarries, and mills for example).
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Post by Unicephalon 40-D on Sept 14, 2019 17:54:53 GMT
Mmm... not more than DAI style modification I'm afraid.
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Post by lilyenachaos on Sept 14, 2019 18:11:10 GMT
Recently finished a PT of No Man's Sky, and it reminded me how popular base-building is in some games. It can be a time-sink, no question, but also an extremely satisfying one in the end. Would that be something (assuming it's completely optional) people would like to see in DA? If so, what would want to build? Humble cottages? Nug Farms? Industry (Mills, Mines, etc.)? Sprawling chateaus? Castles? How much control over the layout would you want? Mostly templated as in Skyrim, or with a wide array of options to build as you like (FO4/NMS)? Both (Prefab & BYO options)? Resource gathering for materials is another important point. A lot of these games can get really grindy just to farm enough materials to build what you want. It would be nice to have options to mitigate this (hiring hunters, owning mines, quarries, and mills for example). I would like something like this very much. The more options the better. I have a feeling it would 'take resources' from something else I like though.
It always drove me nuts in DAI that after the very limited upgrade options we were still left with a crumbling keep.
Resource hunting is usually a total PITA, so any way to help with that would be welcome.
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Post by witchcocktor on Sept 14, 2019 18:26:34 GMT
Granted the rest of the game was just how I wanted it, I wouldn't mind base-building. But it sounds like something that would cut into budgets of romances and junk.
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Post by Hrungr on Sept 14, 2019 18:34:18 GMT
I would like something like this very much. The more options the better. I have a feeling it would 'take resources' from something else I like though.
It always drove me nuts in DAI that after the very limited upgrade options we were still left with a crumbling keep.
Resource hunting is usually a total PITA, so any way to help with that would be welcome. I'm also big on having lots of BYO options for those grand projects, but also having some prefab options for those who just want to slap something down quick. I agree this is no small addition to the game though, and would take a good amount of dev time to do it right. Wouldn't quite call this "pie-in-the-sky" though, as I could see them do it. And yeah, Skyhold was just BW dipping a toe in these waters. Not to say I wouldn't have minded seeing another toe or two in there... As you say - even if was just to fix those gaping holes.
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Post by Hrungr on Sept 14, 2019 18:41:09 GMT
Granted the rest of the game was just how I wanted it, I wouldn't mind base-building. But it sounds like something that would cut into budgets of romances and junk. While I could see it impact other features in the game, I think it's safe to say that the dev budgets for romances in BW games are untouchable.
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Post by colfoley on Sept 14, 2019 18:50:09 GMT
All I want is an underground base with an Eluvian.
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Post by Blaze on Sept 14, 2019 19:04:27 GMT
that's something that can actually work with a live service element; you can invite a friend (or several) to the base you worked your arse on perfecting to show off, as well as RP there =D
heck, if pokemon ruby and sapphire allowed you to do that back in 2002, i don't see why an AAA game in 2020's can't =D
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Post by Hrungr on Sept 14, 2019 22:00:39 GMT
All I want is an underground base with an Eluvian. I think once you go underground, you're allowed to start calling it your Lair. Especially if you have lava running through the place like water features. And Eluvians would be a good way to tie your bases (and regions in general) together. I seem to recall Dorian saying they were going to try to reverse-engineer those.
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Post by colfoley on Sept 14, 2019 22:02:27 GMT
All I want is an underground base with an Eluvian. I think once you go underground, you're allowed to start calling it your Lair. Especially if you have lava running through the place like water features. And Eluvians would be a good way to tie your bases (and regions in general) together. I seem to recall Dorian saying they were going to try to reverse-engineer those. or a cave.
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Post by simit on Sept 14, 2019 22:11:11 GMT
Yes i'd like it very much though i doubt we get it or if we did get something it would be pre determined what it was we could build an all we did was collect resources for it.
One of the better base buildings in games, for me, is Conan Exiles an to see that in a DA game would be awesome but i highly doubt we would get anything remotely resembling that sort of build option but i can only dream.
If we get anything it will be upgrades you have nigh zero control over apart from finding resources or at the most something like Skyrims Hearthfire were everything is basically pre built an boring
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Post by vertigomez on Sept 14, 2019 22:11:39 GMT
I'm good with customisation options similar to what we got in DAI; mostly cosmetic stuff, but also getting to choose between the garden/Chantry, etc.
I remember being able to do stuff like this in NWN2... putting resources toward building protective outer walls for better defense, or a library for a knowledge buff, etc. That was neat. I wouldn't mind real consequences as a direct result of what we choose to invest our money, time, and resources in.
As far as building industry like mines and mills, etc. I'd only want to do that if our protagonist is put in a position to oversee that sort of thing. But I'm hoping we'll be more of a small fry than a head honcho this time around, so in my head I'd just like to limit our base-customization options to an actual HQ or house.
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Post by Hrungr on Sept 14, 2019 23:06:09 GMT
that's something that can actually work with a live service element; you can invite a friend (or several) to the base you worked your arse on perfecting to show off, as well as RP there =D heck, if pokemon ruby and sapphire allowed you to do that back in 2002, i don't see why an AAA game in 2020's can't =D It was a neat idea in NMS as well. Though it'd likely be a more complicated matter in (SP) DA. Having a separate MP mode so you could have a party at Blaze's House might work though...
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Post by garrusfan1 on Sept 14, 2019 23:11:34 GMT
Only if it was for more then style. Kind of like in DAO awakening. Where if you built the keep up it survived better and more people lived. I would like them to do that. Because to me it is otherwise just for cosmetics and seems pointless after doing it once. I mean besides the throne and bed in sky keep or whatever it was called in DAI I never did much after the first playthrough.
Or if it adds dialouge. If it matters in the game or adds dialouge then yes otherwise it is pointless to me. That's just my opinion though
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Post by pessimistpanda on Sept 14, 2019 23:40:26 GMT
If it's gonna be in there, I'd prefer something where we straight up buy upgrades/decoration, rather than build the place from scratch. I'm not here for a minecraft knockoff.
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Post by biggydx on Sept 14, 2019 23:55:42 GMT
Recently finished a PT of No Man's Sky, and it reminded me how popular base-building is in some games. It can be a time-sink, no question, but also an extremely satisfying one in the end. Would that be something (assuming it's completely optional) people would like to see in DA? If so, what would want to build? Humble cottages? Nug Farms? Industry (Mills, Mines, etc.)? Sprawling chateaus? Castles? How much control over the layout would you want? Mostly templated as in Skyrim, or with a wide array of options to build as you like (FO4/NMS)? Both (Prefab & BYO options)? Resource gathering for materials is another important point. A lot of these games can get really grindy just to farm enough materials to build what you want. It would be nice to have options to mitigate this (hiring hunters, owning mines, quarries, and mills for example). Which game do you think handled base-building the best (of those you played)? Even though I found FO4 to have some of the greatest variety in terms of how your "base" looks (largely due to mods), I think MGSV: Phantom Pain felt like the most aesthetically pleasing and sensible version of what base-building could be.
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Post by Hrungr on Sept 15, 2019 0:13:02 GMT
Recently finished a PT of No Man's Sky, and it reminded me how popular base-building is in some games. It can be a time-sink, no question, but also an extremely satisfying one in the end. Would that be something (assuming it's completely optional) people would like to see in DA? If so, what would want to build? Humble cottages? Nug Farms? Industry (Mills, Mines, etc.)? Sprawling chateaus? Castles? How much control over the layout would you want? Mostly templated as in Skyrim, or with a wide array of options to build as you like (FO4/NMS)? Both (Prefab & BYO options)? Resource gathering for materials is another important point. A lot of these games can get really grindy just to farm enough materials to build what you want. It would be nice to have options to mitigate this (hiring hunters, owning mines, quarries, and mills for example). Which game do you think handled base-building the best (of those you played)? Even though I found FO4 to have some of the greatest variety in terms of how your "base" looks (largely due to mods), I think MGSV: Phantom Pain felt like the most aesthetically pleasing and sensible version of what base-building could be. I agree that (modded) FO4 probably has the greatest variety. They have some cool defensive capabilities as well. You can also do some clever things in NMS (floating - even near the edge of space if you're committed, underground & underwater bases for example). You're also given an enormous customizable space aboard your freighter. There are some great mod homes in Skyrim - pre-built though, but they can give you some ideas. I haven't played Conan or MGSV though, so I'm not sure what they're capable of. I'll have to check out some videos!
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Post by biggydx on Sept 15, 2019 0:32:34 GMT
Which game do you think handled base-building the best (of those you played)? Even though I found FO4 to have some of the greatest variety in terms of how your "base" looks (largely due to mods), I think MGSV: Phantom Pain felt like the most aesthetically pleasing and sensible version of what base-building could be. I agree that (modded) FO4 probably has the greatest variety. They have some cool defensive capabilities as well. You can also do some clever things in NMS (floating - even near the edge of space if you're committed, underground & underwater bases for example). You're also given an enormous customizable space aboard your freighter. There are some great mod homes in Skyrim - pre-built though, but they can give you some ideas. I haven't played Conan or MGSV though, so I'm not sure what they're capable of. I'll have to check out some videos! MGS:V is somewhat minimalistic when it comes to the degree to which you can alter your base. The main thing it allows for is: - You essentially abduct, or hire, people to become members of your staff - The more experience your staff are in certain areas (such as combat, R&D, or Intel Gathering), the better your base is at taking on various tasks (like combat deployments, new upgrades, and spotting enemies for you) - Your base grows based on the amount of money and resources you have, and you can construct multiple bases outside your core base (these are known as FOBs - Forward Operating Bases) - In terms of customization (for both your main base and FOB's), you only get to change the color of the base, and the emblem that gets painted onto crates, walls, and vehicles. There's not much too manipulate with it, outside of how you want security forces set up for FOB's (as they can be invaded by other players), but I like how you get to watch it grow as you progress through the game and its story. Resources, like crates containing metals, slowly start to stack up. Gun emplacements will start to dot certain areas of your base. Crew members actively drive vehicles throughout the base, or just patrol. It feels lived in is what I'm getting at. With FO4, the biggest problem I've always had is that you can build these elaborate settlements but the people in them are pretty restricted in function. I do like what Kinggath did with the Sim Settlements ideas, and there are some other notable mod authors out there who tried to expand the amount of roles NPC's can have in your settlements. ...I should also answer your OP (lol) I personally don't think they should go deep into base-building if they're not willing to respect the players time by automating things like resource gathering. Expanding the visualization options wouldn't be bad, but I personally don't think base-building need simply be having to dump resources into a castle to make it grander. You could also have side quests out in the world that let you induct people to your base, who then allow for new gameplay options (like weapon smithing, armor tinting, training, etc). To me, I think there main focus should be on making the place feel lived in. Make the AI have set behaviors and scheduling patterns. Not just gesticulating in a corner making no sounds.
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Post by simit on Sept 15, 2019 0:47:34 GMT
Hungr Conan has, imo, better base building than both NMS an FO4 combined, but i've no been on NMS since just before Beyond and only played FO4 on console with simpler Sim settlement mod. NMS could have took 1st place but for the sheer lack of anything to do with your build once done including decoration
I'd recommend a YouTuber called Sven P who builds in creative mod (single player) an does some spectacular builds that can showcase whats possible, no to mention his choice in music while doing so is normally great
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Post by Steelcan on Sept 15, 2019 0:48:24 GMT
Absolutely not
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Post by Hrungr on Sept 15, 2019 0:55:37 GMT
Only if it was for more then style. Kind of like in DAO awakening. Where if you built the keep up it survived better and more people lived. I would like them to do that. Because to me it is otherwise just for cosmetics and seems pointless after doing it once. I mean besides the throne and bed in sky keep or whatever it was called in DAI I never did much after the first playthrough. Or if it adds dialouge. If it matters in the game or adds dialouge then yes otherwise it is pointless to me. That's just my opinion though For some, just being able to play junior architect & interior designer is enough , but there's usually a practical reason for them to exist as well. Having a cool, local place of your own where your companions can hang out, with crafting stations, storage, and resources (growing plants, raising animals, near a valuable mining node), etc.. In some games, you build places to help you generate income. And if you build it yourself, then you have only yourself to blame if it's poorly designed, and poor BioWare can finally catch a break...
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Post by Masque on Sept 15, 2019 1:56:52 GMT
Personally, I liked the DAI system with a predetermined location in need of repair/upgrades to increase its functionality, but perhaps with a little bit more impact on the game itself. Like, for example, choosing to build the Mage tower in DAI but it would increase spellpower or perhaps unlock magic based abilities that weren't available otherwise. Or choosing to build the infirmary, possibly increasing health or defense stats. Perhaps the training yard could have increased melee based skills.
Kinda similar to the upgrades for Vigil's Keep in Awakening, but with more choices and depth; possibly managing resources and/or establishing trade rather than simply doing quests that reward upgrades.
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Post by Blaze on Sept 15, 2019 2:50:34 GMT
that's something that can actually work with a live service element; you can invite a friend (or several) to the base you worked your arse on perfecting to show off, as well as RP there =D heck, if pokemon ruby and sapphire allowed you to do that back in 2002, i don't see why an AAA game in 2020's can't =D It was a neat idea in NMS as well. Though it'd likely be a more complicated matter in (SP) DA. Having a separate MP mode so you could have a party at Blaze's House might work though... dude, i'm barely invested into inviting people i like into my house...
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Post by apollexander on Sept 15, 2019 3:12:39 GMT
No, please. That reminds me of Fallout 4.
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Post by Hrungr on Sept 15, 2019 3:35:34 GMT
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