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Post by witchcocktor on Sept 16, 2019 7:47:12 GMT
These topics usually end up with a bunch of straight people going '' what a sad human being you are, a pathetic excuse for a person, for needing your games to have gay romances? You piece of lowlife trash, how dare you require this? I DON'T NEED IT, I DON'T WANT IT, SO WHY DO YOU? Do you really need a GAME to VALIDATE your EXISTENCE? How pathetic, how sad. '' I'd be fine with no romances if it still meant that there were tons of gay romances amongst the NPCs. But honestly, the only reason I started playing Dragon Age was because of the gay romances, and if they take them away I don't think I'd have much of a reason to continue playing. Okay, seriously with the "These topics usually end up with a bunch of straight people" why do you feel the need to go there with people you don't know or have met and start the orientation crap. Did the validity of their opinions (whether they are good or not) get assigned a higher/lower number based on that?
Now I wont say such things aren't said or you haven't seen them or had them pointed at you, but gross assumptions are just beyond stupid or is it okay for anyone to start pigeon-holing you based on your comment that you likek gay romances?
=====================
Romances are a part of human interaction, both in RL and in the RPGs today. I know before they were a side-dish to the main story, but now they seem to be pushed to be the prime focus in the game rather than the story. Another problem with them is the fact that you have loud people yelling and tweeting about this must be in or out for those romances otherwise its "excluding" someone and at some point the devs need to say "thank you for your feedback, *but*, this isn't a game about romances with a just a side of story, but a story that has some romances. Here is some peeks at our story and game that we can share with you (insert marketing person)."
It's not the validity of their opinion, it is the ignorance and tone deafness in what they say, and that ignorance is rooted in heterosexuality often than not. You can boot up thousands of games and be forcefed all the heterosexuality you could ever want. And when you go and talk down on a feature that is especially validating and welcoming to other minorities, it is very condescending and ignorant. I don't think this is that hard to understand. The romance system isn't there just because of the romances to us, but that it guarantees that LGBT characters are included, and as visible to your own gameplay as you want them to be. There are only a pitiful amount of games where you can choose to have LGBT characters and homosexual intimacy serve importance to your gameplay, and that is just a choice to boot, not even mandatory lmao. So excuse us if we are very protective of something that gives us the validation 97% of media won't, especially video games. You may think it's stupid, but when you live in a heterosexual bubble, you can often fall blind to your own... '''''''''' privilege ''''''''''' if you can call it that lol.
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Dukemon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on Sept 16, 2019 9:58:56 GMT
revelationeffect : The Dialog Wheel in both games - Inquisition and Andromeda - had less meaning to PC, okay. In comparison Andromeda did a little bit more. In Inquisition it has no impact on the Inquisitor. It changes nothing. He does not win any extra in any situation or has a less probability in a persuasion or similar. How I said, there is not any character development for the Inquisitor unless in Trespasser where your Dialog Tone Choices has no matter to is freak out in any way. Andromeda in contrast has this rookie leader. Nobody wants to talk with him before leaving for the first time the Nexus. In the first Briefing it shows up he has no respect from the others and no clue to handle it. This is shaping with the on going Story. And the Dialog Tone Choices at least changing the Codex entry from Ryder and his journey. The Inquisitor got is Green Mark on his hand, the Inqusition enhance the opinion about that he is the choosen one from Andraste and everyone is fine with it. However, Templers and Mages split themself from the chantry but both only wants to talk with the Inquisitor after the Inquisiton talked with the Chantry. Because? Throughout the game the Inquisitor has any trouble related to his role. There are only some Dialog Choices for the player to choose but they are meaningless in the whole. Ryder does not need a relationship for a little character progression. Inquisitor does. Andromeda does it a little bit like DA2. In DA2 your Dialog Choices had meaning to the Progression of Hawke. His whole behavior depending on that mass of the choice from the player, he gets better way to solve the Quest or loses it. If Bioware had 5 years for Dragon Age Exodus, Dragon Age 2 would be a good, very modern RPG. In this case Dragon Age 2 could be played without a romance to have a progression in this game. That is one reason why DA2 is the better Dragon Age than Inquisition.
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Post by Fredward on Sept 16, 2019 10:52:52 GMT
If it wasn't Bioware it would've been someone else, more and more games are introducing romance elements. It's something that clearly strikes a cord across a broad set of fanbases. I don't doubt that some of them would prefer to not have it be seen as a 'necessity' or have the additional consideration of making sure things are squared off fairly but at the end of the day I don't think they hate the idea of another storytelling lever with which to deliver the feels.
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Post by Nightscrawl on Sept 16, 2019 16:03:18 GMT
If it wasn't Bioware it would've been someone else, more and more games are introducing romance elements. I'm not so sure. Other studios are catching up, but it's taken a long time and I think there is a strong argument to be made that Bioware paved the way. As has been mentioned elsewhere in this thread, Bioware still remains mostly alone in offering an RPG with a custom PC* that includes a variety of romances with a variety of characters who are fully-formed, independent people. I think David Gaider had a LOT to do with Bioware's whole progression on romances as a studio right from Baldur's Gate II, not just in Dragon Age, and I don't think he gets nearly enough credit for that. He was in hotel management before joining Bioware; we wouldn't have Dragon Age, or their romances, at all if he'd stayed there.
* This may not matter to some, but it does to me. I'm not interested in Witcher's fixed character or the limited gender choice (while nice) provided by AC: Odyssey. I want to create my own character. Bioware and Bethesda are the only two studios I can think of that make AAA games that allow this. I believe Spiders has now done so with their recent Greedfall, but that wasn't the case for their previous game (even though it had romances), where you could only play a male character.
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Post by Gwydden on Sept 16, 2019 16:16:26 GMT
I'm not so sure. Other studios are catching up, but it's taken a long time and I think there is a strong argument to be made that Bioware paved the way. As has been mentioned elsewhere in this thread, Bioware still remains mostly alone in offering an RPG with a custom PC* that includes a variety of romances with a variety of characters who are fully-formed, independent people. I think David Gaider had a LOT to do with Bioware's whole progression on romances as a studio right from Baldur's Gate II, not just in Dragon Age, and I don't think he gets nearly enough credit for that. He was in hotel management before joining Bioware; we wouldn't have Dragon Age, or their romances, at all if he'd stayed there.
* This may not matter to some, but it does to me. I'm not interested in Witcher's fixed character or the limited gender choice (while nice) provided by AC: Odyssey. I want to create my own character. Bioware and Bethesda are the only two studios I can think of that make AAA games that allow this. I believe Spiders has now done so with their recent Greedfall, but that wasn't the case for their previous game (even though it had romances), where you could only play a male character.
To be fair, Divinity: Original Sin 2, Pillars of Eternity 2, Pathfinder: Kingmaker, and Expeditions: Viking all do this, and I'm pretty sure that at least the first two had a bigger budget than Greedfall.
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Post by Nightscrawl on Sept 16, 2019 17:07:07 GMT
To be fair, Divinity: Original Sin 2, Pillars of Eternity 2, Pathfinder: Kingmaker, and Expeditions: Viking all do this, and I'm pretty sure that at least the first two had a bigger budget than Greedfall. I don't care enough to research whether all of those are AAA, or not, but I'll agree that's fair. However, the scant looking I did showed that all of those games are isometric, and some (all?) are turn-based. In stating my own preference, I guess I should have been more specific in that I prefer a real-time, 3D non-iso game. Greedfall is apart from all those others in that regard. (I do want to be clear that I'm not shilling for Greedfall, hyping it, or offering endless comparisons as people did with Witcher. I have no interest in playing the game. I've mentioned it because it fits into that category.)
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 16, 2019 18:06:49 GMT
To be fair, Divinity: Original Sin 2, Pillars of Eternity 2, Pathfinder: Kingmaker, and Expeditions: Viking all do this, and I'm pretty sure that at least the first two had a bigger budget than Greedfall. I don't care enough to research whether all of those are AAA, or not, but I'll agree that's fair. However, the scant looking I did showed that all of those games are isometric, and some (all?) are turn-based. In stating my own preference, I guess I should have been more specific in that I prefer a real-time, 3D non-iso game. Greedfall is apart from all those others in that regard. (I do want to be clear that I'm not shilling for Greedfall, hyping it, or offering endless comparisons as people did with Witcher. I have no interest in playing the game. I've mentioned it because it fits into that category.) Just want to point out that while these are all isometric, Pillars of Eternity 2 lets you select whether you want turn based or real time with pause.
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Post by Space Cowboy on Sept 16, 2019 19:04:46 GMT
To be fair, Divinity: Original Sin 2, Pillars of Eternity 2, Pathfinder: Kingmaker, and Expeditions: Viking all do this, and I'm pretty sure that at least the first two had a bigger budget than Greedfall. I don't care enough to research whether all of those are AAA, or not, but I'll agree that's fair. However, the scant looking I did showed that all of those games are isometric, and some (all?) are turn-based. In stating my own preference, I guess I should have been more specific in that I prefer a real-time, 3D non-iso game. Greedfall is apart from all those others in that regard. (I do want to be clear that I'm not shilling for Greedfall, hyping it, or offering endless comparisons as people did with Witcher. I have no interest in playing the game. I've mentioned it because it fits into that category.) Dragons Dogma comes to mind as well. Also, Kingdoms of Amalur had an extremely bare bones romance in a dlc. Lol. Not sure I’d count that.
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Post by biggydx on Sept 16, 2019 19:35:36 GMT
In comparison Andromeda did a little bit more. In Inquisition it has no impact on the Inquisitor. It changes nothing. If we're speaking solely of character development, IIRC, one thing you do get to decide is is you want to keep your Dalish tattoo as a female elf romancing Solas. I know there's also options for choosing which mission you want to do; in terms of recruiting either the Templar or Mages.
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revelationeffect
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by revelationeffect on Sept 16, 2019 21:23:47 GMT
revelationeffect : The Dialog Wheel in both games - Inquisition and Andromeda - had less meaning to PC, okay. In comparison Andromeda did a little bit more. In Inquisition it has no impact on the Inquisitor. It changes nothing. He does not win any extra in any situation or has a less probability in a persuasion or similar. How I said, there is not any character development for the Inquisitor unless in Trespasser where your Dialog Tone Choices has no matter to is freak out in any way. Andromeda in contrast has this rookie leader. Nobody wants to talk with him before leaving for the first time the Nexus. In the first Briefing it shows up he has no respect from the others and no clue to handle it. This is shaping with the on going Story. And the Dialog Tone Choices at least changing the Codex entry from Ryder and his journey. The Inquisitor got is Green Mark on his hand, the Inqusition enhance the opinion about that he is the choosen one from Andraste and everyone is fine with it. However, Templers and Mages split themself from the chantry but both only wants to talk with the Inquisitor after the Inquisiton talked with the Chantry. Because? Throughout the game the Inquisitor has any trouble related to his role. There are only some Dialog Choices for the player to choose but they are meaningless in the whole. Ryder does not need a relationship for a little character progression. Inquisitor does. Andromeda does it a little bit like DA2. In DA2 your Dialog Choices had meaning to the Progression of Hawke. His whole behavior depending on that mass of the choice from the player, he gets better way to solve the Quest or loses it. If Bioware had 5 years for Dragon Age Exodus, Dragon Age 2 would be a good, very modern RPG. In this case Dragon Age 2 could be played without a romance to have a progression in this game. That is one reason why DA2 is the better Dragon Age than Inquisition. Ah, well it seems to me that we're talking about two entirely different things here, then. I'm talking about the ability to develop a character through roleplay in ways that are not explicitly set out by the plot of the game, whereas you seem fixated on how the character is treated by the main plot itself irrespective of roleplay. Personally the former is much more important to me anyway, but honestly I would argue Ryder and the Inquisitor have very similar arcs in that regard, anyway, and it sounds more like you have a bias against Inquisition tbh: Ryder starts out as the rookie no one thinks much of, gains a fair amount of respect by the mid-game and confirms it by the end-game; the Inquisitor starts out as a suspect who is only allowed participation by necessity, gains some grudging respect over the course of the early parts of the game, cements themselves as thoroughly trusted within the organization by mid-game, and then confirms themselves as a significant power in Thedas by the end-game. (As for the points you pick out, the Inquisitor is not immediately accepted and many are furious with them/dubious of them, and it takes some time for even the leadership of the Inquisition to thoroughly trust them, and the mages and templars do not talk to the Inquisitor because they went to the Chantry, the Templars don't want to talk at all and the mages clearly just reached out because Val Royeaux was a convenient neutral ground and they wanted help getting out of the shit they'd gotten themselves into with the Venatori). As far as actual RP goes, I would say it's pretty much objectively undeniable that the player is given more latitude in Inquisition. There are up to 6 emotional options pretty frequently in major dialogues, and while there are some hard limiters on how the Inquisitor can behave, they are less restrictive than those put on Ryder, who at most can make a few pragmatic choices throughout the course of the game, and is otherwise limited to stiffly professional or emotional/goofy. Not to mention that the Inquisitor has many more things to express an opinion on, e.g. mages vs templars, the Herald of Andraste question, elven revelations, etc, all of which can have very different effect depending on the Inquisitor's race/class. As well, the Inquisitor can actually choose not to recruit companions/can kick companions out and have a seriously antagonistic relationship with them, while Ryder can't even kick Peebee out when she launches them into a volcano with no warning. Ryder is mostly limited to agreeing/disagreeing with companions and the question of how much to trust the exiles, alongside the several pragmatic decisions Ryder can make. Both of them are extremely bland and neutral outside of major conversations for the most part, although Andromeda has slightly better side quests by and large. Neither one of them is a perfect protagonist by any means, both of them have issues with latitude of choice and a tendency to lapse into blandness, but it seems odd to talk shit about the Inquisitor while praising Ryder.
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Post by garrusfan1 on Sept 16, 2019 21:37:42 GMT
Uh I don't remember anyone saying they wanted to own slaves in the game much less demanding it. Not sure what you mean by chins shaved down. And I have heard nothing on people saying everyone should be white. Also I also don't remember anyone saying they wanted woman walking around topless in any serious way. In fact I remember jack getting criticized about running around with just her nipples covered. I mean, I have seen all of those things in the past. The slave thing usually comes up during discussions about the ability to be capital-E evil in the games. Lots of dipshits complained a great deal about Cassandra and later Cora being too “masculine”, frequently citing things like chin size. And plenty of people start whining about “forced diversity” whenever a non-white character gets added (this goes for any minority really, but especially when it comes to race). As for the topless thing, that’s more of an exaggeration of the usual discourse about graphic sex scenes, I would imagine. I actually liked the cora and cassandra's romance alot. I guess the rest of them could be called...well for lack of a better term the loud minority. The only thing on there I agree with is that I admit I didn't see a problem with more...active romance scenes. However that can be for both male and female characters or even same sex romances. One of my complaints about liara's romance in ME3 was that the sex scene with her was clearly just for male shep. Looked weird for female shep.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 17, 2019 1:32:45 GMT
To be fair, Divinity: Original Sin 2, Pillars of Eternity 2, Pathfinder: Kingmaker, and Expeditions: Viking all do this, and I'm pretty sure that at least the first two had a bigger budget than Greedfall. I don't care enough to research whether all of those are AAA, or not, but I'll agree that's fair. However, the scant looking I did showed that all of those games are isometric, and some (all?) are turn-based. In stating my own preference, I guess I should have been more specific in that I prefer a real-time, 3D non-iso game. Greedfall is apart from all those others in that regard. (I do want to be clear that I'm not shilling for Greedfall, hyping it, or offering endless comparisons as people did with Witcher. I have no interest in playing the game. I've mentioned it because it fits into that category.) Dragon's Dogma, Divinity 2: Dragonknight Saga, and Dark Souls games come to mind off the top of my head. None are a in depth as Bioware though. First two are underrated games IMHO.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Sept 17, 2019 1:40:44 GMT
Notice how nobody's complaining about Blackwall or Cullen's clothes hiding anything Ahem....I definitely complained about Blackwall. His romance tarot card mostly makes up for it though. Cullen sheds his clothes enough as it is, even if you don't romance him but play Wicked Grace with Varric and gang.
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Post by Nightscrawl on Sept 17, 2019 1:42:51 GMT
None are a in depth as Bioware though. That's pretty much the whole point of the post. I want a romance that adds depth to the character and allows me to add to my own character's roleplay. If we're just going to throw out RPGs with romances, we may as well include Skyrim's ridiculous "I'm wearing a necklace, let's get married!" romances.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Sept 17, 2019 1:57:38 GMT
None are a in depth as Bioware though. That's pretty much the whole point of the post. I want a romance that adds depth to the character and allows me to add to my own character's roleplay. If we're just going to throw out RPGs with romances, we may as well include Skyrim's ridiculous "I'm wearing a necklace, let's get married!" romances. I was more talking about gender choice, and character creation if you were looking for games that allow you to do that. As far as romances, Dragon's Dogma isn't an in depth romance, but it is very much tied into the main story. It may not be for you based on what you say you're looking for though.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by revelationeffect on Sept 17, 2019 3:25:57 GMT
That's pretty much the whole point of the post. I want a romance that adds depth to the character and allows me to add to my own character's roleplay. If we're just going to throw out RPGs with romances, we may as well include Skyrim's ridiculous "I'm wearing a necklace, let's get married!" romances. I was more talking about gender choice, and character creation if you were looking for games that allow you to do that. As far as romances, Dragon's Dogma isn't an in depth romance, but it is very much tied into the main story. It may not be for you based on what you say you're looking for though. I would imagine not seeing as Dragon’s Dogma arbitrarily pairs your character with the character they have the highest approval with towards the end of the game, which can lead to bizarre outcomes like the merchant you used the most or the court jester spontaneously becoming your LI. There’s really only a few studios that have done anything approaching what Bioware does with the romance content: certain Obsidian games, Divinity Original Sin 2, Pathfinder: Kingmaker and Greedfall are all that come to mind that have both fleshed-out romance content and a significantly customizable player character.
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Post by Fredward on Sept 17, 2019 5:46:25 GMT
If it wasn't Bioware it would've been someone else, more and more games are introducing romance elements. I'm not so sure. Other studios are catching up, but it's taken a long time and I think there is a strong argument to be made that Bioware paved the way. I wouldn't argue that Bioware paved the way or that they include romances with a degree of depth and detail that's beyond anyone else, just that if they never started down the path at all someone else would've thought to include romances (to whatever capacity) and a lot of devs would have noticed people liked it too. My point wrt the thread title was that regardless of whether or not Bioware 'regrets' and their role as vanguard romance clearly has an independent and widespread appeal and someone would have discovered it eventually and if it wasn't Bioware they'd be playing catchup instead of being the high water mark.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Sept 17, 2019 8:53:12 GMT
What they probably regret is allowing their fanbase to dictate to them how those romances are implemented into the game as well as the number of options. Their mistake was not continuing with the player-sexuality approach they utilized in DA2...but they caved to a whiny minority. It's a roleplaying game, fucking roleplay a given companion's orientation. They also need not expend resources on graphic cutscenes to reward the culmination of romance efforts...particularly when it comes at the expense of the main story. Personally I'd much rather have a great story with solid dialogue options than a whole bunch of romance choices.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 17, 2019 13:32:51 GMT
I think any regret should not be that romances are in the game, but that they have become such an important focus. As has been said before, romances are a good opportunity to roleplay. They add personality to characters, and make for a fine addition for side-quests. But fans have become, let's face it, entitled. They demand graphic sex scenes, they demand more and more romance options, they demand weddings, they demand certain romanceable characters: dwarves, elves, quarians, AIs, etc. They demand that this character be gay, this one be straight, this one be bi, and so on. As a result, more and more zots have to be sunk into a portion of the game that not everyone even cares about, rather than just keeping it a fun little bit of SIDE content. Edit: And don't get me wrong, I LIKE romances, and want to see them continue to be put into games. But they shouldn't be the huge focus they have become. I swear the sky is falling when Iakus calls fans entitled. One only has to look at the Character and Romance threads to see that I'm right
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Post by Nightscrawl on Sept 17, 2019 16:59:55 GMT
What they probably regret is allowing their fanbase to dictate to them how those romances are implemented into the game as well as the number of options. Their mistake was not continuing with the player-sexuality approach they utilized in DA2...but they caved to a whiny minority. It's a roleplaying game, fucking roleplay a given companion's orientation. They also need not expend resources on graphic cutscenes to reward the culmination of romance efforts...particularly when it comes at the expense of the main story. That's just not true with regard to "player-sexuality." David Gaider always said the he would prefer set sexualities given the resources. DA2 did not have the resources for that and the all-bi approach was done out of fairness. DAI did have the resources. Well happily, these aren't mutually exclusive!
And as far as graphic cutscenes go, I think that DAI showed quite clearly that they craft the scenes to fit the follower, their personality, and the romance itself. Both Josephine and Solas do not have a sex scene; Dorian's is optional.
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Post by cypherj on Sept 17, 2019 17:02:24 GMT
What they probably regret is allowing their fanbase to dictate to them how those romances are implemented into the game as well as the number of options. Definitely this. Once you give in the first time, it will never stop. Also, for me, there are more important things to fix, improve upon, devote resources to in games.
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Post by Felya87 on Sept 17, 2019 17:44:19 GMT
I'd like to point out that BioWare isn't exactly the first sh to put romance options in their games: many japanese games had it even before. But surely BioWare was the first to actually care about it in a more inclusive way, and (at least tryng) to give each option some kind of depth.
From my point of view, I know I value a lot the romance part of BioWare games: is quite easy to find some romantic content in videogames...if you are a straight guy. I think most guys who would be so cool about BioWare ditching the romances is just because the rest of the videogame market already cater to them.
I know very few games that let me play as a straight woman, let alone a non widowed-by-the-end-of-prologue one, and I can count on one hand the lesbian/gay/bi protagonists. The thing is, I like playng as a woman hero who find love during her adventures. Is still rare enought in videogames to be almost a novelty to me. So, if BioWare ditch it, as small as it may seem for many, I would loose a very fun part of the game that I enjoy, and BioWare would be just another dev in a sea of all-samey devs to me. I would probably still put a Bio game with no romance options in my wishlist, but surely not buyng day1 or full price.
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Post by Nightscrawl on Sept 17, 2019 18:39:02 GMT
This is not a reply to anyone in particular.
Here's how I view romances in games, particularly how Bioware does them, outside of any details related to gender or orientation. These games have conflict and struggle. They also have characters from varying walks of life living and working in close proximity to one another, engaging with that conflict and struggle together, relying on each other for survival. These people come to know one another well during that time. Even without the idea of "romance" as a gamey element, it's just a natural consequence of the circumstances. In addition, that the romances often add depth to the character is also natural in that we often share things with our romantic partners that we do not share with others. In that way, the romances are an element of immersion that a player can choose to partake in, or not.
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Post by gervaise21 on Sept 17, 2019 19:53:10 GMT
In answer to the OP, I'd say "no, they don't regret them at all". They started introducing romances back with Baldurs Gate 2 and the main moan then was that female PC only had one option compared with the three for male PC (the second option for the female PC allegedly having been cut). If they felt that it took too much development time and created too much controversy, why continue to include romances in subsequent games and widen their appeal to as many players as possible by making them have every sexual orientation? Sometimes they have not been handled well but on the whole they have learned from previous mistakes and fixed them.
I would say that it is something now that is expected of Bioware single player games and what they are known for; it may even be what did attract some people to their games, so why would they regret something that is almost synonymous with Bioware in people's minds? It has certainly ensured their games are talked about; in other words good publicity for their product (even when the comments have been negative).
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Post by garrusfan1 on Sept 18, 2019 0:15:37 GMT
What they probably regret is allowing their fanbase to dictate to them how those romances are implemented into the game as well as the number of options. Their mistake was not continuing with the player-sexuality approach they utilized in DA2...but they caved to a whiny minority. It's a roleplaying game, fucking roleplay a given companion's orientation. They also need not expend resources on graphic cutscenes to reward the culmination of romance efforts...particularly when it comes at the expense of the main story. Personally I'd much rather have a great story with solid dialogue options than a whole bunch of romance choices. Less romances but they are more deep sure I could go with that. I think we could have gone with four romances in andromeda for example. However I don't think a sex scene takes alot of resources away from the game. So leave those in. In truth one of the biggest draws of a bioware game is it's characters and romances. Unfortunetly I have seen very few game companies that even come close to bioware in this. The closest game I have played that came to Biowares level was TW2 and TW3. However bioware needs to have these because it's what their best at. Unfortunetly bioware isn't as talented in other ways for example the main story is usually good but not mind blowing (I said usually not always). I think one of the problems bioware has is when they add in an obscene amount of characters that are squadmates. ME2 is a good example. They had so many squadmates that it took away from them. DAO managed to overcome it but they had too many as well. DA2 for it's many faults did a good job with this. ME3 did as well. Bioware should have a maximum of seven squadmates and five romances (some would be characters who weren't squademates but were around alot like traynor and cortez.
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