correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Sept 18, 2019 8:12:13 GMT
Well I guess cataclysm type activities doesn't really mean cataclysm type activities. Go figure. Yes, it doesn't mean a Cataclysm. Just throwing it in there, since you still try to avoid admitting it 😀 Otherwise by your logic, any puzzle is a Cataclysm, since Cataclysm type activity=Cataclysm. If I meant that, I would have said "a loop of Cataclysms". But you just have to be dishonest and jump the hate spree, don't you? 😂 Oh nice strawman there. No by no logic at all is any puzzle a cataclysm. A puzzle is a puzzle. The cataclysm update however included story missions (plural), freeplay events, cinematics and Ft Tarsis conversations, the echoes of reality itself.
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Post by XCPTNL on Sept 18, 2019 8:17:00 GMT
I don't necessarily have much faith in Bioware if they don't change some things. Not just in the game but also about the way they involve the community (at least that part who has some ideas and isn't just toxic). But yes, I actually do think they have a plan, they just have no idea how long it takes. And that plan might be (and hopefully is) that they rework some crucial stuff (loot, inscriptions, crafting) and fix some broken things (bugs, some damage formulars...). It's actually what they should have done in the first place in my opinion instead of working on new content (Cataclysm) because no amount of new content can help the game if some basics are just crap. But they did it anyways, probably in high hopes to bring back some players. And if they are actually working on fixing and reworking stuff instead of creating more content, I'm totally fine with that. But yeah... they could and should talk about this more openly I guess...
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo
Don't knock the little winds. They're important - for morale.
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Sept 18, 2019 8:22:06 GMT
I don't necessarily have much faith in Bioware if they don't change some things. Not just in the game but also about the way they involve the community (at least that part who has some ideas and isn't just toxic). But yes, I actually do think they have a plan, they just have no idea how long it takes. And that plan might be (and hopefully is) that they rework some crucial stuff (loot, inscriptions, crafting) and fix some broken things (bugs, some damage formulars...). It's actually what they should have done in the first place in my opinion instead of working on new content (Cataclysm) because no amount of new content can help the game if some basics are just crap. But they did it anyways, probably in high hopes to bring back some players. And if they are actually working on fixing and reworking stuff instead of creating more content, I'm totally fine with that. But yeah... they could and should talk about this more openly I guess... Different people with different skills working on separate parts. I don't see why the level designer should fiddle their thumbs waitng for the UX people finish up. Seems terribly inefficient to me. And at least Chad was happy with the player commitment.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Sept 18, 2019 8:38:37 GMT
THAT means they have no plan (well, unless you count bug fixes and recycled content that they mistakenly think people want as a plan...). Sooooo, everything is going per the usual Anthem/SWTOR plan? See? All is fine. Don't be bitter, Pillar! It could have been worse. Imagine if we actually got any news...The horror...
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Post by papaspud on Sept 18, 2019 8:52:59 GMT
So, any acts that were "planned"...gone, maybe some bug fixes, maybe some content maybe sometime this year, but I don't want to talk about it....hahaha- right, what is coming???? well your guess is as good as theirs. They never had a real plan and now that lack of direction is biting them in the fanny.
I still find it hard to believe that this game was in development for 6+ years, and this was the final product.
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Post by PillarBiter on Sept 18, 2019 10:37:04 GMT
I don't necessarily have much faith in Bioware if they don't change some things. Not just in the game but also about the way they involve the community (at least that part who has some ideas and isn't just toxic). But yes, I actually do think they have a plan, they just have no idea how long it takes. And that plan might be (and hopefully is) that they rework some crucial stuff (loot, inscriptions, crafting) and fix some broken things (bugs, some damage formulars...). It's actually what they should have done in the first place in my opinion instead of working on new content (Cataclysm) because no amount of new content can help the game if some basics are just crap. But they did it anyways, probably in high hopes to bring back some players. And if they are actually working on fixing and reworking stuff instead of creating more content, I'm totally fine with that. But yeah... they could and should talk about this more openly I guess... Different people with different skills working on separate parts. I don't see why the level designer should fiddle their thumbs waitng for the UX people finish up. Seems terribly inefficient to me. And at least Chad was happy with the player commitment. It's called change control. The level designers need to keep their mitts of shit that the bug people are working on. Otherwise you get... well... Anthem.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo
Don't knock the little winds. They're important - for morale.
2,830
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Sept 18, 2019 12:19:53 GMT
Different people with different skills working on separate parts. I don't see why the level designer should fiddle their thumbs waitng for the UX people finish up. Seems terribly inefficient to me. And at least Chad was happy with the player commitment. It's called change control. The level designers need to keep their mitts of shit that the bug people are working on. Otherwise you get... well... Anthem. Sounds like a chill workplace then. "Hey come work with us at EA. You get to hang around and fiddle your thumbs all day, every day for months on end with full pay while the bug people work". Somehow I doubt it.
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Post by XCPTNL on Sept 18, 2019 13:03:54 GMT
It's called change control. The level designers need to keep their mitts of shit that the bug people are working on. Otherwise you get... well... Anthem. Sounds like a chill workplace then. "Hey come work with us at EA. You get to hang around and fiddle your thumbs all day, every day for months on end with full pay while the bug people work". Somehow I doubt it. And it doesn't work like that. If you weren't aware: at gaming studios (especially a little bit in the past) there were usually big waves of people getting hired before the start of a project as well as getting fired after the project was done. A better solution is obviously to keep the people employed as well as busy if possible and not go through that other process as often as it might have been the case in the past. Switching studios might also be a thing among big publishers with a network of different studios. So just like you I highly doubt anyone at Bioware is fiddling their thumbs all day - if they are not needed for Anthem they might be working on Dragon Age, maybe even SWTOR if that is still an active thing (I have no idea) or some other new project (wasn't Casey Hudson or someone saying something about this just a little while ago). Especially at bigger studios they usually never need all the people that are involved with the project to be working on it at the same time and for the whole duration of it. Sometimes stuff is also outsourced (like doing a port or creating the multiplayer part while the main dev focusses on singleplayer...). So I think you can be pretty sure they most likely only have the people working on Anthem they need for whatever they are doing next and if it's mostly bugfixing and reworking things those people will most likely mainly be devs and not there won't be too many designers, writers or whatever else around but they might need those people at a later point in time (if they do more content/story...).
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Post by SirSourpuss on Sept 18, 2019 13:52:33 GMT
The community doesn't seem particularly content with the announcement.
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Post by XCPTNL on Sept 18, 2019 14:31:47 GMT
I would not call r/AnthemTheGame the community. It's so full of toxic people - with many not having played the game in weeks or months but somehow thinking it's worth to dedicate quite a substantial amount of time into posting negative comments, hating on the game and being all around toxic instead of... well you know... maybe get into a serious discussion or just STFU and move on to something they actually enjoy like most other people would do. Bioware's fan- as well as hate-base really is something else I guess...
Oh and by no means I want to say that blog post was great or anything and I think you might be right that quite a few players might not be happy with it as can also be seen here. I don't doubt that. I just wanted to point out that r/AnthemTheGame is most likely not the best representation of the community (even though many active players are around as well, but in my experience they mostly talk on the discord server which is a lot better than reddit itself) and is an overall pretty toxic place that I think is best avoided if possible. At least for any serious conversation about certain aspects of the game. r/LowSodiumAnthem -while obviously being much smaller and also not a good representation of the community because of that- might still be a better place to look for some more opinions.
In the end only 1 thing counts though: how much people will continue playing the game or return to it after a break when some changes go live. Everything else is basically just opinions (or ranting, possibly with some meme-ing in between) and especially on reddit it's mostly the ones who have to say the least that are actually the loudest I think.
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Post by SirSourpuss on Sept 18, 2019 15:19:01 GMT
I would not call r/AnthemTheGame the community Well, it's the one "official" place to talk about Anthem, so, technically, that is the "community". in my experience they mostly talk on the discord server If you're suggesting that out of those ... 390 comments as of yet, there's no overlap or that these opinions are not in any way, shape or form mirrored, to some extent, in the people in the discord, would you care to share how one would/should come to that conclusion? In the end only 1 thing counts though: how much people will continue playing the game As we've seen, from the XBONE's 51 most played games, Anthem is not in there. It didn't get there during the Cataclysm and it isn't there now, after it got relegated to Origin Access basic. So we do know that there aren't that many people playing it. Steamcharts shows Ghost Recon Wildlands, which is #51 on the list, averaging nineteen hundred players per day, over the past 30 days. Other searches seem to estimate player traffic around the 2k mark on the XBONE. Anthem has less than that. we don't know how much lower, but we know it's less than 2k players on average, over the past 30 days. Assuming there was an influx of players due to the Cataclysm and how the playerbase was less than that, before it. With that in mind, how many of the people that returned for the Cataclysm are likely to stick around for the next event/update, whenever that may be?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Sept 18, 2019 15:24:52 GMT
You still seem to have faith in Bioware. I don't. If you read the blog carefully, nothing is stated for release beyond this year. THAT is terrifying. THAT means they have no plan (well, unless you count bug fixes and recycled content that they mistakenly think people want as a plan...). If we're being honest here, and this isn't a excuse for Anthems current state, BioWare likely would have never been able to keep up with the Seasonal roadmap regardless of whether they had things planned out well for the game or not. While the team can talk about how they have a large team working on the game, I wouldn't imagine it to be no more than 250 devs at most, which puts it around the same as Digital Extremes (makers of Warframe). Contrast that to Bungie, which is a 600 man studio working on Destiny. Massive has 400 devs, along with sister studios supporting it, to work on The Division. Compound that with the games [Anthems] existing coding issues, them having to patch the bugs they introduce with each new patch (which eats up time), as well as there likely still being issues with Frostbite usage, they likely wouldn't have the developmental bandwidth to meet the demands of a roadmap. I really don't know where this game is going outside of what Chad has mentioned, and that's not going to square with a lot of players who are looking for something meatier to chew in; especially if BioWare wants to draw in (or bring back) players. Uncertainty is what can cause people to quickly put down your game, draw criticisms and concerns, or just become apathetic to how it fairs. Many games in this genre have gone through this period. Unfortunately, this is just an example of a game being screwed from the start, and now the devs are left trying to pick up the pieces of a puzzle they still can make out.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,959
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Post by saandrig on Sept 18, 2019 15:59:14 GMT
But what stings the most is how casually they say that they've axed the acts. Like it was not something people would like anyway. Pfft, not that I had any hope left for bioware as a company, but it turns out they haven't changed one bit (or, learned anything) since the launch after all. Who would've thought? *Jumps and raises hand*... And again - welcome to the Anthem edition of "My life with SWTOR after 2015". Some of us caught up on it right when they released the roadmap... somewhere in late February? I can even specifically recall saying exactly "they got nothing" on the subject. But you, sir, and many like you kept their fate up to this point. You deserve to get a medal on your Lancer. Maybe we can start a petition?
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Post by SirSourpuss on Sept 18, 2019 16:12:51 GMT
BioWare likely would have never been able to keep up with the Seasonal roadmap regardless of whether they had things planned out well for the game or not You're right, that's not an excuse, that's damning.
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Post by XCPTNL on Sept 18, 2019 16:53:26 GMT
Well, it's the one "official" place to talk about Anthem, so, technically, that is the "community". It's not really an "official" place anymore and I can't blame Bioware for not wanting to engage with a lot people that hang around there. It's also why they said that those wonky EA forums are the official place for Anthem discussions, feedback, bug reports and all that stuff from now on (whenever that was exactly in the past, basically when they said FU reddit). But I actually don't want to argue over something like this - because I actually don't really care even if my previous post might have suggested otherwise. But I merely wanted to point out that quite a few people who actually play the game regularly and can contribute feedback are not very active on reddit and I think the number of negative people who might not even have logged in for quite a while is quite in the majority in this particular subreddit which is why I said I wouldn't call it the community as I don't think it's really representative of the actual playerbase. If you're suggesting that out of those ... 390 comments as of yet, there's no overlap or that these opinions are not in any way, shape or form mirrored, to some extent, in the people in the discord, would you care to share how one would/should come to that conclusion? Not sure if I understand what you are saying or if maybe you were misunderstanding what I was saying. Of course there can and most likely will be overlaps. And like I said: I don't doubt that many people are not happy with that post BW made. What I meant was: the more active players and/or the ones who look for "deeper" conversations (suggestions, feedback, theorycrafting, build-discussion...) and are interested in constructive talks and criticism instead of the crap that's happening in the subreddit a lot are often doing so in discord rather than in the subreddit because of the toxicity and negativity there. I think last night somebody said something along the lines of "if you are on this discord server you will most likely stop visiting the actual website pretty soon" while there are obviously overlaps in opinion and people who are active in both the subreddit as well as in discord I'd say there's more of the actual active playerbase represented in discord than in the subreddit. With that in mind, how many of the people that returned for the Cataclysm are likely to stick around for the next event/update, whenever that may be? Without neglecting the sentences you wrote before this last one I quoted I just want to say "isn't this question basically the same one I was indirectly asking?" That it all comes down to how many people will be playing this game. We don't know the answer to it but it's the only thing that matters in the end. Well actually I might have to correct myself a bit there because I linked the number of players to "support" and "money/earnings" but I guess there's not necessarily a connection and I didn't explain what I meant. Of course, if nobody is playing anymore they most certainly won't make any money. On the other hand you can have a playerbase of just a few hundred players spread across all platforms that are "worth more" (to the developer) than a few thousand players of a different game. Because if those few hundreds spent some money regularly and the few thousands are just freeloaders (possibly in a f2p game even, so there wasn't an initial investment either), then the smaller playerbase might actually be more helpful for the survival or revival of that game. And again: we don't really know what's going on and how much money Bioware is making or not making right now. I mean, they for sure move to nice new offices so I guess it can't be that bad even though there isn't necessarily a direct link to Anthem and it of course might just be show as well but I doubt it in this case. I met some people who have spent a few bucks to buy 1 or 2 things they wanted, I met others who spent a bit more than that and some that basically buy every armor set and material as well as the occasional animation or graphic that's coming to the store. But also players who are sitting on a crazy amount of coins (not shards) because they weren't interested in many things (or none at all) since launch. And again: without seeing actual numbers which we'll never see we can't judge the "success" (at least financially) at all. One thing to remember though: Anthem actually was Bioware's most successful launch in terms of total sales. We also have no idea how many players are inactive and intent to never come back to the game again and how many are just waiting for major changes until they give it another try. And I don't mean some content like cataclysm but more like a complete overhaul of core mechanics and basically some kind of relaunch. We simply have no idea. That's why I said in the end it's all that matters. They could have posted the most amazing roadmap but people a] would have most likely bitched just as much or maybe even more (because of broken promises and changed dates/timeframes in the past) and b] might feel more inclined to actually put the game down to wait for all these changes to happen and c] are not necessarily that interested in a lot of new stuff as long as some of the main issues aren't resolved first. They need to come up with a new plan - because the old one (if it existed which I somehow believe it did at some point) doesn't work anymore anyways. Not just the timeframes but also the general way of handling things. Like I said before... they need to fix crucial stuff first otherwise hardly any content makes much sense. What good is the most amazing new content (and I'm not saying they would or will deliver that) when people still get upset almost every time they play because of RNG on top of RNG on top of more RNG and get frustrated after a short while. The game might be dropping more legendary items, but that won't solve the problem that most of them are crap because of the randomness. Or that some have become outright useless or even were so right from the beginning. Same thing with crafting... I'm sitting on almost 20k masterworks embers I have no use for and whenever I look at the monthly challenges and see those masterwork embers as reward I kinda wanna cry. They need to fix/rework all of this shit and more first. Also they need to adjust their plans to find ways how they can draw in more players. Then again you don't want to invest too much time/effort/money into winning a lot of new players over if there's a big chance that most or at least a lot of them will leave again. Sending games into the EA Access Vault is a normal step after a few months and might bring in some new players but I expect them to maybe go full Free 2 Play at some point (when they have actually changed some of the basic things) - they will probably watch Bungie's plans for Destiny 2 in that regard closely I guess. I don't blame them at all for saying "hey we need to cancel this and come up with a new plan that is based on the status quo rather than what we thought about like a year ago when we (for whatever crazy reason) believed the game would be "good as it is" at launch and we can further build on that. I do blame them for a rather poor choice of words in their blog post though and it's another thing they have to work on: how to improve the communication and the overall dialogue with the playerbase in the future. All that being said... as it so happens one of server admins of the Low Sodium Lancer discord did a cataclysm run yesterday after the leaderboards had been reset with the goal of getting as little points as possible to find out where he'd be placed - basically to see how many other people were in front of him. And with some 50k-ish points he landed in like 1700th something place which means that at least a couple hundred players did run at least 1 cataclysm on PC last night after the leaderboards were reset. Actually quite a few more than 1700 because there's a lot of shared places in the leaderboards when all of the teammembers get the same score. It's obviously not a huge playerbase but it's not as small as some might think either. Obviously they need to increase that number but for that to happen (either with new and/or former players) things need to change. And it's not just putting out some more story content, new regions or something like that. This can happen once the foundation is actually solid or at least acceptable and not frustrating like it is right now. I just hope they will actually go along with that "plan" and give us some more details about it soon. On the other hand going radiosilent for a while and just doing whatever the heck they intend to do might also be an option for now. Wouldn't be the first game to to this (NMS comes to mind as a more recent example).
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N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Dang it.
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Post by Cyan_Griffonclaw on Sept 18, 2019 17:19:43 GMT
So I don’t have any news today Great. Inspiring. I agree. Whatever. It's over.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,380 Likes: 6,959
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Post by saandrig on Sept 18, 2019 17:22:43 GMT
One thing to remember though: Anthem actually was Bioware's most successful launch in terms of total sales. There are released numbers? EA said they are not happy with the launch sales, but I can't recall anyone claiming such success. From what I remember, there is doubt if Anthem even managed to surpass MEA in sales. Something between 3.5 and 4 million total sales was the optimistic estimate from the minimal data available.
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Post by SirSourpuss on Sept 18, 2019 17:33:00 GMT
Woah, shit, dude. I don't think I can read all three volumes of the LotR saga in one go. Could you, like, condense that? That's, frankly, intimidating to even begin to read through.
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Post by Deleted on Sept 18, 2019 17:36:03 GMT
Interesting PR strategy. Casey provides an update which suggests Anthem is here to stay, players have things to look forward to, so many people are working on the game it’s not abandoned! The GM gets to spin the “good news” and be the good guy to the players.
Anthem goes to EA Access and then poor schmuck Chad “Never Heard of Before” Head of Live Services steps in to Ben Irving’s shoes to deliver the “bad news”*. Chad gets to be the scapegoat as bearer of bad news and echo Irving’s much maligned theme of transparency while saying nothing. It would have been nice if he had provided a brief intro and let us know he’s stepping in while Ben’s replacement is found, or that he will now be the point person for communication. Transparency with the community would look better if he actually addressed the lack of communication in the past few months and plans to improve that going forward (who? How often? What channels?)
Why couldn’t Casey be a big boy and make this announcement with his September update? Does he need to remain as the positive public face of BioWare rather than tell the hard truths? I expect Chad will soon be following Ben in finding another job where he isn’t forced by his boss into this position.
*bad news as defined by anyone with half a brain and none of their nose stuck in BioWare’s behind.
ETA: to anyone who is still excited at the prospect of Dragon Age as GaaS, you really need to stop. There is nothing positive about GaaS for a game over the traditional single player game.
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Post by samhain444 on Sept 18, 2019 17:52:44 GMT
Interesting PR strategy. Casey provides an update which suggests Anthem is here to stay, players have things to look forward to, so many people are working on the game it’s not abandoned! The GM gets to spin the “good news” and be the good guy to the players. Anthem goes to EA Access and then poor schmuck Chad “Never Heard of Before” Head of Live Services steps in to Ben Irving’s shoes to deliver the “bad news”*. Chad gets to be the scapegoat as bearer of bad news and echo Irving’s much maligned theme of transparency while saying nothing. It would have been nice if he had provided a brief intro and let us know he’s stepping in while Ben’s replacement is found, or that he will now be the point person for communication. Transparency with the community would look better if he actually addressed the lack of communication in the past few months and plans to improve that going forward (who? How often? What channels?) Why couldn’t Casey be a big boy and make this announcement with his September update? Does he need to remain as the positive public face of BioWare rather than tell the hard truths? I expect Chad will soon be following Ben in finding another job where he isn’t forced by his boss into this position. *bad news as defined by anyone with half a brain and none of their nose stuck in BioWare’s behind. Chad Robertson-Twitter Feb 7 2019: "Get Ready! Mark Darrah, Ben Irving and I are about to do an #AMAAAA..." Does live stream with Ben Irving on Feb 28th. Tweets all throughout March regarding appreciating the feedback, acknowledging the need for loot changes and drop rates in GM2 and GM3 May 2, 2019: "Along with Ben Irving and I, we've got a big team between Austin and Edmonton ..." Leads the Cataclysm PTS feedback sessions in June.. The guy has been out there since prior to launch as an identifiable "Heads of Live Service" for a what is, you know, a live service game. Seems to be his job to be the mouthpiece for the game when Jesse and Andrew aren't doing community stuff.
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Post by Deleted on Sept 18, 2019 18:24:23 GMT
Interesting PR strategy. Casey provides an update which suggests Anthem is here to stay, players have things to look forward to, so many people are working on the game it’s not abandoned! The GM gets to spin the “good news” and be the good guy to the players. Anthem goes to EA Access and then poor schmuck Chad “Never Heard of Before” Head of Live Services steps in to Ben Irving’s shoes to deliver the “bad news”*. Chad gets to be the scapegoat as bearer of bad news and echo Irving’s much maligned theme of transparency while saying nothing. It would have been nice if he had provided a brief intro and let us know he’s stepping in while Ben’s replacement is found, or that he will now be the point person for communication. Transparency with the community would look better if he actually addressed the lack of communication in the past few months and plans to improve that going forward (who? How often? What channels?) Why couldn’t Casey be a big boy and make this announcement with his September update? Does he need to remain as the positive public face of BioWare rather than tell the hard truths? I expect Chad will soon be following Ben in finding another job where he isn’t forced by his boss into this position. *bad news as defined by anyone with half a brain and none of their nose stuck in BioWare’s behind. Chad Robertson-Twitter Feb 7 2019: "Get Ready! Mark Darrah, Ben Irving and I are about to do an #AMAAAA..." Does live stream with Ben Irving on Feb 28th. Tweets all throughout March regarding appreciating the feedback, acknowledging the need for loot changes and drop rates in GM2 and GM3 May 2, 2019: "Along with Ben Irving and I, we've got a big team between Austin and Edmonton ..." Leads the Cataclysm PTS feedback sessions in June.. The guy has been out there since prior to launch as an identifiable "Heads of Live Service" for a what is, you know, a live service game. Seems to be his job to be the mouthpiece for the game when Jesse and Andrew aren't doing community stuff. Ah right right so as someone who doesn’t use Twitter I should automatically be at a disadvantage in the company communication. I’ll grant you if he was on a livestream, I’ve only read recaps of those. But if BioWare wants to improve their communication, how about centralise their communications using ONE platform such as...the blog posts they are releasing infrequently rather than post on Twitter, Reddit, Disquis, whatever other platforms there are. I could beat a dead horse and say if they had an active official forum communication might be better, but that would be petty. Seriously, having a different person releasing updates every time does not give a sense of stability or continual oversight. Which is what Anthem needs to show right now.
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Post by XCPTNL on Sept 18, 2019 18:53:36 GMT
There are released numbers? EA said they are not happy with the launch sales, but I can't recall anyone claiming such success. From what I remember, there is doubt if Anthem even managed to surpass MEA in sales. Something between 3.5 and 4 million total sales was the optimistic estimate from the minimal data available. Didn't find any sales numbers but I can recall quite a few articles from back in march I think that addressed this and I even think Bioware themselves confirmed it. That being said it didn't meet EA's expectations though, so they actually expected to sell more. But nevertheless it was the most successful launch month for a Bioware after Mass Effect 3 (so correction on my part - it wasn't the most successful one but the most successful one after ME3). I think you might be able to find more info on that with google but for now here's a quick article about it Woah, shit, dude. I don't think I can read all three volumes of the LotR saga in one go. Could you, like, condense that? That's, frankly, intimidating to even begin to read through. Unfortunately I don't think I can. Other than the amount of text there's nothing intimidating in it. I wrote that in a few minutes so I think you should be done reading even faster Ah right right so as someone who doesn’t use Twitter I should automatically be at a disadvantage in the company communication. I’ll grant you if he was on a livestream, I’ve only read recaps of those. But if BioWare wants to improve their communication, how about centralise their communications using ONE platform such as...the blog posts they are releasing infrequently rather than post on Twitter, Reddit, Disquis, whatever other platforms there are. I could beat a dead horse and say if they had an active official forum communication might be better, but that would be petty. Seriously, having a different person releasing updates every time does not give a sense of stability or continual oversight. Which is what Anthem needs to show right now. One of the things I meant when I was talking about the fact that they should improve their communication. Not just have a better dialogue but also not be all over the place with several twitter accounts (usually of individual persons), a blog here, a community cortex posting there. It's a mess and there should be like that 1 communication channel that features it all. I guess they can't do everything in one place because stuff like technical issues (especially the ones that might lead to refunds) probably have to go through the EA platform.
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Post by PillarBiter on Sept 18, 2019 18:55:15 GMT
But what stings the most is how casually they say that they've axed the acts. Like it was not something people would like anyway. Pfft, not that I had any hope left for bioware as a company, but it turns out they haven't changed one bit (or, learned anything) since the launch after all. Who would've thought? *Jumps and raises hand*... And again - welcome to the Anthem edition of "My life with SWTOR after 2015". Some of us caught up on it right when they released the roadmap... somewhere in late February? I can even specifically recall saying exactly "they got nothing" on the subject. But you, sir, and many like you kept their fate up to this point. You deserve to get a medal on your Lancer. Maybe we can start a petition? Actually, I lost my faith in bioware as a company when they started making boohoo posts. I have no faith in Anthem’s future, as such, but i do really enjoy playing it, so I am excited if new stuff is released (and obviously pissed if they cancel promises, regardless of if i had a lot of hope for it).
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Post by saandrig on Sept 18, 2019 19:33:43 GMT
There are released numbers? EA said they are not happy with the launch sales, but I can't recall anyone claiming such success. From what I remember, there is doubt if Anthem even managed to surpass MEA in sales. Something between 3.5 and 4 million total sales was the optimistic estimate from the minimal data available. Didn't find any sales numbers but I can recall quite a few articles from back in march I think that addressed this and I even think Bioware themselves confirmed it. That being said it didn't meet EA's expectations though, so they actually expected to sell more. But nevertheless it was the most successful launch month for a Bioware after Mass Effect 3 (so correction on my part - it wasn't the most successful one but the most successful one after ME3). I think you might be able to find more info on that with google but for now here's a quick article about it That link just loops me back to your post. I can only find articles saying it has the most digital sales, but that can be very misleading for the total sales number.
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Post by XCPTNL on Sept 18, 2019 19:39:03 GMT
That link just loops me back to your post. I can only find articles saying it has the most digital sales, but that can be very misleading for the total sales number. No idea what went wrong there. Here it is again: LINK
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