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Post by colfoley on Dec 13, 2019 1:33:37 GMT
So, I decided to stick with this game a bit more afterall, I'll get to Anthem on Sunday when I can properly immerse myself in it. Hopefully, we'll see. ahem.
Anyways going to 'review' each of the new guns that I got a chance to use, but first...what I did. Actually went around and did a lot of 'free roaming'. I was picking up some of the collectibles that I missed which was pretty fun. Ran into an 'Ancient Fort' that looked like something right out of AC Oddysey, gave me a good chuckle, and well a bit of a snipers paradise with the first one. Also found a new side mission called 'Bad Harvest' in which Sentinel was trying to adapt the drone program for...well they were trying to weaponize the harvesters and starve the Homesteaders out. Bit frustrating, not the mission but my time with it, since I was quite tired at this point probably explained my issues...and screaming when I died. It was annoying though because at the end I had to go back to Ace, which was STILL in the Ag center...and all the badguys had repopulated, oh yeah that is going in the review most likely...
So onto the weapons.
M4A1 Assault: Didn't upgrade it. I was actually pleased at first at the recoil on this weapon and it seemed to be quite comeptent, maybe not quite as powerful as like some of the other burst weapons like the 416 scout or the Silver Stake Tactical...but still descent enough stopping power. But as I played with it more and more the recoil began to become more and more of an issue. Eventually it got to the point where I was eager to move on.
416 Assault: Probably the most balanced experience of the three weapons I tried out. Maybe needing a tad more power, but the recoil seems super managable on it in the first place.
ARX 200: This one surprised me at first just how good it was and stable. Especially for a 7.62, but I was able to use it and accurately plug away with it on head shots even on full auto...until it wasn't. I don't know the recoil in this game doesen't always seem consistent. Granted I was going after gun turrets at the time which requires me to hold down the trigger... which is just pretty frustrating.
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Post by colfoley on Dec 13, 2019 22:08:32 GMT
So basically the pure essence of free roam exploration. Two months into this game and its rare I've gotten the chance to do this. lol.
Anyways.
M4A1 Tactical: Probably the best version of the M4 I've played with to this point. The Integral Silencer does make it surprisingly accurate and a great weapon for stealth and moving in through bases. Except, of course, when it is trying to take out turrets then it starts kicking like an M60. I mean is this a bug or am I just wildly misjudging the distances. Don't know if its ever something I am going to really use as a primary weapon in the future, but it could have some utility.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Post by correctamundo on Dec 14, 2019 16:59:59 GMT
I actually have come to appreciate how this game fails you on the quests now, I mean usually that results in you having to restart your game...but the second base I hit was a Wolf base that I missed... but it had Song for a Revolution in it, which you are supposed to be undetected for that it failed. It was... fun though, because I obviously got detected trying to get to the high ground in the middle of the base and started playing chicken with a couple of drones including one on the groundand it was doing a couple...of odd things. Anyways I ended up getting it. So a review of this game will probably be coming from me soon. When I did this mission i was getting ready to go loud against the aym drone when I noticed the mission brief "remain undetected"...  So, change of tactics. Tactical assassination of two wolves guarding the estern side. Snuck in and got the info. Snuck out and returned to Jesus. After that I went back sneaky beaky from the south and took out another two wolves and the radio operator, picked up attachement (can't recall which now) and snuck out once again undetected.  So that left one drone and two wolves and the haters complain that the drones "make it impossible to play stealthy".  Git gud is all I have to say to that.
So I think there are three pure stealth missions. Could be more.
Today I went back to Skells lab for that last log of Jaces. No more vip profiles to get for now.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,830 Likes: 5,270
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correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Dec 14, 2019 18:08:29 GMT
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Post by colfoley on Dec 15, 2019 1:31:01 GMT
So...
The Mk.48. So with all the commentary about recoil in the game I find it funny that the Mk.48 compact...which I think mentioned something about being less stable...may've been the most consistantly stable of the entire bunch. lol. Able to consistently land head shots and do a bunch of crazy funny things by mowing down legions of enemies and knocking them aside. Still, LMGs are a bit...problematic when you are the only one in the squad army of one. Great mag capcity, great power, terrific power for destruction...but a reallllllyyy long reload which could get you really screwed if you are in the middle of a firefight...may be worth exploring but for any Sniper (I mean even the Barret reloads faster) it is neccessary to use an SMG or AR or certain DMRs as a secondary.
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Post by colfoley on Jan 30, 2020 23:14:51 GMT
So I'm back because Terminator is out and I want to play it and I finished Anthem so I am back!
I do have a love hate relationship with LS games sometimes because man as I can see up there the last time I played was December 14 and even in that time...granted a lot of this could be my imagination...but boy does this game feel a lot different.
It seems like they have made the heaviers harder to where only head shots can get them...this is very annoying if true and might be game breaking for me but I cannot find any patch notes confirming it.
It seems like they reduced the range on the synch shot drones...which is going to be a lot harder for my probable second PT that is going to come up soon..but I honestly approve of it since the Synch shot drones were a bit OP anyways.
Things do more damage and health recharge takes longer and it seems they fiddled with the stamina regen again...for the most part all good changes.
And they added a seperate page for your WoD in Maria's shop.
As far as what I did well they did add the next chapter to the Faction Missions while I was gone which was fun because it provides sort of a tutorial to get back in the swing before taking on Arnie...and this is mostly like riding a bike. I didn't really forget anything and my aim was mostly on point and I didn't get into too many extended firefights. Had trouble finding a good spots for sniping until like my last area in Auroa Port but then there was two good buildings which provided good points to sweep them out with Barret Fire. I look forward to finishing the rest of the Terminator stuff maybe hopefully tonight.
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Post by SofaJockey on Jul 15, 2020 22:38:48 GMT
With the AI team back, I saddled up for a solo playthrough. I'm enjoying the update. 
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Post by colfoley on Jul 16, 2020 6:19:49 GMT
With the AI team back, I saddled up for a solo playthrough. I'm enjoying the update.  seems by the picture you really went all out in customizing them.
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Post by SofaJockey on Jul 16, 2020 8:22:46 GMT
seems by the picture you really went all out in customizing them. I tend to run female characters if I have choice. So I gender swapped the team. Then gave them some different tops for variety. I'm certainly not going to get points for 'military authenticity' any time soon (which is fine). 
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Post by colfoley on Jul 16, 2020 8:38:12 GMT
seems by the picture you really went all out in customizing them. I tend to run female characters if I have choice. So I gender swapped the team. Then gave them some different tops for variety. I'm certainly not going to get points for 'military authenticity' any time soon (which is fine).  Well we did just have our first woman graguate for the Green Berets (which I think is one of the units that you can mention when talking to whats his face in Erewhon) so can a Tier 1 squad be far behind? 
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Post by colfoley on Jul 17, 2020 8:12:22 GMT
So, the brief TLDR version of my impressions of the AI teammates is so far they are passable, competent, and servicable...and while I do think the game is better off with them then without them they still have a few REALLY annoying problems. I wasn't expecting Ubisoft to move the world or anything but still there is a few issues which really detract from there overall utility. Pros: They are very chatty- while this could get REALLY annoying at the end having to hear the same things over and over and while some of the barks are a little cliche I really dig this so far. The AI is pretty competent- While obviously not the best I at least appreciate that they TRY and do what you tell them and TRY and behave as advertised. Multiple times while I was up chilling on my little Oil drum and engaging in a fire fight both Vasily and Fixit maintained fire from the top from a distance while Fury ran around the side since I gave her a much closer ranged weapon. Only time unit cohesion broke down...well I suspect was because Fury died so the other two went to go rescue her. Choosing their weapons- This is something that does honestly make them better then the ones in Wildlands. The ability to give them weapons of YOUR choice is honestly a game changer and I am convinced it is already saved my bacon once (or the game was really taking pitty on me). Right now I am rocking Vasily has the weapon you get from Rosebud, Fixit has the Mk. 48 SAW and Fury has Flycatcher's P90. As an aside this warrants more thought and experimentation but with the Rosebud weapon not being able to be suppressed might explain some of the trouble I got into. Cons: The synch shot drones and synch shots do not quite synch up (ba dum tss): So with one of the last patches Breakpoint limited the range of your drones to 200 meters. This made a certain degree of sense because the drones were too OP otherwise especially against radio operators. So I was curious to see how the AI squad would handle that and I am pleased that, so far anyways, the range seems limitless...which again does make a certain degree of sense, depending on the weapon. So GO SQUAD. Not so fast because as it stands now it is REALLY difficult to use both at once. While you have the drones equipped they take priority over your synch shot squad...to the point that you cannot get your squad to engage long distance targets. What makes this even more frustrating is that the methods to trigger the two of them are different, but apparently not to set this up. They are not QUITE invisible: So back in Wildlands the squad was entirely and completely invisible, if you weren't seen, they weren't seen, no matter what. In Breakpoint the squaddies actually can be detected, albeit it takes the enemy awhile to notice them. This is kind of a realism win on the one hand...but a realism loss on the other. Considering someone snuck up on me on the aforementioned oil drum in some version of reality and Fixit just let himself be spotted. This could be really problematic because a human player would do everything in their power to NOT be spotted, so your AI should to. Even if it exposes you that should be your first job is to defend yourself because it really led to a panic moment. The Order Wheel is buried behind menus: Bit self explanatory but the order system is kind of clunky since you have to go through the gear wheel to get to it. Clear Hot works pretty much the same way as it did in the previous game- Again self explanatory. Improvements: I think most people will know pretty much what I want by what I said up there.  But one thing I will add is we definitely need a wider selection of orders. With the AIs emphasis on new tactics it would be nice if you could actually take some advantage of that yourself. My ideas is a Fortify command or an 'alert' command...maybe even make them the same command. The idea being that no matter what the weapon they are using, like with Cleared Hot, they maintain their position and make the enemy come to us instead of going to clear the base. Also makes it so that they keep a look out and actively kill anyone sneaking into your combat zone even if you are stealthed. As an aside one of the Youtubers I was watching utilized the actually fancy BDUs that we see in the first Wildlands game and in Seal Team and stuff. Something to keep in mind for my second PT. So yeah, might not have been the best idea to try out the new squad with an EFM but that is what I decided to do and I got into a bit of a death loop. It is kind of interesting that it does seem like this game does not take it easy on you now with the Ai squad on the EFMs. After a couple of tries if you kept dying the mission in question would get REALLY easy. That does not happen now. It is just as difficult with just as many drones and everything. So I ended up dying... a lot. People kept detecting me or calling in reinforcements and the drones are absolute murder for my squad by and large. On my absolute last attempt on the night before I stopped and would've had to give up with the whole night wasted though Mr. Fixit was an absolute beast MVP with his Mk. 48. All the squad was down so I went to go heal them, healed Fixit was first up and I got up but then instantly went down so I was sitting there resigned to my fate but Fixit it tanked the two drones and their mortars, long enough to heal me and then as we both engaged them he was able to get the rest of the team out as we cleared out the base. So for the rest of this PT before I jump into the new one other than completing the Live Event and coming up with the tactics for the squad gotta figure out what I am going to do for my second weapon in the next game. Most likely something from the 416 family, probably my favorite Assault Rifle. I just gotta figure out if its the 416 regular, which can come with all my favorite attachments, the 416 assault which does kick like a bitch but can have a suppressor and is powerful, or the 416 scout which does not have good attachments but is a nice old reliable. Hmm.
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Post by colfoley on Jul 18, 2020 0:18:29 GMT
I forgot to mention yesterday that in the vein of things I dislike about the squad, I dislike the whole squad thing not having their equipped weapons while chilling at the Bivouac with you. It is slightly annoying. Though I do also like the new scope they have given us with the new patch. Its outside may lack a certain flair but I like the zoom in zoom out and the scope picture looks good, like some of the ones from the Conflict Games.
Anyways:
So either I am back or its just the typical on again off again thing but last night was quite awesome with that EFM as a center piece.
So it does not show much of my approach but I was going around doing some free roaming with the squad,looking for a Helo to take me to another regular faction mission and well the Helo was at the site for the EFM. I could ignore it, or I could not. Based on my experiences last night I was having a fair bit of trepidation of doing it but I decided what the hell. First I tried to go to some cliffs over to one side of the base, which was way too far and I was quite convinced I would not get good sight lines so into the base I went, and well I figured I should double check to make sure that this was the actual sight of the EFM...and it was. So made it onto the roof and as you could see that is where the fun began.
Anyways for those who do not want to watch had a couple of fun panic moments but slowly cleared out the area with the synch shot drones and the squad. While I am still not happy about it I suppose I can roll with it, barely. Then I discovered, wonder of wonders, you can synch shot drones with your squad! It didn't kill them off, quite expectedly, but it still gave me the drop on them. With that I went loud on the rest. Wonder of wonders the squad maintained the high ground for most of the fight popping drones at an impressive rate.
As a brief mention should've taken a pic but there was this cool moment where Vasily was silhouetted with drones in the sky. I'm also kind of digging the Echelon class so far. It's not quite as good as the Sharpshooter but its combination of stealth with the sonar might make it a go too in certain situations.
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Post by colfoley on Jul 18, 2020 23:14:13 GMT
Man this game is so fun now. It really puts me in a good mood for the second PT I am going to be doing in a bit though I have to keep in mind I'll have to build up my character again.
Anyways did the first two faction missions for the Outcast Live Event and boy were they a super duper blast to play. Actually a lot like Wildlands style, but improved, little actual story but pure Spec Ops goodness.
First mission was a hostage rescue and it let me know going into it, in no uncertain terms, that if I got spotted the hostages would be killed. Now I didn't push it but I do wonder what would've happened had I been spotted and there was no one actually near the hostages to kill them. But I got it first time. Some tense moments as they did go into 'search' mode with me in the middle of them so I really had to be careful and just really killed them, some of them at really close point blank in the middle of being detected.
The next mission was a lot more *loud*. The Outcasts wanted me to liberate a little village for them. With a quaint church and everything! I was a bit cautious because I was weary there would be a radio operator in there so I was sniping stuff filling up the meter for my sonar and I did, and then things got a little loud so I charged in with the Outcasts. Then Sentinel attacked the village after we had secured it, I used my grenade launcher on the vehicle, shot down the helo, and then noticed that a group of soldiers was comign in the other way. They pinned me down, I went full auto with the 416 assault, then shot a breacher that was getting in close before taking them down from a distance.
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Post by colfoley on Jul 21, 2020 7:53:40 GMT
So lets see here: Finished the Resistance Live Event and it was terrific and I am still really enjoying the AI squad. As a funny story I cleared out one of the hostages bases... was getting the hostages out then I blew the generator because I like property destruction...which somehow killed one of the hostages and reset the mission. Then just a bunch of random running around as I tested out the missile launcher and the sniper...which I hate the sniper rifle. Launcher is OK. As an aside I do like how the Resistance LE has made Auroa feel more lively...which is about the only reason to do it again in a second PT which I am not sure I will have enough time to do it.
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Post by SofaJockey on Sept 15, 2020 10:43:58 GMT
I'm on the Ubisoft train for the coming months I reckon. A month on Auroa, then Watch Dogs. But in the meantime, the AI team is working out great. 
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