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Post by scifiguy53425 on Oct 12, 2019 8:28:34 GMT
Do you want a focus on the more unsavoury denizens of the Mass Effect universe? Should an "Age of Piracy" or Wild West style era of the Universe be a good direction for a future title?
What type of character(s) do you think will be a major threat in the future? What kind of abilities could they have that would be interesting either narratively or gameplay-wise?
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Post by Deleted on Oct 12, 2019 10:48:24 GMT
I want to see the kett story fleshed out that reveals a major threat in the Heleus cluster. I want to learn whether the Jardaan are friend or foe. I want more truly alien threats to be discovered. How did the scourge start? What is going on with it?
I don't want an ME:A2 to follow ME2's design and all of a sudden be focused on petty gang rivalries. Kadara was fine... but it was enough of that.
If they abandon ME:A's story line, I really don't care what they do since I really feel the better story with the most potential to be a great story is in Andromeda. I don't care about the Blue Suns or the Talons or even Cerberus. My heart is just not into that sort of "smaller" threat in the Milky Way sort of game - be it prequel, sidequel or sequel. The big threat, according to the desire of the fans, was destroyed.
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Post by burningcherry on Oct 12, 2019 11:49:41 GMT
Do you want a focus on the more unsavoury denizens of the Mass Effect universe? Should an "Age of Piracy" or Wild West style era of the Universe be a good direction for a future title? You mean basic criminals? Thanks, I already fought an implausible amount of them in 2–3 of the 4 games. In Andromeda? The kett, obviously. They can have basically anything, except maybe biotics. It's established that we have seen only a small chunk of their power and variety, the yet-unseen kett can be whatever the plot needs and this is the most flexible way to go forward. In the Milky Way? Variety of already established possible threats and making any of them an actual threat would piss off a significant part of the fandom, which is good but doesn't pay off. Probably either something brand new or a yet-unseen part of some old faction.
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Post by Cyberstrike on Oct 12, 2019 15:39:44 GMT
I want to see the kett story fleshed out that reveals a major threat in the Heleus cluster. I want to learn whether the Jardaan are friend or foe. I want more truly alien threats to be discovered. How did the scourge start? What is going on with it? I don't want an ME:A2 to follow ME2's design and all of a sudden be focused on petty gang rivalries. Kadara was fine... but it was enough of that. If they abandon ME:A's story line, I really don't care what they do since I really feel the better story with the most potential to be a great story is in Andromeda. I don't care about the Blue Suns or the Talons or even Cerberus. My heart is just not into that sort of "smaller" threat in the Milky Way sort of game - be it prequel, sidequel or sequel. The big threat, according to the desire of the fans, was destroyed.
That's pretty much the same thing I want. I would add if they do add an "evil" faction have that faction do something to LI, like take them captive and/or injury them so I have a real great reason to want to kick all of their asses all over the whole damn universe.
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Post by griffith82 on Oct 12, 2019 16:22:42 GMT
I want to see the kett story fleshed out that reveals a major threat in the Heleus cluster. I want to learn whether the Jardaan are friend or foe. I want more truly alien threats to be discovered. How did the scourge start? What is going on with it? I don't want an ME:A2 to follow ME2's design and all of a sudden be focused on petty gang rivalries. Kadara was fine... but it was enough of that. If they abandon ME:A's story line, I really don't care what they do since I really feel the better story with the most potential to be a great story is in Andromeda. I don't care about the Blue Suns or the Talons or even Cerberus. My heart is just not into that sort of "smaller" threat in the Milky Way sort of game - be it prequel, sidequel or sequel. The big threat, according to the desire of the fans, was destroyed.
That's pretty much the same thing I want. I would add if they do add an "evil" faction have that faction do something to LI, like take them captive and/or injury them so I have a real great reason to want to kick all of their asses all over the whole damn universe.
I like that. Give us a good reason to kick their asses.
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Post by griffith82 on Oct 12, 2019 16:23:42 GMT
Do you want a focus on the more unsavoury denizens of the Mass Effect universe? Should an "Age of Piracy" or Wild West style era of the Universe be a good direction for a future title? What type of character(s) do you think will be a major threat in the future? What kind of abilities could they have that would be interesting either narratively or gameplay-wise? Been there done that. No rehashing please.
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Post by natetrace on Oct 12, 2019 22:09:20 GMT
I think it'd be interesting if in Andromeda, say ten years past the events of the first, that we played a smuggler/pirate type. Having said that, I'm much more interested in seeing more of the Kett empire. And fighting them, of course.
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Post by griffith82 on Oct 12, 2019 22:40:28 GMT
I think it'd be interesting if in Andromeda, say ten years past the events of the first, that we played a smuggler/pirate type. Having said that, I'm much more interested in seeing more of the Kett empire. And fighting them, of course. Nah. Imo we need to stick with the initiative and preferably Ryder. Too many threads left unresolved.
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Post by scifiguy53425 on Oct 13, 2019 15:17:57 GMT
I want to see the kett story fleshed out that reveals a major threat in the Heleus cluster. I want to learn whether the Jardaan are friend or foe. I want more truly alien threats to be discovered. How did the scourge start? What is going on with it? I don't want an ME:A2 to follow ME2's design and all of a sudden be focused on petty gang rivalries. Kadara was fine... but it was enough of that. If they abandon ME:A's story line, I really don't care what they do since I really feel the better story with the most potential to be a great story is in Andromeda. I don't care about the Blue Suns or the Talons or even Cerberus. My heart is just not into that sort of "smaller" threat in the Milky Way sort of game - be it prequel, sidequel or sequel. The big threat, according to the desire of the fans, was destroyed.
That's pretty much the same thing I want. I would add if they do add an "evil" faction have that faction do something to LI, like take them captive and/or injury them so I have a real great reason to want to kick all of their asses all over the whole damn universe.
I'd be interested in something like that, making the player's rivalry with the antagonist more personal. Would you be opposed to an enemy faction that was solely connected to the protagonist in some way?
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Post by themikefest on Oct 13, 2019 15:43:55 GMT
Baddies?
In Andromeda, it would be the Kett. I like to see them go on the offensive. If there's to be a sequel to MEA, I would have the kett attack either, or both, the Nexus and outposts since they know their locations. MEA proved the Initiative doesn't have the defenses to stand against the kett if they were to attack in force. The other thing is time might not be on the Initiatives side since they have no idea how large a force the kett have or how long it would take for the kett to call in reinforcements to deal with the Initiative.
For the Milky Way, any number of baddies could show up. The reapers could still be a threat even after they've been destroyed. Sending Shepard to darkspace to make sure they're no longer a threat.
Could have a group of people band together to go after the council for not doing more than what was done.
To what was said above about an evil faction involving a LI. What I would have happen, is when exploring an area, the faction somehow takes the LI. When the main character and squad finally run into the baddie, the baddie doesn't waste time talking, he/she kill's the LI in front of the main character, then leaves. Before pursuing the baddie, the main character has to deal with goons left behind.
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Post by Deleted on Oct 13, 2019 18:47:28 GMT
Baddies?
In Andromeda, it would be the Kett. I like to see them go on the offensive. If there's to be a sequel to MEA, I would have the kett attack either, or both, the Nexus and outposts since they know their locations. MEA proved the Initiative doesn't have the defenses to stand against the kett if they were to attack in force. The other thing is time might not be on the Initiatives side since they have no idea how large a force the kett have or how long it would take for the kett to call in reinforcements to deal with the Initiative.
For the Milky Way, any number of baddies could show up. The reapers could still be a threat even after they've been destroyed. Sending Shepard to darkspace to make sure they're no longer a threat.
Could have a group of people band together to go after the council for not doing more than what was done.
To what was said above about an evil faction involving a LI. What I would have happen, is when exploring an area, the faction somehow takes the LI. When the main character and squad finally run into the baddie, the baddie doesn't waste time talking, he/she kill's the LI in front of the main character, then leaves. Before pursuing the baddie, the main character has to deal with goons left behind.
So, in order to revive the Reapers in the MW, you basically have to retcon the destroy ending back to being a form of Control... Some Reapers survive and Shepard has to be sent into their space to bring them in line. That's a cop out on your own preferred ending if I ever saw one. The MEU lore is clearly that if you choose to destroy the Reapers, you're choosing to destroy them ALL... along with ALL the geth and EDI. Furthermore, it's implied that you're choosing to disable your own cybernetics... and such cybernetics that might be found in other individuals throughout the entire galaxy. Far more interesting to just start from a Control canon, IMO.
Going after the council for what was not done? is a really weak plot thread. Ditto with "they kidnapped my lover" plot lines, which are pretty cliche, IMO.
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Post by themikefest on Oct 13, 2019 19:14:29 GMT
So, in order to revive the Reapers in the MW, you basically have to retcon the destroy ending back to being a form of Control... Some Reapers survive and Shepard has to be sent into their space to bring them in line. Who said any reaper survived? No. What that is another one of your assumptions that is wrong. Is it? People walk out of their homes looking over their shoulders wondering when/if the giant robots will fire their red beam of doom Because both ideas take place in the Milky Way instead in Andromeda like the kett?
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Post by Phantom on Oct 13, 2019 19:22:26 GMT
well I would have the Post Reaper War that Council gets disbanded and the galaxy becomes a Dystopia under the Rule of an God Emperor(Anyone but Shepard or T.I.M or Starbrat)
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Post by Deleted on Oct 13, 2019 20:36:57 GMT
So, in order to revive the Reapers in the MW, you basically have to retcon the destroy ending back to being a form of Control... Some Reapers survive and Shepard has to be sent into their space to bring them in line. Who said any reaper survived? No. What that is another one of your assumptions that is wrong. Is it? People walk out of their homes looking over their shoulders wondering when/if the giant robots will fire their red beam of doom Because both ideas take place in the Milky Way instead in Andromeda like the kett? 1) You did: This clearly implies that some Reapers survived in dark space. They cannot be stil a threat if they no longer exist.
2) It is a cop out. The Destroy ending implies that all the Reapers were killed. You're dancing a ridiculous line here and now clouding it with double-speak.
3) People aren't afraid of something that no longer exists... and with Destroy, the Reapers no longer exist. With Control... things can change... A Reaper Rebellion could happen. Shepard could become corrupt... or not. The billions of years of galactic knowledge stored inside the Reapers could be used to address an even greater threat from another galaxy... or even from a newly emergent species in the same galaxy (if the timeline is advanced far enough beyond the end of the Reaper War).
4) No, who's making assumptions? I had very little interest in the Council's politics in the OT. They were basically just a meme base to poke jabs at politicians. There were no revelatiosns about council dynamics of any real note or consequence. More of the same would just be... yawn... and the "kidnapped my lover" trope has been done over and over and over again. Blah... in any galaxy.
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Post by garrusfan1 on Oct 13, 2019 20:46:51 GMT
It depends on where the game takes place. If it takes place in the milky way then it would probably make sense if it is post reaper war. Now if it's in andromeda probably not. Maybe if we are making alliances with unpleasent people that are like aria then that might be cool.
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Post by Deleted on Oct 13, 2019 21:19:12 GMT
It depends on where the game takes place. If it takes place in the milky way then it would probably make sense if it is post reaper war. Now if it's in andromeda probably not. Maybe if we are making alliances with unpleasent people that are like aria then that might be cool. If we are in Andromeda - we are already post-Reaper War... more than 600 years after the Reaper War in fact.
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Post by themikefest on Oct 13, 2019 22:24:53 GMT
You did: This clearly implies that some Reapers survived in dark space. They cannot be stil a threat if they no longer exist. It is a cop out. The Destroy ending implies that all the Reapers were killed. You're dancing a ridiculous line here and now clouding it with double-speak. Implies they're all destroyed? Is that because the thing says so? Is that the same as the thing saying the green cannot be forced even though Shepard is forcing it?
Shepard and others have no idea if there are any reapers in darkspace. They also have no idea if the red beam was able to reach that far. Until it can be confirmed that the reapers do not pose a threat, even though they were destroyed in the Milky Way, they will remain a threat. That is why Shepard will travel to darkspace to make sure. So no, no reaper survived, but as I said, Shepard, and others don't know that.
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Post by Hanako Ikezawa on Oct 13, 2019 22:28:23 GMT
You did: This clearly implies that some Reapers survived in dark space. They cannot be stil a threat if they no longer exist. It is a cop out. The Destroy ending implies that all the Reapers were killed. You're dancing a ridiculous line here and now clouding it with double-speak. Implies they're all destroyed? Is that because the thing says so? Is that the same as the thing saying the green cannot be forced even though Shepard is forcing it?
Shepard and others have no idea if there are any reapers in darkspace. They also have no idea if the red beam was able to reach that far. Until it can be confirmed that the reapers do not pose a threat, even though they were destroyed in the Milky Way, they will remain a threat. That is why Shepard will travel to darkspace to make sure. So no, no reaper survived, but as I said, Shepard, and others don't know that.
Then they'll never not be a threat because it would be impossible to sweep all of Dark Space looking for any trace of hypothetical Reapers. Your idea is for them to spend the rest of their lives on a wild goose chase? Between this and the rest of the ideas you posted earlier, again just no.
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Post by themikefest on Oct 13, 2019 22:38:11 GMT
Then they'll never not be a threat because it would be impossible to sweep all of Dark Space looking for any trace of hypothetical Reapers. Your idea is for them to spend the rest of their lives on a wild goose chase? Between this and the rest of the ideas you posted earlier, again just no. Would you agree that if Shepard finds the other relay in darkspace that is used for the reapers to enter the Milky Way, that if there are other reapers, they would be close by?
How would Shepard find the other relay? Here's how.
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Post by Hanako Ikezawa on Oct 13, 2019 23:11:41 GMT
Then they'll never not be a threat because it would be impossible to sweep all of Dark Space looking for any trace of hypothetical Reapers. Your idea is for them to spend the rest of their lives on a wild goose chase? Between this and the rest of the ideas you posted earlier, again just no. Would you agree that if Shepard finds the other relay in darkspace that is used for the reapers to enter the Milky Way, that if there are other reapers, they would be close by?
How would Shepard find the other relay? Here's how.
No, I wouldn’t agree for a variety of reasons. For example, there’s simply no reason to be near it since they don’t have to worry about discharge. Also any that were near it would have used it. As for finding it, how? The Mu Relay was lost for millennia and only found because of the revival of a race that can pass down memories. Meanwhile there are no records of the Dark Space Relay, and sorry but your idea has far too many plot contrivances in it to work. For example, if it worked with just an IFF then they wouldn’t need a vanguard like Sovereign to open it.
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Post by themikefest on Oct 13, 2019 23:19:20 GMT
No, I wouldn’t agree for a variety of reasons. For example, there’s simply no reason to be near it since they don’t have to worry about discharge. What discharge are you talking about? If they did, why didn't all the others use it instead of flying to the Milky Way? You do know the Citadel relay is used by the reapers to get back to darkspace, right? That means when Shepard uses it, he/she will be where that relay is in darkspace.
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Post by Phantom on Oct 13, 2019 23:22:00 GMT
Would you agree that if Shepard finds the other relay in darkspace that is used for the reapers to enter the Milky Way, that if there are other reapers, they would be close by?
How would Shepard find the other relay? Here's how.
No, I wouldn’t agree for a variety of reasons. For example, there’s simply no reason to be near it since they don’t have to worry about discharge. Also any that were near it would have used it. As for finding it, how? The Mu Relay was lost for millennia and only found because of the revival of a race that can pass down memories. Meanwhile there are no records of the Dark Space Relay, and sorry but your idea has far too many plot contrivances in it to work. For example, if it worked with just an IFF then they wouldn’t need a vanguard like Sovereign to open it. Well using some of mikefest ideas to work having a faction actually devoting their resources to finding an entry to Dark Space would have at least a full Mass Effect game. It doesn't have to be Shepard to find that entrance or having Cerberus involved. Keep in mind that the 99% of the Milk way hasn't been explored and we had 1 primary Player Character that we had in the MET. Randall and Jacob had their respective games but the bulk of the Mass Effect fanbase played Mass Effect Trilogy era with Shepard. Shit it would be funny if We used a Volus as the New Player Character to go into Dark space.
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Post by Hanako Ikezawa on Oct 13, 2019 23:26:34 GMT
No, I wouldn’t agree for a variety of reasons. For example, there’s simply no reason to be near it since they don’t have to worry about discharge. What discharge are you talking about? If they did, why didn't all the others use it instead of flying to the Milky Way? You do know the Citadel relay is used by the reapers to get back to darkspace, right? That means when Shepard uses it, he/she will be where that relay is in darkspace. The static discharge that binds is to using Mass Relays. They don’t suffer that fault so they can travel countless space to reach anything, like they did when they couldn’t use their usual way. Yes I know the Citadel is the thing that connects to it. However we can’t use that route so we’d have to find it another way Hence why I was talking about how like the Mu Relay it would be impossible to find.
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Post by garrusfan1 on Oct 13, 2019 23:43:50 GMT
It depends on where the game takes place. If it takes place in the milky way then it would probably make sense if it is post reaper war. Now if it's in andromeda probably not. Maybe if we are making alliances with unpleasent people that are like aria then that might be cool. If we are in Andromeda - we are already post-Reaper War... more than 600 years after the Reaper War in fact. I said if it's in the milky way AND it's post reaper war. Not just post reaper war.
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Post by themikefest on Oct 14, 2019 0:02:31 GMT
The static discharge that binds is to using Mass Relays. They don’t suffer that fault so they can travel countless space to reach anything, like they did when they couldn’t use their usual way. Ok? Still doesn't explain why they wouldn't be near the relay. Why can't the council get a bunch of scientists and engineers to find where the protheans altered the signal to alter it for Shepard to use?
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