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Post by SirSourpuss on Nov 6, 2019 13:24:52 GMT
can't be much later then 2023 though. Well, it better fucking not. Can you imagine them taking their time to Fall 2024? Only to get delayed to Feb/March 2025?
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Post by JokeDealer on Nov 8, 2019 2:55:36 GMT
As much as I hate the wait, I think that it's probably for the best that Bioware takes their time with the next Dragon Age title. Anthem had far too problematic of a launch and it never recovered from its initial stumble, which led to the uphill battle that we are currently watching unfold. I do have to wonder if Bioware has any smaller releases planned between now and then, or if it will basically be just Anthem until DA4's marketing ramps up.
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Post by lilyenachaos on Nov 8, 2019 4:03:00 GMT
I wish I could stay optimistic that this ridiculous amount of time will equal a good game, but I am just not that confident in the studio at this point. Would really love to see the story continued.
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Post by dazk on Nov 8, 2019 4:10:32 GMT
I wish I could stay optimistic that this ridiculous amount of time will equal a good game, but I am just not that confident in the studio at this point. Would really love to see the story continued. Agreed because most of that time wasn't spent on working on DA4 but other stuff!!!! I doubt they started working on it any time before 2018 at the earliest, does anyone actually know when they started work on it?
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Post by DragonKingReborn on Nov 8, 2019 4:46:57 GMT
I wish I could stay optimistic that this ridiculous amount of time will equal a good game, but I am just not that confident in the studio at this point. Would really love to see the story continued. Agreed because most of that time wasn't spent on working on DA4 but other stuff!!!! I doubt they started working on it any time before 2018 at the earliest, does anyone actually know when they started work on it? I only know what Hrungr tells me There was the recent blog post from Casey Hudson about it moving out of pre-production, but how long they've been working on this version of the game before that, I don't know. There is also the infamous "reboot", whenever that took place.
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Post by Hrungr on Nov 8, 2019 5:03:36 GMT
I only know what Hrungr tells me There was the recent blog post from Casey Hudson about it moving out of pre-production, but how long they've been working on this version of the game before that, I don't know. There is also the infamous "reboot", whenever that took place. A small team started working on Joplin in 2015, but had to pause in late 2016 to work on ME:A. Then the small team went back to work after ME:A launched. But in late 2017, Joplin was cancelled, and most went to work on Anthem. A very small team started to work on Morrison, which has been incrementally growing since Anthem launched. Casey's blog post mentioned DA4 was still in pre-production, though we haven't heard if they've moved beyond that yet.
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Post by Sanunes on Nov 8, 2019 6:42:40 GMT
I only know what Hrungr tells me There was the recent blog post from Casey Hudson about it moving out of pre-production, but how long they've been working on this version of the game before that, I don't know. There is also the infamous "reboot", whenever that took place. A small team started working on Joplin in 2015, but had to pause in late 2016 to work on ME:A. Then the small team went back to work after ME:A launched. But in late 2017, Joplin was cancelled, and most went to work on Anthem. A very small team started to work on Morrison, which has been incrementally growing since Anthem launched. Casey's blog post mentioned DA4 was still in pre-production, though we haven't heard if they've moved beyond that yet. I am wondering how much the move to a new building also impacted BioWare's development cycle. Prior experiences for me is that the unexpected will always happen in something like that and its never a simple fix.
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Post by smilesja on Nov 8, 2019 7:01:34 GMT
Doesn’t bother at the slightest. Take as much time as you need to make a good game.
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Post by TabithaTH on Nov 9, 2019 11:13:08 GMT
Only bothers me insofar as I am not a very patient person. Since I finished Trespasser no more than a year ago, it feels more like a regular wait for any game. It's only my impatience that makes it feel too long. On the other hand, I do not feel the same need for a conclusion as I did right after finishing the story, so I think it'll become easier to wait, especially with all the other games on the way.
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Post by midnight tea on Nov 9, 2019 14:41:15 GMT
I wish I could stay optimistic that this ridiculous amount of time will equal a good game, but I am just not that confident in the studio at this point. Would really love to see the story continued. Agreed because most of that time wasn't spent on working on DA4 but other stuff!!!! I doubt they started working on it any time before 2018 at the earliest, does anyone actually know when they started work on it? I'm fairly sure Patrick Weekes and other DA Leads that never really migrated to any other game team weren't just sitting on their hands, prior or after the reboot.
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Post by Heimdall on Nov 19, 2019 17:42:20 GMT
Agreed because most of that time wasn't spent on working on DA4 but other stuff!!!! I doubt they started working on it any time before 2018 at the earliest, does anyone actually know when they started work on it? I'm fairly sure Patrick Weekes and other DA Leads that never really migrated to any other game team weren't just sitting on their hands, prior or after the reboot. Sure, but realistically there wasn’t much they could have accomplished beyond story writing. Hopefully that means they have a ton of quests already mapped out and designed. Or maybe they filled time by writing codex entries and the next WoT volume.
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Post by midnight tea on Nov 19, 2019 18:00:04 GMT
I'm fairly sure Patrick Weekes and other DA Leads that never really migrated to any other game team weren't just sitting on their hands, prior or after the reboot. Sure, but realistically there wasn’t much they could have accomplished beyond story writing. Hopefully that means they have a ton of quests already mapped out and designed. Or maybe they filled time by writing codex entries and the next WoT volume. We do know that the core didn't just consist out of writers, but also of Leads that design complex gameplay modules, like combat. I suspect they didn't sit on their hands either and probably had more to work on than whiteboards, spread sheets or PowerPoint Now, I'm not saying that they got half of the game done, but I'm willing to bet a golden nug that they've had more than 'a ton of quests' or codex entries before they began working on the title in earnest.
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Post by Sartoz on Nov 20, 2019 1:30:02 GMT
I'm fairly sure Patrick Weekes and other DA Leads that never really migrated to any other game team weren't just sitting on their hands, prior or after the reboot. Sure, but realistically there wasn’t much they could have accomplished beyond story writing. Hopefully that means they have a ton of quests already mapped out and designed. Or maybe they filled time by writing codex entries and the next WoT volume.
Hm... and here I am reviewing what Bio said about the Writer's Pit where story writers, artists, level and combat designers all had a go at at it.... dim over head lights and smoke filled room included. But, if the staff was busy elsewhere, what was written is just place holders = ideas to be further explored with the whole team and then incorporated into the design.... down the road.
Which means, at the moment.... it's a tome of stories gathering dust, until the core design is agreed upon. Then these stories will be reviewed with some scrapped and some changed and adapted to the new game reality. My question is "has Bio reached that point?"
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Post by Heimdall on Nov 20, 2019 2:33:59 GMT
Sure, but realistically there wasn’t much they could have accomplished beyond story writing. Hopefully that means they have a ton of quests already mapped out and designed. Or maybe they filled time by writing codex entries and the next WoT volume.
Hm... and here I am reviewing what Bio said about the Writer's Pit where story writers, artists, level and combat designers all had a go at at it.... dim over head lights and smoke filled room included. But, if the staff was busy elsewhere, what was written is just place holders = ideas to be further explored with the whole team and then incorporated into the design.... down the road.
Which means, at the moment.... it's a tome of stories gathering dust, until the core design is agreed upon. Then these stories will be reviewed with some scrapped and some changed and adapted to the new game reality. My question is "has Bio reached that point?"
Depends on how many gameplay devs were in the small team. I imagine they were still able to work on prototypes for gameplay even if their ability to produce content in quantity was curtailed.
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Post by Little Bengel on Nov 20, 2019 12:04:16 GMT
Hm... and here I am reviewing what Bio said about the Writer's Pit where story writers, artists, level and combat designers all had a go at at it.... dim over head lights and smoke filled room included. But, if the staff was busy elsewhere, what was written is just place holders = ideas to be further explored with the whole team and then incorporated into the design.... down the road.
Which means, at the moment.... it's a tome of stories gathering dust, until the core design is agreed upon. Then these stories will be reviewed with some scrapped and some changed and adapted to the new game reality. My question is "has Bio reached that point?"
Depends on how many gameplay devs were in the small team. I imagine they were still able to work on prototypes for gameplay even if their ability to produce content in quantity was curtailed. There was a tweet by one of DA4's gameplay designers that implied that there may be, at the very least, some sort of playable framework already set up. Found it on the Twitter discussion thread: Melissa Davidson deedlite Our embedded QA just ran up to me and excitedly high fived me for making something that was (in his words), "The most fun he's had so far." This is what I live for. 🦄 This was after Anthem's release, mind you. Also tagging Sartoz since he asked the question...
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Post by Addictress on Nov 20, 2019 14:14:59 GMT
I wish I could stay optimistic that this ridiculous amount of time will equal a good game, but I am just not that confident in the studio at this point. Would really love to see the story continued. Agreed because most of that time wasn't spent on working on DA4 but other stuff!!!! I doubt they started working on it any time before 2018 at the earliest, does anyone actually know when they started work on it? Honestly? Just last month as far as I can tell.
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Post by Little Bengel on Nov 20, 2019 14:36:19 GMT
Agreed because most of that time wasn't spent on working on DA4 but other stuff!!!! I doubt they started working on it any time before 2018 at the earliest, does anyone actually know when they started work on it? Honestly? Just last month as far as I can tell. How so?
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Post by cypherj on Nov 20, 2019 17:47:39 GMT
So, given the DA4 release date, does this mean like 10 years between ME games if we get another one?
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Post by Hrungr on Nov 20, 2019 18:24:18 GMT
So, given the DA4 release date, does this mean like 10 years between ME games if we get another one? It's hard to say when we're looking this far out, and plans can change. If DA4 is looking at a Fall 2022 release, I wouldn't expect a new ME before... 2025-ish. And it'll also depend on what their long-term plans for Anthem are. I think unless BioWare grows considerably, something will have to give. They just don't have the staff to carry that many AAA franchises in a timely fashion.
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Post by Hanako Ikezawa on Nov 20, 2019 18:39:59 GMT
So, given the DA4 release date, does this mean like 10 years between ME games if we get another one? It's hard to say when we're looking this far out, and plans can change. If DA4 is looking at a Fall 2022 release, I wouldn't expect a new ME before... 2025-ish. And it'll also depend on what their long-term plans for Anthem are. I think unless BioWare grows considerably, something will have to give. They just don't have the staff to carry that many AAA franchises in a timely fashion. They need to retire SWTOR. That'll give them another entire studio to work with.
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Post by Hrungr on Nov 20, 2019 18:52:48 GMT
It's hard to say when we're looking this far out, and plans can change. If DA4 is looking at a Fall 2022 release, I wouldn't expect a new ME before... 2025-ish. And it'll also depend on what their long-term plans for Anthem are. I think unless BioWare grows considerably, something will have to give. They just don't have the staff to carry that many AAA franchises in a timely fashion. They need to retire SWTOR. That'll give them another entire studio to work with. Isn't SWTOR super-profitable for them though...?
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Post by Serza on Nov 20, 2019 19:01:53 GMT
Anthem's sacrifice will be honored in the coming empire.
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Post by midnight tea on Nov 20, 2019 19:19:57 GMT
It's hard to say when we're looking this far out, and plans can change. If DA4 is looking at a Fall 2022 release, I wouldn't expect a new ME before... 2025-ish. And it'll also depend on what their long-term plans for Anthem are. I think unless BioWare grows considerably, something will have to give. They just don't have the staff to carry that many AAA franchises in a timely fashion. They need to retire SWTOR. That'll give them another entire studio to work with. SWTOR generates enough money for them to work on another expansion tho. Austin is also working on Anthem - and given their success with how things have ultimately panned out for SWTOR I think they got their hands full for next few years. Anyway - I don't know the inside workings of BW or EA, but what we know is that Edmonton has been moved into bigger quarters, that they keep hiring people left and right and that they work under a publisher that has many different studios that have all their developers trained in ways of Frostbite. And we know that - if a certain title or studio needed more help - they can move resources/developers to help with it, because that's what they've done in past few years for many games according to different reports. ...So I'm not sure if straightforward growth is even what Bioware has to do. It may be more about efficiency and where the resources/developers are allocated across bigger EA organism.
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Post by FireAndBlood on Nov 20, 2019 20:14:27 GMT
And it will still come out before Star Citizen.
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Post by colfoley on Nov 20, 2019 20:17:45 GMT
They need to retire SWTOR. That'll give them another entire studio to work with. SWTOR generates enough money for them to work on another expansion tho. Austin is also working on Anthem - and given their success with how things have ultimately panned out for SWTOR I think they got their hands full for next few years. Anyway - I don't know the inside workings of BW or EA, but what we know is that Edmonton has been moved to bigger quarters, that they keep hiring left and right people and that they work under a publisher that has many different studios that have all their developers trained in ways of Frostbite. And we know that - if a certain title or studio needed more help - they can move resources/developers to help with it, because that's what they've done in past few years for many games according to different reports. ...So I'm not sure if straightforward growth is even what Bioware has to do. It may be more about efficiency and where the resources/developers are allocated across bigger EA organism. plus I did read an article that claims next gen might be easier to develop for.
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