Sanunes
N6
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Post by Sanunes on Jan 10, 2020 12:25:45 GMT
Ah, just like any other game developer then. Sorry, I missed the huge Times Square billboard campaigns from independent and AA developers I have played plenty of their games at launch and they were buggy nearly broken messes. Just because there are some that are fine, look at the ratio of good working ones to ones that need work still.
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Post by tatann on Jan 10, 2020 12:39:25 GMT
Sorry, I missed the huge Times Square billboard campaigns from independent and AA developers I have played plenty of their games at launch and they were buggy nearly broken messes. Just because there are some that are fine, look at the ratio of good working ones to ones that need work still. Yes, but did they spend a huge amount on marketing promoting a game they knew was a broken mess (Anthem) ?
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Jan 10, 2020 17:28:47 GMT
I have played plenty of their games at launch and they were buggy nearly broken messes. Just because there are some that are fine, look at the ratio of good working ones to ones that need work still. Yes, but did they spend a huge amount on marketing promoting a game they knew was a broken mess (Anthem) ? Worse, some of them take millions of dollars from players telling them they are going to make a specific game and then just hand them a broken mess.
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Post by river82 on Jan 10, 2020 21:32:03 GMT
Ready means the marketing campaign is ready so the game can bring some quick cash grab. Who cares if the code and servers are ready ? That's monkeydevs job, make them pull some late nights Ah, just like any other game developer then. Persona 5 But that's unfair because open world games are notoriously buggy compared to games like Persona 5 which are not. But there's Zelda: Breath of the Wild: A common criticism of open world games, like most titles in the Elder Scrolls and Fallout series, is that they’re often filled with bugs. With such massive worlds and so much to do, it’s difficult for development teams to test every location and item very thoroughly, so many devastating glitches can make their way into the final game. Despite its gargantuan overworld, however, The Legend of Zelda: Breath of the Wild is remarkably bug-free. In a recent interview with The Verge, Takuhiro Dohta, the technical director behind the game, explained how his team was able to achieve this.“There was another point that we developed during our QA process. We came up with a number of scripts that would basically allow the game to be played automatically, and allow Link to run through various parts of the game automatically. And as that was happening, on the QA side of things, if a bug did appear I’d suddenly get a flood of emails about it. That was one tool that we found to be really handy.”gamnesia.nintendoenthusiast.com/why-zelda-breath-of-the-wild-doesnt-have-as-many-bugs-as-skyrim-fallout-and/It's almost as though this is partly a culture thing. There's more bugs in Western games because bugs are more accepted in Western gaming.
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Sanunes
N6
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Post by Sanunes on Jan 10, 2020 21:44:14 GMT
Ah, just like any other game developer then. Persona 5 But that's unfair because open world games are notoriously buggy compared to games like Persona 5 which are not. But there's Zelda: Breath of the Wild: A common criticism of open world games, like most titles in the Elder Scrolls and Fallout series, is that they’re often filled with bugs. With such massive worlds and so much to do, it’s difficult for development teams to test every location and item very thoroughly, so many devastating glitches can make their way into the final game. Despite its gargantuan overworld, however, The Legend of Zelda: Breath of the Wild is remarkably bug-free. In a recent interview with The Verge, Takuhiro Dohta, the technical director behind the game, explained how his team was able to achieve this.“There was another point that we developed during our QA process. We came up with a number of scripts that would basically allow the game to be played automatically, and allow Link to run through various parts of the game automatically. And as that was happening, on the QA side of things, if a bug did appear I’d suddenly get a flood of emails about it. That was one tool that we found to be really handy.”gamnesia.nintendoenthusiast.com/why-zelda-breath-of-the-wild-doesnt-have-as-many-bugs-as-skyrim-fallout-and/It's almost as though this is partly a culture thing. There's more bugs in Western games because bugs are more accepted in Western gaming. I find those developers don't get the backlash like Western games when they delay their games either, at least in Western media. To me there can be factors and levels as well where people go looking for problems in some games and then cherish another game and actively avoid finding problems as well.
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Post by river82 on Jan 10, 2020 21:48:29 GMT
Persona 5 But that's unfair because open world games are notoriously buggy compared to games like Persona 5 which are not. But there's Zelda: Breath of the Wild: A common criticism of open world games, like most titles in the Elder Scrolls and Fallout series, is that they’re often filled with bugs. With such massive worlds and so much to do, it’s difficult for development teams to test every location and item very thoroughly, so many devastating glitches can make their way into the final game. Despite its gargantuan overworld, however, The Legend of Zelda: Breath of the Wild is remarkably bug-free. In a recent interview with The Verge, Takuhiro Dohta, the technical director behind the game, explained how his team was able to achieve this.“There was another point that we developed during our QA process. We came up with a number of scripts that would basically allow the game to be played automatically, and allow Link to run through various parts of the game automatically. And as that was happening, on the QA side of things, if a bug did appear I’d suddenly get a flood of emails about it. That was one tool that we found to be really handy.”gamnesia.nintendoenthusiast.com/why-zelda-breath-of-the-wild-doesnt-have-as-many-bugs-as-skyrim-fallout-and/It's almost as though this is partly a culture thing. There's more bugs in Western games because bugs are more accepted in Western gaming. I find those developers don't get the backlash like Western games when they delay their games either, at least in Western media. To me there can be factors and levels as well where people go looking for problems in some games and then cherish another game and actively avoid finding problems as well. No, Japanese games legitimately have far fewer bugs. I play JRPGs and WRPGs a lot, you rarely find buggyness in Japanese games. There's a number of theories to this. Personally I subscribe to the "Western games' history was PC where in Japan PC gaming is almost non-existent" viewpoint. Whatever the reason though there's far fewer bugs.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Jan 10, 2020 21:59:51 GMT
I find those developers don't get the backlash like Western games when they delay their games either, at least in Western media. To me there can be factors and levels as well where people go looking for problems in some games and then cherish another game and actively avoid finding problems as well. No, Japanese games legitimately have far fewer bugs. I play JRPGs and WRPGs a lot, you rarely find buggyness in Japanese games. There's a number of theories to this. Personally I subscribe to the "Western games' history was PC where in Japan PC gaming is almost non-existent" viewpoint. Whatever the reason though there's far fewer bugs. Never meant to come across as they all have the bugs, but I find Eastern developers get more slack to their development cycle with delays to make sure their games ship bug free. BioWare delays a game for six months conspiracy theories start. With something like Breath of the Wild going back the headline in 2016 was that "Nintendo delayed Breath of the Wild again" and it was then released in 2017. Look at the Dragon Age boards here when people are proclaiming the franchise is dead because it might be be releasing into 2022/2023. Edit: I just found it Breath of the Wild was originally announced for release on the Wii-U in 2015, but was delayed twice into 2017 for the Switch with a five year development window total.
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midnight tea
Twitter Guru
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Post by midnight tea on Jan 10, 2020 22:30:32 GMT
I find those developers don't get the backlash like Western games when they delay their games either, at least in Western media. To me there can be factors and levels as well where people go looking for problems in some games and then cherish another game and actively avoid finding problems as well. No, Japanese games legitimately have far fewer bugs. I play JRPGs and WRPGs a lot, you rarely find buggyness in Japanese games. There's a number of theories to this. Personally I subscribe to the "Western games' history was PC where in Japan PC gaming is almost non-existent" viewpoint. Whatever the reason though there's far fewer bugs. NieR: Automata was famously buggy, despite praise heaped on the game. And Breath of the Wild is not necessarily a game that is easy to compare to games like DA or ME though. A playthorugh can be completed in less than an hour. I'm not saying this to criticize the game - just pointing out that it was built on different principles, with open world being its main selling point.
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