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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Nov 4, 2019 19:09:27 GMT
I think it way too soon, for a fully realized product, considering the amount of content produced for Anthem, after it left pre-production and the post release content delivered up until today. On the other hand, DA will, hopefully, not be bogged down by the completely inadequate mechanics to delay its content production, past its release. So instead of 6-7 months to complete a Cataclysm amount of content, it will only take the original expected 3 months, or so. I don't know the expected crunch it would take to have it ready in 3 months, hopefully not much to none at all. Bottom line, take as long as it takes to make it feature complete on launch.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Nov 4, 2019 20:34:22 GMT
Bottom line, take as long as it takes to make it feature complete on launch. I know fans are upset with the longer than expected launch window, but this statement should ring true for any game.
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Sah291
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
Prime Posts: 1,240
Prime Likes: 1340
Posts: 862 Likes: 1,935
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Sah291 on Nov 5, 2019 0:11:40 GMT
It's disappointing, but not surprising given circumstances. That said, I'm fatigued at this point with all the reboots, delays, cancelled roadmaps, issues (with Bioware in general). Not to be a downer, but if it comes out 5 years from now and I'm still around, great, maybe I'll check it out. But I'm not invested in following the series anymore.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Nov 5, 2019 1:05:39 GMT
Stuck between Disappointed and Pessimistic.
Disappointed - Eights years is just a long time between installments. Especially when this is probably a continuation of the previous game.
Pessimistic - The fact that they've started over/changed direction for the third game in a row doesn't do much to cast away the 'here we go again thoughts'. I'm still not sold on the management or direction over at Bioware. If the last two games have shown anything, it's that development time in and of itself does not guarantee quality.
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probeaway
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by ProbeAway on Nov 5, 2019 12:05:41 GMT
Disappointed, if not shocked. They had development problems with all of MEA, Anthem and early DA4 so the release window was always going to be pushed out.
To put this into perspective:
2009: DAO 2010: DAO:A 2011: DA2 & DLC 2012: 2013: 2014: DAI 2015: DAI DLC 2016: 2017: 2018: 2019: 2020: 2021: 2022: DA4 (if we're lucky)
Three games and all their DLC within 6 years, then another 7+ for the fourth instalment. Sigh.
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Post by jclosed on Nov 5, 2019 12:45:55 GMT
I am pessimistic. Simple and plain.
They had a game "on the road" already for some time. It was probably the game we all waited for, namely an single player game with some nice plot development. It was a game I was reasonably optimistic for, and was looking forward to.
But Noooo... We won't get that. They had to axe that kind of game and hammer the remains into a "Game As Service" contraption, an poison it up with Anthem core elements and assets. It's like hammering a square peg into a round hole.
The final nail would be making the game on-line multiplayer. In that case the complete plot has to be shaved to a bare minimum, because otherwise it would not fit into a multiplayer environment. And, of course, single player will become a kind of afterthought tacked-on bare minimum mode.
So - Yeah.. I'm pessimistic. I hope I will be pleasantly surprised and get it all wrong, but looking around in the present AAA game industry landscape, I say: "Oh, come on, don't be so naive you fool"....
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Post by fylimar on Nov 5, 2019 13:12:29 GMT
I'm indifferent. I'd rather wait a while and maybe get a good game in the end. But I'm so excited for Bloodlines 2 at the moment, that there is not much room for anything else... well, Baldurs Gate 3.
And I agree with others here, that there are so many interesting games, that I don't think, I will get bored. I still have to play The Sinking City and Greedfall
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ShadowAngel
#more Asari
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by ShadowAngel on Nov 5, 2019 16:07:55 GMT
I'm pessimistic on DA4 at this point, people can say more time the better but the last few games haven't shown that in biowares case, so I'll take their track record in mind and I won't Imagine DA4 being any different 🤷. Their management seems like utter trash and it's why their projects continue to bomb. Andromeda was a mess and legitimately ruined so much of my interest in the mass effect IP, now I'm sitting here hoping the same won't happen for DA.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,860 Likes: 13,600
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Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Nov 5, 2019 16:24:44 GMT
I'm pessimistic on DA4 at this point, people can say more time the better but the last few games haven't shown that in biowares case, so I'll take their track record in mind and I won't Imagine DA4 being any different 🤷. Their management seems like utter trash and it's why their projects continue to bomb. Andromeda was a mess and legitimately ruined so much of my interest in the mass effect IP, now I'm sitting here hoping the same won't happen for DA. In fairness, Casey Hudson took over as GM from Arryn Flynn fairly late in Anthem’s development. From the articles on the subject, his efforts and Mark Darrah’s late transfer over there are large reasons why it was able to launch in any kind of presentable state at all, really forced the team to pull together and be decisive. I have hope with those two in charge of DA4 from early on.
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TheHeroOfFerelden
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Morrigan's Husband
*Searching for the Cure*
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Origin: AntXMorFE
Posts: 835 Likes: 2,976
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*Searching for the Cure*
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Top
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Post by TheHeroOfFerelden on Nov 5, 2019 18:13:55 GMT
Mixed. While i obviously can't wait to experience DA4 asap like everyone here , a 2022/23 release for the game hopefully means there's more time for it to be polished. On the other hand,if the game takes so much time to come out and turns out to be bad,there will be no excuses! We have a saying here "Good stuff takes time" and i really hope that is the case
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wright1978
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Nov 5, 2019 18:54:28 GMT
Disappointed mixed with a touch of worry and apprehension. 3+ years away shows just how early a stage this game is at. The worry apprehension is that everything from previous draft had to be ditched to fit some awful live service redesign Doesn’t suggest anything about polish which a late delay might do.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Nov 5, 2019 19:27:37 GMT
Mixed leaning into disappointed/bitter.
Obviously happy that they seem to be getting a good amount of time to work on the game (a style of and setting that the team are familiar and experienced with).
However, 8 years is just too long for a sequel. I know these sorts of decisions are made way up the food chain, but after MEA received the reception it did (yes, many people loved it, but only an idiot would think it received the near universal acclaim and success of the trilogy), they should have pivoted away from something that was totally unknown to them. Anthem was a new setting and a completely new style of game. In pure business terms, it was a risk. A very big one. I'm not saying it should have been canned - although some around here will no doubt feel that - I haven't played even a second of Anthem, so can't judge its quality. What they should have done - from a business perspective - is transfer focus to a known quantity, with a known player-base and a recognised brand. Spoiler alert - I'm talking about Dragon Age. Reclaim some goodwill from players who straddle both ME and DA. Reclaim positive buzz from the game punditry circle. Then return to the new IP, with that much more experience on Frostbite and that much more time to tinker with ideas.
So yeah, hopeful for the game it will eventually be, but a little bitter that a game as poorly received as Anthem was what caused this absurd gap between titles.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Nov 5, 2019 20:24:10 GMT
However, 8 years is just too long for a sequel. I know people tend to put Rockstar games on another level, but there was a 7 year gap between RDR2 and RDR. It's not like long periods in between franchise titles can't happen.
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https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
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Post by DragonKingReborn on Nov 5, 2019 20:32:03 GMT
However, 8 years is just too long for a sequel. I know people tend to put Rockstar games on another level, but there was a 7 year gap between RDR2 and RDR. It's not like long periods in between franchise titles can't happen. That is true, but doesn't RDR2 take place before the events of RDR? I haven't played either, yet - waiting for 2 to be available on Steam - but that was my understanding. So it is really a sequel as much as it is a 'follow-up', but that is really just semantics. Taken in isolation, though, you're right - 8 years is not objectively too long for a sequel. My point probably should have been "8 years is too long between critically acclaimed and commercially successful titles". They should have taken the 'easy win'. I recognise wanting to do different things from creative and technical points of view, but from a business point of view, there is a compelling argument for revisiting familiar ground sooner, rather than later, if recent efforts haven't gained the reception you hoped for. Edit: in case this is unclear; my position on the news is contextual. If MEA and Anthem had been met with universal acclaim, I would have sighed slightly and looked forward to 2022/23 as simply being "when it was due". However, MEA underwhelmed - despite its proponents, of which many are here - so they should have made the decision at that point (when they decided there'd be no story DLC for MEA) to pivot to a safer bet. Not double-down on an unknown.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Nov 5, 2019 20:57:42 GMT
I know people tend to put Rockstar games on another level, but there was a 7 year gap between RDR2 and RDR. It's not like long periods in between franchise titles can't happen. That is true, but doesn't RDR2 take place before the events of RDR? I haven't played either, yet - waiting for 2 to be available on Steam - but that was my understanding. So it is really a sequel as much as it is a 'follow-up', but that is really just semantics. Taken in isolation, though, you're right - 8 years is not objectively too long for a sequel. My point probably should have been "8 years is too long between critically acclaimed and commercially successful titles". They should have taken the 'easy win'. I recognise wanting to do different things from creative and technical points of view, but from a business point of view, there is a compelling argument for revisiting familiar ground sooner, rather than later, if recent efforts haven't gained the reception you hoped for. Edit: in case this is unclear; my position on the news is contextual. If MEA and Anthem had been met with universal acclaim, I would have sighed slightly and looked forward to 2022/23 as simply being "when it was due". However, MEA underwhelmed - despite its proponents, of which many are here - so they should have made the decision at that point (when they decided there'd be no story DLC for MEA) to pivot to a safer bet. Not double-down on an unknown. Universal acclaim doesn't really matter anymore for there seems to be a very large disconnect between the different segments of gaming. I know I fall into the person that feels Andromeda was okay, but I don't think its anything to be concerned about. If you follow the internet EA's take on Battlefront was horrible and a blight to gaming and nobody bought it so Disney is going to take back the license and then you read the Q&A from the last investor's report and EA has now stated the two games have sold a total of 33 million copies. Predicting what different groups are going to do is near impossible anymore for it seems groups are becoming so insulated there is no cross to see other people's point of view on a subject.
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Sah291
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
Prime Posts: 1,240
Prime Likes: 1340
Posts: 862 Likes: 1,935
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Post by Sah291 on Nov 5, 2019 21:06:14 GMT
I agree 8 years is a long time for a direct sequel, and I'd say the same if it were any other studio/publisher. If DA4 were a whole new chapter, or a spin off set in the DA universe (like Andromeda was for ME), I wouldn't mind so much. It's the fact DAI left a lot of lingering plot threads and narratives hanging for 8 years. That's a stretch for people to remain interested. I guess perhaps the most frustrating bit to me was that it sounds like they had a pretty good concept for DA4 ready to go that they were happy with, but it got scrapped.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Nov 5, 2019 21:14:50 GMT
That is true, but doesn't RDR2 take place before the events of RDR? I haven't played either, yet - waiting for 2 to be available on Steam - but that was my understanding. So it is really a sequel as much as it is a 'follow-up', but that is really just semantics. Taken in isolation, though, you're right - 8 years is not objectively too long for a sequel. My point probably should have been "8 years is too long between critically acclaimed and commercially successful titles". They should have taken the 'easy win'. I recognise wanting to do different things from creative and technical points of view, but from a business point of view, there is a compelling argument for revisiting familiar ground sooner, rather than later, if recent efforts haven't gained the reception you hoped for. Edit: in case this is unclear; my position on the news is contextual. If MEA and Anthem had been met with universal acclaim, I would have sighed slightly and looked forward to 2022/23 as simply being "when it was due". However, MEA underwhelmed - despite its proponents, of which many are here - so they should have made the decision at that point (when they decided there'd be no story DLC for MEA) to pivot to a safer bet. Not double-down on an unknown. Universal acclaim doesn't really matter anymore for there seems to be a very large disconnect between the different segments of gaming. I know I fall into the person that feels Andromeda was okay, but I don't think its anything to be concerned about. If you follow the internet EA's take on Battlefront was horrible and a blight to gaming and nobody bought it so Disney is going to take back the license and then you read the Q&A from the last investor's report and EA has now stated the two games have sold a total of 33 million copies. Predicting what different groups are going to do is near impossible anymore for it seems groups are becoming so insulated there is no cross to see other people's point of view on a subject. Yeah, people on the internet are loud. But certain numbers don't lie. When EA (or Bioware, or both) decided that MEA wasn't getting story DLC, they were publicly stating "this game didn't perform on any metric to the extent that we wanted/expected/needed it to". When you've made that declaration, in my view, you don't - or at least, you shouldn't - continue with a troubled "new" idea. You put that idea on hold, both to give it more time in the oven and to revert to an IP that is a proven performer, with a player-base that is hungry for more. DAI had its detractors - including here on BSN - and some of their complaints were even valid. But it performed well - Bioware's "Best ever launch" - especially with critics. It sold well and has an established identity and playerbase. So, to circle back to my point, it was the safer bet. And in business, there is no shame in following the safer bet. The money spent on Anthem would not have been wasted if they'd changed focus after MEA to DA4. It could, in fact, have yielded greater returns if it had launched in a better state than it did. Either way they turned involved risk. Spending tens of millions is always a risk. I just personally believe they turned the wrong way, based on the information at hand.
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Post by colfoley on Nov 5, 2019 21:19:52 GMT
I know people tend to put Rockstar games on another level, but there was a 7 year gap between RDR2 and RDR. It's not like long periods in between franchise titles can't happen. That is true, but doesn't RDR2 take place before the events of RDR? I haven't played either, yet - waiting for 2 to be available on Steam - but that was my understanding. So it is really a sequel as much as it is a 'follow-up', but that is really just semantics. Taken in isolation, though, you're right - 8 years is not objectively too long for a sequel. My point probably should have been "8 years is too long between critically acclaimed and commercially successful titles". They should have taken the 'easy win'. I recognise wanting to do different things from creative and technical points of view, but from a business point of view, there is a compelling argument for revisiting familiar ground sooner, rather than later, if recent efforts haven't gained the reception you hoped for. Edit: in case this is unclear; my position on the news is contextual. If MEA and Anthem had been met with universal acclaim, I would have sighed slightly and looked forward to 2022/23 as simply being "when it was due". However, MEA underwhelmed - despite its proponents, of which many are here - so they should have made the decision at that point (when they decided there'd be no story DLC for MEA) to pivot to a safer bet. Not double-down on an unknown. In a way the Andromeda situation might've directly resulted in where we are too. The timeline is a bit uncertain at times but if they did as you were suggesting and doubled down on a 'win'...it might not have been a win. Joplin was what they were working on at the time not the current DA 4...and there was probably a reason Joplin was cancelled and retooled in the first place especially in lightof the issues with Anthem and Andromeda. So BioWare was left with a choice...do we go ahead with our bad project and tarnish Dragon Age, or do we maybe sort of hold Anthem up as a sacrificial apple while rebooting DA 4 into something more reasonable?
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Nov 5, 2019 21:33:49 GMT
That is true, but doesn't RDR2 take place before the events of RDR? I haven't played either, yet - waiting for 2 to be available on Steam - but that was my understanding. So it is really a sequel as much as it is a 'follow-up', but that is really just semantics. Taken in isolation, though, you're right - 8 years is not objectively too long for a sequel. My point probably should have been "8 years is too long between critically acclaimed and commercially successful titles". They should have taken the 'easy win'. I recognise wanting to do different things from creative and technical points of view, but from a business point of view, there is a compelling argument for revisiting familiar ground sooner, rather than later, if recent efforts haven't gained the reception you hoped for. Edit: in case this is unclear; my position on the news is contextual. If MEA and Anthem had been met with universal acclaim, I would have sighed slightly and looked forward to 2022/23 as simply being "when it was due". However, MEA underwhelmed - despite its proponents, of which many are here - so they should have made the decision at that point (when they decided there'd be no story DLC for MEA) to pivot to a safer bet. Not double-down on an unknown. Universal acclaim doesn't really matter anymore for there seems to be a very large disconnect between the different segments of gaming. I know I fall into the person that feels Andromeda was okay, but I don't think its anything to be concerned about. If you follow the internet EA's take on Battlefront was horrible and a blight to gaming and nobody bought it so Disney is going to take back the license and then you read the Q&A from the last investor's report and EA has now stated the two games have sold a total of 33 million copies. Predicting what different groups are going to do is near impossible anymore for it seems groups are becoming so insulated there is no cross to see other people's point of view on a subject. But Battlefront II missed it's sales expectations, so obviously these negative receptions and lack of initial acclaim do matter. One thing the internet does bring is an easy avenue for word of mouth to spread, and once things get going, they're going, good or bad. Not to mention the damage to the brand itself, and lackluster outlook on future releases.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Nov 5, 2019 21:34:19 GMT
That is true, but doesn't RDR2 take place before the events of RDR? I haven't played either, yet - waiting for 2 to be available on Steam - but that was my understanding. So it is really a sequel as much as it is a 'follow-up', but that is really just semantics. Taken in isolation, though, you're right - 8 years is not objectively too long for a sequel. My point probably should have been "8 years is too long between critically acclaimed and commercially successful titles". They should have taken the 'easy win'. I recognise wanting to do different things from creative and technical points of view, but from a business point of view, there is a compelling argument for revisiting familiar ground sooner, rather than later, if recent efforts haven't gained the reception you hoped for. Edit: in case this is unclear; my position on the news is contextual. If MEA and Anthem had been met with universal acclaim, I would have sighed slightly and looked forward to 2022/23 as simply being "when it was due". However, MEA underwhelmed - despite its proponents, of which many are here - so they should have made the decision at that point (when they decided there'd be no story DLC for MEA) to pivot to a safer bet. Not double-down on an unknown. In a way the Andromeda situation might've directly resulted in where we are too. The timeline is a bit uncertain at times but if they did as you were suggesting and doubled down on a 'win'...it might not have been a win. Joplin was what they were working on at the time not the current DA 4...and there was probably a reason Joplin was cancelled and retooled in the first place especially in lightof the issues with Anthem and Andromeda. So BioWare was left with a choice...do we go ahead with our bad project and tarnish Dragon Age, or do we maybe sort of hold Anthem up as a sacrificial apple while rebooting DA 4 into something more reasonable? Perhaps it wouldn't have been a 'win'. Everything we've heard about the early - now scrapped - version of DA4 sounded fantastic, though. Play as a spy/agent in Tevinter. Small, tight story, focused on replayability. That sounds great, and in keeping with traditional Bioware 'strengths'. Contrast that against - a new setting no-one knows anything about with gameplay that appears (from the few videos I've watched) to be a new skin of MEA without the roleplaying and the added ability to fly. We know from the Kotaku article and Biowares response to it that Anthem was in a messy state, whereas DA4 at the time had a clear vision and set of goals. It also had plenty of people - like us - waiting on it.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Nov 5, 2019 21:41:12 GMT
I know these sorts of decisions are made way up the food chain, but after MEA received the reception it did... they should have pivoted away from something that was totally unknown to them. Yes, total agreement. After MEA -- which I enjoyed! -- they should have rallied behind Dragon Age instead of taking a bet on a new IP in Anthem. It just seems poor judgement in business. Do Anthem after DA4 releases so there is that game as a buffer.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Nov 5, 2019 21:44:31 GMT
Everything we've heard about the early - now scrapped - version of DA4 sounded fantastic, though. Play as a spy/agent in Tevinter. Small, tight story, focused on replayability. Sounds awful. Glad it was scrapped.
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colfoley
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Post by colfoley on Nov 5, 2019 21:50:50 GMT
In a way the Andromeda situation might've directly resulted in where we are too. The timeline is a bit uncertain at times but if they did as you were suggesting and doubled down on a 'win'...it might not have been a win. Joplin was what they were working on at the time not the current DA 4...and there was probably a reason Joplin was cancelled and retooled in the first place especially in lightof the issues with Anthem and Andromeda. So BioWare was left with a choice...do we go ahead with our bad project and tarnish Dragon Age, or do we maybe sort of hold Anthem up as a sacrificial apple while rebooting DA 4 into something more reasonable? Perhaps it wouldn't have been a 'win'. Everything we've heard about the early - now scrapped - version of DA4 sounded fantastic, though. Play as a spy/agent in Tevinter. Small, tight story, focused on replayability. That sounds great, and in keeping with traditional Bioware 'strengths'. Contrast that against - a new setting no-one knows anything about with gameplay that appears (from the few videos I've watched) to be a new skin of MEA without the roleplaying and the added ability to fly. We know from the Kotaku article and Biowares response to it that Anthem was in a messy state, whereas DA4 at the time had a clear vision and set of goals. It also had plenty of people - like us - waiting on it. I didn't get from the limited information we have on Joplin as they had a clear vision. I got 'vague and overly ambitious'. Just like Anthem...just like Andromeda. My ultimate point is...I guess two fold. A. However nice Joplin soundedthere was probably an internal reason they cancelled it and since I trust BioWare, I trust they made the right decision. B. Anthem...while you are right about all its unknowns and potential for failure...was likely farther along then Joplin and certainly much farther along then any rebooted DA game project would've been, so they made the decision to try salvageing what they had rather then putting both Anthem and DA 4 at risk...because really if DA4 'fail's after Andromeda (and now probably to some extent Anthem...) it would've looked a lot worse, even then the situation they have now.
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,586 Likes: 2,396
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cypherj
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March 2017
cypherj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Nov 5, 2019 21:54:15 GMT
Universal acclaim doesn't really matter anymore for there seems to be a very large disconnect between the different segments of gaming. I know I fall into the person that feels Andromeda was okay, but I don't think its anything to be concerned about. If you follow the internet EA's take on Battlefront was horrible and a blight to gaming and nobody bought it so Disney is going to take back the license and then you read the Q&A from the last investor's report and EA has now stated the two games have sold a total of 33 million copies. Predicting what different groups are going to do is near impossible anymore for it seems groups are becoming so insulated there is no cross to see other people's point of view on a subject. Yeah, people on the internet are loud. But certain numbers don't lie. When EA (or Bioware, or both) decided that MEA wasn't getting story DLC, they were publicly stating "this game didn't perform on any metric to the extent that we wanted/expected/needed it to". When you've made that declaration, in my view, you don't - or at least, you shouldn't - continue with a troubled "new" idea. You put that idea on hold, both to give it more time in the oven and to revert to an IP that is a proven performer, with a player-base that is hungry for more. DAI had its detractors - including here on BSN - and some of their complaints were even valid. But it performed well - Bioware's "Best ever launch" - especially with critics. It sold well and has an established identity and playerbase. So, to circle back to my point, it was the safer bet. And in business, there is no shame in following the safer bet. The money spent on Anthem would not have been wasted if they'd changed focus after MEA to DA4. It could, in fact, have yielded greater returns if it had launched in a better state than it did. Either way they turned involved risk. Spending tens of millions is always a risk. I just personally believe they turned the wrong way, based on the information at hand. As underwhelming as Anthem was for me, I can't fault them for making it from a business perspective. You can't look at it based solely on how the game turned out. If Anthem had been released in better condition and been a hit, it would have been a continuous money maker for years, and not just a one time bump. Companies would much rather have recurring revenue if given the choice. It's the whole reason for this shift to live service models. To get more money out of the games. That's why they won't give up on Anthem as quickly as they did Andromeda. They know if they get it fixed, it call still bring a lot of revenue over time.
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biggydx
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biggydx
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
BiggyMD
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Post by biggydx on Nov 5, 2019 22:02:08 GMT
I'm of the opinion that DA4 was extended not because of Anthem existing, but more because: - EA wanted the next Dragon Age to have live service elements
- Casey Hudson made the decision for the next game to be developed on Anthems engine; as opposed to DA:I's engine
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