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Post by DragonKingReborn on Nov 5, 2019 22:03:38 GMT
I didn't get from the limited information we have on Joplin as they had a clear vision. I got 'vague and overly ambitious'. Just like Anthem...just like Andromeda. I'm just going on the Kotaku article - and regardless of what I think of him personally, the guy gets it right too often to dismiss him out of hand - where the team was happy with the 'clear vision and achievable goals'. Unless I'm mis-remembering the article, of course. I didn't go back and double check it. A. However nice Joplin soundedthere was probably an internal reason they cancelled it and since I trust BioWare, I trust they made the right decision. Again; we don't know, but the article says it was scrapped to incorporate more live service elements. If that means AssCreed Odyssey...then great. If it means something else, then...less great. B. Anthem...while you are right about all its unknowns and potential for failure...was likely farther along then Joplin and certainly much farther along then any rebooted DA game project would've been, so they made the decision to try salvageing what they had rather then putting both Anthem and DA 4 at risk...because really if DA4 'fail's after Andromeda (and now probably to some extent Anthem...) it would've looked a lot worse, even then the situation they have now. Anthem was definitely further along. I'm only saying that - based on the Kotaku article, it was "on fire" and at that point, it makes more sense to let the fires smoulder, while picking up pace on the project that looks in good shape. Anthem still releases, but "when it is ready", which, despite the people who've enjoyed it, it seems that it wasn't. To be clear - no money has been wasted doing it my way. Return on the investment in Anthem is simply delayed. If that is reason enough to not do it "my way", then that's fine.
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Post by colfoley on Nov 5, 2019 22:06:00 GMT
I didn't get from the limited information we have on Joplin as they had a clear vision. I got 'vague and overly ambitious'. Just like Anthem...just like Andromeda. I'm just going on the Kotaku article - and regardless of what I think of him personally, the guy gets it right too often to dismiss him out of hand - where the team was happy with the 'clear vision and achievable goals'. Unless I'm mis-remembering the article, of course. I didn't go back and double check it. A. However nice Joplin soundedthere was probably an internal reason they cancelled it and since I trust BioWare, I trust they made the right decision. Again; we don't know, but the article says it was scrapped to incorporate more live service elements. If that means AssCreed Odyssey...then great. If it means something else, then...less great. B. Anthem...while you are right about all its unknowns and potential for failure...was likely farther along then Joplin and certainly much farther along then any rebooted DA game project would've been, so they made the decision to try salvageing what they had rather then putting both Anthem and DA 4 at risk...because really if DA4 'fail's after Andromeda (and now probably to some extent Anthem...) it would've looked a lot worse, even then the situation they have now. Anthem was definitely further along. I'm only saying that - based on the Kotaku article, it was "on fire" and at that point, it makes more sense to let the fires smoulder, while picking up pace on the project that looks in good shape. Anthem still releases, but "when it is ready", which, despite the people who've enjoyed it, it seems that it wasn't. To be clear - no money has been wasted doing it my way. Return on the investment in Anthem is simply delayed. If that is reason enough to not do it "my way", then that's fine. that is an interesting idea. Just switch em. Still it carries a lot of risk with it.
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Post by DragonKingReborn on Nov 5, 2019 22:09:33 GMT
Yeah, people on the internet are loud. But certain numbers don't lie. When EA (or Bioware, or both) decided that MEA wasn't getting story DLC, they were publicly stating "this game didn't perform on any metric to the extent that we wanted/expected/needed it to". When you've made that declaration, in my view, you don't - or at least, you shouldn't - continue with a troubled "new" idea. You put that idea on hold, both to give it more time in the oven and to revert to an IP that is a proven performer, with a player-base that is hungry for more. DAI had its detractors - including here on BSN - and some of their complaints were even valid. But it performed well - Bioware's "Best ever launch" - especially with critics. It sold well and has an established identity and playerbase. So, to circle back to my point, it was the safer bet. And in business, there is no shame in following the safer bet. The money spent on Anthem would not have been wasted if they'd changed focus after MEA to DA4. It could, in fact, have yielded greater returns if it had launched in a better state than it did. Either way they turned involved risk. Spending tens of millions is always a risk. I just personally believe they turned the wrong way, based on the information at hand. As underwhelming as Anthem was for me, I can't fault them for making it from a business perspective. You can't look at it based solely on how the game turned out. If Anthem had been released in better condition and been a hit, it would have been a continuous money maker for years, and not just a one time bump. Companies would much rather have recurring revenue if given the choice. It's the whole reason for this shift to live service models. To get more money out of the games. That's why they won't give up on Anthem as quickly as they did Andromeda. They know if they get it fixed, it call still bring a lot of revenue over time. A fair point and not one I disagree with. Revenue is important for any company, as is recurring revenue. But a companies brand has value as well. And I think Biowares brand has been damaged by their last two releases. It is damage I think could have been mitigated by a well received DA4 - even if it generated less revenue than Anthem has (or will).
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 5, 2019 22:10:17 GMT
I'm of the opinion that DA4 was extended not because of Anthem existing, but more because: - EA wanted the next Dragon Age to have live service elements
- Casey Hudson made the decision for the next game to be developed on Anthems engine; as opposed to DA:I's engine
I don't put a lot of weight behind the claims of it needing live service elements. EA has claimed they have had live service elements in their games for a decade so I just cannot see how a game would be even allowed to start down the development path without them.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 5, 2019 22:15:32 GMT
Universal acclaim doesn't really matter anymore for there seems to be a very large disconnect between the different segments of gaming. I know I fall into the person that feels Andromeda was okay, but I don't think its anything to be concerned about. If you follow the internet EA's take on Battlefront was horrible and a blight to gaming and nobody bought it so Disney is going to take back the license and then you read the Q&A from the last investor's report and EA has now stated the two games have sold a total of 33 million copies. Predicting what different groups are going to do is near impossible anymore for it seems groups are becoming so insulated there is no cross to see other people's point of view on a subject. Yeah, people on the internet are loud. But certain numbers don't lie. When EA (or Bioware, or both) decided that MEA wasn't getting story DLC, they were publicly stating "this game didn't perform on any metric to the extent that we wanted/expected/needed it to". When you've made that declaration, in my view, you don't - or at least, you shouldn't - continue with a troubled "new" idea. You put that idea on hold, both to give it more time in the oven and to revert to an IP that is a proven performer, with a player-base that is hungry for more. DAI had its detractors - including here on BSN - and some of their complaints were even valid. But it performed well - Bioware's "Best ever launch" - especially with critics. It sold well and has an established identity and playerbase. So, to circle back to my point, it was the safer bet. And in business, there is no shame in following the safer bet. The money spent on Anthem would not have been wasted if they'd changed focus after MEA to DA4. It could, in fact, have yielded greater returns if it had launched in a better state than it did. Either way they turned involved risk. Spending tens of millions is always a risk. I just personally believe they turned the wrong way, based on the information at hand. Again that is the public interpretation online of why they didn't have DLC for Andromeda. There could be other reasons, for everything I saw and read after its launch I don't think EA trusted the management at BioWare Montreal for they made too many costly blunders especially the state of the games release that pushed the release date and then still required six months of patching post launch while also sounding like they released most of the upper management and put higher level Edmonton employees there. That is when I thought the studio was doomed when they were just moving people from Anthem to manage Montreal. Unless EA has come out and said why to me its still a personal opinion on why there wasn't DLC especially if it was that level of failure I don't think they would have had anyone maintaining the multiplayer online elements even when the single player content dried up. Long story short we have our opinions on how Andromeda did, but its still all opinions on what we saw and interpreted the game.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 5, 2019 22:20:47 GMT
Universal acclaim doesn't really matter anymore for there seems to be a very large disconnect between the different segments of gaming. I know I fall into the person that feels Andromeda was okay, but I don't think its anything to be concerned about. If you follow the internet EA's take on Battlefront was horrible and a blight to gaming and nobody bought it so Disney is going to take back the license and then you read the Q&A from the last investor's report and EA has now stated the two games have sold a total of 33 million copies. Predicting what different groups are going to do is near impossible anymore for it seems groups are becoming so insulated there is no cross to see other people's point of view on a subject. But Battlefront II missed it's sales expectations, so obviously these negative receptions and lack of initial acclaim do matter. One thing the internet does bring is an easy avenue for word of mouth to spread, and once things get going, they're going, good or bad. Not to mention the damage to the brand itself, and lackluster outlook on future releases. That doesn't mean it was doom and gloom for EA or Disney either, its not always about meeting the mathematical calculations because there are variables that cannot always be accounted for. See I don't always think if something has bad online presence mean is a crash and burn or the next thing is going to be a failure. The predictions for Anthem changed publicly I think three times over the years, but everyone was so attached to the last number that is what they latched onto for the numbers are fluid. I think the predictions for Anthem jumped just because of how many people were playing the online Beta even with all the negativity that launched around it.
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Post by colfoley on Nov 5, 2019 22:59:25 GMT
As underwhelming as Anthem was for me, I can't fault them for making it from a business perspective. You can't look at it based solely on how the game turned out. If Anthem had been released in better condition and been a hit, it would have been a continuous money maker for years, and not just a one time bump. Companies would much rather have recurring revenue if given the choice. It's the whole reason for this shift to live service models. To get more money out of the games. That's why they won't give up on Anthem as quickly as they did Andromeda. They know if they get it fixed, it call still bring a lot of revenue over time. A fair point and not one I disagree with. Revenue is important for any company, as is recurring revenue. But a companies brand has value as well. And I think Biowares brand has been damaged by their last two releases. It is damage I think could have been mitigated by a well received DA4 - even if it generated less revenue than Anthem has (or will). That's the point though. If it wasn't recieved well there might not be a BioWare at all right now. EA recognized Anthem was highly experimental, DA seems to be their golden goose.
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Post by biggydx on Nov 5, 2019 23:07:37 GMT
I'm of the opinion that DA4 was extended not because of Anthem existing, but more because: - EA wanted the next Dragon Age to have live service elements
- Casey Hudson made the decision for the next game to be developed on Anthems engine; as opposed to DA:I's engine
I don't put a lot of weight behind the claims of it needing live service elements. EA has claimed they have had live service elements in their games for a decade so I just cannot see how a game would be even allowed to start down the development path without them. I agree that it's something they've always had, but would COULD be different is the delivery of said live service elements. Technically speaking, the multiplayer aspects of Dragon Age and Mass Effect followed the live service structure as they were online-only, were updated with free content/patches, and said updates were supported by way of microtransactions. What might be different now is that EA also wants the single-player campaign to also follow the live service model. As an example, certain quests could be on a daily/weekly timer (requiring an online connection), it could get free (albeit small) story additions, as well as updates and gameplay improvements. To me, the biggest reason for the development extension had more to do with transferring to Anthems engine. I doubt every element was able to transfer over from the previous engine, and they likely they likely need to adapt elements of Anthems engine into what they had planned for the game.
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Post by Pounce de León on Nov 6, 2019 11:01:14 GMT
*Shrug* probably classifies as "indifferent. I'm not so hot on fantasy and stories that just don't get closure. I know it's popular for milking franchises, but not what I'm looking for.
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Post by Giant Ambush Beetle on Nov 6, 2019 11:34:35 GMT
Not gonna lie, mildly disappointed even though I totally expected it.
But only mildly since I'm no longer holding my breath for games like I used to, especially for Bioware games, maybe I've gotten out of that age or maybe I have experienced one too many disappointments.
Most likely I'll forget about DA4 until 2 months before its release. * le shrug*
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Post by wright1978 on Nov 6, 2019 13:36:30 GMT
I agree that it's something they've always had, but would COULD be different is the delivery of said live service elements. Technically speaking, the multiplayer aspects of Dragon Age and Mass Effect followed the live service structure as they were online-only, were updated with free content/patches, and said updates were supported by way of microtransactions. What might be different now is that EA also wants the single-player campaign to also follow the live service model. As an example, certain quests could be on a daily/weekly timer (requiring an online connection), it could get free (albeit small) story additions, as well as updates and gameplay improvements.To me, the biggest reason for the development extension had more to do with transferring to Anthems engine. I doubt every element was able to transfer over from the previous engine, and they likely they likely need to adapt elements of Anthems engine into what they had planned for the game. I just don't see the appeal of that. Seems essentially makework. I'd much prefer to stick to the model of me giving them a healthy dollop of money in order to receive proper story dlc/expansions that's worth my time.
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Post by SirSourpuss on Nov 6, 2019 13:43:05 GMT
I just don't see the appeal of that. Seems essentially makework. I'd much prefer to stick to the model of me giving them a healthy dollop of money in order to receive proper story dlc/expansions that's worth my time. I have to agree with that. Especially since Anthem's patches came into the several GB of data range, most likely to fix dependencies on hacks that were being, slowly but steadily, pushed out of the engine. So there's no reason to port over a game into a new engine that isn't even "complete". It seems highly unorthodox.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 6, 2019 15:22:32 GMT
I just don't see the appeal of that. Seems essentially makework. I'd much prefer to stick to the model of me giving them a healthy dollop of money in order to receive proper story dlc/expansions that's worth my time. I have to agree with that. Especially since Anthem's patches came into the several GB of data range, most likely to fix dependencies on hacks that were being, slowly but steadily, pushed out of the engine. So there's no reason to port over a game into a new engine that isn't even "complete". It seems highly unorthodox. I wouldn't put too much into the size of the patches, for even games like Assassin's Creed: Odyssey had patches into the gigabytes in size. It seems when games jumped in size with the current generation of consoles patches jumped too.
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Post by Solas on Nov 6, 2019 18:08:13 GMT
I picked "indifferent", but what I really or specifically mean is "unsurprised". And not in a "I'm disappointed/lost faith in BioWare, oh they're so shitty I'd expect nothing less" kinda way. Purely just not surprised - in fact I'm surprised that some people are surprised/taken aback by this timeframe, like. After the reboot as detailed by Schreier, and with the way their time periods between game releases have been steadily increasing in recent years, there was no waaay this game was coming in 2020 and even 2021 didn't seem all that realistic a hope either, all things considered. Course I would much rather have had the game Yesterday!!, but this isn't a shocking revelation in any way imo. Anyways I'm still optimistic about / excited for the game and ofc the wait will be agonizing as per. Also I'm as obsessive and invested in this franchise as the next hardcore fan, emotional stuff from the story still makes me teary today and I still check the BioWare news feeds almost daily, but if you're feeling like personally hard done-by or strung along by BioWare as if they're somebody you're dating casually who is avoiding or refusing to commit or something, take a step back bruh, this is not healthy behavior. Go play some other games or take up some other hobbies in the meantime, waiting is a passive, not actively-involved, process. 0.2
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Post by biggydx on Nov 6, 2019 18:49:19 GMT
I agree that it's something they've always had, but would COULD be different is the delivery of said live service elements. Technically speaking, the multiplayer aspects of Dragon Age and Mass Effect followed the live service structure as they were online-only, were updated with free content/patches, and said updates were supported by way of microtransactions. What might be different now is that EA also wants the single-player campaign to also follow the live service model. As an example, certain quests could be on a daily/weekly timer (requiring an online connection), it could get free (albeit small) story additions, as well as updates and gameplay improvements.To me, the biggest reason for the development extension had more to do with transferring to Anthems engine. I doubt every element was able to transfer over from the previous engine, and they likely they likely need to adapt elements of Anthems engine into what they had planned for the game. I just don't see the appeal of that. Seems essentially makework. I'd much prefer to stick to the model of me giving them a healthy dollop of money in order to receive proper story dlc/expansions that's worth my time. I can certainly appreciate good quality DLC releases. My assumption is that they'll do both free story missions and paid dlc. The story missions could be released periodically in order to tie up loose ends, or be used as a precursor for what's to come in the subsequent paid dlc. That being said, I honestly don't know what they intend to do with these live-service elements.
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Post by michaeln7 on Nov 6, 2019 22:10:28 GMT
I feel a broad mix, but the dominant feeling here is what I would call "optimistic indifference".
Barring things like excessive 'wokeness' or complete sidestepping of major open plot points... I'm just optimistic for another Dragon Age game.
The indifference comes from the fact that real life is real and doesn't care how we feel, and that there are other things in life besides video games.
I would be so bold as to say; if the worst thing about my day is finding out a beloved franchise won't be resurfacing for a while... From my high-powered smartphone in a temperature-controlled environment with near-instant access to clean, fresh water; with a working fridge filled with a variety of nutritious and delicious foods... I could go on (thank you capitalism and free markets!)
But if that's the worst, then I have it pretty good, so I'm not worried about the wait. Solas will just have be patient with my questions.
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Post by alanc9 on Nov 6, 2019 22:26:27 GMT
To be clear - no money has been wasted doing it my way. Return on the investment in Anthem is simply delayed. If that is reason enough to not do it "my way", then that's fine. Um.... delayed return on investment is lower return on investment. It's ... kind of the whole idea behind interest.
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Post by DragonKingReborn on Nov 6, 2019 23:01:09 GMT
To be clear - no money has been wasted doing it my way. Return on the investment in Anthem is simply delayed. If that is reason enough to not do it "my way", then that's fine. Um.... delayed return on investment is lower return on investment. It's ... kind of the whole idea behind interest. Yep - it is lower. I didn't say it wasn't, just that the money invested wasn't wasted. But even "lower" is up for debate as deferred returns can be higher year on year. Ignore Anthem for a moment. If DAI had released as intended in 2013, without the extra playable races and without the Cullen and Solas romances, return on investment would've commenced sooner. Would the lifetime ROI of DAI be lower, the same or higher than what they eventually got? I don't know - because I don't know the numbers we're dealing with - but I suspect it would've been lower. That is really the extent of the 'logic' I was applying when I made the post you quoted.
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Post by alanc9 on Nov 7, 2019 0:54:17 GMT
Gotcha. But makes "no money wasted" not all that useful a metric.
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Post by DragonKingReborn on Nov 7, 2019 1:23:14 GMT
Gotcha. But makes "no money wasted" not all that useful a metric. Maaaaybe... The money spent on "pre-reboot" DA4 is wasted - assuming that they really did throw it all out and start again - because they will not see any return for that money. The money spent on Anthem - up until the theoretical - and very temporary - suspension in my proposal - isn't 'wasted', it simply has its return deferred. And yes; money now is almost always better than "more" money later. This is true for my business and even moreso for a business where stock prices matter, but as long as the investment still brings a return - then it hasn't been wasted. It's all fairly academic, though. The decision was made and here we are. I'm just grumpy about it
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cypherj
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Nov 7, 2019 10:36:58 GMT
As underwhelming as Anthem was for me, I can't fault them for making it from a business perspective. You can't look at it based solely on how the game turned out. If Anthem had been released in better condition and been a hit, it would have been a continuous money maker for years, and not just a one time bump. Companies would much rather have recurring revenue if given the choice. It's the whole reason for this shift to live service models. To get more money out of the games. That's why they won't give up on Anthem as quickly as they did Andromeda. They know if they get it fixed, it call still bring a lot of revenue over time. A fair point and not one I disagree with. Revenue is important for any company, as is recurring revenue. But a companies brand has value as well. And I think Biowares brand has been damaged by their last two releases. It is damage I think could have been mitigated by a well received DA4 - even if it generated less revenue than Anthem has (or will). You're still basing this on the execution of the plan and not the plan itself. If you were going to do Anthem, and had already started Anthem, it makes more sense to me to have it follow ME than DA. Third person shooter, where the gameplay is a mixture of gun play and powers. You bring back ME, hopefully get those fans back, along with some new players, and then take that whole group right into Anthem, and hopefully add some looter shooter players to the pot. The plan was sound, the execution was poor. No one expects a game, let alone two games in a row to do badly. Also, with the management at the time, there's no guarantee that DA4 would have been of any better quality or received any differently. Then you have both your flagship IPs potentially shelved. There's no way you're going to bring a new IP, in a new genre out after that. Anthem after ME made more sense, they just fumbled the execution of it all.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by mmoblitz on Nov 7, 2019 12:17:25 GMT
Indifferent is what I voted. At this point, I'm deciding if I wash my hands of Bioware and EA permanently. Just play DAO or DA2 when I need a DA fix or MEA trilogy if I need an ME fix. There are too many other studios now that are doing a very nice job in filling the void Bioware left behind.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 7, 2019 12:39:33 GMT
Indifferent about it really. Likewise so long as they get it right I'm not too bothered as to how long it takes them. For me right njow it's moer important the yget it right as I don't think they can't afford any more contraversial slip ups
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Nov 7, 2019 12:48:21 GMT
I'm indifferent. I'd rather wait a while and maybe get a good game in the end. But I'm so excited for Bloodlines 2 at the moment, that there is not much room for anything else... well, Baldurs Gate 3. And I agree with others here, that there are so many interesting games, that I don't think, I will get bored. I still have to play The Sinking City and Greedfall Yeah ther's plenty to keep me busy as well which is why I'm indifferent as well I'd rather Bioware take the time they need and make sure they've done it right and they are happy with it I'll wait. I've got plenty to keep me busy either with my backlog future games coming out like the Jedi game next week or even more playthroughs of the Mass Effect and Dragon Age games we do have.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 7, 2019 13:49:59 GMT
Gotcha. But makes "no money wasted" not all that useful a metric. Maaaaybe... The money spent on "pre-reboot" DA4 is wasted - assuming that they really did throw it all out and start again - because they will not see any return for that money. The money spent on Anthem - up until the theoretical - and very temporary - suspension in my proposal - isn't 'wasted', it simply has its return deferred. And yes; money now is almost always better than "more" money later. This is true for my business and even moreso for a business where stock prices matter, but as long as the investment still brings a return - then it hasn't been wasted. It's all fairly academic, though. The decision was made and here we are. I'm just grumpy about it We don't know where Dragon Age 4 before Casey Hudson was involved was in development though to even consider it wasted. They could have still be in phases where concept art was being drawn and primitive basic developments were being done in Frostbite. So even if they had work done in development its still could have been done to inform other decisions. To me the only time something is ever wasted is when you know its not going to work and continue to spend money on the situation so at least going by the reports when they were trying to force a solution for procedural content in Andromeda when it just wasn't panning out.
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