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Post by DragonKingReborn on Nov 7, 2019 19:29:18 GMT
You're still basing this on the execution of the plan and not the plan itself. Yep - I am. I actually state that, as well. but after MEA received the reception it did (yes, many people loved it, but only an idiot would think it received the near universal acclaim and success of the trilogy), they should have pivoted away from something that was totally unknown to them. It's just my personal opinion based on how I would run things if my business encountered a similar situation. If something turns out less than what was expected, don't go with the "new" thing. Go with a proven performer. Yes, "ME" was a proven performer, but MEA jettisoned enough of the MET - from what I've read - that it could fairly be considered an entirely new thing. Like a Star Wars series without any of the characters from the movies, for example, and no Jedi or Sith. Also, with the management at the time, there's no guarantee that DA4 would have been of any better quality or received any differently. Then you have both your flagship IPs potentially shelved. There's no way you're going to bring a new IP, in a new genre out after that. Anthem after ME made more sense, they just fumbled the execution of it all. I agree with everything in this section except the last sentence (and even then, only as things turned out, if MEA had been a success, then yes - Anthem). But hey - we're allowed to have different opinions . It has been a good talk
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Post by colfoley on Nov 7, 2019 19:37:22 GMT
Indifferent is what I voted. At this point, I'm deciding if I wash my hands of Bioware and EA permanently. Just play DAO or DA2 when I need a DA fix or MEA trilogy if I need an ME fix. There are too many other studios now that are doing a very nice job in filling the void Bioware left behind. there are literally zero companies that fill the bioware void of what makes them unique.
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Post by Absafraginlootly on Nov 8, 2019 0:25:32 GMT
Mixed - obviously I'm dissapointed I don't get to play it sooner, but if thats how long it takes - then thats how long it takes. It should be great, I'll keep looking forward to it, afterall I loved the first three and have no reason to think I won't love the fourth.
I'll just keep doing what I"ve been doing - playing the previous games, reading meta and side content, and running my dragon age TTrpg until it gets here. Even if the pessimists on the forum are right and da4 ends up being terrible and not something I think is worth buying, I still just keep playing the other games and ttrpg. At this point bioware/ea don't have the power to ruin Dragon age for me, they can only affect whether or not they continue to get money from me.
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Post by sjsharp2010 on Nov 8, 2019 0:28:37 GMT
Mixed - obviously I'm dissapointed I don't get to play it sooner, but if thats how long it takes - then thats how long it takes. It should be great, I'll keep looking forward to it, afterall I loved the first three and have no reason to think I won't love the fourth. I'll just keep doing what I"ve been doing - playing the previous games, reading meta and side content, and running my dragon age TTrpg until it gets here. Even if the pessimists on the forum are right and da4 ends up being terrible and not something I think is worth buying, I still just keep playing the other games and ttrpg. TBH that's how I kind offel as well same with Mass Effect
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Post by revelationeffect on Nov 8, 2019 1:20:55 GMT
I'd say I'm cautiously optimistic, really, DA4 stands the best chance of avoiding some form of development hell out of any game they've released since DAO, between having a team with experience with the franchise, a codebase to work off of, an idea of where they're going, and enough time to work on it, hopefully without crunch. It's always possible that it'll get squandered, but at the very least the creative leads are competent and they have some sense of direction. Hopefully they can avoid the severe internal mismanagement problems and the special hell that was MEA and Anthem's dev cycles is fresh enough on their memory they avoid the same mistakes.
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Post by smilesja on Nov 8, 2019 5:36:55 GMT
I mean weren't the last two games criticized for being rushed? To be honest, I prefer Bioware to take their time with this game?
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Post by colfoley on Nov 8, 2019 5:41:20 GMT
I mean weren't the last two games criticized for being rushed? To be honest, I prefer Bioware to take their time with this game? BioWare makes great games when rushed...think of what will happen when they have the proper amount of time. (At least that's the theory )
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Post by smilesja on Nov 8, 2019 5:42:46 GMT
I mean weren't the last two games criticized for being rushed? To be honest, I prefer Bioware to take their time with this game? BioWare makes great games when rushed...think of what will happen when they have the proper amount of time. (At least that's the theory ) I mean DA2 was amazing and MEA was solid. Bioware did keep the core team for DA4 so I think it'll go well.
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Post by Sanunes on Nov 8, 2019 6:34:02 GMT
BioWare makes great games when rushed...think of what will happen when they have the proper amount of time. (At least that's the theory ) I mean DA2 was amazing and MEA was solid. Bioware did keep the core team for DA4 so I think it'll go well. As much sensationalism is given when a high profile employee leaves BioWare, they have a lot of the original staff. Back when they were working on Inquisition I think it was stated that 75% to 80% of the staff that worked on Jade Empire was on the team working on Inquisition. Considering the level of turnover in the industry that number still sounds impressive.
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Post by Little Bengel on Nov 8, 2019 11:16:53 GMT
I'd say I'm cautiously optimistic, really, DA4 stands the best chance of avoiding some form of development hell out of any game they've released since DAO, between having a team with experience with the franchise, a codebase to work off of, an idea of where they're going, and enough time to work on it, hopefully without crunch. It's always possible that it'll get squandered, but at the very least the creative leads are competent and they have some sense of direction. Hopefully they can avoid the severe internal mismanagement problems and the special hell that was MEA and Anthem's dev cycles is fresh enough on their memory they avoid the same mistakes. Couldn't have put it better myself. No, really, that's literally my entire stance on DA4's development summarized in three sentences.
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Post by cypherj on Nov 8, 2019 12:06:16 GMT
I mean weren't the last two games criticized for being rushed? To be honest, I prefer Bioware to take their time with this game?
I don't think the game's being rushed was the only reason. Why were they rushed was one of the main questions and concerns. The last two games both had more than enough time to not be rushed, fives years or more. It's what they did with the time that has people scratching their heads. I thought DA4 would have been easy since it was a continuation of the current story, but now they've already rebooted it once. Seems like they can't just pick something and stick with it.
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Post by Heimdall on Nov 8, 2019 14:48:21 GMT
I thought DA4 would have been easy since it was a continuation of the current story, but now they've already rebooted it once. Seems like they can't just pick something and stick with it. For perspective, we only know they “rebooted” it in late 2017, two years ago. They will have had plenty of time to settle on a direction since then.
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Post by SirSourpuss on Nov 8, 2019 15:50:10 GMT
there are literally zero companies that fill the bioware void of what makes them unique. While true right now, Spiders and Obsidian are close to that. Obsidian, especially, now with Microsoft's backing, is in a very competitive spot to do so, going forward. And Greedfall's relative success, both commercially and critically, shows the studio is steadily improving. It may not be today and it may not be tomorrow for Spiders, but eventually and possibly sooner than ME5, they will encroach on Bioware's territory, the way things are headed. For perspective, we only know they “rebooted” it in late 2017, two years ago. They will have had plenty of time to settle on a direction since then. Still in pre-production and a whole 9 months after the release of Anthem, so that is a little concerning. But ... they've got a long way ahead of them till release. Expect things to ramp up after March 2020. I won't be surprised of DA4 will have a minor, if at all, presence in EA PLAY 2020. Depending on the performance of the Anthem relaunch, Bioware may have even less of a time slot than 2019's, otherwise it will mostly be Anthem. But that is way too far ahead to talk about now and production may go much faster and better, by then, so who knows?
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Post by cypherj on Nov 8, 2019 16:12:16 GMT
I thought DA4 would have been easy since it was a continuation of the current story, but now they've already rebooted it once. Seems like they can't just pick something and stick with it. For perspective, we only know they “rebooted” it in late 2017, two years ago. They will have had plenty of time to settle on a direction since then.
Well, my point was really that development time alone doesn't mean much. If the management hasn't improved, DA4 could have 10 years of development, but it still could come out like ME:A and Anthem.
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Post by Heimdall on Nov 8, 2019 16:24:05 GMT
For perspective, we only know they “rebooted” it in late 2017, two years ago. They will have had plenty of time to settle on a direction since then.
Well, my point was really that development time alone doesn't mean much. If the management hasn't improved, DA4 could have 10 years of development, but it still could come out like ME:A and Anthem.
Well there are some reasonable signs to be positive on that front at least. From Schreier’s article, we know that Mark Darrah was a huge help in forcing the Anthem leads to be decisive and push development forward when he was transferred to the project in the last year of release. It was too late to save Anthem completely without a big delay, but in any case it seems Darrah learned from the mess of Inquisition’s development cycle. So with him deeply involved with DA4, I’m hopeful they won’t get bogged down with indecision like the Anthem and Andromeda teams did.
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Post by Heimdall on Nov 8, 2019 16:39:28 GMT
Expect things to ramp up after March 2020. I won't be surprised of DA4 will have a minor, if at all, presence in EA PLAY 2020. Depending on the performance of the Anthem relaunch, Bioware may have even less of a time slot than 2019's, otherwise it will mostly be Anthem. But that is way too far ahead to talk about now and production may go much faster and better, by then, so who knows? The optimist in me thinks they had the high level ideas and stories all nailed down but needed the 9 months to flesh out the details of the massive amount of content they have planned for their amazing game (hopefully!) and work on gameplay prototype iterations now that they actually have the staff on hand to do it. I’m expecting they will have something at EA Play 2020, probably little more than a trailer announcing the game formally and revealing the release title. Since they did do a teaser last year, I’m sort of hoping they might drop another at VGX in December, but realistically I doubt it.
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Post by parsival on Nov 8, 2019 16:52:38 GMT
I'm very disappointed that we'll have to wait so long for DA 4. It makes me hanker for the quick turnaround of DA 2, even if that game was a bit rough and ready! Bioware does seem prone to development delays when projects suddenly get huge changes a year or two into them. Other on this forum have mentioned that such an issue afflicted both ME:A and Anthem, as well as DA4, of course. Those of us with long memories will also recall that the DA team spent around a year developing the lost expansion 'DA: Exalted March', after DA 2. Though some of the background work was used in DA:I, there is no doubt that it delayed that game too. Oh, how I miss the expansions! I have very fond memories of DA: Awakening.
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Post by githcheater on Nov 8, 2019 21:20:41 GMT
I'm very disappointed that we'll have to wait so long for DA 4. It makes me hanker for the quick turnaround of DA 2, even if that game was a bit rough and ready! Bioware does seem prone to development delays when projects suddenly get huge changes a year or two into them. Other on this forum have mentioned that such an issue afflicted both ME:A and Anthem, as well as DA4, of course. Those of us with long memories will also recall that the DA team spent around a year developing the lost expansion 'DA: Exalted March', after DA 2. Though some of the background work was used in DA:I, there is no doubt that it delayed that game too. Oh, how I miss the expansions! I have very fond memories of DA: Awakening. I think EA has a lot to do with this lack of direction:
- EA imposing a short development time for DA2 because of "The Old Republic" release delays.
- EA imposing Frostbyte on all of its games with little forethought of the unintended consequences, and the resultant cancellation of Exalted March (and an empty DAI world full of fetch quests)
- The EA cancellation of Joplin, possibly to"better" implement "live service" (and maybe leading to Laidlaw leaving Bioware).
I wonder if the red-blue-green ME3 fiasco had something to do with EA's love of live service?
Did MEA and Anthem receive prompt guidance from EA as to what they wanted, or what might be torpedoed?
Add to all this, EA's toxic implementation and later cancellation of live service microtransactions in Battlefront.
Does EA even know what customer-centric live service might be, or is EA focused on short term satifying stock holders with maximum profit without regard to customer satisfaction?
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Post by colfoley on Nov 8, 2019 21:51:21 GMT
there are literally zero companies that fill the bioware void of what makes them unique. While true right now, Spiders and Obsidian are close to that. Obsidian, especially, now with Microsoft's backing, is in a very competitive spot to do so, going forward. And Greedfall's relative success, both commercially and critically, shows the studio is steadily improving. It may not be today and it may not be tomorrow for Spiders, but eventually and possibly sooner than ME5, they will encroach on Bioware's territory, the way things are headed. For perspective, we only know they “rebooted” it in late 2017, two years ago. They will have had plenty of time to settle on a direction since then. Still in pre-production and a whole 9 months after the release of Anthem, so that is a little concerning. But ... they've got a long way ahead of them till release. Expect things to ramp up after March 2020. I won't be surprised of DA4 will have a minor, if at all, presence in EA PLAY 2020. Depending on the performance of the Anthem relaunch, Bioware may have even less of a time slot than 2019's, otherwise it will mostly be Anthem. But that is way too far ahead to talk about now and production may go much faster and better, by then, so who knows? From the most recent products from both companies...not really. Spiders has the companion angle more or less down...but their take on RP made me so mad I rage quit the let's play I was watching. And Outer Worlds...first person voiceless RPG with a CC and no companions that I saw so far? No thanks. Only company that seems interested in being in shouting distance of bio right now is Ubisoft. Still lagging behind but A. They are the closest and B. Seem like they are honestly trying to improve. As for the issue when bio has left pre pod...well they also had to wait for the move more then likely before getting everything started, at least that's the smart play. Now that that's out of the way they are either in production or soon will be.
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Post by Hanako Ikezawa on Nov 8, 2019 22:01:02 GMT
Only company that seems interested in being in shouting distance of bio right now is Ubisoft. Still lagging behind but A. They are the closest and B. Seem like they are honestly trying to improve.
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Post by revelationeffect on Nov 8, 2019 23:02:48 GMT
While true right now, Spiders and Obsidian are close to that. Obsidian, especially, now with Microsoft's backing, is in a very competitive spot to do so, going forward. And Greedfall's relative success, both commercially and critically, shows the studio is steadily improving. It may not be today and it may not be tomorrow for Spiders, but eventually and possibly sooner than ME5, they will encroach on Bioware's territory, the way things are headed. Still in pre-production and a whole 9 months after the release of Anthem, so that is a little concerning. But ... they've got a long way ahead of them till release. Expect things to ramp up after March 2020. I won't be surprised of DA4 will have a minor, if at all, presence in EA PLAY 2020. Depending on the performance of the Anthem relaunch, Bioware may have even less of a time slot than 2019's, otherwise it will mostly be Anthem. But that is way too far ahead to talk about now and production may go much faster and better, by then, so who knows? From the most recent products from both companies...not really. Spiders has the companion angle more or less down...but their take on RP made me so mad I rage quit the let's play I was watching. And Outer Worlds...first person voiceless RPG with a CC and no companions that I saw so far? No thanks. Only company that seems interested in being in shouting distance of bio right now is Ubisoft. Still lagging behind but A. They are the closest and B. Seem like they are honestly trying to improve. As for the issue when bio has left pre pod...well they also had to wait for the move more then likely before getting everything started, at least that's the smart play. Now that that's out of the way they are either in production or soon will be. Outer Worlds absolutely has companions, and some very good ones at that. Frankly I slightly prefer Obsidian’s output to Bioware’s, they’re better at implementing RP, their writing is generally better imo, and they’re lagging only slightly behind on the companion front, although they’ve been pretty vocal about disliking writing romances, so that’s one element which they’re not competing with BioWare on. But overall, they’re really doing very similar things to BioWare, just on a AA level with a more classic cRPG mindset. And the production values will likely go significantly up due to Microsoft funding. Now, I’m not prophesying that they’re necessarily going to edge out Bioware, but they definitely occupy a similar niche and are competitors, despite cosmetic differences between the presentation of their games.
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Post by colfoley on Nov 8, 2019 23:12:29 GMT
From the most recent products from both companies...not really. Spiders has the companion angle more or less down...but their take on RP made me so mad I rage quit the let's play I was watching. And Outer Worlds...first person voiceless RPG with a CC and no companions that I saw so far? No thanks. Only company that seems interested in being in shouting distance of bio right now is Ubisoft. Still lagging behind but A. They are the closest and B. Seem like they are honestly trying to improve. As for the issue when bio has left pre pod...well they also had to wait for the move more then likely before getting everything started, at least that's the smart play. Now that that's out of the way they are either in production or soon will be. Outer Worlds absolutely has companions, and some very good ones at that. Frankly I slightly prefer Obsidian’s output to Bioware’s, they’re better at implementing RP, their writing is generally better imo, and they’re lagging only slightly behind on the companion front, although they’ve been pretty vocal about disliking writing romances, so that’s one element which they’re not competing with BioWare on. But overall, they’re really doing very similar things to BioWare, just on a AA level with a more classic cRPG mindset. And the production values will likely go significantly up due to Microsoft funding. Now, I’m not prophesying that they’re necessarily going to edge out Bioware, but they definitely occupy a similar niche and are competitors, despite cosmetic differences between the presentation of their games. OK. I've only seen only one video on the game so far and I pretty much noped out of there fast as my little legs could carry me. I mean companions are certainly nice, and the big thing that makes Bio *unique* to me but with the Outer Worlds Voiceless Protag and a CC in a FP game only is the two main sticking points...as in probably never going to get it, will get Greedfall first.
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Post by alanc9 on Nov 9, 2019 4:41:09 GMT
I wonder if the red-blue-green ME3 fiasco had something to do with EA's love of live service? How would that have worked?
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Post by githcheater on Nov 9, 2019 5:53:58 GMT
I wonder if the red-blue-green ME3 fiasco had something to do with EA's love of live service? How would that have worked?
- ME3 required playing multiplayer to get the ending where Shepard survived, as multiplayer was needed to get a high EMS number where EMS is calculated by multiplying War Assets times the Readiness rating.
- The game's red-blue-green finale was allegedly written by two managers without any input from the rest of the team, and many protests from the other writers were ultimately ignored. Allegedly, these two managers decided that they did not need to be peer reviewed (for "whatever" reason).
I wonder if these two Bioware managers were encouraged to ignore peer review by EA to create an ending sequence that required multiplayer live service to get the "best ending"?
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colfoley
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Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Nov 9, 2019 6:04:53 GMT
How would that have worked?
- ME3 required playing multiplayer to get the ending where Shepard survived, as multiplayer was needed to get a high EMS number where EMS is calculated by multiplying War Assets times the Readiness rating.
- The game's red-blue-green finale was allegedly written by two managers without any input from the rest of the team, and many protests from the other writers were ultimately ignored. Allegedly, these two managers decided that they did not need to be peer reviewed (for "whatever" reason).
I wonder if these two Bioware managers were encouraged to ignore peer review by EA to create an ending sequence that required multiplayer live service to get the "best ending"?
that's certainly an interesting theory.
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