Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 16, 2019 22:41:07 GMT
Whatever...it sold well but didn't meet EA's executives quarter projection (Feb 22 - Mar 31 2019) of "6 million units sold". If it didn't make its money back, earn a profit and project out to be profitable in the future, EA/BioWare wouldn't be "doubling down" on its future as EA has shown no qualms in the past about letting something that wasn't working die. I get that this is the nature of this forum - you could essentially collapse every thread into "Skepticism" with only "Grabbits Den" and "Prospero's Store" threads left over - but realize, even if it's not meant for you, people are enjoying enough to sustain it and getting hyped over its future. That is just a projection based on math including the amount of social media traffic. At launch Blake Jorgenson said they were modeling between five and six million copies. That is a very large range to be talking about where the game will and won't make money. The funny thing is the exact same article it was mentioned EA said that Battlefield failed to meet its expectations with selling 7.3 million copies, but have never said that about Anthem. I think people are too wrapped up on the sale expectations and what it means to the companies and what they think it means. Sales expectations help set things up like copies of the game product, marketing materials, and other miscellanous materials. If you ever want to know why they rarely discuss exact sales numbers this is the reason why because will will twist the numbers to prove their points. Edit: Investor's Report PDF This is where he made the comments to investors. Link
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Nov 16, 2019 23:31:53 GMT
A lot of Bio devs working onAnthem,when you don't really want to play a game like Anthem, isn't a good thing. Aha, now I understand. Thanks.
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Post by clips7 on Nov 17, 2019 2:37:05 GMT
Wow....it's impressive to see Anthem still is selling strong through the later part of the year...even tho its selling cheap...(10 - 20 bucks)....sales add up and add to the fact the way Anthem was structured from the jump? Basically it's set up for updates and additions to it's game mechanics rather than starting over from scratch thus adding to development costs....Anthem is currently not my type of game (if they create a fully stand-alone offline SP experience i'd be all in)..but for it to still be in the top 10 has me to think that EA still believes in this product.. But boi....GTA5?.... ..Take-2 might as well just say that is the last GTA game they make and just continue to make bank off of it...no need to announce or even pursue a GTA6 product when this thing has been solid since 2013....
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Post by river82 on Nov 17, 2019 3:22:39 GMT
A lot of Bio devs working onAnthem,when you don't really want to play a game like Anthem, isn't a good thing. Not enjoying the projected 9 year gap between Inquisition and DA:4? It's a good thing other developers are starting to do the Bioware thing. Back in 2006-2010 Bioware was pretty unique but other games fill the mould these days. Competition is marvelous for the consumer
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Post by SirSourpuss on Nov 17, 2019 9:01:38 GMT
At the bottom of the page Salos linked it's mentioned that "NPD’s U.S. top 10 games list, ranked by dollar sales, includes full-game digital sales (from participating publishers) as well as sales for physical formats sold at retail and online across console, PC and portable platforms." Which unless I'm reading it wrong means they're measuring by how much money it made not actual number of units shipped. That's YTD (Year To Date), though. From the start of the year. It's been outdone by titles like Division 2, which sold considerably worse than it's predecessor, with Ubisoft saying it failed to meet expectation. Mortal Kombat, that released months later, also tops both and Borderlands 3, which is just 2 months old, is higher on that list and don't forget how Randy Pitchford " inflated" the sales of Borderlands 3. No game that isn't FIFA, NBA 2K, Madden and Call of Duty actually did well this year. But as Blast Processor says, recurring player spending is where it's at. Whatever...it sold well but didn't meet EA's executives quarter projection (Feb 22 - Mar 31 2019) of "6 million units sold". In that period that EA wanted, Inside Gaming tracked it to somewhere between 3.1-3.7 million copies. Every outlet and market analyst was reporting considerably lower than expected sales. Also, you have to understand that, as news outlets, ones that rely on the gaming industry, these outlets cannot report false news and statistics. EA's lawyers will destroy you before brunch, if you do so. They don't fuck around with things that can potentially damage their stock. It was top 5 in sales for 5 months...but, sure Again, Year To Date.
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Post by FireAndBlood on Nov 17, 2019 9:23:47 GMT
At the bottom of the page Salos linked it's mentioned that "NPD’s U.S. top 10 games list, ranked by dollar sales, includes full-game digital sales (from participating publishers) as well as sales for physical formats sold at retail and online across console, PC and portable platforms." Which unless I'm reading it wrong means they're measuring by how much money it made not actual number of units shipped. That's YTD (Year To Date), though. From the start of the year. It's been outdone by titles like Division 2, which sold considerably worse than it's predecessor, with Ubisoft saying it failed to meet expectation. Mortal Kombat, that released months later, also tops both and Borderlands 3, which is just 2 months old, is higher on that list and don't forget how Randy Pitchford " inflated" the sales of Borderlands 3. No game that isn't FIFA, NBA 2K, Madden and Call of Duty actually did well this year. But as Blast Processor says, recurring player spending is where it's at. It still means Anthem is the one of the top ten selling games of the year as of October 31st,it will probably drop out by the end of November, and EA’s second best selling game after Madden. Keep in mind this only counting sales in the USA.
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Post by wright1978 on Nov 17, 2019 9:27:40 GMT
This atrocious game to suck yet more development time. What awful news. Is End of 2022 dragon age linked to this.
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Post by samhain444 on Nov 17, 2019 10:24:20 GMT
That's YTD (Year To Date), though. From the start of the year. It's been outdone by titles like Division 2, which sold considerably worse than it's predecessor, with Ubisoft saying it failed to meet expectation. Mortal Kombat, that released months later, also tops both and Borderlands 3, which is just 2 months old, is higher on that list and don't forget how Randy Pitchford " inflated" the sales of Borderlands 3. No game that isn't FIFA, NBA 2K, Madden and Call of Duty actually did well this year. But as Blast Processor says, recurring player spending is where it's at. In that period that EA wanted, Inside Gaming tracked it to somewhere between 3.1-3.7 million copies. Every outlet and market analyst was reporting considerably lower than expected sales. Also, you have to understand that, as news outlets, ones that rely on the gaming industry, these outlets cannot report false news and statistics. EA's lawyers will destroy you before brunch, if you do so. They don't fuck around with things that can potentially damage their stock. Again, Year To Date. It still means Anthem is the one of the top ten selling games of the year as of October 31st,it will probably drop out by the end of November, and EA’s second best selling game after Madden. Keep in mind this only counting sales in the USA. Yep...it sold well. EA was "disappointed" in it just like it was "disappointed" in Battlefield V...and despite this "disappointment", EA will enthusiastically publish another Battlefield game. As usual, a positive - Anthem will continue to be worked on and developed- has been turned into a negative because it's board's default setting. Rinse and repeat...
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Post by Sartoz on Nov 17, 2019 11:14:24 GMT
Anthem 2.0 with a full SP campaign is attractive. Unfortunately, I see it as a Single Player Campaign = solo play (ie: no NPC companions). This feature is cost effective because of the game's overhaul = core design allows for it. I also continue to expect much of the game's verbosity to play out in Fort Tarsis. A pity, if true, as I really like to meet NPCs out in the field. Maybe some that can give you clues to some actual good loot. And, oh, ..Replayability is also a must, imo. Expect no offline play since since CEO Wilson confirmed that live service games is the repas du jour,
To the extent that Anthem's first year anniversary is coming up, I expected some large new content. But, since the article points out that Bio has yet to buy Vision Glasses for Anthem 2.0, I'm tempering my expectations. Besides, does anyone really believe that Bio can produce a large golden nugget by Feb 2020? Hm... nope.
So, we have Bio working on: . Anthem <-- Houston?, Edmonton? or both? . DA4 <-- pre-production in Edmonton . ME <-- Rumour of another game
Can Bio mgt handle this stress?
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Post by spacev3gan on Nov 17, 2019 11:28:08 GMT
Frostbite engine, negative reviews, very few people playing or interested in the game (Twitch viewership at times numbering a single digit), the unlikelihood that EA can make any substantial amount of short-term profit (which we all know is what EA is after) are some of the factors that make me very skeptical that this so-called "Anthem: Next" project will ever see the light of the day. Bioware would like it to happen, no doubt. But the obstacles are insurmountable at this point. Games do lose people all the time so Twitch numbers mean very little if they feel there are still enough people playing the game. I just finished with The Division 2 and I couldn't find groups most of the time or if I did I would have cleared over 80% of the mission solo and it has had really low Twitch numbers too, but they are still working on the game. I still don't get the pointing of fingers at Frostbite, I am currently playing Fallen Order and they used Unreal for it and it has just as many presentation issues that people seem to keep pointing out with Frostbite. There is one member of my crew that gives me the impression she doesn't have eyelids and stares at me all the time. It not being good for a RPG is purely a BioWare issue since BioWare would have had to make the RPG modules for the game to work, its why the other areas work better for teams that have had more time to develop those modules. I think these comparisons are out of proportions. The Division 2 has a Twitch viewership that despite being low, it is a lot bigger (about 10x) than Anthem's. The Division 2 has problems, but Anthem is on another level. The way both games were received at launch makes it clear. Also, Ubisoft has a long history of supporting their games for years after launch, and investing on their comebacks (The Division 1 and Rainbow Six Siege for instance) so it is to no surprise they are still working on the Division 2. Bioware/EA has a history of not supporting their games, especially the least commercially successful ones, so Anthem making a comeback is different and does raise skepticism. As for Frostbite, the problem is not the engine and its presentation capabilities per se. Frostbite actually is, in the hands of a studio like DICE, one amazing engine capable of impressive animations and visual effects. Every Frostbite game released by DICE has been on the forefront of graphical fidelity and optimization. Frostbite is not the problem. Bioware trying to use Frostbite is the problem. That is one issue largely acknowledged by current and former Bioware employees. Anything they want to make running Frostbite takes longer and consume more resources than it would otherwise on an engine like Unreal.
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Post by shinobiwan on Nov 17, 2019 12:36:52 GMT
Leave it to the blindly loyal Bioware fans to try to defend a game’s sales performance after even EA and market analysts said it underperformed, lol.
The game dropped to $10/$20 a few months after launch. Of course that had the effect of increasing sales numbers - that’s the whole point - but that’s about as drastic as it gets and suggests there are serious issues with the game’s bottom line performance.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Nov 17, 2019 13:28:40 GMT
Games do lose people all the time so Twitch numbers mean very little if they feel there are still enough people playing the game. I just finished with The Division 2 and I couldn't find groups most of the time or if I did I would have cleared over 80% of the mission solo and it has had really low Twitch numbers too, but they are still working on the game. I still don't get the pointing of fingers at Frostbite, I am currently playing Fallen Order and they used Unreal for it and it has just as many presentation issues that people seem to keep pointing out with Frostbite. There is one member of my crew that gives me the impression she doesn't have eyelids and stares at me all the time. It not being good for a RPG is purely a BioWare issue since BioWare would have had to make the RPG modules for the game to work, its why the other areas work better for teams that have had more time to develop those modules. I think these comparisons are out of proportions. The Division 2 has a Twitch viewership that despite being low, it is a lot bigger (about 10x) than Anthem's. The Division 2 has problems, but Anthem is on another level. The way both games were received at launch makes it clear. Also, Ubisoft has a long history of supporting their games for years after launch, and investing on their comebacks (The Division 1 and Rainbow Six Siege for instance) so it is to no surprise they are still working on the Division 2. Bioware/EA has a history of not supporting their games, especially the least commercially successful ones, so Anthem making a comeback is different and does raise skepticism. As for Frostbite, the problem is not the engine and its presentation capabilities per se. Frostbite actually is, in the hands of a studio like DICE, one amazing engine capable of impressive animations and visual effects. Every Frostbite game released by DICE has been on the forefront of graphical fidelity and optimization. Frostbite is not the problem. Bioware trying to use Frostbite is the problem. That is one issue largely acknowledged by current and former Bioware employees. Anything they want to make running Frostbite takes longer and consume more resources than it would otherwise on an engine like Unreal. BioWare still supports The Old Republic after eight years and didn't just drop support overnight so to me that should show people that they would support their games for the longer term as long as people are still playing. If you want to complain about Andromeda and how it didn't get DLC, Ubisoft had to issue refunds for the season pass for Unity after how badly it bombed for sales. So Ubisoft might have more online games as a service games that they keep having bad launches with and they keep supporting them BioWare has supported The Old Republic for eight years and hasn't cut support for it yet. Where Ubisoft has abandoned The Division 1 completely even stopping support to stop cheaters after a couple of years. That might be what you are saying about Frostbite, but from what I see in the multiple places I see if they put all the blame on the engine itself and next to none on BioWare. Frostbite wasn't built for RPGs is what I see in a lot of threads here, not that BioWare keeps making mistakes with Frostbite and I have zero faith that if they went to Unreal CryEngine, or even ID Tech I don't see BioWare not having the exact same issues getting those engines to work for them. It would take several games for them to iron out all the issues and eventually it will work out just like what it seems is happening with Frostbite. For me at least both games have very little interest on Twitch for the popular games have more better numbers then both games combined. [Edit] I just wanted to add something I just found. I was reading online about the complaints about Fallen Order and someone online is insisting that EA needs to drop Frostbite because even Respawn can't get the game to work, but the game was developed on Unreal. After watching the tech review from Digital Foundry it seems the game is experiencing problems with I/O problems causing freezing and loading issues. Now this is an issue for the game engine for its something they have mentioned for multiple games in the past. Its why I get tired of Frostbite is the issue and the only issue with these BioWare games. In reality the Unreal engine has a known problem with IO issues now that does mean any game that is trying to push graphical quality shouldn't be made on Unreal because it obliviously wasn't made for games like that. To me that is just as absurd as blaming Frostbite for BioWare's issues and it sounds like you are on the same page as I am, but I think that page gets skipped a lot by online commentators.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 17, 2019 13:53:49 GMT
Leave it to the blindly loyal Bioware fans to try to defend a game’s sales performance after even EA and market analysts said it underperformed, lol. The game dropped to $10/$20 a few months after launch. Of course that had the effect of increasing sales numbers - that’s the whole point - but that’s about as drastic as it gets and suggests there are serious issues with the game’s bottom line performance. Look at the people blindly attacking a game without any real information. What we have seen in that Anthem preformed better then Resident Evil which sold about 4.8 million copies because of NDP numbers, another thing we do know is that EA had to report approximately $50 million in enhanced edition revenue to another quarter, and EA predicted it would sell between five and six million copies at launch. The negative thing we know is that EA or BioWare decided not to create any DLC for the game with no official reasoning just no DLC. One thing I found out in this very thread is that EA also announced that Battlefield 5 sold about a million copies less then they predicted so they will announce that a game did not meet predictions and will say it to their investors. So what do you want your argument to be? That Anthem is now $20? Okay. That doesn't mean the game didn't meet the goals EA wanted either at launch for I am pretty sure it took longer to reach a price drop then Andromeda did. For I remember Andromeda sales on Origin about a month after release, but it took at least three for me to notice one for Anthem and three months is the golden window. Do I think Anthem will last around forever? I doubt it will see a long term commitment from EA or BioWare, but if these reports are correct it still shows to me people are playing the game regardless of the price it sells for.
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Post by shinobiwan on Nov 17, 2019 16:09:50 GMT
So what do you want your argument to be? That Anthem is now $20? Okay. That doesn't mean the game didn't meet the goals EA wanted either at launch for I am pretty sure it took longer to reach a price drop then Andromeda did. For I remember Andromeda sales on Origin about a month after release, but it took at least three for me to notice one for Anthem and three months is the golden window. Do I think Anthem will last around forever? I doubt it will see a long term commitment from EA or BioWare, but if these reports are correct it still shows to me people are playing the game regardless of the price it sells for. You need to fact check. EA itself said Anthem missed sales expectations. It’s also silly that you’d think they’d drop the price that much and that quickly if it was selling fine. As to player count, Anthem was bumped from the XBox Live top 50 a while ago, which means its playerbase is <2500 players. Twitch viewership is also anemic. That’s pretty much the only data we have other than people here claiming they can find games readily, which I take with a major grain of salt given their post history (I checked back in when Cataclysm launched on ps4 prime time east coast, rarely had full games). But sure, you can go on thinking this game is killing it. Doesn’t really affect anything. Just indicative of the caliber of discussion left on these dying forums.
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Post by force58 on Nov 17, 2019 16:29:31 GMT
As long as they don't pull a Destiny and make us pay for the patch/fixes I will go back and try the game if they make any kind of change to it. Me too. I haven't played in a long time, did a few Cataclysm runs and then moved on to new games that came out. I seriously hope we don't get charged again since they delivered such an unfinished game to begin with. Even after all the changes they've made it still isn't a finished AAA game to warrant the $60 or more we all paid for it.
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Post by samhain444 on Nov 17, 2019 19:35:31 GMT
Leave it to the blindly loyal Bioware fans to try to defend a game’s sales performance after even EA and market analysts said it underperformed, lol. The game dropped to $10/$20 a few months after launch. Of course that had the effect of increasing sales numbers - that’s the whole point - but that’s about as drastic as it gets and suggests there are serious issues with the game’s bottom line performance. The game didn't see any kind of significant price cut beyond the occasional $10 off sale at Amazon or Walmart for it's first quarter of release (Feb 22-March 31) and had its first $20 price drop two months after release. It had already made the majority of revenue upfront as it was the industry's best selling game in Feb with only 7 days of numbers and top 5 in sales for over 6 months not counting PC sales. The game sold well, every metric available indicates this, it just didn't meet EA's owned self-determined metric they stated in Jan 2019 and it certainly didn't meet how they hoped the game would be received from gamers and critics. Regardless, they see enough in the game's potential and overall numbers to re-invest in its future
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N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Post by correctamundo on Nov 17, 2019 20:24:13 GMT
Leave it to the blindly loyal Bioware fans to try to defend a game’s sales performance after even EA and market analysts said it underperformed, lol. The game dropped to $10/$20 a few months after launch. Of course that had the effect of increasing sales numbers - that’s the whole point - but that’s about as drastic as it gets and suggests there are serious issues with the game’s bottom line performance. The game didn't see any kind of significant price cut beyond the occasional $10 off sale at Amazon or Walmart for it's first quarter of release (Feb 22-March 31) and had its first $20 price drop two months after release. It had already made the majority of revenue upfront as it was the industry's best selling game in Feb with only 7 days of numbers and top 5 in sales for over 6 months not counting PC sales. The game sold well, every metric available indicates this, it just didn't meet EA's owned self-determined metric they stated in Jan 2019 and it certainly didn't meet how they hoped the game would be received from gamers and critics. Regardless, they see enough in the game's potential and overall numbers to re-invest in its future Yeah, I don't think any Bioware game has reached 5 million copies in the first month. So that was a bit bold by the EA suits. Of course now we have to follow the narrative that being "only" top eight YTD on that NPD chart in october is HUUUUUGE failure, unless of course you're not Bioware because then it auto swithches to MONUMENTAL SUCCESS! Because reasons.
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Post by samhain444 on Nov 17, 2019 20:36:21 GMT
The game didn't see any kind of significant price cut beyond the occasional $10 off sale at Amazon or Walmart for it's first quarter of release (Feb 22-March 31) and had its first $20 price drop two months after release. It had already made the majority of revenue upfront as it was the industry's best selling game in Feb with only 7 days of numbers and top 5 in sales for over 6 months not counting PC sales. The game sold well, every metric available indicates this, it just didn't meet EA's owned self-determined metric they stated in Jan 2019 and it certainly didn't meet how they hoped the game would be received from gamers and critics. Regardless, they see enough in the game's potential and overall numbers to re-invest in its future Yeah, I don't think any Bioware game has reached 5 million copies in the first month. So that was a bit bold by the EA suits. Of course now we have to follow the narrative that being "only" top eight YTD on that NPD chart in october is HUUUUUGE failure, unless of course you're not Bioware because then it auto swithches to MONUMENTAL SUCCESS! Because reasons. Like I posted earlier, might just be easier to collapse everything into the "Skepticism" thread (shrug)
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Post by river82 on Nov 17, 2019 20:38:14 GMT
The game didn't see any kind of significant price cut beyond the occasional $10 off sale at Amazon or Walmart for it's first quarter of release (Feb 22-March 31) and had its first $20 price drop two months after release. It had already made the majority of revenue upfront as it was the industry's best selling game in Feb with only 7 days of numbers and top 5 in sales for over 6 months not counting PC sales. The game sold well, every metric available indicates this, it just didn't meet EA's owned self-determined metric they stated in Jan 2019 and it certainly didn't meet how they hoped the game would be received from gamers and critics. Regardless, they see enough in the game's potential and overall numbers to re-invest in its future Yeah, I don't think any Bioware game has reached 5 million copies in the first month. So that was a bit bold by the EA suits. Of course now we have to follow the narrative that being "only" top eight YTD on that NPD chart in october is HUUUUUGE failure, unless of course you're not Bioware because then it auto swithches to MONUMENTAL SUCCESS! Because reasons. To me Bioware has never been a big budget AAA studio. They did some fantastic RPGs but to me they've always felt like they produced great games for a specific niche. RPGs back in 2006 or 2010 might qualify as a niche, there weren't really many around and I don't think they sold extra-ordinarily well. Then EA bought them out and now they're producing big budget games that demand a high number of purchases and I just don't think Bioware's ever been that. It's like Kingdoms of Amalur, great game but they needed to sell 3 million copies quickly, they only sold 1.2 million, and they shut down. Recouping costs means open world, recouping costs means multiplayer, recouping costs means high initial sell rates. Eh. Bioware said they were looking at making some smaller games at some point, I'm looking forward to those releases
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Post by samhain444 on Nov 17, 2019 20:56:59 GMT
Yeah, I don't think any Bioware game has reached 5 million copies in the first month. So that was a bit bold by the EA suits. Of course now we have to follow the narrative that being "only" top eight YTD on that NPD chart in october is HUUUUUGE failure, unless of course you're not Bioware because then it auto swithches to MONUMENTAL SUCCESS! Because reasons. To me Bioware has never been a big budget AAA studio. They did some fantastic RPGs but to me they've always felt like they produced great games for a specific niche. RPGs back in 2006 or 2010 might qualify as a niche, there weren't really many around and I don't think they sold extra-ordinarily well. Then EA bought them out and now they're producing big budget games that demand a high number of purchases and I just don't think Bioware's ever been that. It's like Kingdoms of Amalur, great game but they needed to sell 3 million copies quickly, they only sold 1.2 million, and they shut down. Recouping costs means open world, recouping costs means multiplayer, recouping costs means high initial sell rates. Eh. Bioware said they were looking at making some smaller games at some point, I'm looking forward to those releases EA bought them in 2007 so everything that has happened since - both good and not so good - was made possible by that purchase. SWTOR was one of the most expensive games ever made at the time and has since grossed a billion in revenue. I think it would smart to produce some smaller, indie-esque games for the sake of diversity and so you don't go 2-3 years without releasing anything but I think the results (not to mention cost) of the "Mass Effect Trilogy" and "Dragon Age" franchise pushed them into that AAA space whether they wanted to go there or not.
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Post by alanc9 on Nov 17, 2019 20:58:17 GMT
I don't think correctamundo's feeling tracks with reality. Bio historically hasn't thought of itself as a niche studio. It's more that the gaming marketplace changed around Bio and the stuff they used to do became niche.
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Post by alanc9 on Nov 17, 2019 21:02:40 GMT
As for this whole "how well did Anthem sell" argument, total sales aren't very useful for evaluating Anthem. The goal of the project was long-term engagement and monetization
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Post by samhain444 on Nov 17, 2019 21:10:29 GMT
As for this whole "how well did Anthem sell" argument, total sales aren't very useful for evaluating Anthem. The goal of the project was long-term engagement and monetization Don't know total numbers in terms of the marketplace but I guarantee you it saw a bump in N7 dah haha
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Post by Little Bengel on Nov 17, 2019 21:10:49 GMT
So I saw the last few posts debating on Anthem's sales performance...
And frankly, in light of this new article, such a debate feels remarkably irrelevant. No matter what factors may have contributed to the total sales numbers (selling for $10, for instance), the data doesn't lie. Anthem, as far as dollar sales go, is one of the top 10 games, and in spite of its poor reception and its below-average quality, it made enough that EA and Bioware are willing to have a second go at the game and overhaul it.
At this stage, I think we can only really wait and see how it'll turn out, instead of wasting energy in these debates on performance and whether or not they should move forward with Anthem, when everything seems to point to a overhaul in the future.
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Post by Iakus on Nov 17, 2019 21:47:37 GMT
As for this whole "how well did Anthem sell" argument, total sales aren't very useful for evaluating Anthem. The goal of the project was long-term engagement and monetization I...actually agree with this.
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