Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on Nov 19, 2019 7:46:11 GMT
How do MEA fans feel about this news? No DLC for their singleplayer game, dropped like a hot potato, but EA throws more money at this live service dumpster fire. Figures... I also wonder how DA fans feel about this. The manpower to fix Anthem has to be taken from somewhere, and let's face it, the original team who made the vanilla game is best suited to fix it because a new team would have to get familiar with the existing code first. Or maybe they're redoing the entire game under the hood and just keep the art assets - not likely but then again, they do want to use its code as a base for DA4, so a complete rework might be seen as an investment into all their future Frostbite live service games. And 2025 is also "not before 2022". Then again, this announcement might have the same value as previous Anthem roadmaps.
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Post by tatann on Nov 19, 2019 10:21:34 GMT
How do MEA fans feel about this news? No DLC for their singleplayer game, dropped like a hot potato, but EA throws more money at this live service dumpster fire. Figures... I also wonder how DA fans feel about this. The manpower to fix Anthem has to be taken from somewhere, and let's face it, the original team who made the vanilla game is best suited to fix it because a new team would have to get familiar with the existing code first. Or maybe they're redoing the entire game under the hood and just keep the art assets - not likely but then again, they do want to use its code as a base for DA4, so a complete rework might be seen as an investment into all their future Frostbite live service games. And 2025 is also "not before 2022". Then again, this announcement might have the same value as previous Anthem roadmaps. Also, this isn't an announcement, more like a leak. To make an announcement, Bioware would have to communicate, which for them seems even harder than doing proper netcode :-P I guess right now they're evaluating if they're daring to charge players for Anthem 2.0
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Post by saandrig on Nov 19, 2019 10:31:47 GMT
Also, this isn't an announcement, more like a leak. To make an announcement, Bioware would have to communicate, which for them seems even harder than doing proper netcode :-P I guess right now they're evaluating if they're daring to charge players for Anthem 2.0 They are at the drawing board at best. Probably not even sure if the changes will happen.
And charging people for Anthem 2.0 makes EA sense People by now could get Anthem for $10 or for free with another game/controller purcahse. Why should these players receive a costly overhaul update for free? Only way for something "free" to work is if it's so overflowing with MTX that you can barely get to the content.
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Post by Kappa Neko on Nov 19, 2019 12:23:57 GMT
Don't know why it matters... but if they manage to turn this game around that ultimately makes it less likely that EA will shut them down entirely. I said at the time that EA cancelling Andromeda DLC was a mistake... a group of us here even petitioned for a particular DLC in the hopes that their would be enough people requesting it to change EA's mind. It didn't happen. Are we supposed to be overwhelmed with bitterness over it the way some here are bitter towards ME:A because it wasn't the remake of the OT they wanted... and are still demanding... trashing everything else the company does? If they make a go of it with this game... that's a few hundred people in Alberta (where I live) who get to keep their jobs... and then they have money to spend on what my business does. I'm happy. If their gamble fails, I'm sad... the same way I'll be sad if they gamble on remaking the OT and then the people who have become in the habit of hating everything Bioware does don't just love it to bits and sing its praises far and wide... and I'm predicting they will just go on hating on that too because that's what those "fans" do. Not suggesting people should be bitter, I'm just curious how many people ARE. I think it does matter if Anthem 2.0 ends up eating up staff from their other projects. Something we've seen before. And now they might just continue this cannibalistic cycle.
In the ME thread we were discussing what fans Bioware should try to please going forward. And I agreed wth you that they should focus on the people who still enjoy their games. So people who enjoyed MEA. This decision to rework Anthem now in light of MEA not getting any DLC speaks a slightly different language. At least in terms of what EA wants. They want MTX money, not a traditional singleplayer game fandom. Maybe the new Star Wars game makes them reconsider if it sells really well.
So while they try to fix Anthem, they could have a second team developing MEA2. You know, like the two franchise setup they had before. So unless Austin is entirely responsible for Anthem from now on, this is not the best news for their RPG franchises imo.
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Post by Deleted on Nov 19, 2019 13:14:05 GMT
Don't know why it matters... but if they manage to turn this game around that ultimately makes it less likely that EA will shut them down entirely. I said at the time that EA cancelling Andromeda DLC was a mistake... a group of us here even petitioned for a particular DLC in the hopes that their would be enough people requesting it to change EA's mind. It didn't happen. Are we supposed to be overwhelmed with bitterness over it the way some here are bitter towards ME:A because it wasn't the remake of the OT they wanted... and are still demanding... trashing everything else the company does? If they make a go of it with this game... that's a few hundred people in Alberta (where I live) who get to keep their jobs... and then they have money to spend on what my business does. I'm happy. If their gamble fails, I'm sad... the same way I'll be sad if they gamble on remaking the OT and then the people who have become in the habit of hating everything Bioware does don't just love it to bits and sing its praises far and wide... and I'm predicting they will just go on hating on that too because that's what those "fans" do. Not suggesting people should be bitter, I'm just curious how many people ARE. I think it does matter if Anthem 2.0 ends up eating up staff from their other projects. Something we've seen before. And now they might just continue this cannibalistic cycle.
In the ME thread we were discussing what fans Bioware should try to please going forward. And I agreed wth you that they should focus on the people who still enjoy their games. So people who enjoyed MEA. This decision to rework Anthem now in light of MEA not getting any DLC speaks a slightly different language. At least in terms of what EA wants. They want MTX money, not a traditional singleplayer game fandom. Maybe the new Star Wars game makes them reconsider if it sells really well.
So while they try to fix Anthem, they could have a second team developing MEA2. You know, like the two franchise setup they had before. So unless Austin is entirely responsible for Anthem from now on, this is not the best news for their RPG franchises imo.
Again, I"m absolutely not bitter about it though. They obviously think they still have a chance to make something of this game. If it succeeds, then it will bring more more staff and more resources to the company. They are also using the PTS to test concepts and all the while they are learning more about Frostbite and how to make it handle what they want to do inside a game better... and they're actively collecting feedback from that game's audience (small as it is right now) through those PTS events. I see that as a good thing... a move towards better communication with their players. Finally, it also shows some commitment on their part to games that they already have "out there," something that cancelling ME:A's DLC so quickly cast doubt about. If the gamble pays off, as far as I can see, it's a win for everyone. Fans backing Bioware into a corner to only produce very particular versions of SP RPG's for years upon years... trashing and feeling bitter about any attempts by the company to diversify hasn't gotten us to any sort of good place thus far, has it? I don't think it would in the future either.
MTX's are an industry-wide issue and Bioware is a relatively small player in all of that scene. The fate of them is not going to be decided via Bioware RPG's. It's going to be decided over the issues that arrise with games like Fortnite. Way back when, the Minecraft community became enraged when Mojang modified their ToS to give them a right to shut servers down who were charging players for various enhancement (mods) on those servers (which were run by players in that case)...and those servers owners were adamant that they had a right to charge for things in order to defray the costs of running a server. I find it ironic that the "sides" on this issue are just the opposite here.
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Post by wright1978 on Nov 19, 2019 13:31:47 GMT
How do MEA fans feel about this news? No DLC for their singleplayer game, dropped like a hot potato, but EA throws more money at this live service dumpster fire. Figures... I also wonder how DA fans feel about this. The manpower to fix Anthem has to be taken from somewhere, and let's face it, the original team who made the vanilla game is best suited to fix it because a new team would have to get familiar with the existing code first. Or maybe they're redoing the entire game under the hood and just keep the art assets - not likely but then again, they do want to use its code as a base for DA4, so a complete rework might be seen as an investment into all their future Frostbite live service games. And 2025 is also "not before 2022". Then again, this announcement might have the same value as previous Anthem roadmaps. Was hoping the abomination would be canned. The fact that they are doubling down on it instead, kicking established franchises further down the road isn't good. There's also the degree of infection that might bleed into those franchises especially if this re-launch is less terrible at capturing the destiny crowd.
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Post by mugwump on Nov 19, 2019 17:36:12 GMT
Happy news for those who remain positive about the game. Here's hoping Bioware can reimagine Anthem as something more appealing those who have no intention of playing it as is. Fingers crossed.
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Post by bladefist on Nov 19, 2019 18:23:37 GMT
$100/year or $12/month sub is probably the only way this is happening.
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Post by Sartoz on Nov 20, 2019 1:09:54 GMT
Happy news for those who remain positive about the game. Here's hoping Bioware can reimagine Anthem as something more appealing those who have no intention of playing it as is. Fingers crossed.
Anthem is heading for the Dust Bin of History. The 2019 game Awards Nominees left out the game. I can't see it in any category.
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Post by goishen on Nov 20, 2019 4:48:06 GMT
Anthem might get more people on it, but once a game goes live the support team shrinks dramatically. It goes from 300+ down to maybe 5-10 people. I've even heard of MMO's being tied down by one person. Agreeably, a smaller MMO, Vanguard : Saga Of Heroes (this was after the sale to Sony). The reason is because it's live -- They can take their time with it and it's not gonna affect that many people. The entire reason behind a support team is ensure that no bugs exist in the code. That's a major priority. Remaking the game from the ground up isn't.
So, if the team size doubled you'd still have 20 people working on it. All of you thinking that the team size is gonna go back to 300 is beyond ludicrous.
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Post by Hrungr on Nov 20, 2019 5:10:51 GMT
Anthem might get more people on it, but once a game goes live the support team shrinks dramatically. It goes from 300+ down to maybe 5-10 people. I've even heard of MMO's being tied down by one person. Agreeably, a smaller MMO, Vanguard : Saga Of Heroes (this was after the sale to Sony). The reason is because it's live -- They can take their time with it and it's not gonna affect that many people. The entire reason behind a support team is ensure that no bugs exist in the code. That's a major priority. Remaking the game from the ground up isn't. So, if the team size doubled you'd still have 20 people working on it. All of you thinking that the team size is gonna go back to 300 is beyond ludicrous. The article suggests that a pretty sizeable team is working on the overhaul... "Right now, dozens if not hundreds of developers at both of BioWare’s offices—in Austin, Texas and Edmonton, Alberta, Canada—are quietly working on plans to overhaul the game."
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Post by tatann on Nov 20, 2019 6:38:42 GMT
Anthem might get more people on it, but once a game goes live the support team shrinks dramatically. It goes from 300+ down to maybe 5-10 people. I've even heard of MMO's being tied down by one person. Agreeably, a smaller MMO, Vanguard : Saga Of Heroes (this was after the sale to Sony). The reason is because it's live -- They can take their time with it and it's not gonna affect that many people. The entire reason behind a support team is ensure that no bugs exist in the code. That's a major priority. Remaking the game from the ground up isn't. So, if the team size doubled you'd still have 20 people working on it. All of you thinking that the team size is gonna go back to 300 is beyond ludicrous. The article suggests that a pretty sizeable team is working on the overhaul... "Right now, dozens if not hundreds of developers at both of BioWare’s offices—in Austin, Texas and Edmonton, Alberta, Canada—are quietly working on plans to overhaul the game." What should worry is that they have "maybe hundreds" of developers working on plans... Shouldn't they have a few people plan first then have hundreds of developers working on it ? Cause it sounds just like the mess they already did for years : lots of people "working" on it without a plan Or maybe it's just the phrasing and my poor english skills
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Post by Pounce de León on Nov 20, 2019 7:11:24 GMT
Anthem might get more people on it, but once a game goes live the support team shrinks dramatically. It goes from 300+ down to maybe 5-10 people. I've even heard of MMO's being tied down by one person. Agreeably, a smaller MMO, Vanguard : Saga Of Heroes (this was after the sale to Sony). The reason is because it's live -- They can take their time with it and it's not gonna affect that many people. The entire reason behind a support team is ensure that no bugs exist in the code. That's a major priority. Remaking the game from the ground up isn't. So, if the team size doubled you'd still have 20 people working on it. All of you thinking that the team size is gonna go back to 300 is beyond ludicrous. The article suggests that a pretty sizeable team is working on the overhaul... "Right now, dozens if not hundreds of developers at both of BioWare’s offices—in Austin, Texas and Edmonton, Alberta, Canada—are quietly working on plans to overhaul the game." "Working on the plan" - maybe it's just me but putting loads of staff on working out a plan sounds like undirected mess.
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Post by PillarBiter on Nov 20, 2019 7:39:48 GMT
The article suggests that a pretty sizeable team is working on the overhaul... "Right now, dozens if not hundreds of developers at both of BioWare’s offices—in Austin, Texas and Edmonton, Alberta, Canada—are quietly working on plans to overhaul the game.""Working on the plan" - maybe it's just me but putting loads of staff on working out a plan sounds like undirected mess. I think this is just poor writing on the journalist's part.
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Post by tatann on Nov 20, 2019 11:37:16 GMT
"Working on the plan" - maybe it's just me but putting loads of staff on working out a plan sounds like undirected mess. I think this is just poor writing on the journalist's part. Let's hope (this isn't the Anthem skepticism thread)
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Post by correctamundo on Nov 20, 2019 12:31:13 GMT
"Working on the plan" - maybe it's just me but putting loads of staff on working out a plan sounds like undirected mess. I think this is just poor writing on the journalist's part. Or an indication of just how imprecise his "sources" are.
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Post by PillarBiter on Nov 20, 2019 14:22:08 GMT
I think this is just poor writing on the journalist's part. Or an indication of just how imprecise his "sources" are. I'm sure that drifter outside the bioware HQ knows what he's talking about.
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Post by jclosed on Nov 20, 2019 18:54:43 GMT
For me it smells like Anthem is the "last chance" for Bioware. If they do not get Anthem on the "profit road" now, there will be no other games any more, because Bioware is done. Think about it - Pulling people from other projects looks like a last desperate move to keep the sinking ship floating. It's the last "All Hands on Deck" to prevent Anthem from punching a hole in the sea bottom.
If it's all true (and we have no way to get any conformation of that), then this will have an impact on DA4. I guess it means DA4 will be delayed even further. At the other hand, that delay can be necessary to even get a DA4 at all.
In any case - It seems that there is no real "master plan" or "route plan" at all at this moment. There only seems to be a "not drowning" panic going on. Yeah, it will work out fine. I think. Maybe. Possibly... Or something like that... (Nah.. who am I fooling...).
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Post by saandrig on Nov 20, 2019 20:11:47 GMT
Or an indication of just how imprecise his "sources" are. I'm sure that drifter outside the bioware HQ knows what he's talking about. He always said the end is coming while Anthem was being developed
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Post by Deleted on Nov 20, 2019 23:49:54 GMT
I think this is just poor writing on the journalist's part. Or an indication of just how imprecise his "sources" are. He's nailed it down to somewhere between "dozens" and "hundreds" of people... but wait, isn't that anywhere from 24 to 999? people? Very precise (sarcasm).
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Post by alanc9 on Nov 21, 2019 2:33:43 GMT
For me it smells like Anthem is the "last chance" for Bioware. If they do not get Anthem on the "profit road" now, there will be no other games any more, because Bioware is done. Think about it - Pulling people from other projects looks like a last desperate move to keep the sinking ship floating. It's the last "All Hands on Deck" to prevent Anthem from punching a hole in the sea bottom. That doesn't actually make sense. It's not like Anthem in its current state is continually losing money. Almost all of its costs are in the past.
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Post by tatann on Nov 21, 2019 6:34:48 GMT
Or an indication of just how imprecise his "sources" are. He's nailed it down to somewhere between "dozens" and "hundreds" of people... but wait, isn't that anywhere from 24 to 999? people? Very precise (sarcasm). That's fair, but what is also fair is that since E3 2017, he's been more precise at telling the truth than Bioware so...
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Post by jclosed on Nov 21, 2019 7:29:40 GMT
For me it smells like Anthem is the "last chance" for Bioware. If they do not get Anthem on the "profit road" now, there will be no other games any more, because Bioware is done. Think about it - Pulling people from other projects looks like a last desperate move to keep the sinking ship floating. It's the last "All Hands on Deck" to prevent Anthem from punching a hole in the sea bottom. That doesn't actually make sense. It's not like Anthem in its current state is continually losing money. Almost all of its costs are in the past.
Oh? So all the developers that do the overhaul are going to work for free? All the energy cost, office rent, and material costs are donated by a charity fund or something? That's fortunate, because otherwise it would cost money - A LOT of Money!
Nice to know that all that stuff cost nothing at all. I would like to own a game studio like that, so I can develop my game ideas for free.
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Post by Pounce de León on Nov 21, 2019 7:37:32 GMT
Or an indication of just how imprecise his "sources" are. He's nailed it down to somewhere between "dozens" and "hundreds" of people... but wait, isn't that anywhere from 24 to 999? people? Very precise (sarcasm). Ye, it's probably really just bad writing. You'd assume to go to scores from dozens.
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Post by PillarBiter on Nov 21, 2019 7:56:54 GMT
He's nailed it down to somewhere between "dozens" and "hundreds" of people... but wait, isn't that anywhere from 24 to 999? people? Very precise (sarcasm). That's fair, but what is also fair is that since E3 2017, he's been more precise at telling the truth than Bioware so... Even a broken clock is right twice a day.
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