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Post by Antibaar on Nov 28, 2019 21:01:41 GMT
Trilogy remaster with new missions, and maybe the inclusion of ME2 squadmates more in ME3 would be nice. A lot of people don't understand what a remaster is. It only changes the graphics of the game, not the story or gameplay. Basically yes.But if they decide to remaster the OT,I dont mind if they add more planets to explore(ME1),as long these dont affect the storyline,for example:exploring water worlds,underwater exploration,asteriod exploration,etc.Story remains the same...but adding more sidequest,more explorable planets than in OT.
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Post by Deleted on Nov 28, 2019 21:03:31 GMT
That won't happen. Only the graphics will be updated.
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Post by Antibaar on Nov 28, 2019 21:10:54 GMT
^^I wonder how they will handle that shitty terrain from ME1,for example Eletania )
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Post by Cyberstrike on Nov 28, 2019 22:34:53 GMT
^^I wonder how they will handle that shitty terrain from ME1,for example Eletania )
It would be still be shitty just now prettier shit.
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Post by Deleted on Nov 28, 2019 22:59:58 GMT
^^I wonder how they will handle that shitty terrain from ME1,for example Eletania ) Since the remastered version will use DX11, the tesselation will give you more detailed shit but won't do anything about the sharp terrain.
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Post by griffith82 on Nov 29, 2019 5:15:32 GMT
Maybe but you can't asy Lengg didn't deserve it in the end. At least he found out what happens when you piss Shepard off. Well, I didn’t like it for two reasons. 1. Didn’t like the sudden swear. 2. Of the people Kai Leng killed, the dying Thane wasn’t on top of the list. I think more of like the asari scientists at the temple who had their throats slit. Thane was a friend and part of Shepards crew. It made perfect sense to me.
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Post by griffith82 on Nov 29, 2019 5:16:47 GMT
^^I wonder how they will handle that shitty terrain from ME1,for example Eletania ) Since the remastered version will use DX11, the tesselation will give you more detailed shit but won't do anything about the sharp terrain. Personally all those planets need an overhaul. I know that wont happen but itd be nice.
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Post by themikefest on Nov 29, 2019 12:02:08 GMT
I like for Shepard to return, but after seeing the next DA game might be released in 2022 putting the next ME release at around 2025 or later, I don't see that happening. Most likely will have a game take place in a new location with new characters and story. I like to be wrong. Maybe Bioware will release a remastered trilogy. Pirates you say? How about pirate space hamster? hahaha I know they aren't going to bring back Shepard. Believe it or not, there are so many more people who want a return of Ryder in Andromeda. I see it on the Devs twitter and on reddit. OT fans have moved on for the most part, which is why ME isn't a big deal for me anymore. Trilogy remaster with new missions, and maybe the inclusion of ME2 squadmates more in ME3 would be nice. But more likely than not I can see us getting another Andromeda with Dick Ryder If you're referring to Gamble's twitter, I saw more wanting a remaster than anything else. I would be curious how many that want another game in Andromeda played the trilogy. If I played MEA without playing the trilogy, and thought the game wasn't bad, I too would likely want another game there. I don't see Ryder returning. If Ryder were to be in another game, I would still get it, but after it's available at the dollar store.
For now, until something is confirmed, I see the next game being in a different location with new characters and story.
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Post by Unicephalon 40-D on Nov 29, 2019 12:10:50 GMT
^^I wonder how they will handle that shitty terrain from ME1,for example Eletania )
It would be still be shitty just now prettier shit.
There is actually something that could be done, add a bit more polygons by subdividing the terrain mesh, like it was done in Bring Down The Sky DLC. It was more smooth than most of the planets we landed on. It wouldnt mean the mighty peaks and mountains would go away, just the polygon amount also in the peaks is higher and then could be smoothed down a bit.
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Post by Unicephalon 40-D on Nov 29, 2019 12:12:24 GMT
^^I wonder how they will handle that shitty terrain from ME1,for example Eletania ) Since the remastered version will use DX11, the tesselation will give you more detailed shit but won't do anything about the sharp terrain. If it ever happens, hope it'll use DX11 instead of 12 still having Win7 =)
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Post by griffith82 on Nov 29, 2019 17:53:42 GMT
I know they aren't going to bring back Shepard. Believe it or not, there are so many more people who want a return of Ryder in Andromeda. I see it on the Devs twitter and on reddit. OT fans have moved on for the most part, which is why ME isn't a big deal for me anymore. Trilogy remaster with new missions, and maybe the inclusion of ME2 squadmates more in ME3 would be nice. But more likely than not I can see us getting another Andromeda with Dick Ryder If you're referring to Gamble's twitter, I saw more wanting a remaster than anything else. I would be curious how many that want another game in Andromeda played the trilogy. If I played MEA without playing the trilogy, and thought the game wasn't bad, I too would likely want another game there. I don't see Ryder returning. If Ryder were to be in another game, I would still get it, but after it's available at the dollar store.
For now, until something is confirmed, I see the next game being in a different location with new characters and story.
I see Andromeda returning and hopefully Ryder too.
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Post by natetrace on Nov 29, 2019 18:48:49 GMT
If I were to guess this far out, I would say the next ME game will be directed towards making everyone happy. I am going to say although I do think we will create a new protagonist, the game may start in Andromeda and perhaps Ryder will cameo. The game might have fast travel between the two galaxies, or you spend the first act in Andromeda before returning to the Milky Way. This will serve as both a sequel to Andromeda and a distant sequel to Mass Effect 3, one where you won't have to worry about what ending you picked.
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Post by Hanako Ikezawa on Nov 29, 2019 18:58:05 GMT
I am going to say although I do think we will create a new protagonist, the game may start in Andromeda and perhaps Ryder will cameo.
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Post by Deleted on Nov 29, 2019 19:05:58 GMT
Since the remastered version will use DX11, the tesselation will give you more detailed shit but won't do anything about the sharp terrain. If it ever happens, hope it'll use DX11 instead of 12 still having Win7 =) It'll probably use DX11, because it doesn't really need DX12. DX12 is more for drawing a large number of individual objects (hundreds of thousands of trees and buildings, with around 2000 unique models) while maintaining a stable framerate. Things like FSX, Prepar3D, X-Plane, the upcoming MSFS 2020, or other flight simulators would benefit from this, but not Mass Effect.
Even Mass Effect Andromeda uses DX11, as well as some recently remastered games like Bioshock.
I am going to say although I do think we will create a new protagonist, the game may start in Andromeda and perhaps Ryder will cameo. I don't recall Ryder saying they'd retire, so I think it's safe to assume they'll be in the next MEA game.
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Post by shermos on Nov 30, 2019 4:32:46 GMT
If Bioware is going to remaster the original trilogy, they might as well make changes to ME3's ending to make an entirely new game in the Milky Way easier to write. They could also fix the problems ME3 had due to being rushed, especially Priority: Earth. It won't be worth buying if all they do is give the trilogy a fresh coat of paint. I can get that already with mods, many of which also fix bugs and add to the universe.
MEA2 is likely to bomb even with a new character. Mainstream gamers will be afraid of being bitten again. A trilogy remaster - more like overhaul - with gameplay improvements and minor changes to fix narrative problems is probably the safest route Bioware could go. The riskier route but still less so than MEA2 would be to go back to the Milky Way a century or two after ME3 and tell a new story with a Star Trek The Next Generation type vibe. The Reaper threat is a memory but the galaxy is still largely unexplored with new challenges (and some old) ahead.
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Post by sjsharp2010 on Nov 30, 2019 12:18:31 GMT
If you're referring to Gamble's twitter, I saw more wanting a remaster than anything else. I would be curious how many that want another game in Andromeda played the trilogy. If I played MEA without playing the trilogy, and thought the game wasn't bad, I too would likely want another game there. I don't see Ryder returning. If Ryder were to be in another game, I would still get it, but after it's available at the dollar store.
For now, until something is confirmed, I see the next game being in a different location with new characters and story.
I see Andromeda returning and hopefully Ryder too. So do I
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Post by Deleted on Nov 30, 2019 17:38:29 GMT
If Bioware is going to remaster the original trilogy, they might as well make changes to ME3's ending to make an entirely new game in the Milky Way easier to write. They could also fix the problems ME3 had due to being rushed, especially Priority: Earth. It won't be worth buying if all they do is give the trilogy a fresh coat of paint. I can get that already with mods, many of which also fix bugs and add to the universe. MEA2 is likely to bomb even with a new character. Mainstream gamers will be afraid of being bitten again. A trilogy remaster - more like overhaul - with gameplay improvements and minor changes to fix narrative problems is probably the safest route Bioware could go. The riskier route but still less so than MEA2 would be to go back to the Milky Way a century or two after ME3 and tell a new story with a Star Trek The Next Generation type vibe. The Reaper threat is a memory but the galaxy is still largely unexplored with new challenges (and some old) ahead. Bioware is not going to go back and change or fix anything. You should learn how game development works. Once the game development cycle is finished (in ME3's case, this was Citadel DLC), there is no further patches or fixes to the game.
Second, the safest route is what may please the most fans, but it's also the one which makes the least amount of money. However, some people don't want them to take risks. They want to always go the safe route, because it avoids alienating their fanbase.
However, Bioware's fanbase has been slowly alienating since ME1 came out.
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Post by Deleted on Nov 30, 2019 18:22:10 GMT
If Bioware is going to remaster the original trilogy, they might as well make changes to ME3's ending to make an entirely new game in the Milky Way easier to write. They could also fix the problems ME3 had due to being rushed, especially Priority: Earth. It won't be worth buying if all they do is give the trilogy a fresh coat of paint. I can get that already with mods, many of which also fix bugs and add to the universe. MEA2 is likely to bomb even with a new character. Mainstream gamers will be afraid of being bitten again. A trilogy remaster - more like overhaul - with gameplay improvements and minor changes to fix narrative problems is probably the safest route Bioware could go. The riskier route but still less so than MEA2 would be to go back to the Milky Way a century or two after ME3 and tell a new story with a Star Trek The Next Generation type vibe. The Reaper threat is a memory but the galaxy is still largely unexplored with new challenges (and some old) ahead. ME:A2 won't bomb if it's a good game by whatever standards for that exist 5 years from now (which is the earliest anything is likely to be released given DA's projected 2022 release). It would only bomb with the same old "fix ME3" crowd... the ones that are most likely to cause even a fixed ME3 remake to bomb because it still won't likely suit their "2007 sensibilities" about ME1 and ME2 since many of them have been basically complaining about anything Bioware has done with ME after Chris L'Etoile left the company.
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Post by KaiserShep on Dec 1, 2019 3:12:22 GMT
If Bioware is going to remaster the original trilogy, they might as well make changes to ME3's ending to make an entirely new game in the Milky Way easier to write. They could also fix the problems ME3 had due to being rushed, especially Priority: Earth. It won't be worth buying if all they do is give the trilogy a fresh coat of paint. I can get that already with mods, many of which also fix bugs and add to the universe. MEA2 is likely to bomb even with a new character. Mainstream gamers will be afraid of being bitten again. A trilogy remaster - more like overhaul - with gameplay improvements and minor changes to fix narrative problems is probably the safest route Bioware could go. The riskier route but still less so than MEA2 would be to go back to the Milky Way a century or two after ME3 and tell a new story with a Star Trek The Next Generation type vibe. The Reaper threat is a memory but the galaxy is still largely unexplored with new challenges (and some old) ahead. If the game is remastered, it would likely just be the original games as they were, just moved forward for newer platforms. In all likelihood, it might not even be BioWare tasked with doing that, since there wouldn’t be any new writing or development toward this game. It would just be updates to the current products. Anyone hoping for an actual remake is going to set themselves up for disappointment. I don’t really buy the marketing argument against an Andromeda sequel. Ultimately, the product’s merits will be the thing that makes or breaks it. Whiny cunts as the gaming community can often be, it’s a fair bet that if the game turns out to actually be good, there won’t be much of a leg for the critics to stand on if their only complaint is that it’s not a Milky Way-set game. By the time any new ME comes out, the diehards might have moved on anyway, or, alternately, if they’re junkies that will just buy whatever despite their bitching, will just give in and accept this hypothetical game as good. For me, it makes no difference. The idea that a game set in the Milky Way would do better is bullshit, plain and simple. Nothing about the setting will determine its quality. If the writers can’t come up with a decent story in a setting that literally has no narrative baggage holding it back, what hope would they have for one that has fuck-tons of it?
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Post by Deleted on Dec 1, 2019 4:24:04 GMT
For me, it makes no difference. The idea that a game set in the Milky Way would do better is bullshit, plain and simple. Nothing about the setting will determine its quality. If the writers can’t come up with a decent story in a setting that literally has no narrative baggage holding it back, what hope would they have for one that has fuck-tons of it? The one that has a ton of baggage would be the trilogy, yes? Well who's to say they have to continue that story? I mean, at some point it will end.
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Post by KaiserShep on Dec 1, 2019 4:37:50 GMT
For me, it makes no difference. The idea that a game set in the Milky Way would do better is bullshit, plain and simple. Nothing about the setting will determine its quality. If the writers can’t come up with a decent story in a setting that literally has no narrative baggage holding it back, what hope would they have for one that has fuck-tons of it? The one that has a ton of baggage would be the trilogy, yes? Well who's to say they have to continue that story? I mean, at some point it will end. The baggage is permanent. The only solution is a retcon or reboot.
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Post by Deleted on Dec 1, 2019 4:48:57 GMT
The one that has a ton of baggage would be the trilogy, yes? Well who's to say they have to continue that story? I mean, at some point it will end. The baggage is permanent. The only solution is a retcon or reboot. No, retconning it will be just giving the ending haters what they've been demanding all these years. Think of the news headlines. Allowing gamers to demand a change or extension to the story. Instead of the game company deciding to put it to rest.
No reboot is necessary, because the story has ended.
Why can't they just say, "Shepard defeated the Reapers, the galaxy rebuilt itself. End of story".
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Post by KaiserShep on Dec 1, 2019 13:03:54 GMT
The baggage is permanent. The only solution is a retcon or reboot. No, retconning it will be just giving the ending haters what they've been demanding all these years. Think of the news headlines. Allowing gamers to demand a change or extension to the story. Instead of the game company deciding to put it to rest.
No reboot is necessary, because the story has ended.
Why can't they just say, "Shepard defeated the Reapers, the galaxy rebuilt itself. End of story".
So then what of the history/lore of the setting? Will it just have a bunch of [redacted] in it? Do the geth still exist? Do the Quarians? Are all of the relays just magically back up and running across the galaxy? Or, better yet, do the Krogan still exist, and did Shepard cure the genophage? Geth and Quarians can be sort of far flung across the galaxy, but the krogan are basically a major presence. There's simply no avoiding what's going on with those guys, because they just can't be written out. For anyone who bothers to look at the setting's history, which has always been a thing in the games, these big gaps in the story will be a little too obvious.
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Post by Deleted on Dec 1, 2019 15:55:06 GMT
The baggage is permanent. The only solution is a retcon or reboot. No, retconning it will be just giving the ending haters what they've been demanding all these years. Think of the news headlines. Allowing gamers to demand a change or extension to the story. Instead of the game company deciding to put it to rest.
No reboot is necessary, because the story has ended.
Why can't they just say, "Shepard defeated the Reapers, the galaxy rebuilt itself. End of story".
While I'm personally OK with such a huge hand wave of the past events, presumably by advancing the time line in the Milky Way by a huge amount and then having the galaxy so changed by whatever interim events that the OT's lore basically becomes totally irrelevant... basically Shepard's cycle ended (be it by the Reapers (if refuse) or by another subsequent cataclysmic events (if any other ended was chosen) and all the former species, including humans, are dead... that sort of tossing out of the old doesn't at all satisfy anyone who wants to return to the Milky Way because it's familiar to them. Rather than resort to something like that, I think the better choice (cheapest and most expedient) is to just stay in the Andromeda galaxy and develop new lore and new planets as our new home in the ME universe. That way, some day, humans and the other Milky Way species could return to their site of origin unaffected by whatever choice was made at the end of ME3... and meet the new species of the next cycle in the Milky Way. As a side quest (that's sensitive what whatever the player chose at the end of ME3 or rather whatever the player chooses to tell the new game about what they chose), the new PC of that era could embark on an archaeological mystery to determine what happened to his/her ancestral race(s).
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Post by shermos on Dec 1, 2019 16:13:29 GMT
If Bioware is going to remaster the original trilogy, they might as well make changes to ME3's ending to make an entirely new game in the Milky Way easier to write. They could also fix the problems ME3 had due to being rushed, especially Priority: Earth. It won't be worth buying if all they do is give the trilogy a fresh coat of paint. I can get that already with mods, many of which also fix bugs and add to the universe. MEA2 is likely to bomb even with a new character. Mainstream gamers will be afraid of being bitten again. A trilogy remaster - more like overhaul - with gameplay improvements and minor changes to fix narrative problems is probably the safest route Bioware could go. The riskier route but still less so than MEA2 would be to go back to the Milky Way a century or two after ME3 and tell a new story with a Star Trek The Next Generation type vibe. The Reaper threat is a memory but the galaxy is still largely unexplored with new challenges (and some old) ahead. Bioware is not going to go back and change or fix anything. You should learn how game development works. Once the game development cycle is finished (in ME3's case, this was Citadel DLC), there is no further patches or fixes to the game.
Second, the safest route is what may please the most fans, but it's also the one which makes the least amount of money. However, some people don't want them to take risks. They want to always go the safe route, because it avoids alienating their fanbase.
However, Bioware's fanbase has been slowly alienating since ME1 came out.
If you're going to be full of yourself, at least know what the hell you're talking about. Many remasters go back and fix bugs from the original, and some make significant changes such as Warcraft 3: Reforged.
I was talking about the safe route from a marketing perspective and I'm fully aware the fans are a secondary concern. Personally, I don't particularly want a remaster or even overhaul of the trilogy, but it's a very popular request. Bioware knows it needs to earn some good will back and good remaster is a safe way to do that while an entirely new ME game is being worked on.
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