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Post by gothpunkboy89 on Dec 6, 2019 23:12:20 GMT
Because the idea of genetic superiority of your own ancestral DNA and the act of spending untold thousands of years roaming the Andromeda Galaxy collecting new genetics and converting possibly dozens of new races into Kett while at the same time sharing that same new genetics across the entire empire.
I think something is missing here. Consistency with an ideology? Something that no matter what kind of ideology or concepts develop all retain at least some central form of consistency to said ideas. Because the Kett lack said consistency.
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Post by gothpunkboy89 on Dec 6, 2019 23:57:49 GMT
WTF would they create the Kett, give them massive amounts of territory and create a few dozen races just to be captured and enslaved by the Kett? This argument also implies that the Jardaan are the only life that Andromeda created. Andromeda is larger then the Milky Way and some how it only is capable of having a single garden world? And that even though billions of years have seen hundreds of species originate in the Milky Way over and over again, Andromeda some how in that time was unable to produce more then 1?
The game tells us pretty straight forward in Codexs that the Kett have mastered genetic manipulation and have expended considerable amount of work in the act of improving and allowing such genetic manipulation. Even if you want to argue that they found some scrap Jardaan tech they have mastered it completely and thus nothing like the milky way were they had no idea about the true inner workings of the Citadel or Relays.
Yes BioWare can write anything they want. They could even turn the Kett into cuddly kittens who love everyone and everything and are super benevolent with the Archon and crew being a splinter group. That doesn't change what is current written and how stupid it all is.
There are discrepancies... From what we saw of exaltation in the game, the Cardinal was unchanged by the exchange. Only that Angaran individual was turned into anything different that he was before the injections were made. There was no sign of the Cardinal taking in anything of the DNA of the Angaran individual. What we were shown in the game was a one-way process... designed to turn an Angara into a shock trooper.
The only thing from the Angara that is taken is their mild bio electric abilities. That was deemed the worth while genetic ability. That said the game makes it clear that exaltation is a multi step program were they have constant tests done on the subjects until final exaltation were they are finally transferred over. masseffect.fandom.com/wiki/Exaltation
Genetics it self is just the combination of DNA, RNA and ammio acids and their combinations. Researching what and how the useful traits exist and how to incorporate them into existing Kett DNA would be no different then our modern day scientists introducing new genetics using a CRISPR en.wikipedia.org/wiki/CRISPR We literally break DNA were we want it and insert the genes we want to replace and that is how a lot of GMO foods are created. By literally altering the DNA of the food and replacing it with sequences that lead to bonuses like increased disease resistance and increased crop yields. This would allow the Kett armed with the correct sequences to alter every Kett to gain those new advantages. Limited only by logistics of spreading the new genetic sequence and the resources to alter everyone. So obviously the higher ranking Kett would get it first and slowly move down to the rank and file individuals over a long period of time.
Even if you want to argue that you need a source from the Angara to continue the genetic alteration given their knowledge they could easily clone Angara and use them as pure genetic resources by growing them and then killing them for resources once they got sufficient size. Or if you want to get even darker then they are shown the ability to fully and completely change both physical and mental forms. Literally creating an entirely new creature that as far as it is aware was just born that moment with no memory of it's past self and total obedience to the Kett. They could easily capture Angara and force them to breed though artificial insemination and then alter the genetics of the resulting babies to be completely unintelligent and docile and raise the Angara like cattle to be grown and then harvested for the necessary genetic material to augment the Kett empire. And then once you have a large enough pool of the altered cattle Angara to keep a decent genetic variation to keep them around for a long time without causing defects to crop up from inbreeding. You straight up Exterminatus the race and take over their lands to expand the Kett Empire. Forcing any survivors to serve the Empire or face instant death.
As for the Codex quote it is pretty clear the reference was in regards to none genetic technology. Because in every other aspect of tech the Angara and Initiative were superior one way or the other. So mimicking that tech allows them to advance while still focusing primarily on genetic research.
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Post by skekSil on Dec 7, 2019 10:52:33 GMT
I think something is missing here. Consistency with an ideology? Something that no matter what kind of ideology or concepts develop all retain at least some central form of consistency to said ideas. Because the Kett lack said consistency. No, I mean this sentence feels unfinished
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Post by General Mahad on Dec 8, 2019 15:55:18 GMT
It’s a decline in general quality for BioWare. The Trilogy has its buggy moments and the story stumbles at parts but it will be remembered for its characters, music, races, factions, and moments.
Can the same be said for Andromeda? Outside of combat, everything else has taken a massive dip in quality.
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Post by Sanunes on Dec 9, 2019 18:25:26 GMT
It’s a decline in general quality for BioWare. The Trilogy has its buggy moments and the story stumbles at parts but it will be remembered for its characters, music, races, factions, and moments. Can the same be said for Andromeda? Outside of combat, everything else has taken a massive dip in quality. I don't think there was that much of a dip at all, I think people are just remembering it that way. I really can't tell you that much about Mass Effect 1 outside of Wrex anymore and the sound of the Reapers and that has very little to do with the game itself, but the story of how they made it. Personally any of the standout moment the original trilogy has they had to earn it across three games for all those moments were payoffs in Mass Effect 3. Edit: With Andromeda there was one standout character for me just like Wrex in Mass Effect 1 with Drax. He had more personality then any of the companions we met in Mass Effect 1 and to me was a much more three dimensional character then most in any Mass Effect game. I also have one standout moment for Andromeda as well and that is at the end when Ryder comes out and tells the Archon that "this clusterfuck is all on you".
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Post by General Mahad on Dec 10, 2019 4:24:58 GMT
It’s a decline in general quality for BioWare. The Trilogy has its buggy moments and the story stumbles at parts but it will be remembered for its characters, music, races, factions, and moments. Can the same be said for Andromeda? Outside of combat, everything else has taken a massive dip in quality. I don't think there was that much of a dip at all, I think people are just remembering it that way. I really can't tell you that much about Mass Effect 1 outside of Wrex anymore and the sound of the Reapers and that has very little to do with the game itself, but the story of how they made it. Personally any of the standout moment the original trilogy has they had to earn it across three games for all those moments were payoffs in Mass Effect 3. Edit: With Andromeda there was one standout character for me just like Wrex in Mass Effect 1 with Drax. He had more personality then any of the companions we met in Mass Effect 1 and to me was a much more three dimensional character then most in any Mass Effect game. I also have one standout moment for Andromeda as well and that is at the end when Ryder comes out and tells the Archon that "this clusterfuck is all on you". Drax is pretty good, but I would not put him on the same Pedestal as Team Dextro, Mordin, Wrex, nor Legion. And Ryder, well.....I understand what they we’re going for, but making him/her constantly spout witty/zing dialogue like a marvel character feels pretty hollow. BioWare should have looked at Hawke or the Inquisitor for a fleshed out character who have their witty moments but still understands how deadly serious the situation is.
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Sanunes
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Post by Sanunes on Dec 10, 2019 6:30:54 GMT
I don't think there was that much of a dip at all, I think people are just remembering it that way. I really can't tell you that much about Mass Effect 1 outside of Wrex anymore and the sound of the Reapers and that has very little to do with the game itself, but the story of how they made it. Personally any of the standout moment the original trilogy has they had to earn it across three games for all those moments were payoffs in Mass Effect 3. Edit: With Andromeda there was one standout character for me just like Wrex in Mass Effect 1 with Drax. He had more personality then any of the companions we met in Mass Effect 1 and to me was a much more three dimensional character then most in any Mass Effect game. I also have one standout moment for Andromeda as well and that is at the end when Ryder comes out and tells the Archon that "this clusterfuck is all on you". Drax is pretty good, but I would not put him on the same Pedestal as Team Dextro, Mordin, Wrex, nor Legion. And Ryder, well.....I understand what they we’re going for, but making him/her constantly spout witty/zing dialogue like a marvel character feels pretty hollow. BioWare should have looked at Hawke or the Inquisitor for a fleshed out character who have their witty moments but still understands how deadly serious the situation is. Its fair, but I think its personal preference as well for all of those characters require at least two games one-dimensional stereotype. In the case of Legion it required Mass Effect 3 to become a character for he came too late in Mass Effect 2 for me to really use him so I am not sure ho much Legion added to Mass Effect 2. It might be my memory as well, but I don't remember a lot of comments praising the quality of Hawke or the Inquisitor. The one character that people seem attached to from Dragon Age is the Warden and if anything they were BioWare's blandest character for me and I can see why they won't return for people had to imagine what The Warden was and BioWare cannot match that. Edit: In my mind I am also comparing the first appearances with the characters and not the attachment I have from them from all the games and I just don't see it from the Mass Effect 1's characters. They felt shallow for they had a very specific purpose and did that, even Wrex felt that way most of the time until the confrontation with Shepard and none of the other characters had a moment like that. Here are five lines of dialogue to drive the story and tell you about important things and a side quest that may or may not be interesting. Most of the characters from Andromeda also fall into that exact same category for me as well. Its why Drax stands out as much for it was a more personal story for him talking about his age or his injuries, or even the introduction of his character or the slightly alternate version if you are Vetra with you. I think if BioWare continued to expand on the characters they created for Andromeda and alter and grow them the same way they did with Mass Effect I think there is a very good chance they will be considered by people to be like the original crew, but it will take more then one game so BioWare can adjust to what people are saying just like with the crew of the SR-1.
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Post by KaiserShep on Dec 10, 2019 17:13:08 GMT
Drax is pretty good, but I would not put him on the same Pedestal as Team Dextro, Mordin, Wrex, nor Legion. And Ryder, well.....I understand what they we’re going for, but making him/her constantly spout witty/zing dialogue like a marvel character feels pretty hollow. BioWare should have looked at Hawke or the Inquisitor for a fleshed out character who have their witty moments but still understands how deadly serious the situation is. Its fair, but I think its personal preference as well for all of those characters require at least two games one-dimensional stereotype. In the case of Legion it required Mass Effect 3 to become a character for he came too late in Mass Effect 2 for me to really use him so I am not sure ho much Legion added to Mass Effect 2. It might be my memory as well, but I don't remember a lot of comments praising the quality of Hawke or the Inquisitor. The one character that people seem attached to from Dragon Age is the Warden and if anything they were BioWare's blandest character for me and I can see why they won't return for people had to imagine what The Warden was and BioWare cannot match that. Edit: In my mind I am also comparing the first appearances with the characters and not the attachment I have from them from all the games and I just don't see it from the Mass Effect 1's characters. They felt shallow for they had a very specific purpose and did that, even Wrex felt that way most of the time until the confrontation with Shepard and none of the other characters had a moment like that. Here are five lines of dialogue to drive the story and tell you about important things and a side quest that may or may not be interesting. Most of the characters from Andromeda also fall into that exact same category for me as well. Its why Drax stands out as much for it was a more personal story for him talking about his age or his injuries, or even the introduction of his character or the slightly alternate version if you are Vetra with you. I think if BioWare continued to expand on the characters they created for Andromeda and alter and grow them the same way they did with Mass Effect I think there is a very good chance they will be considered by people to be like the original crew, but it will take more then one game so BioWare can adjust to what people are saying just like with the crew of the SR-1. The trilogy's cast took quite a while to really develop. In ME1, most were planks, amounting to little more than codex entries in conversation, especially Tali, who was basically a walking Flotilla Wiki. Wrex and Ashley were the only crew members that had any kind of energy to their personalities. Garrus was carried heavily by his solid sound and character design, otherwise he would've been totally forgettable. If it was just ME1 by itself, there would be very little to remember. Regarding the Warden, it really was player imagination that gave strength to the character. Whenever I read people wanting the Warden to return, I have to laugh at the idea of BioWare ever daring to directly challenge their imagination with what would naturally become a voiced character. They'd have to come to terms with the fact that silent protags in Bio games are dead forever.
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Post by Deleted on Dec 11, 2019 4:42:22 GMT
Its fair, but I think its personal preference as well for all of those characters require at least two games one-dimensional stereotype. In the case of Legion it required Mass Effect 3 to become a character for he came too late in Mass Effect 2 for me to really use him so I am not sure ho much Legion added to Mass Effect 2. It might be my memory as well, but I don't remember a lot of comments praising the quality of Hawke or the Inquisitor. The one character that people seem attached to from Dragon Age is the Warden and if anything they were BioWare's blandest character for me and I can see why they won't return for people had to imagine what The Warden was and BioWare cannot match that. Edit: In my mind I am also comparing the first appearances with the characters and not the attachment I have from them from all the games and I just don't see it from the Mass Effect 1's characters. They felt shallow for they had a very specific purpose and did that, even Wrex felt that way most of the time until the confrontation with Shepard and none of the other characters had a moment like that. Here are five lines of dialogue to drive the story and tell you about important things and a side quest that may or may not be interesting. Most of the characters from Andromeda also fall into that exact same category for me as well. Its why Drax stands out as much for it was a more personal story for him talking about his age or his injuries, or even the introduction of his character or the slightly alternate version if you are Vetra with you. I think if BioWare continued to expand on the characters they created for Andromeda and alter and grow them the same way they did with Mass Effect I think there is a very good chance they will be considered by people to be like the original crew, but it will take more then one game so BioWare can adjust to what people are saying just like with the crew of the SR-1. The trilogy's cast took quite a while to really develop. In ME1, most were planks, amounting to little more than codex entries in conversation, especially Tali, who was basically a walking Flotilla Wiki. Wrex and Ashley were the only crew members that had any kind of energy to their personalities. Garrus was carried heavily by his solid sound and character design, otherwise he would've been totally forgettable. If it was just ME1 by itself, there would be very little to remember. Regarding the Warden, it really was player imagination that gave strength to the character. Whenever I read people wanting the Warden to return, I have to laugh at the idea of BioWare ever daring to directly challenge their imagination with what would naturally become a voiced character. They'd have to come to terms with the fact that silent protags in Bio games are dead forever. I agree. Character development in ME1 was pretty thin. Their dialogue was so limited - Usually only 4 "personal" conversations on Normandy... One when they first came aboard and then another pretty much designed to be done after each plot world (although you could run through them faster and then be stuck in the one liner dialogues like Garrus saying "Thank you." and Wrex just saying "Shepard" for the rest of the game. Kaidan and Ashley got an extra since you could talk to them about Eden Prime when they were both still standing in the Mess area. Wrex got some additional dialogue on Virmire and the selected LI also got a couple of added conversations. With Tali, her dialogue was mostly her being a "Flotilla Wiki" and her daddy issues (love that phrase) and Garrus was mostly complaining about his C-Sec and his daddy issues.
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Post by KaiserShep on Dec 11, 2019 7:50:47 GMT
The trilogy's cast took quite a while to really develop. In ME1, most were planks, amounting to little more than codex entries in conversation, especially Tali, who was basically a walking Flotilla Wiki. Wrex and Ashley were the only crew members that had any kind of energy to their personalities. Garrus was carried heavily by his solid sound and character design, otherwise he would've been totally forgettable. If it was just ME1 by itself, there would be very little to remember. Regarding the Warden, it really was player imagination that gave strength to the character. Whenever I read people wanting the Warden to return, I have to laugh at the idea of BioWare ever daring to directly challenge their imagination with what would naturally become a voiced character. They'd have to come to terms with the fact that silent protags in Bio games are dead forever. I agree. Character development in ME1 was pretty thin. Their dialogue was so limited - Usually only 4 "personal" conversations on Normandy... One when they first came aboard and then another pretty much designed to be done after each plot world (although you could run through them faster and then be stuck in the one liner dialogues like Garrus saying "Thank you." and Wrex just saying "Shepard" for the rest of the game. Kaidan and Ashley got an extra since you could talk to them about Eden Prime when they were both still standing in the Mess area. Wrex got some additional dialogue on Virmire and the selected LI also got a couple of added conversations. With Tali, her dialogue was mostly her being a "Flotilla Wiki" and her daddy issues (love that phrase) and Garrus was mostly complaining about his C-Sec and his daddy issues. In retrospect, I feel like Mass Effect companions kind of got the short end of the stick in terms of dialogue, for the most part. In ME2, they bottomed out fast, and ended up with memeworthy stuff like being busy doing calibrations. ME3 made it worse with those interaction sequences where the companion would speak, but Shepard would just stand there listening. I think Dragon Age spoiled me to death. They just had way more dialogue to work with.
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Post by Deleted on Dec 11, 2019 11:01:17 GMT
I agree. Character development in ME1 was pretty thin. Their dialogue was so limited - Usually only 4 "personal" conversations on Normandy... One when they first came aboard and then another pretty much designed to be done after each plot world (although you could run through them faster and then be stuck in the one liner dialogues like Garrus saying "Thank you." and Wrex just saying "Shepard" for the rest of the game. Kaidan and Ashley got an extra since you could talk to them about Eden Prime when they were both still standing in the Mess area. Wrex got some additional dialogue on Virmire and the selected LI also got a couple of added conversations. With Tali, her dialogue was mostly her being a "Flotilla Wiki" and her daddy issues (love that phrase) and Garrus was mostly complaining about his C-Sec and his daddy issues. In retrospect, I feel like Mass Effect companions kind of got the short end of the stick in terms of dialogue, for the most part. In ME2, they bottomed out fast, and ended up with memeworthy stuff like being busy doing calibrations. ME3 made it worse with those interaction sequences where the companion would speak, but Shepard would just stand there listening. I think Dragon Age spoiled me to death. They just had way more dialogue to work with. Probably fair. I give the best companion dialogue probably to Drack and PeeBee in ME:A, followed by the conversations between Ashley and Tali in ME3 (if Tali is recruited early enough to be taken on the Turin Platoon mission... and then I'd add in Tali's LM in ME2. Grunt actually comes in pretty closely after that; particularly if the dialogue during the Citadel DLC is included. ME3 has some really great moments, but it would have been nice if the scenes themselves were more interactive more often. The camera angle used for conversations really needs to be changed to alternating face to face (although not quite as static as Oblivion or, from what I've seen, The Outer Worlds). Here, The Witcher 3 or RDR2 gets top marks from me. I've just never been really able to get into Dragon Age. Perhaps my mistake was not jumping into Initiation and trying to get through Origins first... knowing that I'm not a fan of medieval swordplay. I stuck with TWI long enough to notice the dialogue style, but I never came anywhere near to finishing that game either.
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Post by sjsharp2010 on Dec 11, 2019 13:36:18 GMT
In retrospect, I feel like Mass Effect companions kind of got the short end of the stick in terms of dialogue, for the most part. In ME2, they bottomed out fast, and ended up with memeworthy stuff like being busy doing calibrations. ME3 made it worse with those interaction sequences where the companion would speak, but Shepard would just stand there listening. I think Dragon Age spoiled me to death. They just had way more dialogue to work with. Probably fair. I give the best companion dialogue probably to Drack and PeeBee in ME:A, followed by the conversations between Ashley and Tali in ME3 (if Tali is recruited early enough to be taken on the Turin Platoon mission... and then I'd add in Tali's LM in ME2. Grunt actually comes in pretty closely after that; particularly if the dialogue during the Citadel DLC is included. ME3 has some really great moments, but it would have been nice if the scenes themselves were more interactive more often. The camera angle used for conversations really needs to be changed to alternating face to face (although not quite as static as Oblivion or, from what I've seen, The Outer Worlds). Here, The Witcher 3 or RDR2 gets top marks from me. I 've just never been really able to get into Dragon Age. Perhaps my mistake was not jumping into Initiation and trying to get through Origins first... knowing that I'm not a fan of medieval swordplay. I stuck with TWI long enough to notice the dialogue style, but I never came anywhere near to finishing that game either. Yeah I've no tbeen tha tmuch into it either the main reason why I kind of like DA and th eother bits is the fantasy side and the magic for me that and he interesting companoins we get paired up with is wha tmakes DA the series it is and the main reasons why I like it. It's not on the asme level for me as Mass Effect is but I still find it a solid series because of that but like yo uI've never been much for hack and slash style games but I think without the characters and the magic and the fantasy I'm not sure I'd have been as interested in it as I am.
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Post by Sanunes on Dec 11, 2019 15:05:15 GMT
In retrospect, I feel like Mass Effect companions kind of got the short end of the stick in terms of dialogue, for the most part. In ME2, they bottomed out fast, and ended up with memeworthy stuff like being busy doing calibrations. ME3 made it worse with those interaction sequences where the companion would speak, but Shepard would just stand there listening. I think Dragon Age spoiled me to death. They just had way more dialogue to work with. Probably fair. I give the best companion dialogue probably to Drack and PeeBee in ME:A, followed by the conversations between Ashley and Tali in ME3 (if Tali is recruited early enough to be taken on the Turin Platoon mission... and then I'd add in Tali's LM in ME2. Grunt actually comes in pretty closely after that; particularly if the dialogue during the Citadel DLC is included. ME3 has some really great moments, but it would have been nice if the scenes themselves were more interactive more often. The camera angle used for conversations really needs to be changed to alternating face to face (although not quite as static as Oblivion or, from what I've seen, The Outer Worlds). Here, The Witcher 3 or RDR2 gets top marks from me. I've just never been really able to get into Dragon Age. Perhaps my mistake was not jumping into Initiation and trying to get through Origins first... knowing that I'm not a fan of medieval swordplay. I stuck with TWI long enough to notice the dialogue style, but I never came anywhere near to finishing that game either. The reason why the conversations are done that way or at least my guess is to prevent animation issues. That way they aren't having to figure out the proper placement for a Krogan/Turian/Quarian/etc with our human protagonist. When you have two humans in a conversation I am pretty sure its much easier just to copy and paste from other conversations and slightly modify it over having to constantly create and heavily modify different conversations of characters that might have much different appearances.
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Post by Deleted on Dec 11, 2019 15:27:50 GMT
Probably fair. I give the best companion dialogue probably to Drack and PeeBee in ME:A, followed by the conversations between Ashley and Tali in ME3 (if Tali is recruited early enough to be taken on the Turin Platoon mission... and then I'd add in Tali's LM in ME2. Grunt actually comes in pretty closely after that; particularly if the dialogue during the Citadel DLC is included. ME3 has some really great moments, but it would have been nice if the scenes themselves were more interactive more often. The camera angle used for conversations really needs to be changed to alternating face to face (although not quite as static as Oblivion or, from what I've seen, The Outer Worlds). Here, The Witcher 3 or RDR2 gets top marks from me. I've just never been really able to get into Dragon Age. Perhaps my mistake was not jumping into Initiation and trying to get through Origins first... knowing that I'm not a fan of medieval swordplay. I stuck with TWI long enough to notice the dialogue style, but I never came anywhere near to finishing that game either. The reason why the conversations are done that way or at least my guess is to prevent animation issues. That way they aren't having to figure out the proper placement for a Krogan/Turian/Quarian/etc with our human protagonist. When you have two humans in a conversation I am pretty sure its much easier just to copy and paste from other conversations and slightly modify it over having to constantly create and heavily modify different conversations of characters that might have much different appearances. Possibly true, but they did accomplish it in ME1... even in conversations with volus, hanar and elcor... and it is more immersive overall.
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Post by alanc9 on Dec 11, 2019 16:59:52 GMT
DAI has an issue ME didn't have, since PC heights are much more variable.
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Just a flip of the coin.
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Post by Sanunes on Dec 11, 2019 23:09:15 GMT
DAI has an issue ME didn't have, since PC heights are much more variable. Right, but there is still the bulk and movement of the different races for Krogans and Quarians I think would be bigger hurdles, but the Turians are taller. The only place where it wouldn't be a problem are the bald, blue humans.
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Post by Hanako Ikezawa on Dec 12, 2019 0:09:05 GMT
DAI has an issue ME didn't have, since PC heights are much more variable. Right, but there is still the bulk and movement of the different races for Krogans and Quarians I think would be bigger hurdles, but the Turians are taller. The only place where it wouldn't be a problem are the bald, blue humans. Batarians and Drell also use the same animation skeleton as humans I believe.
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Post by Sanunes on Dec 12, 2019 7:29:28 GMT
Right, but there is still the bulk and movement of the different races for Krogans and Quarians I think would be bigger hurdles, but the Turians are taller. The only place where it wouldn't be a problem are the bald, blue humans. Batarians and Drell also use the same animation skeleton as humans I believe. Fair enough. I have gone back and been replaying my older BioWare titles and I think Dragon Age: Origins is the last time they really had all the different races using the same model from the neck down for even Sten was just a slightly larger human. It is interesting going back and seeing the differences and changes BioWare has been making over the years when you go back even just a decade.
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Post by alanc9 on Dec 13, 2019 9:52:30 GMT
DAI has an issue ME didn't have, since PC heights are much more variable. Right, but there is still the bulk and movement of the different races for Krogans and Quarians I think would be bigger hurdles, but the Turians are taller. The only place where it wouldn't be a problem are the bald, blue humans. But this isn't a variable for any particular conversation. You know the height, bulk and movement of the speaking NPC before you start to stage the convo, and in ME there are only two options for Shepard, and I'm not sure they vary much. You don't have to set up multiple camera angles to handle all of the different shots. But in DA, you have the same data about the NPC, but much less about Shepard.
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Post by Sanunes on Dec 13, 2019 13:24:23 GMT
Right, but there is still the bulk and movement of the different races for Krogans and Quarians I think would be bigger hurdles, but the Turians are taller. The only place where it wouldn't be a problem are the bald, blue humans. But this isn't a variable for any particular conversation. You know the height, bulk and movement of the speaking NPC before you start to stage the convo, and in ME there are only two options for Shepard, and I'm not sure they vary much. You don't have to set up multiple camera angles to handle all of the different shots. But in DA, you have the same data about the NPC, but much less about Shepard. Depending on the conversation and where the NPCs are standing could be an issue. For example with a Quarian with how their knees look I could see any interaction if you see the conversation showing below the waist they would have to animate those parts individually to prevent Tali from kneeing Shepard in the groin the entire conversation.
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Post by LogicGunn on Dec 15, 2019 12:43:04 GMT
The fundamental issue on this site is some people equating opinion with fact and stating a preference with attacking another.
Then there are people who can't actually have a conversation with others without derailing it and holding it hostage with cries of "Straw man argument!" etc etc. Makes it a really dull place to hang out which is a shame because it used to be a lot of fun posting gon here.
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Post by KaiserShep on Dec 17, 2019 17:40:54 GMT
But this isn't a variable for any particular conversation. You know the height, bulk and movement of the speaking NPC before you start to stage the convo, and in ME there are only two options for Shepard, and I'm not sure they vary much. You don't have to set up multiple camera angles to handle all of the different shots. But in DA, you have the same data about the NPC, but much less about Shepard. Depending on the conversation and where the NPCs are standing could be an issue. For example with a Quarian with how their knees look I could see any interaction if you see the conversation showing below the waist they would have to animate those parts individually to prevent Tali from kneeing Shepard in the groin the entire conversation. So long as each NPC has their own sequence fixed to occur a specific way, then it's really just a non-issue, which I'm pretty sure is how that works anyway.
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Post by Arcian on Jan 13, 2020 20:25:53 GMT
Wow, you think this is bad? You should've seen the place back when I was posting regularly. Fuckin' permanent venom rain, I tell you.
I stopped when I realized I could bag my venom and sell it to Yoda's force ghost instead.
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Post by dmc1001 on Jan 28, 2020 3:07:57 GMT
I liked both games. I have a preference for the MET but partly for Mshenko reasons. Sadly, MEA has nothing of the sort and I can tell you in 100% honesty that Mshenko is what drew me into ME in the first place. That I became a massive fan is something unexpected. BW failed me with MEA but my avatar alone tells you where my heart is.
Tbh, I've had worse arguments regarding Synthesis vs Destroy rather than MET vs MEA. Waaaaaay worse.
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Post by themikefest on Jan 28, 2020 3:24:05 GMT
I've had worse arguments regarding Synthesis vs Destroy rather than MET vs MEA. Waaaaaay worse. Yep. Green is crap. Red is the best
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