guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Mar 3, 2020 21:47:55 GMT
The post cyber-punk 2077 landscape:
Dragon Age 4 delayed until - 2024
Anthem 2 - Cancelled
Mass Effect (2027) - Hard series reboot with an original story featuring an all new cast set in a new milky way timeline/cannon. Evocative of the original trilogy but very much a mature-rated darker original take on the franchise updated for modern tastes and sensibilities.
|
|
inherit
Scribbles
185
0
Apr 20, 2024 10:24:31 GMT
30,241
Hanako Ikezawa
22,352
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 4, 2020 5:33:54 GMT
Mass Effect (2027) - Hard series reboot with an original story featuring an all new cast set in a new milky way timeline/cannon. Evocative of the original trilogy but very much a mature-rated darker original take on the franchise updated for modern tastes and sensibilities. Explain in more detail please. This description could mean a lot of things.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Mar 4, 2020 9:14:47 GMT
Personally I would prefer a more optimistic brand of Mass Effect. Too much media these days is over saturated with brooding and misery, I guess to appeal to all these miserable cynics that consume this shit. Heck, it turned Star Trek into the shambling dreck we see today.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,004 Likes: 2,731
inherit
3790
0
2,731
Kabraxal
1,004
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Mar 4, 2020 16:53:44 GMT
Personally I would prefer a more optimistic brand of Mass Effect. Too much media these days is over saturated with brooding and misery, I guess to appeal to all these miserable cynics that consume this shit. Heck, it turned Star Trek into the shambling dreck we see today. I want optimistic sci fi again... and the only one out there providing that is The Orville, which is now Hulu exclusive
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:20:48 GMT
Deleted
0
Apr 20, 2024 11:20:48 GMT
January 1970
Deleted
|
Post by Deleted on Mar 4, 2020 17:52:43 GMT
I'm not really arguing here, just voicing my lack of optimism. The AAA gaming scene is just really fraught with bad decisions, and I have a lot of fear over what becomes of Dragon Age in particular. Is it fraught with bad decisions or bad customers? I think a lot of our problems are that games have become a much bigger, more mainstream industry. They appeal to more and more people than they did in the past, and the bigger the audience the easier to exploit. The common denominator gets lower. What you couldn't pitch to games in the 90's or early 2000's you can now, which happens to include a lot of exploitative methods and game designs. Conversely, what you could more easily pitch to gamers in the decades past you can't now because gamers because early gamers were likely of a few select personality types with more niche interests. Bad customers?... because of casual gamers?... on the assumption that casual gamers today are more easily exploited?
Just through my personal observations - Back in the 1980's, a lot of parents who knew nothing about the content of video games or anything about what was involved in playing them were buying up NES and SNES cartridges for $50, even $60-$80 a pop (new, at release and FYI; $60 in 1984 = $148.97 in 2020)... games that would often entertain their younguns for a mere hours before they'd be crying for a new one. Even a $25 game in 1984 would be priced at $62.07 today. Then came the Xbox age and DLC was often just a new skin for this or that outfit or weapon... and it sold like hot cakes because no one was into programming mods for their games yet. Then modding became popular and that sort of DLC ceased to sell... why pay for it when you could get it for free, right? So, we saw a rise in story-based DLC... but a lot of expense and effort goes into making that and players objected. Sometimes it wouldn't fit into the main story very well because VA's and such couldn't be contracted again to reprise certain roles... but players objected to companies making their DLC along with the main game. Then came the idea of inserting MP aspects into SP games, along with the rise of "always online" thinking... because then games could be made bigger and more complex... but maintaining servers costs money, so players running Minecraft servers wanted to be able to charge participants for things they would mod into the games. Mojang responded by trying to shut down the servers that were charging for such things and the server operators in that community practically rioted for the "right" to charge players... even for "pay to win." So, then the idea catches on with the devs of other games... and here we are today... Paying only $80 dollars for much bigger and more complex games that cost a lot more to develop, with the ability to freely mod many of them (and if not people mod them anyways), and devs expected to maintain servers for the MP aspects of their games forever and for nothing.
|
|
inherit
10735
0
Jul 17, 2022 15:59:28 GMT
362
sassafrassa
292
January 2019
sassafrassa
|
Post by sassafrassa on Mar 4, 2020 19:13:00 GMT
Bad customers?... because of casual gamers?... on the assumption that casual gamers today are more easily exploited? The latter. We see a similar trend in the film industry. It's probably also symptomatic of other trends in society. Paying only $80 dollars for much bigger and more complex games that cost a lot more to develop, with the ability to freely mod many of them (and if not people mod them anyways), and devs expected to maintain servers for the MP aspects of their games forever and for nothing. Modding is slowly but surely going away as developers attempt to control and monetize them. Mod distribution sites are also following this trend. Games are bigger today, but are they more complex? That depends on how you define it. Compare modern XCOM with the original, or a lot of modern RPG's with the old, less graphically focused RPG's. While visual fidelity has gotten much better, freedom has been restricted as a result. Older games, being simpler in their output, had more freedom. It's easier when you just need text and basic graphics.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:20:48 GMT
Deleted
0
Apr 20, 2024 11:20:48 GMT
January 1970
Deleted
|
Post by Deleted on Mar 4, 2020 19:19:45 GMT
[/quote]
They are more complex and costly for developers to make with better, more professional VA performances, more varied and complex combat/powers mechanics, and more varied and complex world environments and greater expectations for dynamic environments that, not only change randomly, as in weather, but also respond to changes occurring during the story.
Casual gamers are not "bad customers." They are generally just the quiet majority of gamers. Those pouring their money into online gambling games are not typical casual gamers. They are addicted hardcore gamers.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Mar 4, 2020 22:26:42 GMT
EA: All these edgy, controversy-baiting futuristic dystopian sci-fi narrative-driven role-playing games brimming with cynical, overtly political overtones, sardonic dark humor, anti-authoritarian sentiment, modern-day allegory and social commentary and a metric fuckton of graphic sex, drug-use and hyper-violence are hot shit right now dominating sales and social media what have we got?
BioWare: hrm, we've spent four years creating a medieval fantasy anthem
EA: Bin it and do that
BioWare: We have this dormant property called Mass Effect that...
EA: Sure, whatever, is this going to take long I have a meeting to get to...[?]
|
|
inherit
10735
0
Jul 17, 2022 15:59:28 GMT
362
sassafrassa
292
January 2019
sassafrassa
|
Post by sassafrassa on Mar 5, 2020 0:25:09 GMT
Casual gamers are not "bad customers." They are generally just the quiet majority of gamers. Those pouring their money into online gambling games are not typical casual gamers. They are addicted hardcore gamers.
I think people who buy hyped up shit are bad customers, for other customers. Most of them might as well be gamblers these days. The "casualized" sentiment has become widespread for a reason. Modern game sacrifice depth and complexity out of a desire to be more appealing to casual players. This is detrimental to anyone who wants something challenging and deep.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:20:48 GMT
Deleted
0
Apr 20, 2024 11:20:48 GMT
January 1970
Deleted
|
Post by Deleted on Mar 5, 2020 2:11:20 GMT
Casual gamers are not "bad customers." They are generally just the quiet majority of gamers. Those pouring their money into online gambling games are not typical casual gamers. They are addicted hardcore gamers.
I think people who buy hyped up shit are bad customers, for other customers. Most of them might as well be gamblers these days. The "casualized" sentiment has become widespread for a reason. Modern game sacrifice depth and complexity out of a desire to be more appealing to casual players. This is detrimental to anyone who wants something challenging and deep. Sorry, but catering to people of all sorts of tastes works to expand markets... which expands the technologies and gives rise to new ideas. Without the masses of "casual" gamers that flocked to play little bits of childish fluff like Donkey Kong, the industry would have died out during the crash of 1983.
|
|
inherit
10735
0
Jul 17, 2022 15:59:28 GMT
362
sassafrassa
292
January 2019
sassafrassa
|
Post by sassafrassa on Mar 5, 2020 2:15:23 GMT
Sorry, but catering to people of all sorts of tastes works to expand markets... We are talking about one, large market. This dilutes creativity. Many smaller markets, increases creativity.
|
|
Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
inherit
10957
0
Feb 14, 2019 20:07:41 GMT
1,207
Polka Dot
679
Feb 14, 2019 18:50:29 GMT
February 2019
polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Polka Dot on Mar 5, 2020 3:16:56 GMT
EA: All these edgy, controversy-baiting futuristic dystopian sci-fi narrative-driven role-playing games brimming with cynical, overtly political overtones, sardonic dark humor, anti-authoritarian sentiment, modern-day allegory and social commentary and a metric fuckton of graphic sex, drug-use and hyper-violence are hot shit right now dominating sales and social media what have we got? A perfect reason not to go there. Anything trendy quickly becomes over-saturated as everyone tries to ride that train. Instead, offer people something different, something that stands out, someplace to go when they tire of the relentless darkness.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Apr 20, 2024 11:20:48 GMT
Deleted
0
Apr 20, 2024 11:20:48 GMT
January 1970
Deleted
|
Post by Deleted on Mar 5, 2020 3:37:56 GMT
Sorry, but catering to people of all sorts of tastes works to expand markets... We are talking about one, large market. This dilutes creativity. Many smaller markets, increases creativity. Got news for you... in all industries, the largest market is comprised of the "average" persons... who in this case are generally not the addicted ones that drop all the money into online microtransactions (i.e. the easily exploited) nor are they versions of "dumber and dumberer"; but they do play games from time to time just for casual enjoyment. Laying blame for the "downfall of videogame challenges" on "casual gamers" is a stupid practice that became popular among the very Youtubers who work very hard at generating drama and hype to promote their own channels. ME1 was never a very challenging roleplaying game nor was it exceptionally "deep" in its subject matter. Neither was ME2. ME3 tried to get a little deeper, but ultimately met with the ire of the "hardcore" ME fans who didn't like Bioware's artistic interpretation of their own endings.
|
|
Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
inherit
10957
0
Feb 14, 2019 20:07:41 GMT
1,207
Polka Dot
679
Feb 14, 2019 18:50:29 GMT
February 2019
polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Polka Dot on Mar 5, 2020 5:40:25 GMT
Sorry, but catering to people of all sorts of tastes works to expand markets... We are talking about one, large market. This dilutes creativity. Many smaller markets, increases creativity. There's a point that gives me a segue into some of my deepest concerns about the videogame industry at present. Games used to be a lot cheaper to make. A studio consisting of a few dozen people could churn out well-crafted, well-loved games every year or two and consistently take in enough revenue to keep 'em coming. But technological advancements have raised expectations and the associated costs exponentially. That studio of a few dozen people is now a few hundred, and the 1-2 year release schedule has grown to 3-5 or more. AAA budgets are in the tens, sometimes hundreds of millions. The market has expanded, but so has the competition - and while production costs soar, the price of games hasn't budged in a couple of decades. And now we have all of these other platforms and models, including F2P games competing with games that have a cost of entry. When DAI was released, a lot of people complained about ambient conversations, wanting every bit of dialogue to be in a cutscene. There were also complaints about some of the animations in some cutscenes. I personally get annoyed at complaints like that, especially when devs respond to them with promises to do better, because I know the reality is that they'll just cut some of those extra conversations where they don't have the budget to fully develop cutscenes for them. MEA got beat up pretty hard about some of its animations, and I think BioWare was ultra careful with them for Anthem. I suppose Anthem being first person at those times made it easier for them to fully focus on animating the NPCs. I'm also guessing that Anthem doesn't have anywhere near the cutscene dialogue that we've come to expect from traditional BioWare titles. The smaller markets you describe - perhaps titles that are more niche, and not intended to appeal to the masses - are very attractive to me, and I'd be willing to spend a lot more than current market prices for such games. But it's a really risky proposition for studios. Some of the recent kickstarter success stories are encouraging.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Mar 5, 2020 6:06:30 GMT
EA: All these edgy, controversy-baiting futuristic dystopian sci-fi narrative-driven role-playing games brimming with cynical, overtly political overtones, sardonic dark humor, anti-authoritarian sentiment, modern-day allegory and social commentary and a metric fuckton of graphic sex, drug-use and hyper-violence are hot shit right now dominating sales and social media what have we got? A perfect reason not to go there. Anything trendy quickly becomes over-saturated as everyone tries to ride that train. Instead, offer people something different, something that stands out, someplace to go when they tire of the relentless darkness. I’ve always thought of Mass Effect as Roddenberry-lite sci-fi but there hasn’t been a place for that in contemporary popular culture since arguably the mid 90s - even Star Trek has essentially abandoned it’s own identity in the pursuit of appealing to mainstream audiences who want the anathema of a bright hopeful optimistic vision of the future where people of all races and species come together to resolve philosophical problems with words. I’m a huge fan of indie and alternative rock bands but appreciate at some point you have to pay the bills for the sake of your own career as invariably they all do or die in obscurity.
|
|
inherit
10735
0
Jul 17, 2022 15:59:28 GMT
362
sassafrassa
292
January 2019
sassafrassa
|
Post by sassafrassa on Mar 5, 2020 17:04:31 GMT
ME1 was never a very challenging roleplaying game nor was it exceptionally "deep" in its subject matter. Neither was ME2. ME3 tried to get a little deeper, but ultimately met with the ire of the "hardcore" ME fans who didn't like Bioware's artistic interpretation of their own endings. Look up the Dunning-Kruger effect and then devote some time to introspection. There's a point that gives me a segue into some of my deepest concerns about the videogame industry at present. Games used to be a lot cheaper to make. A studio consisting of a few dozen people could churn out well-crafted, well-loved games every year or two and consistently take in enough revenue to keep 'em coming. Indeed. That's a recipe for greater creativity as opposed to big budget studios spending millions of dollars and hiring hundreds of employees for a single project. Don't tell UpUPAgain about this though. He's convinced himself that pandering to a broader, less focused group is somehow going to increase the creativity and originality of the games industry. This despite objective reality contradicting his theory. Anyway, as you point out the costs and risks of games becoming bigger means that creativity is just too risk. This is why the movie industry is reliant on remakes. The video games industry has only started to go in this same direction. For the moment we're stuck with formulaic sequels to established IP's rather than new ideas. Eventually the next logical steps will be even more remakes and remasters. The smaller markets you describe - perhaps titles that are more niche, and not intended to appeal to the masses - are very attractive to me, and I'd be willing to spend a lot more than current market prices for such games. But it's a really risky proposition for studios. Some of the recent kickstarter success stories are encouraging. Just don't expect any big budget developers to cater to those niche markets very often if at all.
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Mar 5, 2020 17:50:27 GMT
A perfect reason not to go there. Anything trendy quickly becomes over-saturated as everyone tries to ride that train. Instead, offer people something different, something that stands out, someplace to go when they tire of the relentless darkness. I’ve always thought of Mass Effect as Roddenberry-lite sci-fi but there hasn’t been a place for that in contemporary popular culture since arguably the mid 90s - even Star Trek has essentially abandoned it’s own identity in the pursuit of appealing to mainstream audiences who want the anathema of a bright hopeful optimistic vision of the future where people of all races and species come together to resolve philosophical problems with words. I’m a huge fan of indie and alternative rock bands but appreciate at some point you have to pay the bills for the sake of your own career as invariably they all do or die in obscurity. The best part though is that Trek turned into mindless garbage as a result. But, if it's what the audience wants, let them eat shit.
|
|
inherit
4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Mar 5, 2020 18:25:59 GMT
I’ve always thought of Mass Effect as Roddenberry-lite sci-fi but there hasn’t been a place for that in contemporary popular culture since arguably the mid 90s - even Star Trek has essentially abandoned it’s own identity in the pursuit of appealing to mainstream audiences who want the anathema of a bright hopeful optimistic vision of the future where people of all races and species come together to resolve philosophical problems with words. I’m a huge fan of indie and alternative rock bands but appreciate at some point you have to pay the bills for the sake of your own career as invariably they all do or die in obscurity. The best part though is that Trek turned into mindless garbage as a result. But, if it's what the audience wants, let them eat shit. For better or worse, it IS what the audience wants. In many ways it's also what the writers want. The behind the scenes drama of early TNG is infamous. The writing staff was at wits end trying to come up with scripts and screenplays they were happy with because they had to conform to Roddenberry's uncompromising idea that humanity has reached a point where they are basically perfect and almost never fail at anything. Because perfection is boring, this is how the writers felt about the product. TNG went through dozens and dozens of writers, more than any other show to date due to this ridiculous mandate that there can be no conflict, and everyone just calmly talks everything out. Once Rod passed, and Berman took over, the struggle of the writers continued for awhile because Berman wanted to preserve Rod's vision of a perfect, Utopian future. However ratings were so bad for early TNG he had to relent, and shortly after that is when Best of Both Worlds happend, and the show took off, because interesting conflict was finally introduced. This is why In The Pale Moonlight is considered by MANY people, the greatest episode of Trek ever made. "It's easy to be a Saint in Paradise."
|
|
inherit
Glorious Star Lord
822
0
Jan 24, 2024 17:47:40 GMT
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Mar 5, 2020 18:27:39 GMT
It's just too bad that Rick Berman was also a massive pile of shit himself. Edit: Oh, IS. Dude is still alive somehow.
|
|
inherit
4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Mar 5, 2020 18:36:58 GMT
It's just too bad that Rick Berman was also a massive pile of shit himself. Edit: Oh, IS. Dude is still alive somehow. Aye, Berman is a steaming pile of fecal matter, there is no debate to be had about that. Star Trek died for over 10 years because of Rick Berman, and when it finally returned it was a husk of it's former self.
|
|
inherit
10735
0
Jul 17, 2022 15:59:28 GMT
362
sassafrassa
292
January 2019
sassafrassa
|
Post by sassafrassa on Mar 5, 2020 18:37:05 GMT
I’ve always thought of Mass Effect as Roddenberry-lite sci-fi I consider it "medium sci-fi". It has stricter rules than Star Trek, but it's not adhering to reality either. Element Zero has no basis in reality, but at least Mass Effect takes it and tries to apply its properties and affect on the universe in a consistent and logical way. Furthermore, Mass Effect's aliens are designed with greater depth than most or any of the aliens in Star Trek. It doesn't use any technobabble either.
|
|
sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,596 Likes: 18,379
Member is Online
inherit
2309
0
Member is Online
Apr 20, 2024 11:19:39 GMT
18,379
sjsharp2010
Go Team!
10,596
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
|
Post by sjsharp2010 on Mar 5, 2020 18:39:11 GMT
They are more complex and costly for developers to make with better, more professional VA performances, more varied and complex combat/powers mechanics, and more varied and complex world environments and greater expectations for dynamic environments that, not only change randomly, as in weather, but also respond to changes occurring during the story.
Casual gamers are not "bad customers." They are generally just the quiet majority of gamers. Those pouring their money into online gambling games are not typical casual gamers. They are addicted hardcore gamers.
[/quote] Yeah KI'd consider myself a casual gamer as I pla ya variety of different games though I don't play online reaslly as I just stick to the single player portions.
|
|
inherit
4588
0
2,875
therevanchist25
1,741
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Mar 5, 2020 19:19:27 GMT
I expect either Andromeda 2, or a full franchise reboot set in the milky way. A remaster is not something I see ever happening, nor is an MMO given they have Anthem AND TOR to still worry about. I expect Andromeda 2 to have little chance IF Bioware does not recover some reputation before then. But then again I see anything ME related not having run away success under the current circumstances.
|
|
guanxi
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
Posts: 843 Likes: 1,011
inherit
116
0
Jun 21, 2022 21:42:52 GMT
1,011
guanxi
843
August 2016
guanxi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
guanxi
|
Post by guanxi on Mar 5, 2020 20:22:56 GMT
The best part though is that Trek turned into mindless garbage as a result. But, if it's what the audience wants, let them eat shit. For better or worse, it IS what the audience wants. In many ways it's also what the writers want. The behind the scenes drama of early TNG is infamous. The writing staff was at wits end trying to come up with scripts and screenplays they were happy with because they had to conform to Roddenberry's uncompromising idea that humanity has reached a point where they are basically perfect and almost never fail at anything. Because perfection is boring, this is how the writers felt about the product. TNG went through dozens and dozens of writers, more than any other show to date due to this ridiculous mandate that there can be no conflict, and everyone just calmly talks everything out. Once Rod passed, and Berman took over, the struggle of the writers continued for awhile because Berman wanted to preserve Rod's vision of a perfect, Utopian future. However ratings were so bad for early TNG he had to relent, and shortly after that is when Best of Both Worlds happend, and the show took off, because interesting conflict was finally introduced. This is why In The Pale Moonlight is considered by MANY people, the greatest episode of Trek ever made. Interesting take. I share the sentiment that the writing staff under Berman found the right balance for a time between Rodenberry's uncompromising vision of the future and developing convincing relatable interpersonal-relationships which were more true to life and necessary for the show to achieve mainstream success. For a while the show retained it's charm, character and unique voice and they never had to resort to spectacle to compensate for the shows' numerous short-comings for the most part. The budget and technology weren't there but the budgetary and technological constraints at the time kept it tethered to Roddenberry's vision. As time went on and these constraints diminished the writing staff became more and more emboldened to play looser and looser with the formula chasing neilson ratings until you have what we have today which is to say un-watchable and un-recognizable except for the re-use of classic iconography. Drew Karpyshyn was to Mass Effect what Rodenberry was to star trek. Mac Walters is the Rick Berman of Mass Effect in that he was instrumental in both it's success and it's undoing.
|
|
inherit
The Smiling Knight
538
0
21,879
smilesja
13,720
August 2016
smilesja
|
Post by smilesja on Mar 5, 2020 20:27:57 GMT
Personally I would prefer a more optimistic brand of Mass Effect. Too much media these days is over saturated with brooding and misery, I guess to appeal to all these miserable cynics that consume this shit. Heck, it turned Star Trek into the shambling dreck we see today. Could explain why people aren't happy these days.
|
|