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Post by garrusfan1 on May 15, 2020 22:27:10 GMT
The picture below is from the official Bioware Facebook page: Which poses the question: Why is there a face on Shepherd's crotch Where is shepard in that picture.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
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"In uncertainty, find infinite possibility"
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Post by Highwayman667 on May 15, 2020 22:33:03 GMT
The picture below is from the official Bioware Facebook page: Which poses the question: Why is there a face on Shepherd's crotch Where is shepard in that picture. Neither is that Shepard, nor is there a face
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Post by cloud9 on May 16, 2020 20:26:17 GMT
Have a solid plan when developing a game. Although I enjoyed Andromeda, they were spinning in circles up until the last 18 months. Same with Anthem, which I wasn't that fond of. Oh, and please, for the love of God, ditch Frostbite. I'd love if Mass Effect went back to Unreal, but I've pretty much given up hope on that ever happening, since companies like EA would sooner commit seppuku before they give up on a major proprietary system. Imagine if BioWare decides to use Unreal Engine 5 for Mass Effect. They can do so much more and make great things with it.
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Post by alanc9 on May 16, 2020 21:11:29 GMT
What do licensing fees for UE5 look like? I haven't dug through the site.
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Post by alanc9 on May 16, 2020 21:17:29 GMT
I just want innovation back. Remember when Mass Effect kinda revolutionized action RPG's by introducing the conversation wheel? Or when DA:O married modern RPG games with CRPG? Give me something like that. Innovate. I haven't played Anthem but it just looks so . . . generic.
Anthem's problem isn't failure to innovate; it's problem is that it just doesn't have enough meaningful content to support its gameplay loop. There's no interesting NPC's or missions that grab you. There's just not enough story, not enough to discover, and not nearly enough loot to make the effort worthwhile. If BioWare crafted a thoroughly innovative system to comprise the underpinnings of this game, none of it would make a lick of difference if there's no real endgame and nothing particularly fun to actually do.
My impression, in the limited time I spent with Anthem, is that the gameplay loop itself is bad, particularly WRT loot. Loot has been a longstanding problem for Bio; the only recent game whose approach I actualy liked was ME2. I'll take no loot over bad loot anytime.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
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"In uncertainty, find infinite possibility"
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Post by Highwayman667 on May 16, 2020 22:56:29 GMT
I find this to be a bit of a sterile discussion.
The people at Bioware are not just going to pick up swords and make a stand against their publisher "WE REJECT YOU FROSTBITE !!!"
No, they fucking work at EA and EA is trying to promote their own engine, which isn't half-bad at all and hasn't been the focus of the problem with the latest Bioware games (Inquisition and Andromeda).
I'd rather they improve on game design and storytelling as best as they can.
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Post by SirSourpuss on May 17, 2020 20:35:12 GMT
What do licensing fees for UE5 look like? I haven't dug through the site UE5 is not yet commercially available. I assume it will be similar to UE4, which recently got a decent discount, as it is about to be deprecated. UE4 had something like a 10% on profit fee. Now it's 5%, after the first million and royalty free for anything under a million. I'd rather they improve on game design and storytelling as best as they can. Supposedly these aspects have suffered, due to engine problems.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
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Post by Highwayman667 on May 17, 2020 20:55:02 GMT
Supposedly these aspects have suffered, due to engine problems. How so ?
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Post by SirSourpuss on May 17, 2020 22:07:29 GMT
Reports of the game functioning together barely by a thread and things that worked a few lines of code ago, going haywire the next moment. I bet that causes a lot of inconveniences, especially in directing cutscenes, which had huge problems in Andromeda, at least. Which would help a whole lot in refining them and improving their deliveries, if the people working on them didn't have this apprehensive disposition to retouch them, out of fear of them breaking down, as per the Schreier article. Furthermore, we had actual DICE developers complaining about the state of the Frostbite engine, in regards to the problems developing for Battlefield V. Frostbite seems to be really stiff and rigid to work with, with little room for versatility. Just what I'm taking out of the many problem reports.
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Post by turianlannister on May 18, 2020 0:22:16 GMT
Vehicles. I am sorry. I might just be a weird person... but I had no issues with the Mako. I did have issues with the planets with ridiculous terrain. The mako however was okay; flawed design but fun and functional. If a new remastered ME3 had vehicle sections that would make my goddamn day ! I didn't mind the Mako, couldn't stand the Hammerhead though
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 722
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Post by Highwayman667 on May 18, 2020 0:32:09 GMT
Vehicles. I am sorry. I might just be a weird person... but I had no issues with the Mako. I did have issues with the planets with ridiculous terrain. The mako however was okay; flawed design but fun and functional. If a new remastered ME3 had vehicle sections that would make my goddamn day ! I didn't mind the Mako, couldn't stand the Hammerhead though How come ? I loved the Hammerhead as well. Its missions could've been better... and plentier !
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Post by Hanako Ikezawa on May 18, 2020 0:56:31 GMT
I didn't mind the Mako, couldn't stand the Hammerhead though How come ? I loved the Hammerhead as well. Its missions could've been better... and plentier ! The gun could have been better since sometimes it locked onto stupid things or fired them in weird trajectories that caused it to miss. And the armor as James Vega said "The thing's made of tissue paper." I don't hate the Hammerhead, but without question the worst of the three.
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Post by alanc9 on May 18, 2020 3:05:42 GMT
Well, since you can shoot from cover, you shouldn't ever actually get hit when driving the Hammerhead.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on May 18, 2020 6:26:52 GMT
I'd love if Mass Effect went back to Unreal, but I've pretty much given up hope on that ever happening, since companies like EA would sooner commit seppuku before they give up on a major proprietary system. Imagine if BioWare decides to use Unreal Engine 5 for Mass Effect. They can do so much more and make great things with it. I cannot imagine anything more then what we are getting with Frostbite, just because the engine might be more complicated it doesn't mean that somehow switching game engines will magically fix the problems BioWare has. Unless you think Unreal will somehow populate a big open world game with procedural generated content or fix a story that was stretched too thin to fix all the content that was created. Looking at all the other games that can use Frostbite just fine and without the problems BioWare did I don't see why BioWare isn't getting the blame instead of the game engine. For if you can make FIFA or Need for Speed and create the code needed for those things RPG elements shouldn't be that hard. Especially with a game like Mass Effect and building upon the foundation of Inquisition where the problems in the end seemed to have been more world design then anything else. Even the Aaryn Flynn article wasn't that critical of the engine, to me it was more critical of BioWare and how they unprepared for the design challenges of using the engine.
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Post by KaiserShep on May 18, 2020 12:08:56 GMT
Well, since you can shoot from cover, you shouldn't ever actually get hit when driving the Hammerhead. It’s just too bad that it feels like a low rent version of a shoot-em-up arcade ship.
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Post by turianlannister on May 18, 2020 21:49:36 GMT
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on May 19, 2020 3:21:17 GMT
Option 1:
Versus
Option 2:
...I take option 2 any day.
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Post by cloud9 on May 19, 2020 3:43:42 GMT
Imagine if BioWare decides to use Unreal Engine 5 for Mass Effect. They can do so much more and make great things with it. I cannot imagine anything more then what we are getting with Frostbite, just because the engine might be more complicated it doesn't mean that somehow switching game engines will magically fix the problems BioWare has. Unless you think Unreal will somehow populate a big open world game with procedural generated content or fix a story that was stretched too thin to fix all the content that was created. Looking at all the other games that can use Frostbite just fine and without the problems BioWare did I don't see why BioWare isn't getting the blame instead of the game engine. For if you can make FIFA or Need for Speed and create the code needed for those things RPG elements shouldn't be that hard. Especially with a game like Mass Effect and building upon the foundation of Inquisition where the problems in the end seemed to have been more world design then anything else. Even the Aaryn Flynn article wasn't that critical of the engine, to me it was more critical of BioWare and how they unprepared for the design challenges of using the engine. You were saying? www.usgamer.net/articles/ea-frostbite-engine-history-bioware-ea-sportswww.escapistmagazine.com/v2/ea-crippled-bioware-with-frostbite/www.tweaktown.com/news/57906/dices-frostbite-play-rpgs/index.html
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Post by Deleted on May 19, 2020 4:21:06 GMT
There's not going to be a sequel to ME3, but the "planned as a trilogy" is not the reason for it. The "planned as a trilogy" thing is as arbitrary as an excuse can get. I wrote a trilogy once. And then I wrote a fourth part. I can write whatever I want. I could write another trilogy. I made a plan. Then I made another plan. I am not limited by my programming, I am not an AI. This is literally a non argument. The only thing that you said that is true is that they are not going to make a sequel to ME3. And the reason is entirely different to what you think it is. What does your magic 8-ball say the reason is?
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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thelastvanguardian
Bottom
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No
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Post by Atemporal Vanguardian-Debugger on May 19, 2020 4:21:42 GMT
Imagine if BioWare decides to use Unreal Engine 5 for Mass Effect. They can do so much more and make great things with it. I cannot imagine anything more then what we are getting with Frostbite, just because the engine might be more complicated it doesn't mean that somehow switching game engines will magically fix the problems BioWare has. Unless you think Unreal will somehow populate a big open world game with procedural generated content or fix a story that was stretched too thin to fix all the content that was created. Looking at all the other games that can use Frostbite just fine and without the problems BioWare did I don't see why BioWare isn't getting the blame instead of the game engine. For if you can make FIFA or Need for Speed and create the code needed for those things RPG elements shouldn't be that hard. Especially with a game like Mass Effect and building upon the foundation of Inquisition where the problems in the end seemed to have been more world design then anything else. Even the Aaryn Flynn article wasn't that critical of the engine, to me it was more critical of BioWare and how they unprepared for the design challenges of using the engine. This is no issue Frostbyte:
Seriously though: Read this -it explains the trouble that Frostbyte gives RPG developers.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on May 19, 2020 6:23:54 GMT
I cannot imagine anything more then what we are getting with Frostbite, just because the engine might be more complicated it doesn't mean that somehow switching game engines will magically fix the problems BioWare has. Unless you think Unreal will somehow populate a big open world game with procedural generated content or fix a story that was stretched too thin to fix all the content that was created. Looking at all the other games that can use Frostbite just fine and without the problems BioWare did I don't see why BioWare isn't getting the blame instead of the game engine. For if you can make FIFA or Need for Speed and create the code needed for those things RPG elements shouldn't be that hard. Especially with a game like Mass Effect and building upon the foundation of Inquisition where the problems in the end seemed to have been more world design then anything else. Even the Aaryn Flynn article wasn't that critical of the engine, to me it was more critical of BioWare and how they unprepared for the design challenges of using the engine. This is no issue Frostbyte:
Seriously though: Read this -it explains the trouble that Frostbyte gives RPG developers.
To me its looking at what is already working and then having to start over, which is what the move to Frostbite was. All the years of tools, assets, and modules were gone and they had to start over. Yes bare bones engine it was made for what Dice wanted because it was the Dice engine that moved to other studios. What I am trying to say is I doubt BioWare would have the exact same issues getting everything setup on Unreal 4/5 for they would have to go back and remake the majority of their tools, assets, and modules to work there as well. My guess is you would see technical issues there as well just like the problems that we have seen with Unreal 4 and games like Fallen Order where the engine didn't seem to be designed for loading a large amount of assets at once. So there are specific faults for what Frostbite has, but I just don't see BioWare not having any issues if they were going somewhere else either. The problem I have with a lot of these articles as well is like that "soul-crushing crunch" article from Jason Schreier as well. I was going through AskAGameDev archives and he made an interesting point. The crunch for Anthem wasn't any worse then the typical BioWare crunch period and he said that from what he was told it followed the trend of every BioWare game which means it could go all the way back to Baldur's Gate era BioWare. So yes there were these employees that burned out of disappointed in the crunch, but what BioWare did was typical of the studio and probably the industry as a whole, but the way it was reported on focused on that one aspect only and made it sound like it was completely abnormal for what BioWare has done and that just wasn't true. I do think the truth is somewhere in the middle, but I don't think Frostbite is the be all and end all issue for a lot of these problems. Especially when the way people are talking it wasn't that they couldn't get it to work, its that they didn't have the time to do it properly which ties into the reasoning why BioWare needs to go to crunch or delay their games so often they are unable to properly judge how much time they need. Even when reading the articles about FIFA and its problems there are people blaming Frostbite for it, but then there are people talking about how its bad game design that people are blaming on Frostbite which means it would have transitioned over to Ignite as well because that is what they wanted to do and those issues with have happened anywhere. Edit: AskAGameDev's Post if interested
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Post by SirSourpuss on May 19, 2020 14:13:37 GMT
What does your magic 8-ball say the reason is? They don't know how and are too scared to touch it. Furthermore, EA would not greenlight it.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on May 24, 2020 18:21:53 GMT
This is no issue Frostbyte:
Seriously though: Read this -it explains the trouble that Frostbyte gives RPG developers.
To me its looking at what is already working and then having to start over, which is what the move to Frostbite was. All the years of tools, assets, and modules were gone and they had to start over. Yes bare bones engine it was made for what Dice wanted because it was the Dice engine that moved to other studios. What I am trying to say is I doubt BioWare would have the exact same issues getting everything setup on Unreal 4/5 for they would have to go back and remake the majority of their tools, assets, and modules to work there as well. My guess is you would see technical issues there as well just like the problems that we have seen with Unreal 4 and games like Fallen Order where the engine didn't seem to be designed for loading a large amount of assets at once. So there are specific faults for what Frostbite has, but I just don't see BioWare not having any issues if they were going somewhere else either. The problem I have with a lot of these articles as well is like that "soul-crushing crunch" article from Jason Schreier as well. I was going through AskAGameDev archives and he made an interesting point. The crunch for Anthem wasn't any worse then the typical BioWare crunch period and he said that from what he was told it followed the trend of every BioWare game which means it could go all the way back to Baldur's Gate era BioWare. So yes there were these employees that burned out of disappointed in the crunch, but what BioWare did was typical of the studio and probably the industry as a whole, but the way it was reported on focused on that one aspect only and made it sound like it was completely abnormal for what BioWare has done and that just wasn't true. I do think the truth is somewhere in the middle, but I don't think Frostbite is the be all and end all issue for a lot of these problems. Especially when the way people are talking it wasn't that they couldn't get it to work, its that they didn't have the time to do it properly which ties into the reasoning why BioWare needs to go to crunch or delay their games so often they are unable to properly judge how much time they need. Even when reading the articles about FIFA and its problems there are people blaming Frostbite for it, but then there are people talking about how its bad game design that people are blaming on Frostbite which means it would have transitioned over to Ignite as well because that is what they wanted to do and those issues with have happened anywhere. Edit: AskAGameDev's Post if interested
The problem with crunch is that people like Schreier and Jim Sterling makes seem it like the entire development of several AAA game studios (which FTR also includes CDPR, Rockstar, Naughty Dog, WB Interactive, Square, BioWare, Capcom, Ubisoft, EA, and every other major developer/publisher out there) that from the start it's all crunch and maybe it's that case but if that is true then how are any of these companies keep their all of their employees from writers, concept artists, to programmers, to animators, to the janitors and so on and also what am I, the player who buys the games from these companies, can do about the abuses of crunch? Other than not buying the games and if I don't buy the games from these companies then I wouldn't be buying any video games.
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Post by smilesja on May 24, 2020 20:47:02 GMT
To me its looking at what is already working and then having to start over, which is what the move to Frostbite was. All the years of tools, assets, and modules were gone and they had to start over. Yes bare bones engine it was made for what Dice wanted because it was the Dice engine that moved to other studios. What I am trying to say is I doubt BioWare would have the exact same issues getting everything setup on Unreal 4/5 for they would have to go back and remake the majority of their tools, assets, and modules to work there as well. My guess is you would see technical issues there as well just like the problems that we have seen with Unreal 4 and games like Fallen Order where the engine didn't seem to be designed for loading a large amount of assets at once. So there are specific faults for what Frostbite has, but I just don't see BioWare not having any issues if they were going somewhere else either. The problem I have with a lot of these articles as well is like that "soul-crushing crunch" article from Jason Schreier as well. I was going through AskAGameDev archives and he made an interesting point. The crunch for Anthem wasn't any worse then the typical BioWare crunch period and he said that from what he was told it followed the trend of every BioWare game which means it could go all the way back to Baldur's Gate era BioWare. So yes there were these employees that burned out of disappointed in the crunch, but what BioWare did was typical of the studio and probably the industry as a whole, but the way it was reported on focused on that one aspect only and made it sound like it was completely abnormal for what BioWare has done and that just wasn't true. I do think the truth is somewhere in the middle, but I don't think Frostbite is the be all and end all issue for a lot of these problems. Especially when the way people are talking it wasn't that they couldn't get it to work, its that they didn't have the time to do it properly which ties into the reasoning why BioWare needs to go to crunch or delay their games so often they are unable to properly judge how much time they need. Even when reading the articles about FIFA and its problems there are people blaming Frostbite for it, but then there are people talking about how its bad game design that people are blaming on Frostbite which means it would have transitioned over to Ignite as well because that is what they wanted to do and those issues with have happened anywhere. Edit: AskAGameDev's Post if interested
The problem with crunch is that people like Schreier and Jim Sterling makes seem it like the entire development of several AAA game studios (which FTR also includes CDPR, Rockstar, Naughty Dog, WB Interactive, Square, BioWare, Capcom, Ubisoft, EA, and every other major developer/publisher out there) that from the start it's all crunch and maybe it's that case but if that is true then how are any of these companies keep their all of their employees from writers, concept artists, to programmers, to animators, to the janitors and so on and also what am I, the player who buys the games from these companies, can do about the abuses of crunch? Other than not buying the games and if I don't buy the games from these companies then I wouldn't be buying any video games.
Because Bioware is the scapegoat for everything that's wrong in gaming by clickbait Youtubers and gamers: www.shamusyoung.com/twentysidedtale/?p=49332Check out this piece, how passive aggressive he is towards Bioware's crunch and his double standards are displayed.
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