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Post by SirSourpuss on Oct 29, 2020 18:23:13 GMT
I just don't see alot of people buying a remaster. I admit I am no marketing genius but why would people buy these games again just because they are remastered. I mean skyrim remastered was one thing because that game had SO many bugs and glitches and the graphics weren't great anyways. Plus console players got the mods and that made some people buy it. But the ME trilogy I just don't see that many people buying a remaster. Especially PC players as they already have mods that do it and a new remastered game means all the old mods are gone. Yeah, I'm right there with you, brother. Skyrim and The Last Of Us are the two remasters that I am aware of that sold well. Like, really, really, well. Other than that, I don't think I know of any remaster that sold notably well. Marginally well, perhaps. And most remasters really messed with the aesthetics, when not done perfectly. Like Sleeping Dogs, Silent Hill 2, Batman: Arkham City and ... oh, of course, Warcraft 3: Reforged. Not to mention how, in some cases, the remasters completely swapped out the originals, never allowing you again to go back to them.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Oct 30, 2020 17:42:32 GMT
Just a heads-up in case it's announced here...
Jennifer Hale @jhaletweets #MassEffect #N7 day ANNOUNCEMENT! @ mark_Meer @blumspew @kimberlydbrooks @raphaelsbarge @courtenaytaylor @alixwiltonregan @wlsalyers @karinweekes @patrickweekes @mrdcdouglas @missalihillis & I are doing a very special panel 2 celebrate #N7 day Sat 11/7 11am PST
stay tuned for link
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Post by garrusfan1 on Oct 30, 2020 19:50:11 GMT
Just a heads-up in case it's announced here... Jennifer Hale @jhaletweets#MassEffect #N7 day ANNOUNCEMENT! @ mark_Meer @blumspew @kimberlydbrooks @raphaelsbarge @courtenaytaylor @alixwiltonregan @wlsalyers @karinweekes @patrickweekes @mrdcdouglas @missalihillis & I are doing a very special panel 2 celebrate #N7 day Sat 11/7 11am PST stay tuned for link So the shepard VA's are coming out. All aboard the hype train my friends all aboard the hype train to seeing shepard again.
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Post by ClarkKent on Oct 30, 2020 22:05:21 GMT
Just a heads-up in case it's announced here... Jennifer Hale @jhaletweets#MassEffect #N7 day ANNOUNCEMENT! @ mark_Meer @blumspew @kimberlydbrooks @raphaelsbarge @courtenaytaylor @alixwiltonregan @wlsalyers @karinweekes @patrickweekes @mrdcdouglas @missalihillis & I are doing a very special panel 2 celebrate #N7 day Sat 11/7 11am PST stay tuned for link Meanwhile the Andromeda cast:
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Post by Andrew Waples on Oct 30, 2020 22:15:07 GMT
Just a heads-up in case it's announced here... Jennifer Hale @jhaletweets#MassEffect #N7 day ANNOUNCEMENT! @ mark_Meer @blumspew @kimberlydbrooks @raphaelsbarge @courtenaytaylor @alixwiltonregan @wlsalyers @karinweekes @patrickweekes @mrdcdouglas @missalihillis & I are doing a very special panel 2 celebrate #N7 day Sat 11/7 11am PST stay tuned for link Meanwhile the Andromeda cast: That is a noticeable omission...
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Post by Hanako Ikezawa on Oct 31, 2020 6:43:33 GMT
Meanwhile the Andromeda cast: That is a noticeable omission... Hopefully it’s just because of the Shepard Trilogy Remaster possibly being officially announced during it. I don’t like to think of the other possibilities. You already screwed over Dragon Age, BioWare. Don’t do the same to Mass Effect.
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Post by therevanchist25 on Oct 31, 2020 7:56:59 GMT
That is a noticeable omission... Hopefully it’s just because of the Shepard Trilogy Remaster possibly being officially announced during it. I don’t like to think of the other possibilities. You already screwed over Dragon Age, BioWare. Don’t do the same to Mass Effect. I mean it's about 10 years too late for that, really.
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Post by KaiserShep on Oct 31, 2020 22:22:24 GMT
Will Mass Effect Remastered be released on PC? It's possible that because of the mods, it might be available for the consoles only, similar to Batman Arkham & Assassin's Creed (the Ezio Trilogy). If they release it as I expect it wouldn't make any difference if its release for the PC or not for my expectations are just graphical tweaks that PC users already have access to while console owners have graphical options pre-set for them. So a PC player playing with all settings maxed out would have the exact same game as what console players would be paying for. Now if they are making changes to the games such as the recent reports of overhauling the combat of ME1, I don't see why they wouldn't release it for the PC as well since as a company they are all about making as much money as possible. I think making these sorts of tweaks would be necessary anyway if they want to differentiate it from even the most tricked-out version of the trilogy on PC. I can see them even creating revamped assets, like armor and gun models to sort of spruce things up visually that even mods might not have provided. A silly pipe dream of mine that they would add a few little niceties to the CC to widen the customization options just a bit. Don’t need hair that flows in the wind or anything, but just a teensy bit more variety would be nice. Not holding my breath, obviously. Personally I’d be very enthusiastic to get an overhaul of ME1’s combat, which I consider to really be some of the shittiest gun-based combat I’ve experienced in a game, perhaps only edging out the likes of Colonial Marines. I know some diehards love it for some reason, but that alone would probably tip me into buy-it-now territory.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Oct 31, 2020 23:44:10 GMT
I was okay wih ME1s gun play in that it was pretty much RPG gunplay with a shooter veneer. Sort of like lets say morrowind and its combat, you swung through the enemy and it die rolled to see if you hit. That being said real shooter game play is just more fun. I'd love RPG mechanics if it went full RPG with like turn based combat but once its looks like a shooter I want it to feel like one.
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Post by KaiserShep on Nov 1, 2020 0:03:37 GMT
I was okay wih ME1s gun play in that it was pretty much RPG gunplay with a shooter veneer. Sort of like lets say morrowind and its combat, you swung through the enemy and it die rolled to see if you hit. That being said real shooter game play is just more fun. I'd love RPG mechanics if it went full RPG with like turn based combat but once its looks like a shooter I want it to feel like one. Even games that have more manual control over guns can frustrate people when there are underlying mechanics that can make weapons feel unreliable, like bloom on hand cannons and the sort, and ME1 goes way too far in that direction. I guess it’s just too bad that ME2 and 3 don’t really get to enjoy the wide open spaces to really make the most of a lot of weapon types, particularly snipers. Some lanes are long enough in ME3, but there’s something really satisfying about nailing a group of unsuspecting mooks a mile off. Something I do wonder about though is how a revamp in ME1’s combat would affect how the game plays when you’re out in those open spaces. The Mako makes just about every encounter perfectly cheesy, because BioWare strangely designed the AI so that it only targets the nose of the tank, so you can just shoot safely while enemies only fired at the cover hiding the front end. One thing I’d change also is getting rid of that ability, and make it so that the entire tank is vulnerable to fire no matter how much of it is exposed. The Mako’s driving dynamics could definitely use a leg up as well. Just making it not so bouncy and do a backflip for hitting the wrong polygon would be nice.
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Post by masseffectfanforlife on Nov 1, 2020 6:05:56 GMT
Maybe for the PC version of the Remaster they'll make each game compatible with an XB1 controller without using mods (to whoever prefers it for Mass Effect).
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Post by SirSourpuss on Nov 1, 2020 7:01:11 GMT
Maybe for the PC version of the Remaster they'll make each game compatible with an XB1 controller without using mods (to whoever prefers it for Mass Effect).
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Nov 1, 2020 12:34:59 GMT
I was okay wih ME1s gun play in that it was pretty much RPG gunplay with a shooter veneer. Sort of like lets say morrowind and its combat, you swung through the enemy and it die rolled to see if you hit. That being said real shooter game play is just more fun. I'd love RPG mechanics if it went full RPG with like turn based combat but once its looks like a shooter I want it to feel like one. Even games that have more manual control over guns can frustrate people when there are underlying mechanics that can make weapons feel unreliable, like bloom on hand cannons and the sort, and ME1 goes way too far in that direction. I guess it’s just too bad that ME2 and 3 don’t really get to enjoy the wide open spaces to really make the most of a lot of weapon types, particularly snipers. Some lanes are long enough in ME3, but there’s something really satisfying about nailing a group of unsuspecting mooks a mile off. Something I do wonder about though is how a revamp in ME1’s combat would affect how the game plays when you’re out in those open spaces. The Mako makes just about every encounter perfectly cheesy, because BioWare strangely designed the AI so that it only targets the nose of the tank, so you can just shoot safely while enemies only fired at the cover hiding the front end. One thing I’d change also is getting rid of that ability, and make it so that the entire tank is vulnerable to fire no matter how much of it is exposed. The Mako’s driving dynamics could definitely use a leg up as well. Just making it not so bouncy and do a backflip for hitting the wrong polygon would be nice. If they are going back and changing how combat works, I would fully expect them to go back and alter any area where there could be combat as well. If they are going to turn Mass Effect 1's combat into something like Mass Effect 2 & 3 then that would mean having to go back and redo all the areas to become chest high walls combat areas. Its why I am doubtful that there is any kind of overhaul like that for Mass Effect 1 because the way I see it they might as well go the remake route for a good portion of the game would have to be overhauled to accommodate those changes and probably would be easier to remake those areas instead of altering them to that level.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Post by Sanunes on Nov 1, 2020 12:36:32 GMT
Maybe for the PC version of the Remaster they'll make each game compatible with an XB1 controller without using mods (to whoever prefers it for Mass Effect). I will admit, I like having the option for a controller if I am playing at my computer hooked into my television, but still having the option for kb+m for when I am at my computer desk. I have tried using kb+m at my couch and it has never been a good outcome.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 1, 2020 15:19:45 GMT
Even games that have more manual control over guns can frustrate people when there are underlying mechanics that can make weapons feel unreliable, like bloom on hand cannons and the sort, and ME1 goes way too far in that direction. I guess it’s just too bad that ME2 and 3 don’t really get to enjoy the wide open spaces to really make the most of a lot of weapon types, particularly snipers. Some lanes are long enough in ME3, but there’s something really satisfying about nailing a group of unsuspecting mooks a mile off. Something I do wonder about though is how a revamp in ME1’s combat would affect how the game plays when you’re out in those open spaces. The Mako makes just about every encounter perfectly cheesy, because BioWare strangely designed the AI so that it only targets the nose of the tank, so you can just shoot safely while enemies only fired at the cover hiding the front end. One thing I’d change also is getting rid of that ability, and make it so that the entire tank is vulnerable to fire no matter how much of it is exposed. The Mako’s driving dynamics could definitely use a leg up as well. Just making it not so bouncy and do a backflip for hitting the wrong polygon would be nice. If they are going back and changing how combat works, I would fully expect them to go back and alter any area where there could be combat as well. If they are going to turn Mass Effect 1's combat into something like Mass Effect 2 & 3 then that would mean having to go back and redo all the areas to become chest high walls combat areas. Its why I am doubtful that there is any kind of overhaul like that for Mass Effect 1 because the way I see it they might as well go the remake route for a good portion of the game would have to be overhauled to accommodate those changes and probably would be easier to remake those areas instead of altering them to that level.
They kind of already did have that. If you weren't in a mako section at least. The combat was less cover based and the level design wasn't as obvious as ME2 with cover rising up for you in the prison level, so it seemed more natural for the most part. But take Eden Prime. Red shirt gets killed, look convenient rocks to grab cover by, move up the hill look convenient trees. Meet ash, look convenient rocks. go towards the space port, look at these set of hurdles I can grab cover behind as I move towards the people mover this must be where they run the 100...
A couple areas they might have to add a few pieces of cover, but for the most part it either was already there or it was a place for the mako in which case either use the mako as cover or stay in the mako.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 1, 2020 15:27:44 GMT
I will admit, I like having the option for a controller if I am playing at my computer hooked into my television, but still having the option for kb+m for when I am at my computer desk. I have tried using kb+m at my couch and it has never been a good outcome. The same, if I'm not at a desk I can't get the mouse to work good enough. And some games are IMO just better on a controller. Like Jedi Fallen Order I play it on PC but KB+M is just plain torture with games like that. Too many buttons I have to hit with quick reflexes, where too many of my fingers are tied up in AWSD. Controller makes the game a blast. But shooters and other games where I'm moving a cursor or cross hairs or whatever its easier with KB+M for me. Still sometimes its worth it for the more relaxed body position of being on a couch or something.
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Post by KaiserShep on Nov 1, 2020 15:37:51 GMT
I will admit, I like having the option for a controller if I am playing at my computer hooked into my television, but still having the option for kb+m for when I am at my computer desk. I have tried using kb+m at my couch and it has never been a good outcome. Being a dedicated controller player, this would be a major plus, as I just don’t care for KB+M controls. I don’t even own a mouse lol (I use a trackpad on my desktop).
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Post by masseffectfanforlife on Nov 1, 2020 16:24:40 GMT
I will admit, I like having the option for a controller if I am playing at my computer hooked into my television, but still having the option for kb+m for when I am at my computer desk. I have tried using kb+m at my couch and it has never been a good outcome. It works for me. At this very moment my PC is connected to my TV. No issues here. I play KB+M with Mass Effect & Battlefront 2. For games like Assassin's Creed, I use a controller.
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Post by gothpunkboy89 on Nov 1, 2020 20:11:41 GMT
Something I do wonder about though is how a revamp in ME1’s combat would affect how the game plays when you’re out in those open spaces. The Mako makes just about every encounter perfectly cheesy, because BioWare strangely designed the AI so that it only targets the nose of the tank, so you can just shoot safely while enemies only fired at the cover hiding the front end. One thing I’d change also is getting rid of that ability, and make it so that the entire tank is vulnerable to fire no matter how much of it is exposed. The Mako’s driving dynamics could definitely use a leg up as well. Just making it not so bouncy and do a backflip for hitting the wrong polygon would be nice. Don't forget how they basically reduced exp from mako kills to half if not more. If you were going for that level 50 trophy/achievement you had to weaken most enemies and then get out and manually finish them off to get the most exp out of it. You had to do that or play though 1 and 3/4th of the game to reach it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,864 Likes: 3,472
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Post by ahglock on Nov 1, 2020 21:46:48 GMT
Something I do wonder about though is how a revamp in ME1’s combat would affect how the game plays when you’re out in those open spaces. The Mako makes just about every encounter perfectly cheesy, because BioWare strangely designed the AI so that it only targets the nose of the tank, so you can just shoot safely while enemies only fired at the cover hiding the front end. One thing I’d change also is getting rid of that ability, and make it so that the entire tank is vulnerable to fire no matter how much of it is exposed. The Mako’s driving dynamics could definitely use a leg up as well. Just making it not so bouncy and do a backflip for hitting the wrong polygon would be nice. Don't forget how they basically reduced exp from mako kills to half if not more. If you were going for that level 50 trophy/achievement you had to weaken most enemies and then get out and manually finish them off to get the most exp out of it. You had to do that or play though 1 and 3/4th of the game to reach it. Well you could also glitch the laser drill when rescuing Liara.
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Post by gothpunkboy89 on Nov 2, 2020 14:02:13 GMT
Don't forget how they basically reduced exp from mako kills to half if not more. If you were going for that level 50 trophy/achievement you had to weaken most enemies and then get out and manually finish them off to get the most exp out of it. You had to do that or play though 1 and 3/4th of the game to reach it. Well you could also glitch the laser drill when rescuing Liara. That bug is entirely separate from deliberate reducing exp when utilizing the very tank they give you to kill enemies. Killing a thresher maw with the mako only gave you like 40 exp. mean while if you damaged it 99% of the way and got out and shot it and killed it they gave like 200 exp. Given the there are a hard limit to the number that appear in each play though and the fact it can very quickly wreck the mako like no other non mass swarming enemy in the game.
It is a design choice that makes no sense. They literally hand you an space ACP with a cannon and then penalize your exp gain by utilizing it. And considering how the level up system worked in ME1 it is something I would hope they address with any possible remaster.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Nov 2, 2020 18:52:29 GMT
Well you could also glitch the laser drill when rescuing Liara. That bug is entirely separate from deliberate reducing exp when utilizing the very tank they give you to kill enemies. Killing a thresher maw with the mako only gave you like 40 exp. mean while if you damaged it 99% of the way and got out and shot it and killed it they gave like 200 exp. Given the there are a hard limit to the number that appear in each play though and the fact it can very quickly wreck the mako like no other non mass swarming enemy in the game.
It is a design choice that makes no sense. They literally hand you an space ACP with a cannon and then penalize your exp gain by utilizing it. And considering how the level up system worked in ME1 it is something I would hope they address with any possible remaster.
The part that made no sense was that only the last hit mattered. Getting less XP for using a tank makes total sense. Ideally they scale your xp based on damage done.
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Post by KaiserShep on Nov 2, 2020 20:21:08 GMT
Well you could also glitch the laser drill when rescuing Liara. That bug is entirely separate from deliberate reducing exp when utilizing the very tank they give you to kill enemies. Killing a thresher maw with the mako only gave you like 40 exp. mean while if you damaged it 99% of the way and got out and shot it and killed it they gave like 200 exp. Given the there are a hard limit to the number that appear in each play though and the fact it can very quickly wreck the mako like no other non mass swarming enemy in the game.
It is a design choice that makes no sense. They literally hand you an space ACP with a cannon and then penalize your exp gain by utilizing it. And considering how the level up system worked in ME1 it is something I would hope they address with any possible remaster.
I didn’t like the design of the XP gains, but I understand why they did it. If there was no XP penalty, it basically trivializes combat on foot when you just get the same reward for a vastly superior weapon. It’s the one thing about ME1 I definitely don’t miss, and am glad the future games went with fixed gains for completing missions.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Garo on Nov 2, 2020 20:50:11 GMT
ITS HAPPENING. I thought its gonna get announced like 2 months ago but actually N7 day is quite perfect for it.
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Post by gothpunkboy89 on Nov 2, 2020 22:38:16 GMT
That bug is entirely separate from deliberate reducing exp when utilizing the very tank they give you to kill enemies. Killing a thresher maw with the mako only gave you like 40 exp. mean while if you damaged it 99% of the way and got out and shot it and killed it they gave like 200 exp. Given the there are a hard limit to the number that appear in each play though and the fact it can very quickly wreck the mako like no other non mass swarming enemy in the game. It is a design choice that makes no sense. They literally hand you an space ACP with a cannon and then penalize your exp gain by utilizing it. And considering how the level up system worked in ME1 it is something I would hope they address with any possible remaster.
The part that made no sense was that only the last hit mattered. Getting less XP for using a tank makes total sense. Ideally they scale your xp based on damage done. No it really doesn't. Not when they give you clear instance were they want you to use the tank. It isn't like I can call in the Mako and drive though the entire length of Ilos or do the entire Novaira mission were I blast Liara's mom in 2 hits and win. The mako is restricted to specific parts of the game and penalizing you for utilizing it during those specific parts is just stupid.
I didn’t like the design of the XP gains, but I understand why they did it. If there was no XP penalty, it basically trivializes combat on foot when you just get the same reward for a vastly superior weapon. It’s the one thing about ME1 I definitely don’t miss, and am glad the future games went with fixed gains for completing missions. Same reply to you. You are limited in your use of the mako. Restricted to only exploration planet surfaces. Which you have to abandon to enter the buildings on each planet. Or very restricted access in story missions. Like the trip between Novaria's base and Peak 13. I can't drive the Mako all the way though Peak 13 and kill Beniza with one shot.
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