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Post by Iddy on May 20, 2020 13:03:07 GMT
If so, in what way?
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Post by Nightscrawl on May 21, 2020 23:12:31 GMT
Yes. Considerably.
This is mainly concerning Dragon Age because I have the most roleplay experience with DA.
When I first played DAO, DA2, and DAI, I played female characters. I created them as my physical ideal; consequently, they ended up being more of a self-insert than their own person. I didn't think of them as me, and there was no intention there, but that is what I've since realized. There was never any attempt to create an independent person, with her own thought and motivations behind whatever choice.
The first time I played DAI it was with a female character, as usual. Then I met Dorian. I had to make a male character to romance him. I suppose I could say that Dorian changed my roleplay trajectory and thought process; without him in DAI, I don't know that I would have come to the same conclusion. I consider that first play of my male Inquisitor to be a sort of test run where I got to know him. The second play was much more "real" in that I had started to establish some backstory and foundational traits and personality on which to base my choices. I subsequently went on to write fanfic, which necessitated further development of the character.
The DAI experience helped me to understand that I prefer to play male characters because I'm better able to detach them from myself in order to create a separate person. After that, I redid my enter canon from DAO onward with male characters, fully roleplayed. Those plays of DAO, DAA, and DA2 were the most fun I've ever had playing those games, after the hundreds of hours I'd already spent. Many choices remained the same, but many others did not, including some significant choices.
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Post by sjsharp2010 on May 22, 2020 12:09:09 GMT
Yes. Considerably. This is mainly concerning Dragon Age because I have the most roleplay experience with DA. When I first played DAO, DA2, and DAI, I played female characters. I created them as my physical ideal; consequently, they ended up being more of a self-insert than their own person. I didn't think of them as me, and there was no intention there, but that is what I've since realized. There was never any attempt to create an independent person, with her own thought and motivations behind whatever choice.The first time I played DAI it was with a female character, as usual. Then I met Dorian. I had to make a male character to romance him. I suppose I could say that Dorian changed my roleplay trajectory and thought process; without him in DAI, I don't know that I would have come to the same conclusion. I consider that first play of my male Inquisitor to be a sort of test run where I got to know him. The second play was much more "real" in that I had started to establish some backstory and foundational traits and personality on which to base my choices. I subsequently went on to write fanfic, which necessitated further development of the character. The DAI experience helped me to understand that I prefer to play male characters because I'm better able to detach them from myself in order to create a separate person. After that, I redid my enter canon from DAO onward with male characters, fully roleplayed. Those plays of DAO, DAA, and DA2 were the most fun I've ever had playing those games, after the hundreds of hours I'd already spent. Many choices remained the same, but many others did not, including some significant choices. Yeah that's kind of how I started too in both ME and DA though in my case it was with male characters rather than female. As alot of my firs tinitial playthroughs of games have been self inserts in that what I woul ddo if I was facing that situation. I twas only latre when I began to try making differen tcharacters and experimented with different choices on offer tha tI reall ydiscovered how I could b ecreative with my characters. Obviousl ywithin the rules of each of the games but still.
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Post by Iddy on May 22, 2020 16:15:51 GMT
I can't say I've ever had trouble detaching myself from my characters. They aren't like me.
The problem with my first attempts at roleplaying was that my characters were cardboard cut outs. I would give them maybe three personality traits and that's it. The Inquisitor was the first protagonist that really felt like a whole person.
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Post by LadyofNemesis on May 22, 2020 17:51:20 GMT
hah...I'd like to say yes but probably not see, my role-playing mostly takes place in the wonderful world of head canon...also known as simply my head
nine of out ten times when I first pick up a game I tend to play as a goody-two-shoes character, trying to do everything they can to safe everyone if possible though in recent years I have changed slightly in how I approach my characters
a few of my recent character examples; my canon Shepard (Saphira) while she's mostly Paragon, she has streaks of Renegade as well...she's impatient, she lashes out, gets moody has an unhealthy obsession with collecting model ships
one of my Dovakiin from Skyrim (Sylvarine Caemir)
She's an Altmer mercenary from Hammerfell, and wears her hair in dreadlocks her mercenary dad is the one who raised her, until he got on the wrong side of some battles and was killed by Thalmor my Altmer in turn killed said Thalmor which forced her to go into hiding in Skyrim, where she of course finds out she's the Dragonborn eventually she also becomes a werewolf 'cause she joins the Companions
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Post by Sokemis on May 22, 2020 22:13:37 GMT
I'd say yes. When I first started playing, I always tried to have my characters make the "right" choices and make friends with everyone. As a result, early characters tended to be more or less very similar to each other in personality/choices. (First "test" run throughs of a game might still be with such a character while I figure out the game). However, I'm now able to "get inside their heads" better (even if this does involve a bit of headcanoning regarding backstories and how events in the game "actually" played out). I'm not trying as hard to get everyone to 100% and am letting friendships develop a bit more organically. I'm also trying to base decisions and conversations more on how I think that particular character would react and let the choice come from that, for better or for worse (such as that one Warden that killed three companions, including Alistair). I've had fun lately revisiting early favorite characters and tweaking their playthroughs a bit as I get to know that characters better. There's still some decisions I haven't made yet due to my own feelings, regardless of what I think the character would do - such as killing Zevran when first meeting him. The first time I played DAI it was with a female character, as usual. Then I met Dorian. I had to make a male character to romance him. I did the same thing
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Post by Nightscrawl on May 23, 2020 0:05:57 GMT
I'm not trying as hard to get everyone to 100% and am letting friendships develop a bit more organically. I'm also trying to base decisions and conversations more on how I think that particular character would react and let the choice come from that, for better or for worse (such as that one Warden that killed three companions, including Alistair). It was so freeing when I finally stopped caring about gaming the approval meter. By the end of DAO, I was friends only with Wynne, Leliana, and Shale. Alistar never got past neutral.
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Post by LadyofNemesis on May 23, 2020 10:00:40 GMT
I'm not trying as hard to get everyone to 100% and am letting friendships develop a bit more organically. I'm also trying to base decisions and conversations more on how I think that particular character would react and let the choice come from that, for better or for worse (such as that one Warden that killed three companions, including Alistair). It was so freeing when I finally stopped caring about gaming the approval meter. By the end of DAO, I was friends only with Wynne, Leliana, and Shale. Alistar never got past neutral. I really have to try this as well
my Wardens still tend to be people pleasers though I do believe I have had one Warden who wasn't...the only character she didn't have high approval with was Shale (who in that playthrough was recruited pretty late so that Warden never really had the chance to get to know her (I did do her personal quest) it basically changed the epilogue a bit, with Shale going back to Orzammar to fight darkspawn, and Wynne staying in the capital to become Alistair's court mage. Unlike most of my playthroughs where the two of them go to travel in order to reverse Shale's mortality
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Post by sjsharp2010 on May 23, 2020 11:49:44 GMT
It was so freeing when I finally stopped caring about gaming the approval meter. By the end of DAO, I was friends only with Wynne, Leliana, and Shale. Alistar never got past neutral. I really have to try this as well
my Wardens still tend to be people pleasers though I do believe I have had one Warden who wasn't...the only character she didn't have high approval with was Shale (who in that playthrough was recruited pretty late so that Warden never really had the chance to get to know her (I did do her personal quest) it basically changed the epilogue a bit, with Shale going back to Orzammar to fight darkspawn, and Wynne staying in the capital to become Alistair's court mage. Unlike most of my playthroughs where the two of them go to travel in order to reverse Shale's mortality Yeah min ed oto t oan exten tthough in my case like most of my heroes in these games they feel if the ywant tha tpersons help tha tfirst the yneed t ohelp them a lot of the time.
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Post by Remmirath on May 24, 2020 1:21:16 GMT
I'm sure it has, but I started playing pen-and-paper RPGs when I was something like six years old, so it's hard for me to remember most of the problems I had to begin with. There were probably a lot. I do recall that I really couldn't manage to play lawfully aligned characters for a long time; that way of thinking was too strange to me. I also had a hard time with less combat-focused characters. Neither of those were problems by the time I started playing DA:O, although still a bit for my first runs of Baldur's Gate and Knights of the Old Republic.
More recently, I've gotten better at understanding the motivations of characters who would have romances, because that was another thing that was a big enough leap that I needed to figure out how to understand it well enough to roleplay (or write) characters who were different in that way.
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Post by linksocarina on May 29, 2020 20:16:43 GMT
I have a personally specific approach when it comes to role-playing RPGs.
The first time I play through I tend to go through it without role-playing; mostly to see what the game has to offer in terms of quests, choices, dialogue, pacing, and mechanics. I tend to always play mage characters in fantasy RPGs as well, my preferred play style, and I usually go the grognard route to min-max and explore the game that way.
After that, I go full RP for character ideas. For Dragon Age: Origins, for example, I had over 10 characters I role-played for example, at least one for each origin. Each of them I consider motivations and choices of the character and push for as much consistency as possible. So if I make a Dwarf Commoner, I went for it as a brutish thug to the world save for Leske and Rica, and eventually other friends. A chip on your shoulder-type who hides it except those whom he trusted. For the Cousland origin, the character wanted vengeance throughout, and then looked to take power for himself. For the Elf Mage origin, I went with a Circle Loyalist who sold out Jowan because of his fear of blood magic, while the human mage was one who willingly helped Jowan, and so on.
Dragon Age II was interesting because Hawke was played in multiple ways. I tried the kinder Hawke, the angry vengeful Hawke, the playful Hawke, the mix of the three. I liked the nuance of Hawke sometimes using humor to diffuse a situation, or in other cases to hide his true feelings. I even had him change throughout, maybe pro-mage early on but anti-mage at the end, and vice-versa.
Inquisition is all over the place. Just began a third major playthrough as a full-blown andrastian believer who sees himself as the chosen one, to see how the religious angle plays out narratively. Likely will have him become a templar specialization, conscript the templars to his service, and already fostering distrust from mages and focusing on a religious push to the status quo. Previously I focused on a Qunari rogue who was sympathetic to the downtrodden and good friends with Sera, Cole and Dorian, a Mage who pretended he was the chosen one publically for the sake of the followers and focused heavily on the long game; long-term alliances and pragmatic decisions.
Part of what helps this is how I can organically get through the games through the roleplaying. Mechanics such as specialization and build tie into this too; I mentioned the templar for example in inquisition, part of playing the game through once without worrying about RP allows me to make those choices easier, and more or less plan ahead parts of the type of character I wish to play.
Works for me basically, and also works great for other games. roleplaying in Fallout, Skyrim, Pathfinder, Mass Effect, KOTOR and such this works well for me.
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Post by Norstaera on May 29, 2020 21:46:50 GMT
Yes. When I played DAO the first time, I didn't know what to expect. I, iirc, concentrated more on the gameplay than the roleplay aspects. And save/load to hear the conversation options. I was a human noble rogue. When I decided to get all the achievements, I began to think more about my character than how to get through the game. After a few more PTs I became interested in writing fanfic. Not only do I create more specific backgrounds/character arcs for my pc, but I even went back and created them for some of my older Wardens and Hawkes. Before each PT, I take what I learned from previous runs and decide on my character - which Warden and Hawke fit the theme best for this Quizzie. (I call this my 'noble' run.) Will the Inquisitor be male or female? Rogue, warrior, or mage? What specialty to complement my LI, since they will travel with me if possible?
For example, in my current DAI PT: the Warden is Destaerie Cousland: The younger daughter of Bryce Cousland, Teyrn of Highever, was devout, sweet, and tough. She and Alistair, also new to the order, struggled against grief, assassins, and a civil war. While building an army she helped start a Chantry in Orzammar and became close with her fellow Warden. After the Landsmeet the lovers were betrothed and the civil war resolved in favor of a new king and queen. Alistair performed the Dark Ritual with Morrigan. Destaerie didn't like it, but after a year of being forced to make difficult choices, she could evaluate Morrigan's proposal. She valued loyalty; she and the witch were friends, and she didn't believe Morrigan was trying to hurt her or Ferelden. She also worried about what would happen if Alistair died. She didn't trust Anora one bit. Alistair was at his beloved's side when she struck the killing blow. After their wedding, Destairie became Warden-Commander of Ferelden and worked with the Architect to defeat the Mother terrorizing Amaranthine.
Dezra Hawke: aggressive warrior by disposition and ability, daughter of one mage and sister to another, Dezra always sympathized with mages until she lived in Kirkwall. Then she recognized another side to the issue. Blood mages and demons seemed to breed in Kirkwall like rabbits. She met Fenris, an escaped elven slave from Tevinter and his stories horrified her. She loved him, and understood why he was biased. Even her mother’s murder didn’t kill all sympathy to mages. After all, her baby sister was an example of the best of mages. But when Anders blew up the Chantry, she knew there could only be one response and, reluctantly, she executed him and sided with Knight-Commander Meredith. Her biggest regret is that she couldn’t convince her sister to leave Orsino’s side and so the last of her family died in that conflict. For a while she ruled as Viscount, but ultimately she and Fenris left the ashes of family and home.
The Inquisitor, Stevani “Little Stevie” Trevelyan: you enjoyed a life of privilege. Flirting, a few pranks to lighten up dull family affairs, minor scrapes, all part of your mischievous nature. Charm and a natural diplomacy meant you escaped the consequences of those pranks more than you might have deserved. With close family ties to the Chantry, and many relatives among the priesthood and the templars, you were always expected to follow a similar path in service of the Maker—regardless of how you feel about the matter personally. You are determined to live first. Willing or unwilling, you were sent to the Chantry's conclave to assist relatives who sought to make peace between the templars and mages. You have to laugh at Fate, after trying to avoid a life of devotion you are imprisoned by a devout Seeker who thinks you might have caused the explosion. You admire her skills even as you ‘seek’ to challenge her patience. You also seek to capture her heart just as she has yours. On the surface you seem to have more in common with a certain ‘Red Jenny’ or even a flamboyant mage from Tevinter. If only you could ridicule Corypheus into going away . . .
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Post by bear on May 31, 2020 22:38:19 GMT
With me, it has devolved. It's still there, but it's not as pronounced as it was. At some point, I started to pay more attention to maximizing approval points by companions, picking decisions in quests by what loot reward instead of what should fit my character. I used to build a quick mental backstory of my character while doing character creation, what his personality should be like. Today, I'm just "it's an elf/human that looks like this. Game will fill in the rest. Play.".
There are games that bring it back, though. I've noticed my RP side shines through most not in fantasy RPG's, at all, but in a certain strategy game: Crusader Kings 2. And because you don't stick with the same character there, I get to play alot of different characters with my own unique stories over the course of one game setting. In FRPG's, though, it's probably Pillars of Eternity (1) that made me go back to experiment with something other than a generic "good guy" playthrough. I only headcanon my DA characters instead of really RP'ing them.
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Post by michaeln7 on Jun 19, 2020 22:36:14 GMT
Yes, for multi-fold reasoning. (Long, but hopefully interesting, read ahead)
My "canon" is basically what "I" would do in the scenario, so "Paragon"/"Diplomatic-Helpful", etc. Basically doing the right/correct thing because it's the right/correct thing.
One thing I find amusing is that my "morality" according to BioWare video games is a Star Trek Federation nacelle. You know it's blue, through-and-through, but there is a red streak.
This leads to max approval/friendship with Alistair, Leliana, Aveline, Cassandra, Varric, Blackwall, Sebastian, Cole, Wynne, and Solas. No particular order, and there's some overlap.
High (but not max) approval/friendship with Fenris, Dorian, Vivienne (a bit surprised by that), and oddly, Sten. No particular order, some "adjacent" circumstances, but distinct.
Moderate (we get along, but that's it) with Zevran, Sera, Oghren, Shale, and Morrigan. No particular order, and for wildly different reasons.
Interestingly enough, I start out friendly with Anders, Iron Bull, Isabela, and Merril, but fate insists on another outcome. Sometimes good, other times it leads to betrayal and death.
*INHALE*
But, I wanted to see the Solas romance, so off I go, away from my goody-goody human male mage to roleplay as a female elf mage.
Dang, I was not expecting what came next. Instead of his "how can I help the elves", it was her "I don't hate my people, but by the Dread Wolf are they not worth my time."
I basically went from Neutral-Good with Lawful tendencies to a Chaotic-Neutral with Good tendencies.
At least I didn't go Evil.
Since then, I've experimented with different "characters" and it's... astonishing how much destruction one can cause when they aren't a "Good" guy.
My brother plays these games too, and this is where he would call me a "nerd".
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Post by Kappa Neko on Jun 20, 2020 9:06:21 GMT
I believe I roleplay more than I did 15 years ago. But my first PT of any game is still about seeing as much content as possible. Which usually means playing a nice character who helps everyone and their grandmother. If there are romance options I always pick the one who appeals to me personally. Therefore I often play female first. There might be some degree of roleplaying going on, but the approach is always the same. I do not see this as self insert though. And my characters look nothing like me. In fact I like making them as different looking to me as possible. I'm blonde and pale, so that look is super boring to me. I like playing dark haired, preferably a little exotic looking. If fantasy I go for elves or any non human race. I do this because I rarely replay games, BioWare titles being an exception. My second Mass Effect trilogy PT was a rather evil Shepard. I went for opposite choices, mostly to see more content again. I did NOT really roleplay any specific character traits. I shaped him through his gameplay choices. I despised him, lol. Any subsequent trilogy runs were mostly about seeing the rest of the romances. There was not a lot of roleplaying going on really... I have zero emotional connection to any Shepard but my first/canon one, plus hatred for my second. DA2 was the first game where I decided on what person Hawke would be before I started my second PT. After diplomatic Hawke who was friends with everyone of course, I wanted to play the second version aggressive and unpleasant. She ended up pissing Varric off so much he refused a gift, lol. I played in character and lived with the consequences. DAI I decided on playing an elf based on wanting to romance Solas. Therefore I had to play female anyway. I read the companion descriptions beforehand. I never finished my second DAI run with male inky but I was going to roleplay him with a certain set of beliefs. He was going to romance Cass as a believer in the elven gods for maximum drama. Then I was going to do a Dorian romance of course like most women, hahaha. I roleplay more in Bethesda games because choices aren't as railroaded into set paths. My one and only FO4 character ended up being male (simply because I couldn't get a female character to look like I wanted). Rekindled my appreciation for male characters because they can be pretty nice to look at. These days I decide on male/female on a whim or which character model looks more interesting. The most roleplaying I do, REAL roleplaying, is with my FO4 settlers rather than the main character who's my usual helpful good guy. I make up little stories for them and what kind of place they live in. That's a lot of fun for me.
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