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Post by biggydx on May 27, 2020 17:08:30 GMT
I know it's a conversation some of us dont want to have, but given that it's likely to be a part of the next game, we probably need to consider how it would turn out.
So far, we only know (based on comments from anonymous BioWare developers) that the original version of the game was restructured in order to allow for live-service elements; a request from EA.
BioWare's dabbled in live service before, predominantly with SW:TOR. To a lesser extent, the same has also been done with Anthem, as well as the multiplayer portions of Mass Effect 3, Andromeda, and Inquisition, where new content/updates were added in for free; and supported by microtransactions.
Theoretically, if BioWare wanted to satisfy EA's need for a live service component, they could get away with repeating cooperative multiplayer modes from before; albeit a more robust version (I'm sure). Premium currency could be purchased to buy unique items, or you grind for a chance of said items. This avenue would probably be the safest way to assure single player fans of MP not seeping into SP.
IF multiplayer/online were to impact singleplayer, my guess would be that it would involve live service events that happen in the game world; akin to public events in MMO's. Players could also have access to unique challenges that rotate on a daily/weekly basis and reward premium currencies that can be used to buy rare items/cosmetics. Updates would also be made to the core campaign, and would include new gameplay mechanics and story missions; which is a system more akin to Assassins Creed: Odyssey.
The most extreme case, in my mind, would be having special missions tied off to some special multiplayer mode. These missions could only be done online, with other players, and would be tied to an ongoing narrative event that could - potentially - include lore and major plot points/cinematics. I know this sounds similar to the cooperative experience BioWare has already done, but I'm thinking of this as a much more focused story mission that could be ripped out of the campaign, as opposed to a dungeon-crawler or horde mode experience.
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Frost
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on May 28, 2020 0:26:21 GMT
For the single-player part it seems likely it will be similar to AC:O with a bunch of cosmetic microtransactions.
Hopefully with Anthem's poor reception they won't try to mix the multiplayer and single-player parts, but who knows.
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Post by Hanako Ikezawa on May 28, 2020 0:29:08 GMT
Singleplayer: Cosmetic packs, free small missions released every once in a while, and maybe instead of a couple huge DLCs they'll do more smaller ones.
Multiplayer: New characters, weapons, cosmetics, etc.
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Post by NotN7 on May 28, 2020 1:42:58 GMT
Ok I'm confused since when does live service equate to greedy micro transaction? to me live service (pls I'm not defending anyone)means they Bioware can add to the game with out having to do an update which makes it easier much like MMO"s before they went free to play
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Post by colfoley on May 28, 2020 1:48:32 GMT
Ok I'm confused since when does live service equate to greedy micro transaction? to me live service (pls I'm not defending anyone)means they Bioware can add to the game with out having to do an update which makes it easier much like MMO"s before they went free to play Live Service doesen't HAVE to be multiplayer and Live Service Dosen't HAVE to have MTXs in it but since Live Service is all about getting people to play their games long after release...as a way to increase their revenue stream...both MP and MTX tends to go hand and hand with Live Service since A. MP tends to be cheaper to develop (so it would seem anyways, at least in terms of a MP mode rather then a full on MMO) and B. MP...just supports that kind of small release style better. Not that I am complaining mind you I've never really minded MTXs and especially the modern ones that you'd find in things like Odyssey or Breakpoint. As long as I get more content I really don't care how they pay for it (and they will need to pay for it somehow). As to the matter at hand I agree with Hanako for the most part but I still would expect to see Tresspasser/ Hakkon level DLCs at the mininum. Hell Odyssey with their DLC episodes had areas that were more reminicent of full on expansions...though since BioWare is not as big that might not be achievable by them. Otherwise I would be really keen on to see the 'free' quests maybe be additional quests centering around your companions.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on May 28, 2020 2:02:22 GMT
Ok I'm confused since when does live service equate to greedy micro transaction? to me live service (pls I'm not defending anyone)means they Bioware can add to the game with out having to do an update which makes it easier much like MMO"s before they went free to play Live Service doesen't HAVE to be multiplayer and Live Service Dosen't HAVE to have MTXs in it but since Live Service is all about getting people to play their games long after release...as a way to increase their revenue stream...both MP and MTX tends to go hand and hand with Live Service since A. MP tends to be cheaper to develop (so it would seem anyways, at least in terms of a MP mode rather then a full on MMO) and B. MP...just supports that kind of small release style better. Not that I am complaining mind you I've never really minded MTXs and especially the modern ones that you'd find in things like Odyssey or Breakpoint. As long as I get more content I really don't care how they pay for it (and they will need to pay for it somehow). As to the matter at hand I agree with Hanako for the most part but I still would expect to see Tresspasser/ Hakkon level DLCs at the mininum. Hell Odyssey with their DLC episodes had areas that were more reminicent of full on expansions...though since BioWare is not as big that might not be achievable by them. Otherwise I would be really keen on to see the 'free' quests maybe be additional quests centering around your companions. Bows, point taken
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telanadas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 317 Likes: 619
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mistberry
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by telanadas on May 28, 2020 6:00:18 GMT
Personally I could see it working like The Sims community - people make wearables, cosmetic elements, buildings etc. for sale so it increases the replayability and roleplay element of the game. That way creators could make money and EA could get a cut as well. It'd be disappointing if they made XP boosts a paid thing like AC Odyssey. I'm still not convinced about multiplayer in dragon age, unless they make it lore heavy and they keep adding to it, like ESO but more focused on the story than side quests.
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Post by colfoley on May 28, 2020 6:09:07 GMT
Personally I could see it working like The Sims community - people make wearables, cosmetic elements, buildings etc. for sale so it increases the replayability and roleplay element of the game. That way creators could make money and EA could get a cut as well. It'd be disappointing if they made XP boosts a paid thing like AC Odyssey. I'm still not convinced about multiplayer in dragon age, unless they make it lore heavy and they keep adding to it, like ESO but more focused on the story than side quests. That's...interestting. I thoughtt when Bethesda did that kind of thing people went all pitch forky on them (though I guess the Creation Club is also a thing). But I could actually see something like that working and be really feasible. It might be really interesting. Oooh actually now that I think about it Odyssey had a very watered down Story creator mode too where people could create their own quests and things...wonder if something like that could work. Out of curiosity...what's your concern about XP boosts?
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Post by pessimistpanda on May 28, 2020 6:09:45 GMT
I say seasonal events and a gacha for new party members.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,919 Likes: 7,496
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 28, 2020 6:16:17 GMT
Hm, hard to say. Supposedly, DA4 was rebooted to include live service, and will be built on Anthem's code base. Given BioWare's fondness of recycling, I expect a similar cosmetics shop as Anthem features. It could include anything from weapons and armour skins to additional hair styles and multiplayer "shortcuts". If DA4's live service actually contains additional story content I would be positively surprised, given how hard of a time BioWare seems to be having with Frostbite and how their Anthem roadmaps crashed and burned as a result.
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telanadas
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 317 Likes: 619
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mistberry
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by telanadas on May 28, 2020 6:45:36 GMT
Personally I could see it working like The Sims community - people make wearables, cosmetic elements, buildings etc. for sale so it increases the replayability and roleplay element of the game. That way creators could make money and EA could get a cut as well. It'd be disappointing if they made XP boosts a paid thing like AC Odyssey. I'm still not convinced about multiplayer in dragon age, unless they make it lore heavy and they keep adding to it, like ESO but more focused on the story than side quests. That's...interestting. I thoughtt when Bethesda did that kind of thing people went all pitch forky on them (though I guess the Creation Club is also a thing). But I could actually see something like that working and be really feasible. It might be really interesting. Oooh actually now that I think about it Odyssey had a very watered down Story creator mode too where people could create their own quests and things...wonder if something like that could work. Out of curiosity...what's your concern about XP boosts? Dragon Age's strength is in it's story and roleplay-abilty so I think an official creation club would work well for the game. The devs of Cities Skylines make money off selling other people's mods (the creators get a cut too) and I think that sort of system would work well for DA but on a larger scale since a lot of the mods for DAI are centered around custom cosmetics and custom roleplay elements. If people can mod the game to build their own quests and storylines as well that would be pretty amazing and add tonnes of replay value. People are still making mods for Skyrim and replaying the **** out of it, and that's a nearly decades old game Honestly I never got why people were so against the creation club in the first place... My concern with paid XP boosts is that the game design is purposely made to be excessively grind-y. It's not a fun experience for people who just want to play the game without forking out money and makes the devs look greedy. If creators and devs could work to make money together I think everyone would be happy! Honestly I don't think multiplayer is a good idea for bioware games, even if they make it like ESO with add on bits of lore to make it sorta enticing, it will never be as popular as a single player campaign because everyone roleplays differently and MP imo ruins that experience.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 693 Likes: 1,045
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on May 28, 2020 9:39:46 GMT
Has it not been mentioned that DA has always been live service? Even as far back as DA:O, if playing online & you had an account on BNS 1.0 your character would be backed up, charter sheets & codex entries are there for all HoF's & Hawkes, so by extension, The Keep can serve as the live service element.
Additionally, people mention Odyssey, it has a good selection for a vast open world game, but we don't know if DA4 would be open-world. That being said, I'd direct my attention to Gearbox & what they've done with Borderlands 3; weekly balance changes, events, takedowns, loot, annointments & a Mayhem overhall, all added to the game, all free of charge, but all fall into the general umbrella that is 'live service'. Oh & 4 paid story dlcs as well.
However, until we know how 'live service' is going to be addressed in this game, all we can do is speculate.
Just my opinion
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Post by ProbeAway on May 28, 2020 10:15:57 GMT
I just hope they don’t get rid of the tactical pause in combat. It was a staple of the ME and DA trilogies and IMO really added another dimension to combat.
Then they removed it for MEA, which really bummed me. Combat was lauded as the best aspect of the game, but that was because they improved the basic mechanics - movement, cover, dodging. Not being able to pause the game to position your companions and plan your attack was still disappointing.
I think DA needs tactical pause even more than ME, since you have an extra companion and the roles within the party (tank, DPS, crowd control, etc) are more defined.
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Post by ClarkKent on May 28, 2020 10:29:33 GMT
Whatever it is - the game will only be good in spite of it.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on May 28, 2020 13:14:07 GMT
Has it not been mentioned that DA has always been live service? Even as far back as DA:O, if playing online & you had an account on BNS 1.0 your character would be backed up, charter sheets & codex entries are there for all HoF's & Hawkes, so by extension, The Keep can serve as the live service element. Additionally, people mention Odyssey, it has a good selection for a vast open world game, but we don't know if DA4 would be open-world. That being said, I'd direct my attention to Gearbox & what they've done with Borderlands 3; weekly balance changes, events, takedowns, loot, annointments & a Mayhem overhall, all added to the game, all free of charge, but all fall into the general umbrella that is 'live service'. Oh & 4 paid story dlcs as well. However, until we know how 'live service' is going to be addressed in this game, all we can do is speculate. Just my opinion I agree with your opinion. Back when it made news that EA would require a live service element for all their games in the future a BioWare developer on their old forums made the claim that the Flash game from Dragon Age: Origins met that requirement from EA. I really don't understand the boogieman approach people have taken for Live Service anymore since it what classified as a live service element hasn't been clearly defined by any studio or publisher so complaining without seeing what it is before the release of the game just seems to be looking for a reason to complain early. As much as people want to complain that Dragon Age 4 was taken down to add live service elements, I am as certain as I can be that there were already Live Service elements in the game to begin with. Mostly due to that comment from EA years ago I think it would have been approved by EA back when BioWare first started to present to them looking towards a budget. The scope of what can be a live service element from what I can recall from BioWare is that its updating the game post release without requiring a patch. That is very large scope of what could be a live service element, but as you can see people automatically want to believe what people like Jim Sterling want to portray that its just going to be anti-consumer, but always fail to point out when those elements aren't taking that approach.
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Post by KaiserShep on May 28, 2020 14:36:53 GMT
So long as I get a proper singleplayer campaign that isn’t impeded by online access in any way, then I guess it won’t matter.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
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Post by wright1978 on May 28, 2020 14:48:59 GMT
Yeah I hope it doesn’t impinge on sp campaign 3xperience and I hope large scale single player dlc isn’t isn’t affected by this desire of live service.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
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More coffee...? More coffee.
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Post by Hrungr on May 28, 2020 15:08:40 GMT
I know what I'd like to see, but who knows what approach they'll actually take. Kotaku touched on some ideas they were considering, so I'll just post the relevant bits below. Can't say I'm keen on quests changing based on choices made by players who are not me, though reaffirming a SP focus for the main story is encouraging. But again - who knows where the DA "pirate ship" will make port in the end. Kotaku: The Past And Present Of Dragon Age 4kotaku.com/the-past-and-present-of-dragon-age-4-1833913351So what does all this mean, exactly? How much of a multiplayer focus will Dragon Age 4 have? Is it online-only? We’re not sure about all the details, and in fact they’re likely still being decided, as the game is still very early in development and could evolve based on the negative reception to Anthem. Rumor among BioWare circles for the past year has been that Morrison is “Anthem with dragons”—a snarky label conveyed to me by several people—but a couple of current BioWare employees have waved me off that description. “The idea was that Anthem would be the online game and that Dragon Age and Mass Effect, while they may experiment with online portions, that’s not what defines them as franchises,” said one. “I don’t think you’ll see us completely change those franchises.” When asked, a few BioWare developers agreed that it’d be technically possible for a game built on Anthem’s codebase to also have an offline branch, but it’s not yet clear whether Morrison will take that approach. If it does turn out to be an online game, which seems likely, it would be shocking if you couldn’t play the bulk of it by yourself. (Diablo III, for example, is online-only on PC yet can be played entirely solo.) One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content. Single-player downloadable content like Dragon Age: Inquisition’s Trespasser, while often excellent, typically sells only a fraction of the main game, according to developers from BioWare and elsewhere across the industry. Yet this wouldn’t be a “live service” game if it was a repeat of Dragon Age: Inquisition, which compartmentalized its single- and multiplayer modes. Fans in the past have grown outraged at the idea of BioWare putting a lot of emphasis on multiplayer gaming, but there are ways in which a service-heavy Dragon Age 4 could be ambitious and impressive. For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe. Maybe in two or three years, Morrison will look completely different. It’s not like Dragon Age hasn’t changed drastically in the past. In the office, BioWare developers often refer to Mark Darrah’s Dragon Age team as a pirate ship, one that will eventually wind up at its destination, but not before meandering from port to port, drinking as much rum* as possible along the way. - *I seem to remember scotch being BW's beverage of choice.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on May 28, 2020 15:42:56 GMT
I know what I'd like to see, but who knows what approach they'll actually take. Kotaku touched on some ideas they were considering, so I'll just post the relevant bits below. Can't say I'm keen on quests changing based on choices made by players who are not me, though reaffirming a SP focus for the main story is encouraging. But again - who knows where the DA "pirate ship" will make port in the end. Kotaku: The Past And Present Of Dragon Age 4kotaku.com/the-past-and-present-of-dragon-age-4-1833913351So what does all this mean, exactly? How much of a multiplayer focus will Dragon Age 4 have? Is it online-only? We’re not sure about all the details, and in fact they’re likely still being decided, as the game is still very early in development and could evolve based on the negative reception to Anthem. Rumor among BioWare circles for the past year has been that Morrison is “Anthem with dragons”—a snarky label conveyed to me by several people—but a couple of current BioWare employees have waved me off that description. “The idea was that Anthem would be the online game and that Dragon Age and Mass Effect, while they may experiment with online portions, that’s not what defines them as franchises,” said one. “I don’t think you’ll see us completely change those franchises.” When asked, a few BioWare developers agreed that it’d be technically possible for a game built on Anthem’s codebase to also have an offline branch, but it’s not yet clear whether Morrison will take that approach. If it does turn out to be an online game, which seems likely, it would be shocking if you couldn’t play the bulk of it by yourself. (Diablo III, for example, is online-only on PC yet can be played entirely solo.) One person close to the game told me this week that Morrison’s critical path, or main story, would be designed for single-player and that goal of the multiplayer elements would be to keep people engaged so that they would actually stick with post-launch content. Single-player downloadable content like Dragon Age: Inquisition’s Trespasser, while often excellent, typically sells only a fraction of the main game, according to developers from BioWare and elsewhere across the industry. Yet this wouldn’t be a “live service” game if it was a repeat of Dragon Age: Inquisition, which compartmentalized its single- and multiplayer modes. Fans in the past have grown outraged at the idea of BioWare putting a lot of emphasis on multiplayer gaming, but there are ways in which a service-heavy Dragon Age 4 could be ambitious and impressive. For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe. Maybe in two or three years, Morrison will look completely different. It’s not like Dragon Age hasn’t changed drastically in the past. In the office, BioWare developers often refer to Mark Darrah’s Dragon Age team as a pirate ship, one that will eventually wind up at its destination, but not before meandering from port to port, drinking as much rum* as possible along the way. - *I seem to remember scotch being BW's beverage of choice. What bugs me is that he says "it won't be a live service" game, but where does he state what EA expects of a live service game especially when on the old boards a BioWare developer said that all Dragon Age games qualify as a live service game. Its what bugs me about his articles he only gives us his opinions of what is being said by developers and not what they are saying. When he does directly quote a developer directly is when I don't mind his articles. Also to add players were also upset when BioWare didn't have multiplayer gaming in their games post Neverwinter Nights, so he only tells half the story.
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Post by Fredward on May 28, 2020 16:53:06 GMT
I absolutely detest the idea of other players' decisions effecting my game. Basically fine with most other contemporary manifestations of long term monetization though.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,815 Likes: 2,879
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Post by wright1978 on May 28, 2020 17:08:30 GMT
I absolutely detest the idea of other players' decisions effecting my game. Basically fine with most other contemporary manifestations of long term monetization though. Sounds abominable. Curious what's the rationale behind such a notion?
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luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,795 Likes: 6,264
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luketrevelyan
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luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on May 28, 2020 17:12:41 GMT
For example, some ideas I’ve heard floated for Morrison’s multiplayer include companions that can be controlled by multiple players via drop-in/drop-out co-op, similar to old-school BioWare RPGs like Baldur’s Gate, and quests that could change based not just on one player’s decisions, but on the choices of players across the globe. I think Jason may be saying the quests changing based on other players' choices would be for MP, although it isn't completely clear from the wording. I'd be very surprised if BioWare did that for SP - and if they do I won't buy the game.
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Fredward
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fredward
http://bsn.boards.net/board/40/dragon-age-4
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Post by Fredward on May 28, 2020 17:31:23 GMT
I absolutely detest the idea of other players' decisions effecting my game. Basically fine with most other contemporary manifestations of long term monetization though. Sounds abominable. Curious what's the rationale behind such a notion? It's from that Kotaku article by Schreier, where he discusses what he thinks live service could entail. Mind you it's just him talking, he isn't suggesting it's something they're doing but yeah. Didn't like it when I first heard the idea, still don't.
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wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
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wright1978
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wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on May 28, 2020 17:36:08 GMT
Sounds abominable. Curious what's the rationale behind such a notion? It's from that Kotaku article by Schreier, where he discusses what he thinks live service could entail. Mind you it's just him talking, he isn't suggesting it's something they're doing but yeah. Didn't like it when I first heard the idea, still don't. I just don’t get how it generates them money
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necrowaif
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March 2020
necrowaif
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
LameZombieHunt
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Post by necrowaif on May 28, 2020 17:56:50 GMT
It's from that Kotaku article by Schreier, where he discusses what he thinks live service could entail. Mind you it's just him talking, he isn't suggesting it's something they're doing but yeah. Didn't like it when I first heard the idea, still don't. I just don’t get how it generates them money Theoretically, it keeps players invested so that they’ll be on board to buy an expansion/future DLC down the line. It certainly would not work in my case, however.
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