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Post by witchcocktor on Jun 4, 2020 19:01:54 GMT
I'm the loser who voted for shorter main story, mostly because I feel like a lot of good '' side '' content > long main story. Purely out of curiosity, can I just ask: assuming one aims to "100%" a game either way, from your perspective (or anyone else who feels this way, feel free to chime in), what difference does it make if the content is all "main" or all "side"? What's the particular attraction of "side quests"? I just find the side content (companions missions and romances included) to be more light-hearted in tone and vital to making your roleplaying and gaming experience feel more like an adventure. The main story is just a way to end the game at some point, and end your adventure. The true content to me lies outside of the main story. Never finished Skyrim's main quest, I just want to explore and go on an adventure. Also kiss boys.
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Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Posts: 600 Likes: 1,969
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Lvl 31 Rogue God Emperor
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Sharable Horizon on Jun 4, 2020 19:09:41 GMT
So as I see it, a main quest is one directly tied into the the overall goal of the game, ie. stopping Corypheus. Each main quest should drive you closer to the goal (or provide a setback ala haven). A good side quest allows the game to build the feel of the world, or provide a window into people/factions that aren’t mission critical, or even just allow a player in a large game to take a moment to breathe and relax. For dragon age, some of my favourite quests have been side quests, purely because they’ve helped build Thedas. Sorry if that doesn’t make much sense. Getting my point across via forum has never been my greatest strength!
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Remmirath
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Remmirath
Posts: 27 Likes: 63
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Remmirath on Jun 4, 2020 19:54:40 GMT
Smaller world - definitely, I'd actually prefer this (not quite as much as DA2, though). Fewer romances - I know this is something that's important to a lot of people, but going back down to four or so seems fine. Fewer cut scenes - save 'em for where they're most needed, that's fine. Player-sexual romances - putting it that way always sounds weird to me, but the concept of reducing the number in that way makes sense. Fewer companions/advisers - we might not even have or need advisers again, and a couple less companions wouldn't be a problem. Other - fewer voice choices for the PC, but include a 'no voice' option. (I know, it won't happen... but it would be more cost-effective than multiple voice options.)
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 13,114 Likes: 21,195
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jun 4, 2020 20:10:09 GMT
I selected 6 of 9 answers although I wanted to pick 7 aanswers. The only two things I don't want at all is fetch quests and a shorter main story. I would accept a smaller world but I did not select that answer. My main priority is a good main story with more fleshed out side quests with dialog and word budget emphasizing my preferences. I am hopeful that in game conversations will have closer views so that fewer resources are needed for cut scenes. I think 9 companions and 3 advisors was too much. I think 6 companions would be more manageable /cost effective. I believe having two voice actors for the player character (rather than 4) would be an acceptable cost reduction. I think 8 romances could be reduced to 4 player-sexual romances, but increase word budget for different dialog for different sexual preferences. ... This idiot regrets forgetting to put in playable races as an answer, although I would not want any playable I think 4 player-sexual romances would be sufficient (rather than 8 romances). I'll have to give this one some thought but I do think it quite curious while I kind of agree with you on companion count, in theory, my two favorite BioWare games...and really two of my favorite games of all time...have their largest casts of companions and advisers. Honestly when you count BOTH the two games really have almost the same numbers. Yeah tbh it's the asme with me given that my 2 favourites from each odf Biowaer's series are ME2 and DAI. Not sure what I would accep teither becaus for me I kind of like the direction both ME and DA were heading in.
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Post by pessimistpanda on Jun 4, 2020 23:07:15 GMT
Purely out of curiosity, can I just ask: assuming one aims to "100%" a game either way, from your perspective (or anyone else who feels this way, feel free to chime in), what difference does it make if the content is all "main" or all "side"? What's the particular attraction of "side quests"? I just find the side content (companions missions and romances included) to be more light-hearted in tone and vital to making your roleplaying and gaming experience feel more like an adventure. The main story is just a way to end the game at some point, and end your adventure. The true content to me lies outside of the main story. Never finished Skyrim's main quest, I just want to explore and go on an adventure. Also kiss boys. So as I see it, a main quest is one directly tied into the the overall goal of the game, ie. stopping Corypheus. Each main quest should drive you closer to the goal (or provide a setback ala haven). A good side quest allows the game to build the feel of the world, or provide a window into people/factions that aren’t mission critical, or even just allow a player in a large game to take a moment to breathe and relax. For dragon age, some of my favourite quests have been side quests, purely because they’ve helped build Thedas. Sorry if that doesn’t make much sense. Getting my point across via forum has never been my greatest strength! These responses do make sense and provide decent insight, thank you. My personal view is that all those things that are good about side content: romance/romance options, world-building, moments of low tension that allow the player to breathe, etc, should all be present in the main plot.
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Post by Nightscrawl on Jun 5, 2020 1:20:32 GMT
What's the particular attraction of "side quests"? I don't like the idea that it has to be either/or, but I'll chime in to say that I find side quests valuable because they flesh out the world, make it seem more real. There are things going on other than whatever main conflict, even if it's world-ending. Some people may think it's trivial to make a trek to put flowers on some guy's wife's grave when there is a literal hole in the sky, or get a fiery ram to go home, but I like doing those small things for people. Those quests are a reminder of why we want to save the world -- for the people in it. The "side" quests I don't like are those sorts of mindless ones that have no story whatsoever, like the item pickup ones in DAI, or requisitions in DAI, that have no compelling human or story element. Sure, the players gets a "benefit" in the form of money or power, but they'e not compelling in any way outside of that.
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Post by githcheater on Jun 5, 2020 1:43:53 GMT
I do not find flower delivery to be particularly rewarding for "some" random guy that you barely hear one line of dialog (about flower delivery) that says "gee thanks" when you perform the fetch quest, and then never hear another word from him. To me, this quest is even more boring than clearing out random monster nests in Witcher 3. The Lord Woolsley quest might have been more meaningful if you learned something about the family and why they treasured this special secret abomination, but instead it is an empty fetch quest.
I will always hunt ram meet or scrounge blankets as this saves lives, but I won't go out of my way to complete the flowers or livestock fetch quests.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Just a flip of the coin.
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Post by Sanunes on Jun 5, 2020 2:18:51 GMT
I have been thinking while going back and replaying BioWare games starting with Jade Empire (which I couldn't finish) and trying to figure out what changes they have made to their games that have been really bothering me and after reading one article from AskAGameDeveloper and I think I have a slightly different approach to what I think BioWare needs.
My theory isn't that BioWare needs to cut something for I think even if they do cut something from their game development cycle the same problem occurs. My observation is that BioWare tries to do too much and underestimates the amount of time and maybe even people they need to complete the elements of their games. I also don't think Frostbite is the source of this problem, but it probably made it worse. What got me along this line of thinking is how BioWare handles crunch and how they always have. They have normal work weeks until the last month or two of the project and the overtime/crunch kicks in like a lot of major projects I have been part of. Then they delay the game which according to AskAGameDeveloper is very common with BioWare the only game that wasn't delayed was Dragon Age 2 and crunch the entire delay.
So even if they cut something like companions in theory to make the game better the time development or issues that arise would still be there because the time allotted still wouldn't fix the underlying issues. I have no real idea to fix the issues I see because I have no idea BioWare how calculates the time they need to make their projects work back at the very start of development, but that is where I think something needs to be fixed or altered at that stage of development to fix some of their potential issues.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 812 Likes: 2,067
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Post by Frost on Jun 5, 2020 2:37:50 GMT
I have been thinking while going back and replaying BioWare games starting with Jade Empire (which I couldn't finish) and trying to figure out what changes they have made to their games that have been really bothering me and after reading one article from AskAGameDeveloper and I think I have a slightly different approach to what I think BioWare needs. My theory isn't that BioWare needs to cut something for I think even if they do cut something from their game development cycle the same problem occurs. My observation is that BioWare tries to do too much and underestimates the amount of time and maybe even people they need to complete the elements of their games. I also don't think Frostbite is the source of this problem, but it probably made it worse. What got me along this line of thinking is how BioWare handles crunch and how they always have. They have normal work weeks until the last month or two of the project and the overtime/crunch kicks in like a lot of major projects I have been part of. Then they delay the game which according to AskAGameDeveloper is very common with BioWare the only game that wasn't delayed was Dragon Age 2 and crunch the entire delay. So even if they cut something like companions in theory to make the game better the time development or issues that arise would still be there because the time allotted still wouldn't fix the underlying issues. I have no real idea to fix the issues I see because I have no idea BioWare how calculates the time they need to make their projects work back at the very start of development, but that is where I think something needs to be fixed or altered at that stage of development to fix some of their potential issues. To me (from the outside) it seems like they are in a pretty good place with DA4. They already did DAI in Frostbite, so hopefully the worst of their Frostbite issues are behind them for Dragon Age. They are working on an established IP and have had a long preproduction period. It seems like they are getting a decent amount of time in production as well. So, hopefully they will be back to making high-quality rpgs with DA4.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 5, 2020 2:58:16 GMT
I have been thinking while going back and replaying BioWare games starting with Jade Empire (which I couldn't finish) and trying to figure out what changes they have made to their games that have been really bothering me and after reading one article from AskAGameDeveloper and I think I have a slightly different approach to what I think BioWare needs. My theory isn't that BioWare needs to cut something for I think even if they do cut something from their game development cycle the same problem occurs. My observation is that BioWare tries to do too much and underestimates the amount of time and maybe even people they need to complete the elements of their games. I also don't think Frostbite is the source of this problem, but it probably made it worse. What got me along this line of thinking is how BioWare handles crunch and how they always have. They have normal work weeks until the last month or two of the project and the overtime/crunch kicks in like a lot of major projects I have been part of. Then they delay the game which according to AskAGameDeveloper is very common with BioWare the only game that wasn't delayed was Dragon Age 2 and crunch the entire delay. So even if they cut something like companions in theory to make the game better the time development or issues that arise would still be there because the time allotted still wouldn't fix the underlying issues. I have no real idea to fix the issues I see because I have no idea BioWare how calculates the time they need to make their projects work back at the very start of development, but that is where I think something needs to be fixed or altered at that stage of development to fix some of their potential issues. To me (from the outside) it seems like they are in a pretty good place with DA4. They already did DAI in Frostbite, so hopefully the worst of their Frostbite issues are behind them for Dragon Age. They are working on an established IP and have had a long preproduction period. It seems like they are getting a decent amount of time in production as well. So, hopefully they will be back to making high-quality rpgs with DA4. I would agree that with Frostbite they are in a good place now, I think Andromeda suffered for they didn't want to listen to what BioWare Edmonton was saying for it was reported they felt "that BioWare Edmonton was trying to take control". So they lost out on valuable experience and why at least to me why in some places it felt like a step backwards from Inquisition. Looking at Inquisition to Anthem BioWare seems to have worked out their problems with Frostbite. I am still concerned that walking into EA with a plan for what they want to be done with the game they might need more time then what they have requested. So what they might want to achieve for example would need three and a half years of active development when they have only asked for three and then run into further problems when they might run into other issues.
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Post by pessimistpanda on Jun 5, 2020 3:08:10 GMT
What's the particular attraction of "side quests"? I don't like the idea that it has to be either/or, but I'll chime in to say that I find side quests valuable because they flesh out the world, make it seem more real. There are things going on other than whatever main conflict, even if it's world-ending. Some people may think it's trivial to make a trek to put flowers on some guy's wife's grave when there is a literal hole in the sky, or get a fiery ram to go home, but I like doing those small things for people. Those quests are a reminder of why we want to save the world -- for the people in it. The "side" quests I don't like are those sorts of mindless ones that have no story whatsoever, like the item pickup ones in DAI, or requisitions in DAI, that have no compelling human or story element. Sure, the players gets a "benefit" in the form of money or power, but they'e not compelling in any way outside of that. I'm of the opinion that, similar to a book or movie, "fleshing out the world" should be a function the main story performs. I'm not saying it has to be an either/or situation, although yes, my preference is to reduce sidequests and the size of the world, in exchange for making what remains denser in terms of interesting content. But if a lot of people are saying "I like side content because it develops the world/characters", I feel like that speaks to a lack of things the main campaign *should* be providing. Or it assumes that a main campaign will lack those things which, in the context of modern games, is fair enough.
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 812 Likes: 2,067
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frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Jun 5, 2020 3:26:29 GMT
I would agree that with Frostbite they are in a good place now, I think Andromeda suffered for they didn't want to listen to what BioWare Edmonton was saying for it was reported they felt "that BioWare Edmonton was trying to take control". So they lost out on valuable experience and why at least to me why in some places it felt like a step backwards from Inquisition. Looking at Inquisition to Anthem BioWare seems to have worked out their problems with Frostbite. I am still concerned that walking into EA with a plan for what they want to be done with the game they might need more time then what they have requested. So what they might want to achieve for example would need three and a half years of active development when they have only asked for three and then run into further problems when they might run into other issues. For Andromeda and Anthem they also needed someone to make sure the ideas for the game were good, so that they wouldn't waste development time. It seems like it should be obvious that procedurally generated planets or making a looter-shooter would not be a good fit for a company that focuses on story- and character-driven rpgs, but for some reason it wasn't obvious to them.
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http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
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Post by DragonKingReborn on Jun 5, 2020 4:20:29 GMT
It seems like it should be obvious that procedurally generated planets or making a looter-shooter would not be a good fit for a company that focuses on story- and character-driven rpgs, but for some reason it wasn't obvious to them.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 5, 2020 4:30:51 GMT
I would agree that with Frostbite they are in a good place now, I think Andromeda suffered for they didn't want to listen to what BioWare Edmonton was saying for it was reported they felt "that BioWare Edmonton was trying to take control". So they lost out on valuable experience and why at least to me why in some places it felt like a step backwards from Inquisition. Looking at Inquisition to Anthem BioWare seems to have worked out their problems with Frostbite. I am still concerned that walking into EA with a plan for what they want to be done with the game they might need more time then what they have requested. So what they might want to achieve for example would need three and a half years of active development when they have only asked for three and then run into further problems when they might run into other issues. For Andromeda and Anthem they also needed someone to make sure the ideas for the game were good, so that they wouldn't waste development time. It seems like it should be obvious that procedurally generated planets or making a looter-shooter would not be a good fit for a company that focuses on story- and character-driven rpgs, but for some reason it wasn't obvious to them. It really depends on what they were planning on doing with the procedural planets. I did read once and I really regret not bookmarking it now a post from a BioWare dev that claimed the procedural content was going to be the same as the UNC missions from Mass Effect 1. If that was the case then it would have been the same thing for those planets in Mass Effect 1 are boring.
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Post by pessimistpanda on Jun 5, 2020 5:12:11 GMT
I don't think it follows that because BioWare has made rpgs in the past, that that's all they should do going forward.
I think it's a bad decision to prioritise a new IP over an existing one with recent success that people want to see more of, but there's nothing at all wrong with trying new genres. I like lots of different kinds of games, and the more variety there is available, the better for me.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,007 Likes: 9,092
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 5, 2020 5:14:39 GMT
I don't think it follows that because BioWare has made rpgs in the past, that that's all they should do going forward. I think it's a bad decision to prioritise a new IP over an existing one with recent success that people want to see more of, but there's nothing at all wrong with trying new genres. I like lots of different kinds of games, and the more variety there is available, the better for me. I agree, its why I was excited for Anthem because it was something new and frankly with my experience it has the bones of being something much better then what was at release. If anything making the same game all the time to me causes just as many problems for it burns people out and they leave and I think that is why BioWare has had such a high retention rate of employees lasting decades because they rarely make the same game twice even when its a sequel. Besides even if I didn't care for one of the games they make it doesn't mean they aren't going to take things they learned with that game and apply it to a game I am interested in and make it better because of that.
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Post by pessimistpanda on Jun 5, 2020 5:27:06 GMT
I don't think it follows that because BioWare has made rpgs in the past, that that's all they should do going forward. I think it's a bad decision to prioritise a new IP over an existing one with recent success that people want to see more of, but there's nothing at all wrong with trying new genres. I like lots of different kinds of games, and the more variety there is available, the better for me. I agree, its why I was excited for Anthem because it was something new and frankly with my experience it has the bones of being something much better then what was at release. If anything making the same game all the time to me causes just as many problems for it burns people out and they leave and I think that is why BioWare has had such a high retention rate of employees lasting decades because they rarely make the same game twice even when its a sequel. Besides even if I didn't care for one of the games they make it doesn't mean they aren't going to take things they learned with that game and apply it to a game I am interested in and make it better because of that. I mean, to be perfectly fair I was not interested in Anthem because, on console, which is how I play, I would've had to subscribe to Playstation Plus in order to play with friends, which I was not willing to do. However, I have since subscribed to it to enjoy the multiplayer features of other games, and if I knew anyone who even owned Anthem, let alone still played it, I might consider it now. Lol.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 812 Likes: 2,067
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Post by Frost on Jun 5, 2020 5:39:23 GMT
I don't think it follows that because BioWare has made rpgs in the past, that that's all they should do going forward. I think it's a bad decision to prioritise a new IP over an existing one with recent success that people want to see more of, but there's nothing at all wrong with trying new genres. I like lots of different kinds of games, and the more variety there is available, the better for me. I disagree. They aren't a large enough company to do both. When they worked on Anthem, it meant that Dragon Age was put on the back burner for a long time.
I think it is better to focus on rpgs rather than spreading themselves too thin.
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Post by pessimistpanda on Jun 5, 2020 6:23:44 GMT
I don't think it follows that because BioWare has made rpgs in the past, that that's all they should do going forward. I think it's a bad decision to prioritise a new IP over an existing one with recent success that people want to see more of, but there's nothing at all wrong with trying new genres. I like lots of different kinds of games, and the more variety there is available, the better for me. I disagree. They aren't a large enough company to do both. When they worked on Anthem, it meant that Dragon Age was put on the back burner for a long time.
I think it is better to focus on rpgs rather than spreading themselves too thin.
Other developers, including smaller, independent developers, are perfectly capable of producing multiple genres of games. I can even think of several games off the top of my head that combine wildly different types of gameplay *within one product*, so if BioWare staff can ONLY produce BioWare-style rpgs, and are incapable of doing anything else, then I suspect any problems they're having run much deeper than "too small". Everything I've ever read about working in game development suggests that staff need to be multi-talented, and that it's common in one's career to have to work at different studios, on different kinds of games, so I find it hard to believe that BioWare has somehow cultivated a staff that can ONLY make a very specific kind of game, and will malfunction if asked to do anything else. Where did they come from? Are they grown from vats? Besides, someone, somewhere, has to make new kinds of games, with new kinds of gameplay, even if that means older IP get abandoned. Or would you rather live in a world where your only options are Mario and Doom?
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Post by ClarkKent on Jun 5, 2020 10:14:28 GMT
Yeah, I'd like to see a greater focus on the main quest again. Bioware have put too much focus on companion content in the last few games. Don't get me wrong I've enjoyed the companions in Inquisition but I never felt particularly attached to them, and I think that's because stopping Corypheus was such a cakewalk.
The best friendships are the ones where you feel like you've gone through some shit with that person. This never felt like the case in Inquisition because the story was so short and easy. The deep roads in Dragon Age Origins are criticised but goddamn did I feel attached to my character and my companions afterwards - I didn't particularly need loyalty missions.
Sometimes less is more.
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Felya87
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Post by Felya87 on Jun 5, 2020 11:12:18 GMT
I'd prefer companions being more involved in the main plot too. I know this may be tricky, expecially if some companions are completely facultative. So is a matter of choosing between giving the player the chance to not even recruit characters they don't like, or having plot relevant ones with whom the player is stuck with.
Is a matter of finding a balance between player agency and storytelling. I frankly would prefer more story involvement of companions in the game.
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Highwayman667
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Post by Highwayman667 on Jun 5, 2020 18:47:48 GMT
You simply can't take away companions or romances in Bioware games. That is undoubtedly their greatest strength. I'm a bit concerned however about people wanting "fewer voice choices for player characters". I hope people aren't interpreting this as "we should go back to silent protagonists" for CRPGs
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Post by Hanako Ikezawa on Jun 5, 2020 18:53:21 GMT
You simply can't take away companions or romances in Bioware games. That is undoubtedly their greatest strength. I'm a bit concerned however about people wanting "fewer voice choices for player characters". I hope people aren't interpreting this as "we should go back to silent protagonists" for CRPGs They mean going back to only one male voice and one female voice, whereas DAI had two each. I hope they don't. I loved being able to have options, for example with DAI I liked Sumalee's voice over a lot more than Alix's yet if we had only one as the VA it wouldn't have been Sumalee.
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Post by Highwayman667 on Jun 5, 2020 19:10:32 GMT
I hope they don't. I loved being able to have options, for example with DAI I liked Sumalee's voice over a lot more than Alix's yet if we had only one as the VA it wouldn't have been Sumalee. I'm not opposed to the idea itself. If EA threw billions of dollars on Bioware's lap then hell... have three voice actors for male, three for female and three more for non-binary. It is great. But if it's a matter of time and resources then I think it would be best to stick with limited options. I think it was you who told me you didn't like The Witcher 3 but that game had a MASSIVE amount of dialogue, and part of the reason why much of that worked was because they only had to deal with a single actor.
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Post by Hanako Ikezawa on Jun 5, 2020 19:19:12 GMT
I hope they don't. I loved being able to have options, for example with DAI I liked Sumalee's voice over a lot more than Alix's yet if we had only one as the VA it wouldn't have been Sumalee. I'm not opposed to the idea itself. If EA threw billions of dollars on Bioware's lap then hell... have three voice actors for male, three for female and three more for non-binary. It is great. But if it's a matter of time and resources then I think it would be best to stick with limited options. I think it was you who told me you didn't like The Witcher 3 but that game had a MASSIVE amount of dialogue, and part of the reason why much of that worked was because they only had to deal with a single actor. And with how predefined Geralt was in terms of personality. I don't want Bioware taking away personality options either. I'll take having only 1.5 million words with personalities and voice options over 3 million words with no options.
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