inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jun 10, 2020 14:20:38 GMT
These responses do make sense and provide decent insight, thank you. My personal view is that all those things that are good about side content: romance/romance options, world-building, moments of low tension that allow the player to breathe, etc, should all be present in the main plot. I’ve been wondering about this as well, but I’m not really sure how you envision it. I might even look at it another way entirely, and think about removing the idea of “main quests” and “side quests” completely, and think more in terms of plot points. Might start another topic, as there’s a lot to consider. Well, from my perspective, it has in fact, almost all already been done before. At the risk of pissing some people in here off: The story structure of traditional JRPGs is where I would turn for inspiration (off the top of my head, Final Fantasy X and prior entries in the series are good examples of this). In a traditional JRPG, the main story/critical path tends to be much longer, usually the bulk of the game is main story content. Character arcs and side-plots are resolved in the course of completing the main story, much like they would be in a novel or film. The members of a JRPG party also tend to be more personally tied to the events of the main story (ie, all their personal goals are somehow related to the main narrative), unlike in a BioWare game, so taking time out to resolve their personal arcs makes more sense/is easier to justify. And while JRPGs do still have side content, in the past it was rarely labelled as a "side quest", and it usually takes the form of secret dungeons, challenging 'boss' fights, and minigames that provide variation in the gameplay (it's common, for instance, for JRPGs to have a 'Casino', where the player can play games of chance and earn tokens to trade for prizes, which normally are powerful and unique pieces of gear that can't be found elsewhere) Similarly, many JRPG plots also require the player to embark on an epic journey that spans the entire world of the game, rather than just across a single country, and plots almost always involve 'surprise' twists/reveals regarding the nature of their world, so world-building occurs naturally, and you can pretty much guarantee that you're going to learn a lot of lore. There are also plenty of moments of low tension, although these usually take the form of cutscenes or dialogue between party members, where they have their heart-to-heart discussions, reveal their backstories, share secrets, form relationships, etc, etc. This is also where the romance typically happens, although it's usually between two fixed characters. JRPGS aren't so much about choice, and when there are choices, they rarely have significant impact on the main plot, although there are exceptions. So basically, I would just add BioWare style choice/roleplaying and romance elements to the narrative style of a JRPG. The JRPG genre already has games like Persona 5 that allow a wide scope for choice (albeit in a very different way from BioWare), so I don't think it would be impossible to implement.
|
|
inherit
Spirit talker
764
0
Dec 11, 2024 21:50:29 GMT
16,489
Giant Ambush Beetle
9,306
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Jun 10, 2020 23:11:04 GMT
Personally, I don't see what is the big deal about fetch quests. Yeah, they're boring, but also easy to do. You can take care of that while on the way to the actual fun stuff. Collecting shards, though... fuck that shit and whoever thought it was a good idea. Never again. I find them very grindy and I'd much rather prefer the devs saving the resources of 20 mind numbingly boring fetch quests for 1 ''proper'' quest.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,054 Likes: 2,936
inherit
3790
0
Dec 12, 2024 18:14:15 GMT
2,936
Kabraxal
1,054
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Jun 11, 2020 17:15:28 GMT
Personally, I don't see what is the big deal about fetch quests. Yeah, they're boring, but also easy to do. You can take care of that while on the way to the actual fun stuff. Collecting shards, though... fuck that shit and whoever thought it was a good idea. Never again. I find them very grindy and I'd much rather prefer the devs saving the resources of 20 mind numbingly boring fetch quests for 1 ''proper'' quest. Sometimes, a nice simple quest with no cinematic interruptions is just a good change of pace. Between the main story, companion quests, and DLC being cinematic heavy, it’s wonderful to gave a lighter bit of content that just lets me enjoy the sights and banter.
|
|
inherit
Spirit talker
764
0
Dec 11, 2024 21:50:29 GMT
16,489
Giant Ambush Beetle
9,306
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Jun 11, 2020 22:36:55 GMT
Sometimes, a nice simple quest with no cinematic interruptions is just a good change of pace. Between the main story, companion quests, and DLC being cinematic heavy, it’s wonderful to gave a lighter bit of content that just lets me enjoy the sights and banter. Games need less cinematics in general, 50% of the cinematics in games are just totally unnecessary and plain fucking annoying. (And ironically, super expensive as well) I'm old enough to have played games with clever and atmospheric SIDE quests that spanned over several chapters or even to the end of the game, slowly building up. No cinematics were needed.
|
|
inherit
959
0
1,338
githcheater
1,094
Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by githcheater on Jun 12, 2020 1:06:12 GMT
I'm old enough to have played games with clever and atmospheric SIDE quests that spanned over several chapters or even to the end of the game, slowly building up. No cinematics were needed.
Get off my lawn!
|
|
Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
inherit
11507
0
Jun 22, 2021 18:16:33 GMT
724
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Highwayman667 on Jun 12, 2020 3:03:21 GMT
I'm old enough to have played games with clever and atmospheric SIDE quests that spanned over several chapters or even to the end of the game, slowly building up. No cinematics were needed. Yeah dude, we get it, you love Fallout and so do I but it's silly to disavow great technology when you have it and you know it can enhance the experience. There's no Mass Effect or Dragon Age without the cinematic experience that both sagas offered. Everyone can say what they might about Bioware games but part of their success is using cinematic techniques to tell their stories, something which generally no other RPG house puts the emphasis on, even to this day. I understand, that is different from pre-rendered cutscenes but it's still important to make the distinction.
|
|
inherit
1047
0
2,034
ClarkKent
1,122
Aug 17, 2016 20:27:17 GMT
August 2016
clarkkent
|
Post by ClarkKent on Jun 12, 2020 8:22:07 GMT
Sometimes, a nice simple quest with no cinematic interruptions is just a good change of pace. Between the main story, companion quests, and DLC being cinematic heavy, it’s wonderful to gave a lighter bit of content that just lets me enjoy the sights and banter. Games need less cinematics in general, 50% of the cinematics in games are just totally unnecessary and plain fucking annoying. (And ironically, super expensive as well) I'm old enough to have played games with clever and atmospheric SIDE quests that spanned over several chapters or even to the end of the game, slowly building up. No cinematics were needed. Nah I'm good. Tons of good CRPGs get released anyway.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,054 Likes: 2,936
inherit
3790
0
Dec 12, 2024 18:14:15 GMT
2,936
Kabraxal
1,054
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Jun 12, 2020 22:47:58 GMT
I'm old enough to have played games with clever and atmospheric SIDE quests that spanned over several chapters or even to the end of the game, slowly building up. No cinematics were needed. Yeah dude, we get it, you love Fallout and so do I but it's silly to disavow great technology when you have it and you know it can enhance the experience. There's no Mass Effect or Dragon Age without the cinematic experience that both sagas offered. Everyone can say what they might about Bioware games but part of their success is using cinematic techniques to tell their stories, something which generally no other RPG house puts the emphasis on, even to this day. I understand, that is different from pre-rendered cutscenes but it's still important to make the distinction. Except Inquisition still has as much cinematics as before... if not more. Not every side quest has been given cinematic treatment in any Bioware game. Not every side quest needs it. Especially if all it is, is a cheap zoom in that adds nothing.
|
|
Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
inherit
11507
0
Jun 22, 2021 18:16:33 GMT
724
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Highwayman667 on Jun 13, 2020 0:27:47 GMT
Except Inquisition still has as much cinematics as before... if not more. Not every side quest has been given cinematic treatment in any Bioware game. Not every side quest needs it. Especially if all it is, is a cheap zoom in that adds nothing. It has less. Most of the sidequest "cinematics" are just animated close-ups of the characters, that is entirely different from a pre-rendered cutscene which costs a lot of resources. Most of what we see in terms of "cinematics", specially in DAI, is simply animated by the in-game engine.
|
|
inherit
Scribbles
185
0
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 13, 2020 0:43:51 GMT
Except Inquisition still has as much cinematics as before... if not more. Not every side quest has been given cinematic treatment in any Bioware game. Not every side quest needs it. Especially if all it is, is a cheap zoom in that adds nothing. It has less. Most of the sidequest "cinematics" are just animated close-ups of the characters, that is entirely different from a pre-rendered cutscene which costs a lot of resources. Most of what we see in terms of "cinematics", specially in DAI, is simply animated by the in-game engine. Same with their older games, which was their point.
|
|
inherit
1227
0
Member is Online
3,700
Phantom
2,668
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Phantom on Jun 13, 2020 2:08:50 GMT
I do think any future Dragon Age games would strive a balance of good game play and good story.
|
|
eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
inherit
11548
0
Jun 19, 2024 14:33:42 GMT
350
eternalambiguity
I am alive.
292
June 2020
eternalambiguity
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by eternalambiguity on Jun 13, 2020 3:06:58 GMT
What's the justification for any of these sacrifices? Why would Bioware "need" to make any of these sacrifices?
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,054 Likes: 2,936
inherit
3790
0
Dec 12, 2024 18:14:15 GMT
2,936
Kabraxal
1,054
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Jun 13, 2020 3:41:53 GMT
What's the justification for any of these sacrifices? Why would Bioware "need" to make any of these sacrifices? Budget.
|
|
inherit
7671
0
1,195
NotN7
1,165
Apr 15, 2017 17:34:16 GMT
April 2017
notn7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by NotN7 on Jun 13, 2020 4:02:09 GMT
ME, I want the world to fit, yes open world is good but sorry I hate running around too? what to level? Hinterland yes some of the quest were way out there and had nothing to do with the story to me it was to just fill in the gaps I didn't feel what they were trying to convey course that's me
|
|
eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
inherit
11548
0
Jun 19, 2024 14:33:42 GMT
350
eternalambiguity
I am alive.
292
June 2020
eternalambiguity
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by eternalambiguity on Jun 13, 2020 4:06:35 GMT
What's the justification for any of these sacrifices? Why would Bioware "need" to make any of these sacrifices? Budget. Has there been any indicator that budget is a problem? EA is pretty generous.
|
|
inherit
959
0
1,338
githcheater
1,094
Aug 13, 2016 20:29:15 GMT
August 2016
githcheater
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by githcheater on Jun 13, 2020 4:30:39 GMT
Has there been any indicator that budget is a problem? EA is pretty generous. There is no indication that EA is chintzing.
However, DAI is a big world filled with empty fetch quests.
"My" idea is to sacrifice somethings to provide zots for a richer story filled with meaningful side quests instead of shards. There are only so many flowers, livestock, shards, wine bottles, that mosaic pieces that one can gather before boredom starts setting in.
My last playthrough skipped whole areas to concentrate on the story and avoid the grindy fluff.
|
|
eternalambiguity
N3
I am alive.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 292 Likes: 350
inherit
11548
0
Jun 19, 2024 14:33:42 GMT
350
eternalambiguity
I am alive.
292
June 2020
eternalambiguity
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by eternalambiguity on Jun 13, 2020 4:42:40 GMT
Has there been any indicator that budget is a problem? EA is pretty generous. There is no indication that EA is chintzing.
However, DAI is a big world filled with empty fetch quests.
"My" idea is to sacrifice somethings to provide zots for a richer story filled with meaningful side quests instead of shards. There are only so many flowers, livestock, shards, wine bottles, that mosaic pieces that one can gather before boredom starts setting in.
My last playthrough skipped whole areas to concentrate on the story and avoid the grindy fluff.
So you're just saying there's too much chaff in DA I? That's different than what's implied by the poll, but I can get behind it.
I do appreciate that none of it is really required to complete the game.
I picked "fetch quests," "smaller world," "fewer romances," "fewer voice actors," and "player-sexual romances."
|
|
inherit
529
0
7,815
Nightscrawl
3,266
August 2016
nightscrawl
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Nightscrawl on Jun 13, 2020 5:20:27 GMT
Has there been any indicator that budget is a problem? EA is pretty generous. On the forums, and in some other game fandom spaces, it's a meme to say, "I'd sacrifice ___ in order to get ___." That is how I took the OP's poll. It's asking players to consider, and be explicit, about their priorities. In this case, if you like a large open world, then you would (or not) "accept" a smaller world for a "better" DA4. In that way, I think the poll question is poorly worded. I also think the poll's use of the word "better" is a poor choice, as that is subjective. Some people undoubtedly think that any RPG would be "better" with a silent protagonist; I highly disagree. I know the OP recognizes that subjectivity in their post, but with different wording, such qualification wouldn't be required. As mentioned, budget is a concern, but so is time and effort. Those are valuable resources as much as money. DAI has two big examples. As a result of the extra year of development time, there was race choice, and Solas and Cullen became romance options, which ended up being two of the more popular romances for the whole game. In addition, John Epler put in his own free time to ensure that Iron Bull's romance was playable by all race and gender combos. Some have said that, if they can't have more reactivity along with race choice then they shouldn't bother, while others want that choice regardless, as they don't want to be forced to play as a human. Others will say that they would prefer fewer romance options if that means that they are all bi and everyone has an equal share; they are sacrificing total LI numbers for their perceived benefits of all bi romance options.
[edit] Misc errors.
|
|
inherit
Spirit talker
764
0
Dec 11, 2024 21:50:29 GMT
16,489
Giant Ambush Beetle
9,306
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
|
Post by Giant Ambush Beetle on Jun 13, 2020 11:30:41 GMT
Yeah dude, we get it, you love Fallout Never played fallout, that genre does not interest me. Technology gets annoying very quickly if you don't sensibly implement it. Its the usual downfall when new stuff is invented, people go overboard with it and put it EVERYWHERE. Thing is, a lot of games hardly make me feel like I'm in control anymore, 5 minutes of gameplay is followed 5 minutes of cutscenes. I want to PLAY the game, not watch an animated series. There is few WRPG games out there, telling stories through cut scenes is nothing new - prime example Hellblade.
|
|
Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
inherit
11507
0
Jun 22, 2021 18:16:33 GMT
724
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Highwayman667 on Jun 13, 2020 14:20:45 GMT
Technology gets annoying very quickly if you don't sensibly implement it. Its the usual downfall when new stuff is invented, people go overboard with it and put it EVERYWHERE. Thing is, a lot of games hardly make me feel like I'm in control anymore, 5 minutes of gameplay is followed 5 minutes of cutscenes. I want to PLAY the game, not watch an animated series. There is few WRPG games out there, telling stories through cut scenes is nothing new - prime example Hellblade. "Technology gets annoying very quickly if you don't sensibly implement it"Oh boy ... And more to my point if there's other developers doing the same thing as Bioware did almost two decades ago when they started using camera angles in dialogue with Knights of the Old Republic. They've obviously taken inspiration from simple techniques that are not as expensive as a pre-rendered cutscene and yet produced the desired effect. All in all, I think we all agree that "top-down Mass Effect" or "top-down Dragon Age" wouldn't have worked.
|
|
inherit
∯ Alien Wizard
729
0
Nov 28, 2024 23:17:00 GMT
10,588
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Jun 24, 2020 15:50:16 GMT
I just replayed Pillars of Eternity. It does not have romances.
I missed nothing.
Meanwhile, I had what I valued most in spades: good worldbuilding and world and story consistency. And a small set of companions so well made that I had a hard time shifting any of them out of the party, even if disliked them and disagreed with them all the time, because they were so damned interesting. Conversations with them were all text, no cutscenes. Now I like good cutscenes, but this example showed me they are just a luxury if the writing is good enough.
So....if I had to make sacrifices in order to get excellent writing and good world-building, romances would be the first thing to go, then the VA choice for the player character, then the cutscenes.
|
|
inherit
The Smiling Knight
538
0
Member is Online
24,479
smilesja
14,664
August 2016
smilesja
|
Post by smilesja on Jun 25, 2020 23:19:17 GMT
I just replayed Pillars of Eternity. It does not have romances. I missed nothing. Meanwhile, I had what I valued most in spades: good worldbuilding and world and story consistency. And a small set of companions so well made that I had a hard time shifting any of them out of the party, even if disliked them and disagreed with them all the time, because they were so damned interesting. Conversations with them were all text, no cutscenes. Now I like good cutscenes, but this example showed me they are just a luxury if the writing is good enough. So....if I had to make sacrifices in order to get excellent writing and good world-building, romances would be the first thing to go, then the VA choice for the player character, then the cutscenes. Too bad romances are a staple in BioWare RPGs XD. Besides it’ll make things duller if romances were removed. It makes it interactions more interesting.
|
|
inherit
Elvis Has Left The Building
7794
0
Oct 31, 2020 23:57:02 GMT
8,073
pessimistpanda
3,804
Apr 18, 2017 15:57:34 GMT
April 2017
pessimistpanda
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
|
Post by pessimistpanda on Jun 25, 2020 23:26:54 GMT
Straight people sure love to brag about how they don't need romances.
Hey, I have an idea, why don't we all brag about all the things we don't need DA4 to have. I'll start.
I don't need DA4 to have any gameplay or graphics. DA4 can just be a book. And I don't need any illustrations or fancy covers, it can just be plain text on the front.
Actually, now that I think of it, I don't need the book either. I can just sit on the couch and IMAGINE I'm reading the DA4 book!
Hell, I might do that right now. I'm gonna save so much money!
|
|
Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 984 Likes: 2,432
inherit
1004
0
2,432
Felya87
984
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Felya87 on Jun 26, 2020 7:06:09 GMT
Straight people sure love to brag about how they don't need romances. Straight man, usually. We straight women, at least me and the ones I know, are all for the romance. A Rpg with no romance, is just the usual game with the usual excuse of "she have a mission, she can't waste time in frivolous love!" that devs say to not put male RO in their heroine path, giving themselves pats on the back for making the "woman who need no man" clichè.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11466
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 26, 2020 7:12:24 GMT
could honestly live with almost all of them- usually the trade-off for BIG open worlds with LOTS of content is that the depth suffers. Basically swapping quality for quantity. I would have no problem with fewer companions/advisers, smaller world/fewer regions, fewer fetch quests, and so on, as long as we saw a corresponding increase in depth and quality as a tradeoff.
|
|