Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Jun 25, 2020 2:51:31 GMT
A friend just sent me a link to an interview with Neil Druckmann and Halley Gross and one of the things that they talk about is that for the majority of the games development is where Ellie kills Abby. Some reason that seems to me to be a better approach at least with the story they told to that point. IndieWire Interview
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Post by Element Zero on Jun 25, 2020 4:39:46 GMT
A friend just sent me a link to an interview with Neil Druckmann and Halley Gross and one of the things that they talk about is that for the majority of the games development is where Ellie kills Abby. Some reason that seems to me to be a better approach at least with the story they told to that point. IndieWire InterviewThanks. That was a cool interview. It's interesting to hear about the evolutions through which games go. Their listening to Troy's input on that key scene was good. I agree that the final version of the scene sounds much better. I'm also really glad that Ellie didn't kill Abby. That moment felt like her last chance to climb out of the pit. I'm glad she took it. Killing Abby at that point would've felt like driving the burning car off the cliff, rather than finally pulling over and getting the hell out. It wouldn't have damaged the game for me, but it would've been a very sad ending for the few left standing. With the review-bombing going on, I'm not sure we'll see another TLoU. We don't really need one, since they wisely tell a complete story in each game. Still, I'd definitely be interested in another story in this world. If Ellie featured, it would need to be far more hopeful after so much pain. Maybe she finally finds a way to bring a cure to mankind, or at least has a hell of a journey trying? Abby and her crew, despite the murder, made me feel more positive about the Fireflies than I ever had previously. They and their histories put human faces to a very sketchy group. I liked Abby in short order, in spite of her early game insanity. I'd be willing to walk a few more miles with her, though I think that would be a non-starter for too many fans of the first game for it to be viable. If they have another compelling story to tell, I'm game. If they never make another, I really enjoy the two we got.
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Post by KaiserShep on Jun 25, 2020 4:51:15 GMT
I feel like that should’ve been a player choice. I’d bet anything 99% would opt for that high fidelity death gurgle of Abby lol.
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Post by clips7 on Jun 25, 2020 4:52:57 GMT
A friend just sent me a link to an interview with Neil Druckmann and Halley Gross and one of the things that they talk about is that for the majority of the games development is where Ellie kills Abby. Some reason that seems to me to be a better approach at least with the story they told to that point. IndieWire InterviewI haven't played the game yet, but i went ahead and saw spoliers/ gameplay....they did my man Joel dirty....i understand why Abby did what she did, but from what i've seen and read,...the game doesn't do a good job pf having you sympathize with her.....she does things in the game that she gives "0" f**ks about and her demeanor over all is just not likable.....and that ending with Ellie?.....c'mon,....the last image of Joel was with Abby smashing his head with a club, and the game flashbacks to Joel playing a guitar?..... ......Druckman must've been drunk writing this script..... She even bites ff two of Ellie's fingers and you still let her live?.....if Druckman wants to redeem the story is some small fashion and give it a wee bit of respectability then patch that ending and at least give the option to knock off Abby... I understand why Addy is upset, but i also equally understand why Joel did what he did in the first game and being a father myself, i wouldn't have hesitated in doing what Joel did....and the flasgback buildup to get gamers to sympathize with Abby just wasn't up to par and certainly wasn't written or driven in the way that Joel and Ellie's relationship was structured....just badly written, hamfisted forced shock narrative..... I still plan on getting this tho....even if Joel had to die, they could've gave the character a bit more respect than that.....again...Ellie's last image of Joel was of him getting his head smashed and Ellie up the point of her revenge tour was killing folks of a lesser degree without a problem...but the you get the opportunity to get the person that killed Joel and you let her go?.....just bad writing,,,,
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Posts: 5,889 Likes: 8,903
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Just a flip of the coin.
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Sept 13, 2016 11:51:12 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jun 25, 2020 5:11:35 GMT
A friend just sent me a link to an interview with Neil Druckmann and Halley Gross and one of the things that they talk about is that for the majority of the games development is where Ellie kills Abby. Some reason that seems to me to be a better approach at least with the story they told to that point. IndieWire InterviewThanks. That was a cool interview. It's interesting to hear about the evolutions through which games go. Their listening to Troy's input on that key scene was good. I agree that the final version of the scene sounds much better. I'm also really glad that Ellie didn't kill Abby. That moment felt like her last chance to climb out of the pit. I'm glad she took it. Killing Abby at that point would've felt like driving the burning car off the cliff, rather than finally pulling over and getting the hell out. It wouldn't have damaged the game for me, but it would've been a very sad ending for the few left standing. With the review-bombing going on, I'm not sure we'll see another TLoU. We don't really need one, since they wisely tell a complete story in each game. Still, I'd definitely be interested in another story in this world. If Ellie featured, it would need to be far more hopeful after so much pain. Maybe she finally finds a way to bring a cure to mankind, or at least has a hell of a journey trying? Abby and her crew, despite the murder, made me feel more positive about the Fireflies than I ever had previously. They and their histories put human faces to a very sketchy group. I liked Abby in short order, in spite of her early game insanity. I'd be willing to walk a few more miles with her, though I think that would be a non-starter for too many fans of the first game for it to be viable. If they have another compelling story to tell, I'm game. If they never make another, I really enjoy the two we got. My biggest problem with the game is that the game feels divorced from the set pieces. Such as the saving of Abby at the end of the game, to me it was just something done to fit what they felt was the story. Having Ellie kill hundreds of people to get to that point without much though and not saving anyone else makes me feel that ending isn't earned. For example if someone gave me the IP and hundreds of millions of dollars, I might have made a game in the vein of the two new Deus Ex games where you could get through the entire game without killing anyone. So you could have a choice at the end based on how you acted in the game so if you killed too many people you couldn't spare Abby because that wasn't the path you took. The other thing I would change is make the game into a campaign where you play the game completely as Ellie and then can start a new game as Abby instead of having the forced switch at the middle part for that just broke any momentum I had with the game.
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Post by SofaJockey on Jun 25, 2020 7:23:17 GMT
With the review-bombing going on, I'm not sure we'll see another TLoU. We don't really need one, since they wisely tell a complete story in each game. Still, I'd definitely be interested in another story in this world. If Ellie featured, it would need to be far more hopeful after so much pain. Maybe she finally finds a way to bring a cure to mankind, or at least has a hell of a journey trying? I think the review-bombing is irrelevant. I see no evidence of those user scores being representative or largely rational. Sales are beyond huge. I expect a further sequel, though I think we're looking at another 7-10 years.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Jun 25, 2020 8:47:25 GMT
This game got effectively review bombed three times:
First with the thousands of inexplicable 5/5 reviews in the PSN store way before release, then by the 10/10 reviews from game journos before release and finally by the 0/10 user reviews past release. People mostly just complain about the bombing run they don't agree with, and the end result is two extremely different metacritic scores that are likely both bogus.
Personally I'm just glad I'm not invested in this franchise. I don't appreciate the trickery Naughty Dog pulled with their deceptive trailers, and I'm no fan of the cheap storytelling sleight of hand they attempted to pull with this game nor its fake morality. It looks quite gorgeous though and the gameplay seems solid enough, so I can definitely see people enjoying it.
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OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Jun 25, 2020 9:04:10 GMT
This game got effectively review bombed three times: Four times actually. Metacritic is actively preventing users from leaving low scores but you can still leave as many 10s as you like. That's why the User Score has climbed from 3.3 to 4.4 in the past few days.
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Sanunes
N6
Just a flip of the coin.
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Just a flip of the coin.
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Post by Sanunes on Jun 25, 2020 9:36:53 GMT
This game got effectively review bombed three times: Four times actually. Metacritic is actively preventing users from leaving low scores but you can still leave as many 10s as you like. That's why the User Score has climbed from 3.3 to 4.4 in the past few days. How can a place be taken seriously or even expect to be taken seriously when they prevent people from giving a score they feel is accurate. Just because they don't match up to professional reviewers it doesn't mean anything. With Mass Effect 3 they removed a bunch of reviews when they found that they were just being copy pasted to drop the score (at least that was their explanation) if that was happening here I would be fine with the removal of scores like that. Just preventing 0 scores takes away that option from people that really do feel that way.
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wright1978
N4
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Post by wright1978 on Jun 25, 2020 11:51:59 GMT
A friend just sent me a link to an interview with Neil Druckmann and Halley Gross and one of the things that they talk about is that for the majority of the games development is where Ellie kills Abby. Some reason that seems to me to be a better approach at least with the story they told to that point. IndieWire InterviewYeah i do feel that if you are going to do a jerk off to revenge porn story then not doing a smug asinine 'fingers' u-turn would have been a better notion.
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Post by Element Zero on Jun 25, 2020 14:17:01 GMT
clips7, I'm reading lots of reviews in which people like Abby well enough; more positive reviews than negative ones, to be honest. It's entirely subjective, of course, and there would be plenty of people who hated half the cast regardless of the game or content. Tastes vary. I think Abby's story is the better third of the game. In my opinion, they do a very good job of making her a sympathetic character. In many ways, I like her more than Ellie. Due to the way these games develop their characters through a thousand little moments, it's impossible to draw any meaningful conclusions from cutscenes and online leaks. You'll see what I mean and form your own ideas once you play it. I am curious to see how you like it. Before leaving the topic of the leaks, I went back and read the BSN opinions on those. Many were super worked up about a bunch of supposed details and story twists that weren't even accurate. Best I can tell, people are still operating on bad data, frequently referencing things that either don't exist or are being plucked from context in order to make them sound silly. The latter is easy to do to any work of any sort. (I'm not saying all criticism is bad. I'm saying many specific gripes readily identify those who haven't played the game, as the content they dislike isn't even present in the game.) Each can feel how they wish to feel, but the whole online meme-bomb culture is ridiculous to me. There's plenty of real, deserving stuff into which to pour that anger, angst, or whatever. Getting so worked up about what one thinks is in a game that one hasn't even played? Why? Sanunes, that sounds like an interesting idea for an RPG. Taking the decision out of the player's hands is always risky, but I can see how it could work. I don't think it fits a game like this well. This game has zero to do with player choice. We are along for the journey. I guess I can see how Ellie's decision at the end could feel abrupt for some, but it isn't jarring to me. It felt believable. You could see the conflict going all the way back to Seattle. She knew she was being consumed by her obsession. She was fighting with crazy PTSD, survivor's guilt and a bunch of other baggage I'm not qualified to describe. Killing Abby seemed to have more to do with Ellie's obsession, by the end, than with Joel. You could see her waver repeatedly on the beach. She determinedly staggered down there to kill her, but seemed shaken by Abby's state. Then, refocusing on the deed, she saw Abby rush to Lev's side. (Reminded me of Joel caring for Ellie.) She clearly decided to let them go, but again changed her mind and went loca, threatening Lev. The indecision had been gnawing at her for far, far longer than she'd been on that beach. I'm glad she didn't doom herself and yet two more people to the grave.
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Post by masterwarderz on Jun 25, 2020 14:28:14 GMT
Well I legitimately enjoyed the prior game but erm...Yeah no this thing seems like it just pisses on the ashes of one of like three games that justified my purchase of a PS3 ages ago.
So I do believe I shall be avoiding it until well its been like five years and I can get it for the price of a sandwich. Not fond of overly preachy moralistic garbage when the message is so hamfisted and poorly delivered. When the lesson of the game can be condensed down into such trite, simplistic grade school storytelling I would not consider it a worthy sequel to what was admittedly a rather simplistic and cartoonish breakdown of the nature of man once civilization collapse but all the same.
For the prior games fault its actually delivered more or less a story worth telling that just demonstrated the world and told its story it didn't proclaim a grand moral point to the world, it just showcased the world for what it was. Hence why I was fine with the prior game's ending as I could see a reasonable argument for that occurring in the world presented, as cartoonish as it was.
Not so much from the sequels, pity the leaks basically got everything right I was hoping that this would be better then it ended being by quite a large margin.
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Post by SofaJockey on Jun 25, 2020 15:18:12 GMT
I did laugh at this, the level of stupidity knows no bounds. "Fans Start Petition for a ‘Remake’ of The Last of Us Part II’s Storyline" www.playstationlifestyle.net/2020/06/24/the-last-of-us-part-2-petition/Meanwhile, I've started my 'New Game +' playthrough. I find the plot can be appreciated anew once you already know who the characters are and you see the tragedy unfold. Quite fascinating.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Jun 25, 2020 16:15:50 GMT
Sanunes , that sounds like an interesting idea for an RPG. Taking the decision out of the player's hands is always risky, but I can see how it could work. I don't think it fits a game like this well. This game has zero to do with player choice. We are along for the journey. I guess I can see how Ellie's decision at the end could feel abrupt for some, but it isn't jarring to me. It felt believable. You could see the conflict going all the way back to Seattle. She knew she was being consumed by her obsession. She was fighting with crazy PTSD, survivor's guilt and a bunch of other baggage I'm not qualified to describe. Killing Abby seemed to have more to do with Ellie's obsession, by the end, than with Joel. You could see her waver repeatedly on the beach. She determinedly staggered down there to kill her, but seemed shaken by Abby's state. Then, refocusing on the deed, she saw Abby rush to Lev's side. (Reminded me of Joel caring for Ellie.) She clearly decided to let them go, but again changed her mind and went loca, threatening Lev. The indecision had been gnawing at her for far, far longer than she'd been on that beach. I'm glad she didn't doom herself and yet two more people to the grave. I might have seen what you did at the end if the game did something to make me feel that I was part of the story, but the entire time I felt like an outside observer with no connection to what was happening so I never saw the struggles you saw. I just saw a person that killed a lot of people on her journey for revenge and when it got to the point where she could get her revenge she then had a memory of Joel and decided based on that not to carry forward. So to me the cycle of violence didn't end for Ellie started many more cycles on the path she decided she wouldn't finish.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Jun 25, 2020 16:16:27 GMT
I did laugh at this, the level of stupidity knows no bounds. "Fans Start Petition for a ‘Remake’ of The Last of Us Part II’s Storyline" www.playstationlifestyle.net/2020/06/24/the-last-of-us-part-2-petition/Meanwhile, I've started my 'New Game +' playthrough. I find the plot can be appreciated anew once you already know who the characters are and you see the tragedy unfold. Quite fascinating. Thank you Snyder Cut.
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Post by Element Zero on Jun 25, 2020 17:48:34 GMT
I just completed the museum flashback in my NG+. Now I have some mundane real life to handle.
That museum trip is perfect, beginning to end. Very cute. I recall really missing Joel in the first part of my first PT. When this awesome flashback happened, I knew I'd get my wish to see more of him in this way.
Having all of the upgrades and gear really does make a huge difference in gameplay. The increased difficulty of the "+" playthroughs simply cannot come close to the benefits of upgrades and advance knowledge of dangers. Even on Survivor+, I'm enjoying a surplus of materials and ammunition, for the most part. I hope they add a Grounded mode, or whatever, down the road. Whenever I revisit this game next year and beyond, it would be good to turn up the challenge.
In discussing the plot, I keep forgetting to talk about the accessibility features. The Sony exclusives in recent years have been great in this regard, and this game is the best yet. The array of options is phenomenal. Its clear that a ton of thought and effort went into making this game playable and enjoyable for all. Very cool. I always use the option to hold buttons rather than mashing them, since my joints subluxate so easily. There are lots of other things I'm going to investigate out of curiosity. Every studio and publisher should try to be this accessible if possible.
There are also a ton of sliders for difficulty customization. I just stuck with Survivor+, but you can really tune a lot of variables. That's something I've never experienced in a game. I wish the MET had sliders to eliminate planet-scanning and scrounging for money. 😄
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OdanUrr on Jun 25, 2020 18:44:43 GMT
Just preventing 0 scores takes away that option from people that really do feel that way. Actually, they're preventing scores of 3 as well.
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Post by Element Zero on Jun 25, 2020 19:17:39 GMT
Sanunes , that sounds like an interesting idea for an RPG. Taking the decision out of the player's hands is always risky, but I can see how it could work. I don't think it fits a game like this well. This game has zero to do with player choice. We are along for the journey. I guess I can see how Ellie's decision at the end could feel abrupt for some, but it isn't jarring to me. It felt believable. You could see the conflict going all the way back to Seattle. She knew she was being consumed by her obsession. She was fighting with crazy PTSD, survivor's guilt and a bunch of other baggage I'm not qualified to describe. Killing Abby seemed to have more to do with Ellie's obsession, by the end, than with Joel. You could see her waver repeatedly on the beach. She determinedly staggered down there to kill her, but seemed shaken by Abby's state. Then, refocusing on the deed, she saw Abby rush to Lev's side. (Reminded me of Joel caring for Ellie.) She clearly decided to let them go, but again changed her mind and went loca, threatening Lev. The indecision had been gnawing at her for far, far longer than she'd been on that beach. I'm glad she didn't doom herself and yet two more people to the grave. I might have seen what you did at the end if the game did something to make me feel that I was part of the story, but the entire time I felt like an outside observer with no connection to what was happening so I never saw the struggles you saw. I just saw a person that killed a lot of people on her journey for revenge and when it got to the point where she could get her revenge she then had a memory of Joel and decided based on that not to carry forward. So to me the cycle of violence didn't end for Ellie started many more cycles on the path she decided she wouldn't finish. That's fair. There was a lot of explicit, violent death. It was exhausting. After Abby walked away and we see Ellie and Dina at home, I thought, "Please don't fuck this up, Ellie." Then we see her state of mind, the PTSD, the obsession. She says she feels like she can't be a person until she resolves it. I was disappointed that Tommy was part of the final, foolish quest. He had really sunken far and messed up his own life in the same way Ellie was doing. From a meta standpoint, I knew it had to be Tommy. It was still sad to see it, though. In the end, I'm glad no one else had to die, besides some horrible slavers. I hope that little revolt put an end to the Rattlers. For me, the only point in the game where the violence went fully beyond horrible to horribly unnecessary was near the end of the Seraphite village. The fight with that brutish scar was gratuitous and nasty. I really wanted it to end, and it went on for several moments. Ugh.
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wright1978
N4
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Post by wright1978 on Jun 25, 2020 19:23:46 GMT
I enjoyed listening to Angry Joe's first impressions of that garbage.
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Post by Hanako Ikezawa on Jun 25, 2020 19:40:55 GMT
Just preventing 0 scores takes away that option from people that really do feel that way. Actually, they're preventing scores of 3 as well. At least this game is doing one good thing: continuing to expose the hypocrisy of the industry. First with Sony with things like "anime cleavage is evil, but explicit sex scene in TLoU2 is good" and now various reviewers and reviewing sites.
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ALTBOULI
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
XBL Gamertag: ALTBOULI
PSN: ALTBOULI
Posts: 974 Likes: 2,444
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altbouli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by ALTBOULI on Jun 25, 2020 23:26:31 GMT
Sat with a friend through out and played the bits she refused to take part of. I was divorced enough from the shoddy characters I could slit a few throats and just feel Irritation the game was forcing me to. Though the dog was the “fuck you Druckman” point. That was when we knew he couldn’t write worth a shit... using the cheapest tactics in the book to be “art”. She is pissed she can’t trade it in since she got it digital, but I pre ordered her Ghost and bought the SR3 remaster to try and ease that. She is a bit fucked up right now from the misery porn. Neither if hs thought it’d triple down on the worst aspects of the first game and nearly cut out what she loved in the characters and their moments. I think even with the physical versions it might be hard to sell it back, plenty of places seem to have a "we have enough copies already" policy. Lol 10/10 though according to some reviews
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Post by smilesja on Jun 26, 2020 1:56:12 GMT
I think even with the physical versions it might be hard to sell it back, plenty of places seem to have a "we have enough copies already" policy.Lol 10/10 though according to some reviews So now reviews are bad? Well I'm pretty sure once Cyberpunk comes out reviews will be good now.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 26, 2020 3:15:54 GMT
Lol 10/10 though according to some reviews So now reviews are bad? Well I'm pretty sure once Cyberpunk comes out reviews will be good now. With the exception of a few people like Sanunes, many of those most vocal in their negativity haven't even played the game. They've formed opinions based upon disjointed, discontextualized snippets. I'm not saying they'd definitely like the game if they played it. They may not. Without having played it, verbally trashing it, ranting about how objectively bad it is, and making all sorts of hyperbolic remarks just seems like wasted energy to me. It's not the first this has happened, though, and won't be the last. Sometimes people just want or need to be pissed, I guess? The positive reviews are definitely not fake or propaganda. I've read half a dozen more since logging out of the PS4 for the night. (I was curious just how broad and real the negative feelings for this game really are, so I've done research.) The consensus I've seen from those who have played it seems to be, "Extremely well done, very dark for stretches, exhausting but worth the rough ride". I've seen these same thoughts echoed across the vast majority of reviews. There are some who hated it, of course, and a few who were middle of the road. It's fine to dislike this or any game. It's fine to be annoyed about it and share, vent, etc... I'm actually getting some chuckles out of the uninformed shitposting here, though. The content, or lack thereof, in these posts clearly identifies who has and hasn't played the game. So much angst based upon no actual hands on knowledge. As for my Survivor+ adventure, Ellie just met up with Jesse. She was expecting to find Tommy, but was plenty pleased to find Jesse, too. Reading her thoughts in her journal is always cool. Conveying feelings via scribbled notes and journals sounds meh, but I find it works great in this game. The writing is always poignant, except when it's a silly dick pic drawn by a bored guard. I guess even those have a certain poignancy, too, if you find the dude dead or infected nearby. There's a quick break for another great flashback upon returning to the theater. Ellie clearly feels awkward with Dina and Jesse catching up, given Dina's situation. She wanders off and we get to see more Joel. They have a nice adventure that gets sidetracked and turns terrifying. Joel is a total badass, going toe to toe with a bloater to save Ellie. Ellie is her usual, irrepressible self. She was such a fun kid. Makes me want to revisit the first game again, soon. Then, she confronts Joel pretty directly about Salt Lake and he continues the lie. She's not buying, but what can she do in the moment? Back to the present, I saved very near the hospital. I have some crazy stuff to guide her through before arriving. This PT is zipping buy. I still managed to miss a collectible in the last section. I thought I was being so thorough. 🤨 I guess I'll have to drop in with chapter select and cleanup leftovers once I'm finished. I'm curious to see whether the atmosphere wears me down as I continue. The first PT was exhausting due to the combination of tension and consistent violence. Subsequent PTs lack that first-time sense of dread and tension. That might counter-balance the long, violent road ahead. We'll see. I was really looking forward to Abby's section from early on this time, but I find I am enjoying Ellie's time in Seattle more than I did the first time. It flows much better when I'm not dying horrifically a dozen times per session. I thought the game might have some minor pacing issues; but I'm finding those issues evaporate when I don't get killed. Again, that's the difference between the initial PT and all subsequent to it. I really enjoy a good game even more on subsequent PTs. Well, this post has gotten super long. I guess this is my, "What did you do today in TLoU2?"
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Hanako Ikezawa
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Post by Hanako Ikezawa on Jun 26, 2020 3:23:31 GMT
Lol 10/10 though according to some reviews So now reviews are bad? Well I'm pretty sure once Cyberpunk comes out reviews will be good now. I’m sure that game will get praise it doesn’t deserve too.
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SofaJockey
Not a jockey. Has a sofa.
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Post by SofaJockey on Jun 26, 2020 7:39:23 GMT
What makes it tricky to discuss the game (and I've read several external threads that makes this crystal clear). Is that the group of people who have honest concerns about plotting, the bleakness of the story and violence, are mixed with bigoted assholes upset at same-sex/gender identity content in the game. The venom from the latter group is drowning out much of the fair gaming opinions from the former. I popped my review onto MetaCritic yesterday (I can't give it 10/10, but gave it a 9) and that site is quite the battlefield.
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