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Post by KaiserShep on Dec 13, 2020 8:44:21 GMT
I found Nomad the most sensible choice for the character I want. The idea of some sort of family-oriented character that’s never been subject to the sort of harshness of a place like Night City only to end up living there just seems more appealing.
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Post by Pounce de León on Dec 14, 2020 10:51:13 GMT
Wouldn't have thought nomad would be so popular? Seeing how the game plays out I don't think it gives that free, tribal XP. I tried corpo and streetkid. Gonna finish storyline with the kid for now.
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Post by KaiserShep on Dec 14, 2020 19:14:09 GMT
Wouldn't have thought nomad would be so popular? Seeing how the game plays out I don't think it gives that free, tribal XP. I tried corpo and streetkid. Gonna finish storyline with the kid for now. The stranger in a strange land trope has a lot of appeal, I think. I just really like how this dystopic hyper-capitalist corporatocratic hellscape story can have us start off in a little dinky diet-Mad Max town.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 15, 2020 14:23:02 GMT
Street kid here. I like the insight it gives in some dialogues. But I now regret a bit for going the Intelligence/Technical path with it. A brawler or stealthy type might have suited it more. Obviously quickhacking can be very stealthy, but I think that's more suited for the Corpo Agent. And the romance I seem to have followed would be better suited for a Nomad.
Now I can't decide what to do next PT. A Nomad gunner and go for the same romance to see if it changes slightly? Leaning toward a female Corpo Agent, probably hacker again, but with more Reflex as secondary - I even know which romance to pursue (cuz opposites attract, hehe).
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azarhal
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Post by azarhal on Dec 15, 2020 15:11:07 GMT
I'm thinking of doing a male Street Kid next PT. Whenever that is, as I am not near finishing this one, unless I zero down on the main story which I'm kinda feeling like doing as I want to restart and try other stuff.
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Post by Melra on Dec 15, 2020 15:19:03 GMT
Corpo was an obvious choice for me, just wish there was a possibility to explore more of the lifepath at the start. Maybe in a DLC? Who knows.
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Post by Pounce de León on Dec 22, 2020 11:04:49 GMT
I've played all 3 now (only streetkid finished) and so far I think streetkid is the best. It has little impact overall. Sometimes a dialogue option pops up but that is pretty much it. You get a couple different turns in convos which adds to the flavour, but it's mostly tied to main story and some side missions.
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saandrig
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 22, 2020 11:28:18 GMT
I've played all 3 now (only streetkid finished) and so far I think streetkid is the best. It has little impact overall. Sometimes a dialogue option pops up but that is pretty much it. You get a couple different turns in convos which adds to the flavour, but it's mostly tied to main story and some side missions. Doing Corpo after Street Kid just showed me how lacking, empty and forced into the story the Corpo is. The Street Kid has a natural dive into the events leading up to Jackie and the first rescue mission. Still haven't seen how the Nomad works, but I suspect it also won't make much sense, considering the background.
They really should have just dropped the other life paths and focused on Street Kid only.
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Post by Pounce de León on Dec 22, 2020 11:34:34 GMT
I've played all 3 now (only streetkid finished) and so far I think streetkid is the best. It has little impact overall. Sometimes a dialogue option pops up but that is pretty much it. You get a couple different turns in convos which adds to the flavour, but it's mostly tied to main story and some side missions. Doing Corpo after Street Kid just showed me how lacking, empty and forced into the story the Corpo is. The Street Kid has a natural dive into the events leading up to Jackie and the first rescue mission. Still haven't seen how the Nomad works, but I suspect it also won't make much sense, considering the background.
They really should have just dropped the other life paths and focused on Street Kid only.
Well the outskirts ain't that big, but actually I found nomads always lacking in the table top - we always played urban setting. During Panam story you can pick up a bit that nomads come to towns and camp there to take on jobs with the city and move on when things heat up. That kinda makes sense. I always imagined they are kinda redneck hobos, but CP2077 depicts them as fairly interesting and diverse people. You even get a bit of a Mad Max feel during one of the missions. It is a change of perspective.
As for life-path, the intro is quite good, but there isn't much connection after that. Streetkid feels most organic to the Night City.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 22, 2020 12:09:08 GMT
As for life-path, the intro is quite good, but there isn't much connection after that. Streetkid feels most organic to the Night City.
I think CDPR could have kept all of the dialogue options with Street kid alone. We know the regular Street Kid has just came back from Atlanta after two years absence. Why not make it an option in the CC to pick if you were always a street rat (the Atlanta tour), or maybe a street rat that managed to get in the corp for a while (Corpo) or tried to live with the nomads for a bit (Nomad). Would have made the dynamic more organic with Night City as you say.
As of now, I just can't feel my Corpo fitting well in the story. The Street Kid, I had zero issues with, felt very natural to jump at odd jobs and try to punch your way to the top. The Corpo doesn't have a good reason to do it all. I was a sorta medium to big deal in the corpo world, why should I run gigs on the streets now? Can't I get a comfy desk job anywhere else? Or a journalist or literally something that has more in common with my previous experience? As I see it, the Corpo was more of a data analyst problem solver and not quite comfortable with the "hands on" approach. I understand the idea is the corporation abandons you, takes away your status/money/implants/whatever. But in the intro it doesn't feel so bad that V immediately has to jump in the mercenary world. Would have made much more sense if there was just a bit more narrative - trying to find similar work and getting rejected everywhere because of your past, realizing you are at the rock bottom and the only way to get up is to freelance and get your hands dirty.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 22, 2020 13:00:25 GMT
I've played all 3 now (only streetkid finished) and so far I think streetkid is the best. It has little impact overall. Sometimes a dialogue option pops up but that is pretty much it. You get a couple different turns in convos which adds to the flavour, but it's mostly tied to main story and some side missions. Doing Corpo after Street Kid just showed me how lacking, empty and forced into the story the Corpo is. The Street Kid has a natural dive into the events leading up to Jackie and the first rescue mission. Still haven't seen how the Nomad works, but I suspect it also won't make much sense, considering the background.
They really should have just dropped the other life paths and focused on Street Kid only.
I felt that Corpo has dialogue options that can alter certain quest, like with Meredith, a Corpo can make her spill her entire plan. Corpo is the only one that start as a friend of Jackie, so the "living together montage" makes more sense then the other two (and they had to make some stupid "how have we never meet shit" for the Street Kid when their hole is Mamma's Wells bar). But the story is very much a demotion for corpo, from start to finish...and they never raise above it. Street Kid was the original idea they had, I'm pretty sure. Back when they first announced the game, I remember them talking about starting the game as someone from the street. I think they added the Corpo/Nomad stuff just to have a bit more pnp feels to it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Dec 22, 2020 13:23:28 GMT
I felt that Corpo has dialogue options that can alter certain quest, like with Meredith, a Corpo can make her spill her entire plan. Corpo is the only one that start as a friend of Jackie, so the "living together montage" makes more sense then the other two (and they had to make some stupid "how have we never meet shit" for the Street Kid when their hole is Mamma's Wells bar). But the story is very much a demotion for corpo, from start to finish...and they never raise above it. Street Kid was the original idea they had, I'm pretty sure. Back when they first announced the game, I remember them talking about starting the game as someone from the street. I think they added the Corpo/Nomad stuff just to have a bit more pnp feels to it. You know, they could have easily made the Street Kid and Jackie meeting be some hilarious "Get out of the car...umm, V? When did you get back in town? Wtf, why are you on my job? No, it's mine. No, you delta. Don't make me kick your ass again like last time. No, I definitely did kick it. No, I don't remember it like that. Oh, shit, the cops are here!". It would have been in line with all other meetings the Street Kid has in his intro.
I also think it practically stinks from the entire setting and story that it was made with a Street Kid in mind.
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Post by Blast Processor on Dec 22, 2020 21:44:07 GMT
All the lifepaths work for me. I like that V has dialogue options throughout, lifepaths reminded me of choosing Shepard's service history, just more detailed. They aren't much, but provide a pretty decent start point for roleplaying.
Yeah, its dumb that Jackie and V are not previously acquainted in the Street Kid prologue, kinda weighs it down a bit. I did like the introduction to Night City tho. The Nomad backstory is basically Panam's history only V's family sold out and is now gone. Nomad maybe isn't as jarring as Corpo but it still felt a bit weird having a montage after they just met. There first mission together flamed out spectacularly, so I can at least buy that the experience made them fast chooms, similar to Street Kid and the altercation with the police. I would say that Nomad fits just as well, seeing as a good chunk of the game is set in Mad Max land.
I think CDPR realized that the Corpo intro could be a bit jarring, that's why it is the only lifepath in which Jackie and V are already pals. Because of Jackie's influence and V's own experience in the hell that is the Corpo world, I can accept that V just said, "fuck it" and went headlong into the Merc life. I would've liked it if they explained why they hang out in the first place tho. I assume V must've hired Jackie for a job, and they took a liking to one another. Anyway, I'm playing Corpo now, I'll see what I think as the game progresses.
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Post by Hanako Ikezawa on Dec 23, 2020 3:05:24 GMT
I would've liked it if they explained why they hang out in the first place tho. I assume V must've hired Jackie for a job, and they took a liking to one another. They have a couple mentions, and it is pretty much what you guessed. V was in trouble with a mission in Mexico, and Jackie saved their career and possibly life (in more ways than one). If that got revealed, V’d be ruined. That’s why V goes to Jackie, since he is someone they can trust.
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Post by Noxluxe on Dec 26, 2020 12:57:34 GMT
Nomad. It seemed like the game was setting up a culture war between the Corpos and the 'Rabble', and I felt like if my character was going to be thrown in the middle and make decisions that affected the way of the world then I'd want them to have strong feelings about what freedom and community and humanity mean, rooted in more than just anarchism and resentment or opportunism and self-preservation.
Am still vaguely toying with the idea of a second playthrough as a more cynical Street Kid looking to play the game and win, but the game's writing and dialogue just don't bear out a Corpo-bred V from what I've seen and heard, even though I agree that that's a cool and interesting narrative.
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Post by Pounce de León on Jan 4, 2021 16:33:03 GMT
Explored a bit more with a corpo - my first was a fairly sped up run without doing a lot of side missions. Sometimes it gives unique outcomes in dilemmas. Can only compare to completionist Nomad run though, which felt a bit bland (expectedly, Nomads have more leverage outside cities. Not so much inside.)
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Post by KaiserShep on Jan 4, 2021 17:46:18 GMT
I've played all 3 now (only streetkid finished) and so far I think streetkid is the best. It has little impact overall. Sometimes a dialogue option pops up but that is pretty much it. You get a couple different turns in convos which adds to the flavour, but it's mostly tied to main story and some side missions. Doing Corpo after Street Kid just showed me how lacking, empty and forced into the story the Corpo is. The Street Kid has a natural dive into the events leading up to Jackie and the first rescue mission. Still haven't seen how the Nomad works, but I suspect it also won't make much sense, considering the background.
They really should have just dropped the other life paths and focused on Street Kid only.
Personally I’m not a fan of either street kid or corpo, though corpo I care for the least. I thought the Nomad worked best for me because this V is just as new to Night City as the player, and the montage kinda rings hollow when you have Jackie pointing stuff out to V like they’re a tourist, which seems odd for a V that should already be familiar with all of this stuff. I think I would’ve hated to just be stuck with street kid, knowing what the alternatives are now. I guess the idea of this small towner hick getting thrusted into this terrible neon meat grinder just appealed to me a great deal.
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wright1978
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Post by wright1978 on Jan 4, 2021 23:07:57 GMT
I’ve enjoyed nomad so far. It definitely works for the Panam romance arc i’ve Seen that wouldn’t have worked for me for other backgrounds. Mightstreet kid doesn’t appeal. Might switch it up and give corpo a go when I do the fem playthrough to romance Judy.
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Post by KaiserShep on Jan 9, 2021 0:12:45 GMT
I’ve enjoyed nomad so far. It definitely works for the Panam romance arc i’ve Seen that wouldn’t have worked for me for other backgrounds. Mightstreet kid doesn’t appeal. Might switch it up and give corpo a go when I do the fem playthrough to romance Judy. It has a full circle appeal to it, making it my favorite.
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Post by mybudgee on Jan 10, 2021 3:04:25 GMT
 I went with streetkid, stealth + pistols and hacking/netrunner Next playthrough I'm doing a Corpo melee only fem-cyber-Samurai 
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Post by Ajna on Jan 10, 2021 21:44:53 GMT
My first has been Nomad, I've played all intros so far and is it wrong that I prefer Nomad purely for the vest with goggle attachment that they get? And the fact that I didn't want to wear gold pants? Corpo never appealed but I wanted to see how that started out. I agree that Streetkid makes a lot of sense, but GOLD PANTS!
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Post by KaiserShep on Jan 11, 2021 10:40:01 GMT
My first has been Nomad, I've played all intros so far and is it wrong that I prefer Nomad purely for the vest with goggle attachment that they get? And the fact that I didn't want to wear gold pants? Corpo never appealed but I wanted to see how that started out. I agree that Streetkid makes a lot of sense, but GOLD PANTS! Lol yeah nomad definitely wins out on being the least tacky.
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wright1978
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Jan 14, 2021 22:11:54 GMT
Just played through the Corpo intro. Preferred it to my initial nomad one and Thought it worked very well in establishing the Jackie friendship.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Jan 24, 2021 8:43:41 GMT
Easiest RPG decision I've ever made. Nomad. And after playing through the story thoroughly think it works the best for an initial playthrough.
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Post by Deleted on Apr 8, 2022 16:58:04 GMT
So, thread - besides the intro, does the lifepath affect much else? Is there and VtMB-style difference in how some key NPCs talk to you, or is it just a couple throwaway lines here and there?
I played Nomad first V. Next I think will be Street Kid, as those are the two groups I would tend to if this situation were real, while looking for a suicide squad to do bigger things than stealing shit.
I guess I'm asking if there is any real reason to play all 3 lifepaths? One of them has zero appeal to me unless I know there is substantial content behind it to make it a worthy choice.
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