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Post by Deleted on Jul 15, 2020 5:36:30 GMT
so Jaws of Hakkon, Nightmare, level 21 Reaver, and just got OHK'd (by one of the 2H Hakkonites) despite having:
-max guard (or very close to it) -active barrier -nearly full health -tier 3 armor with tier 3/4 materials -properly leveled for the area (level 21, recommended level is 20)
I remember having this happen from time to time in the past and I always just put up with it, but is there any way to prevent or mitigate this? Or do you just have to live with it, i.e. revive/heal (and/or just let your ranged party members take down the 2H Hakkonite warriors). If it was a matter of getting low on health from using Dragon Rage it'd be one thing (and my own fault), but I shouldn't be getting OHKd under these circumstances (i.e. active guard and active barrier and properly leveled and good equipment and not low on health), right? Biover pls...
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jul 15, 2020 6:20:51 GMT
so Jaws of Hakkon, Nightmare, level 21 Reaver, and just got OHK'd (by one of the 2H Hakkonites) despite having: -max guard (or very close to it) -active barrier -nearly full health -tier 3 armor with tier 3/4 materials -properly leveled for the area (level 21, recommended level is 20) I remember having this happen from time to time in the past and I always just put up with it, but is there any way to prevent or mitigate this? Or do you just have to live with it, i.e. revive/heal (and/or just let your ranged party members take down the 2H Hakkonite warriors). If it was a matter of getting low on health from using Dragon Rage it'd be one thing (and my own fault), but I shouldn't be getting OHKd under these circumstances (i.e. active guard and active barrier and properly leveled and good equipment and not low on health), right? Biover pls... I think in SP like in MP, there are no gates of barrier/guard to clear like in fex. MEAMP. Health can drop under barrier and guard to 0, which is ... in my opinion not a nice thing at all. Havent played using Nightmare but JOH boss fight is, I think for me, the most hardest fight in the game.
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guest@proboards.com
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Apr 19, 2024 23:06:51 GMT
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Post by Deleted on Jul 15, 2020 7:40:16 GMT
so Jaws of Hakkon, Nightmare, level 21 Reaver, and just got OHK'd (by one of the 2H Hakkonites) despite having: -max guard (or very close to it) -active barrier -nearly full health -tier 3 armor with tier 3/4 materials -properly leveled for the area (level 21, recommended level is 20) I remember having this happen from time to time in the past and I always just put up with it, but is there any way to prevent or mitigate this? Or do you just have to live with it, i.e. revive/heal (and/or just let your ranged party members take down the 2H Hakkonite warriors). If it was a matter of getting low on health from using Dragon Rage it'd be one thing (and my own fault), but I shouldn't be getting OHKd under these circumstances (i.e. active guard and active barrier and properly leveled and good equipment and not low on health), right? Biover pls... I think in SP like in MP, there are no gates of barrier/guard to clear like in fex. MEAMP. Health can drop under barrier and guard to 0, which is ... in my opinion not a nice thing at all. Havent played using Nightmare but JOH boss fight is, I think for me, the most hardest fight in the game. yeah definitely not a fun mechanic... and if that one hit does enough damage to eat through my barrier, full guard, and nearly full health, throwing some extra + constitution/health slots on my armor or whatever probably isn't going to make much of a difference. Guess I'll just have to try to be more circumspect about not face-tanking hits from the 2h warriors, but still.. annoying. How is there no gating mechanic? And how did I never realize that before now?
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Apr 26, 2022 11:22:31 GMT
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,794
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jul 15, 2020 7:49:45 GMT
I think in SP like in MP, there are no gates of barrier/guard to clear like in fex. MEAMP. Health can drop under barrier and guard to 0, which is ... in my opinion not a nice thing at all. Havent played using Nightmare but JOH boss fight is, I think for me, the most hardest fight in the game. yeah definitely not a fun mechanic... and if that one hit does enough damage to eat through my barrier, full guard, and nearly full health, throwing some extra + constitution/health slots on my armor or whatever probably isn't going to make much of a difference. Guess I'll just have to try to be more circumspect about not face-tanking hits from the 2h warriors, but still.. annoying. How is there no gating mechanic? And how did I never realize that before now? Well when I started DAIMP, I got to know it the hard way. Full Guard, One hit on Perilous = Health gone, Guard some left -> You died.
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Post by Deleted on Jul 15, 2020 7:50:32 GMT
Havent played using Nightmare but JOH boss fight is, I think for me, the most hardest fight in the game. yeah the DLC enemies are just tougher in general vs. even the toughest enemies in the base game (which are honestly sort of a joke- even the Corypheus or Highland Ravager fights are super easy on Nightmare) but least for me, the 2nd to last boss fight in JoH (vs. Gurd Harofson, or Turd Ferguson, or whatever his name is) is tougher than the Hakkon (dragon) fight. But the worst (aside from that derpy OHK nonsense) are the Bolters in Descent- those things do insane damage. But even then its not technically a OHK, they just have insane RoF on those crossbows and so they can melt even your tank in a matter of seconds on Nightmare if you're not careful. I've probably had more wipes against those guys than all other enemies in the game combined.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,794
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jul 15, 2020 8:03:51 GMT
Havent played using Nightmare but JOH boss fight is, I think for me, the most hardest fight in the game. yeah the DLC enemies are just tougher in general vs. even the toughest enemies in the base game (which are honestly sort of a joke- even the Corypheus or Highland Ravager fights are super easy on Nightmare) but least for me, the 2nd to last boss fight in JoH (vs. Gurd Harofson, or Turd Ferguson, or whatever his name is) is tougher than the Hakkon (dragon) fight. But the worst (aside from that derpy OHK nonsense) are the Bolters in Descent- those things do insane damage. But even then its not technically a OHK, they just have insane RoF on those crossbows and so they can melt even your tank in a matter of seconds on Nightmare if you're not careful. I've probably had more wipes against those guys than all other enemies in the game combined. They and Qunari Spearmen are the most awful bastards on the surface of Thedas. Qunari idiots can block EVERY HIT from staff and bow, who invented this!? Then Wraiths can instahit with their seeking projectiles and they can and will launch them immediately when they see the player and hit almost 99% of the time. Even when you hit them they dont stagger and can still hit you again and again... some really bad decisions there and in a lot of other games too. I think user hit should at least somehow stagger them a bit. Bolters in a group should have somekind of gating mechanism also, they all can fire at you at the same time and stagger & wear you down immediately... who invented these? Anyway, been playing DAIMP way too much lately Also 100% Blocking and Immunity should not be something available for lower level enemies... sigh.
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jackmorte
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Post by Sonya on Jul 15, 2020 11:47:48 GMT
Late I think, though if you do not mind. This DLC JofH is bugged in all places. Add "trials" to have more fun. I like it actually with trials but those bugs + trials can spoil all the fun. I simply live with that. and if that one hit does enough damage to eat through my barrier, full guard, and nearly full health, throwing some extra + constitution/health slots on my armor or whatever probably isn't going to make much of a difference. Champion (but crit damager) with champion guard, good armor, barrier, full health (and this spec has better protectin anyway) - one Mind Blast from stupid mage whiping my whole part out. How is it called? With "fair" fight it is still difficult but at least "fair". last boss fight in JoH (vs. Gurd Harofson, or Turd Ferguson, or whatever his name is) is tougher than the Hakkon (dragon) fight For me is it the most difficult fight in the whole game including all DLCs. Only twice managed to win with trials w/o reloads. And it is considering always play on Nightmare Mode with FF and trials. It is indeed ridiculous. Bugged. Bolters in Descent- those things do insane damage. But even then its not technically a OHK, they just have insane RoF on those crossbows and so they can melt even your tank in a matter of seconds on Nightmare if you're not careful. I've probably had more wipes against those guys than all other enemies in the game combined. If understood right you mean those ranged assholes? Weapons look like sort of crossbow, but would call them SMGs. Very annoying, yes. Number one to eliminate in this DLC. But maybe see it as sort of challenge; OHK, RoF, anything, just finding another strategy or build is also usuful (if possible of course). Qunari Spearmen are the most awful bastards on the surface of Thedas Really? Noticed it from time to time but in my PTs SnS warriors are annoying to block everything. PS seems the onl thing they are not able to handle.
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Apr 26, 2022 11:22:31 GMT
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An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
4,794
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jul 15, 2020 12:25:42 GMT
Qunari Spearmen are the most awful bastards on the surface of Thedas Really? Noticed it from time to time but in my PTs SnS warriors are annoying to block everything. PS seems the onl thing they are not able to handle. Totally forgot the Shield Guardians, they can also double stagger while blocking almost everything. First bullrush you down, then you get up, they immediately hit you with their another staggering hit which hits you down to the ground.. again. Who invented this?
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Post by jayorlex on Jul 15, 2020 18:21:22 GMT
so Jaws of Hakkon, Nightmare, level 21 Reaver, and just got OHK'd (by one of the 2H Hakkonites) despite having: -max guard (or very close to it) -active barrier -nearly full health -tier 3 armor with tier 3/4 materials -properly leveled for the area (level 21, recommended level is 20) I remember having this happen from time to time in the past and I always just put up with it, but is there any way to prevent or mitigate this? Or do you just have to live with it, i.e. revive/heal (and/or just let your ranged party members take down the 2H Hakkonite warriors). If it was a matter of getting low on health from using Dragon Rage it'd be one thing (and my own fault), but I shouldn't be getting OHKd under these circumstances (i.e. active guard and active barrier and properly leveled and good equipment and not low on health), right? Biover pls... JoH on Nightmare? You have earned my utmost respect, friend.
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sjsharp2010
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,595 Likes: 18,378
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Go Team!
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sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jul 15, 2020 20:14:24 GMT
so Jaws of Hakkon, Nightmare, level 21 Reaver, and just got OHK'd (by one of the 2H Hakkonites) despite having: -max guard (or very close to it) -active barrier -nearly full health -tier 3 armor with tier 3/4 materials -properly leveled for the area (level 21, recommended level is 20) I remember having this happen from time to time in the past and I always just put up with it, but is there any way to prevent or mitigate this? Or do you just have to live with it, i.e. revive/heal (and/or just let your ranged party members take down the 2H Hakkonite warriors). If it was a matter of getting low on health from using Dragon Rage it'd be one thing (and my own fault), but I shouldn't be getting OHKd under these circumstances (i.e. active guard and active barrier and properly leveled and good equipment and not low on health), right? Biover pls... I think in SP like in MP, there are no gates of barrier/guard to clear like in fex. MEAMP. Health can drop under barrier and guard to 0, which is ... in my opinion not a nice thing at all. Havent played using Nightmare but JOH boss fight is, I think for me, the most hardest fight in the game. Actually I find the Descen tfina lbosds harder but yeah Harofsen can be tough. On ething I would suggest though is get lots of cold resistance as that definitel yhelps agains tthe Hakkonites so when you gt oint othe Forbidden Oasis temple open up all th ecol ddoors tha thelps a lot for dealing with the JOH DLC
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