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Post by Phantom on Aug 1, 2020 3:01:24 GMT
How did this so-called team you mention get to darkspace to report there was nothing there?
I didn't say they would report anything. I said that it would just be a background detail that doesn't get a follow-up. Alternately, if it does lead somewhere, the problem is how to make this interesting beyond just "Oh look, more reapers".
well i would have some spice is having a potential Dark Citadel and a proper Eldritch Abomination that its existence can mutate other lesser species like Leviathan into Reapers. Yes I went lovecraftian
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Post by themikefest on Aug 1, 2020 3:02:37 GMT
How did this so-called team you mention get to darkspace to report there was nothing there?
I didn't say they would report anything. I said that it would just be a background detail that doesn't get a follow-up. Alternately, if it does lead somewhere, the problem is how to make this interesting beyond just "Oh look, more reapers".
So how would this so-called team you mention get to darkspace?
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Post by Hanako Ikezawa on Aug 1, 2020 3:05:35 GMT
I didn't say they would report anything. I said that it would just be a background detail that doesn't get a follow-up. Alternately, if it does lead somewhere, the problem is how to make this interesting beyond just "Oh look, more reapers".
So how would this so-called team you mention get to darkspace? If Destroy was chosen, reverse-engineered Reaper drives. If Control or Synthesis was chosen, ships upgraded by now friendly Reapers.
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Post by themikefest on Aug 1, 2020 3:12:53 GMT
If Destroy was chosen, reverse-engineered Reaper drives. How long will that take? And how long will it take to get where the reapers came from?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 1, 2020 3:25:17 GMT
I didn't say they would report anything. I said that it would just be a background detail that doesn't get a follow-up. Alternately, if it does lead somewhere, the problem is how to make this interesting beyond just "Oh look, more reapers".
So how would this so-called team you mention get to darkspace? That's up to you. The possible trip to dark space was the idea you presented, after all. Either hand wave some way for the MW races to fiddle with the Citadel relay in order to connect to it, or just use something like Andromeda's ODSY drives to just fly out there. The latter is problematic because there's no way to tell which precise direction to go in. The Citadel relay is the only direct link at their disposal. Anything outside of that would have to be yet another silly reaper artifact that has a wifi connection to it. That can't happen though since any reaper artifacts in the galaxy should be rendered inert by the beam.
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Post by Hanako Ikezawa on Aug 1, 2020 3:26:04 GMT
If Destroy was chosen, reverse-engineered Reaper drives. How long will that take? And how long will it take to get where the reapers came from? As long as Bioware desires. Though with Control and Synthesis, the whole "there are still Reapers out there as a threat" falls apart since the Catalyst that controls them is on our side and the friendly Reapers would know of their existence, either bringing them into the fold or removing them as a threat for us. In short, there's no story there.
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Post by themikefest on Aug 1, 2020 3:39:17 GMT
So how would this so-called team you mention get to darkspace? That's up to you. The possible trip to dark space was the idea you presented, after all. Either hand wave some way for the MW races to fiddle with the Citadel relay in order to connect to it, or just use something like Andromeda's ODSY drives to just fly out there. The latter is problematic because there's no way to tell which precise direction to go in. The Citadel relay is the only direct link at their disposal. Anything outside of that would have to be yet another silly reaper artifact that has a wifi connection to it. That can't happen though since any reaper artifacts in the galaxy should be rendered inert by the beam.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 1, 2020 4:14:55 GMT
How long will that take? And how long will it take to get where the reapers came from? As long as Bioware desires. Though with Control and Synthesis, the whole "there are still Reapers out there as a threat" falls apart since the Catalyst that controls them is on our side and the friendly Reapers would know of their existence, either bringing them into the fold or removing them as a threat for us. In short, there's no story there.
It's as if a post-ME3 game just turns out to be untenable without simply canonizing the ending with the simplest outcome. Personally I'm glad they left the rest to our imaginations.
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Post by ClarkKent on Aug 1, 2020 7:57:04 GMT
TBH I domn't think tha twould work as I'd like th eJqardaan stuff answered as well. My hunch says that the kett are what's left of the Jaqraans. I've always had a sneaky suspicion that the Jaardan are Protheans, or a Prothean AI. The Protheans that had colonised from their own Ark ship. Looking at the the Angara, and the Kett by extension, they do resemble the Protheans both in appearance, and imperialist tendencies as far as the Kett go. Could this be a purposeful creation?
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 1, 2020 8:25:04 GMT
The claim that there isn't enough evidence to prove you wrong, doesn't mean you are right either There is enough evidence. There are reports about all these things, just not from Bioware/EA. And Bioware/EA will never go out and say "we fucked up" to investors, because that shows lack of vision to investors, strategy and market problems. Remember when Ubisoft decided to slow down their release schedule to rework their games? Their stock tanked. Why would EA do that for a single studio of theirs limping? How would the investors react? Just like I have said in my reply that there are many different ways it can be interpreted and nobody is right so there is no point claiming one person knows the way BioWare should move forward based on what we know for we don't know anything substantial. But we do know. If with my theory EA was already shutting down BioWare Montreal because of how mismanaged it was before the game even released they cannot just put a stop to it The Schreier articles talks about the game's poor performance as being the reason cited and how procedures started shortly after that. It seems to point in the game's performance directly as the reason why. Anthem was also mismanaged. Perhaps worse than Andromeda, but it performed better financially than Andromeda and Edmonton wasn't shut down. and besides I think it was six months of patching they did for the game so they just didn't stop support of the game at released they took time to fix numerous issues with the game. While that is good, you shouldn't beta test a game for 6 months. My stance has always been the game was in the middle. It wasn't a failure, but it wasn't a massive success so the accountants could have done their math for after all the patches and things BioWare fixed with the game and ruled that they wouldn't make more money releasing new content at that time for single player From what numbers are available to me, Andromeda cost EA ~$20 million USD at worst, to ~$5 million USD at best, depending on the deals they have with retailers. Whatever sales Andromeda had post release window, would probably not do much for the RoI and I doubt there would be that many, with Andromeda's reception. They were releasing new content for multiplayer at that time and making money that way. Do you think GTAV wasn't successful then because they didn't make more single player content or was it the accountants telling the management we think you can make more money focusing on GTA: Online instead of making new single player content. MP was "supported" till February 2018, with "support" being gameplay tweaks since June/July 2017. The changes are available on Bioware's blog, for each patch release. Last time I checked, ME3MP seemed to be more alive than Andromeda's. Sure, it could be making EA money still. Maybe in 4 more years, we will refer to it as a success story, equal to ToR. With the Schreier article who did he talk to? I would assume with people that still want to work in the industry and whose names, if he disclosed, would never work in it, again. I doubt he talked to every level of people that work at EA and who would be making those kinds of decisions. Just because the people he talked to were making that assumption it doesn't mean EA had enough faith for BioWare Montreal that it was a no confidence vote in the studio and its days were done. That is a big assumption to make. Why would anyone think otherwise? "Didn't talk to everyone" doesn't invalidate a story that is unlikely to change, even if he did talk to every single one. To move Mac Walters to be the creative lead during development and then goes straight back to Anthem afterwards to me shows they weren't planning on finding a new person for that role. Sure. They could hire a new person, have them be introduced to ME, get them familiar with it, come up with whatever ideas a creative lead would need to come up with. That would take Bioware something like 6 months, at least. And Montreal needed that person yesterday. So Mac, who needed to do his penance for ME3, was given the task, cut out the flub and shipped the game as best he could. You are still using estimates for the amount of copies sold. They can use all the math and few pieces of information to try and figure out what the sales numbers were, but at the end they are still estimates Estimates by industry analysts and using data from physical copies, which were the majority of copies sold. Bioware had sold in ~2.5 million copies and the numbers on that had not changed up until a year later, meaning the copies were dumped and the game wasn't selling. Andromeda was on bargain bins for $12 a month after release and people weren't picking it up. These were copies sold at a loss. We do not know the sales numbers for the game, you can estimate it all you want and quote all the internet estimates, but EA knows how much money they made from the game and we don't. We kinda do, though. We can take a gander at that, a very educated gander at that, from EA's financial call and their quarterly revenue, MTX stats, MTX income growth per quarter, etc. Which brings us, eventually, to the $110 million USD revenue generated by EA. Out of that $110 million USD revenue, only 50-60% of it is net revenue, though. And as we know from wikipedia, Andromeda's budget was $110 million CAD. Meaning the game cost ~$75 million USD and made back something like $55-70 million USD. Which is why analysts give numbers like that out and why we may not be 100% on the money, but close enough that the deviation would be negligible. For us there is no truth in what happened because we will never know what happened. Everything on the matter on these boards is guesswork with a few facts. The only people that know the truth will never tell us. But we have been told what happened. The assumption here is that, because the people that did tell us, couldn't have possibly talked to everyone, then something different might have happened. Which while it is possible, it will also be an incredible implausibility. At which point, maybe the people they didn't talk to, if they were to say something different, could possibly not be that in the know. It would certainly put what they know into question, at the very least. My theory is very simple. We don't have evidence to make any claims on how a multi-billion dollar company sees one of its products based on how little information we have. We have enough information and enough people that do understand how to read that information telling us what happened. Again, you labeling everyone else as incredulous, in favour of EA's intentionally sketchy corporate line. Why would EA not disclose numbers on games like Anthem and Andromeda, then, when they do for games like Battlefront 2, Jedi Fallen Order and Battlefield V? Why do you cling to a very specific, pin point accurate number, when even a negligibly deviated (we are talking 1-2% here) number is good enough? There are many shades of grey and I think Andromeda falls into that spot well I don't see it. I think it's very clear the game didn't perform as well as it needed. Everything else is history. We have a handful of comments made over multiple years with a couple of major things that happened without context of why they happened. The context is irrelevant to the end product and its market reception. Game's don't get reviewed on contextual game development, nor do they sell as such. We are making our own personal conclusions on things like why BioWare Montreal closed, but it doesn't mean those conclusions are even in ballpark of what EA based their decision around. Again, while the possibility exists, it is a wild one. I don't think anyone is right and I don't think anyone is wrong with any of their theories because that is all they are. When you are told "this is how it happened", it leaves little room for something to be called a theory. Schreier was right. He was proven right and EA only told you that, three months later. Unless Schreier had a crystal ball to find out what happened and from there, only twisted the truth to fit this narrative (why would he?), there is very little wiggle room. And Schreier had already done it before, with the DA:I development story and did it again, with the Anthem development story. So it is safe to assume that Schreier, at the very least, knows what he's talking about, when it comes to Bioware.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,603 Likes: 18,397
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Go Team!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Aug 1, 2020 11:21:35 GMT
The claim that there isn't enough evidence to prove you wrong, doesn't mean you are right either There is enough evidence. There are reports about all these things, just not from Bioware/EA. And Bioware/EA will never go out and say "we fucked up" to investors, because that shows lack of vision to investors, strategy and market problems. Remember when Ubisoft decided to slow down their release schedule to rework their games? Their stock tanked. Why would EA do that for a single studio of theirs limping? How would the investors react? Just like I have said in my reply that there are many different ways it can be interpreted and nobody is right so there is no point claiming one person knows the way BioWare should move forward based on what we know for we don't know anything substantial. But we do know. If with my theory EA was already shutting down BioWare Montreal because of how mismanaged it was before the game even released they cannot just put a stop to it The Schreier articles talks about the game's poor performance as being the reason cited and how procedures started shortly after that. It seems to point in the game's performance directly as the reason why. Anthem was also mismanaged. Perhaps worse than Andromeda, but it performed better financially than Andromeda and Edmonton wasn't shut down. and besides I think it was six months of patching they did for the game so they just didn't stop support of the game at released they took time to fix numerous issues with the game. While that is good, you shouldn't beta test a game for 6 months. My stance has always been the game was in the middle. It wasn't a failure, but it wasn't a massive success so the accountants could have done their math for after all the patches and things BioWare fixed with the game and ruled that they wouldn't make more money releasing new content at that time for single player From what numbers are available to me, Andromeda cost EA ~$20 million USD at worst, to ~$5 million USD at best, depending on the deals they have with retailers. Whatever sales Andromeda had post release window, would probably not do much for the RoI and I doubt there would be that many, with Andromeda's reception. They were releasing new content for multiplayer at that time and making money that way. Do you think GTAV wasn't successful then because they didn't make more single player content or was it the accountants telling the management we think you can make more money focusing on GTA: Online instead of making new single player content. MP was "supported" till February 2018, with "support" being gameplay tweaks since June/July 2017. The changes are available on Bioware's blog, for each patch release. Last time I checked, ME3MP seemed to be more alive than Andromeda's. Sure, it could be making EA money still. Maybe in 4 more years, we will refer to it as a success story, equal to ToR. With the Schreier article who did he talk to? I would assume with people that still want to work in the industry and whose names, if he disclosed, would never work in it, again. I doubt he talked to every level of people that work at EA and who would be making those kinds of decisions. Just because the people he talked to were making that assumption it doesn't mean EA had enough faith for BioWare Montreal that it was a no confidence vote in the studio and its days were done. That is a big assumption to make. Why would anyone think otherwise? "Didn't talk to everyone" doesn't invalidate a story that is unlikely to change, even if he did talk to every single one. To move Mac Walters to be the creative lead during development and then goes straight back to Anthem afterwards to me shows they weren't planning on finding a new person for that role. Sure. They could hire a new person, have them be introduced to ME, get them familiar with it, come up with whatever ideas a creative lead would need to come up with. That would take Bioware something like 6 months, at least. And Montreal needed that person yesterday. So Mac, who needed to do his penance for ME3, was given the task, cut out the flub and shipped the game as best he could. You are still using estimates for the amount of copies sold. They can use all the math and few pieces of information to try and figure out what the sales numbers were, but at the end they are still estimates Estimates by industry analysts and using data from physical copies, which were the majority of copies sold. Bioware had sold in ~2.5 million copies and the numbers on that had not changed up until a year later, meaning the copies were dumped and the game wasn't selling. Andromeda was on bargain bins for $12 a month after release and people weren't picking it up. These were copies sold at a loss. We do not know the sales numbers for the game, you can estimate it all you want and quote all the internet estimates, but EA knows how much money they made from the game and we don't. We kinda do, though. We can take a gander at that, a very educated gander at that, from EA's financial call and their quarterly revenue, MTX stats, MTX income growth per quarter, etc. Which brings us, eventually, to the $110 million USD revenue generated by EA. Out of that $110 million USD revenue, only 50-60% of it is net revenue, though. And as we know from wikipedia, Andromeda's budget was $110 million CAD. Meaning the game cost ~$75 million USD and made back something like $55-70 million USD. Which is why analysts give numbers like that out and why we may not be 100% on the money, but close enough that the deviation would be negligible. For us there is no truth in what happened because we will never know what happened. Everything on the matter on these boards is guesswork with a few facts. The only people that know the truth will never tell us. But we have been told what happened. The assumption here is that, because the people that did tell us, couldn't have possibly talked to everyone, then something different might have happened. Which while it is possible, it will also be an incredible implausibility. At which point, maybe the people they didn't talk to, if they were to say something different, could possibly not be that in the know. It would certainly put what they know into question, at the very least. My theory is very simple. We don't have evidence to make any claims on how a multi-billion dollar company sees one of its products based on how little information we have. We have enough information and enough people that do understand how to read that information telling us what happened. Again, you labeling everyone else as incredulous, in favour of EA's intentionally sketchy corporate line. Why would EA not disclose numbers on games like Anthem and Andromeda, then, when they do for games like Battlefront 2, Jedi Fallen Order and Battlefield V? Why do you cling to a very specific, pin point accurate number, when even a negligibly deviated (we are talking 1-2% here) number is good enough? There are many shades of grey and I think Andromeda falls into that spot well I don't see it. I think it's very clear the game didn't perform as well as it needed. Everything else is history. We have a handful of comments made over multiple years with a couple of major things that happened without context of why they happened. The context is irrelevant to the end product and its market reception. Game's don't get reviewed on contextual game development, nor do they sell as such. We are making our own personal conclusions on things like why BioWare Montreal closed, but it doesn't mean those conclusions are even in ballpark of what EA based their decision around. Again, while the possibility exists, it is a wild one. I don't think anyone is right and I don't think anyone is wrong with any of their theories because that is all they are. When you are told "this is how it happened", it leaves little room for something to be called a theory. Schreier was right. He was proven right and EA only told you that, three months later. Unless Schreier had a crystal ball to find out what happened and from there, only twisted the truth to fit this narrative (why would he?), there is very little wiggle room. And Schreier had already done it before, with the DA:I development story and did it again, with the Anthem development story. So it is safe to assume that Schreier, at the very least, knows what he's talking about, when it comes to Bioware. Yo udo know that a lot of journo' sspin things right? To sell moer articles. Half of it isn't worth the paper it's printed on. It's why most of the time I take no notice of them.
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Fortifying everything.
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Post by Son of Dorn on Aug 1, 2020 18:16:50 GMT
My hunch says that the kett are what's left of the Jaqraans. I've always had a sneaky suspicion that the Jaardan are Protheans, or a Prothean AI. The Protheans that had colonised from their own Ark ship. Looking at the the Angara, and the Kett by extension, they do resemble the Protheans both in appearance, and imperialist tendencies as far as the Kett go. Could this be a purposeful creation? Could very well be. Or one of the many other races from past cycles (the current one could not have been the only ones to try it).
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 1, 2020 20:03:04 GMT
Yo udo know that a lot of journo' sspin things right? To sell moer articles. Half of it isn't worth the paper it's printed on. It's why most of the time I take no notice of them. In a case like this, an article could do serious financial damage to EA. This is slander and libel and a defamation suit would most likely follow, unless Kotaku pulled the article. And EA should, rightfully so, have sued in that case, both Kotaku and Jason Schreier specifically. Now, last time I checked, the article is still there. And to pull the same stunt a second time, with Anthem, with EA not following up with a suit, but rather putting up that pitiful Bioware blog response, means that, basically, Schreier and Kotaku had kept the receipts. Both times.
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,874 Likes: 3,041
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Cyberstrike
is wanting to have some fun!
1,874
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
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Post by Cyberstrike on Aug 1, 2020 21:05:59 GMT
My hunch says that the kett are what's left of the Jaqraans. I've always had a sneaky suspicion that the Jaardan are Protheans, or a Prothean AI. The Protheans that had colonised from their own Ark ship. Looking at the the Angara, and the Kett by extension, they do resemble the Protheans both in appearance, and imperialist tendencies as far as the Kett go. Could this be a purposeful creation? I think the angara and Jaardan are the same species locked in a cycle of organic and synthetic death and rebirth. The Kett are a race that is native to Andromeda.
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Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 1, 2020 22:54:22 GMT
My hunch says that the kett are what's left of the Jaqraans. I've always had a sneaky suspicion that the Jaardan are Protheans, or a Prothean AI. The Protheans that had colonised from their own Ark ship. Looking at the the Angara, and the Kett by extension, they do resemble the Protheans both in appearance, and imperialist tendencies as far as the Kett go. Could this be a purposeful creation? What we encounter doesn’t really seem consistent with the Protheans. They’re imperialists, sure, but there’s a lot of things the Protheans would have brought (or sent) to Andromeda that we never really see. If the Angara were created by them, it seems odd that they would produce something so biologically inferior to themselves. They possess no biotics, and do not share the Protheans’ extrasensory capabilities we observe with Javik, nor do we encounter any technology that uses the same interface method as the beacons in the Milky Way.
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Post by ClarkKent on Aug 2, 2020 8:03:46 GMT
I've always had a sneaky suspicion that the Jaardan are Protheans, or a Prothean AI. The Protheans that had colonised from their own Ark ship. Looking at the the Angara, and the Kett by extension, they do resemble the Protheans both in appearance, and imperialist tendencies as far as the Kett go. Could this be a purposeful creation? What we encounter doesn’t really seem consistent with the Protheans. They’re imperialists, sure, but there’s a lot of things the Protheans would have brought (or sent) to Andromeda that we never really see. If the Angara were created by them, it seems odd that they would produce something so biologically inferior to themselves. They possess no biotics, and do not share the Protheans’ extrasensory capabilities we observe with Javik, nor do we encounter any technology that uses the same interface method as the beacons in the Milky Way. The theorised reincarnation sounds like quite an advantage over Protheans no? Say, if the Reapers are coming, it seems like a much more secure way to transfer information and not have it fall into the wrong hands - in comparison to a beacon.
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ArabianIGoggles
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: d8lock
Posts: 310 Likes: 332
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arabianigoggles
Mass Effect Trilogy, Mass Effect Andromeda
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Post by ArabianIGoggles on Aug 2, 2020 9:00:07 GMT
Trilogy sequel. Remove everything from when Shepard passed out. Just have the Hackett ending. ME4 starts shortly after the events of ME3. Wouldn't be hard to do. The guy did say the details have been lost over time. If MEA were to be rebooted, I would reboot the trilogy as well. In a trilogy reboot, or call it a remake, can have in ME1 a scene with Shepard talking with father Ryder and meeting the little Ryders. When on the moon for that mission, can see the Hyperion under construction. Maybe have a scene with Shepard meeting with Garson who explains why she wants to go sightseeing in Andromeda. ME2 can have Legion telling Shepard about the geth telescope. Maybe have a mission to locate this telescope to use to see where the reapers are, or at least where they chill out for 50,000 years. ME3 puts the Andromeda Initiative on hold. MEA, if Shepard is not in the game, can take place several years after the reapers were destroyed with Garson and her band of adventurers heading to Andromeda. If not, ME4 can have the Initiative continuing building their stuff while Shepard does whatever. MEA starts after the events of ME4.
If there's to be a sequel to MEA, I don't want to see Ryder again. I'm not a fan of having the game taking place however many years in the future, but if that's what it takes to not have Ryder in the game, I would be ok with that.
If a prequel were to happen, I would want to play as a reaper who is best buds with Harbinger. After each cycle, the two of us hangout at club darkspace talking smack about which one of us vaporized the most organics.
Might as well put a gold frame around this, as it is the correct response.
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Post by KaiserShep on Aug 2, 2020 11:58:49 GMT
What we encounter doesn’t really seem consistent with the Protheans. They’re imperialists, sure, but there’s a lot of things the Protheans would have brought (or sent) to Andromeda that we never really see. If the Angara were created by them, it seems odd that they would produce something so biologically inferior to themselves. They possess no biotics, and do not share the Protheans’ extrasensory capabilities we observe with Javik, nor do we encounter any technology that uses the same interface method as the beacons in the Milky Way. The theorised reincarnation sounds like quite an advantage over Protheans no? Say, if the Reapers are coming, it seems like a much more secure way to transfer information and not have it fall into the wrong hands - in comparison to a beacon. That’s not particularly more advanced than what the Protheans have, especially since that isn’t very useful to any living individual. Of course, the biggest evidence against it though is the fact that this wasn’t used already in Andromeda’s story. There’s always the possibility that some future game or book or whatever could drop that bomb because the writers felt like it, but the lack of narrative clues suggest that the Jardaan are just a separate species altogether. Like, if the Jardaan were really Protheans that sought refuge in Andromeda, there’s no reason not to capitalize on all of that, like data archives or anything that’s oddly reminiscent of things from the Milky Way, like records of species and the sort, even possibly having the Ryder twin that actually researched ruins recognizing something. There’s no “this could have been there” in a story. It only exists if the author says it does.
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Post by Son of Dorn on Aug 2, 2020 12:29:29 GMT
The theorised reincarnation sounds like quite an advantage over Protheans no? Say, if the Reapers are coming, it seems like a much more secure way to transfer information and not have it fall into the wrong hands - in comparison to a beacon. That’s not particularly more advanced than what the Protheans have, especially since that isn’t very useful to any living individual. Of course, the biggest evidence against it though is the fact that this wasn’t used already in Andromeda’s story. There’s always the possibility that some future game or book or whatever could drop that bomb because the writers felt like it, but the lack of narrative clues suggest that the Jardaan are just a separate species altogether. Like, if the Jardaan were really Protheans that sought refuge in Andromeda, there’s no reason not to capitalize on all of that, like data archives or anything that’s oddly reminiscent of things from the Milky Way, like records of species and the sort, even possibly having the Ryder twin that actually researched ruins recognizing something. There’s no “this could have been there” in a story. It only exists if the author says it does. What about if, let's say it was a race from before the protheans.
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Post by KaiserShep on Aug 2, 2020 14:21:33 GMT
That’s not particularly more advanced than what the Protheans have, especially since that isn’t very useful to any living individual. Of course, the biggest evidence against it though is the fact that this wasn’t used already in Andromeda’s story. There’s always the possibility that some future game or book or whatever could drop that bomb because the writers felt like it, but the lack of narrative clues suggest that the Jardaan are just a separate species altogether. Like, if the Jardaan were really Protheans that sought refuge in Andromeda, there’s no reason not to capitalize on all of that, like data archives or anything that’s oddly reminiscent of things from the Milky Way, like records of species and the sort, even possibly having the Ryder twin that actually researched ruins recognizing something. There’s no “this could have been there” in a story. It only exists if the author says it does. What about if, let's say it was a race from before the protheans. Maybe, but it kind of presents the same problem, just with less context since races from cycles predating the Protheans are much less relevant to even the original trilogy. At that point, their tie to the Milky Way is greatly diminished, and they might as well just be fully native to Andromeda. “Turns out it was the Ak’nusta” ”........who the fuck were they??”
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Aug 2, 2020 18:05:18 GMT
I've always had a sneaky suspicion that the Jaardan are Protheans, or a Prothean AI. The Protheans that had colonised from their own Ark ship. Looking at the the Angara, and the Kett by extension, they do resemble the Protheans both in appearance, and imperialist tendencies as far as the Kett go. Could this be a purposeful creation? I think the angara and Jaardan are the same species locked in a cycle of organic and synthetic death and rebirth. The Kett are a race that is native to Andromeda. Considerin gwhat we found on Khi Tasira It's possible I guess.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwallpapercave.com%2Fwp%2Fwp2067652.png&f=1&nofb=1
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Post by Rn09 on Aug 2, 2020 21:46:59 GMT
Trilogy sequel. Remove everything from when Shepard passed out. Just have the Hackett ending. ME4 starts shortly after the events of ME3. Wouldn't be hard to do. The guy did say the details have been lost over time. If MEA were to be rebooted, I would reboot the trilogy as well. In a trilogy reboot, or call it a remake, can have in ME1 a scene with Shepard talking with father Ryder and meeting the little Ryders. When on the moon for that mission, can see the Hyperion under construction. Maybe have a scene with Shepard meeting with Garson who explains why she wants to go sightseeing in Andromeda. ME2 can have Legion telling Shepard about the geth telescope. Maybe have a mission to locate this telescope to use to see where the reapers are, or at least where they chill out for 50,000 years. ME3 puts the Andromeda Initiative on hold. MEA, if Shepard is not in the game, can take place several years after the reapers were destroyed with Garson and her band of adventurers heading to Andromeda. If not, ME4 can have the Initiative continuing building their stuff while Shepard does whatever. MEA starts after the events of ME4.
If there's to be a sequel to MEA, I don't want to see Ryder again. I'm not a fan of having the game taking place however many years in the future, but if that's what it takes to not have Ryder in the game, I would be ok with that.
If a prequel were to happen, I would want to play as a reaper who is best buds with Harbinger. After each cycle, the two of us hangout at club darkspace talking smack about which one of us vaporized the most organics.
Might as well put a gold frame around this, as it is the correct response. All responses are correct tho(aside from those speaking about what is best for bioware or whatever). If that is what you would like to happen, then you aren't wrong. You like what you like. Still think ME:A Reboot is the way to go though and that is a terrible opinion.
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sjsharp2010
N7
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Post by sjsharp2010 on Aug 3, 2020 11:27:23 GMT
Differnce is though I would go for a round 2 o fAndromeda though that is my point You could probably go for 10 rounds of Andromeda.Als ohow many people would back them if wor5d got out they abandoned their stories half waythrough? Depends if it is a story worth telling, or if they are going to obsess over a bad idea. Take Riri Williams, a.k.a. Ironheart, Kamala Khan, a.k.a. Ms. Marvel or Suri, from Marvel comics. Nobody liked these characters, their books didn't sell, but Marvel kept making them. Marvel is nearly bankrupt, with Disney backing them up, currently. But they're not going to sell, no matter how hard Marvel is going to try. They failed, nobody wants them, it's over, yet Marvel insists. Even as a sunken cost fallacy, well, it's a sunken cost fallacy. It's time to move on. I would almost certainly boycott byuing any future games from them and I doubt I'd be the only one. That depends on how big you all are, but considering you weren't enough to keep it alive the first time, what chances are there you'd keep it alive the second time? Kamala Khan has been canceled 3-4 times so far. ME doesn't get 4 chances with EA. It's lucky it's getting a second chance at all. Nobody turns up for the second showing of what they perceive as a bad thing and regardless of how you feel about Andromeda, the public roasted it. It's going to fade into obscurity, like Wolfenstein: Youngblood and Rage 2. And I own both of these games. I doubt that but UI wou;ld go olon genoug ht osee thi sstory through like with the trilogy Alaso Wolfenstein and Rage 2 ar on eand done tyoe games ME isn't.
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N7
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Post by sjsharp2010 on Aug 3, 2020 11:30:15 GMT
Yo udo know that a lot of journo' sspin things right? To sell moer articles. Half of it isn't worth the paper it's printed on. It's why most of the time I take no notice of them. In a case like this, an article could do serious financial damage to EA. This is slander and libel and a defamation suit would most likely follow, unless Kotaku pulled the article. And EA should, rightfully so, have sued in that case, both Kotaku and Jason Schreier specifically. Now, last time I checked, the article is still there. And to pull the same stunt a second time, with Anthem, with EA not following up with a suit, but rather putting up that pitiful Bioware blog response, means that, basically, Schreier and Kotaku had kept the receipts. Both times. Deppends on how it's written though.If you sprinkle enough trut hin ther you can kind of get away with almost anything. Even if th etuth jus tbegins and ends with the studio got shut down.
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Post by SirSourpuss on Aug 3, 2020 11:45:21 GMT
Wolfenstein and Rage 2 ar on eand done tyoe games ME isn't. By anyone's decree, that doesn't really matter. There being a story to tell, isn't the same as being a story worth telling. Nobody wants to wast 7 years minimum, to see the sequel of an underwhelming story, only to find it continues in equally underwhelming fashion. If I didn't like the story's start, any story's start, not just Andromeda, I am not going to return for the sequel, since I already made up my mind, the first time around. Maybe you can change my mind in the long run, but I won't be there on launch, when I and everyone else that adopts the same mentality matter. I will see you in the bargain bin, in a month or two, when the EA have already canceled the game. And maybe, big maybe, if the story is good, I could have returned for the 3rd part, if the second part was just that much better. But too late, the publisher/distributor already iced the franchise a second time and now it's permanently dead. Like Mirror's Edge. And I don't think the story you have in mind ends in part 2, nor would Bioware end it in part 2. Unless the plan is to kill ME, by making a conclusion to Ryder's story. But that is a sacrifice nobody would be willing to make, in their right mind, especially if it endangers the well being of the studio. EA have said that they see Bioware as an investment, but at some point, when an investment doesn't pull its weight, you drop it. EA is only going to support this sunken cost fallacy for so long.
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