andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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814
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Post by andorvex on Dec 12, 2024 19:00:10 GMT
I'm sure the Templar Vs mages debated has been done to death, but I gotta say Templars for life. Not because they are a shining beacon of morality or anything, but because the alternative is much worse, even if later DA instalments were too pussies to actually explore it For me there was logical progression across all 3 games. DAO indicated the need for the social security system to be in place. Whereas DA2 was focused more on exploring the aspect where the old system was growing corrupt. For example, using mages as personal sexual entertainment goes against Templars rules too. Meredith was the corrupt leader who closed her eyes on these atrocities as long as the Templars could keep firm order. This is why Cullen ends up drawing a sword on her when she goes as far as the Annulment - it's as much to protect the reputation of his faction as it is to protect the mages. His view of the Templars is the same as Alistair's on the Wardens - they SHOULD hold a moral standard and protect the public. If you side Templars and talk to him, he doubts the Templars leadership more and more as the game progresses and says something like, 'Who is Meredith serving, the public or herself?' Consequently, in Inquisition, we see a system that already had deeps cracks as finally fallen. However, the consequences of anarchy are reflected as worse than even the worst order. So, the Inquisitor is partly involved in helping redefine the system to put a new one in place. Consequently in DreadWolf - we were supposed to venture into Tevinter - where the Templar system is a complete joke - and we were supposed to see the brutal consequences when the mage faction has grown corrupt as well because its power is unchecked by any form of social control. This could have been reverse of DA2 where the Templar faction would be the one trying to hold corrupt magisters accountable for their crimes. So would Dorian be relevant. He has his own vision how to fix Tevinter social issues, though, without the Templars. However, we got shitty old Veilguard that conveniently swept this entire conflict under the Lighthouse doormat and forgot it ever existed. I think you're being way too lenient on inquisition here. Inquisition dealt with religion and faith in a very interesting way, but the mage Templar conflict was an utter shit. Hyperboles aside, it is nowhere as bad as anything in Veilguard, but it was a huge disappointment.
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Post by witchcocktor on Dec 12, 2024 19:13:33 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general.
I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me.
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Conquer Your Dreams
N3
Say that you love me
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Conquer Your Dreams
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Mar 19, 2017 16:04:04 GMT
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ste100
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Dec 12, 2024 19:16:51 GMT
Do you know what saddens me the most? What I saw in this video below, the original concept for Veilguard, when he was still a Dreadwolf, and even before. My heart breaks when I watch this. This concept sounds 1000 times better than what we got. The return of the Grey Warden from Origins? The return of Hawke/Alistair/Loghain depending on the choice made in Inquisition? Calpernia one of the main characters? Wow. What went into this Veilguard team's head that, with such a good, interesting, appealing concept at hand, they decided to throw it all in the bin....
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 814 Likes: 1,646
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andorvex
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814
October 2024
andorvex
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Post by andorvex on Dec 12, 2024 19:20:28 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general. I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me. I don't think it sucks as much as it's not for you. And all video games force you to play specific roles, because of the limitations of the medium. Some roles are less specific, but that means you lose something that you do have if you provide something more specific. Of course it's a matter of personal preference, but I for example would prefer to do hundred Dark urge playthroughs than one Tav playthrough. It seems like you are bashing the system for something it never really promised to deliver
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GoldenGail3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, SWTOR
Posts: 187 Likes: 190
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Post by GoldenGail3 on Dec 12, 2024 19:23:19 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general. I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me. I don't think it sucks as much as it's not for you. And all video games force you to play specific roles, because of the limitations of the medium. Some roles are less specific, but that means you lose something that you do have if you provide something more specific. Of course it's a matter of personal preference, but I for example would prefer to do hundred Dark urge playthroughs than one Tav playthrough. It seems like you are bashing the system for something it never really promised to deliver I loved Origins origins. I felt a strong connection to my amell that I never felt with any of the other protagonists in the later games because of the origins no doubt lol.
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Post by jadedragon on Dec 12, 2024 19:42:28 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general. I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me. I don't think it sucks as much as it's not for you. And all video games force you to play specific roles, because of the limitations of the medium. Some roles are less specific, but that means you lose something that you do have if you provide something more specific. Of course it's a matter of personal preference, but I for example would prefer to do hundred Dark urge playthroughs than one Tav playthrough. It seems like you are bashing the system for something it never really promised to deliver Well said and BG3 I'd a great example of this. Dark Urge playthrough feels so much more connected then Tav even feeling like you have your own personal quest or connection in Act 3 that's been building up throughout the game. It's a reason why The Warden is probably the most beloved Dragon Age Protagonist because even with the preset Origins the writing aloud alot of Flexibility. There is no character in any game that's truly ours in a sense that we just play in the sandbox given. Every Warden Origin kills Howe it's no avoiding it. Human Noble though brings a uniqueness to that situation though just like a Dwarf Noble with deciding the Dwarven King or a Mage dealing with the conflict at the circle. Origins I consider the most replayable because you have like 6 different experienced when you start the game that not only introduces and brings you into the culture and world of the game but it also teaches you the state of the world your playing because your playing as a character living that perspective. If someone knew never played Origins before or any Dragon Age game wanted to make a Elf then the two Elf Origins are actually bringing you into the culture of a Elf in Thedas vs having no knowledge and assuming how elves are in the setting based off other fantasy game knowledge. Dragon Age is a unique fantasy setting that has its own unique culture and way of life within its setting. I never understood why they didn't go back to Origins in Inquisition but I get they wanted to do the amnesia thing which is sometimes a hit or miss in story telling. But Veilguard had no excuse not to have it. We had 6 factions just how we had 6 Origins before connected to 6 different countries and 6 different cultures. This is barely felt in Veilguard and honestly if they had a Origins prologue before the Bar intro it would increase how replayable the game is. Because as it stands you can do a run as a Elf Mage and a second run as a Dwarf make whatever other decision you didn't make in play 1 in play 2 and boom you've experienced about 95% of what Veilguard has to offer
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Post by witchcocktor on Dec 12, 2024 19:49:59 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general. I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me. I don't think it sucks as much as it's not for you. And all video games force you to play specific roles, because of the limitations of the medium. Some roles are less specific, but that means you lose something that you do have if you provide something more specific. Of course it's a matter of personal preference, but I for example would prefer to do hundred Dark urge playthroughs than one Tav playthrough. It seems like you are bashing the system for something it never really promised to deliver Origins can be good, but the way it was implemented in DAO push me away from certain options I would have taken otherwise. And that is a risk and a potential point of criticism one should be able to take when crafting a background for the player character in a roleplaying game. It's not a flawless system. But I am also a person who does most of my roleplaying in my own head, so an unspecified origin works for me, because crafting your own special background is more enticing to me than playing a specially crafted origin story in a video game, where it can totally go against the kind of character I want to create in the setting.
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Post by adonniel on Dec 12, 2024 19:51:35 GMT
I think you're being way too lenient on inquisition here. Inquisition dealt with religion and faith in a very interesting way, but the mage Templar conflict was an utter shit. Hyperboles aside, it is nowhere as bad as anything in Veilguard, but it was a huge disappointment. What was shit was how unbalanced the quest lines were to ally either Templar or Mage faction. Dorian's quest line is way better than Cole's. To me this conflict created appropriate setting and tied in with the villains. You've just had a pillar of power that held up the system for multiple centuries collapse. This was an old, craning, gradually rotting system, but it was notwithstanding. Nor was there ever such a thing as one unified Templar or Mage faction. I can't remember exactly in which one of DAO games you could talk to tower mages about their sub-factions, but those had varied interests. Anyway, when the system literally blew up without having resolved any of the tensions within it, which were at a critical point, it left everyone without guidance. All those factions held in check by the system instantly fell apart and began power struggle since this is the only opportunity they might get for the next thousand years to re-define their place in society. This created room for the external powers interested in extending their influence into this part of the world to take advantage. I'm not surprised by Mages running around Hinterlands throwing fireballs. You are tossed into this crossfire, but it's not Inquisition's task to resolve this conflict. Inquisition simply needs to consolidate an ally to aid with closing the rifts. However, for me this serves more as the background, rather than deeply personal stakes. This conflict is a lot more personal for your companions such as Cassandra, but not as much to the Inquisitor themselves. You could be more personally invested through your LI.
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emissaryoflies
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, SWTOR
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Post by emissaryoflies on Dec 12, 2024 19:53:31 GMT
For me there was logical progression across all 3 games. DAO indicated the need for the social security system to be in place. Whereas DA2 was focused more on exploring the aspect where the old system was growing corrupt. For example, using mages as personal sexual entertainment goes against Templars rules too. Meredith was the corrupt leader who closed her eyes on these atrocities as long as the Templars could keep firm order. This is why Cullen ends up drawing a sword on her when she goes as far as the Annulment - it's as much to protect the reputation of his faction as it is to protect the mages. His view of the Templars is the same as Alistair's on the Wardens - they SHOULD hold a moral standard and protect the public. If you side Templars and talk to him, he doubts the Templars leadership more and more as the game progresses and says something like, 'Who is Meredith serving, the public or herself?' Consequently, in Inquisition, we see a system that already had deeps cracks as finally fallen. However, the consequences of anarchy are reflected as worse than even the worst order. So, the Inquisitor is partly involved in helping redefine the system to put a new one in place. Consequently in DreadWolf - we were supposed to venture into Tevinter - where the Templar system is a complete joke - and we were supposed to see the brutal consequences when the mage faction has grown corrupt as well because its power is unchecked by any form of social control. This could have been reverse of DA2 where the Templar faction would be the one trying to hold corrupt magisters accountable for their crimes. So would Dorian be relevant. He has his own vision how to fix Tevinter social issues, though, without the Templars. However, we got shitty old Veilguard that conveniently swept this entire conflict under the Lighthouse doormat and forgot it ever existed. I think you're being way too lenient on inquisition here. Inquisition dealt with religion and faith in a very interesting way, but the mage Templar conflict was an utter shit. Hyperboles aside, it is nowhere as bad as anything in Veilguard, but it was a huge disappointment. Honestly, most of Inquisition should have been dealing with the fallout of the Mage/Templar conflict. They hinted towards conflict in DAO, it erupted in II and then they wrote an entire novel dedicated to it in Asunder. If they had taken even a cursory glance at their forums they would have noticed it was their most popular story by a country mile and it's not close. So much lost potential to focus on what would become boring elven dreck.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 814 Likes: 1,646
inherit
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1,646
andorvex
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
814
October 2024
andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Dec 12, 2024 19:56:51 GMT
I think you're being way too lenient on inquisition here. Inquisition dealt with religion and faith in a very interesting way, but the mage Templar conflict was an utter shit. Hyperboles aside, it is nowhere as bad as anything in Veilguard, but it was a huge disappointment. What was shit was how unbalanced the quest lines were to ally either Templar or Mage faction. Dorian's quest line is way better than Cole's. To me this conflict created appropriate setting and tied in with the villains. You've just had a pillar of power that held up the system for multiple centuries collapse. This was an old, craning, gradually rotting system, but it was notwithstanding. Nor was there ever such a thing as one unified Templar or Mage faction. I can't remember exactly in which one of DAO games you could talk to tower mages about their sub-factions, but those had varied interests. Anyway, when the system literally blew up without having resolved any of the tensions within it, which were at a critical point, it left everyone without guidance. All those factions held in check by the system instantly fell apart and began power struggle since this is the only opportunity they might get for the next thousand years to re-define their place in society. This created room for the external powers interested in extending their influence into this part of the world to take advantage. I'm not surprised by Mages running around Hinterlands throwing fireballs. You are tossed into this crossfire, but it's not Inquisition's task to resolve this conflict. Inquisition simply needs to consolidate an ally to aid with closing the rifts. However, for me this serves more as the background, rather than deeply personal stakes. This conflict is a lot more personal for your companions such as Cassandra, but not as much to the Inquisitor themselves. You could be more personally invested through your LI. Sure it is. DA2 ends in a cliffhanger, so DAI needs to deliver on it. The veilguard being suck as a direct sequel is not something it started. Everything else you wrote about is not a an unavoidable fate, just the way Inquisition was written, which imo was bad, at least when it comes to the Templars Mages conflict
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Post by adonniel on Dec 12, 2024 20:02:47 GMT
Sure it is. DA2 ends in a cliffhanger, so DAI needs to deliver on it. The veilguard being suck as a direct sequel is not something it started. Everything else you wrote about is not a an unavoidable fate, just the way Inquisition was written, which imo was bad, at least when it comes to the Templars Mages conflict I'm going to have to ask you to expand on this with a few examples. You're being very general and I don't know what you're referring to.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 814 Likes: 1,646
inherit
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1,646
andorvex
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
814
October 2024
andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Dec 12, 2024 20:03:09 GMT
I don't think it sucks as much as it's not for you. And all video games force you to play specific roles, because of the limitations of the medium. Some roles are less specific, but that means you lose something that you do have if you provide something more specific. Of course it's a matter of personal preference, but I for example would prefer to do hundred Dark urge playthroughs than one Tav playthrough. It seems like you are bashing the system for something it never really promised to deliver Origins can be good, but the way it was implemented in DAO push me away from certain options I would have taken otherwise. And that is a risk and a potential point of criticism one should be able to take when crafting a background for the player character in a roleplaying game. It's not a flawless system. But I am also a person who does most of my roleplaying in my own head, so an unspecified origin works for me, because crafting your own special background is more enticing to me than playing a specially crafted origin story in a video game, where it can totally go against the kind of character I want to create in the setting. Fair enough. I had this discussion before with people who hold your view. My view is that I'm not playing DnD, and my assumption about it was that any attempt to actually mimic DnD experience of having your own character in a good story is doomed to fail (either you don't feel really connected or you have to do heavy head canoning which is something I'm opposed to on big things like that). I think a much better approach is allowing you to have some flexibility inside a character that is a bit more defined. I think on the spectrum between a Skyrim protagonist and Lara Croft the Origins are much closer to the former.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 814 Likes: 1,646
inherit
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
814
October 2024
andorvex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Dec 12, 2024 20:04:06 GMT
Sure it is. DA2 ends in a cliffhanger, so DAI needs to deliver on it. The veilguard being suck as a direct sequel is not something it started. Everything else you wrote about is not a an unavoidable fate, just the way Inquisition was written, which imo was bad, at least when it comes to the Templars Mages conflict I'm going to have to ask you to expand on this with a few examples. You're being very general and I don't know what you're referring to. About what? How DA2 ends in a cliffhanger or how the Mage-Templar conflict was handled poorly?
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Post by theratpack55 on Dec 12, 2024 20:08:04 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general. I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me. I loved the origins system because it gave me stuff to work with, the way a blank page protagonist doesn't. All I cared about was being able to meaningfully deviate from that established story in my choices. I felt like my gallant, faithfully Andrastian, white knight courtly love type male Cousland meeting Zevran and falling for him made for a fantastic story. But maybe that's because I never self-insert into games, I prefer to create storylines with the characters I'm given, and DAO allowed me to do just that.
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Post by adonniel on Dec 12, 2024 20:12:56 GMT
About what? How DA2 ends in a cliffhanger or how the Mage-Templar conflict was handled poorly? I feel like I've explained my position why it made sense to me why this chaos occurred, and why this it was a reasonable continuation of the conflict presented by DA2 cliffhanger. You're saying it was handled poorly, but not giving an example of that 'alternative' of HOW is was supposed to be resolved and what was wrong with the way it was resolved. So, I'm asking you for more detail. I've only played the games themselves. I haven't read for example DA line comics. So, I am interested in how it was presented there and why DAI wouldn't have followed it then. Providing, that's what you're basing your comment on.
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Post by witchcocktor on Dec 12, 2024 20:13:07 GMT
Origins can be good, but the way it was implemented in DAO push me away from certain options I would have taken otherwise. And that is a risk and a potential point of criticism one should be able to take when crafting a background for the player character in a roleplaying game. It's not a flawless system. But I am also a person who does most of my roleplaying in my own head, so an unspecified origin works for me, because crafting your own special background is more enticing to me than playing a specially crafted origin story in a video game, where it can totally go against the kind of character I want to create in the setting. Fair enough. I had this discussion before with people who hold your view. My view is that I'm not playing DnD, and my assumption about it was that any attempt to actually mimic DnD experience of having your own character in a good story is doomed to fail (either you don't feel really connected or you have to do heavy head canoning which is something I'm opposed to on big things like that). I think a much better approach is allowing you to have some flexibility inside a character that is a bit more defined. I think on the spectrum between a Skyrim protagonist and Lara Croft the Origins are much closer to the former. I feel as connected as the story, world and characters are well written, quite honestly. But I am someone who loves creating worlds, stories and characters outside of just playing roleplaying games. It's something I've done since I've been a little kid. My imagination is one of the most important things that I value, and things like the origins system can run counter to my own imagination, as much as it can enhance it.
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GoldenGail3
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, SWTOR
Posts: 187 Likes: 190
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Post by GoldenGail3 on Dec 12, 2024 20:15:22 GMT
The origins system praise continues to fascinate me, as I don't want my character's background written for me because as much as it can give you content to work with, it also can just be utter shit depending on what kind of character you are wanting to play. The minute I was forced into an arranged marriage with a woman, I just rerolled my character and I would never get to play a male city elf because that origin sucks. Origins really makes you absolutely crawl through mud and shit if you want to play a homosexual male character in general. I don't trust writers to write the kind of origin that appeals to me, so that system does not appeal to me. I loved the origins system because it gave me stuff to work with, the way a blank page protagonist doesn't. All I cared about was being able to meaningfully deviate from that established story in my choices. I felt like my gallant, faithfully Andrastian, white knight courtly love type male Cousland meeting Zevran and falling for him made for a fantastic story. But maybe that's because I never self-insert into games, I prefer to create storylines with the characters I'm given, and DAO allowed me to do just that. My King Cousland was...rather chaotic... Lol. He let the werewolves kill the Dalish, amongst other things. He was also in a relationship with both Leliana and Morrigan at the end tho canonically he only romanced Morrigan. He was a foil on my queen Cousland who I thought was a bland good girl type who did everything right and morally lol.
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Post by andorvex on Dec 12, 2024 20:21:55 GMT
About what? How DA2 ends in a cliffhanger or how the Mage-Templar conflict was handled poorly? I feel like I've explained my position why it made sense to me why this chaos occurred, and why this it was a reasonable continuation of the conflict presented by DA2 cliffhanger. You're saying it was handled poorly, but not giving an example of that 'alternative' of HOW is was supposed to be resolved and what was wrong with the way it was resolved. So, I'm asking you for more detail. Well I was hoping for a game that takes the conflict to the next level, and deals with things, but I think the game pretty much avoided it. It was cast aside in favour of dealing with lame Corypheus. You have one quest to deal with it in the main story and that's about it. Well kind of two, none of them are particularly interesting or actually dealing with the issue of the conflict, and are just glorified recruitment missions. The most interesting aspect of the conflict in the game is Vivianne, which offers some interesting perspective. But it's not really a plot, mostly a lot of tell and not show. So yeah, bad
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Post by adonniel on Dec 12, 2024 20:27:40 GMT
Well I was hoping for a game that takes the conflict to the next level, and deals with things, but I think the game pretty much avoided it. It was cast aside in favour of dealing with lame Corypheus. Scratch head. Well, isn't it the main purpose of the Inquisition to deal with lame ol' Corypheus? What would be for you, 'taking it to the next level?' Like doing what? Can you give an example?
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Dec 12, 2024 20:46:56 GMT
Well I was hoping for a game that takes the conflict to the next level, and deals with things, but I think the game pretty much avoided it. It was cast aside in favour of dealing with lame Corypheus. Scratch head. Well, isn't it the main purpose of Inquisition to deal with lame ol' Corypheus? What would be for you, 'taking it to the next level?' Like doing what? Can you give an example? Again, I don't understand why do you act as if it is inevitable that inquisition is about Corypheus... As if someone forced the writers to make this the main conflict of the game. They are the writers, they can make the game about whatever they want. But don't set up your next game as the massive battle between mages and chantry if you don't really want to deal with it. It would be like if in return of the jedi Vader and the empire would suddenly become a secondary villains and you have to fight evil ancient sith lord that returned from the grave And even if you do make it about Corypheus, Dragon Age games (especially origins) know how to create compelling smaller conflict inside the big conflict (Morrigan referred to it in her immortal quote "Apparently everyone seems to agree that a Blight is the perfect time to start killing each other"). But spreading mobs of Templars and mages that fight each other on the map is not what I would call a good way to do it. Now what would I consider good? Don't know for sure, but I don't think I should be expected to, I'm not a writer working in Bioware, I just know what they did was very lacking imo. If you still force me to think of an alternative scenario, it depends on whether we keep the main plot of inquisition the same or not. If we don't it's much easier, but if we do... I think the set up is not bad, trying to get them in the inquisition is a good way to force the MC to deal with it. But instead of doing two mediocre quests that don't actually have much to do with the conflict, create one quest that is all about the conflict, with multiple ways to solve it, or at least two ways, one that would make the Templars happy, and one that would make the mage happy.
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Post by grallon on Dec 12, 2024 21:07:43 GMT
Honestly, most of Inquisition should have been dealing with the fallout of the Mage/Templar conflict. They hinted towards conflict in DAO, it erupted in II and then they wrote an entire novel dedicated to it in Asunder. If they had taken even a cursory glance at their forums they would have noticed it was their most popular story by a country mile and it's not close. So much lost potential to focus on what would become boring elven dreck. Imagine if the Inquisition had been formed to deal with the war between mages & templars and its rippling effects across Thedas. Weakening Tevinter from the inside, sapping Orlais' strength, the Chantry desperately trying to hold on with its mages and templar army out of control. And with the Qunari jumping on the opportunity to launch their final invasion - all the while with a mysterious elven apostate stirring up trouble among the elves throughout the continent? The conclave could've happened at the end of the game, once the situation is mostly under control, to decide the future, and then the explosion. Not caused by the orb business but by the final seals on the Black City cracking open, with those imprisoned finally escaping - taking everyone by surprise (including the Egg). What a cliff-hanger! So the 4th and final game would have been all the factions in the north and south joining forces, with all your old companions returning (HoF, Hawke, some of the old gangs, Morrigan, etc). And that's when Solas would appear, offering his knowledge, with the ultimate intent to use this chaos to dispose of his old enemies and rip apart the Veil. Your relationship with him throughout would determine whether he succeeds or not and if not, how is he is stopped. And if you romance him that would be an added factor in the final confrontation.
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Post by adonniel on Dec 12, 2024 21:11:05 GMT
Again, I don't understand why do you act as if it is inevitable that inquisition is about Corypheus... As if someone forced the writers to make this the main conflict of the game. They are the writers, they can make the game about whatever they want. But don't set up your next game as the massive battle between mages and chantry if you don't really want to deal with it. I'm operating from the given scenario. There is a difference between wishing for a completely different game and making modifications within a given game. You are given the voice as the Inquisitor because glowing hand. No one else in the world can do this task. You have this huge scene at the start of the game defining Inquisition and its purpose is identified as 'close the hole in the sky.' If you want a game 'not about Corypheus' and a game about mage vs templar conflict, then at the start of the game you are literally a nobody and nobody gives nug poo about your opinion on the Chantry. So, in order to make this the central conflict, you'd just have to create a completely different beginning story and a different hero who for some reason has a say in it. My comment is based on 'I was given x scenario and based on this scenario x, y, z things made sense to me within the given context.' I can't analyze an imaginary scenario from someone else's head when they themselves don't fully know what it is.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Dec 12, 2024 21:14:50 GMT
Again, I don't understand why do you act as if it is inevitable that inquisition is about Corypheus... As if someone forced the writers to make this the main conflict of the game. They are the writers, they can make the game about whatever they want. But don't set up your next game as the massive battle between mages and chantry if you don't really want to deal with it. I'm operating from the given scenario. There is a difference between wishing for a completely different game and making modifications within a given game. You are given the voice as the Inquisitor because glowing hand. No one else in the world can do this task. You have this huge scene at the start of the game defining Inquisition and its purpose is identified as 'close the hole in the sky.' If you want a game 'not about Corypheus' and a game about mage vs templar conflict, then at the start of the game you are literally a nobody and nobody gives nug poo about your opinion on the Chantry. So, in order to make this the central conflict, you'd just have to create a completely different beginning story and a different hero who for some reason has a say in it. My comment is based on 'I was given x scenario and based on this scenario x, y, z things made sense to me.' I can't analyze an imaginary scenario from someone else's head when they themselves don't fully know what it is. And once again I'm saying, part of the big disappointment from inquisition is how it handles what DA2 set up. Either don't set up this major war or deal with this major civil war. Otherwise you are gonna disappoint. Look one comment above you for a possible scenario where Corypheus and his stupid orb are not in the picture. I already offered other scenario if you insist on having them. But you didn't really address it..
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Post by adonniel on Dec 12, 2024 21:23:31 GMT
Look one comment above you for a possible scenario where Corypheus and his stupid orb are not in the picture. That comment appeared while I was writing response to you and I saw it once I clicked post. I already offered other scenario if you insist on having them. But you didn't really address it.. Errr... sorry, are you referring to the Jedi scenario? There is a difference between making corrections within a given game and desiring a different game. I talked about an existing game that I was given. Not about the desire to see a different game. I found you to be unclear because I thought you're referring to Inquisition, not about entirely something else that could have been.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Dec 12, 2024 21:48:34 GMT
Look one comment above you for a possible scenario where Corypheus and his stupid orb are not in the picture. That comment appeared while I was writing response to you and I saw it once I clicked post. I already offered other scenario if you insist on having them. But you didn't really address it.. Errr... sorry, are you referring to the Jedi scenario? There is a difference between making corrections within a given game and desiring a different game. I talked about an existing game that I was given. Not about the desire to see a different game. I found you to be unclear because I thought you're referring to Inquisition, not about entirely something else that could have been. Let me be clear then - Inquisition is dealing with the conflict between the mages and Templars badly. It's not my place to offer alternatives, but if you want me to I'd start with addressing the conflict directly instead of doing what they actually did in the game (two possible quests you have to choose between, that seem like they deal with it but not really) I wrote it before in my last two paragraphs of my previous comment. The ones you ignored
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