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Post by jadedragon on Dec 12, 2024 21:49:49 GMT
While Inquisition could've done better with the Mage Templar war, which I'm personally disappointed that the Knight-Vigilant the leader of the Templar order is a unrecognizable corpse and I've been curious about the actual Templar Leader not the Seekers but the Knight-Vigilant. And the Orlesian Civil War was done even worse pretty much you gotta read a book to actually experience it we literally interact with the tail end of it when it's a stalemate.
But with all that said Trespasser epilogue set up the long teased Qunari Invasion of the North. That moment had been setup since Origins with Sten, teased even further in 2, and teased even more in Inquisition. Books and comics talking about Qunari invading Tevinter then eventually Antiva. The Qunari-Tevinter feud has been slowly built up each game and Veilguard fumbled that horribly. I really thought we were going to meet characters like Rasaan or the other leadership from parts of the Qun. But nope the most teased conflict in the entire series was literally scrapped. And we were left with poor writing for the event not to happen and had to deal with a less interesting Qunari teaming up with Venatori a complete 180 from what's been presented and set up. Tevinter even renamed one of their cities because of said conflict yet we got what we got. A shell
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Dec 12, 2024 21:51:46 GMT
In hindsight Inquisition is really not bad, and has some really high highs. But also a lot of stumbling
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Post by adonniel on Dec 12, 2024 22:01:31 GMT
Let me be clear then - Inquisition is dealing with the conflict between the mages and Templars badly. It's not my place to offer alternatives, but if you want me to I'd start with addressing the conflict directly instead of doing what they actually did in the game (two possible quests you have to choose between, that seem like they deal with it but not really) I wrote it before in my last two paragraphs of my previous comment. The ones you ignored I didn't ignore them. I read it, but didn't have a comment since it was still rather general, so I can't once again analyze. Perhaps we can both sum up our positions as such: To me the Inquistion was a depiction of the consequences: what happens when you don't deal with x conflict. It was background for main theme 'stop Cory.' You wanted a game that deals directly with this x shit as the central theme and you didn't want Cory anywhere around or to be secondary conflict.
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Post by dis_Op2399 on Dec 12, 2024 22:03:33 GMT
One of my issues with Inquisition was that it felt a bit like jumping the shark to go so deep into the roots of the ancient lore, when it felt like there was more to be explored in the contemporary issues - like the mage-templar war. Or even just more the rest of the original Tevinter magisters. Almost a problem of too much of a good thing i.e. the world building and lore is so rich that it needs to slow down. Spicy hot take time: That's exactly why we would have been better off getting the DA4 co-op game EA so desired, if only to give the world building a moment to breathe, develop the combat, and give certain story arcs and characters a proper send off before leaving Solas and the Evanuris plot for DA5.
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by andorvex on Dec 12, 2024 22:14:56 GMT
Let me be clear then - Inquisition is dealing with the conflict between the mages and Templars badly. It's not my place to offer alternatives, but if you want me to I'd start with addressing the conflict directly instead of doing what they actually did in the game (two possible quests you have to choose between, that seem like they deal with it but not really) I wrote it before in my last two paragraphs of my previous comment. The ones you ignored I didn't ignore them. I read it, but didn't have a comment since it was still rather general, so I can't once again analyze. Perhaps we can both sum up our positions as such: To me the Inquistion was a depiction of the consequences: what happens when you don't deal with x conflict. It was background for main theme 'stop Cory.' You wanted a game that deals directly with this x shit as the central theme and you didn't want Cory anywhere around or to be secondary conflict. I feel like we still miss each other somewhat. My initial position was that there is some serious issues with the way the game handled the mage Templar conflict. And I don't think the issue is that it's an issue of "not what I wanted". Rather it was an issue of "not what was promised to me" in addition to what in there very poorly made
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Post by rocketpineapple on Dec 12, 2024 22:23:27 GMT
Off topic somewhat but I can't help but wonder if, after the mage side of the conflict seemingly resonated with the LGBT+ community, BW were like "shit we gotta backtrack or we'll look homophobic". I mean I'm generalising to the extreme, but still.
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Post by GoldenGail3 on Dec 13, 2024 0:20:32 GMT
Off topic somewhat but I can't help but wonder if, after the mage side of the conflict seemingly resonated with the LGBT+ community, BW were like "shit we gotta backtrack or we'll look homophobic". I mean I'm generalising to the extreme, but still. People do think that the mages are an oppressed minority because of dragon age 2.
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Post by emissaryoflies on Dec 13, 2024 1:50:59 GMT
Well, well, well. What do we have here?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by helios969 on Dec 13, 2024 3:02:37 GMT
Well, well, well. What do we have here? Looks amazing...if that's representative of story and visuals that game is going to crush it. Happy to see they went with Ciri...actually thought it wasn't going to happen. Has she been subjected to the trial of the grasses?
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Post by Guardian on Dec 13, 2024 3:14:54 GMT
Well, well, well. What do we have here? Looks amazing...if that's representative of story and visuals that game is going to crush it. Happy to see they went with Ciri...actually thought it wasn't going to happen. Has she been subjected to the trial of the grasses? It looks like it - our little Ciri has grown up. She's truly her father's daughter.
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Post by river82 on Dec 13, 2024 3:18:46 GMT
Well, well, well. What do we have here? This trailer absolutely blew my mind. Why are CDProjekt so good at trailers? It reminds me of when they released the Cyberpunk trailer Can't wait to play as Ciri!
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Post by necrowaif on Dec 13, 2024 3:45:40 GMT
Hwa hwa, Veilguard didn’t even win the one shitty award it was nominated for. Eat shit, BioWare.
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Post by adonniel on Dec 13, 2024 4:20:58 GMT
I feel like we still miss each other somewhat. My initial position was that there is some serious issues with the way the game handled the mage Templar conflict. And I don't think the issue is that it's an issue of "not what I wanted". Rather it was an issue of "not what was promised to me" in addition to what in there very poorly made I do understand your general idea - I just wanted more elaboration. I know there are fans of the comics on these forums, while I have not read those. So, they might be alluding to something outside the scope of the game that was handled better in different context, so, I'm genuinely curious about that as it could have given the game a completely different scenario better than the one offered by the game. I thought you had a scenario in mind. As per quality, I was looking for a specific example of what exactly was very badly written. Like, 'in this episode x templar says this and that, and that's total BS because it's more about this and that.' When it comes to the idea stated by Gor, I like it and would have happily played a game in that context as well. I feel like that idea belongs to a different time frame than Inquisition. You don't need to wait 10 years to begin dealing with the conflict. Personally, I had accepted the general theme and within the scope of that theme, I can't actually claim myself I was given deeply insightful answer to mage/templar conflict, however, within the boundaries of the setting I found a satisfactory explanation why it was done a certain way. I can't say I had major gripes with the idea of saving the world from Cory - sure, why not. If I had to pick what drove me crazy with the Inquisition it was the Inquisitor themselves. They have the personality of a pale amoeba that fainted due to malnutrition. I know Rook gets a lot of beating, but these two are close competitors. Goofball as he might be, at least that's an identifiable personality trait, whereas Inquisitor has none. This was more so woefully accented because 'the saving grace of the game' the companions were very well written and had witty lines to respond to you. So, I constantly felt like the dullest bulb in the room since I project that hero role onto myself. Like this one time I tried to say something to Dorian that would severely nettle him. There is this scene in the library where Dorian expresses his concerns. You can respond with 'maybe you should stop whining and do something about it.' I thought that was just a general idea and Inky would say at least something jackass like 'Maybe you should have slid Alexius' throat asap rather than fleeing like a coward and hoping some guy with a glowing hand would resolve it for you.' Nope. He said that exact lame line that was offered without any grain of imagination. To which Dorian, rightfully so, simply demolished him by saying with style, 'You mean like challenging Alexius, fleeing Tevinter... insert long list of stuff he has actually done.' I was like, yup preach it Dorian, this nub Inks just got totally outclassed by someone with superior wit and eloquence.
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Post by ClarkKent on Dec 13, 2024 9:01:04 GMT
Well, well, well. What do we have here? Wow, it's a trailer for the fourth game of the franchise, and it resembles the tone and visual style of prior ones while introducing new story beats. How could CD do this?
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Agent 46
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Post by Gileadan on Dec 13, 2024 9:40:38 GMT
They even brought back the chain from the first Witcher game's intro, she just uses it in a new clever way. But yeah, you take one look at this and both the art style and the general mood of the trailer scream "Witcher universe" at you. Hopefully we won't be getting letters from pops Geralt about how Toussaint and the northern kingdoms are going to sh*t
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Gui meɖi naneke o, gake ŋudͻwͻnu le eŋu
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Post by rekkampum on Dec 13, 2024 11:48:37 GMT
Do you know what saddens me the most? What I saw in this video below, the original concept for Veilguard, when he was still a Dreadwolf, and even before. My heart breaks when I watch this. This concept sounds 1000 times better than what we got. The return of the Grey Warden from Origins? The return of Hawke/Alistair/Loghain depending on the choice made in Inquisition? Calpernia one of the main characters? Wow. What went into this Veilguard team's head that, with such a good, interesting, appealing concept at hand, they decided to throw it all in the bin.... Yeah. Jackdaw did a video on the artbook as well. It seems like the team took the leftovers of Joplin and cut the rest out for their project, even changing the classes of some of the characters - Taash was originally a Rogue, apparently. Rook's story makes so much more sense in the way Joplin implemented them and given how far they were going with the lore, a lot of the things that feel sort of unfinished i.e. piecing together the history of the elves and the titans get a lot more narrative attention. It's interesting to me because there are so many people complaining that the Chantry dogma we were taught in Origins not being 100 percent true is a retcon when that apparently was always the intended history prior to Veilguard. The part about going into the Fade to rescue whoever got left in there really got me excited and pissed that it wasn't even included in the final game, especially when it's clear they took parts of the Joplin's narrative and used it. EDIT: I just watched the other guy's video and he repeatedly misgenders Trick Weekes and even suggests they have psychological problems for using They/them pronouns. I highly do not recommend that one.
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Post by ClarkKent on Dec 13, 2024 11:54:52 GMT
Give the bones of Joplin to Spiders studio and let us enjoy an endearing janky mess.
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Post by hookntackle on Dec 13, 2024 12:28:51 GMT
Give the bones of Joplin to Spiders studio and let us enjoy an endearing janky mess.
I will like every post that mentions the magnificient boon to the video game industry that is Spiders and/or Focus *problematic french accent* "let's just try shit, but not a pixel art sidescroller"
But I must also say that Joplin is basically the "My Dad Works at Nintendo" of the DAVG mourning process.
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Post by LoonySpectre on Dec 13, 2024 12:33:32 GMT
If I had to pick what drove me crazy with the Inquisition it was the Inquisitor themselves. They have the personality of a pale amoeba that fainted due to malnutrition. I know Rook gets a lot of beating, but these two are close competitors. Goofball as he might be, at least that's an identifiable personality trait, whereas Inquisitor has none. This was more so woefully accented because 'the saving grace of the game' the companions were very well written and had witty lines to respond to you. So, I constantly felt like the dullest bulb in the room since I project that hero role onto myself. Inquisitor is a completely random schlemazel who was suddenly thrust into the very center of Thedas' political and religious life and has the only means to close demon-spewing interdimensional rifts (and they did that literally just by entering a wrong door at a wrong time), so they have to constantly be front and center of everything, and it's not surprising that they're out of their depth more often than not. Rook is a slightly less random schlemazel (he was recruited by Varric) who lives in a cozy pocket dimension with a ragtag bunch of weird friends and occasionally emerges to do sidequests.
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Post by adonniel on Dec 13, 2024 14:20:50 GMT
Inquisitor is a completely random schlemazel who was suddenly thrust into the very center of Thedas' political and religious life and has the only means to close demon-spewing interdimensional rifts (and they did that literally just by entering a wrong door at a wrong time), so they have to constantly be front and center of everything, and it's not surprising that they're out of their depth more often than not. Rook is a slightly less random schlemazel (he was recruited by Varric) who lives in a cozy pocket dimension with a ragtag bunch of weird friends and occasionally emerges to do sidequests. I accept this logical explanation, but I'm going to give this no leeway. I'm not playing a game to feel like some nobody and I still want to have a personality. I connect the hero to myself and I don't want to be lame, I want to be cool. It's simply bad writing. The dialogue wheel offered like six options and all of them were generic slop. For example I tried the 'empathetic' option in the opening interrogation scene. You know what Inky said in whiny voice? 'I can't believe it... all those people dead.' Like seriously? You're in the dungeon with these two intimidating people one of whom just punched you in the face. They're death door demanding your secret info why the sky is raining demons. Your answer is, 'I'm sad people die?' WTF That's not even empathy. You're just complaining about your own sad feels. Heck, you're not even addressing asked question. Even Joe shmoe average wouldn't say that unless that punch landed TOO hard. There is zero imagination or impact in that about nothing line. I'd rather have 3 options than 6, but they need to be better thought out. Cullen while choking Inky: WHY IS THE SKY RAINING DEMONS??? Inky: I so sad people die. Spiders ate your brain in that green murky void.
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Post by adonniel on Dec 13, 2024 14:30:10 GMT
Well, well, well. What do we have here? OMG!!!! If they do even 80% as good a job as Witcher 3, I'm going to play the living lights out of THIS! Now THIS looks GOTY material to me!! Adonniel rushing to play Witcher 4.
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andorvex
N3
Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Free me now, I'm not answering questions, blah blah blah. Don't you know who I am?
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Post by andorvex on Dec 13, 2024 14:58:52 GMT
Inquisitor is a completely random schlemazel who was suddenly thrust into the very center of Thedas' political and religious life and has the only means to close demon-spewing interdimensional rifts (and they did that literally just by entering a wrong door at a wrong time), so they have to constantly be front and center of everything, and it's not surprising that they're out of their depth more often than not. Rook is a slightly less random schlemazel (he was recruited by Varric) who lives in a cozy pocket dimension with a ragtag bunch of weird friends and occasionally emerges to do sidequests. I accept this logical explanation, but I'm going to give this no leeway. I'm not playing a game to feel like some nobody and I still want to have a personality. It's simply bad writing. The dialogue wheel offered like six options and all of them were generic slop. For example I tried the 'empathetic' option in the opening interrogation scene. You know what Inky said in whiny voice? 'I can't believe it... all those people dead.' Like seriously? You're in the dungeon with these two intimidating people one of whom just punched you in the face. They're death door demanding your secret info why the sky is raining demons. Your answer is, 'I'm sad people die?' WTF That's not even empathy. You're just complaining about your own sad feels. Heck, you're not even addressing asked question. Even Joe shmoe average wouldn't say that unless that punch landed TOO hard. There is zero imagination or impact in that about nothing line. I'd rather have 3 options than 6, but they need to be better thought out. Cullen while choking Inky: WHY IS THE SKY RAINING DEMONS??? Inky: I so sad people die. Spiders ate your brain in that green murky void. Dunno being in a dungeon with Leliana and Cassandra sounds like a dream come true. Punch me some more
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Post by grallon on Dec 13, 2024 15:04:37 GMT
Well, well, well. What do we have here? CDPR has learned from Bioware apparently; they released a trailer set in the proper tone. That being said, if you visit their corporate website, you'll discover it has DEI slop plastered all over it. So, beware of deception. It certainly won't be a pre-order or day-1 purchase for me. EDIT: The graphics however are superbly realistic, without falling into uncanny valley territory. But Ciri isn't supposed to be a full fledged witcher; she's a female and females cannot go through the Trial of Grass. And yet here we see her eyes become cat-like after drinking that potion, just like Gerald. More retcon incoming? EDIT2: Also, it's a pity they chose to ignore the 'Ciri as Empress' scenario - but I suppose you can't have a 'girl-boss who don't need no men' if she's in a ceremonial dress and not bunking in the mud, swords at hand. EDIT3: Some humorous quips found on a Youtube comment section: - "Ciri, the long lost Habsburg child. God that jawline could be used to cut glass." - "Hit the wall so hard her facial structure changed" - "Who is she going to be a self-insert of? Show your jaw, designer." - "That's not Ciri, that's someone mid transition."
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Post by adonniel on Dec 13, 2024 15:04:58 GMT
Dunno being in a dungeon with Leliana and Cassandra sounds like a dream come true. Punch me some more Will with the book do?
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Post by ClarkKent on Dec 13, 2024 16:14:52 GMT
Give the bones of Joplin to Spiders studio and let us enjoy an endearing janky mess.
I will like every post that mentions the magnificient boon to the video game industry that is Spiders and/or Focus *problematic french accent* "let's just try shit, but not a pixel art sidescroller"
But I must also say that Joplin is basically the "My Dad Works at Nintendo" of the DAVG mourning process.
Yup. It is but a dream.
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