Post by Pounce de León on Sept 1, 2020 8:56:21 GMT
Turn-based medieval-type combat with sellswords.
Campaign takes place on world map. Move from city to village. Recruit by choosing proper talented noob brothers. Equip. Do contracts. Trade and hunt beasts for crafting mats. Or live the life of an outlaw.
Battle is on hex fields with your 12 dudes (18 for some campaign starts) against scaling enemies you meet on world map. Terrain features can be used for advantage - the height level representation isn't so good, but rarely matters much (Except in mountains maybe).
Brothers advance in levels, each level earns a tier of perks to choose one from (multiple can be picked in a tier). This is crucial for the builds, tho the standard approach is to hold the line and prevent enemies flanking and go for the backline brothers.
This game is hard. Definitely challenging, but you can pick your fights.
Recently Blazing Deserts DLC released, the second paid DLC iirc. Or third? I've revisited now after abut 1.5 years and it's been well-improved. The new DLC added southern city states with middle eastern flair, music, equipment and campaign. Pretty good. The are now handgonnes in it and the perk system has partly finally clicked now for me.
Again, this is unforgiving game, expect to lose some brothers and levelling new ones can take a long time. Experience recruits are expensive. I recommend the peasant militia since it lets you field more brothers in battle. Enemy scales off your numbers but that is capped and you get 2 ppl advantage after scaling is calculated. I've never beaten the game, but I am quite content restarting over in proc-gen worlds and try again.