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colfoley
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August 2016
colfoley
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Post by colfoley on Sept 18, 2020 20:14:08 GMT
that is a feature of DA. All classes have their archetypes but they can be blended. (Another reason why we should go classless) Yeah, that's not a feature I would welcome in DA - and frankly didn't much like it in MEA. I like using class as part of character definition and role-play, and would welcome MOAR! class-specific interactions, not less. As a general comment - I know that people find mechanics in other games that they really like and want to transfer, but... I wouldn't want every game to have the same damned gameplay. I like the differences. oh I've done that too. And that is a benefit of classes. The thing is they don't really work, aren't realistic, and only work if you are interested in playing a game multiple times. I know DA can't go 'full' classless because of the magic thing but any divide between warriors and rogues are kind of nonsense and if they got rid of them it would solve more problems then it causes, imo. And while I sympathize with the fear even if DA does go classless it won't be Andromeda. Just like if it incorporates more realistic stealth it won't be Assassin's Creed.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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Feb 14, 2019 20:07:41 GMT
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Polka Dot
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Feb 14, 2019 18:50:29 GMT
February 2019
polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Sept 18, 2020 21:35:16 GMT
Yeah, that's not a feature I would welcome in DA - and frankly didn't much like it in MEA. I like using class as part of character definition and role-play, and would welcome MOAR! class-specific interactions, not less. As a general comment - I know that people find mechanics in other games that they really like and want to transfer, but... I wouldn't want every game to have the same damned gameplay. I like the differences. oh I've done that too. And that is a benefit of classes. It's one that I'm not eager to lose. Why not/how so? I incorporate them into the definition of the character I choose to play. Well, no, you really don't need to play a game multiple times in order for your mage PC to have a world view different from that of another class. You got me there. They did do some things to artificially differentiate warriors and rogues post DAO when warriors lost archery and dual-wield abilities. Even so, I've never really minded that only rogues can detect and disarm traps and unlock stuff. Warriors can be more specialized by being able to use heavier armors and get more health per point in constitution. And of course, there's always class-based talent trees... I have no trepidation about a classless system. I just prefer the class system as is - or, more precisely, as it was in DAO. No, but there's a lot of ways it could go - and I'm not sure how something could be "more realistic" wrt stealth if it involves an entire party. But the bigger question - as I've said all along - is how different stealth mechanics would be used in DA (use cases).
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Dec 12, 2024 10:56:11 GMT
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fairdragon
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Jul 30, 2020 17:14:13 GMT
July 2020
fairdragon
Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
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Post by fairdragon on Sept 27, 2020 13:50:48 GMT
So i don't vote, because i don't know what to vote. But i will explain my thoughts. The Combat in DAO was the best. in DAI was okay. But DA2 was horror so that is an no go for me. I think too. non of them have stealth system. ACO is to fast i can't play that so a no go likewise. ghost of tsushima was doable, because the warrior don't walk so much around. I think for heist a stealth sytem will add something. But if they do it please so easy that everyone can play it. I have a bad eaction time, ego shooter are a no go. In the most games i am dead really fast. Only 2D or Dragon age and to my surprise ghost of tsushima is for me playable. The new Baldur's gate i fear, will be a no go too.
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