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Post by Element Zero on Jun 18, 2021 15:49:57 GMT
I keep reading how tough those mechs are in Garrus' LM, so I am finally going to offer some input.
Shepard can climb back up to the platforms from which he descended to the highest accessible platform. There's a conveniently placed crate behind which to hunker. You can strategically place squaddies or not. One or both with likely get dropped if the mechs advance close enough. Either way, Shepard cannot be reached. Those mechs can't do anything but shoot the crate.
I play exclusively on Insanity, so I'm sure this works regardless of difficulty setting.
I typically bring Miranda and pepper the things with Overloads until Garrus, and sometimes Miranda, drops. (It seems to be a given in my PTs that squaddies will get dropped on their own LMs. It's a humorous oddity.) Shepard, as always, does the heavy lifting and bulk of the damage.
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Jun 29, 2017 12:57:11 GMT
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jun 18, 2021 16:33:16 GMT
Shepard can climb back up to the platforms from which he descended to the highest accessible platform. There's a conveniently placed crate behind which to hunker. You can strategically place squaddies or not. One or both with likely get dropped if the mechs advance close enough. Either way, Shepard cannot be reached. Those mechs can't do anything but shoot the crate. Yeah, this is the one I've used since the early ME2 days, then trying to put the henchmen behind other crates etc. but usually they die in 2 as they stay too long out of cover without doing anything/staggering.
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Post by Deleted on Jun 18, 2021 16:46:25 GMT
I keep reading how tough those mechs are in Garrus' LM, so I am finally going to offer some input. Shepard can climb back up to the platforms from which he descended to the highest accessible platform. There's a conveniently placed crate behind which to hunker. You can strategically place squaddies or not. One or both with likely get dropped if the mechs advance close enough. Either way, Shepard cannot be reached. Those mechs can't do anything but shoot the crate. I play exclusively on Insanity, so I'm sure this works regardless of difficulty setting. I typically bring Miranda and pepper the things with Overloads until Garrus, and sometimes Miranda, drops. (It seems to be a given in my PTs that squaddies will get dropped on their own LMs. It's a humorous oddity.) Shepard, as always, does the heavy lifting and bulk of the damage. Oh, I've been pegged by a mech behind that top crate. It's not easy for the mech to get you there, but I wouldn't call it impossible... particularly if you try to plant a squad mate or two with you there... although one goes down usually trying to get up to that spot anyways.
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Spectr61
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 825 Likes: 1,283
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Post by Spectr61 on Jun 18, 2021 16:46:37 GMT
Spectr61 : Listen on! Listen on! This is the truth of it. Fighting leads to banning, and banning gets to perma-bans, and that was damn near the death of us all.
Look at us now, busted up and everyone talking about MELE! But we've learned!
By the dust of 'em all, BSN's learned.
Now, when mods get to fighting, it happens here, and it finishes here!
Two mods enter, one mod leaves.
And now, I've got two mods — two mods with a gut full of fear.
Ladies and gentlemen, boys and girls, dying time's here!
She's the ball-crasher! Death on foot! You know her, you love her! She's … DragonRacer ! [BSN cheers wildly]
The challenger, direct from out of the wasteland! She's bad, she's beautiful, she's crazy! It's … it's mousestalker ! [BSN jeers Mousey] Thunderdome's simple. Get to the weapons. Use them any way you can. I know you won't break the rules. There aren't any.
All our lives hang by a thread.
Now we got a mod waiting for sentence. But ain't it the truth? You take your chances with the law. Justice is only a roll of the dice.
A flip of the coin. A turn ... of the Wheel.
[BSN] Two mods enter, one mod leaves. Two mods enter, one mod leaves. Two mods enter, one mod leaves.
The duelist's duel. The final word. The arguement of kings. The arbiter of truth. The Thunderdome! Yes! (Grabs even moar Ryncol, popcorn, and pm's all the old stalwarts, all except Bunz.......)
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sentinel87
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 18, 2021 19:45:43 GMT
Did they not add back in the stimulant pack bonus power that you were supposed to get from Wrex with the Citadel DLC?
I seem to remember back when it first came out there was some bug that never unlocked it. It's not a power I ever see myself using but another option is always nice.
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Post by RedCaesar97 on Jun 18, 2021 21:33:44 GMT
I keep reading how tough those mechs are in Garrus' LM, so I am finally going to offer some input. Shepard can climb back up to the platforms from which he descended to the highest accessible platform. There's a conveniently placed crate behind which to hunker. You can strategically place squaddies or not. One or both with likely get dropped if the mechs advance close enough. Either way, Shepard cannot be reached. Those mechs can't do anything but shoot the crate. I play exclusively on Insanity, so I'm sure this works regardless of difficulty setting. I typically bring Miranda and pepper the things with Overloads until Garrus, and sometimes Miranda, drops. (It seems to be a given in my PTs that squaddies will get dropped on their own LMs. It's a humorous oddity.) Shepard, as always, does the heavy lifting and bulk of the damage. Another option: If you bring up the power menu while the mechs are still in the cranes, manually hit each of the mechs with a power from your squadmates (Overload, Concussive Shot, Incinerate, Warp, and so on). This will cause the mechs to drop early and they will explode when they hit the ground or roof of that building. You will not even have to fight them. Works with the previous mech in the mission as well. I cannot remember who taught me that trick (probably one of Kronner, sinosleep, or MrBozoghemer) on the original BSN forums, but I have been using it ever since.
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Post by themikefest on Jun 18, 2021 21:52:40 GMT
Another option: If you bring up the power menu while the mechs are still in the cranes, manually hit each of the mechs with a power from your squadmates (Overload, Concussive Shot, Incinerate, Warp, and so on). This will cause the mechs to drop early and they will explode when they hit the ground or roof of that building. You will not even have to fight them. Works with the previous mech in the mission as well. I cannot remember who taught me that trick (probably one of Kronner, sinosleep, or MrBozoghemer) on the original BSN forums, but I have been using it ever since. I've done that a couple of times. Like you, I don't recall who posted that. If/when I do Vakarian's loyalty mission, I will have to remember that.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 18, 2021 22:19:33 GMT
I keep reading how tough those mechs are in Garrus' LM, so I am finally going to offer some input. Shepard can climb back up to the platforms from which he descended to the highest accessible platform. There's a conveniently placed crate behind which to hunker. You can strategically place squaddies or not. One or both with likely get dropped if the mechs advance close enough. Either way, Shepard cannot be reached. Those mechs can't do anything but shoot the crate. I play exclusively on Insanity, so I'm sure this works regardless of difficulty setting. I typically bring Miranda and pepper the things with Overloads until Garrus, and sometimes Miranda, drops. (It seems to be a given in my PTs that squaddies will get dropped on their own LMs. It's a humorous oddity.) Shepard, as always, does the heavy lifting and bulk of the damage. Another option: If you bring up the power menu while the mechs are still in the cranes, manually hit each of the mechs with a power from your squadmates (Overload, Concussive Shot, Incinerate, Warp, and so on). This will cause the mechs to drop early and they will explode when they hit the ground or roof of that building. You will not even have to fight them. Works with the previous mech in the mission as well. I cannot remember who taught me that trick (probably one of Kronner, sinosleep, or MrBozoghemer) on the original BSN forums, but I have been using it ever since. Damn. This is smart, and obvious now that it's been pointed out to me. A squadmate does mention shooting the hover-lifts on that mission, yet I never bothered.
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sugarless
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 470 Likes: 1,398
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jun 18, 2021 23:38:33 GMT
Another option: If you bring up the power menu while the mechs are still in the cranes, manually hit each of the mechs with a power from your squadmates (Overload, Concussive Shot, Incinerate, Warp, and so on). This will cause the mechs to drop early and they will explode when they hit the ground or roof of that building. You will not even have to fight them. Works with the previous mech in the mission as well. I cannot remember who taught me that trick (probably one of Kronner, sinosleep, or MrBozoghemer) on the original BSN forums, but I have been using it ever since. Damn. This is smart, and obvious now that it's been pointed out to me. A squadmate does mention shooting the hover-lifts on that mission, yet I never bothered. This also works for the two YMIR mechs that are on cranes - before they are lowered, overload both and if you've timed it right, they basically fall and explode
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Post by Deleted on Jun 19, 2021 0:01:51 GMT
I keep reading how tough those mechs are in Garrus' LM, so I am finally going to offer some input. Shepard can climb back up to the platforms from which he descended to the highest accessible platform. There's a conveniently placed crate behind which to hunker. You can strategically place squaddies or not. One or both with likely get dropped if the mechs advance close enough. Either way, Shepard cannot be reached. Those mechs can't do anything but shoot the crate. I play exclusively on Insanity, so I'm sure this works regardless of difficulty setting. I typically bring Miranda and pepper the things with Overloads until Garrus, and sometimes Miranda, drops. (It seems to be a given in my PTs that squaddies will get dropped on their own LMs. It's a humorous oddity.) Shepard, as always, does the heavy lifting and bulk of the damage. Another option: If you bring up the power menu while the mechs are still in the cranes, manually hit each of the mechs with a power from your squadmates (Overload, Concussive Shot, Incinerate, Warp, and so on). This will cause the mechs to drop early and they will explode when they hit the ground or roof of that building. You will not even have to fight them. Works with the previous mech in the mission as well. I cannot remember who taught me that trick (probably one of Kronner, sinosleep, or MrBozoghemer) on the original BSN forums, but I have been using it ever since. I've done that with the earlier mech, but for some reason have never tried it with the pair... too pre-occupied with trying to get to cover, I guess. Will definitely have to remember to give it a try this time.
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sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 233 Likes: 615
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 19, 2021 0:45:18 GMT
So I just finished the ME3 for the first time in MELE and I did not get the breath scene and Tali left Shepard's name on the wall at the end with the destroy ending.
I had 7396 EMS right before launching the attack against Cerberus HQ.
Anyone know how things work now with EMS in the MELE or is this just a bug for me?
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Post by colfoley on Jun 19, 2021 0:48:57 GMT
So I just finished the ME3 for the first time in MELE and I did not get the breath scene and Tali left Shepard's name on the wall at the end with the destroy ending. I had 7396 EMS right before launching the attack against Cerberus HQ. Anyone know how things work now with EMS in the MELE or is this just a bug for me? I'm sure themikefest will give you a very detailed explanation and there is a thread for this where people are trything things but I seem to remember the conclusion was you needed one for 7500 EMS score to get the breath scene, but I do not know if the recent patch changed even that. Someone else said they had one of over 8000 and they were fine to.
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Post by themikefest on Jun 19, 2021 1:04:15 GMT
So I just finished the ME3 for the first time in MELE and I did not get the breath scene and Tali left Shepard's name on the wall at the end with the destroy ending. I had 7396 EMS right before launching the attack against Cerberus HQ. Anyone know how things work now with EMS in the MELE or is this just a bug for me? As said above 7500. From what you posted, it happened after the patch was released a short time ago. I'm guessing you destroyed the base in ME2. Why I say that is because doing that will give you 100 war assets for the heart putting you at 7496. If you saved the base, you would be over 7500. The game puts you back before the Cronos mission. Have you scanned all planets? If not, it wouldn't be hard to get 4 or more assets. Here's a post that will link you to scanning planets for assets. If you have scanned all planets, look at your journal to see if you missed a side mission or turned in for a reward that gives war assets. Have you completed any dlc? That would help as well. I would check if you scanned planets since that would be the easiest. After that, redo Cronos and priority earth. If you haven't already, here's a thread showing the results of different ems numbers
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dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Jun 19, 2021 1:29:48 GMT
So, I missed the morality check with TIM back on Mars, and there's no way I'm going back that far to fix it. Is this something I can fix with the save editor? I poked around the editor a bit and googled, but the only thing I found was how to fix it (with the old editor/old trilogy) if you're already at the end of the game. I haven't reached Thessia yet, so I only missed the first check.
Anyone know?
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Post by Blast Processor on Jun 19, 2021 2:03:39 GMT
So, I missed the morality check with TIM back on Mars, and there's no way I'm going back that far to fix it. Is this something I can fix with the save editor? I poked around the editor a bit and googled, but the only thing I found was how to fix it (with the old editor/old trilogy) if you're already at the end of the game. I haven't reached Thessia yet, so I only missed the first check. Anyone know? All I found was this. I don't know what you'd set 10665 to if you just wanted to change the Mars flag. Pick a number I guess. LOL. I'm on console, and why'll I do have OG ME3 on PC, I haven't actually played it to Mars yet, so 10665 doesn't show up for me in the save editor to know what the default is. I guess one. What is there, three speech checks, maybe each is worth two then? I don't know.
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Add a cookie for just $1.99 (plus tax)!
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Aug 14, 2016 19:06:09 GMT
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dragontartare
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on Jun 19, 2021 2:24:25 GMT
So, I missed the morality check with TIM back on Mars, and there's no way I'm going back that far to fix it. Is this something I can fix with the save editor? I poked around the editor a bit and googled, but the only thing I found was how to fix it (with the old editor/old trilogy) if you're already at the end of the game. I haven't reached Thessia yet, so I only missed the first check. Anyone know? All I found was this. I don't know what you'd set 10665 to if you just wanted to change the Mars flag. Pick a number I guess. LOL. I'm on console, and why'll I do have OG ME3 on PC, I haven't actually played it to Mars yet, so 10665 doesn't show up for me in the save editor to know what the default is. I guess one. What is there, three speech checks, maybe each is worth two then? I don't know. Thanks. That's the post I found as well. I couldn't even find the index 10665, but I'll try again, and if it's there, maybe the current value will give me a clue.
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sentinel87
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 233 Likes: 615
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sentinel87 on Jun 19, 2021 13:40:48 GMT
I beat ME3 yesterday and today I'm playing around with trying to figure out some EMS stuff but I noticed something during the last "dream" sequence with Shepard.
Both times now Thane has called my male Shepard siha in the flashback voices. Isn't this something he calls a female Shepard who romanced him? I've never had this happen before in the OT version of ME3.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 19, 2021 14:49:13 GMT
I beat ME3 yesterday and today I'm playing around with trying to figure out some EMS stuff but I noticed something during the last "dream" sequence with Shepard. Both times now Thane has called my male Shepard siha in the flashback voices. Isn't this something he calls a female Shepard who romanced him? I've never had this happen before in the OT version of ME3. Facepalm. Yep. He's calling you his "angel". 🙄
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Post by Deleted on Jun 19, 2021 15:03:36 GMT
I beat ME3 yesterday and today I'm playing around with trying to figure out some EMS stuff but I noticed something during the last "dream" sequence with Shepard. Both times now Thane has called my male Shepard siha in the flashback voices. Isn't this something he calls a female Shepard who romanced him? I've never had this happen before in the OT version of ME3. I've had my male Shepard's called Siha before in the OT, so it's not exactly new to the LE. I think I've also had a FemShep who did not romance him called the same.
My theory is that it depends on how paragon male Shepard is to Thane when talking with him on the Normandy. He doesn't flirt, but there are coinciding paragon choices for the male that I think can cause the "siha" flags to get somewhat confused. A similar thing might happen with some FemSheps as well.. don't know.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,299 Likes: 50,675
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Post by Iakus on Jun 19, 2021 16:51:39 GMT
I beat ME3 yesterday and today I'm playing around with trying to figure out some EMS stuff but I noticed something during the last "dream" sequence with Shepard. Both times now Thane has called my male Shepard siha in the flashback voices. Isn't this something he calls a female Shepard who romanced him? I've never had this happen before in the OT version of ME3. Facepalm. Yep. He's calling you his "angel". 🙄
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Post by colfoley on Jun 20, 2021 0:39:32 GMT
So I know this was discussed awhile ago but I didn't want to fully offer my own indepth experiences and thoughts on how it turned out until I had a chance to import Abby into ME 3 and see how she turned out. Now I do stress for clarity sake I am not disagreeing with anyone here, I have seen how bad looking some of your Shepard's have turned out...and well there is even some of that coming in this little analysis too. But yeah I wanted to get a few pics for myself and just see how everything works now. Abigail Shepard in ME 2: bzt Abigail Shepard when trying to import her code in ME 3. I dub thee...Baldigail! Using the import a character function: boo So yeah...I think part of the issue was that Mass Effect 3 was kind of the odd duck out for whatever reason in the first place. Afterall I do remember noticing and also looking into it that Shepard's face seemed to take a slight decrease and quality (and codes not quite matching up) when you imported from ME 2 into ME 3 in the first place...for Abby in 3 there was quite a few things that needed tweeking. Abby in OT 3 for reference. ack! Now I do not know exactly what has happened here but something did to where...well history I guess has kind of repeated though maybe not as bad. Full disclousre I did make a couple of changes to her from the original in the first place but her code didn't seem to need as much tweeking to make work. Though at the end of the day I am not convinced she looks any better then she did in ME 2 LE...maybe a little worse actually...but she does look far better then she did in ME 3 original. The hair especially is very gorgeous and detailed now. The other thing about this is that the entire ME 3 just through the prologue also looks a lot better now for some reason. It seems weird but also telling I did not notice that much visual changes in 2 as much, it seems they left it alone...but for one reason or another...both 1 and 3 actually seemed to have gotten a significant visual upgrade over all...which is telling. On the bad side though as we can see from the codes not matching up BioWare didn't entirely live up to the idea of making the code universal. Though for some weird reason when I imported 'C46' in manually it changed it to 'A46' but using the character import its back to being 'C46'...which is very weird. Also I have no idea where the .118 at the end comes from and one section in the middle is entirely different. I may go back and double check to make sure the skin tone is fine later.
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Post by smilesja on Jun 20, 2021 2:42:50 GMT
Maybe Abagail is just experiencing female pattern baldness?
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Post by smilesja on Jun 20, 2021 2:43:56 GMT
I beat ME3 yesterday and today I'm playing around with trying to figure out some EMS stuff but I noticed something during the last "dream" sequence with Shepard. Both times now Thane has called my male Shepard siha in the flashback voices. Isn't this something he calls a female Shepard who romanced him? I've never had this happen before in the OT version of ME3. I’ve heard that too in my gameplay and I was thinking: “Thane had a crush on me?” XD
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Post by masseffectfanforlife on Jun 20, 2021 2:47:26 GMT
Is the ME2 Genesis Comic bug still in the game (I haven't started ME2 yet)?
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Post by masseffectfanforlife on Jun 20, 2021 2:56:23 GMT
So I know this was discussed awhile ago but I didn't want to fully offer my own indepth experiences and thoughts on how it turned out until I had a chance to import Abby into ME 3 and see how she turned out. Now I do stress for clarity sake I am not disagreeing with anyone here, I have seen how bad looking some of your Shepard's have turned out...and well there is even some of that coming in this little analysis too. But yeah I wanted to get a few pics for myself and just see how everything works now. Abigail Shepard in ME 2: bzt Abigail Shepard when trying to import her code in ME 3. I dub thee...Baldigail! Using the import a character function: boo So yeah...I think part of the issue was that Mass Effect 3 was kind of the odd duck out for whatever reason in the first place. Afterall I do remember noticing and also looking into it that Shepard's face seemed to take a slight decrease and quality (and codes not quite matching up) when you imported from ME 2 into ME 3 in the first place...for Abby in 3 there was quite a few things that needed tweeking. Abby in OT 3 for reference. ack! Now I do not know exactly what has happened here but something did to where...well history I guess has kind of repeated though maybe not as bad. Full disclousre I did make a couple of changes to her from the original in the first place but her code didn't seem to need as much tweeking to make work. Though at the end of the day I am not convinced she looks any better then she did in ME 2 LE...maybe a little worse actually...but she does look far better then she did in ME 3 original. The hair especially is very gorgeous and detailed now. The other thing about this is that the entire ME 3 just through the prologue also looks a lot better now for some reason. It seems weird but also telling I did not notice that much visual changes in 2 as much, it seems they left it alone...but for one reason or another...both 1 and 3 actually seemed to have gotten a significant visual upgrade over all...which is telling. On the bad side though as we can see from the codes not matching up BioWare didn't entirely live up to the idea of making the code universal. Though for some weird reason when I imported 'C46' in manually it changed it to 'A46' but using the character import its back to being 'C46'...which is very weird. Also I have no idea where the .118 at the end comes from and one section in the middle is entirely different. I may go back and double check to make sure the skin tone is fine later. But your character looks nearly identical between 2 and 3, a lot more than what I tried to do. Was it because I copied and pasted the code from ME1 directly to ME3? Either way, it doesn't matter. I'm used to the Default face now. I see another face and it looks like an imposter.
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