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Post by colfoley on Jun 20, 2021 3:05:58 GMT
So I know this was discussed awhile ago but I didn't want to fully offer my own indepth experiences and thoughts on how it turned out until I had a chance to import Abby into ME 3 and see how she turned out. Now I do stress for clarity sake I am not disagreeing with anyone here, I have seen how bad looking some of your Shepard's have turned out...and well there is even some of that coming in this little analysis too. But yeah I wanted to get a few pics for myself and just see how everything works now. Abigail Shepard in ME 2: bzt Abigail Shepard when trying to import her code in ME 3. I dub thee...Baldigail! Using the import a character function: boo So yeah...I think part of the issue was that Mass Effect 3 was kind of the odd duck out for whatever reason in the first place. Afterall I do remember noticing and also looking into it that Shepard's face seemed to take a slight decrease and quality (and codes not quite matching up) when you imported from ME 2 into ME 3 in the first place...for Abby in 3 there was quite a few things that needed tweeking. Abby in OT 3 for reference. ack! Now I do not know exactly what has happened here but something did to where...well history I guess has kind of repeated though maybe not as bad. Full disclousre I did make a couple of changes to her from the original in the first place but her code didn't seem to need as much tweeking to make work. Though at the end of the day I am not convinced she looks any better then she did in ME 2 LE...maybe a little worse actually...but she does look far better then she did in ME 3 original. The hair especially is very gorgeous and detailed now. The other thing about this is that the entire ME 3 just through the prologue also looks a lot better now for some reason. It seems weird but also telling I did not notice that much visual changes in 2 as much, it seems they left it alone...but for one reason or another...both 1 and 3 actually seemed to have gotten a significant visual upgrade over all...which is telling. On the bad side though as we can see from the codes not matching up BioWare didn't entirely live up to the idea of making the code universal. Though for some weird reason when I imported 'C46' in manually it changed it to 'A46' but using the character import its back to being 'C46'...which is very weird. Also I have no idea where the .118 at the end comes from and one section in the middle is entirely different. I may go back and double check to make sure the skin tone is fine later. But your character looks nearly identical between 2 and 3, a lot more than what I tried to do. Was it because I copied and pasted the code from ME1 directly to ME3? Either way, it doesn't matter. I'm used to the Default face now. I see another face and it looks like an imposter. I think that is somehow it. I do not know why the code *self edits* when you try manually entering it especially since the assets are obviously there but that is the best explanation I got on where the differences lie. Which again I understand people's frustration because seems I have been one of the lucky ones.
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Post by colfoley on Jun 20, 2021 3:07:29 GMT
Maybe Abagail is just experiencing female pattern baldness? Not sure how appropriate the joke is but my wife went 'whose the cancer patient' when I was scrolling through the pictures to upload them
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sjsharp2010
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Post by sjsharp2010 on Jun 20, 2021 3:15:17 GMT
I'm falling asleep as I type this, but wanted to get it said before forgetting. Why did they not give us some Alliance skins for all this damn Cerberus armor? Ugh. Cerberus Ajax Armor? James has the Alliance version as one of his +weapon damage looks. That's just one example. The Alliance textures already exist, and likely wouldn't be tough to create from scratch if they didn't. This is another low-hanging fruit they missed. I didn't really expect this to be changed; but it's such a small thing that would've made many players very happy. I would have loved it if we could adjust the colors and lights on all armor types in ME2 and ME3, although I could see why they wouldn't want to allow changes to the logo'd armors, particularly the Blood Dragon armor (where they made up the connection to a team they named the Edmonton Blood Dragons).
I seldom use the logo'd armors though... mostly because they're one piece and I like to see my Shepard's face when I play. In ME2 and ME3, I usually acquire a Kuwashi visor as soon as I can and wear that instead of a helmet. I honestly don't pay much attention to the various armor bonuses.
Yeah unless I'm playing an Adept or Engineer I tend to as well. But that's mainl ybecause most o fthos bonuses are power based and given both Adept and Engineer are power heavy classes it makes sense there.
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Post by Element Zero on Jun 21, 2021 4:00:42 GMT
I would have loved it if we could adjust the colors and lights on all armor types in ME2 and ME3, although I could see why they wouldn't want to allow changes to the logo'd armors, particularly the Blood Dragon armor (where they made up the connection to a team they named the Edmonton Blood Dragons).
I seldom use the logo'd armors though... mostly because they're one piece and I like to see my Shepard's face when I play. In ME2 and ME3, I usually acquire a Kuwashi visor as soon as I can and wear that instead of a helmet. I honestly don't pay much attention to the various armor bonuses.
Yeah unless I'm playing an Adept or Engineer I tend to as well. But that's mainl ybecause most o fthos bonuses are power based and given both Adept and Engineer are power heavy classes it makes sense there. I think many of the Cord-Hislop/Cerberus armors would be fan favorites if they weren't covered in the icons and colors of the enemy. Many of them are actually really nice looking armor, in addition to being mechanically superior to most modular builds. In ME2 I use the Sentry Interface so that I can always see Shepard's face. I also just really like both its look and its shield bonus. In ME3, though, we have the "no helmets during conversation" option, so I couldn't care less if Shepard's face is covered during combat. It really should be. Often, I also leave the helmet toggle on "default" because I feel like head protection is more immersive than Hollywood-style shots. I'm currently using the Inferno Armor in ME3, which is probably the one to which you were referring (+30% recharge, +30% damage). I will switch to modular armor only once I can approach those numbers with Serrice and Rosenkov pieces. Once I get the Cerberus Spirit Armor, I will likely use it. I like the male version, and the stats are great; but I'd like it a lot better if it had an N7 theme.
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Post by shotgunjulia on Jun 21, 2021 10:10:17 GMT
I'm actually sorry I wasted the money on the Legendary Edition since I still had my original XBox 360 disks and all the DLC and there is backward compatibility. Sure ME1 looks considerably better, and the gun play is better, but was it worth the $70? No. With the 360 version I can pretty much play the game the way I want. With the Legendary Edition I have to have a perfect play through of all three games to get the 7800 EMS necessary for the best endings on the console version.
This makes the replayability of the game minimal. If I want to replay, I'll use my 360 disks (the amount of EMS is easy to get). OR, I also have the PC versions, can buy the DLC, and download mods. ME1 might not look as shiny, but who really cares?
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Post by QuizzyBunny on Jun 21, 2021 11:13:04 GMT
Wait, I got the "perfect" Destroy ending first time I played... are you all saying they made it significantly more difficult?
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Post by sjsharp2010 on Jun 21, 2021 11:20:12 GMT
I'm actually sorry I wasted the money on the Legendary Edition since I still had my original XBox 360 disks and all the DLC and there is backward compatibility. Sure ME1 looks considerably better, and the gun play is better, but was it worth the $70? No. With the 360 version I can pretty much play the game the way I want. With the Legendary Edition I have to have a perfect play through of all three games to get the 7800 EMS necessary for the best endings on the console version. This makes the replayability of the game minimal. If I want to replay, I'll use my 360 disks (the amount of EMS is easy to get). OR, I also have the PC versions, can buy the DLC, and download mods. ME1 might not look as shiny, but who really cares? I'm not I like what they've done with the remaster. ME1 looks much nicer and the Mako definitely isn't as much of a pain as it was in the original. I liked the darker look of the Normandy in ME2 and in ME3 I'm glad they kind of did away with the multiplayer and the whole galactic readiness thing. As for achieving the perfect endings you should have to work for it as fighting a war is never easy and ME3 should show that and it does. My only complaint is I'd have probably preferred it had they kept the weapons restrictions in place for ME1 as I kind of liked having to work a bit there for my kills. Other than that though I really enjoyed my first playthrough of the remaster.
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sjsharp2010
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Post by sjsharp2010 on Jun 21, 2021 11:23:44 GMT
Wait, I got the "perfect" Destroy ending first time I played... are you all saying they made it significantly more difficult? No tdifficul tper se bu tyou need t oge thighe rEMS scores to get the better endings now. In othe rwords scan moer planets get more war assets that sort of thing. It shouldn' tb ea problem if you'er doing mos tof the stuff anyway bu tit might be i fyou're someon ewho likes to take shortcuts.
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Post by themikefest on Jun 21, 2021 11:24:57 GMT
With the Legendary Edition I have to have a perfect play through of all three games to get the 7800 EMS necessary for the best endings on the console version. It's 7500.
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Exile Isan
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Post by Exile Isan on Jun 21, 2021 14:34:58 GMT
Which honestly, wasn't that hard to achieve. I ended ME3 with way over that.
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Post by sentinel87 on Jun 21, 2021 16:37:50 GMT
I'm a bit torn about the new requirement. I always thought the old requirement, 3100, was too low once the Leviathan DLC came out. Now I think 7500 is a little too high.
I barely got over the new requirement with my cannon Shepard. 7513 was what I ended up with.
This is with doing everything, though I did leave some points on the table due to role playing. For example siding with Tali over Admiral Xen meant I missed out on 45 points.
The requirement is high enough that you almost can't make certain choices and still get the high end destroy ending. Which is what I go for nearly every time.
In my cannon playthough the following are dead.
The Council, the rachni and the geth. I also sold Legion to Cerberus which leaves out the possibility of boosting the quarians in Legions loyalty mission.
It also requires that you play all the ME3 DLC. I skip Omega, except for my cannon Shepard, because it doesn't interest me. It also gives you at least 375 points.
Since I'm on PC I'm thinking about modding some of the war asset values to give things a balance I like.
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Post by themikefest on Jun 21, 2021 16:53:35 GMT
Which honestly, wasn't that hard to achieve. I ended ME3 with way over that. In one of my playthroughs, I would have gotten about 8300 had I did everything. Anyways. Getting 7500 will be harder to get depending on the playthrough. In one of my playthroughs, which was similar to the one in my signature, I would not have come close to getting 7500. Raising the requirement to 7500 took away replay value. At least for me. Until I run a few playthroughs, I won't play my canon Shepard since it's possible I won't get 7500. When the remaster first released, I assumed all numbers were just doubled since ems is 100%. I was wrong. Even the requirement for the green is much higher. If a player were to do a default ME3 playthrough, including dlc, the must he/she will get is ≈7100. If Bioware were to lower the breath scene requirement to that number, it would make a few of the playthroughs I've done, and like to repeat in the remaster, possible to have the breath scene.
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Post by Deleted on Jun 21, 2021 16:53:47 GMT
I'm actually sorry I wasted the money on the Legendary Edition since I still had my original XBox 360 disks and all the DLC and there is backward compatibility. Sure ME1 looks considerably better, and the gun play is better, but was it worth the $70? No. With the 360 version I can pretty much play the game the way I want. With the Legendary Edition I have to have a perfect play through of all three games to get the 7800 EMS necessary for the best endings on the console version. This makes the replayability of the game minimal. If I want to replay, I'll use my 360 disks (the amount of EMS is easy to get). OR, I also have the PC versions, can buy the DLC, and download mods. ME1 might not look as shiny, but who really cares? I think you're choosing to limit the replayability of the game by shooting for the same ending every time. There's a lot more game there than single breath.
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Post by shotgunjulia on Jun 21, 2021 17:59:23 GMT
If it's 7500, I had 7495 points. I must have missed talking to someone. I kept waiting for the system with Benning to open so I could get that Ambassador's son's dog tags, but it wouldn't open until after Udina's coup, and then the Ambassador was gone. I found the dog tags. It could have been 5 points. Who knows? Maybe it was keeping Sedaris in jail? I don't know. All I know is that 7500 points is way too high. Hunting around the galaxy looking under every rock for gets real tedious especially when you know what's coming at the end.
I did enjoy ME1 a lot more than I did ME3 despite the clunky combat. ME2 was just stupid and played for fun. ME3 was forced. That ending. That ending is still there and ruined the entire game. It's why I only played ME3 once and again after each DLC came out. That ending was so terrible and it still is even with the EC. All the endings are the same except for the color of the explosions on your screen. You die, the relays explode, and the Normandy crashes. "Did all that really happen?" "Yes, but some of the details were lost with time. It all happened so very long ago."
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Post by shotgunjulia on Jun 21, 2021 18:00:02 GMT
I'm actually sorry I wasted the money on the Legendary Edition since I still had my original XBox 360 disks and all the DLC and there is backward compatibility. Sure ME1 looks considerably better, and the gun play is better, but was it worth the $70? No. With the 360 version I can pretty much play the game the way I want. With the Legendary Edition I have to have a perfect play through of all three games to get the 7800 EMS necessary for the best endings on the console version. This makes the replayability of the game minimal. If I want to replay, I'll use my 360 disks (the amount of EMS is easy to get). OR, I also have the PC versions, can buy the DLC, and download mods. ME1 might not look as shiny, but who really cares? I think you're choosing to limit the replayability of the game by shooting for the same ending every time. There's a lot more game there than single breath. Yes, there's the shitty ending
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Post by sjsharp2010 on Jun 22, 2021 11:04:43 GMT
Which honestly, wasn't that hard to achieve. I ended ME3 with way over that. Yeah I kind of finished jus tunder 8000 wit hmy Honey and Ihad a pick of all 3 of the endings. I did most of everything bu tthen I was happy to as I was going for a more completionist run.
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Post by themikefest on Jun 22, 2021 11:38:05 GMT
If it's 7500, I had 7495 points. I must have missed talking to someone. I kept waiting for the system with Benning to open so I could get that Ambassador's son's dog tags, but it wouldn't open until after Udina's coup, and then the Ambassador was gone. I found the dog tags. It could have been 5 points. Who knows? Maybe it was keeping Sedaris in jail? I don't know. All I know is that 7500 points is way too high. Hunting around the galaxy looking under every rock for gets real tedious especially when you know what's coming at the end. The dogs tags only gives experience points and reputation points. Look at the war asset thread to see what you might have missed that could have given you that extra 5 war assets. I agree that 7500 is too high. It takes away replay value. At least for me. Look at the cut. It lowered the requirement to 3100 before any dlc was released, So if that were to happen for the remaster, lower the requirement to about 6300 since all dlc are 1195 war assets, it would make it possible to get the breath scene for a few of the playthroughs I like to complete. Here's a suggestion, if you decide to replay ME3. It's something I do with the remaster, if I want the breath scene. Look at the assets thread to see what assets you have to get before curing/sabotaging the genophage. That's because there are assets that you can only get before the coup. Leave all planet scanning and N7 side missions and dlc's, except From Ashes, until after completing Sanctuary. Why? By doing that you see how many war assets you have at that point, and how many more you would need for the breath scene. It might be where you don't need to do as much grinding. I know in my playthrough with over 7800 assets, I did not complete Omega and Citadel dlc's. Had I known 7500 was needed, I could have completed even less making the playthrough shorter. One last thing. Remember that you will get either 100 assets or 110 assets after completing Cronos if you have the heart/brain from the proto reaper in ME2. So take that into account when collecting assets.
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Post by winterking on Jun 22, 2021 13:27:58 GMT
Wait, I got the "perfect" Destroy ending first time I played... are you all saying they made it significantly more difficult? I got the perfect destroy ending in MELE and I destroyed the Collector base in ME2. I don't remember how many war assets I had before, but it was completionist run.
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Post by trinity0 on Jun 22, 2021 14:52:31 GMT
I finished two playtroughs. In the Paragon run i had 8111 points and in my mostly Renegade run i had 7972 points. So i don´t think 7500 points are to high for the breathing ending
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Post by SirSourpuss on Jun 22, 2021 15:33:28 GMT
NPD data are out. No sign of the LE in the top 20 best selling games of May 2021. Biomutant, that released 10 days after the LE, is on the list. RE:VILLage topped the list with 4 million copies shipped worldwide. The LE makes a surprising absence from all lists, even the top 10 XBOX list, where its sales would be strongest. I guess something could be said if it's on EA Play, which would hamper its sales, but games like It Takes Two and UFC4, both by EA, are on the list and have been out longer than the LE. It also does look like the NPD tracks digital sales for EA games and only Biomutant wasn't tracked on that list. And, of course, the Nintendo titles. So what do you guys think?
It seems my prediction of the LE selling 5 million copies fell short. I don't know what to tell you guys. I'm a failure and I am sorry.
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sjsharp2010
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Post by sjsharp2010 on Jun 22, 2021 15:58:44 GMT
I finished two playtroughs. In the Paragon run i had 8111 points and in my mostly Renegade run i had 7972 points. So i don´t think 7500 points are to high for the breathing ending Yeah I think I had about 7900 or something like that at the end on my firs trun though mine was a pretty completionist run. I ma yhaqve missed one or 2 war assets due t oReapers always chasing me but I wasn' ttha tbotherd as I felt I had enough to achieve the ending I wanted for that playthrough.
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Post by shotgunjulia on Jun 22, 2021 21:02:01 GMT
If it's 7500, I had 7495 points. I must have missed talking to someone. I kept waiting for the system with Benning to open so I could get that Ambassador's son's dog tags, but it wouldn't open until after Udina's coup, and then the Ambassador was gone. I found the dog tags. It could have been 5 points. Who knows? Maybe it was keeping Sedaris in jail? I don't know. All I know is that 7500 points is way too high. Hunting around the galaxy looking under every rock for gets real tedious especially when you know what's coming at the end. The dogs tags only gives experience points and reputation points. Look at the war asset thread to see what you might have missed that could have given you that extra 5 war assets. I agree that 7500 is too high. It takes away replay value. At least for me. Look at the cut. It lowered the requirement to 3100 before any dlc was released, So if that were to happen for the remaster, lower the requirement to about 6300 since all dlc are 1195 war assets, it would make it possible to get the breath scene for a few of the playthroughs I like to complete. Here's a suggestion, if you decide to replay ME3. It's something I do with the remaster, if I want the breath scene. Look at the assets thread to see what assets you have to get before curing/sabotaging the genophage. That's because there are assets that you can only get before the coup. Leave all planet scanning and N7 side missions and dlc's, except From Ashes, until after completing Sanctuary. Why? By doing that you see how many war assets you have at that point, and how many more you would need for the breath scene. It might be where you don't need to do as much grinding. I know in my playthrough with over 7800 assets, I did not complete Omega and Citadel dlc's. Had I known 7500 was needed, I could have completed even less making the playthrough shorter. One last thing. Remember that you will get either 100 assets or 110 assets after completing Cronos if you have the heart/brain from the proto reaper in ME2. So take that into account when collecting assets. I see what I did wrong: I didn't let Balak escape (+15 points). It's 155 vs 140 if you kill Balak. Had I done that one thing I would have had sufficient. By givin Balak what he deserved 3 years earlier it caused the Crucible to fire in a manner that the gods looked down from heaven and said "Shepard. You die now."
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jun 22, 2021 21:20:50 GMT
The dogs tags only gives experience points and reputation points. Look at the war asset thread to see what you might have missed that could have given you that extra 5 war assets. I agree that 7500 is too high. It takes away replay value. At least for me. Look at the cut. It lowered the requirement to 3100 before any dlc was released, So if that were to happen for the remaster, lower the requirement to about 6300 since all dlc are 1195 war assets, it would make it possible to get the breath scene for a few of the playthroughs I like to complete. Here's a suggestion, if you decide to replay ME3. It's something I do with the remaster, if I want the breath scene. Look at the assets thread to see what assets you have to get before curing/sabotaging the genophage. That's because there are assets that you can only get before the coup. Leave all planet scanning and N7 side missions and dlc's, except From Ashes, until after completing Sanctuary. Why? By doing that you see how many war assets you have at that point, and how many more you would need for the breath scene. It might be where you don't need to do as much grinding. I know in my playthrough with over 7800 assets, I did not complete Omega and Citadel dlc's. Had I known 7500 was needed, I could have completed even less making the playthrough shorter. One last thing. Remember that you will get either 100 assets or 110 assets after completing Cronos if you have the heart/brain from the proto reaper in ME2. So take that into account when collecting assets. I see what I did wrong: I didn't let Balak escape (+15 points). It's 155 vs 140 if you kill Balak. Had I done that one thing I would have had sufficient. By givin Balak what he deserved 3 years earlier it caused the Crucible to fire in a manner that the gods looked down from heaven and said "Shepard. You die now." Gotta love having your choices boil down to an arbitrary number, huh?
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Post by Deleted on Jun 22, 2021 21:37:31 GMT
NPD data are out. No sign of the LE in the top 20 best selling games of May 2021. Biomutant, that released 10 days after the LE, is on the list. RE:VILLage topped the list with 4 million copies shipped worldwide. The LE makes a surprising absence from all lists, even the top 10 XBOX list, where its sales would be strongest. I guess something could be said if it's on EA Play, which would hamper its sales, but games like It Takes Two and UFC4, both by EA, are on the list and have been out longer than the LE. It also does look like the NPD tracks digital sales for EA games and only Biomutant wasn't tracked on that list. And, of course, the Nintendo titles. So what do you guys think? It seems my prediction of the LE selling 5 million copies fell short. I don't know what to tell you guys. I'm a failure and I am sorry.
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trengilly
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Post by trengilly on Jun 22, 2021 21:58:08 GMT
Well in my case I like the Destroy ending but HATE the breather scene so I'm super excited that it will be easier to avoid it! 7450 here I come!
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