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Post by Deleted on Jun 22, 2021 22:00:37 GMT
Just stopped in an Answers HQ. An EA rep is indicating that they are making progress towards a patch for the Xbox regarding the bonus powers and achievements not getting recognized. I thought I'd pass it along... not sure if I'm encouraged about it though. The last company rep to tell me they were working on a fix was a Bethesda rep regarding fixing a crashing problem on the Xbox in Fallout 4 that was created by an update to that game... and it's been 2 1/2 years without any sign of a patch for that problem.
"I keep telling my self they'll do the right thing. I'm not believing myself yet."
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Post by Deleted on Jun 22, 2021 22:26:27 GMT
Well in my case I like the Destroy ending but HATE the breather scene so I'm super excited that it will be easier to avoid it! 7450 here I come! Choice is good. If you feel Shepard should die, then you have this choice. Agency is better. Just wish there was more of it.
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Post by shotgunjulia on Jun 22, 2021 22:55:30 GMT
Basically, if you make one "incorrect" choice in the first or second game in the series you might as well do the bare minimum in the third game because there's no point in doing anything more than that. Remember who put out the game and set the arbitrary numbers.
Work diligently with integrity. You'll always get your reward.
One good thing if you have the PC version... someone will write a mod that changes the threshold numbers if they haven't already done so. Oh wait... there's one that's double value war assets already effectively reducing the breath scene threshold to 3750. And there's one that changes the Cerberus Ajax Armor to Alliance Ajax Armor so you don't try to convince Kaidan you're not with Cerberus anymore while wearing Cerberus Ajax armor LMAO because the Ajax armor is the best in the game. And Unlimited scan range so you can scan an entire system without having to play that stupid minigame with the reapers - I mean you just scan the system die, then scan in a particular order so you can escape. This mod is a timesaver. Gotta love the PC version.
Those of us on console... sigh.
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Post by sugarless on Jun 22, 2021 23:17:52 GMT
Basically, if you make one "incorrect" choice in the first or second game in the series you might as well do the bare minimum in the third game because there's no point in doing anything more than that. And this contradicts what Bioware themselves stated would change with MELE.
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Post by colfoley on Jun 22, 2021 23:30:49 GMT
Basically, if you make one "incorrect" choice in the first or second game in the series you might as well do the bare minimum in the third game because there's no point in doing anything more than that. Remember who put out the game and set the arbitrary numbers. Work diligently with integrity. You'll always get your reward. One good thing if you have the PC version... someone will write a mod that changes the threshold numbers if they haven't already done so. Oh wait... there's one that's double value war assets already effectively reducing the breath scene threshold to 3750. And there's one that changes the Cerberus Ajax Armor to Alliance Ajax Armor so you don't try to convince Kaidan you're not with Cerberus anymore while wearing Cerberus Ajax armor LMAO because the Ajax armor is the best in the game. And Unlimited scan range so you can scan an entire system without having to play that stupid minigame with the reapers - I mean you just scan the system die, then scan in a particular order so you can escape. This mod is a timesaver. Gotta love the PC version. Those of us on console... sigh. unless that single mistake costs you six hundred assets i doubt the validity of this argument.
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Post by themikefest on Jun 22, 2021 23:55:44 GMT
I see what I did wrong: I didn't let Balak escape (+15 points). It's 155 vs 140 if you kill Balak. Had I done that one thing I would have had sufficient. By givin Balak what he deserved 3 years earlier it caused the Crucible to fire in a manner that the gods looked down from heaven and said "Shepard. You die now." Gotta love having your choices boil down to an arbitrary number, huh? Isn't that what ME3 is about? As thing walks towards Shepard, it looks at the ems board to see the number letting it know what choice(s) to offer the organic.
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Post by shotgunjulia on Jun 23, 2021 0:29:47 GMT
Basically, if you make one "incorrect" choice in the first or second game in the series you might as well do the bare minimum in the third game because there's no point in doing anything more than that. Remember who put out the game and set the arbitrary numbers. Work diligently with integrity. You'll always get your reward. One good thing if you have the PC version... someone will write a mod that changes the threshold numbers if they haven't already done so. Oh wait... there's one that's double value war assets already effectively reducing the breath scene threshold to 3750. And there's one that changes the Cerberus Ajax Armor to Alliance Ajax Armor so you don't try to convince Kaidan you're not with Cerberus anymore while wearing Cerberus Ajax armor LMAO because the Ajax armor is the best in the game. And Unlimited scan range so you can scan an entire system without having to play that stupid minigame with the reapers - I mean you just scan the system die, then scan in a particular order so you can escape. This mod is a timesaver. Gotta love the PC version. Those of us on console... sigh. unless that single mistake costs you six hundred assets i doubt the validity of this argument. It can. You have to remember there are people who have never played the game before. 1) fail to do the Armstrong Cluster stuff in ME1 fails Tali's pilgrimage. 2) Truly RP the game in ME2 instead of forcing yourself straight down the Paragon or Renegade paths and you can end up with no "I win" dialogue choices with a] Miranda and Jack; b] Legion and Tali. The latter can cost you either the Geth or Quarian fleets in ME3. 3) Make the mistake in ME2 on a first playthrough of listening to a loyal Miranda's "any biotic can do it" and have Miss Perfection and her biotic prowess hold the bubble and take either Tali or Legion with you and you can lose one of them which will cost you either the Quarian or Geth fleets in ME3. 4) If you didn't let Balak live OR sacrifice the Council, you MUST be able to make peace between the quarians and the geth. If you killed Balak and saved the Council and weren't able to make peace between the Quarians and Geth, you're done.
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Post by Deleted on Jun 23, 2021 1:23:54 GMT
unless that single mistake costs you six hundred assets i doubt the validity of this argument. It can. You have to remember there are people who have never played the game before. 1) fail to do the Armstrong Cluster stuff in ME1 fails Tali's pilgrimage. 2) Truly RP the game in ME2 instead of forcing yourself straight down the Paragon or Renegade paths and you can end up with no "I win" dialogue choices with a] Miranda and Jack; b] Legion and Tali. The latter can cost you either the Geth or Quarian fleets in ME3. 3) Make the mistake in ME2 on a first playthrough of listening to a loyal Miranda's "any biotic can do it" and have Miss Perfection and her biotic prowess hold the bubble and take either Tali or Legion with you and you can lose one of them which will cost you either the Quarian or Geth fleets in ME3. 4) If you didn't let Balak live OR sacrifice the Council, you MUST be able to make peace between the quarians and the geth. If you killed Balak and saved the Council and weren't able to make peace between the Quarians and Geth, you're done. I think it's really sad that you're playing the game with the sole purpose of getting a breath so much so that if you want to make any choice that has consequences such that you won't get that breath, you consider the entirely of all three games not worth replaying.
I also think it's sad that so many people here boil these games down to there being only one "right" way to play them. I also think it's sad that people are still arguing over all of this 9 years after these games were first made. It was obvious then that Bioware intended the breath ending to be essentially impossible to achieve. The buckled under pressure with the original EC and made it, in their minds, obviously too easy to achieve... so they've made it more difficulty here again (without making it impossible to achieve without multiplayer). Big deal... since you all insist there is only one ending that's right, then accept the situation now where there is only one set of "right" decisions to be made in the entire game. Many of you will mod the ending anyways.
People like me, on the other hand, who don't shoot for that "breath" ending with every playthrough can still enjoy a variety of different decisions that comprise the "journey" on any one of the available endings in ME3.
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Post by colfoley on Jun 23, 2021 1:33:52 GMT
It can. You have to remember there are people who have never played the game before. 1) fail to do the Armstrong Cluster stuff in ME1 fails Tali's pilgrimage. 2) Truly RP the game in ME2 instead of forcing yourself straight down the Paragon or Renegade paths and you can end up with no "I win" dialogue choices with a] Miranda and Jack; b] Legion and Tali. The latter can cost you either the Geth or Quarian fleets in ME3. 3) Make the mistake in ME2 on a first playthrough of listening to a loyal Miranda's "any biotic can do it" and have Miss Perfection and her biotic prowess hold the bubble and take either Tali or Legion with you and you can lose one of them which will cost you either the Quarian or Geth fleets in ME3. 4) If you didn't let Balak live OR sacrifice the Council, you MUST be able to make peace between the quarians and the geth. If you killed Balak and saved the Council and weren't able to make peace between the Quarians and Geth, you're done. I think it's really sad that you're playing the game with the sole purpose of getting a breath so much so that if you want to make any choice that has consequences such that you won't get that breath, you consider the entirely of all three games not worth replaying.
I also think it's sad that so many people here boil these games down to there being only one "right" way to play them. I also think it's sad that people are still arguing over all of this 9 years after these games were first made. It was obvious then that Bioware intended the breath ending to be essentially impossible to achieve. The buckled under pressure with the original EC and made it, in their minds, obviously too easy to achieve... so they've made it more difficulty here again (without making it impossible to achieve without multiplayer). Big deal... since you all insist there is only one ending that's right, then accept the situation now where there is only one set of "right" decisions to be made in the entire game. Many of you will mod the ending anyways.
People like me, on the other hand, who don't shoot for that "breath" ending with every playthrough can still enjoy a variety of different decisions that comprise the "journey" on any one of the available endings in ME3.
we want choices and consequencenes...as long as our characters live happily ever after.
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Post by Deleted on Jun 23, 2021 1:37:50 GMT
I think it's really sad that you're playing the game with the sole purpose of getting a breath so much so that if you want to make any choice that has consequences such that you won't get that breath, you consider the entirely of all three games not worth replaying.
I also think it's sad that so many people here boil these games down to there being only one "right" way to play them. I also think it's sad that people are still arguing over all of this 9 years after these games were first made. It was obvious then that Bioware intended the breath ending to be essentially impossible to achieve. The buckled under pressure with the original EC and made it, in their minds, obviously too easy to achieve... so they've made it more difficulty here again (without making it impossible to achieve without multiplayer). Big deal... since you all insist there is only one ending that's right, then accept the situation now where there is only one set of "right" decisions to be made in the entire game. Many of you will mod the ending anyways.
People like me, on the other hand, who don't shoot for that "breath" ending with every playthrough can still enjoy a variety of different decisions that comprise the "journey" on any one of the available endings in ME3.
we want choices and consequencenes...as long as our characters live happily ever after. Since destroy is the only ending they'll accept, there's nothing in any level of it preventing them from pretending that Shepard is somewhere in the rubble breathing and that the LI just isn't clairvoyant enough to suspect he/she is still alive. Lots of people have been presumed dead who weren't.
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Post by colfoley on Jun 23, 2021 1:45:22 GMT
we want choices and consequencenes...as long as our characters live happily ever after. Since destroy is the only ending they'll accept, there's nothing in any level of it preventing them from pretending that Shepard is somewhere in the rubble breathing and that the LI just isn't clairvoyant enough to suspect he/she is still alive. Lots of people have been presumed dead who weren't. headcannon it if you have to. Its what i did.
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Post by gothpunkboy89 on Jun 23, 2021 1:45:30 GMT
Basically, if you make one "incorrect" choice in the first or second game in the series you might as well do the bare minimum in the third game because there's no point in doing anything more than that. And this contradicts what Bioware themselves stated would change with MELE.
ME1 I missed a few morality checks but ME2 using plenty of renegade interruptions and even siding with Zaeed to abandon the burning factory workers I was still have to hit every paragon choice in ME2. Even the original release with my vanguard play though I was able to actually mix a fairly close 60/40 paragon renegade and still get pretty much all the choices open. If they simply lowered the threshold then it would be even easier to reach.
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Post by Deleted on Jun 23, 2021 2:02:55 GMT
Since destroy is the only ending they'll accept, there's nothing in any level of it preventing them from pretending that Shepard is somewhere in the rubble breathing and that the LI just isn't clairvoyant enough to suspect he/she is still alive. Lots of people have been presumed dead who weren't. headcannon it if you have to. Its what i did. Agree... playing a RPG is probably 80% about head canon.
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Post by shotgunjulia on Jun 23, 2021 3:15:57 GMT
It can. You have to remember there are people who have never played the game before. 1) fail to do the Armstrong Cluster stuff in ME1 fails Tali's pilgrimage. 2) Truly RP the game in ME2 instead of forcing yourself straight down the Paragon or Renegade paths and you can end up with no "I win" dialogue choices with a] Miranda and Jack; b] Legion and Tali. The latter can cost you either the Geth or Quarian fleets in ME3. 3) Make the mistake in ME2 on a first playthrough of listening to a loyal Miranda's "any biotic can do it" and have Miss Perfection and her biotic prowess hold the bubble and take either Tali or Legion with you and you can lose one of them which will cost you either the Quarian or Geth fleets in ME3. 4) If you didn't let Balak live OR sacrifice the Council, you MUST be able to make peace between the quarians and the geth. If you killed Balak and saved the Council and weren't able to make peace between the Quarians and Geth, you're done. I think it's really sad that you're playing the game with the sole purpose of getting a breath so much so that if you want to make any choice that has consequences such that you won't get that breath, you consider the entirely of all three games not worth replaying.
I also think it's sad that so many people here boil these games down to there being only one "right" way to play them. I also think it's sad that people are still arguing over all of this 9 years after these games were first made. It was obvious then that Bioware intended the breath ending to be essentially impossible to achieve. The buckled under pressure with the original EC and made it, in their minds, obviously too easy to achieve... so they've made it more difficulty here again (without making it impossible to achieve without multiplayer). Big deal... since you all insist there is only one ending that's right, then accept the situation now where there is only one set of "right" decisions to be made in the entire game. Many of you will mod the ending anyways.
People like me, on the other hand, who don't shoot for that "breath" ending with every playthrough can still enjoy a variety of different decisions that comprise the "journey" on any one of the available endings in ME3.
This is full of shit. We were told that to get the best endings we needed to play multiplayer back in 2012. This was with the Original Ending. Not that watered down BS called the Extended Cut. In fact, we didn't want the Extended Cut. Bioware gave us the Extended Cut because they didn't think we understood the original ending, that we didn't understand their "art." How condescending. We wanted an ending that the series deserved, not a pick your favorite color ending that a child could have written. God, it must have taken Walters and Hudson about an hour to throw that idea together along with "speculations for everyone." What horseshit. But "artistic integrity" and "entitled whiners." So we played multiplayer. I had shot Wrex in ME1. I killed the Rachni Queen in ME3 - the real one because reasons - I don't know. I thought she was indoctrinated. Thane was dead in ME2. That was not Legion because he got taken by the swarm - yeah, Miranda. Thanks Bioware. But I ended up with 5500 EMS because of multiplayer. Because I wanted that galaxy map blue. I wanted to see "Allied forces are holding steady and winning in key sectors." And with 5500 EMS, despite the screw ups, I got the breath scene. I didn't know about it because it was March 2012. And FYI, I've played ending in Control and ending in Synthesis just to do it. I did low EMS control with my renegade Shepard for lols. And synthesis because what the hell? I just don't like those endings, okay? And what's wrong with wanting a happy ending to a story? Is it being "not grown up?" Look kiddo, I'm nearly 70 years old. I'm looking at the years getting shorter. I want a happy ending at least in a story because I know real life doesn't have one.
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Post by gothpunkboy89 on Jun 23, 2021 3:44:59 GMT
. Not that watered down BS called the Extended Cut. In fact, we didn't want the Extended Cut. Bioware gave us the Extended Cut because they didn't think we understood the original ending, that we didn't understand their "art." I would argue that people applying the story book "and they lived happily ever after for ever and ever" to the end of Rannoch kind of supports that idea. Not only is the truce the secret ending of 3 possible out comes and no where near the default that some make it out to be. But we already have the Krogan and the Krogan Rebellion to show that alliances during war time against a common enemies doesn't equate to fairy tale ending of peace and rainbows.
Then again the rushed development probably didn't help. Originally only 1.5 year development time before getting a 6 month extension. Most games get a 3-6 year development time and that extra year in development might have helped a lot.
Considering how often I see people describing their ideal ending is simply blowing up the Reapers and living happily ever after with your chose LI I find this specific statement amusingly ironic. Rare is the person who expresses a desire for the game to end with the Crucible blowing up or being taken over by Reapers because it was a trap and used to decimate the fleets. Quite literally the ideal ending for a fair number of people is literally the ending that a child could have written.
I mean this is literally a game were 4 seconds into the very first mission you have someone die. And then a little further along you see the Geth literally impale living people onto spikes that turns them into husks. The first game ends with a major attack on a major population center with tens of thousands if not more dead. I mean you beat the bad guy but I would hardly call that a happy ending.
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Post by Deleted on Jun 23, 2021 3:47:25 GMT
I think it's really sad that you're playing the game with the sole purpose of getting a breath so much so that if you want to make any choice that has consequences such that you won't get that breath, you consider the entirely of all three games not worth replaying.
I also think it's sad that so many people here boil these games down to there being only one "right" way to play them. I also think it's sad that people are still arguing over all of this 9 years after these games were first made. It was obvious then that Bioware intended the breath ending to be essentially impossible to achieve. The buckled under pressure with the original EC and made it, in their minds, obviously too easy to achieve... so they've made it more difficulty here again (without making it impossible to achieve without multiplayer). Big deal... since you all insist there is only one ending that's right, then accept the situation now where there is only one set of "right" decisions to be made in the entire game. Many of you will mod the ending anyways.
People like me, on the other hand, who don't shoot for that "breath" ending with every playthrough can still enjoy a variety of different decisions that comprise the "journey" on any one of the available endings in ME3.
This is full of shit. We were told that to get the best endings we needed to play multiplayer back in 2012. This was with the Original Ending. Not that watered down BS called the Extended Cut. In fact, we didn't want the Extended Cut. Bioware gave us the Extended Cut because they didn't think we understood the original ending, that we didn't understand their "art." How condescending. We wanted an ending that the series deserved, not a pick your favorite color ending that a child could have written. God, it must have taken Walters and Hudson about an hour to throw that idea together along with "speculations for everyone." What horseshit. But "artistic integrity" and "entitled whiners." So we played multiplayer. I had shot Wrex in ME1. I killed the Rachni Queen in ME3 - the real one because reasons - I don't know. I thought she was indoctrinated. Thane was dead in ME2. That was not Legion because he got taken by the swarm - yeah, Miranda. Thanks Bioware. But I ended up with 5500 EMS because of multiplayer. Because I wanted that galaxy map blue. I wanted to see "Allied forces are holding steady and winning in key sectors." And with 5500 EMS, despite the screw ups, I got the breath scene. I didn't know about it because it was March 2012. And FYI, I've played ending in Control and ending in Synthesis just to do it. I did low EMS control with my renegade Shepard for lols. And synthesis because what the hell? I just don't like those endings, okay? And what's wrong with wanting a happy ending to a story? Is it being "not grown up?" Look kiddo, I'm nearly 70 years old. I'm looking at the years getting shorter. I want a happy ending at least in a story because I know real life doesn't have one. You're entitled to want it. I'm entitled to think it's a sad way to act - berating a dev for 9 years over it. Grow up. They wrote the ending they wanted (and they were always the ones writing the story... and only they know where they wanted the story to go from there).
ETA: I'll put it another way... On another thread, I suggested that the increase the starting ME1 import bonus from the post-patch cap of 100,000 to account for the fact that the player is now required to purchase DLC guns and ammo that they could have at the start of the game for free in the old version. The additional DLC items now cost the player somewhere in the order of 50,000 credits that they never had to budget for in the past. I even suggested they could rebalance things to account for the increased funds at the start by reducing the credits available in the DLC's like LotSB and Arrivla from their current 90,000 to 60,000 (giving the player less money later on in the game). I was shot down here, although people seem to be slightly more sympatetic to a start-up credit adjustment in ME3 because the N7 guns are now sold as spectre gear.
Asking them now to reduce the EMS required for the breath ending is pretty much the same sort of request. We can both want what we want to make the game a little easier, but we probably are just going to have to suck it up and forget about it happening. It seems to me I read somewhere that Bioware said one would have to work harder through all three games to get the "best ending."
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Post by colfoley on Jun 23, 2021 5:07:46 GMT
Anyways.
Finished Mass Effect 2 in the LE and as I pretty much intimated it was a blast going through it again and playing the game again. There is a lot to recommend it amongst the best. And well it being the best and all obviously explains the lack of work...though it really didn't need it. Didn't run into major bugs nor any major crashes whereas ME 1 crashed twice on me. Only bugs was the Turian through the wall in Purgatory and that persistent dialogue randomly cutting off thing that was pretty much there in the original and with them fixing the fog effect on Illium it got a whole lot better. So yeah pretty much 9.5 at the end of the day and I am pretty happy with the overall experience.
On a dissapointing note though...and well this has nothing to do with the LE since its been there in the original, and I do stress that I still really enjoy this game other than that and do not tend to rhetroactively judge games. But with the 'everything old is new again' with the LE...ME 2 really hasn't aged well in comparison to modern BioWare games when it comes to one significant area. Character content and character depth. After Horizon I kept on going back to visit Miranda for instance to see if she had anythng more to say and...well nothing but 'there is a lot to do Shepard' over and over again and this was just after one or two conversations. And while this has not always led to the best results but in Inquisition/Andromeda there is plenty to do with your characters. Plenty of cutscenes. Plenty of inveistgative options. Plenty of opprotunities to flesh them out and get to know them. The more complex things are the more likely there will be problems as well but generally this also might contribute to the cast in Andromeda and Inquisition feeling...so real and well written.
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Post by sugarless on Jun 23, 2021 6:53:07 GMT
Good news for those of us with Nvidia graphics cards, today's driver update includes improvements for MELE woo!
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Post by Unicephalon 40-D on Jun 23, 2021 7:28:28 GMT
Good news for those of us with Nvidia graphics cards, today's driver update includes improvements for MELE woo! Not sure any real improvements, those seem to be for Ansel. Also these are not the drivers but geforce experience (it is not needed) Sorry for nitpicking, just was curious if there was really something new.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jun 23, 2021 8:19:08 GMT
Good news for those of us with Nvidia graphics cards, today's driver update includes improvements for MELE woo! Not sure any real improvements, those seem to be for Ansel. Also these are not the drivers but geforce experience (it is not needed) Sorry for nitpicking, just was curious if there was really something new. I should have been more specific, it's an improvement for photo mode addicts
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shotgunjulia
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Frustrated Golfer
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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shotgunjulia
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by shotgunjulia on Jun 23, 2021 10:28:06 GMT
. Not that watered down BS called the Extended Cut. In fact, we didn't want the Extended Cut. Bioware gave us the Extended Cut because they didn't think we understood the original ending, that we didn't understand their "art." I would argue that people applying the story book "and they lived happily ever after for ever and ever" to the end of Rannoch kind of supports that idea. Not only is the truce the secret ending of 3 possible out comes and no where near the default that some make it out to be. But we already have the Krogan and the Krogan Rebellion to show that alliances during war time against a common enemies doesn't equate to fairy tale ending of peace and rainbows.
Then again the rushed development probably didn't help. Originally only 1.5 year development time before getting a 6 month extension. Most games get a 3-6 year development time and that extra year in development might have helped a lot.
Considering how often I see people describing their ideal ending is simply blowing up the Reapers and living happily ever after with your chose LI I find this specific statement amusingly ironic. Rare is the person who expresses a desire for the game to end with the Crucible blowing up or being taken over by Reapers because it was a trap and used to decimate the fleets. Quite literally the ideal ending for a fair number of people is literally the ending that a child could have written.
I mean this is literally a game were 4 seconds into the very first mission you have someone die. And then a little further along you see the Geth literally impale living people onto spikes that turns them into husks. The first game ends with a major attack on a major population center with tens of thousands if not more dead. I mean you beat the bad guy but I would hardly call that a happy ending.
In the first game you beat the game. It might not be a "happy ending" but you felt like you won. You got to be a big goddam hero. In ME2 a colony was wiped out, taken, but you beat the collectors and were a big goddam hero again. But ME3? Nope. Not this time. They forgot it was a video game. Hudson said he didn't want an ending that was "too videogamey." I hate to remind him but this was a video game, not a movie - never mind you couldn't do a save game for the last hour to 90 minutes. (I have to get up in the morning, make sure to change the settings on the machine so it doesn't go into sleep mode or shut off automatically) I wanted and ending where Shepard and his/her love interest flew off in a shuttle into the sunset. If that's immature, I want to be immature. I wanted to feel like a big goddam hero. Bite me, Bioware. It's a video game. I wanted the feeling that I won. That I beat the game. This stupid assed ending we got didn't do that. Even Destiny did a better job of this with The Taken King DLC with the Oryx Raid where you had the satisfaction of winning. That last battle against Oryx... damn. You got to win and be big goddam heroes. But not in ME3. Nope. They couldn't give you that satisfaction because of "artistic integrity" or rather they wrote themselves into a corner and couldn't figure out how to write themselves out of it. The problem was The Reapers being as OP as they were. The problem was the Crucible.
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Post by themikefest on Jun 23, 2021 11:28:11 GMT
I got my disney ending. My Shepard destroyed the reapers. Didn't matter if ems was this low or that high. She/he completed the mission. She/he had no interest in the blue/green crap since the game gave no reason to choose those. Just like the game gave no reason to let the geth upload the code. I like the red, the part with the reapers falling over. I didn't like the lead up to get that. Too bad the game didn't have Hackett's ending. No need to have all that stuff after Shepard passes out.
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Post by gothpunkboy89 on Jun 23, 2021 11:49:36 GMT
I would argue that people applying the story book "and they lived happily ever after for ever and ever" to the end of Rannoch kind of supports that idea. Not only is the truce the secret ending of 3 possible out comes and no where near the default that some make it out to be. But we already have the Krogan and the Krogan Rebellion to show that alliances during war time against a common enemies doesn't equate to fairy tale ending of peace and rainbows.
Then again the rushed development probably didn't help. Originally only 1.5 year development time before getting a 6 month extension. Most games get a 3-6 year development time and that extra year in development might have helped a lot.
Considering how often I see people describing their ideal ending is simply blowing up the Reapers and living happily ever after with your chose LI I find this specific statement amusingly ironic. Rare is the person who expresses a desire for the game to end with the Crucible blowing up or being taken over by Reapers because it was a trap and used to decimate the fleets. Quite literally the ideal ending for a fair number of people is literally the ending that a child could have written.
I mean this is literally a game were 4 seconds into the very first mission you have someone die. And then a little further along you see the Geth literally impale living people onto spikes that turns them into husks. The first game ends with a major attack on a major population center with tens of thousands if not more dead. I mean you beat the bad guy but I would hardly call that a happy ending.
In the first game you beat the game. It might not be a "happy ending" but you felt like you won. You got to be a big goddam hero. In ME2 a colony was wiped out, taken, but you beat the collectors and were a big goddam hero again. But ME3? Nope. Not this time. They forgot it was a video game. Hudson said he didn't want an ending that was "too videogamey." I hate to remind him but this was a video game, not a movie - never mind you couldn't do a save game for the last hour to 90 minutes. (I have to get up in the morning, make sure to change the settings on the machine so it doesn't go into sleep mode or shut off automatically) I wanted and ending where Shepard and his/her love interest flew off in a shuttle into the sunset. If that's immature, I want to be immature. I wanted to feel like a big goddam hero. Bite me, Bioware. It's a video game. I wanted the feeling that I won. That I beat the game. This stupid assed ending we got didn't do that. Even Destiny did a better job of this with The Taken King DLC with the Oryx Raid where you had the satisfaction of winning. That last battle against Oryx... damn. You got to win and be big goddam heroes. But not in ME3. Nope. They couldn't give you that satisfaction because of "artistic integrity" or rather they wrote themselves into a corner and couldn't figure out how to write themselves out of it. The problem was The Reapers being as OP as they were. The problem was the Crucible.
In ME3 it feel like you won. Shepard is still a hero and still stopped the Reapers in every ending but Refuse. But you define happy ending only by what happens to the main character. Shepard didn't get to ride off into the sunset on a white horse while making out with your chosen LI so it isn't a happy ending. That is fine for you but it does contrast sharply with your previous complaint about BW only being able to write endings with the skill level of a child. Given your own ending choice is the kind of ending that would be written for a children's book. This is quite literally a pot called the kettle black moment right here. You are certainly neither the first nor will you be the last for this to be applied to and it highlights a sort of ironic hypocrisy that shows up in complaints.
Were it up to me the breath scene would not exist because I see that as nothing more the ridiculous fan fiction wank fest. If Shepard were to show up it would only be a a charred corpse only identifiable as Shepard due to the damaged cybernetic augmentations. Because not only getting an indirect hit from a Reaper point defense weapons, getting shot by Anderson under control of TIM, being in an explosion and finally being point blank to a massive energy discharge beyond the ability to quantify only to survive that. It is so utterly stupid that Shepard suddenly Hulk jumping and head butting Reapers to death during Priority: Earth would actually more reasonable.
There probably is a degree of writing themselves into a corner with the Reapers. But we also see with the Kett in Andromeda that it is a very fine line as the Kett are more manageable enemies compared to the Reapers but also were never able to inspire the same threat and enjoyment as the Reapers did. To me part of the reason Andromeda's story suffers is because the Kett simply are not compelling villains. The only reason they are even a threat is because plot reasons eliminated the Angara's military fleet and the Initiative showed up with only some shuttles and fighter jets against an enemy with cruiser and frigates.
As for the Crucible well that is the result of BW spinning their wheels in place for ME2. Often people will say ME3's ending caused the most problems for the trilogy but I still stand by my opinion that ME2 is the true cause of those problems. It was just ME3 that those problems actually appeared.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 23, 2021 13:48:28 GMT
I recall feeling disappointed in ME3 the second Liara talked about discovering "plans" on Mars.
I knew then that there would be no desperate hunt for a solution; no "beings of light" on Klencory would point the way; etc... It would simply be "the Protheans" again.
I enjoy the games a lot, but the nagging feelings of disappointment started from the beginning of ME3 with those terribly written lines on Earth; the Prothean plans on Mars; and lots of weird little things (visual and audio, most never fixed). It's a fun game, but it feels very unfinished.
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Post by themikefest on Jun 23, 2021 13:49:36 GMT
If it's 7500, I had 7495 points. I must have missed talking to someone. I kept waiting for the system with Benning to open so I could get that Ambassador's son's dog tags, but it wouldn't open until after Udina's coup, and then the Ambassador was gone. I found the dog tags. It could have been 5 points. Who knows? Maybe it was keeping Sedaris in jail? I don't know. All I know is that 7500 points is way too high. Hunting around the galaxy looking under every rock for gets real tedious especially when you know what's coming at the end. I wanted to quote you again to show you why you missed getting 7500. Below is an image of my war assets for the quarians. Notice Xen is missing who provides 25 assets. Hopefully it's something Bioware fixes in a future patch. It also has been mentioned in another thread.
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