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Apr 26, 2022 11:22:31 GMT
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Jun 29, 2017 12:57:11 GMT
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on Jan 14, 2021 10:59:15 GMT
I thought that was already the case? While it is possible that my memory is fooling me, I was under the impression that a headshot in Mass Effect does yield more damage than a hit to the torso, it just so that mobs don't usually react to being hit at all. There is no weakpoint in ME1 as far as I remember. It was in all 3 sequels.
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Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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492
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Ascend on Jan 15, 2021 18:41:15 GMT
ME1 becomes a breeze once you have master lift. ME2 was IMO the best when it comes to how it was balanced. Insanity actually has/can have some intense moments to the very end. ME3 (and Andromeda for that matter) is very easy once the new mechanics have been figured out. That lets me think: a new "super insanity" mode would be interesting for the remaster. Platinum difficulty for single player! I'm still searching for reasons to be interested in a remaster and that would be one. Yeah I found Biotics quiet powerfu lin ME1 an d 2 no tso much in 3 however. I can and stil luse them I jus tfin dthe ydon' t have the sam punch. Maybe it's just th eway I use them or spec them not sure really. Doesn't matter to omuch anyway as I stil enjoy 3 Really? I thought biotics were much improved from ME2 to ME3. My bread and butter team was Garrus and Liara. And I turned off automatic squad powers so I could control them. If an enemy has no defenses; Pull > Throw (explosion) If there are multiple enemies with no defenses; Pull > Warp (Liara, Explosion), or Singularity > Warp (Liara, Explosion) If enemy has Armor; Singularity (Liara) > Warp (explosion) or Singularity > Warp (Liara, Exlosion) or Warp (Liara) > Throw (Explosion) If enemy (or group of enemies) has shields/barriers; Overload (Garrus) > Warp (Liara, Tech Burst) > Throw (explosion) There are quite a few others, but those were the ones I used the most. And it also depends on your cooldown etc. Obviously, Warp is the most important power here. And I spec-ed it as follows; Detonate (50% more damage, impact radius and force) Expose (15% more power and weapon damage for 10 seconds) Pierce (50% more damage to armors and barriers, 25% defense drop on armored targets) ME3 was so much fun as a biotic.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,096
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Hrungr
More coffee...? More coffee.
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hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
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Post by Hrungr on Jan 15, 2021 19:03:18 GMT
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therevanchist25
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Post by therevanchist25 on Jan 15, 2021 19:16:00 GMT
Remember folks, never pre-order....
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jrpN7
N3
Pro vobis omne periculum.
Games: Mass Effect Trilogy, Dragon Age Inquisition
Posts: 731 Likes: 1,859
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jrpN7
Pro vobis omne periculum.
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January 2017
jrpn7
Mass Effect Trilogy, Dragon Age Inquisition
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Post by jrpN7 on Jan 15, 2021 20:14:27 GMT
Ew, gross- will never pre-order. However, if someone did pre-order, would it really be so bad in this case? We already know what the game is and what to expect. It's just a visual tune-up is it not? Or are they actually changing certain aspects of the game that can change/canonize the ending? Do we know? Wouldn't Bioware have to disclose such major changes in their product to avoid legal issues? *cough* Cyberpunk *cough* Of course, not up to the point of spoiling said changes- but at least give warning that some changes from the previous standard product can be expected?
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Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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Post by Ascend on Jan 15, 2021 20:47:24 GMT
Yeah... We basically know nothing about it. Only that it exists. How does that somehow justify a pre-order?
My conclusion; Things are still a mess at BioWare. Otherwise they wouldn't be making such obviously stupid decisions & mistakes.
Now we wait for them to blame the mess on covid. I'm on the brink on starting to call the franchise Mess Effect.
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themikefest
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themikefest
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15,426
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Post by themikefest on Jan 15, 2021 21:35:28 GMT
ah yes per-order? Until an official release date is given, I won't. It's possible it could be delayed because of whatever. The other is I might not have a ps5 by that time.
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Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
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slotts
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Post by Blast Processor on Jan 16, 2021 4:41:59 GMT
Pre-ordering can come in handy with digital releases, for those of us with crap internet. If you want to play Day 1 that is. Anyway, I'll probably wait to see if it turns up on Game Pass.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,867 Likes: 3,483
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ahglock
2,867
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Jan 16, 2021 4:42:05 GMT
Yeah I found Biotics quiet powerfu lin ME1 an d 2 no tso much in 3 however. I can and stil luse them I jus tfin dthe ydon' t have the sam punch. Maybe it's just th eway I use them or spec them not sure really. Doesn't matter to omuch anyway as I stil enjoy 3 Really? I thought biotics were much improved from ME2 to ME3. My bread and butter team was Garrus and Liara. And I turned off automatic squad powers so I could control them. If an enemy has no defenses; Pull > Throw (explosion) If there are multiple enemies with no defenses; Pull > Warp (Liara, Explosion), or Singularity > Warp (Liara, Explosion) If enemy has Armor; Singularity (Liara) > Warp (explosion) or Singularity > Warp (Liara, Exlosion) or Warp (Liara) > Throw (Explosion) If enemy (or group of enemies) has shields/barriers; Overload (Garrus) > Warp (Liara, Tech Burst) > Throw (explosion) There are quite a few others, but those were the ones I used the most. And it also depends on your cooldown etc. Obviously, Warp is the most important power here. And I spec-ed it as follows; Detonate (50% more damage, impact radius and force) Expose (15% more power and weapon damage for 10 seconds) Pierce (50% more damage to armors and barriers, 25% defense drop on armored targets) ME3 was so much fun as a biotic.
If targets had armor singularity did nothing. While I don't think biotics as a whole got weak in ME3 the adept lost out as their class power sucked. It was slick in MP though as it worked like in MEA and triggered explosions. You could warp/throw though. ME2 heavy singularity had a significant stagger effect, so even if they had shields or armor it could hold them long enough to either deal with other targets or drop their defenses. ME1 everything floated away, though it was a royal pain in the ass to kill things without some combat abilities. Awesome crowd control but damn.
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Apr 11, 2024 20:19:58 GMT
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flyingsquirrel
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by flyingsquirrel on Jan 16, 2021 4:53:47 GMT
Do you all think we'll be given the option to decide if/when to activate the DLCs in the Legendary Edition? For example, I don't much care for Arrival and left it uninstalled for quite a few of my Shepards, and when I do play it I prefer to do so after the Collector Base, whereas IIRC the initial conversation with Hackett will happen right after Horizon if you do play with it installed from the beginning.
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,477 Likes: 104,096
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Hrungr
More coffee...? More coffee.
29,477
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Hrungr
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Post by Hrungr on Jan 16, 2021 6:52:09 GMT
Brenon Holmes BrenonHolmesPresent Brenon doesn't like Past Brenon very much right now. Code I wrote 16 years ago is causing me some grief. Should have planned for the remaster back then! Jay Ingram (Charlemagne) @jaykingingramIf only we knew! Brenon Holmes BrenonHolmesHave to plan better next time! Jay Ingram (Charlemagne) @jaykingingramBut for real, it's looking so good! Worth the effort.
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1,012
Aug 22, 2016 11:07:02 GMT
August 2016
traks
Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
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Post by traks on Jan 16, 2021 10:13:34 GMT
Really? I thought biotics were much improved from ME2 to ME3. My bread and butter team was Garrus and Liara. And I turned off automatic squad powers so I could control them. If an enemy has no defenses; Pull > Throw (explosion) If there are multiple enemies with no defenses; Pull > Warp (Liara, Explosion), or Singularity > Warp (Liara, Explosion) If enemy has Armor; Singularity (Liara) > Warp (explosion) or Singularity > Warp (Liara, Exlosion) or Warp (Liara) > Throw (Explosion) If enemy (or group of enemies) has shields/barriers; Overload (Garrus) > Warp (Liara, Tech Burst) > Throw (explosion) There are quite a few others, but those were the ones I used the most. And it also depends on your cooldown etc. Obviously, Warp is the most important power here. And I spec-ed it as follows; Detonate (50% more damage, impact radius and force) Expose (15% more power and weapon damage for 10 seconds) Pierce (50% more damage to armors and barriers, 25% defense drop on armored targets) ME3 was so much fun as a biotic.
If targets had armor singularity did nothing. While I don't think biotics as a whole got weak in ME3 the adept lost out as their class power sucked. It was slick in MP though as it worked like in MEA and triggered explosions. You could warp/throw though. ME2 heavy singularity had a significant stagger effect, so even if they had shields or armor it could hold them long enough to either deal with other targets or drop their defenses. ME1 everything floated away, though it was a royal pain in the ass to kill things without some combat abilities. Awesome crowd control but damn.
ME3 singularity primes power combos even against armor and shields. The explosion at the end - if speced that way - can also detonate already primed targets (for example with Warp). Very powerful in singleplayer against every kind of enemy. Singularity-Warp-Warp leads to two combos that way.
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RedCaesar97
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redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jan 16, 2021 15:48:22 GMT
If targets had armor singularity did nothing. While I don't think biotics as a whole got weak in ME3 the adept lost out as their class power sucked. It was slick in MP though as it worked like in MEA and triggered explosions. You could warp/throw though. ME2 heavy singularity had a significant stagger effect, so even if they had shields or armor it could hold them long enough to either deal with other targets or drop their defenses. ME1 everything floated away, though it was a royal pain in the ass to kill things without some combat abilities. Awesome crowd control but damn.
ME3 singularity primes power combos even against armor and shields. The explosion at the end - if speced that way - can also detonate already primed targets (for example with Warp). Very powerful in singleplayer against every kind of enemy. Singularity-Warp-Warp leads to two combos that way. Isn't that a ME3MP Singularity feature, though? Unless you mod, single-player ME3 Singularity does not work like that. There is a reason I prefer Pull to Singularity on the ME3 Adept in single player.
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Mass Effect Trilogy, Mass Effect Andromeda
t_raks_99
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Post by traks on Jan 16, 2021 15:54:51 GMT
ME3 singularity primes power combos even against armor and shields. The explosion at the end - if speced that way - can also detonate already primed targets (for example with Warp). Very powerful in singleplayer against every kind of enemy. Singularity-Warp-Warp leads to two combos that way. Isn't that a ME3MP Singularity feature, though? Unless you mod, single-player ME3 Singularity does not work like that. There is a reason I prefer Pull to Singularity on the ME3 Adept in single player. It functions in single player the same way. After playing multiplayer and getting used to it, singleplayer brutes etc. became really easy. I'm pretty sure that I tested it out on my last two runs. It's balanced a little bit different though (not as powerful), but prime/detonate effects function pretty well in singleplayer too. It's just something (priming armor) that one doesn't think about without playing multiplayer.
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Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jan 16, 2021 16:57:42 GMT
Sorry if it was unclear, but I'm not for accuracy being weapon-only. The point is to make weapons usable from the beginning. I mean, try using a sniper rifle at the beginning of ME1 at level 1. Impossible. So in order to 'fix' this, the base accuracy of the weapon needs to be good enough to be usable, and they can add mods and boosts however they like. In other words, it should be more like ME2/3, where certain skills improves the weapon, but the weapon is not unusable without these skill points. So, no need to get rid of accuracy mods. ME3 still has those. Depends on the weapon. Pistols and Shotguns can be fairly useable in the beginning, although Shepard does get a decent starting pistol in the Stinger I (or is it Stinger II?) in the beginning. Sniper Rifle can be pretty bad, but you can use it with a bit of practice. Assault Rifles all have 1 accuracy until you start getting rank IV assault rifles. Even with Overkill they can be terrible. But this is the problem with accuracy on weapons, yes, but you also need to consider mods and talents and other sources of accuracy and how they combine. And this is how the game is built around that concept. I don't like it either, but you would need to adjust a lot of things to make it work better. the lowest accuracy for assault rifles is 1. Off the top of my head, I think the highest accuracy is 88? The lowest accuracy for sniper rifles is 10 or 14 I think? I think the highest is 90 or something? What accuracy from mods do you get? (I need to get back to work soon, I am typing this quickly without booting up the game to check or searching the internet). I think it ranges from +10% (or lower?) to +24% or something? And you can equip up to two mods. Same with talent stats. I think it goes from +2% or +3% to +18% or +24% or something? (Sorry, I should have booted up the game or replied later when I have more time). My thought then is: if you increase the starting accuracy of weapons, then you need to reduce the other accuracy sources elsewhere accordingly to compensate. Another thought: If you increase weapon accuracy from the beginning, does this make weapon-focused classes easier to start than power-focused classes? Or do they still start and progress the same throughout the game with this change? Because you gain equipment at the same rate throughout the game (including weapons, biotic amps, omni tools, and cooldown armor mods), all classes should theoretically improve at the same rate. But if you increase weapon starting accuracy, does that imbalance the progression or not? This is an honest question. I like this type of discussion. Just something to think about. i want to circle back on this, now that I have had I bit more time to think on it. NOTE: Where possible, I have obtain values from in-game. Other values were obtained from the Mass Effect wiki. Weapon accuracy: - Pistols: from 38 (Edge I) to 88 (HMWP X) - Shotguns: from (Scimitar I) to 91 (HMWSG X) - Sniper Rifles: from 24 (Reaper I) to 86 (HMWSR X) - Assault Rifles: from 1 (various) to 81 (Geth Pulse Rifle X) * Some higher-accuracy weapons may be available on PC using console commands. * If you want a list of all possible values for all weapons, see the Mass Effect wiki. The Mass Effect wiki includes weapons not available in game without PC console commands. Weapon talent accuracy stats: +10% to +30% per weapon type The Sentinel passive improves Pistol accuracy from +4% to +16% (Sentinel does not have a weapon talent bar by default) Spectre Training improves accuracy regeneration from 0.4%/s to 2%/s * The pistol talent Marksman boosts accuracy 60%. The assault rifle talent Overkill costs 20% less accuracy (Basic), 30% less accuracy (Advanced), and 40% less accuracy (Master) * * Not sure if this "costs X% less accuracy" means it decreases or increases accuracy. For example, the Shotgun talent Carnage costs 40% accuracy, First Aid costs 30% accuracy. The manual says Overkill improves accuracy. Weapon mods that provide accuracy can improve accuracy from +5% (Improved Sighting I) to +21% (Combat Optics X) Stability mods can reduce accuracy degredation when firing a weapon. Weapon mods that provide stability can improve stability from +10% (Recoil Damper I) to +28% (Kinetic Coil X). ADDITIONAL NOTES: - Weapons have 1 mod slot from I to VII, 2 mod slots from VIII to X. - According to the game manual, fatigue from running can reduce weapon accuracy (increase weapon accuracy degredation from sustained fire) - According to the manual, Light Armor minimizes movement penalties that affect weapon accuracy, while Medium and Heavy Armor provide higher penalties. - Using powers can reduce accuracy - Crouching can improve accuracy (and recoil?), but it is unclear by how much - Zooming can improve accuracy (and recoil?), but it is unclear by how much - - - So after all that... if you wanted to improve the accuracy of low-end weapons: 1. What should be the lowest accuracy range values for each weapon type? 2. Should other sources of accuracy improvement be reduced (or starting values reduced) to compensate? 3. Should sources of accuracy degredation (power use, for example) be increased to compensate?
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Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Jan 16, 2021 17:33:19 GMT
Isn't that a ME3MP Singularity feature, though? Unless you mod, single-player ME3 Singularity does not work like that. There is a reason I prefer Pull to Singularity on the ME3 Adept in single player. It functions in single player the same way. After playing multiplayer and getting used to it, singleplayer brutes etc. became really easy. I'm pretty sure that I tested it out on my last two runs. It's balanced a little bit different though (not as powerful), but prime/detonate effects function pretty well in singleplayer too. It's just something (priming armor) that one doesn't think about without playing multiplayer. Thinking I had been mis-remembering something, I booted up ME3 single player and loaded up an Adept save. Luckily, I had an Adept save on the mission to save the Turian platoon where I had removed all talent points (awesome!). that mission has armor (Harvesters, Brutes) and Shields (Marauders). So specced into Throw, Warp, and Singularity. After some testing, I can confidently say that I was correct. Singularity in single player absolutely DOES NOT prime on shields or barriers. So unless you are playing with mods, ME3 single-player Singularity will only prime lifted health-only enemies.
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smilesja
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Post by smilesja on Jan 16, 2021 17:43:56 GMT
Remember folks, never pre-order.... Too late!
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2,051
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by traks on Jan 16, 2021 18:10:37 GMT
It functions in single player the same way. After playing multiplayer and getting used to it, singleplayer brutes etc. became really easy. I'm pretty sure that I tested it out on my last two runs. It's balanced a little bit different though (not as powerful), but prime/detonate effects function pretty well in singleplayer too. It's just something (priming armor) that one doesn't think about without playing multiplayer. Thinking I had been mis-remembering something, I booted up ME3 single player and loaded up an Adept save. Luckily, I had an Adept save on the mission to save the Turian platoon where I had removed all talent points (awesome!). that mission has armor (Harvesters, Brutes) and Shields (Marauders). So specced into Throw, Warp, and Singularity. After some testing, I can confidently say that I was correct. Singularity in single player absolutely DOES NOT prime on shields or barriers. So unless you are playing with mods, ME3 single-player Singularity will only prime lifted health-only enemies. Correct, I had misremembered that after too many MP hours. I was also curious, because it has been some time, so I loaded up a save too. Singularity does detonate, but doesn't prime shielded or armored targets. Nonetheless you are extremely powerful as an Adept in ME3 using the base powers (singularity, warp, shockwave, throw). Warp is anyway the one that makes everything click IMO. Edit: if you then add space magic, I mean Dark Channel, it's game over. Although I have to say I also always liked Slam, which basically is useless in a combo sense compared to other powers, but it's so satisfying to control all the mooks by just slamming them onto the ground.
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therevanchist25
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Jan 16, 2021 21:34:56 GMT
Remember folks, never pre-order.... Too late! Congratulations, for contributing to the overall problem of the industry
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hoku
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 237 Likes: 428
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hoku
237
Dec 28, 2020 12:22:50 GMT
December 2020
hoku
Mass Effect Trilogy, Mass Effect Andromeda
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Post by hoku on Jan 18, 2021 8:45:13 GMT
Do you all think we'll be given the option to decide if/when to activate the DLCs in the Legendary Edition? For example, I don't much care for Arrival and left it uninstalled for quite a few of my Shepards, and when I do play it I prefer to do so after the Collector Base, whereas IIRC the initial conversation with Hackett will happen right after Horizon if you do play with it installed from the beginning.
I'm hoping the fix that annoying Arrival post Horizon trigger and generally integrate the DLCs into the main/priority mission order as good as possible or alternatively have the player launch it manually whenever she/he wants, now that everybody will have all of them.
On a side note, here's hoping we can freely do a certain number of all ME2 squad recruitment missions, instead of having group A before, and group B after Horizon. (If I remember correctly it had to do something with the disc size on Xbox)
Once Bioware announce the release date and versions (physical/digital + possibly extras like small artbooks, prints, figures, remote controlled cars, soundtracks) I'll decide not only which game version to buy, but also which xbox series x/s console.
We should probably get some LE news within the next 6 weeks if it's still an Q1 launch.
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Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
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Post by Ascend on Jan 18, 2021 12:27:16 GMT
It functions in single player the same way. After playing multiplayer and getting used to it, singleplayer brutes etc. became really easy. I'm pretty sure that I tested it out on my last two runs. It's balanced a little bit different though (not as powerful), but prime/detonate effects function pretty well in singleplayer too. It's just something (priming armor) that one doesn't think about without playing multiplayer. Thinking I had been mis-remembering something, I booted up ME3 single player and loaded up an Adept save. Luckily, I had an Adept save on the mission to save the Turian platoon where I had removed all talent points (awesome!). that mission has armor (Harvesters, Brutes) and Shields (Marauders). So specced into Throw, Warp, and Singularity. After some testing, I can confidently say that I was correct. Singularity in single player absolutely DOES NOT prime on shields or barriers. So unless you are playing with mods, ME3 single-player Singularity will only prime lifted health-only enemies. I guess I also misremembered a few things. But I do remember using Singularity a lot. Maybe it was more to keep the enemies in place, then warping then exploding them. In any case, I had zero issues at Insanity in ME3 with an Adept. ME2 was a very different story, especially in certain sections.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Posts: 10,603 Likes: 18,397
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Go Team!
10,603
December 2016
sjsharp2010
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by sjsharp2010 on Jan 18, 2021 15:09:07 GMT
Yeah I found Biotics quiet powerfu lin ME1 an d 2 no tso much in 3 however. I can and stil luse them I jus tfin dthe ydon' t have the sam punch. Maybe it's just th eway I use them or spec them not sure really. Doesn't matter to omuch anyway as I stil enjoy 3 Really? I thought biotics were much improved from ME2 to ME3. My bread and butter team was Garrus and Liara. And I turned off automatic squad powers so I could control them. If an enemy has no defenses; Pull > Throw (explosion) If there are multiple enemies with no defenses; Pull > Warp (Liara, Explosion), or Singularity > Warp (Liara, Explosion) If enemy has Armor; Singularity (Liara) > Warp (explosion) or Singularity > Warp (Liara, Exlosion) or Warp (Liara) > Throw (Explosion) If enemy (or group of enemies) has shields/barriers; Overload (Garrus) > Warp (Liara, Tech Burst) > Throw (explosion) There are quite a few others, but those were the ones I used the most. And it also depends on your cooldown etc. Obviously, Warp is the most important power here. And I spec-ed it as follows; Detonate (50% more damage, impact radius and force) Expose (15% more power and weapon damage for 10 seconds) Pierce (50% more damage to armors and barriers, 25% defense drop on armored targets) ME3 was so much fun as a biotic. It' s probabl just my playstyel and I do use them I just don' tfind them as effective is all. But I enjo yplayin Biotic sin al lthe games anyway so it doesn't matter really.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Jan 18, 2021 15:45:46 GMT
Thinking I had been mis-remembering something, I booted up ME3 single player and loaded up an Adept save. Luckily, I had an Adept save on the mission to save the Turian platoon where I had removed all talent points (awesome!). that mission has armor (Harvesters, Brutes) and Shields (Marauders). So specced into Throw, Warp, and Singularity. After some testing, I can confidently say that I was correct. Singularity in single player absolutely DOES NOT prime on shields or barriers. So unless you are playing with mods, ME3 single-player Singularity will only prime lifted health-only enemies. I guess I also misremembered a few things. But I do remember using Singularity a lot. Maybe it was more to keep the enemies in place, then warping then exploding them. In any case, I had zero issues at Insanity in ME3 with an Adept. ME2 was a very different story, especially in certain sections. The problem with the singularity in ME3 is it didn't even keep people in place if they had defenses, it lost its stagger from ME2 to ME3. It moved slower and had a larger cool down than lift, so all you needed to do with lift, then explode if their defenses were down, singularity was always the worse choice.
Lift/throw was enough to make me3 easy on insanity as there was usually a enemy around without defenses whose explosion would strip shields, and if not a companion, or a gun would do it quick as well and if you want to go full biotic warp/throw.
The issue was every other biotic was just better as their class power did not suck. Not that you needed it, as they made the cooldowns so short with the 200% reduction any power based class would have an easy time on insanity.
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Garo
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Post by Garo on Jan 18, 2021 23:11:26 GMT
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Jan 18, 2021 23:37:19 GMT
Yes it is unlikely to be much more than a visual mod for the 3 games. Hope springs eternal and all that. I would not be surprised if ME1 had some lifestyle improvements like bulk selling or turning to omni-gel from inventory. I'd love it if they updated the combat a smidgen, but I am not expecting it.
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